Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.06.27 @ 03:58:46 Player: A-P0L10N Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (115) 575 Value Destroyed (3333) 3333 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (649) 649 TOTAL SCORE: 7797 Bonus ------- High Alert Combat Kills 350 Follower Combat Kills 401 Entered Garrisons 200 Friendly Fire -302 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 75/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Advanced Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Treads Improved Melee Analysis Suite Improved Launcher Guidance Computer Microactuators Drone Bay (0/2) Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Trap Scanner Advanced Visual Processing Unit Improved Sensor Array Core Shielding > --- WEAPON ----------- Heavy Particle Gun Advanced Beam Cannon Gauss Rifle > --- INVENTORY -------- Light Treads Improved Heat Sink Improved Melee Analysis Suite Improved Launcher Guidance Computer Light Armor Plating Drone Bay Shock Rifle Beam Rifle Missile Launcher Remote Datajack [Rating: 38] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon Assault Cannon Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Sto Fac Gar Fac Slots Evolved 6 | . . 2 . 2 . 2 . . Power 1 | . . . . 1 . . . . Propulsion 1 | . . 1 . . . . . . Utility 3 | . . 1 . 1 . 1 . . Weapon 1 | . . . . . . 1 . . Parts Attached 113 | 7 3 44 1 20 15 11 11 1 Power 19 | 2 . 7 1 3 2 2 2 . Engine 12 | 2 . 6 1 . 2 1 . . Core 7 | . . 1 . 3 . 1 2 . Reactor . | . . . . . . . . . Propulsion 30 | 2 . 13 . 7 4 1 3 . Treads 8 | . . . . 4 3 1 . . Leg 21 | 2 . 13 . 3 . . 3 . Wheel 1 | . . . . . 1 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | 1 1 9 . 3 5 4 3 . Device 10 | . . 5 . . 2 2 1 . Storage 4 | 1 . 1 . . . 1 1 . Processor 4 | . 1 1 . . 1 1 . . Hackware . | . . . . . . . . . Protection 8 | . . 2 . 3 2 . 1 . Artifact . | . . . . . . . . . Weapon 38 | 2 2 15 . 7 4 4 3 1 Energy Gun 9 | 1 1 2 . 3 1 . 1 . Energy Cannon 4 | . . . . . 1 1 1 1 Ballistic Gun 5 | 1 1 2 . . . 1 . . Ballistic Cannon 8 | . . 5 . 1 . 2 . . Launcher 12 | . . 6 . 3 2 . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . 2 . . . Parts Lost 50 | . 1 13 4 6 . 3 12 11 Power 12 | . 1 4 1 1 . 2 2 1 Propulsion 15 | . . 6 1 2 . . 3 3 Utility 11 | . . 1 1 2 . . 3 4 Weapon 12 | . . 2 1 1 . 1 4 3 Highest Loss Streak 11 | . 1 3 4 2 . 3 11 11 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 77 92 78 80 98 99 80 63 Engine 9 | . 14 9 8 . 13 10 3 . Core 2 | . . . . 8 3 3 5 3 Treads 12 | . . . . 13 26 22 10 . Leg 12 | . 20 28 19 10 . . 7 13 Device 6 | . . 6 8 . 6 14 11 12 Storage 9 | . 14 11 11 9 9 7 9 8 Processor 9 | . 8 10 11 9 11 7 7 7 Protection 5 | . . 2 . 13 8 7 4 . Energy Gun 7 | . 14 4 . 8 9 6 1 5 Ballistic Gun 2 | . 6 2 . . . 4 3 . Ballistic Cannon 6 | . . 8 19 7 5 3 3 . Launcher 2 | . . 4 . 1 3 4 . . Naked Turns . | . . . . . . . . . Heaviest Build 45 | 14 14 28 28 40 44 45 43 38 Greatest Support 60 | 20 20 39 20 60 60 60 60 40 Greatest Overweight (x) 6 | . 1 3 1 3 . 1 6 2 Average Overweight (x) . | . . . 1 . . . . . Largest Inventory Capacity 25 | 8 8 10 10 10 10 25 10 10 Average Capacity 9 | 6 8 9 10 10 10 10 10 9 Most Carried 10 | 1 5 10 9 10 10 10 10 6 Average Carried 7 | . 2 6 8 8 9 8 8 5 Final Capacity 10 | 8 8 10 10 10 10 10 10 5 Final Carried 10 | 1 4 10 9 8 10 10 6 5 Class Distribution -------------------- 53% | Scavenger-Mutant 37% | Mutant 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Scavenger-Skirmisher | -7/Garrison Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Jun Mat Mat Min Mat Sto Fac Gar Fac Matter Collected 3039 | 243 56 1053 45 386 410 189 565 92 Remotely . | . . . . . . . . . Salvage Created 2963 | . 56 1343 24 481 101 408 433 117 Parts 197 | . 6 97 . 