Cogmind - Beta 13 --- EXPLORER MODE // 2024.03.31 @ 17:31:11 Player: Lillian Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (116) 580 Value Destroyed (4132) 4132 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 7154 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/700 Matter 173/300 Energy 350/350 System Corruption 3% Temperature Cool (18) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ High-capacity Battery > --- WEAPON (7) ------- (None) > --- INVENTORY (5) ---- Medium Matter Pod (100) Advanced Weight Redist. System Component Analysis Suite Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Cooling System Cooling System High-capacity Battery Weapon Cycler > --- WEAPON ----------- Heavy Particle Gun Particle Cannon Plasma Cannon Matter Neutralizer Matter Neutralizer Gauss Cannon Datajack > --- INVENTORY -------- Compact Battery Medium Matter Pod Advanced Weight Redist. System Component Analysis Suite Rocket Launcher [Rating: 48] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Improved Aluminum Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Cooling System Device Cooling System Storage High-capacity Battery Processor Targeting Computer Protection Utility Shielding Weapon Particle Cannon Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Great Maul Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 7 | . 1 2 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon 5 | . 1 2 2 . Parts Attached 76 | 8 3 22 24 19 Power 8 | 1 1 2 1 3 Engine 5 | 1 . 2 1 1 Core 3 | . 1 . . 2 Reactor . | . . . . . Propulsion 15 | 2 . 4 9 . Treads 2 | . . . 2 . Leg 7 | . . 3 4 . Wheel 3 | 2 . 1 . . Hover . | . . . . . Flight 3 | . . . 3 . Utility 22 | 3 1 4 6 8 Device 13 | . . 4 4 5 Storage 5 | . . . 2 3 Processor 3 | 2 1 . . . Hackware . | . . . . . Protection 1 | 1 . . . . Artifact . | . . . . . Weapon 31 | 2 1 12 8 8 Energy Gun 13 | 2 1 7 2 1 Energy Cannon 7 | . . 2 2 3 Ballistic Gun 2 | . . 2 . . Ballistic Cannon 1 | . . . . 1 Launcher 4 | . . 1 2 1 Special Weapon . | . . . . . Impact Weapon 2 | . . . 2 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . . . . 2 Unidentified Prototypes 3 | . . 1 . 2 Parts Lost 16 | . 1 . . 15 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility 5 | . 1 . . 4 Weapon 8 | . . . . 8 Highest Loss Streak 7 | . 1 . . 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 92 | . 90 92 95 92 Engine 4 | . 6 9 7 1 Core 3 | . 6 . . 4 Treads 9 | . . . 8 13 Leg 4 | . . 17 6 . Wheel 1 | . 23 1 . . Device 16 | . . 15 14 19 Storage 4 | . . . 1 6 Processor 1 | . 22 4 . . Energy Gun 12 | . 31 25 15 5 Energy Cannon 17 | . . 10 15 22 Ballistic Gun 1 | . . 5 . . Ballistic Cannon 2 | . . . . 4 Launcher 6 | . . 3 13 6 Impact Weapon 1 | . . . 8 . Special Melee Weapon 3 | . . . . 6 Naked Turns . | . . . . . Heaviest Build 60 | 7 9 27 37 60 Greatest Support 55 | 20 20 26 46 55 Greatest Overweight (x) 11 | . . 1 11 10 Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 5 4 5 5 5 Average Carried 3 | 1 3 4 4 3 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 1 4 5 5 3 Class Distribution -------------------- 63% | Hacker-Executioner 11% | Hacker-Mutant 10% | Scavenger-Gunner 7% | Hacker-Gunner 3% | Scavenger-Executioner 3% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Gunner | -9/Materials Hacker-Executioner | -8/Materials Hacker-Executioner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1815 | 280 126 440 393 576 Remotely . | . . . . . Salvage Created 4183 | 76 293 859 971 1984 Parts 229 | 4 24 52 52 97 Haulers Intercepted 3 | . . . 