Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.13 @ 20:23:26 Player: Minty Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (115) 575 Value Destroyed (4057) 4057 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (791) 791 TOTAL SCORE: 10203 Bonus ------- High Alert Combat Kills 84 Follower Combat Kills 207 Entered Garrisons 200 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 211/300 Energy 282/340 System Corruption 33% Temperature Cool (22) Movement Core (850) Ox16 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Particle Reactor > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Terrain Scan Processor > --- WEAPON (3) ------- Long-range Missile Launcher Heavy Pick (fused) > --- INVENTORY (15) --- Cooled Deuterium Engine Angular Momentum Engine Advanced Heat Sink Improved Cooling System Improved Cooling System Coolant Injector Energy Well (350) Compact Matter Pod (150) Improved Terrain Scanner Terrain Scan Processor Improved Propulsion Shielding Makeshift Hacking Suite Proton Missile Launcher Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Armored Leg Wheel Improved VTOL Module Xenon Bombardment Thruster > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Advanced Targeting Computer Improved Melee Analysis Suite Heavy Insulated Plating > --- WEAPON ----------- EM Pulse Cannon Coil Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Cooled Ion Engine Improved Terrain Scanner Thermal Shield Heavy Rocket Launcher Long-range Missile Launcher Chainsword [Rating: 57] Favorites ----------- Power Cold Fusion Reactor Engine Cooled Ion Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Wheel Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Advanced Targeting Computer Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Chainsword Energy Gun Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Chainsword Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . 2 . 2 . . 2 2 . . . . Power . | . . . . . . . . . . . . . Propulsion 3 | . . . . 1 . . 1 1 . . . . Utility 4 | . . 1 . 1 . . 1 1 . . . . Weapon 1 | . . 1 . . . . . . . . . . Parts Attached 120 | . 3 21 2 12 15 6 9 32 5 10 . 5 Power 14 | . 1 2 . . 3 1 1 4 1 . . 1 Engine 11 | . 1 2 . . 3 1 1 2 1 . . . Core 1 | . . . . . . . . 1 . . . . Reactor 2 | . . . . . . . . 1 . . . 1 Propulsion 29 | . 1 4 . 3 6 2 . 8 1 2 . 2 Treads 5 | . . 4 . . . . . . . . . 1 Leg 6 | . 1 . . . . . . 2 . 2 . 1 Wheel 6 | . . . . . . . . 5 1 . . . Hover . | . . . . . . . . . . . . . Flight 12 | . . . . 3 6 2 . 1 . . . . Utility 40 | . 1 7 2 4 2 2 6 13 . 3 . . Device 16 | . 1 1 1 . 1 1 4 7 . . . . Storage 5 | . . 2 . . . . . 2 . 1 . . Processor 13 | . . 3 . 2 1 1 2 3 . 1 . . Hackware 3 | . . . 1 2 . . . . . . . . Protection 3 | . . 1 . . . . . 1 . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 37 | . . 8 . 5 4 1 2 7 3 5 . 2 Energy Gun 9 | . . 2 . 3 1 . . . . 3 . . Energy Cannon 8 | . . 4 . 1 . . . 1 1 1 . . Ballistic Gun 6 | . . 1 . . 1 1 . 3 . . . . Ballistic Cannon 3 | . . . . . . . . 1 2 . . . Launcher 6 | . . 1 . . 1 . . 2 . 1 . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . Slashing Weapon 2 | . . . . . 1 . 1 . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 Special Melee Weapon 1 | . . . . . . . 1 . . . . . Unidentified Prototypes 9 | . . 3 . 1 . 2 1 2 . . . . Corrupted Parts 5 | . . . 1 . . . . . . 3 . 1 System Corruption 26 | . . . 1 . . . . . . 16 . 9 Parts Lost 48 | . 1 2 . 4 8 5 . 8 4 7 . 9 Power 3 | . 1 . . . 1 . . . . . . 1 Propulsion 21 | . . . . 