39 7 28 11 9 Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 6 | . . 4 . 1 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Sto Fac Gar Fac Combat Hostiles Destroyed 84 | . 3 33 3 19 2 10 11 3 Melee 4 | . . . . 3 . . 1 . Guns 13 | . 3 7 . 3 . . . . Cannons 37 | . . 14 3 6 2 1 8 3 AOE 30 | . . 12 . 7 . 9 2 . Classes Destroyed 16 | . 1 10 1 1 . 3 . . Worker 10 | . . 7 . 2 . 1 . . Builder 1 | . . 1 . . . . . . Tunneler 3 | . . 2 . 1 . . . . Hauler 1 | . . . . 1 . . . . Recycler 6 | . . 5 . 1 . . . . Mechanic 1 | . . . . . . 1 . . Operator 2 | . . 2 . . . . . . Watcher 9 | . . 5 . 3 1 . . . Swarmer 22 | . 3 7 . 10 . . . 2 Grunt 41 | . . 19 . 7 . 6 8 1 Brawler 2 | . . 1 . 1 . . . . Duelist 3 | . . 1 . . . 1 1 . Sentry 8 | . . 5 . 1 2 . . . Hunter 3 | . . . . . . 1 2 . Programmer 2 | . . . . . . 2 . . Assembled 3 | . . . 3 . . . . . Thug 1 | . . . . . . 1 . . Best Kill Streak 15 | . 2 15 3 9 1 5 4 2 Combat Bots Only 8 | . 2 8 3 5 1 4 4 2 Max Kills in Single Turn 4 | . 1 4 1 4 1 2 2 1 Gunslinging 1 | . . 1 . . . . . . Exploded 3 | . . 2 . 3 . 2 2 . Melee 1 | . . . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -------- Run | Jun Mat Mat Min Mat Sto Fac Gar Fac Damage Taken 7691 | . 326 2098 239 1454 76 1056 1735 707 Core 1366 | . 98 333 51 169 . 68 456 191 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 89 | . . 50 . . . 14 25 . Ignored by Resistances 86 | . . . . 86 . . . . Regen/Repaired (Parts) 376 | . . 86 . 67 223 . . . Core Remaining (%) 58 | 100 60 . 4 . 69 . . . Volleys Fired 270 | . 30 127 5 37 9 27 26 9 Largest 3 | . 2 2 2 2 2 3 3 3 Hottest 190 | . 70 104 88 110 109 151 144 190 Shots Fired 464 | . 38 190 9 66 16 61 62 22 Gun 196 | . 38 64 . 34 8 28 19 5 Cannon 201 | . . 86 9 23 6 18 42 17 Launcher 67 | . . 40 . 9 2 15 1 . Special . | . . . . . . . . . Kinetic 219 | . 8 124 9 23 5 20 30 . Thermal 131 | . 30 13 . 10 9 26 26 17 Explosive 67 | . . 40 . 9 2 15 1 . Electromagnetic 47 | . . 13 . 24 . . 5 5 Robot Hit Streak 15 | . 5 15 2 9 6 8 8 4 Robot Miss Streak 9 | . 4 5 3 9 7 4 3 7 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 3 | . . 3 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 247 | . 17 105 4 38 9 30 37 7 Core Hits 189 | . 3 81 3 42 7 24 24 5 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 5 | . 1 . . . . . 4 . Burn 1 | . 1 . . . . . . . Blast 4 | . . . . . . . 4 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7749 | . 177 3264 91 1609 148 1202 1058 200 Guns 1470 | . 175 491 . 322 50 241 171 20 Cannons 2549 | . . 906 91 331 60 257 724 180 Explosions 3608 | . . 1832 . 926 . 696 154 . Melee . | . . . . . . . . . Ramming 122 | . 2 35 . 30 38 8 9 . Kinetic 2333 | . 27 1158 91 331 60 247 419 . Thermal 1580 | . 148 352 . 60 50 350 440 180 Explosive 3276 | . . 1599 . 926 . 597 154 . Electromagnetic 438 | . . 120 . 262 . . 36 20 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . 2 . 1 . 2 2 Average Corruption 1 | . . . 2 . 1 . 2 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 25 | . . . 3 . 17 . 4 1 Message Errors 8 | . . . 1 . 6 . . 1 Matter Fused 6 | . . . 1 . 4 . 1 . Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 4 | . . . 1 . 3 . . . Data Loss (minor) 3 | . . . . . 2 . 1 . Data Loss (major) 1 | . . . . . 1 . . . Misfires 2 | . . . . . 1 . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 319 | . . 170 . 118 . 2 25 4 Projectiles 10 | . . 6 . . . . . 4 Explosions 309 | . . 164 . 118 . 2 25 . Melee . | . . . . . . . . . Knockbacks 24 | . . 10 1 5 1 5 2 . Impact . | . . . . . . . . . Kinetic 24 | . . 10 1 5 1 5 2 . Secondary . | . . . . . . . . . Self-Inflicted Damage 1104 | . . 643 . 142 . 263 56 . Shots 27 | . . 18 . 2 . 6 1 . Rammed 27 | . . . . 11 8 1 7 . Targets Rammed 43 | . 1 8 . 15 9 2 8 . Kicked 9 | . 1 8 . . . . . . Crushed 7 | . . . . 