Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.30 @ 09:48:36 Player: PE-P51 Result: Destroyed by YT-GWA(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (115) 575 Value Destroyed (2747) 2747 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (103) 103 TOTAL SCORE: 5025 Bonus ------- High Alert Combat Kills 103 Cogmind --------- Core Integrity 0/400 Matter 177/300 Energy 91/280 System Corruption 2% Temperature Cool (77) Movement Core (350) Ox6 Location -9/Recycling Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Scrap Engine Field Recycling Unit > --- WEAPON (3) ------- Heavy Assault Rifle > --- INVENTORY (5) ---- Light Treads Improved Heat Sink Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Scrap Engine Hardened Light Armor Plating > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun Heavy Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Light Treads Improved Heat Sink Heavy Assault Rifle Enhanced Autogun [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Backup Laser I Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon 1 | . . . 1 . . Parts Attached 64 | . 15 3 25 14 7 Power 8 | . 3 1 2 1 1 Engine 8 | . 3 1 2 1 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 20 | . 5 1 9 4 1 Treads 7 | . . . 2 4 1 Leg 12 | . 5 1 6 . . Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . 1 . . Utility 19 | . 3 1 6 6 3 Device 8 | . 2 1 2 1 2 Storage 3 | . 1 . 1 1 . Processor 2 | . . . 2 . . Hackware . | . . . . . . Protection 6 | . . . 1 4 1 Artifact . | . . . . . . Weapon 17 | . 4 . 8 3 2 Energy Gun 7 | . 2 . 4 . 1 Energy Cannon . | . . . . . . Ballistic Gun 7 | . 1 . 3 3 . Ballistic Cannon . | . . . . . . Launcher 2 | . 1 . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . 3 1 1 Parts Lost 15 | . 1 2 . 3 9 Power 2 | . . 1 . . 1 Propulsion 3 | . . 1 . . 2 Utility 4 | . . . . 1 3 Weapon 6 | . 1 . . 2 3 Highest Loss Streak 7 | . 1 1 . 2 7 To Critical Strikes . | . . . . . . Average Backups 20 | . 14 19 20 24 22 Power 2 | . 2 3 2 3 2 Propulsion 8 | . 6 7 8 11 9 Utility 2 | . . 1 4 4 4 Weapon 5 | . 4 6 5 4 4 Tool/Special . | . . . . . . Unused Backups 35 | . 4 2 13 3 13 Power 6 | . 1 1 1 1 2 Propulsion 14 | . 1 . 5 1 7 Utility 8 | . 2 . 3 . 3 Weapon 5 | . . 1 3 1 . Tool/Special 2 | . . . 1 . 1 Average Slot Usage (%) 97 | . 99 99 99 98 88 Engine 12 | . 14 13 11 10 10 Treads 8 | . . . 2 21 21 Leg 16 | . 28 27 19 . . Device 11 | . 13 14 11 11 2 Storage 12 | . 14 14 11 11 9 Protection 5 | . . . 6 10 12 Energy Gun 13 | . 26 27 9 . . Ballistic Gun 16 | . 1 . 22 32 29 Peak Build Rating 34 | . 9 12 29 28 34 Average Rating 18 | . 8 10 24 25 22 On Entrance 14 | 6 6 9 12 26 25 Avg Prop Armor Cover (%) 9 | . . . 5 . 10 Naked Turns . | . . . . . . Heaviest Build 106 | 10 50 48 103 105 106 Greatest Support 40 | 20 20 20 40 40 40 Greatest Overweight (x) 5 | . 2 4 4 4 5 Average Overweight (x) 1 | . 1 2 1 2 1 Largest Inventory Capacity 25 | . 20 20 25 25 25 Average Capacity 20 | . 17 20 20 25 22 Most Carried 25 | . 20 20 25 25 25 Average Carried 20 | . 14 19 20 24 22 Final Capacity 25 | 8 20 20 25 25 5 Final Carried 25 | 6 20 20 25 25 3 Class Distribution -------------------- 46% | Mutant 43% | Tank 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Storage Tank | -9/Recycling Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Rec Matter Collected 2763 | 200 126 304 890 734 509 Remotely . | . . . . . . Salvage Created 4364 | . 