Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.13 @ 19:10:52

Player: Pawtter

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (43)      215
Value Destroyed (1420)     1420
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3455

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     168/300
Energy                     66/240
System Corruption          0%
Temperature                Cool (44)
Movement                   Walking (270) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
           Nuclear Core
>          --- PROPULSION (4) ---
           VSS Leg
>          --- UTILITY (4) ------
  Improved Heat Sink
     Large Storage Unit
           Hacking Suite
>          --- WEAPON (2) -------
     Heavy Laser
     Heavy Laser
>          --- INVENTORY (15) ---
     Small Storage Unit
     Small Laser
     Heavy Laser
     Heavy Laser
  Advanced Beam Cannon
     Heavy Assault Rifle
           Autogun
           Minigun
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
   Armored Treads
   Armored Treads
>          --- UTILITY ----------
     Small Storage Unit
     Heavy Armor Plating
           Hacking Suite
>          --- WEAPON -----------
     Heavy Assault Rifle
           Autogun
>          --- INVENTORY --------
     Small Laser
  Advanced Beam Cannon
  Advanced Beam Cannon
     Heavy Assault Rifle
           Minigun
           Grenade Launcher
[Rating: 25]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      VSS Leg
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  2    | .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             50   | 6   1   13  1   29  
  Power                    6    | 1   .   1   .   4   
    Engine                 3    | 1   .   .   .   2   
    Core                   3    | .   .   1   .   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               10   | 2   .   2   .   6   
    Treads                 9    | 2   .   2   .   5   
    Leg                    1    | .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  14   | 1   1   5   .   7   
    Device                 2    | .   1   .   .   1   
    Storage                4    | 1   .   2   .   1   
    Processor              .    | .   .   .   .   .   
    Hackware               1    | .   .   1   .   .   
    Protection             7    | .   .   2   .   5   
    Artifact               .    | .   .   .   .   .   
  Weapon                   20   | 2   .   5   1   12  
    Energy Gun             4    | .   .   1   .   3   
    Energy Cannon          2    | .   .   .   .   2   
    Ballistic Gun          10   | 2   .   3   1   4   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               4    | .   .   1   .   3   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 13   | .   1   1   .   11  
  Power                    2    | .   1   .   .   1   
  Propulsion               6    | .   .   .   .   6   
  Utility                  3    | .   .   .   .   3   
  Weapon                   2    | .   .   1   .   1   
  Highest Loss Streak      3    | .   1   1   .   3   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     84   | .   93  78  100 79  
  Engine                   3    | .   13  .   .   3   
  Core                     2    | .   .   .   11  1   
  Treads                   23   | .   28  22  22  24  
  Device                   8    | .   8   11  11  6   
  Storage                  10   | .   14  11  11  9   
  Hackware                 8    | .   .   8   11  9   
  Protection               6    | .   .   4   11  7   
  Energy Gun               2    | .   .   6   .   2   
  Ballistic Gun            16   | .   28  14  22  12  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             52   | 12  13  20  20  52  
  Greatest Support         80   | 40  40  40  40  80  
  Greatest Overweight (x)  17   | .   .   .   .   17  
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   25  8   15  
  Average Capacity         9    | 7   8   8   8   10  
  Most Carried             11   | 5   3   7   5   11  
  Average Carried          5    | 1   2   3   5   7   
  Final Capacity           15   | 8   8   8   8   15  
  Final Carried            9    | 1   3   5   5   9   

 Class Distribution 
--------------------
 62% | Scavenger-Mutant
 37% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           1260 | 248 59  268 94  591 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1739 | .   127 621 107 884 
  Parts                    110  | .   13  44  3   50  
Haulers Intercepted        3    | .   .   2   .   1   
Recyclers Shooed           2    | .   1   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  34   | .   4   13  2   15  
  Guns                     24   | .   4   9   2   9   
  Cannons                  3    | .   .   .   .   3   
  AOE                      7    | .   .   4   .   3   
Classes Destroyed          10   | .   3   4   .   3   
  Worker                   2    | .   .   1   .   1   
  Hauler                   3    | .   .   2   .   1   
  Recycler                 1    | .   .   .   .   1   
  Operator                 1    | .   1   .   .   .   
  Watcher                  2    | .   .   2   .   .   
  Swarmer                  6    | .   2   4   .   .   