2 4 3 . 4 2 2 . 4 Utility 10 | . . . . . 2 1 . 4 . 2 . 1 Weapon 14 | . . 2 . 2 1 1 . . 2 3 . 3 Highest Loss Streak 7 | . 1 1 . 4 2 4 . 4 2 7 . 5 To Critical Strikes 1 | . . . . . . . . 1 . . . . Average Backups 10 | . 6 8 13 13 7 4 4 8 12 14 15 14 Power 1 | . . . 1 1 1 1 1 1 2 2 2 2 Propulsion . | . 4 1 . . . . . . . . . . Utility 5 | . . 7 9 8 1 . 1 2 6 7 9 9 Weapon 3 | . 1 . 3 3 4 2 2 3 4 4 4 3 Tool/Special . | . . . . . . . . . . . . . Unused Backups 33 | . 2 11 . 5 . 1 1 4 1 . . 8 Power 1 | . . . . . . . . . 1 . . . Propulsion 7 | . 2 5 . . . . . . . . . . Utility 19 | . . 5 . 4 . . . 2 . . . 8 Weapon 6 | . . 1 . 1 . 1 1 2 . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 86 98 100 83 70 86 75 89 78 77 67 67 Engine 5 | . 14 11 11 9 7 9 7 5 . . . . Reactor 2 | . . . . . . . . . 6 6 6 5 Treads 5 | . . 21 22 11 . . . . . . . 2 Leg 4 | . 28 . . . . . . 4 . 9 13 8 Wheel 5 | . . . . . . . . 12 15 3 . . Flight 4 | . . . . 1 21 27 23 9 . . . . Device 8 | . 1 1 10 8 . 6 13 13 19 9 6 6 Storage 8 | . 14 11 11 9 5 . . 4 6 11 13 10 Processor 14 | . . 14 11 10 13 18 17 19 13 13 13 13 Hackware 1 | . . . . 7 10 7 . . . . . . Protection 2 | . . 6 . . . . . . . 4 6 2 Energy Gun 3 | . 14 9 . 2 1 . 4 . . 6 . 5 Energy Cannon 5 | . . 12 33 21 . . . . . 3 . 3 Ballistic Gun 3 | . 14 3 . . 6 9 . 5 3 1 . . Ballistic Cannon 2 | . . . . . . . . 3 11 . . . Launcher 1 | . . 7 . . 1 . . . . . . 1 Slashing Weapon 2 | . . . . . 3 9 7 5 . 4 6 2 Peak Build Rating 57 | . 7 25 26 32 34 29 40 57 56 57 51 51 Average Rating 36 | . 6 20 25 26 23 27 33 46 53 50 44 44 On Entrance 29 | 6 6 7 25 26 28 23 27 35 47 55 51 51 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 57 | 12 13 42 42 44 18 14 16 50 57 55 55 55 Greatest Support 58 | 20 20 46 46 46 18 16 16 50 58 38 30 45 Greatest Overweight (x) 14 | . . . . 5 1 . . 4 1 14 1 10 Average Overweight (x) . | . . . . . . . . . . 1 1 1 Largest Inventory Capacity 15 | . 8 15 15 15 10 5 5 15 15 15 15 15 Average Capacity 11 | . 8 9 15 14 8 5 5 9 15 15 15 15 Most Carried 15 | . 8 12 14 15 10 5 5 11 15 15 15 15 Average Carried 10 | . 6 8 13 13 7 4 4 8 12 14 15 14 Final Capacity 15 | 8 8 15 15 10 5 5 5 15 15 15 15 15 Final Carried 15 | 6 7 12 14 10 5 3 5 11 14 15 15 14 Class Distribution -------------------- 23% | Scavenger-Mutant 22% | Gunner 12% | Skirmisher 12% | Mutant 7% | Scavenger-Assassin 6% | Scout 6% | Assassin 4% | Bomber Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Assassin | -6/Factory Skirmisher | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Low Low Dat Pro Matter Collected 2890 | 200 69 333 31 150 216 179 44 639 637 305 . 87 Remotely . | . . . . . . . . . . . . . Salvage Created 4223 | . 180 979 . 573 188 299 44 998 402 229 . 331 Parts 220 | . 8 74 . 18 23 18 3 40 12 6 . 18 Haulers Intercepted 7 | . . 5 . 1 . . 1 . . . . . Recyclers Shooed 3 | . 1 1 . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . . 15 2 . 11 Prevented 6 | . . . . . . . . . . 4 . 2 Kills | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 87 | . 4 22 1 10 11 7 . 9 13 4 . 6 Melee 10 | . . . 1 . 4 2 . 2 . . . 1 Guns 14 | . 4 4 . 1 2 . . 2 . 1 . . Cannons 28 | . . 9 . 9 . . . 1 7 . . 2 AOE 34 | . . 9 . . 5 5 . 4 6 2 . 3 Classes Destroyed 13 | . 1 8 . 1 1 1 . 1 . . . . Worker 5 | . . . . 1 . . . 4 . . . . Builder 5 | . . 3 . . . . . 2 . . . . Hauler 7 | . . 5 . 1 . . 1 . . . . . Recycler 4 | . . . . . . 1 . 3 . . . . Mechanic 1 | . . 1 . . . . . . . . . . Operator 4 | . . 2 . 1 . 1 . . . . . . Watcher 2 | . . 