Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.12 @ 15:16:15 Player: SIGILL Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (53) 265 Value Destroyed (1900) 1900 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (1511) 1511 TOTAL SCORE: 8076 Bonus ------- High Alert Combat Kills 11 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 277/300 Energy 99/475 System Corruption 8% Temperature Critical (516) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (6) ------ Energy Well Visual Processing Unit System Shield > --- WEAPON (4) ------- Arc Projector Heavy Laser (fused) Heavy Laser Heavy Assault Rifle > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Visual Processing Unit Active Sensor Suite Energy Filter Weapon Cycler > --- WEAPON ----------- Heavy Ion Cannon Heavy Plasma Cannon Remote Datajack Longsword +1 > --- INVENTORY -------- Reinforced Deuterium Engine Carbon-fiber Leg Advanced ECM Suite Precision Shock Rifle Great Maul [Rating: 80] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Airjet Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Core Shielding Weapon Beam Cannon Energy Gun Beamcaster Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Slashing Weapon Longsword +1 Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac DSF Fac Slots Evolved 8 | . . . . . 4 . 2 . 2 Power . | . . . . . . . . . . Propulsion 2 | . . . . . 1 . 1 . . Utility 4 | . . . . . 2 . 1 . 1 Weapon 2 | . . . . . 1 . . . 1 Parts Attached 102 | 8 8 17 1 2 11 5 1 21 28 Power 11 | 1 1 2 . 2 . 1 . 2 2 Engine 7 | 1 1 2 . 1 . . . 1 1 Core 4 | . . . . 1 . 1 . 1 1 Reactor . | . . . . . . . . . . Propulsion 32 | 4 1 4 . . 3 3 . 10 7 Treads 4 | 2 . 2 . . . . . . . Leg 25 | 2 1 2 . . . 3 . 10 7 Wheel . | . . . . . . . . . . Hover 3 | . . . . . 3 . . . . Flight . | . . . . . . . . . . Utility 17 | 1 2 1 . . 5 . 1 3 4 Device 11 | . 2 . . . 4 . . 3 2 Storage 2 | 1 . . . . . . . . 1 Processor 1 | . . 1 . . . . . . . Hackware 2 | . . . . . . . 1 . 1 Protection 1 | . . . . . 1 . . . . Artifact . | . . . . . . . . . . Weapon 42 | 2 4 10 1 . 3 1 . 6 15 Energy Gun 11 | 1 . 3 . . 2 . . . 5 Energy Cannon 9 | . 1 . . . . . . 5 3 Ballistic Gun 7 | 1 2 2 . . . . . . 2 Ballistic Cannon 1 | . . . . . . 1 . . . Launcher 2 | . . 2 . . . . . . . Special Weapon 5 | . 1 2 . . . . . 1 1 Impact Weapon 2 | . . . . . 1 . . . 1 Slashing Weapon 4 | . . . 1 . . . . . 3 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . Parts Lost 42 | . . 8 . . . 2 . 10 22 Power 4 | . . 1 . . . 1 . . 2 Propulsion 14 | . . 2 . . . 1 . 4 7 Utility 10 | . . 1 . . . . . 5 4 Weapon 14 | . . 4 . . . . . 1 9 Highest Loss Streak 15 | . . 8 . . . 2 . 4 15 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 91 | . 98 97 100 100 91 98 92 83 70 Engine 8 | . 13 12 14 2 . . . 3 . Core 2 | . . . . 11 9 8 7 3 4 Leg 23 | . 28 24 28 28 1 9 23 25 21 Hover 2 | . . . . . 24 16 . . . Device 8 | . 12 9 . . 8 9 7 7 12 Storage 10 | . 14 14 14 14 9 9 7 5 1 Processor 6 | . . 4 14 14 9 9 7 7 6 Protection 1 | . . . . . 3 9 7 3 . Energy Gun 6 | . 4 5 14 14 9 4 . . 4 Energy Cannon 7 | . 13 10 . . . . . 11 8 Ballistic Gun 4 | . 9 9 . . . . . . 1 Launcher 2 | . . 2 10 . . . . . . Impact Weapon 1 | . . . . . 7 9 7 1 . Slashing Weapon 2 | . . . 3 14 9 9 7 6 1 Naked Turns . | . . . . . . . . . . Heaviest Build 47 | 14 16 17 17 18 25 27 27 40 47 Greatest Support 74 | 40 20 40 30 30 30 43 43 74 74 Greatest Overweight (x) 4 | 4 . 2 . . 2 1 . 