Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.22 @ 00:37:40 Player: Cracklepappy Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (49) 245 Value Destroyed (1562) 1562 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4307 Bonus ------- None Cogmind --------- Core Integrity 281/700 Matter 268/300 Energy 240/240 System Corruption 3% Temperature Cool (0) Movement Rolling (170) Ox7 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (2) --- Light Treads Compact Wheel > --- UTILITY (8) ------ Improved Heat Sink Disposable Heat Sink Disposable Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Hardened Light Armor Plating > --- WEAPON (2) ------- Proton Missile Launcher > --- INVENTORY (28) --- Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Wheel Compact Wheel Improved Heat Sink Improved Heat Sink Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Matter Pod (63) Reactive Plating Reactive Plating Reactive Plating Shock Absorption System Hacking Suite Lightning Gun Gatling Laser EM Pulse Cannon Gauss Rifle Flak Gun Flak Gun Assault Cannon Assault Cannon Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Compact Wheel > --- UTILITY ---------- Improved Heat Sink Disposable Heat Sink Disposable Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Power Shielding Hardened Light Armor Plating > --- WEAPON ----------- Proton Missile Launcher Proton Missile Launcher > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Wheel Compact Wheel Improved Heat Sink Improved Heat Sink Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Matter Pod Shock Absorption System Hacking Suite Lightning Gun Gatling Laser EM Pulse Cannon Gauss Rifle Flak Gun Flak Gun Assault Cannon Assault Cannon [Rating: 33] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Disposable Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Power Shielding Weapon Shotgun Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 6 | . . 2 2 2 . Weapon . | . . . . . . Parts Attached 65 | 7 8 5 10 35 . Power 5 | 1 1 . 1 2 . Engine 2 | 1 . . . 1 . Core 3 | . 1 . 1 1 . Reactor . | . . . . . . Propulsion 17 | 3 2 3 . 9 . Treads 7 | 1 1 1 . 4 . Leg 2 | . . . . 2 . Wheel 8 | 2 1 2 . 3 . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 3 2 3 5 . Device 3 | . . . . 3 . Storage 4 | 1 2 . . 1 . Processor 2 | . . . 2 . . Hackware . | . . . . . . Protection 5 | . 1 2 1 1 . Artifact . | . . . . . . Weapon 29 | 2 2 . 6 19 . Energy Gun 8 | 2 . . . 6 . Energy Cannon 3 | . . . . 3 . Ballistic Gun 11 | . 2 . 4 5 . Ballistic Cannon 2 | . . . . 2 . Launcher 2 | . . . . 2 . Special Weapon 3 | . . . 2 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 25 | . 3 1 2 19 . Power 4 | . 1 . 1 2 . Propulsion 6 | . . 1 . 5 . Utility 4 | . . . . 4 . Weapon 11 | . 2 . 1 8 . Highest Loss Streak 10 | . 2 1 1 10 . Average Slot Usage (%) 96 | . 98 100 98 93 . Engine 2 | . 8 . . 3 . Core 6 | . 5 11 8 3 . Treads 9 | . 14 13 9 6 . Wheel 8 | . 14 8 9 6 . Device 6 | . . . . 16 . Storage 19 | . 23 22 18 17 . Processor 4 | . . . 8 5 . Protection 17 | . 2 22 26 15 . Energy Gun 4 | . 25 . . 3 . Ballistic Gun 10 | . 2 22 16 4 . Ballistic Cannon 1 | . . . . 3 . Naked Turns . | . . . . . . Heaviest Build 126 | 11 75 77 78 126 . Greatest Support 40 | 20 10 40 16 20 . Greatest Overweight (x) 7 | 1 7 7 4 7 . Average Overweight (x) 4 | . 4 5 4 4 . Largest Inventory Capacity 28 | 6 20 20 20 28 . Average Capacity 20 | 5 16 20 20 22 . Most Carried 27 | 6 20 20 20 27 . Average Carried 18 | 3 16 19 19 19 . Final Capacity 28 | 6 20 20 20 28 28 Final Carried 27 | 6 19 20 19 27 27 Class Distribution -------------------- 92% | Hauler-Mutant 7% | Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 1652 | 233 112 288 244 775 . Remotely . | . . . . . . Salvage Created 1972 | 83 357 251 326 955 . Parts 110 | 5 28 15 15 47 . Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 1 | 1 . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 32 | . 6 6 6 14 . Guns 22 | . 5 6 6 5 . Cannons 6 | . . . . 6 . AOE 2 | . 1 . . 1 . Classes Destroyed 12 | 2 6 1 . 3 . Worker 2 | . 1 . . 1 . Builder 3 | . 1 . . 2 . Tunneler 1 | 1 . . . . . Hauler 1 | . . . . 1 . Recycler 3 | 1 1 . 1 . . Operator 2 | . 1 . . 1 . Watcher 5 | . 1 2 . 2 . Swarmer 3 | . 3 . . . . Grunt 21 | . 3 5 5 8 . Duelist 1 | . . . . 1 . Sentry 6 | . . 1 1 4 . Programmer 1 | . . . . 1 . Best Kill Streak 6 | 2 4 4 3 6 . Combat Bots Only 3 | . 