511 199 1384 1043 1227 Parts 256 | . 32 10 99 77 38 Haulers Intercepted 7 | . 1 . 5 1 . Recyclers Shooed 8 | . . . 4 1 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Combat Hostiles Destroyed 81 | . 17 10 28 21 5 Guns 66 | . 11 4 25 21 5 AOE 15 | . 6 6 3 . . Classes Destroyed 10 | . 5 . 4 . 1 Worker 1 | . . . 1 . . Builder 1 | . . . 1 . . Hauler 7 | . 1 . 5 1 . Recycler 14 | . . . 1 1 12 Operator 4 | . 1 . 3 . . Watcher 7 | . 2 . 3 2 . Swarmer 32 | . 9 6 13 4 . Grunt 25 | . 8 4 7 6 . Sentry 22 | . . . 8 11 3 Scrapper 2 | . . . . . 2 Best Kill Streak 12 | . 5 3 6 5 12 Combat Bots Only 5 | . 5 3 4 4 1 Max Kills in Single Turn 4 | . 2 2 4 2 1 Gunslinging 1 | . . . 1 1 . Exploded 3 | . 2 2 3 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Hostile Shots Fired 364 | . 97 55 77 58 77 Missed 104 | . 26 20 31 15 12 Hits 260 | . 71 35 46 43 65 Projectile 260 | . 71 35 46 43 65 Critical Strikes 11 | . . 1 2 1 7 Damage Taken 3721 | . 693 364 504 731 1429 Core 585 | . 120 52 40 65 308 Absorbed by Shields . | . . . . . . Core Remaining (%) 65 | 100 . 31 . . . Volleys Fired 273 | . 82 28 71 49 43 Largest 3 | . 2 2 3 3 3 Hottest 130 | . 80 60 130 83 113 Shots Fired 642 | . 144 40 207 144 107 Gun 623 | . 132 35 205 144 107 Cannon . | . . . . . . Launcher 19 | . 12 5 2 . . Special . | . . . . . . Kinetic 401 | . 4 . 156 144 97 Thermal 212 | . 128 35 49 . . Explosive 19 | . 12 5 2 . . Electromagnetic 10 | . . . . . 10 Robot Hit Streak 12 | . 9 9 9 12 10 Robot Miss Streak 7 | . 5 4 7 6 2 Penetration Max . | . . . . . . Secondary Targets 8 | . . . 5 2 1 Max Gunslinging Chain 1 | . . . 1 1 1 Shots Hit Robots 360 | . 73 23 105 92 67 Core Hits 169 | . 36 20 50 37 26 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 3 | . . . 2 1 . Critical Strikes 4 | . . . 2 2 . Destroy 4 | . . . 2 2 . Melee Attacks 17 | . . . . . 17 Impact . | . . . . . . Slashing 17 | . . . . . 17 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6610 | . 1212 546 1931 1742 1179 Guns 5531 | . 777 209 1714 1667 1164 Cannons . | . . . . . . Explosions 1001 | . 432 299 195 75 . Melee . | . . . . . . Ramming 78 | . 3 38 22 . 15 Kinetic 4069 | . 25 . 1373 1667 1004 Thermal 1302 | . 752 209 341 . . Explosive 1001 | . 432 299 195 75 . Electromagnetic 160 | . . . . . 160 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . 1 2 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 24 | . . . . 12 12 Message Errors 7 | . . . . 5 2 Matter Fused 11 | . . . . 5 6 Heat Flow Errors 1 | . . . . 1 . Data Loss (minor) 2 | . . . . . 2 Misfires 1 | . . . . . 1 Weapon Failures 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 45 | . 11 3 . 31 . Projectiles . | . . . . . . Explosions 45 | . 11 3 . 31 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 268 | . 32 . . 157 79 Shots 5 | . 2 . . 2 1 Rammed 4 | . . . . . 4 Targets Rammed 16 | . 1 7 3 . 5 Kicked 11 | . 1 7 3 . . Crushed 1 | . . . . . 1 Highest Temperature 526 | . 190 13 84 153 526 Average Temperature 88 | . 59 13 20 18 183 Received Heat Transfer 1612 | . 186 138 183 210 895 Effects 17 | . . . . . 17 Shutdowns 2 | . . . . . 2 Energy Bleed 3 | . . . . . 3 Interference 6 | . . . . . 6 Matter Decay 3 | . . . . . 3 Short Circuit 2 | . . . . . 2 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . . 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 15 | . 9 5 . . 1 Heat Transferred 3674 | . 