1 . . . . . 1 . . . . Swarmer 20 | . . 7 1 . 7 3 . . 1 . . 1 Grunt 50 | . 4 11 . 9 3 1 . 6 9 4 . 3 Brawler 4 | . . 1 . 1 . . . 1 1 . . . Sentry 9 | . . 3 . . . 3 . 1 1 . . 1 Hunter 1 | . . . . . 1 . . . . . . . Programmer 3 | . . . . . . . . 1 1 . . 1 Decomposer 1 | . . . . . . . . . . 1 . . Best Kill Streak 7 | . 2 6 1 7 5 6 1 3 7 4 . 3 Combat Bots Only 7 | . 2 4 1 6 5 5 . 3 7 4 . 3 Max Kills in Single Turn 5 | . 1 3 1 1 2 5 1 2 2 1 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 5 | . . 3 . . 2 5 . 2 2 1 . 1 Melee 1 | . . . 1 . 1 1 . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Low Low Dat Pro Hostile Shots Fired 558 | . 20 57 6 60 83 63 5 108 58 45 . 53 Missed 169 | . 3 15 2 18 36 28 1 28 16 7 . 15 Hits 389 | . 17 42 4 42 47 35 4 80 42 38 . 38 Melee 5 | . . . . . . . . 5 . . . . Projectile 384 | . 17 42 4 42 47 35 4 75 42 38 . 38 Critical Strikes 13 | . 1 1 . 3 1 . . 3 3 1 . . Damage Taken 6422 | . 226 620 30 626 663 603 61 1229 695 832 . 837 Core 1451 | . 28 39 . 77 181 223 48 279 158 206 . 212 Absorbed by Shields . | . . . . . . . . . . . . . Ignored by Resistances 320 | . . . . . . . . 135 137 48 . . Core Remaining (%) 76 | 100 88 . 90 . . 12 93 . . . . . Volleys Fired 170 | . 18 49 . 26 18 . . 11 25 11 . 12 Largest 3 | . 2 3 . 3 2 . . 3 3 3 . 2 Hottest 206 | . 70 204 . 206 95 . . 137 128 175 . 143 Shots Fired 356 | . 36 93 . 74 22 . . 28 63 21 1 18 Gun 135 | . 36 37 . 11 10 . . 8 14 12 . 7 Cannon 174 | . . 42 . 63 . . . 16 44 4 1 4 Launcher 47 | . . 14 . . 12 . . 4 5 5 . 7 Special . | . . . . . . . . . . . . . Kinetic 107 | . 18 7 . . . . . 19 58 5 . . Thermal 157 | . 18 45 . 73 1 . . . . 8 1 11 Explosive 41 | . . 14 . . 12 . . 4 5 1 . 5 Electromagnetic 51 | . . 27 . 1 9 . . 5 . 7 . 2 Robot Hit Streak 14 | . 6 11 . 13 12 . . 14 8 6 . 6 Robot Miss Streak 5 | . 3 3 . 2 2 . . 2 5 1 . 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 281 | . 21 62 . 48 18 12 2 53 36 13 . 16 Core Hits 206 | . 9 59 . 20 20 7 1 31 36 9 . 14 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 . . . Critical Strikes 13 | . 2 . . . . 1 . 4 3 1 . 2 Burn 4 | . 2 . . . . . . . . 1 . 1 Destroy 1 | . . . . . . . . . 1 . . . Blast 2 | . . . . . . . . . 2 . . . Sever 5 | . . . . . . 1 . 4 . . . . Impale 1 | . . . . . . . . . . . . 1 Melee Attacks 100 | . . . . 2 6 18 8 57 . 2 . 7 Impact 2 | . . . . 2 . . . . . . . . Slashing 87 | . . . . . 6 18 8 53 . 2 . . Piercing 7 | . . . . . . . . . . . . 7 Sneak Attacks 19 | . . . . . . 1 1 16 . 1 . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 12547 | . 263 2338 6 1150 1115 1225 113 2660 1957 786 . 934 Guns 1643 | . 259 560 . 170 154 . . 128 178 160 . 34 Cannons 2633 | . . 531 . 980 . . . 267 693 65 . 97 Explosions 5573 | . . 1210 . . 826 734 . 658 1086 459 . 600 Melee 2595 | . . . . . 135 443 113 1599 . 102 . 203 Ramming 103 | . 4 37 6 . . 48 . 8 . . . . Kinetic 1511 | . 157 84 . . . . . 296 871 103 . . Thermal 2365 | . 102 660 . 1135 . . . 125 . 212 . 131 Explosive 4874 | . . 1104 . . 826 734 . 533 1086 58 . 533 Electromagnetic 1099 | . . 453 . 15 154 . . 99 . 311 . 67 Impact . | . . . . . . . . . . . . . Slashing 2392 | . . . . . 135 443 113 1599 . 102 . . Piercing 203 | . . . . . . . . . . . . 203 Highest Corruption 33 | . . . 1 . . . 1 11 5 22 22 33 Average Corruption 13 | . . . 1 . . . 1 9 5 17 22 27 Corruption Purged 9 | . . . . . . . 1 8 . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 99 | . . . . . . . 1 22 21 30 9 16 Message Errors 18 | . . . . . . . . 