4 1 1 1 . Highest Temperature 483 | . 174 359 9 476 126 389 483 120 Average Temperature 98 | . 47 52 4 122 46 140 161 57 Received Heat Transfer 2580 | . 120 588 . 513 18 270 756 315 Effects 12 | . . . . 7 . 2 3 . Shutdowns 4 | . . . . 2 . . 2 . Energy Bleed 1 | . . . . . . 1 . . Interference 3 | . . . . 2 . 1 . . Matter Decay 2 | . . . . 2 . . . . Damage (minor) 2 | . . . . 1 . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . 1 . . . . 1 . . Heat Transferred 2711 | . 518 461 . 148 148 494 683 259 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Sto Fac Gar Fac Peak Influence 945 | . 92 945 331 463 452 357 164 116 Initial 331 | . . 1 331 36 141 90 21 86 Average 261 | . 28 645 244 150 251 147 83 97 Maximum Alert Level 3 | . . 3 1 2 2 1 . . Low Security (%) 51 | 100 100 10 38 72 23 69 100 100 Level 1 29 | . . 11 61 12 72 30 . . Level 2 4 | . . 9 . 14 3 . . . Level 3 14 | . . 68 . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 2 6 . 2 1 4 . 2 Investigation 5 | . 2 1 . . . 2 . . Extermination 2 | . . . . . . 2 . . Reinforcement 9 | . . 4 . 2 1 . . 2 Assault 1 | . . 1 . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . 1 . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Jun Mat Mat Min Mat Sto Fac Gar Fac Distress Signals 12 | . 1 6 . 3 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 155 | . 8 53 8 32 19 12 14 9 Peak Tracking Total 8 | . 3 6 8 6 6 5 7 6 Tactical Retreats 5 | . . 3 . 1 1 . . . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Sto Fac Gar Fac Traps Triggered 7 | . 2 3 . . 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Jun Mat Mat Min Mat Sto Fac Gar Fac Machines Disabled 25 | . . 15 . 3 . 6 . 1 Max in Single Turn 3 | . . 3 . 1 . 3 . 1 Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Jun Mat Mat Min Mat Sto Fac Gar Fac Machines Accessed 24 | . 4 3 . 3 11 3 . . Terminals 12 | . 3 . . 2 6 1 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 5 | . . 2 . 1 2 . . . Recycling Units 3 | . 1 . . . 2 . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access 2 | . . . . . 1 1 . . Total Hacks 59 | . 12 7 . 8 23 9 . . Successful 39 | . 8 5 . 7 14 5 . . Failed 20 | . 4 2 . 1 9 4 . . Catastrophic 3 | . . . . . 2 1 . . Database Lockouts . | . . . . . . . . . Manual 2 | . 2 . . . . . . . Terminals 30 | . 9 . . 6 11 4 . . Fabricators 3 | . . . . . . 3 . . Repair Stations 11 | . . 5 . 2 4 . . . Recycling Units 10 | . 3 . . . 7 . . . Scanalyzers 2 | . . 2 . . . . . . Garrison Access 3 | . . . . . 1 2 . . Terminal Hacks 23 | . 7 . . 5 8 3 . . Record 3 | . 2 . . 1 . . . . Prototype ID Bank 2 | . . . . 1 . 1 . . Open Door 1 | . . . . . 1 . . . Emergency Access Points 1 | . . . . . . 1 . . Alert Level 2 | . . . . 1 . 1 . . Dispatch Records 3 | . 2 . . . 1 . . . Maintenance Status 1 | . . . . 1 . . . . Patrol Status 1 | . . . . . 1 . . . Investigation Status 1 | . . . . . 1 . . . Extermination Status 1 | . . . . . 1 . . . Hauler Manifests 2 | . 1 . . . 1 . . . Registered Components 2 | . 1 . . . 1 . . . Zone Layout 3 | . 1 . . 1 1 . . . Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks 9 | . . 3 . 2 4 . . . Scan Component 5 | . . 2 . 1 2 . . . Repair 4 | . . 1 . 1 2 . . . Recycling Unit Hacks 2 | . 1 . . . 1 . . . Retrieve Components 2 | . 1 . . . 1 . . . Scanalyzer 2 | . . 2 . . . . . . Insert Component 1 | . . 1 . . . . . . Analyze 1 | . . 1 . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . Unlock Access 1 | . . . . . . 1 . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 3 . . . 4 3 . . Full Trace Events 4 | . 2 . . . . 2 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . 1 . 1 2 . . . Time 116 | . . 26 . 26 64 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . . . 10 . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Jun Mat Mat Min Mat Sto Fac Gar Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -------- Run | Jun Mat Mat Min Mat Sto Fac Gar Fac Total Allies 2 | . . . . . 2 . . . Largest Group 2 | . . . . . 2 . . . Highest-Rated Group 110 | . . . . . 110 . . . Highest-Rated Ally 100 | . . . . . 100 . . . Total Orders . | . . . . . . . . . Ally Attacks 32 | . . . . . 32 . . . Total Damage 811 | . . . . . 811 . . . Kills 19 | . . . . . 19 . . . Allies Corrupted 1 | . . . . . 1 . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Sto Fac Gar Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches 2 | . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Jun Mat Mat Min Mat Sto Fac Gar Fac Turns Passed 9611 | 113 1279 2020 655 1224 2093 1720 376 131 Spaces Moved 4720 | 74 300 1178 331 586 1168 815 177 91 Core 51 | 8 . 4 . . . . 2 37 Treads 2342 | . . . . 276 1168 815 83 . Legs 2327 | 66 300 1174 331 310 . . 92 54 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 190 120 166 166 120 50 Average Speed 157 | 112 158 132 190 173 166 166 143 112 Slowest Speed 350 | 120 190 200 190 330 170 250 350 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 4 47 66 53 29 94 10 31 5 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . 1 . . . . 1 . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug 46 | . . 23 . . 23 . . . Terrain Destroyed 645 | . . 341 3 134 23 122 22 . Melee . | . . . . . . . . . Projectile 24 | . . 10 3 5 . 6 . . AOE 621 | . . 331 . 129 23 116 22 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Jun Mat Mat Min Mat Sto Fac Gar Fac Total 6439 | 100 1066 1458 350 717 1298 1123 226 101 Wait 1159 | 20 726 40 11 39 66 253 4 . Move 4712 | 73 299 1177 330 585 1167 814 176 91 Hop . | . . . . . . . . . Pick Up 55 | . 4 22 1 8 12 8 . . Fast Attach 63 | 6 3 21 . 11 10 4 7 1 Attach 35 | . . 19 1 4 1 6 4 . Detach 30 | . 1 19 1 3 3 3 . . Swap 15 | 1 . 4 . 5 4 1 . . Drop 52 | . 2 21 1 10 12 5 1 . Fire 270 | . 30 127 5 37 9 27 26 9 Melee . | . . . . . . . . . Ram 5 | . . . . . . . 5 . Kick 9 | . 1 8 . . . . . . Crush 29 | . . . . 15 9 2 3 . Escape Stasis . | . . . . . . . . . Rewire 5 | . . . . . 5 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / [*Rec]) -7/Factory -7/Garrison -7/Factory History --------- Turn | Location | Event 18 | -11/Junkyard | Discovered new exit (range 14) 114 | -11/Junkyard | Entered Materials 305 | -10/Materials | Build established: Mutant 653 | -10/Materials | Discovered new exit (range 14) 1192 | -10/Materials | Discovered new exit (range 10) 1249 | -10/Materials | Identified exit to Materials 1393 | -10/Materials | Entered another Materials area 1393 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1929 | -9/Materials | Lost 3 parts (1p1n1u) 1980 | -9/Materials | Core integrity fell below 50% 2009 | -9/Materials | Destroyed 8 combat bots 2014 | -9/Materials | Lost 3 parts (1p2n) 2286 | -9/Materials | Repaired Aluminum Leg 2513 | -9/Materials | Build established: Scavenger-Mutant 2690 | -9/Materials | Discovered new exit (range 7) 3071 | -9/Materials | Discovered new exit (range 17) 3385 | -9/Materials | Core integrity fell below 20% 3393 | -9/Materials | First assault squad dispatched 3413 | -9/Materials | Entered Mines 3444 | -9/Mines | Met a Derelict bent on vengeance 3642 | -9/Mines | Discovered new exit (range 16) 3711 | -9/Mines | Learned Materials garrison access intel 3886 | -9/Mines | Assembled infested the area 3953 | -9/Mines | Lost 4 parts (1p1n1u1w) 4068 | -9/Mines | Entered Materials 4068 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4068 | -8/Materials | Discovered new exit (range 14) 4069 | -8/Materials | Loaded intel: 1 garrison access location 4328 | -8/Materials | Repaired Aluminum Leg 5292 | -8/Materials | Entered Storage 5548 | -8/Storage | Met 01-MTF 