1942 851 881 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Maximum Alert Level 2 | . 1 . 2 1 . Low Security (%) 76 | . 77 100 38 78 100 Level 1 11 | . 22 . 7 21 . Level 2 12 | . . . 53 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 536 | . 240 130 536 293 60 Initial 225 | . . 69 . 225 . Average 120 | . 92 20 309 113 12 Influence Increases 2879 | . 662 265 966 700 286 Destroy 0b10 Robot/C 1580 | . 340 200 560 420 60 Destroy 0b10 Robot/NC 170 | . 20 . 70 20 60 Destroy Leader 438 | . 86 40 176 136 . Successful Hack 100 | . 55 . 16 29 . Select Force Hacks 120 | . . . . . 120 Disable Machine 255 | . 75 . 75 75 30 Destroy Structure 141 | . 56 25 24 20 16 Lose Combat Pursuer 75 | . 30 . 45 . . Influence Decreases 2879 | . 485 442 432 1234 286 Entered New Map 417 | . . 108 . 309 . Time Decay 2098 | . 481 324 432 595 266 Lost Part 64 | . 4 10 . 30 20 Purge Threat 300 | . . . . 300 . Squads Dispatched 10 | . 5 . 5 . . Investigation 4 | . 3 . 1 . . Extermination . | . . . . . . Reinforcement 6 | . 2 . 4 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Distress Signals 6 | . 2 . 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 117 | . 32 10 45 24 6 Peak Tracking Total 5 | . 4 3 5 4 4 Tactical Retreats 3 | . 1 . 2 . . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Traps Triggered 11 | . 3 . 1 7 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 3 | . . . . 3 . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Rec Machines Disabled 17 | . 5 . 5 5 2 Max in Single Turn 2 | . 2 . 2 2 2 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Machines Accessed 44 | . 10 . 9 13 12 Terminals 30 | . 7 . 7 10 6 Fabricators . | . . . . . . Repair Stations 2 | . 1 . . 1 . Recycling Units 9 | . 2 . 1 1 5 Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 111 | . 24 . 25 34 28 Successful 63 | . 8 . 18 20 17 Failed 48 | . 16 . 7 14 11 Catastrophic 6 | . 4 . . 1 1 Database Lockouts . | . . . . . . Manual 73 | . 12 . 19 21 21 Terminals 82 | . 17 . 20 30 15 Fabricators . | . . . . . . Repair Stations 3 | . 2 . . 1 . Recycling Units 19 | . 5 . 1 2 11 Scanalyzers 4 | . . . 4 . . Garrison Access 1 | . . . . 1 . Terminal Hacks 13 | . . . 3 8 2 Open Door 2 | . . . . 2 . Alert Level 1 | . . . . 1 . Unreport Threat 2 | . . . . 2 . Reprogram Traps 1 | . . . . 1 . Transport Status 1 | . . . 1 . . Hauler Manifests 3 | . . . 2 1 . Zone Layout 1 | . . . . 1 . Release Object 2 | . . . . . 2 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 1 . . 1 . Refit 2 | . 1 . . 1 . Recycling Unit Hacks 4 | . . . . 2 2 Process 1 | . . . . 1 . Retrieve Matter 2 | . . . . 1 1 Retrieve Components 1 | . . . . . 1 Scanalyzer 4 | . . . 4 . . Retrieve Study 4 | . . . 4 . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 39 | . 7 . 11 8 13 Terminals 33 | . 7 . 11 8 7 Assimilate 1 | . . . 1 . . Botnet 11 | . 1 . 5 3 2 Skim 21 | . 6 . 5 5 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 6 | . . . . . 6 Reject 1 | . . . . . 1 Recyclers 1 | . . . . . 1 Tunnel 4 | . . . . . 4 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 32 | . 9 . 7 7 9 Full Trace Events 5 | . 2 . . 1 2 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 4 | . . . 4 . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 171 | . . . . 171 . Retrieved Matter 171 | . . . . 171 . Retrieved Components 2 | . . . . . 