3 3 3 3 . Max Kills in Single Turn 2 | 1 2 1 1 1 . Gunslinging . | . . . . . . Exploded 1 | . 1 . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 3600 | 10 228 356 466 2540 . Core 676 | . 43 62 152 419 . Absorbed by Shields . | . . . . . . Core Remaining (%) 84 | 100 82 84 72 . . Volleys Fired 172 | 6 18 23 40 85 . Largest 2 | 2 2 2 2 2 . Hottest 165 | 80 80 46 100 165 . Shots Fired 289 | 12 36 46 60 135 . Gun 230 | 12 36 46 57 79 . Cannon 46 | . . . . 46 . Launcher 7 | . . . . 7 . Special 6 | . . . 3 3 . Kinetic 198 | . . 46 57 95 . Thermal 23 | . . . 3 20 . Explosive . | . . . . . . Electromagnetic 68 | 12 36 . . 20 . Robot Hit Streak 14 | 3 7 13 11 14 . Robot Miss Streak 11 | 2 3 3 3 11 . Penetration Max 1 | . . . . 1 . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 209 | 6 21 40 47 95 . Core Hits 114 | 2 15 18 22 57 . Critical Hits 3 | . . . . 3 . Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . . . 3 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3863 | 137 373 566 665 2122 . Guns 2742 | 95 296 558 665 1128 . Cannons 577 | . . . . 577 . Explosions 533 | 42 77 . . 414 . Melee . | . . . . . . Ramming 11 | . . 8 . 3 . Kinetic 2507 | . . 558 665 1284 . Thermal 244 | 42 77 . . 125 . Explosive . | . . . . . . Electromagnetic 1101 | 95 296 . . 710 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . 3 . Average Corruption 2 | . . . . 2 . Corruption Purged . | . . . . . . Effects 4 | . . . . 4 . Matter Fused 1 | . . . . 1 . Energy Discharges 1 | . . . . 1 . Targeting Errors 1 | . . . . 1 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 30 | . 11 . . 19 . Projectiles . | . . . . . . Explosions 30 | . 11 . . 19 . Melee . | . . . . . . Knockbacks 1 | . . . . 1 . Impact . | . . . . . . Kinetic 1 | . . . . 1 . Secondary . | . . . . . . Self-Inflicted Damage 53 | 10 39 . . 4 . Shots 3 | 1 1 . . 1 . Rammed 2 | . . 1 . 1 . Targets Rammed 2 | . . 1 . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 196 | 100 90 3 4 196 . Average Temperature 42 | 53 36 3 2 53 . Received Heat Transfer 1290 | . 69 168 207 846 . Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . 2 . Combat Hostiles 2 | . . . . 2 . Parts Fried 2 | . . . . 2 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 559 | 100 150 . . 309 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | 1 2 . . 2 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 239 | 10 239 230 117 194 . Average Influence 74 | 2 103 115 41 70 . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 97 | 100 86 93 100 100 . Level 1 2 | . 13 6 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 2 2 1 6 . Investigation 2 | . 1 1 . . . Extermination 1 | . . . . 1 . Reinforcement 5 | . 1 1 1 2 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 5 | . 1 2 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 65 | . 8 14 11 32 . Peak Tracking Total 7 | . 3 6 3 7 . Tactical Retreats 7 | . . . 1 6 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered 6 | . . 1 . 5 . Indirectly 4 | . . . . 4 . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled 3 | . 1 . . 2 . Max in Single Turn 1 | . 1 . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 9 | . 3 1 3 2 . Terminals 6 | . 2 1 2 1 . Fabricators 1 | . . . . 1 . Repair Stations 1 | . . . 1 . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 25 | . 8 4 9 4 . Successful 15 | . 4 2 6 3 . Failed 10 | . 4 2 3 1 . Catastrophic 5 | . 1 . 3 1 . Database Lockouts . | . . . . . . Manual 14 | . 4 1 8 1 . Terminals 20 | . 6 4 8 2 . Fabricators 2 | . . . . 2 . Repair Stations 1 | . . . 1 . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 2 2 4 1 . Part Schematic 1 | . 1 . . . . Branch Access Points 1 | . . 1 . . . Unreport Threat 3 | . . . 3 . . Locate Traps 3 | . 1 1 . 1 . Zone Layout 1 | . . . 1 . . Fabricator Hacks 2 | . . . . 2 . Load Schematic 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 1 . 2 . . Terminals 1 | . . . 1 . . Botnet 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Mechanics 1 | . . . 1 . . Recycling Units 1 | . 1 . . . . Tunnel 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 2 1 2 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . 1 . . . . Parts Built 1 | . . . . 1 . Matter 102 | . . . . 102 . Time 51 | . . . . 51 . Total Part Build Rating 1 | . . . . 1 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 2604 | 84 343 523 606 1048 . Spaces Moved 1128 | 60 193 255 208 412 . Core 2 | 2 . . . . . Treads 37 | . . 