1 4 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 7 5 Most Carried 8 | 6 8 8 8 8 8 8 6 8 5 Average Carried 6 | 4 7 7 7 7 7 6 4 7 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 Final Carried 8 | 6 8 8 8 8 8 4 6 5 . Class Distribution -------------------- 46% | Mutant 25% | Scavenger-Mutant 11% | Scavenger-Assassin 8% | Scavenger-Skirmisher 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Scout | -8/Garrison Scavenger-Assassin | -7/Factory Scavenger-Assassin | -7/DSF Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Gar Fac DSF Fac Matter Collected 1477 | 262 128 267 . 59 90 83 . 175 413 Remotely . | . . . . . . . . . . Salvage Created 2057 | . 207 184 . 83 139 480 . 571 393 Parts 104 | . 19 14 . 6 5 19 . 25 16 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac DSF Fac Combat Hostiles Destroyed 50 | . 6 11 . 2 3 10 . 11 7 Melee 21 | . . . . 2 3 9 . 5 2 Guns 12 | . 4 4 . . . . . . 4 Cannons 13 | . 1 5 . . . 1 . 6 . AOE 2 | . . 2 . . . . . . . Classes Destroyed 9 | . 3 . . . 1 . . 2 3 Watcher 3 | . 3 . . . . . . . . Swarmer 22 | . 3 7 . . . 7 . 5 . Grunt 21 | . 3 4 . 2 2 3 . 3 4 Brawler 1 | . . . . . . . . . 1 Duelist 1 | . . . . . 1 . . . . Specialist 2 | . . . . . . . . 2 . Hunter 1 | . . . . . . . . . 1 Programmer 1 | . . . . . . . . . 1 Heavy 1 | . . . . . . . . 1 . Best Kill Streak 5 | . 3 3 . 2 3 5 . 4 3 Combat Bots Only 5 | . 3 3 . 2 3 5 . 4 3 Max Kills in Single Turn 2 | . 1 2 . 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . Melee 1 | . . . . 1 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac DSF Fac Hostile Shots Fired 540 | . 30 75 . 7 5 51 . 91 281 Missed 148 | . 13 15 . 1 1 16 . 24 78 Damage Taken 6232 | . 137 748 . 88 98 332 . 1502 3327 Core 1367 | . 15 122 . . . 77 . 190 963 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 24 | . . . . . . 13 . 11 . Regen/Repaired (Parts) 216 | . 38 . . . 178 . . . . Core Remaining (%) 75 | 100 . . . 45 . 86 . 72 . Volleys Fired 152 | . 24 42 . . . 8 . 24 54 Largest 4 | . 2 2 . . . 1 . 2 4 Hottest 216 | . 160 160 . . . 75 . 130 216 Shots Fired 247 | . 46 66 . . . 8 . 47 80 Gun 115 | . 22 37 . . . 5 . . 51 Cannon 104 | . 21 23 . . . 3 . 47 10 Launcher 1 | . . 1 . . . . . . . Special 27 | . 3 5 . . . . . . 19 Kinetic 53 | . 11 19 . . . 3 . . 20 Thermal 141 | . 24 34 . . . 5 . 47 31 Explosive 1 | . . 1 . . . . . . . Electromagnetic 33 | . 11 12 . . . . . . 10 Robot Hit Streak 17 | . 4 10 . . . 5 . 17 9 Robot Miss Streak 5 | . 4 5 . . . 2 . 2 2 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 212 | . 21 44 . 3 7 31 . 43 63 Core Hits 83 | . 9 14 . 2 3 20 . 18 17 Critical Kills 2 | . 1 . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . 1 Critical Strikes 9 | . 1 . . . 1 3 . 2 2 Burn 1 | . . . . . . 1 . . . Meltdown 1 | . 1 . . . . . . . . Smash 2 | . . . . . . . . . 2 Sever 5 | . . . . . 1 2 . 2 . Melee Attacks 65 | . . . . 3 8 28 . 10 16 Impact 14 | . . . . . 1 . . . 13 Slashing 51 | . . . . 3 7 28 . 10 3 Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5678 | . 369 800 . 149 280 1531 . 1268 1281 Guns 1229 | . 219 308 . . . 22 . . 680 Cannons 1314 | . 104 244 . . . 65 . 757 144 Explosions 174 | . 22 152 . . . . . . . Melee 2838 | . . . . 149 280 1444 . 511 454 Ramming 3 | . . . . . . . . . 3 Kinetic 651 | . 89 136 . . . 65 . . 361 Thermal 1855 | . 150 534 . . . 22 . 757 392 Explosive 33 | . . 33 . . . . . . . Electromagnetic 298 | . 130 97 . . . . . . 71 Impact 400 | . . . . . . . . . 