5 5 7 1 . Matter Fused 23 | . . . . . . . . 5 6 6 2 4 Heat Flow Errors 6 | . . . . . . . . 1 1 3 . 1 Energy Discharges 10 | . . . . . . . . 1 2 3 1 3 Parts Fused 3 | . . . . . . . . 1 1 . . 1 Data Loss (minor) 15 | . . . . . . . . 3 2 5 2 3 Data Loss (major) 8 | . . . . . . . 1 2 1 3 1 . Misfires 11 | . . . . . . . . 3 3 2 1 2 Alerts 2 | . . . . . . . . 1 . . 1 . Misdirections 1 | . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 502 | . . 37 . 11 4 185 . 154 46 65 . . Projectiles 18 | . . 1 . 11 . . . 6 . . . . Explosions 194 | . . 36 . . 4 101 . 6 46 1 . . Melee 290 | . . . . . . 84 . 142 . 64 . . Knockbacks 4 | . . . . . . . . 2 2 . . . Impact . | . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . 2 2 . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 584 | . . 159 . . 61 137 . 48 . 141 . 38 Shots 18 | . . 5 . . 3 1 . 1 . 6 . 2 Rammed 15 | . . 10 2 . . 2 . 1 . . . . Targets Rammed 18 | . 1 11 3 . . 2 . 1 . . . . Kicked 1 | . 1 . . . . . . . . . . . Crushed 2 | . . 1 1 . . . . . . . . . Highest Temperature 387 | . 210 387 . 350 108 3 . 234 237 212 18 251 Average Temperature 81 | . 78 87 . 90 35 3 . 80 41 82 14 157 Received Heat Transfer 2312 | . 150 180 . 405 162 144 27 439 307 345 . 153 Effects 6 | . . 3 . 3 . . . . . . . . Interference 5 | . . 2 . 3 . . . . . . . . Damage (minor) 1 | . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . 1 . . Parts Fried 3 | . . 1 . . 1 . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 6 | . 1 1 . 4 . . . . . . . . Heat Transferred 4551 | . 444 1174 . 2035 . . . 100 . 450 . 348 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | . . 3 . . . . . 1 . 1 . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Low Low Dat Pro Maximum Alert Level 3 | . . 2 . 1 3 2 1 1 . . . . Low Security (%) 60 | . 100 60 100 42 3 . . 79 . . . . Level 1 27 | . . 24 . 57 30 60 100 20 . . . . Level 2 10 | . . 14 . . 58 40 . . . . . . Level 3 . | . . . . . 8 . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 737 | . 50 467 193 311 737 585 293 225 . . . . Initial 358 | . . 12 170 66 195 358 261 138 . . . . Average 197 | . 19 181 143 205 483 411 261 150 . . . . Influence Increases 3677 | . 100 803 113 465 622 337 92 561 364 90 . 130 Destroy 0b10 Robot/C 1880 | . 80 440 80 240 220 140 . 180 300 80 . 120 Destroy 0b10 Robot/NC 140 | . . 60 . 15 . 10 5 50 . . . . Destroy Leader 368 | . 20 112 10 52 20 50 2 52 30 10 . 10 Allied During Kill 64 | . . . 23 37 . . . . 4 . . . Trap Triggered on 0b10 10 | . . . . . . . . 10 . . . . Successful Hack 77 | . . . . 13 44 13 7 . . . . . Select Force Hacks 60 | . . . . 60 . . . . . . . . Disable Machine 180 | . . 75 . 30 . 15 15 45 . . . . Anti-Garrison Action 300 | . . . . . 150 . . 150 . . . . Destroy Structure 253 | . . 116 . 3 83 19 3 29 . . . . Partial Spotted 30 | . . . . 15 . 15 . . . . . . Lose Combat Pursuer 315 | . . . . . 105 75 60 45 30 . . . Influence Decreases 3657 | . 70 396 377 337 186 499 384 685 418 195 . 110 Entered New Map 1417 | . . 18 267 107 106 379 314 145 60 21 . . Time Decay 1726 | . 60 358 110 110 . 70 70 440 318 130 . 60 Lost Part 400 | . 10 20 . 40 80 50 . 80 40 30 . 50 Lost Ally 114 | . . . . 80 . . . 20 . 14 . . Squads Dispatched 25 | . 2 4 . 7 . 2 2 8 . . . . Investigation 6 | . 1 . . 2 . . 1 2 . . . . Extermination 3 | . . . . . . . 1 2 . . . . Reinforcement 12 | . 1 4 . 3 . 2 . 2 . . . . Assault 2 | . . . . . . . . 2 . . . . Garrison 2 | . . . . 2 . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Low Low Dat Pro Distress Signals 12 | . 