2 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Rec Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 . . . Highest-Rated Group 31 | . . 31 . . . Highest-Rated Ally 31 | . . 31 . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Active Infowar (turns) 366 | . 366 . . . . Seismic 366 | . 366 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Rec Turns Passed 10948 | . 2538 2066 2502 2202 1640 Spaces Moved 4089 | 1 928 754 943 847 616 Core 8 | . . . . . 8 Treads 1581 | . . . 126 847 608 Legs 2500 | 1 928 754 817 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 100 | 120 120 260 190 240 100 Average Speed 235 | 120 209 260 238 240 232 Slowest Speed 400 | 120 260 400 400 320 360 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 79 | 2 98 97 87 96 99 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 10 | . 1 1 . 4 4 Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 21 | . 11 8 . . 2 Terrain Destroyed 142 | . 57 29 22 19 15 Melee 2 | . . . . . 2 Projectile 4 | . . . . 1 3 AOE 136 | . 57 29 22 18 10 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Total 4970 | . 1379 807 1112 960 712 Wait 361 | . 326 2 13 13 7 Move 4084 | . 927 753 942 846 616 Hop . | . . . . . . Pick Up 50 | . 12 5 24 6 3 Fast Attach 26 | . 4 1 . 17 4 Attach 12 | . 2 1 4 1 4 Detach 6 | . 3 . 2 . 1 Swap 62 | . 14 5 26 11 6 Drop 63 | . 8 5 27 17 6 Fire 273 | . 82 28 71 49 43 Melee 17 | . . . . . 17 Ram 3 | . . . . . 3 Kick 11 | . 1 7 3 . . Crush 2 | . . . . . 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 6 exits: *Mat x2 / [*Min x2] / *Sto x2) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 1 exit: *Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 439 | -10/Materials | Discovered new exit (range 16) 570 | -10/Materials | Discovered new exit (range 11) 1045 | -10/Materials | Discovered new exit (range 13) 1167 | -10/Materials | Discovered new exit (range 15) 1740 | -10/Materials | Discovered new exit (range 12) 2068 | -10/Materials | Learned 2 Storage zone layouts 2216 | -10/Materials | Learned Storage emergency access door positions 2276 | -10/Materials | Learned 4 Subcaves zone layouts 2421 | -10/Materials | Learned 4 Subcaves zone layouts 2481 | -10/Materials | Learned location of 2 exits from Subcaves 2539 | -10/Materials | Entered Mines 2579 | -10/Mines | Core integrity fell below 50% 2782 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2816 | -10/Mines | Learned location of Zion (-6) 3134 | -10/Mines | Discovered new exit (range 9) 3224 | -10/Mines | Received a Mining Laser from a helpful Derelict 3362 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3486 | -10/Mines | Discovered new exit (range 8) 4007 | -10/Mines | Discovered new exit (range 12) 4605 | -10/Mines | Entered Materials 4605 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 4606 | -9/Materials | Identified exit to Storage 4606 | -9/Materials | Discovered new exit (range 15) 5126 | -9/Materials | Build established: Gunner 5477 | -9/Materials | Discovered new exit (range 15) 5925 | -9/Materials | Build established: Tank 6085 | -9/Materials | Discovered new exit (range 10) 7060 | -9/Materials | Discovered new exit (range 12) 7079 | -9/Materials | Discovered exit to Storage (range 10) 7107 | -9/Materials | Entered Storage 7108 | -9/Storage | Identified exit to Materials 7457 | -9/Storage | Used back door to open Recycling access 7457 | -9/Storage | Discovered new exit (range 4) 8318 | -9/Storage | Learned location of 1 exit from Recycling 8353 | -9/Storage | Learned location of Mines (-8) 8408 | -9/Storage | Learned 4 Recycling zone layouts 9309 | -9/Storage | Entered Recycling 9310 | -9/Recycling | Identified exit to Factory 10097 | -9/Recycling | Build established: Mutant 10416 | -9/Recycling | Build established: Tank 10733 | -9/Recycling | Scanned before Scraplab entrance 10863 | -9/Recycling | Entered Scraplab 10870 | -9/Recycling | Angered Scraplab inhabitants 10871 | -9/Recycling | Found Prototype Device 10871 | -9/Recycling | Identified Scrap Engine 10919 | -9/Recycling | Core integrity fell below 50% 10939 | -9/Recycling | Core integrity fell below 20% 10949 | -9/Recycling | Destroyed by YT-GWA(j) with Overtuned Pulse Rifle Last Messages --------------- 10900_ Slammed into 01-NZV(j). 10902_ Lgt. Treads+ broken. 10902_ Overheating: Short circuit. 10902_ Slammed into 01-NZV(j). 10904_ Hvy. Ion Engine destroyed. 10904_ Slammed into 01-NZV(j). 10905_ Hvy. Assault Rifle broken. 10905_ Destabilizing: Short circuit. 10907_ Overheating: Matter decay (-63). 10909_ The wall retracts into the floor. 10913_ Acquired Field Recycling Unit. 10921_ Broken Lgt. Treads+ destroyed. 10925_ Critical hit (Burn: +50). 10928_ System corrupted: Hvy. Assault Rifle jammed. 10931_ Critical hit (Burn: +50). 10934_ Mak. Salvage Targeting Computer melted. 10934_ 01-NZV(j) destroyed. 10938_ Critical hit (Burn: +50). 10944_ Imp. EM Shotgun destroyed. 10944_ Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????#########???????????? | | ?????????????????????????????#" """"#???????????? | | ?????????????????????????????# " " ## #????????? | | ???????????????????????####### #????????? | | ??????????????????????## %% /[* #????????? | | ??????????????????????# ##### #????????? | | ??????????????????????## #???#== ""#????????? | | ???????????????????????# #???#"& "& X ""#????????? | | ???????????????????????#[#???#"""""""" #????????? | | ????????????????????####j################????????? | | ????????????????????#[*/!@= #????????????????????? | | ????????????????????#]!=!===#???????????????##???? | | ##########??????????#===*== #???????????##### #### | | #??????????# ! #???????????# | | #??????????####;####???????????# | | ############### #???????#####??# | | + #######?# #??# | | ##### ######### ### ##########+## | | #???# #?????###;##+## ] | | #???# #?????# # | | #???# #?????# """"" # | | ####+#####???# ####### ""T"" # | | #???# + # ################# | | #####+##### # # # ##?????? | | # ## # # # #?????? | | ###### # """ ## # # # ##?????? | | ?????# # """ ## # """ # # #??????? | | ?????# # """ ## # """ # # #??????? | | ###### # ## # """ # # #??????? | | # # """ ## # + # #??????? | | + + """ ## ##+##+### + #??????? | | # # """ ## #?# # #?###### | | # # ## #?# #######+#### | | ## ### ########### ### =% | | ?###?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Rocket Launcher | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeldingPortableMatrix Manual? 0 Play Time 00:40:31 Cumulative 343.1 hours Start 2026.01.30 @ 08:56:13 End 2026.01.30 @ 09:48:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 423 Rogue 421 Adventurer 2 Explorer 0 Win Type - Total 4 Types 2/0/0/1/1/0/0/0/0/0 Lore% 81 Gallery% 71 Achievement% 62 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc797124-a28d-48aa-88ab-64d4de7030f0