Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 16:47:51 Player: Meraxes Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (28) 140 Value Destroyed (656) 656 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (2) 2 TOTAL SCORE: 5118 Bonus ------- High Alert Combat Kills 2 Cogmind --------- Core Integrity 0/1000 Matter 91/300 Energy 28/100 System Corruption 5% Temperature Cool (9) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Small Storage Unit Terrain Scan Processor > --- WEAPON (2) ------- Autogun > --- INVENTORY (8) ---- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Hover Unit Flight Unit Flight Unit VTOL Module Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Improved Sensor Array Hacking Suite Hacking Suite > --- WEAPON ----------- Heavy Machine Gun Flak Cannon > --- INVENTORY -------- Xenon Bombardment Thruster Xenon Bombardment Thruster Autogun Makeshift Shrapnel Gun Heavy Missile Launcher Heavy Missile Launcher [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Flight Unit Flight Unit Utility Visual Processing Unit Device Improved Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Welding Torch Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Slots Evolved 10 | . . . 2 2 2 . . 2 2 Power 1 | . . . . . . . . 1 . Propulsion 4 | . . . 1 1 2 . . . . Utility 5 | . . . 1 1 . . . 1 2 Weapon . | . . . . . . . . . . Parts Attached 67 | 7 1 3 9 8 3 10 3 15 8 Power 11 | 1 1 1 1 . 1 2 1 3 . Engine 9 | 1 . 1 1 . 1 1 1 3 . Core 2 | . 1 . . . . 1 . . . Reactor . | . . . . . . . . . . Propulsion 21 | 2 . 2 2 2 2 4 1 5 1 Treads . | . . . . . . . . . . Leg 3 | 2 . 1 . . . . . . . Wheel . | . . . . . . . . . . Hover 2 | . . . . . . . . 1 1 Flight 16 | . . 1 2 2 2 4 1 4 . Utility 17 | 2 . . 4 3 . 1 1 4 2 Device 6 | 1 . . 1 . . . 1 3 . Storage 3 | 1 . . . 1 . . . . 1 Processor 2 | . . . 1 . . . . . 1 Hackware 2 | . . . . 1 . . . 1 . Protection 4 | . . . 2 1 . 1 . . . Artifact . | . . . . . . . . . . Weapon 18 | 2 . . 2 3 . 3 . 3 5 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 8 | 2 . . . . . 2 . 1 3 Ballistic Cannon 3 | . . . . 1 . 1 . . 1 Launcher 5 | . . . 2 1 . . . 2 . Special Weapon 1 | . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . Parts Lost 36 | . . 4 3 . . 7 2 15 5 Power 7 | . . 2 . . . 1 1 3 . Propulsion 14 | . . 2 . . . 3 . 8 1 Utility 6 | . . . 1 . . 1 1 3 . Weapon 9 | . . . 2 . . 2 . 1 4 Highest Loss Streak 12 | . . 2 2 . . 5 2 12 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 84 | . 100 82 76 84 100 97 99 85 3 Engine 6 | . 10 5 5 9 7 5 4 6 . Leg 3 | . 28 21 . . . . . . . Flight 30 | . . 2 31 27 46 44 46 36 . Device 5 | . 14 14 7 4 . . 3 6 . Storage 5 | . 14 11 . . 7 7 7 5 . Processor 6 | . . . 10 9 7 7 7 6 . Hackware 5 | . . . . 4 7 7 7 10 . Protection 4 | . . . 9 16 7 5 2 . . Ballistic Gun 6 | . 28 25 7 . . 1 7 5 . Ballistic Cannon 2 | . . . . . . 2 7 5 . Launcher 3 | . . . 5 9 7 4 . . . Special Melee Weapon 1 | . . . . 3 7 5 . . . Naked Turns 69 | . . . . . . . . 2 67 Heaviest Build 26 | 15 15 15 12 15 22 24 24 26 8 Greatest Support 27 | 20 20 20 14 18 26 27 26 26 11 Greatest Overweight (x) 4 | 4 . . . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 8 8 8 8 8 8 Average Capacity 7 | 7 8 7 5 5 8 8 8 7 5 Most Carried 8 | 3 6 7 5 8 7 8 5 7 4 Average Carried 5 | 1 4 6 4 4 6 6 3 5 3 Final Capacity 8 | 8 8 5 5 8 8 8 8 5 8 Final Carried 8 | 3 6 5 5 8 7 5 2 4 . Class Distribution -------------------- 49% | Scavenger-Sprinter 38% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Matter Collected 1113 | 300 48 158 30 259 30 165 . 