6024 | -8/Storage | Repaired Arm. Treads 7154 | -8/Storage | Discovered new exit (range 5) 7287 | -8/Storage | Repaired Lgt. Armor Plating 7364 | -8/Storage | Discovered new exit (range 8) 7385 | -8/Storage | Entered Factory 7385 | -7/Factory | Accompanied by 1 ally (01-MTF) 7385 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7390 | -7/Factory | 01-MTF left 7872 | -7/Factory | Build established: Mutant 7887 | -7/Factory | Noticed a derelict Sapper rigging charges 8126 | -7/Factory | Lost 3 parts (2p1w) 8457 | -7/Factory | Build established: Scavenger-Mutant 8901 | -7/Factory | Build established: Scavenger-Skirmisher 9100 | -7/Factory | Identified exit to Garrison 9105 | -7/Factory | Entered Garrison 9136 | -7/Garrison | Triggered checkpoint 9146 | -7/Garrison | Triggered checkpoint 9326 | -7/Garrison | Core integrity fell below 50% 9361 | -7/Garrison | Lost 11 parts (2p3n2u4w) 9440 | -7/Garrison | Triggered checkpoint 9473 | -7/Garrison | Discovered new exit (range 8) 9481 | -7/Garrison | Entered Factory 9548 | -7/Factory | Core integrity fell below 20% 9612 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- K-01 Serf collects debris. Critical hit (Burn: +37). K-01 Serf collects debris. Carbon-fiber Leg destroyed. K-01 Serf collects debris. Shock Rifle destroyed. YHOSQGYDW MQIZBFK2 JFIMBWLZKDYAMIYC S5M Adv. Heat Sink destroyed. K-01 Serf collects debris. Med. Storage Unit destroyed. Aluminum Leg destroyed. S-27 Virus destroyed. Hvy. Ion Cannon destroyed. K-01 Serf collects debris. S-27 Virus destroyed. Imp. Sensor Array destroyed. Hvy. Particle Cannon destroyed. K-01 Serf collects debris. K-01 Serf cleans the Recycling Unit. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? ?????????? | | ????????????????????????????????????"" ?????????? | | ????????????????????????????????????F" ?????????? | | ???????????????????????????"????????? ?????????? | | ???????????????????????????"????????? ?????????# | | ??????????????????????????? ???????? ?????????# | | ??????????????????????????s"?????????" ?????????# | | ?????????????????????????? ""????????" ?????????# | | ?????????????????? ""????"s"""???????" #????????# | | ?????????????????? """ """ ""????????? #????????# | | ??????????????????? ????????? #????????# | | ???????????????????? ????????? #????????# | | ?????????????????????? ??????????# #????##### | | ??????????????????????? ??????????# #????# | | ?????????????????? ????? ??????????# ###### | | ?????????????????? ??##/############ | | ????????????????? # k ## ## | | ??????????????????? + """ k ## ## | | ????????????????????????# "Y /s / | | ????????????????????????# """ ############ | | ????????????????????????#@ """ #??????????? | | ????????????????????????# """ #???????????? | | ????????????????????????# """ #???????????? | | ????????????????????????# "" #???????????? | | ????????????????????????# "" #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????##############???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 440 Matter Stores 500 Matter Capacity 500 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Core Shielding 20 Power Shielding 33 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Assault Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Close Call Hey, That's Mine! I Survived The Infestation Let's See Who's Tougher Loot Pinata Made in Tau Ceti IV Novice Programmer Oops Please Form A Line Remodeling Risk Taker Significant Disruption Storm Trooper Challenges ------------ None Game ------ Seed VisualCommPit Manual? 0 Play Time 02:48:29 Cumulative 5.6 hours Start 2023.06.26 @ 20:49:04 End 2023.06.27 @ 03:58:46 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 2 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 633ad884-f469-4f5e-8434-a0e57d82d3fc