  Grunt                    16   | .   2   6   2   6   
  Sentry                   7    | .   .   3   .   4   
  Specialist               4    | .   .   .   .   4   
  Heavy                    1    | .   .   .   .   1   
Best Kill Streak           8    | .   2   8   1   4   
  Combat Bots Only         6    | .   2   6   1   4   
Max Kills in Single Turn   4    | .   1   4   1   1   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 4    | .   .   4   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        311  | .    54   47   15   195  
  Missed                   82   | .    17   8    1    56   
Damage Taken               3988 | .    399  503  216  2870 
  Core                     713  | .    72   66   13   562  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   333  | .    .    132  .    201  
Core Remaining (%)         83   | 100  71   .    80   .    
Volleys Fired              167  | .    21   49   12   85   
  Largest                  2    | .    2    2    2    2    
  Hottest                  138  | .    40   63   46   138  
Shots Fired                308  | .    42   96   24   146  
  Gun                      285  | .    42   94   24   125  
  Cannon                   13   | .    .    .    .    13   
  Launcher                 10   | .    .    2    .    8    
  Special                  .    | .    .    .    .    .    
  Kinetic                  228  | .    42   69   24   93   
  Thermal                  70   | .    .    25   .    45   
  Explosive                10   | .    .    2    .    8    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         18   | .    5    18   7    15   
  Robot Miss Streak        4    | .    3    4    2    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    .    1    .    2    
    Max Gunslinging Chain  1    | .    .    1    .    1    
Shots Hit Robots           207  | .    22   66   19   100  
  Core Hits                86   | .    13   32   3    38   
  Critical Kills           1    | .    1    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    
  Critical Strikes         2    | .    1    1    .    .    
    Destroy                2    | .    1    1    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3339 | .    182  912  296  1949 
  Guns                     2637 | .    181  727  296  1433 
  Cannons                  204  | .    .    .    .    204  
  Explosions               481  | .    .    180  .    301  
  Melee                    .    | .    .    .    .    .    
  Ramming                  17   | .    1    5    .    11   
  Kinetic                  1969 | .    181  486  296  1006 
  Thermal                  872  | .    .    241  .    631  
  Explosive                481  | .    .    180  .    301  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      112  | .    .    .    .    112  
  Shots                    7    | .    .    .    .    7    
  Rammed                   3    | .    1    1    .    1    
Targets Rammed             3    | .    1    1    .    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        618  | .    42   17   109  618  
  Average Temperature      121  | .    26   6    53   179  
  Received Heat Transfer   1086 | .    168  183  141  594  
  Effects                  14   | .    .    .    .    14   
    Shutdowns              1    | .    .    .    .    1    
    Energy Bleed           2    | .    .    .    .    2    
    Interference           1    | .    .    .    .    1    
    Matter Decay           2    | .    .    .    .    2    
    Short Circuit          4    | .    .    .    .    4    
    Damage (minor)         1    | .    .    .    .    1    
    Damage (major)         1    | .    .    .    .    1    
    Damage (core)          2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             3    | .    .    2    .    1    
  Heat Transferred         1672 | .    .    525  .    1147 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             338  | .   159 316 167 338 
  Initial                  117  | .   .   62  117 65  
  Average                  151  | .   78  168 158 166 
Maximum Alert Level        1    | .   .   1   .   1   
  Low Security (%)         76   | 100 100 71  100 63  
  Level 1                  23   | .   .   28  .   36  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   2   1   .   4   
  Investigation            2    | .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   .   1   .   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           4    | .   .   1   .   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              64   | .   10  25  2   27  
  Peak Tracking Total      6    | .   4   4   2   6   
  Tactical Retreats        3    | .   .   .   .   3   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          3    | .   .   .   .   3   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          9    | .   3   3   .   3   
  Terminals                5    | .   3   1   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   1   .   1   
  Recycling Units          1    | .   .   1   .   .   
  Scanalyzers              1    | .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                34   | .   10  13  .   11  
  Successful               26   | .   7   11  .   8   
  Failed                   8    | .   3   2   .   3   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   7    | .   4   1   .   2   
  Terminals                21   | .   10  6   .   5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          9    | .   .   4   .   5   
  Recycling Units          3    | .   .   3   .   .   
  Scanalyzers              1    | .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             9    | .   4   3   .   2   
  Record                   2    | .   1   .   .   1   
  Robot Analysis           2    | .   .   1   .   1   
  Terminal Index           1    | .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Transport Status         1    | .   .   1   .   .   
  Hauler Manifests         1    | .   .   1   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       8    | .   .   4   .   4   
  Scan Component           4    | .   .   2   .   2   
  Repair                   4    | .   .   2   .   2   
Recycling Unit Hacks       3    | .   .   3   .   .   