71 52 Remotely . | . . . . . . . . . . Salvage Created 640 | 145 92 125 51 27 . 107 . 70 23 Parts 46 | 10 6 4 7 4 . 5 . 9 1 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . 1 . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 21 | . 2 4 4 3 . 5 . 2 1 Melee 1 | . . . . . . . . . 1 Guns 7 | . 2 4 1 . . . . . . Cannons 5 | . . . . . . 4 . 1 . AOE 8 | . . . 3 3 . 1 . 1 . Classes Destroyed 9 | 2 2 1 1 . . 1 . 2 . Tunneler 5 | 3 . . 1 . . . . 1 . Recycler 1 | 1 . . . . . . . . . Operator 2 | . 1 . . 1 . . . . . Watcher 1 | . . . . . . . . 1 . Swarmer 12 | . . . 4 3 . 3 . 1 1 Grunt 5 | . 2 2 . . . 1 . . . Sentry 1 | . . . . . . 1 . . . Programmer 1 | . . . . . . . . 1 . Assembled 2 | . . 2 . . . . . . . Best Kill Streak 5 | 4 3 2 5 3 . 4 . 1 1 Combat Bots Only 4 | . 2 2 4 3 . 4 . 1 1 Max Kills in Single Turn 3 | 1 1 1 1 3 . 1 . 1 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 1 3 . 1 . 1 . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Hostile Shots Fired 491 | . 5 52 37 21 2 73 2 148 151 Missed 209 | . 1 8 17 11 . 35 . 79 58 Damage Taken 4370 | . 55 657 258 110 29 775 20 1009 1457 Core 1859 | . 22 154 28 23 14 221 . 389 1008 Absorbed by Shields 48 | . . . . . . . . 48 . Redirected to Shielding 100 | . . . . 9 9 82 . . . Regen/Repaired (Parts) 17 | . . . . 17 . . . . . Core Remaining (%) 72 | 100 . 29 93 95 . . 66 54 . Volleys Fired 84 | 5 9 22 12 2 . 16 3 12 3 Largest 2 | 2 2 2 2 1 . 2 2 2 1 Hottest 74 | 40 40 40 53 33 . 67 74 74 44 Shots Fired 137 | 10 18 44 16 2 . 17 6 21 3 Gun 96 | 10 18 44 8 . . 1 3 10 2 Cannon 25 | . . . . . . 12 3 9 1 Launcher 16 | . . . 8 2 . 4 . 2 . Special . | . . . . . . . . . . Kinetic 121 | 10 18 44 8 . . 13 6 19 3 Thermal . | . . . . . . . . . . Explosive 16 | . . . 8 2 . 4 . 2 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 10 | 4 5 10 3 . . 7 2 5 3 Robot Miss Streak 6 | 2 3 5 3 3 . 6 6 5 5 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 95 | 6 10 24 8 . 8 17 5 14 3 Core Hits 75 | 5 6 9 7 4 . 20 2 18 4 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes . | . . . . . . . . . . Melee Attacks 12 | . . . . 1 10 1 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 7 | . . . . . 7 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2223 | 73 130 328 343 267 . 522 92 395 73 Guns 886 | 73 130 328 79 . . 14 66 149 47 Cannons 387 | . . . . . . 196 26 159 6 Explosions 930 | . . . 264 267 . 312 . 87 . Melee . | . . . . . . . . . . Ramming 20 | . . . . . . . . . 20 Kinetic 1273 | 73 130 328 79 . . 210 92 308 53 Thermal . | . . . . . . . . . . Explosive 930 | . . . 264 267 . 312 . 87 . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . 1 . . . . . 3 5 Average Corruption 1 | . . 1 . . . . . 1 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 1 | . . 1 . . . . . . . Heat Flow Errors 1 | . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 4 | . . . 4 . . . . . . Projectiles . | . . . . . . . . . . Explosions 4 | . . . 4 . . . . . . Melee . | . . . . . . . . . . Knockbacks 8 | . . . . . . . 2 6 . Impact . | . . . . . . . . . . Kinetic 8 | . . . . . . . 2 6 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 124 | . . . 