1 2 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 91 | 1 8 18 21 43 Melee 1 | . . . 1 . Guns 31 | 1 8 12 9 1 Cannons 41 | . . 4 6 31 AOE 14 | . . 1 4 9 Classes Destroyed 14 | 2 2 3 4 3 Worker 3 | 1 . 1 . 1 Builder 2 | . . . . 2 Hauler 3 | . . . 1 2 Recycler 2 | . . . 1 1 Mechanic 2 | . . . 1 1 Operator 3 | . . 1 . 2 Watcher 10 | . 2 3 1 4 Swarmer 21 | . 4 2 6 9 Grunt 42 | 1 4 11 7 19 Brawler 1 | . . 1 . . Duelist 1 | . . . . 1 Sentry 14 | . . 4 7 3 Hunter 5 | . . . 1 4 Programmer 7 | . . . . 7 Best Kill Streak 11 | 1 5 4 8 11 Combat Bots Only 9 | 1 4 4 8 9 Max Kills in Single Turn 3 | 1 1 2 3 3 Gunslinging . | . . . . . Exploded 2 | . . 1 2 2 Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 520 | 5 15 67 77 356 Missed 165 | 1 7 20 26 111 Damage Taken 3086 | 27 60 421 413 2165 Core 865 | 7 20 76 60 702 Absorbed by Shields . | . . . . . Ignored by Resistances 1912 | 17 38 263 261 1333 Regen/Repaired (Parts) 643 | . . 306 234 103 Core Remaining (%) 89 | 97 89 81 89 . Volleys Fired 177 | 5 22 46 31 73 Largest 6 | 2 3 5 6 6 Hottest 461 | 90 130 281 314 461 Shots Fired 618 | 8 55 154 127 274 Gun 276 | 8 55 111 60 42 Cannon 303 | . . 42 56 205 Launcher 39 | . . 1 11 27 Special . | . . . . . Kinetic 52 | . . 18 . 34 Thermal 527 | 8 55 135 116 213 Explosive 28 | . . 1 5 22 Electromagnetic 11 | . . . 6 5 Robot Hit Streak 34 | 8 12 18 34 20 Robot Miss Streak 3 | . 2 3 2 3 Penetration Max 1 | . . . . 1 Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 411 | 8 39 103 70 191 Core Hits 194 | 3 17 36 43 95 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 16 | . 2 3 8 3 Burn 12 | . 2 2 6 2 Meltdown 1 | . . 1 . . Blast 1 | . . . . 1 Smash 2 | . . . 2 . Melee Attacks 16 | . . . 4 12 Impact 4 | . . . 4 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 11 | . . . . 11 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9016 | 97 374 1110 1695 5740 Guns 2207 | 97 374 672 527 537 Cannons 4566 | . . 307 535 3724 Explosions 2105 | . . 127 499 1479 Melee 134 | . . . 134 . Ramming 4 | . . 4 . . Kinetic 578 | . . 112 . 466 Thermal 6442 | 97 374 867 1111 3993 Explosive 1469 | . . 90 227 1152 Electromagnetic 389 | . . 37 223 129 Impact 134 | . . . 134 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . 1 . 3 Average Corruption 2 | . . 1 . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 25 | . . . . 25 Message Errors 4 | . . . . 4 Matter Fused 7 | . . . . 7 Heat Flow Errors 6 | . . . . 6 Energy Discharges 3 | . . . . 3 Parts Rejected 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Alerts 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 312 | . . 12 93 207 Projectiles 124 | . . 12 15 97 Explosions 158 | . . . 48 110 Melee 30 | . . . 30 . Knockbacks 5 | . . . 1 4 Impact 1 | . . . 1 . Kinetic 3 | . . . . 3 Secondary 1 | . . . . 1 Self-Inflicted Damage 107 | . . 15 16 76 Shots 7 | . . 2 2 3 Rammed . | . . . . . Targets Rammed 1 | . . 1 . . Kicked 1 | . . 1 . . Crushed . | . . . . . Highest Temperature 758 | 66 300 535 533 758 Average Temperature 137 | 25 105 138 173 135 Received Heat Transfer 1947 | 24 45 279 225 1374 Effects 42 | . . 16 7 19 Shutdowns 5 | . . 2 2 1 Energy Bleed 3 | . . 1 . 2 Interference 19 | . . 7 3 9 Matter Decay 6 | . . 3 2 1 Damage (major) 9 | . . 3 . 6 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions 1 | . . . 1 . Robots Melted 4 | . . 1 1 2 Combat Hostiles 4 | . . 1 1 2 Parts Melted 33 | . 