  Process                  1    | .   .   1   .   .   
  Report Inventory         1    | .   .   1   .   .   
  Retrieve Matter          1    | .   .   1   .   .   
Scanalyzer                 1    | .   .   .   .   1   
  Insert Component         1    | .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         5    | .   3   1   .   1   
  Terminals                5    | .   3   1   .   1   
    Botnet                 5    | .   3   1   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   2   2   .   2   
  Full Trace Events        5    | .   2   1   .   2   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             4    | .   .   2   .   2   
  Time                     122  | .   .   58  .   64  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          10   | .   .   10  .   .   
  Retrieved Matter         10   | .   .   10  .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       2    | .   .   1   .   1   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Mat 
Turns Passed               2198 | 59  248 579 367 945 
Spaces Moved               837  | 44  118 201 195 279 
  Core                     27   | 21  .   .   .   6   
  Treads                   810  | 23  118 201 195 273 
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 170 162 
  Average Speed            172  | 107 160 166 170 194 
  Slowest Speed            900  | 160 160 170 170 900 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       26   | 4   32  28  50  18  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          39   | .   .   11  .   28  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      39   | .   .   11  .   28  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      1307 | 55  143 358 209 542 
  Wait                     201  | .   .   79  2   120 
  Move                     833  | 43  117 200 194 279 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  42   | 6   3   11  .   22  
  Fast Attach              1    | 1   .   .   .   .   
  Attach                   32   | 5   1   8   .   18  
  Detach                   3    | .   .   2   .   1   
  Swap                     17   | .   .   5   1   11  
  Drop                     8    | .   .   3   .   5   
  Fire                     167  | .   21  49  12  85  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    3    | .   1   1   .   1   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   60 | -11/Scrapyard | Entered Materials
  133 | -10/Materials | Discovered new exit (range 15)
  285 | -10/Materials | Discovered new exit (range 15)
  308 | -10/Materials | Entered another Materials area
  308 | -9/Materials  | Evolved 2 slots: Utility x2
  316 | -9/Materials  | Build established: Mutant
  686 | -9/Materials  | Repaired Lgt. Armor Plating
  720 | -9/Materials  | Repaired Hvy. Assault Rifle
  868 | -9/Materials  | Discovered new exit (range 8)
  887 | -9/Materials  | Entered Mines
 1022 | -9/Mines      | Build established: Scavenger-Mutant
 1083 | -9/Mines      | Learned 2 Materials zone layouts
 1084 | -9/Mines      | Discovered new exit (range 9)
 1147 | -9/Mines      | Discovered new exit (range 10)
 1254 | -9/Mines      | Entered Materials
 1254 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1351 | -8/Materials  | Repaired Lgt. Armor Plating
 1391 | -8/Materials  | Repaired Arm. Treads
 1961 | -8/Materials  | Core integrity fell below 50%
 2011 | -8/Materials  | Lost 3 parts (3n)
 2157 | -8/Materials  | Garrison activated, responded to threat
 2167 | -8/Materials  | Core integrity fell below 20%
 2199 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
02157_ G-47 Trooper calls for garrison
  reinforcements.
02157_ ALERT: Activating Garrison Access M001.
[Achievement: Troublemaker]
02161_ Overheating: Hrd. Medium Armor Plating
  damaged (-116).
02163_ G-47 Trooper destroyed.
02163_ K-01 Serf collects debris. <x2>
02165_ Rnf. Deuterium Engine broken.
02165_ Overheating: Short circuit.
02166_ K-01 Serf collects debris.
02167_ Overheating: Core damaged (-104).
02168_ Overheating: Hvy. Laser damaged (-12).
02168_ K-01 Serf collects debris. <x4>
02175_ Overheating: Energy bleed (-24).
02175_ K-01 Serf collects debris.
02192_ Slug penetrates Wall.
02193_ Hrd. Medium Armor Plating destroyed.
02193_ Acquired VSS Leg.
02195_ Dropped Broken Rnf. Deuterium Engine.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????????????###     #???#    |
| ?????????????????????????????????##   #/########   |
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| ?????????????????????????????????# "     "  !#?##  |
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| ?????????????????????????????????# !           ##  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                50
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Loot Pinata
Safety First
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              HoverDisposableComputer
  Manual?         0
Play Time         00:34:23
  Cumulative      3.4 hours
  Start           2024.07.13 @ 18:38:03
  End             2024.07.13 @ 19:10:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          8
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e15d4808-9678-4f03-aa83-b6ac1f093881