1 3 . 5 . . . 1 . . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 168 | . 6 34 4 19 24 23 5 21 14 5 . 13 Peak Tracking Total 11 | . 3 5 4 6 8 11 2 6 7 4 . 9 Tactical Retreats 9 | . . . . . 2 2 2 2 1 . . . Traps | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Low Low Dat Pro Traps Triggered 2 | . 1 . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . 4 . . . . Reused 1 | . . . . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Low Low Dat Pro Machines Disabled 17 | . . 5 . 2 1 1 1 4 1 1 . 1 Max in Single Turn 2 | . . 1 . 1 1 1 1 2 1 1 . 1 Garrison Access 3 | . . . . . . 1 . 2 . . . . Garrison Relay 1 | . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Low Low Dat Pro Machines Accessed 25 | . 1 2 . 4 2 3 1 6 . 2 4 . Terminals 10 | . 1 2 . 1 2 2 1 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . . . . 1 . . . 3 . . . . Scanalyzers 2 | . . . . 1 . . . 1 . . . . Garrison Access 3 | . . . . 1 . 1 . 1 . . . . Total Hacks 95 | . 2 6 . 17 7 10 2 18 . 6 27 . Successful 68 | . 1 1 . 13 5 5 1 9 . 6 27 . Failed 27 | . 1 5 . 4 2 5 1 9 . . . . Catastrophic 5 | . . 1 . . 1 1 1 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 27 | . . 6 . 9 3 5 . 4 . . . . Terminals 39 | . 2 6 . 8 7 6 2 8 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 11 | . . . . 3 . . . 8 . . . . Scanalyzers 6 | . . . . 5 . . . 1 . . . . Garrison Access 6 | . . . . 1 . 4 . 1 . . . . Terminal Hacks 47 | . 1 . . 3 4 2 1 3 . 6 27 . Record 16 | . . . . . . . . . . 5 11 . Part Schematic 10 | . . . . . . . . . . . 10 . Robot Schematic 4 | . . . . . . . 1 . . . 3 . Prototype ID Bank 3 | . . . . . . . . . . . 3 . Open Door 1 | . . . . . . . . . . 1 . . Branch Access Points 2 | . . . . 1 . 1 . . . . . . Alert Level 2 | . . . . . 1 . . 1 . . . . Locate Traps 2 | . . . . . . 1 . 1 . . . . Reprogram Traps 1 | . . . . . . . . 1 . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Garrison Registry 1 | . . . . . 1 . . . . . . . Patrol Navigation 1 | . . . . . 1 . . . . . . . Security Stations 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 7 | . . . . 2 . . . 5 . . . . Report Inventory 4 | . . . . 1 . . . 3 . . . . Retrieve Components 3 | . . . . 1 . . . 2 . . . . Scanalyzer 4 | . . . . 4 . . . . . . . . Insert Component 2 | . . . . 2 . . . . . . . . Analyze 2 | . . . . 2 . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . 1 . 1 . . . . Unlock Access 1 | . . . . 1 . . . . . . . . Seal Access 2 | . . . . . . 1 . 1 . . . . Unauthorized Hacks 7 | . . 1 . 3 1 2 . . . . . . Terminals 5 | . . 1 . 1 1 2 . . . . . . Botnet 4 | . . 1 . 1 . 2 . . . . . . Override 1 | . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . Tunnel 1 | . . . . 1 . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . Extract 1 | . . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 14 | . 1 2 . 2 2 2 1 4 . . . . Full Trace Events 5 | . . 1 . . 1 . 1 2 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 1 . . . 3 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . 6 . . . . . . 10 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 13 | . . . . 3 . . . 10 . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . 3 . . 2 . . . . Machine Destruction 5 | . . . . . 3 . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 1 2 . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Low Low Dat Pro Total Allies 8 | . . . 4 . . . . 1 2 . . 1 Largest Group 4 | . . . 4 4 . . . 1 2 1 . 1 Highest-Rated Group 96 | . . . 71 71 . . . 12 52 32 . 96 Highest-Rated Ally 96 | . . . 