3 6 7 17 Heat Transferred 12832 | 260 1116 2034 2788 6634 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 1 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 461 | 25 251 274 461 354 Initial 44 | . 12 33 44 24 Average 123 | 15 129 114 184 116 Maximum Alert Level 2 | . 1 1 2 1 Low Security (%) 76 | 100 86 78 70 74 Level 1 22 | . 13 21 25 25 Level 2 . | . . . 3 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 27 | . 1 2 6 18 Investigation 11 | . 1 1 2 7 Extermination 4 | . . . . 4 Reinforcement 9 | . . 1 1 7 Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . 1 1 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 114 | 1 11 23 24 55 Peak Tracking Total 5 | 1 3 5 5 4 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 7 | . 1 3 . 3 Indirectly 1 | . . 1 . . Trap Hack Attempts 3 | . . . . 3 Triggered . | . . . . . Disarmed 1 | . . . . 1 Reprogrammed 4 | . . 4 . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 19 | . . 4 5 10 Max in Single Turn 5 | . . 2 2 5 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 29 | . 3 6 5 15 Terminals 15 | . 3 4 1 7 Fabricators 3 | . . . . 3 Repair Stations 6 | . . 1 2 3 Recycling Units 4 | . . . 2 2 Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 113 | . 13 35 28 37 Successful 87 | . 7 32 25 23 Failed 26 | . 6 3 3 14 Catastrophic 2 | . . . . 2 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 52 | . 13 15 6 18 Fabricators 5 | . . . . 5 Repair Stations 37 | . . 12 16 9 Recycling Units 11 | . . . 6 5 Scanalyzers 8 | . . 8 . . Garrison Access . | . . . . . Terminal Hacks 35 | . 7 12 4 12 Record 13 | . 2 5 1 5 Part Schematic 1 | . . . . 1 Prototype ID Bank 1 | . . . . 1 Open DSF 1 | . . . . 1 Emergency Access Points 1 | . . . . 1 Terminal Index 1 | . 1 . . . Recycling Unit Index 1 | . . 1 . . Alert Level 1 | . 1 . . . Unreport Threat 2 | . 1 . 1 . Locate Traps 4 | . . 3 . 1 Reprogram Traps 1 | . . 1 . . Transport Status 1 | . . . . 1 Hauler Manifests 2 | . . 1 1 . Registered Components 1 | . 1 . . . Zone Layout 4 | . 1 1 1 1 Fabricator Hacks 3 | . . . . 3 Network Status 1 | . . . . 1 Load Schematic 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 34 | . . 12 15 7 Scan Component 19 | . . 6 9 4 Repair 15 | . . 6 6 3 Recycling Unit Hacks 7 | . . . 6 1 Recycle Component 1 | . . . 1 . Report Inventory 1 | . . . 1 . Retrieve Matter 3 | . . . 2 1 Retrieve Components 2 | . . . 2 . Scanalyzer 8 | . . 8 . . Insert Component 4 | . . 4 . . Analyze 4 | . . 4 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used 1 | . . 1 . . Hacking Detections 26 | . 3 5 5 13 Full Trace Events 12 | . 2 1 2 7 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 5 | . . 4 . 1 Parts Built 2 | . . . . 2 Authchips . | . . . . . Time 58 | . . . . 58 Total Part Build Rating 14 | . . . . 14 Parts Repaired 15 | . . 6 6 3 Time 452 | . . 180 217 55 Parts Recycled 1 | . . . 1 . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 2 | . . . 2 . Parts Scanalyzed 4 | . . 4 . . Part Schematics Acquired 4 | . . 4 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 7 | . . . . 7 Non-combat 6 | . . . . 6 Combat 1 | . . . . 1 Robot Hacks Applied 12 | . . . . 12 parse_system 2 | . . . . 2 no_distress 7 | . . . . 7 find_recycling 2 | . . . . 2 check_alert 1 | . . . . 1 Relay Couplers Released 4 | . . . . 4 Programmers 4 | . . . . 4 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5351 | 310 188 1057 1021 2775 Spaces Moved 2288 | 288 127 434 342 1097 Core 35 | 21 . . 2 12 Treads 1280 | . . . 195 1085 Legs 510 | . . 