400 Slashing 2438 | . . . . 149 280 1444 . 511 54 Piercing . | . . . . . . . . . . Highest Corruption 8 | . 1 1 1 1 . . . . 8 Average Corruption 2 | . 1 1 1 1 . . . . 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 31 | . 2 3 8 1 . . . . 17 Message Errors 10 | . 1 1 3 . . . . . 5 Matter Fused 8 | . . 1 3 1 . . . . 3 Heat Flow Errors 2 | . . 1 . . . . . . 1 Energy Discharges 2 | . 1 . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 2 | . . . 1 . . . . . 1 Data Loss (major) 2 | . . . 1 . . . . . 1 Misfires 1 | . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 172 | . 15 3 . . 5 73 . . 76 Projectiles 4 | . 1 3 . . . . . . . Explosions 14 | . 14 . . . . . . . . Melee 154 | . . . . . 5 73 . . 76 Knockbacks 8 | . . . . . . 6 . . 2 Impact 2 | . . . . . . . . . 2 Kinetic 5 | . . . . . . 5 . . . Secondary 1 | . . . . . . 1 . . . Self-Inflicted Damage 45 | . . 45 . . . . . . . Shots 2 | . . 2 . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 3 | . . . . . . . . . 3 Kicked 3 | . . . . . . . . . 3 Crushed . | . . . . . . . . . . Highest Temperature 520 | . 202 354 . 15 . 114 . 162 520 Average Temperature 117 | . 60 144 . 15 . 50 . 52 174 Received Heat Transfer 1560 | . . 381 . 66 18 81 . 135 879 Effects 10 | . . 4 . . . . . . 6 Shutdowns 2 | . . . . . . . . . 2 Energy Bleed 2 | . . 2 . . . . . . . Interference 3 | . . 1 . . . . . . 2 Matter Decay 2 | . . 1 . . . . . . 1 Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . 1 . . . . . . . 1 Impact Corruptions 5 | . . . . . . . . . 5 Robots Melted 1 | . 1 . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . Parts Melted 4 | . 3 . . . . . . . 1 Heat Transferred 3115 | . 322 954 . . . 111 . 1036 692 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . 1 2 . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac DSF Fac Peak Influence 442 | . 263 139 . 50 94 326 170 442 283 Initial 231 | . . 5 . . 19 61 170 122 231 Average 114 | . 83 56 . 47 53 233 170 244 153 Maximum Alert Level 2 | . 1 . . . . 1 . 2 1 Low Security (%) 78 | 100 94 100 . 100 100 34 100 37 56 Level 1 19 | . 5 . . . . 65 . 42 43 Level 2 2 | . . . . . . . . 19 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . Squads Dispatched 10 | . 3 . . . 1 . . 2 4 Investigation 4 | . 3 . . . 1 . . . . Extermination 2 | . . . . . . . . . 2 Reinforcement 3 | . . . . . . . . 2 1 Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac DSF Fac Distress Signals . | . . . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 89 | . 17 17 . 2 3 10 . 23 17 Peak Tracking Total 8 | . 3 3 . 2 3 7 . 8 5 Tactical Retreats 21 | . 6 3 . . . . . 8 4 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac DSF Fac Traps Triggered 5 | . 1 . . . . 1 . 3 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Gar Fac DSF Fac Machines Disabled 2 | . . . . . . 1 . 1 . Max in Single Turn 1 | . . . . . . 1 . 1 . Garrison Relay 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac DSF Fac Machines Accessed 27 | . 11 . 5 . 4 1 1 . 5 Terminals 13 | . 8 . . . 1 1 1 . 2 Fabricators . | . . . . . . . . . . Repair Stations 3 | . 1 . . . 1 . . . 1 Recycling Units 3 | . 2 . . . 1 . . . . Scanalyzers 2 | . . . . . . . . . 2 Garrison Access 1 | . . . . . 1 . . . . Total Hacks 122 | . 33 . 50 . 15 2 1 . 21 Successful 98 | . 18 . 50 . 12 1 1 . 16 Failed 24 | . 15 . . . 3 1 . . 5 Catastrophic 4 | . 2 . . . . 1 . . 1 Database Lockouts . | . . . . . . . . . . Manual 8 | . 1 . 2 . 2 2 . . 1 Terminals 36 | . 