31 31 . . . 12 32 32 . 96 Initial Warlord ECA Mod 1 | . . . . . . 1 . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 40 | . . . 5 20 . . . 2 4 7 . 2 Total Damage 812 | . . . 83 253 . . . 27 110 245 . 94 Kills 9 | . . . 3 2 . . . . 3 1 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . 1 . 1 Intel | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Low Low Dat Pro Active Infowar (turns) 3162 | . 26 8 . . . 108 154 996 705 703 177 285 Optics 219 | . . . . . . . . 219 . . . . Sensors 2933 | . . . . . . . 70 993 705 703 177 285 Terrain 1917 | . 26 8 . . . 108 154 740 705 176 . . Seismic 67 | . . . . . . . 67 . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 . . . . . 3 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Low Low Dat Pro Turns Passed 5230 | . 237 1001 231 238 279 140 154 1080 705 703 177 285 Spaces Moved 4057 | 1 147 488 125 87 449 219 313 1122 547 365 92 102 Core 4 | . . . . 1 . . . . . 2 . 1 Treads 698 | . . 478 125 58 . . . . . . . 37 Legs 695 | 1 147 10 . . . . . 123 . 258 92 64 Wheels 1176 | . . . . . . . . 524 547 105 . . Hover . | . . . . . . . . . . . . . Flight 1484 | . . . . 28 449 219 313 475 . . . . Fastest Speed 32 | 120 120 120 160 34 32 32 32 32 85 105 190 190 Average Speed 97 | 120 120 159 160 123 39 32 32 69 101 168 190 212 Slowest Speed 750 | 120 120 160 160 300 117 34 32 190 105 750 190 550 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 12 | . . . . 3 2 4 1 2 . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 36 | 2 33 47 36 15 60 32 10 28 69 57 69 13 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 3 | . . . . 1 . . . . 1 . 1 . Known Exits Taken 7 | . . . 1 1 . 1 1 . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . . . . 1 . . . . Scrap Searched 9 | . . . 2 . . . . . 4 3 . . Spaces Dug 18 | . . . . 2 . 4 2 10 . . . . Terrain Destroyed 379 | . . 117 . 2 73 27 2 25 41 23 . 69 Melee 18 | . . . . 2 . 4 2 10 . . . . Projectile 15 | . . . . . . . . 4 11 . . . AOE 346 | . . 117 . . 73 23 . 11 30 23 . 69 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Low Low Dat Pro Total 4863 | . 171 629 153 157 517 255 352 1323 646 430 95 135 Wait 162 | . . 11 22 5 7 7 6 25 40 32 . 7 Move 4023 | . 146 487 124 81 443 212 310 1117 546 364 91 102 Hop 9 | . . . . 2 1 3 1 2 . . . . Pick Up 83 | . 2 24 2 8 1 3 6 24 8 5 . . Fast Attach 54 | . 1 5 . 4 8 3 7 15 1 5 2 3 Attach 54 | . 1 5 . 8 12 3 1 14 3 5 . 2 Detach 33 | . . 2 . 7 9 1 1 9 1 2 . 1 Swap 56 | . 1 12 2 4 3 1 4 21 5 2 . 1 Drop 84 | . 1 23 . 10 7 3 8 27 1 2 2 . Fire 170 | . 18 49 . 26 18 . . 11 25 11 . 12 Melee 100 | . . . . 2 6 18 8 57 . 2 . 7 Ram 2 | . . . . . . 1 . 1 . . . . Kick 1 | . 1 . . . . . . . . . . . Crush 14 | . . 11 3 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 18 | . . . . . 2 . . . 16 . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 2 | -10/Materials | Met a group of wandering Federalists 220 | -10/Materials | Discovered new exit (range 16) 238 | -10/Materials | Entered another Materials area 238 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 549 | -9/Materials | Build established: Gunner 1005 | -9/Materials | Discovered new exit (range 16) 1045 | -9/Materials | Identified exit to Materials 1214 | -9/Materials | Discovered new exit (range 11) 1239 | -9/Materials | Entered Mines 1309 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1368 | -9/Mines | Received a Mining Laser from a helpful Derelict 1440 | -9/Mines | Learned Materials interactive machine intel 1450 | -9/Mines | Discovered exit to Materials (range 5) 1470 | -9/Mines | Entered Materials 1470 | -8/Materials | Accompanied by 4 allies 1470 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1471 | -8/Materials | Loaded intel: 19 interactive machine locations 1557 | -8/Materials | Identified exit to Garrison 1592 | -8/Materials | Garrison activated, responded to threat 1648 | -8/Materials | Lost 4 allies 1687 | -8/Materials | Lost 4 parts (2n2w) 1708 | -8/Materials | Entered Garrison 1717 | -8/Garrison | Triggered checkpoint 1772 | -8/Garrison | Garrison Relay disabled 1801 | -8/Garrison | Learned Materials security intel 1834 | -8/Garrison | Discovered new exit (range 10) 1837 | -8/Garrison | Identified exit to Materials 1837 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1920 | -8/Garrison | Triggered checkpoint 1935 | -8/Garrison | Discovered exit to Materials (range 10) 1937 | -8/Garrison | Discovered exit to Materials (range 12) 1937 | -8/Garrison | Discovered exit to Materials (range 73) 1937 | -8/Garrison | Discovered exit to Materials (range 32) 1987 | -8/Garrison | Entered Materials 2041 | -8/Materials | Core integrity fell below 50% 2109 | -8/Materials | Core integrity fell below 20% 2124 | -8/Materials | Discovered new exit (range 7) 2125 | -8/Materials | Identified exit to Factory 2127 | -8/Materials | Entered Factory 2127 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2137 | -7/Factory | Lost 4 parts (2n1u1w) 2248 | -7/Factory | Discovered new exit (range 16) 2281 | -7/Factory | Identified exit to Factory 2281 | -7/Factory | Entered another Factory area 2281 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2306 | -6/Factory | Discovered new exit (range 14) 2310 | -6/Factory | Identified exit to Factory 2526 | -6/Factory | Build established: Scout 2680 | -6/Factory | Found Hvy. Insulated Plating 2715 | -6/Factory | System corruption reached 10% 2749 | -6/Factory | Lost 4 parts (1n3u) 3235 | -6/Factory | Discovered new exit (range 16) 3361 | -6/Factory | Entered Lower Caves 3427 | -6/Lower Caves | Identified exit to Lower Caves 3738 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3753 | -6/Lower Caves | Core integrity fell below 50% 3777 | -6/Lower Caves | Build established: Skirmisher 3778 | -6/Lower Caves | Destroyed 7 combat bots 3821 | -6/Lower Caves | Learned 4 Factory zone layouts 4066 | -6/Lower Caves | Entered another Lower Caves area 4066 | -6/Lower Caves | Accompanied by 1 ally 4081 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 4130 | -6/Lower Caves | Discovered exit to Factory (range 9) 4273 | -6/Lower Caves | Lost 7 parts (2n2u3w) 4419 | -6/Lower Caves | Entered an active Warlord outpost 4431 | -6/Lower Caves | Learned Extension terminal intel 4431 | -6/Lower Caves | Learned Research emergency access door positions 4540 | -6/Lower Caves | Build established: Scavenger-Mutant 4710 | -6/Lower Caves | Discovered new exit (range 8) 4733 | -6/Lower Caves | Identified exit to Data Miner 4738 | -6/Lower Caves | Encountered a Warlord checkpoint 4752 | -6/Lower Caves | Learned Factory terminal intel 4769 | -6/Lower Caves | Entered Data Miner 4771 | -6/Data Miner | Discovered new exit (range 6) 4807 | -6/Data Miner | Met Data Miner 4856 | -6/Data Miner | Learned location of Section 7 (-2) 4856 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4873 | -6/Data Miner | Received God Mode back door access code from Data Miner 4944 | -6/Data Miner | Identified exit to Proximity Caves 4946 | -6/Data Miner | Entered Proximity Caves 5051 | -5/Proximity Caves | Core integrity fell below 20% 5059 | -5/Proximity Caves | Spotter reported a threat 5069 | -5/Proximity Caves | System corruption reached 30% 5146 | -5/Proximity Caves | Lost 5 parts (1p3n1w) 5231 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05123_ Quantum Rifle fries itself beyond repair. 