31 . 6 . Legs . | . . . . . . Wheels 1089 | 58 193 224 208 406 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 140 140 140 . Average Speed 140 | 81 128 150 140 149 . Slowest Speed 230 | 90 150 180 140 230 . Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 18 | 5 37 28 25 15 2 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . 1 . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug 3 | . . . 3 . . Terrain Destroyed 19 | 5 5 . 3 6 . Melee . | . . . . . . Projectile 5 | . . . 3 2 . AOE 14 | 5 5 . . 4 . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 1836 | 81 251 350 455 699 . Wait 379 | . 15 52 186 126 . Move 1124 | 59 192 255 207 411 . Hop . | . . . . . . Pick Up 76 | 9 16 9 7 35 . Fast Attach 8 | 3 2 1 2 . . Attach 31 | 3 2 3 2 21 . Detach . | . . . . . . Swap 26 | 1 4 1 6 14 . Drop 19 | . 2 6 5 6 . Fire 172 | 6 18 23 40 85 . Melee . | . . . . . . Ram 1 | . . . . 1 . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 7) 359 | -10/Materials | Discovered new exit (range 9) 428 | -10/Materials | Entered another Materials area 428 | -9/Materials | Evolved 2 slots: Utility x2 488 | -9/Materials | Build established: Hauler-Mutant 505 | -9/Materials | Identified exit to Mines 930 | -9/Materials | Discovered new exit (range 16) 951 | -9/Materials | Entered another Materials area 951 | -8/Materials | Evolved 2 slots: Utility x2 1541 | -8/Materials | Discovered new exit (range 11) 1556 | -8/Materials | Identified exit to Factory 1557 | -8/Materials | Entered Factory 1557 | -7/Factory | Evolved 2 slots: Utility x2 1838 | -7/Factory | Lost 10 parts (1p2n1u6w) 1960 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 2336 | -7/Factory | Garrison activated, responded to threat 2424 | -7/Factory | Lost 6 parts (1p2n2u1w) 2472 | -7/Factory | Core integrity fell below 50% 2595 | -7/Factory | Discovered new exit (range 7) 2605 | -7/Factory | Entered Lower Caves 2605 | -7/Lower Caves | Self-destructed Last Messages --------------- 02508_ Shock Trap short circuited. 02508_ The floor emits a surge of raw power. 02512_ R-06 Scavenger collects Welding Torch. 02516_ System corrupted: Matter fused (-8). 02516_ R-06 Scavenger collects Structural Scanner. 02540_ R-06 Scavenger collects Imp. Sensor Array. 02544_ R-06 Scavenger collects Visual Processing Unit. 02558_ Acquired Reactive Plating. 02578_ U-05 Engineer lays Concrete. 02580_ U-05 Engineer repairs door. 02581_ U-05 Engineer lays Concrete. 02585_ Acquired 31 matter. 02588_ U-05 Engineer lays Concrete. 02592_ System corrupted: Energy discharge (-57). 02592_ U-05 Engineer lays Concrete. 02595_ EXIT=FOUND 02599_ Power Shielding destroyed. 02605_ Proton Missile Launcher destroyed. LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? ???????????????? | | ????????????????????????????????? ???????????????? | | ???????????????????????????????? ??? ????????????? | | ??????????????????????????????? ??? #????????????? | | ??????????????????????????????# ?? #?????????????? | | ?????????????????????????????# ?? #??????????????? | | ????????????????????????????? ?? #???????????????? | | ???????????????????????##??? #? #????????????????? | | ???????????????????????# ### # ??????????????????? | | ????????????????######## ???????????????????? | | ????????????????# ????????????????????? | | ????????????????? #?????????????????????? | | ??????????????????????# @ #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #????????????????????? | | ???????????????????? #???????????????????? | | ?????????????????? ??????????????????? | | ????????????????? ### ?????????????????? | | ??????????????? ???## ####????????????????? | | ??????????????## ?????# ##???????????????????? | | ??????????????????????# p ##????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 100 Energy Generation 14 Energy Capacity 240 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 33 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 44 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CatalystGhostPick Manual? 0 Play Time 00:31:51 Cumulative 110.2 hours Start 2020.08.22 @ 00:03:06 End 2020.08.22 @ 00:37:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 138 Rogue 138 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 49 Gallery% 61 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 09227408-ecf5-4ab1-bc17-0358ad8bc4fe