26 . . . 4 2 1 . 3 Fabricators . | . . . . . . . . . . Repair Stations 16 | . 4 . . . 9 . . . 3 Recycling Units 4 | . 3 . . . 1 . . . . Scanalyzers 15 | . . . . . . . . . 15 Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 68 | . 11 . 50 . 3 1 1 . 2 Record 54 | . 2 . 49 . 2 . . . 1 Prototype ID Bank 2 | . 2 . . . . . . . . Open DSF 2 | . . . . . . . 1 . 1 Branch Access Points 1 | . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . Alert Level 2 | . 1 . . . 1 . . . . Locate Traps 2 | . 2 . . . . . . . . Transport Status 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 13 | . 4 . . . 7 . . . 2 Scan Component 7 | . 2 . . . 4 . . . 1 Repair 6 | . 2 . . . 3 . . . 1 Recycling Unit Hacks 4 | . 3 . . . 1 . . . . Report Inventory 3 | . 2 . . . 1 . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 12 | . . . . . . . . . 12 Insert Component 5 | . . . . . . . . . 5 Analyze 7 | . . . . . . . . . 7 Garrison Access Hacks 1 | . . . . . 1 . . . . Unlock Access 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 17 | . 9 . . . 2 1 1 . 4 Full Trace Events 4 | . 3 . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . 5 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 5 | . 2 . . . 3 . . . . Time 216 | . 52 . . . 120 . . . 44 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . Parts Scanalyzed 5 | . . . . . . . . . 5 Part Schematics Acquired 5 | . . . . . . . . . 5 Parts Damaged 1 | . . . . . . . . . 1 Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Gar Fac DSF Fac Used RIF Installer 1 | . . . . . . 1 . . . Robots Hacked 7 | . . . . . . . . . 7 Non-combat 5 | . . . . . . . . . 5 Combat 2 | . . . . . . . . . 2 Robot Hacks Applied 14 | . . . . . . . . . 14 parse_system 5 | . . . . . . . . . 5 no_distress 5 | . . . . . . . . . 5 find_chute 1 | . . . . . . . . . 1 ignore_repairs 2 | . . . . . . . . . 2 ignore_parts 1 | . . . . . . . . . 1 Relay Couplers Released 4 | . . . . . . 4 . . . Machine Destruction 4 | . . . . . . 4 . . . Attached 1 | . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac DSF Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Gar Fac DSF Fac Turns Passed 5127 | 118 1070 979 847 128 295 270 44 447 929 Spaces Moved 3483 | 75 779 656 704 98 255 200 34 211 471 Core 61 | 9 . 1 . . . . . . 51 Treads 53 | 13 . 40 . . . . . . . Legs 2996 | 53 779 615 704 98 15 67 34 211 420 Wheels . | . . . . . . . . . . Hover 373 | . . . . . 240 133 . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 52 52 120 120 50 Average Speed 114 | 133 120 122 120 120 63 76 120 122 120 Slowest Speed 250 | 250 120 190 120 120 200 120 120 190 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 48 | 6 98 99 95 30 18 29 1 90 14 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . . . Known Exits Taken 3 | . 1 . . . 1 . 1 . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 21 | . 1 18 . . . . . . 2 Melee . | . . . . . . . . . . Projectile 3 | . 1 . . . . . . . 2 AOE 18 | . . 18 . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac DSF Fac Total 4302 | 89 865 751 706 107 381 280 37 342 744 Wait 403 | 1 39 26 . . 90 32 . 52 163 Move 3473 | 74 778 655 703 97 254 198 33 210 471 Hop . | . . . . . . . . . . Pick Up 49 | 6 8 9 1 2 8 1 3 6 5 Fast Attach 41 | 6 3 1 . . 7 . . 8 16 Attach 20 | . . 7 . . 2 2 1 1 7 Detach 3 | . . . . . 3 . . . . Swap 41 | 2 5 9 1 2 2 3 . 12 5 Drop 41 | . 8 2 1 3 8 3 . 12 4 Fire 152 | . 24 42 . . . 8 . 24 54 Melee 64 | . . . . 3 7 28 . 