365 145 . Wheels 463 | 267 127 69 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 160 100 Average Speed 165 | 77 80 138 175 205 Slowest Speed 600 | 80 80 190 600 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 9 24 50 26 26 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 252 | . . 13 38 201 Melee . | . . . . . Projectile 21 | . . . 1 20 AOE 231 | . . 13 37 181 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3447 | 367 167 781 678 1454 Wait 780 | 49 9 257 250 215 Move 2284 | 287 126 433 341 1097 Hop . | . . . . . Pick Up 58 | 13 6 10 11 18 Fast Attach 24 | . . 13 11 . Attach 53 | 7 3 9 12 22 Detach 6 | . . . 4 2 Swap 2 | 1 . . 1 . Drop 39 | 5 1 12 13 8 Fire 177 | 5 22 46 31 73 Melee 16 | . . . 4 12 Ram . | . . . . . Kick 1 | . . 1 . . Crush . | . . . . . Escape Stasis 4 | . . . . 4 Rewire . | . . . . . Trap 3 | . . . . 3 Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 110 | -11/Scrapyard | Identified exit to Materials 110 | -11/Scrapyard | Discovered exit to Materials (range 8) 311 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Evolved 1 slot: Weapon x1 312 | -10/Materials | Build established: Hacker-Mutant 348 | -10/Materials | Met 8R-AWN 408 | -10/Materials | Identified exit to Mines 408 | -10/Materials | Discovered exit to Mines (range 6) 474 | -10/Materials | Identified exit to Materials 474 | -10/Materials | Discovered exit to Materials (range 13) 499 | -10/Materials | Entered another Materials area 499 | -9/Materials | Evolved 2 slots: Weapon x2 778 | -9/Materials | Repaired Imp. Aluminum Leg 806 | -9/Materials | Repaired Sml. Laser 839 | -9/Materials | Repaired Hvy. Assault Rifle 873 | -9/Materials | Repaired Imp. Ion Engine 900 | -9/Materials | Repaired Sml. Laser 921 | -9/Materials | Build established: Scavenger-Gunner 934 | -9/Materials | Repaired Beam Rifle 991 | -9/Materials | Identified exit to Mines 991 | -9/Materials | Discovered exit to Mines (range 9) 1520 | -9/Materials | Identified exit to Materials 1520 | -9/Materials | Discovered exit to Materials (range 16) 1556 | -9/Materials | Entered another Materials area 1556 | -8/Materials | Evolved 2 slots: Weapon x2 1668 | -8/Materials | Garrison activated, responded to threat 1729 | -8/Materials | Destroyed 8 combat bots 1805 | -8/Materials | Repaired Imp. Heat Sink 2094 | -8/Materials | Identified exit to Factory 2094 | -8/Materials | Discovered exit to Factory (range 20) 2183 | -8/Materials | Build established: Hacker-Executioner 2318 | -8/Materials | Repaired Rocket Launcher 2364 | -8/Materials | Repaired Imp. Ion Engine 2398 | -8/Materials | Repaired Particle Cannon 2457 | -8/Materials | Repaired Adv. Beam Cannon 2491 | -8/Materials | Repaired Beam Rifle 2577 | -8/Materials | Entered Factory 2577 | -7/Factory | Evolved 2 slots: Utility x2 3410 | -7/Factory | Repaired Datajack 3514 | -7/Factory | Destroyed 9 combat bots 3654 | -7/Factory | Fabricated Matter Neutralizer (x2) 3881 | -7/Factory | Repaired Hcp. Battery 4141 | -7/Factory | Repaired Rocket Launcher 5191 | -7/Factory | Lost 4 parts (1n2u1w) 5295 | -7/Factory | Core integrity fell below 50% 5329 | -7/Factory | Lost 7 parts (1p1n1u4w) 5335 | -7/Factory | Core integrity fell below 20% 5352 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- The unstable cave ceiling collapses. U-05 Engineer builds a Wall. Critical hit (Burn: +37). Imp. Treads destroyed. The unstable cave ceiling collapses. Critical hit (Burn: +37). Rocket Launcher destroyed. Plasma Cannon destroyed. Hvy. Particle Gun destroyed. Matter Neutralizer destroyed. Lgt. Ion Engine destroyed. G-47 Trooper destroyed. Com. Battery destroyed. YZYAR:X DW/9Y JLF3P1S7XZIDPIAO& G-47 Trooper destroyed. System corrupted: Matter fused (-7). Critical hit (Burn: +37). System corrupted: IFF burst signal emitted. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | # ??????????# # #% = #???????????? | | # ???????????+ % [ /! #???????????? | | # ????????????###+# !*F"" #???????????? | | # ????????????# # """ "#??????????? | | # ????????????# ### #"##### #?????????? | | # ????????????# #????##?????????? | | # ????????????# # ##???????????????? | | # ????????????# ?## # ##???????????????? | | ### ???????????# ?### # #???????????????? | | ### ??????????#! ?# #???????????????? | | #??? ?????????# # % ##???????????????? | | ### ??????# # #???????????????? | | ##################### ###???????????????? | | ################# #???????????????? | | #### # ###???????????????? | | "" ## # / """ """ # ##????????????????? | | """ #### """ """ # # ###?????????????????? | | "F ### """ """ # # #???????????????????? | | """ ####!* ### #???######??????????? | | "" #### """ ### #?? #??????????? | | #### """ ### = #? #??????????? | | ####/// """ """ ###=% # #??????????? | | ####/// """ ### # #??????????? | | ####// F" ###% g/ #??????????? | | """ #### "" ###! # #??????????? | | """ #### = ### @ # #??????????? | | ""% ##########+######## #? #??????????? | | ######[ #### #? #??????????? | | %"" ###### ##?# #??#######??????????? | | """ ##?# #???????????????????? | | %"" " ##? g#???????????????????? | | "T ##?T #???????????????????? | | #### #???????????????????? | | ##?# #???????????????????? | | ## [ !##?# +???????????????????? | | ## ##?# #???????????????????? | | #############?# #???????????????????? | | ##### ?# #???????????????????? | | ##????????????? ????????????????????? | | ##????????????? ????????????????????? | | ### ###????????????? ^"????????????????????? | | #+#####+###????????????????????????????????????? | | ##?????????????????????????????????????? | | "" ##?????????????????????????????????????? | | """ ##?????????????????????????????????????? | | R" ##?????????????????????????????????????? | | """ ##?????????????????????????????????????? | | """ ##?????????????????????????????????????? | | """ ##?????????????????????????????????????? | | """ ##?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 17 Energy Capacity 575 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 9 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 10 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Med. Matter Pod | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Sml. Storage Unit | -9/Materials | Scanalyzed Imp. Remote Datajack | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Matter Neutralizer | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Dynamic Key Everything Is Under Control Executioner First Step to Greatness It's Just You Just What I Needed Let's See Who's Tougher Librarian Loot Pinata Made in Tau Ceti IV One Hack Too Far Part-time Mechanic Party Time Please Form A Line Remodeling Risk Taker Shopping List Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed MomentumFrostMachine Manual? 0 Play Time 02:05:53 Cumulative 4.1 hours Start 2024.03.31 @ 15:05:07 End 2024.03.31 @ 17:31:11 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1 Rogue 0 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fb64d931-97d7-403f-ad8e-7bf29a57a033