05124_ Acquired Med. Treads. 05128_ Acquired Particle Reactor. 05129_ Railgun fries itself beyond repair. 05129_ Acquired 20 matter. 05133_ Hvy. Armor Plating fries itself beyond repair. 05141_ System corrupted: Matter fused (-8). 05162_ System corrupted: Matter fused (-6). 05177_ System corrupted: FCS attempts to trigger Field Laser. 05177_ System corrupted: Field Laser misfires. 05195_ System corrupted: Component data lost. 05210_ System corrupted: Energy discharge (-68). 05219_ Field Laser destroyed. 05220_ P-70 Sage destroyed. 05221_ S-27 Virus springs to life. 05227_ S-27 Virus destroyed. 05227_ Med. Treads destroyed. 05227_ Destroyed Med. Treads. 05228_ The unstable cave ceiling collapses. 05230_ System corrupted: Energy discharge (-78). Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????###?????????????????????????????? | | ????????????????## ###########??????????????????? | | #???????????????# ##?????????????????? | | ##??????????????? #?????????????????? | | ##???????????????? #??????????????????? | | #?????????????????# ###????????????????? | | ##?????????# # ## ##???????????????? | | ###??????? # @ #???????????????? | | # ######## ##???????????????? | | s ###????????????????? | | # g%p * # ##??????????????????? | | ### ###### | ####???????????????????? | | ??# #?????? #??????????????????????? | | ??# #?????? s #??????????????????????? | | ?? #??????## ####??????????????????????? | | ? #???????"" ?????????????????????????? | | # #??????? g " ##????????????????????????? | | # #???????? g #?????????????????????????? | | # #???????? #?????????????????????????? | | #?# #?????????? ? #?????????????????????????? | | ?? #???????????? #?????????????????????????? | | ?? #????????????s?# #?????????????????????????? | | ?? #??????????????# ??????????????????????????? | | ?? ???????????????? ??????????????????????????? | | ?? ???????????????? ??????????????????????????? | | ?? ????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 23 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Armor Coverage 600 Resistance: TH 20 Resistance: EM 30 Phase Shifting 5 Evasion (%) 68 Targeting Accuracy 16 Melee Accuracy 6 Target Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Imp. Targeting Computer | -8/Materials | Extracted Com. Matter Pod | -8/Materials | Extracted ECM Suite | -8/Materials | Extracted Lgt. EM Pulse Cannon | -8/Materials | Extracted Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Actuator Array | -6/Data Miner | Free Railgun | -6/Data Miner | Free Imp. Armor Integrity Analyzer | -6/Data Miner | Free Antigrav Array | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Factory | Hacked L-41 Fighter | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThiefArmageddonStripper Manual? 0 Play Time 00:55:07 Cumulative 1107.6 hours Start 2025.06.13 @ 18:43:03 End 2025.06.13 @ 20:23:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1363 Rogue 1079 Adventurer 124 Explorer 160 Win Type - Total 50 Types 36/0/8/4/1/0/0/1/0/0 Lore% 92 Gallery% 87 Achievement% 81 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 179702ac-0a53-4063-9f13-b9aca56d95a0