10 16 Ram . | . . . . . . . . . . Kick 3 | . . . . . . . . . 3 Crush . | . . . . . . . . . . Escape Stasis 12 | . . . . . . 5 . 7 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -8/Garrison -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 119 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 527 | -10/Materials | Discovered new exit (range 14) 635 | -10/Materials | Discovered new exit (range 4) 707 | -10/Materials | Repaired Ion Engine 735 | -10/Materials | Repaired Sensor Array 988 | -10/Materials | Discovered new exit (range 8) 1189 | -10/Materials | Entered Mines 1196 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1240 | -10/Mines | Discovered new exit (range 6) 1355 | -10/Mines | Discovered new exit (range 6) 1412 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1416 | -10/Mines | Found Prototype Device 1576 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1576 | -10/Mines | Discovered new exit (range 5) 1745 | -10/Mines | Learned Materials stockpile data 1800 | -10/Mines | Learned location of Storage (-7) 1898 | -10/Mines | Core integrity fell below 50% 1946 | -10/Mines | Lost 8 parts (1p2n1u4w) 2168 | -10/Mines | Entered Exiles 2186 | -10/Exiles | Discovered new exit (range 14) 2218 | -10/Exiles | Met 8R-AWN 2240 | -10/Exiles | Met EX-HEX 2296 | -10/Exiles | Build established: Scavenger-Mutant 2306 | -10/Exiles | Met EX-DEC 2333 | -10/Exiles | Learned location of Zion (-7) 2382 | -10/Exiles | Discovered new exit (range 12) 2479 | -10/Exiles | Visited The Gauntlet 2656 | -10/Exiles | Met EX-BIN 2758 | -10/Exiles | Aligned with FarCom system 2759 | -10/Exiles | Given EX-Vault access code 2790 | -10/Exiles | Opened EX-Vault 2804 | -10/Exiles | Found Longsword +1 2830 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3015 | -10/Exiles | Left Exiles lab with Longsword +1 3015 | -10/Exiles | Entered Mines 3071 | -9/Mines | Assembled infested the area 3076 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3082 | -9/Mines | Found a hidden stash of uninstalled traps 3095 | -9/Mines | Learned Materials stockpile data 3129 | -9/Mines | Discovered new exit (range 7) 3143 | -9/Mines | Entered Materials 3143 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3270 | -8/Materials | Repaired Carbon-fiber Leg 3316 | -8/Materials | Repaired Rocket Launcher 3376 | -8/Materials | Repaired Beamcaster 3396 | -8/Materials | Identified Exp. Sensor Array 3438 | -8/Materials | Identified exit to Garrison 3438 | -8/Materials | Entered Garrison 3443 | -8/Garrison | Installed Relay Interface Framework 3490 | -8/Garrison | Triggered checkpoint 3530 | -8/Garrison | Garrison Relay disabled 3570 | -8/Garrison | Triggered checkpoint 3695 | -8/Garrison | Discovered new exit (range 11) 3708 | -8/Garrison | Entered Factory 3708 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3752 | -7/Factory | Identified exit to DSF 3752 | -7/Factory | Entered DSF 3833 | -7/DSF | Additional patrols routed to DSF 3937 | -7/DSF | Build established: Scavenger-Assassin 3993 | -7/DSF | Lost 4 parts (1n2u1w) 4067 | -7/DSF | Lost 4 parts (3n1u) 4116 | -7/DSF | Sterilization system engaged 4136 | -7/DSF | Ambient heat levels rising (+10) 4137 | -7/DSF | Found Prototype Device 4137 | -7/DSF | Identified Active Sensor Suite 4151 | -7/DSF | Ambient heat levels rising (+10) 4166 | -7/DSF | Ambient heat levels rising (+10) 4181 | -7/DSF | Ambient heat levels rising (+10) 4182 | -7/DSF | Discovered new exit (range 15) 4196 | -7/DSF | Ambient heat levels rising (+10) 4198 | -7/DSF | Identified exit to Factory 4199 | -7/DSF | Entered Factory 4199 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4861 | -6/Factory | Lost 15 parts (1p5n3u6w) 4884 | -6/Factory | Core integrity fell below 50% 4965 | -6/Factory | Core integrity fell below 20% 5073 | -6/Factory | Garrison activated, responded to threat 5129 | -6/Factory | Core destroyed Last Messages --------------- 05115_ K-01 Serf collects debris. 05116_ R-10 Processor collects Med. Matter Pod. 05118_ Y-54 Guardian heat damages Imp. Light Armor Plating. 05119_ K-01 Serf collects debris. 05121_ Destroyed Imp. Light Armor Plating. 05122_ K-01 Serf collects debris. 05123_ Y-54 Guardian heat damages Lgt. Treads. 05125_ Carbon-fiber Leg destroyed. 05127_ Power failure, Lgt. Ion Engine shutdown. 05128_ Overheating: System interference. 05128_ Hvy. Laser temporarily disabled. 05128_ Visual Processing Unit temporarily disabled. 05128_ System corrupted: FCS attempts to trigger Hvy. Assault Rifle. 05128_ System corrupted: Hvy. Assault Rifle misfires. 05129_ Overheating: Core damaged (-136). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????###################### | | ???????????????????????????? # | | ??????????????????????????# " " " " " # | | ??????????????????????????# " " " " " # | | ??????????????????????????# " " " " " # | | ??????????????????????????# " " " " " # | | ??????????????????????????# " " " " " # | | ??????????????????????????# " " " " " # | | ??????????????????????????# " " " " " # | | ??????????????????????????# " " " " " # | | ??????????????????????????# " " " " " # | | ??????????????????????????# % # | | ???????????????????????#### # | | ????????###+############T ######+#############+### | | ?????? k %% % % | | ?????? k ^^ | | ?????? | | ?????? Y ^ | | ??????? % ^ | | ???????######## #####@####################+### | | ??????????????# ????# ^ ## # | | ??????????????# ?????# """ " " ## # | | ??????????????# ??????# "R " " ## # | | ??????????????# ???????# """ " " ## + | | ??????????????# ????????# """ " " ## # | | ??????????????#?????????# " " ##! ! # | | ????????????????????????# " " ## # | | ????????????????????????# " " ## # | | ????????????????????????# " " ## # | | ????????????????????????# " " ## # | | ????????????????????????# ## + | | ????????????????????????# ## # | | ????????????????????????# ############### | | ?????????????????w??????# #?????????????? | | ????????????????????????# #?????????????? | | ????????????????????????############?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 18 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Core Shielding 20 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 2 Energy Filtering 30 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 12 Item Schematics ----------------- Prc. Shock Rifle | -6/Factory | Scanalyzed Carbon-fiber Leg | -6/Factory | Scanalyzed Great Maul | -6/Factory | Scanalyzed Adv. ECM Suite | -6/Factory | Scanalyzed Rnf. Deuterium Engine | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club I Spy Librarian Made in Tau Ceti IV Safety First Serviceable Loadout Shopping List Tourist Challenges ------------ None Game ------ Seed ChainCannonThrower Manual? 0 Play Time 02:47:19 Cumulative 9.7 hours Start 2024.07.08 @ 15:01:14 End 2024.07.12 @ 15:16:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aaa8363b-885a-40a9-9232-8751d63b4048