31 . . . . 84 9 Shots 3 | . . . 1 . . . . 2 . Rammed 3 | . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . 3 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 228 | . 2 208 25 1 51 228 112 58 3 Average Temperature 35 | . 2 51 14 1 10 49 43 18 3 Received Heat Transfer 726 | . 30 156 57 27 36 135 . 87 198 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged 4 | . . . . . . . . 4 . Parts Stolen 1 | . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Peak Influence 436 | 20 68 66 401 436 228 . . 234 99 Initial 198 | . 13 26 19 169 198 . . 110 99 Average 122 | 10 33 48 179 271 212 . . 65 93 Maximum Alert Level 2 | . . . 2 2 1 . . 1 . Low Security (%) 66 | 100 100 100 51 6 16 . . 90 100 Level 1 31 | . . . 45 83 83 . . 9 . Level 2 1 | . . . 3 9 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . 1 . 2 1 1 . . 3 . Investigation 1 | . . . 1 . . . . . . Extermination 1 | . . . . . . . . 1 . Reinforcement 6 | . 1 . 1 1 1 . . 2 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Distress Signals 5 | . 1 . 2 . . . . 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 111 | . 3 7 15 14 6 13 1 42 10 Peak Tracking Total 19 | . 2 3 8 5 2 6 1 19 10 Tactical Retreats 15 | . . 2 3 2 . 2 . 6 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Traps Triggered 3 | . . . . . . . . 1 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Machines Disabled 2 | . . . 2 . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Machines Accessed 15 | . . . 2 7 . 1 . 4 1 Terminals 11 | . . . 2 5 . . . 3 1 Fabricators 1 | . . . . . . . . 1 . Repair Stations 1 | . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 36 | . . . 5 19 . 1 . 10 1 Successful 20 | . . . 1 12 . 1 . 6 . Failed 16 | . . . 4 7 . . . 4 1 Catastrophic 3 | . . . 2 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 7 | . . . . 5 . . . 2 . Terminals 30 | . . . 5 15 . . . 9 1 Fabricators 1 | . . . . . . . . 1 . Repair Stations 2 | . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 16 | . . . 1 8 . 1 . 6 . Record 5 | . . . . 4 . . . 1 . Robot Analysis 1 | . . . . 1 . . . . . Open Door 1 | . . . . . . 1 . . . Branch Access Points 2 | . . . 1 . . . . 1 . Emergency Access Points 2 | . . . . 1 . . . 1 . Unreport Threat 1 | . . . . . . . . 1 . Locate Traps 1 | . . . . 1 . . . . . Recall Investigation 1 | . . . . 1 . . . . . Zone Layout 2 | . . . . . . . . 2 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . Scan Component 1 | . . . . 1 . . . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . Insert Component 1 | . . . . 1 . . . . . Analyze 1 | . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used 1 | . . . . 1 . . . . . Hacking Detections 11 | . . . 2 6 . . . 2 1 Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . Time 26 | . . . . 26 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 7 | . . . . . 6 1 . . . Non-combat 6 | . . . . . 6 . . . . Combat 1 | . . . . . . 1 . . . Robot Hacks Applied 9 | . . . . . 8 1 . . . parse_system 3 | . . . . . 2 1 . . . no_distress 2 | . . . . . 2 . . . . find_chute 1 | . . . . . 1 . . . . find_dsf 1 | . . . . . 1 . . . . find_recycling 1 | . . . . . 1 . . . . check_alert 1 | . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders 2 | . . . . . . . . 2 . EXPLORE 2 | . . . . . . . . 2 . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted 2 | . . . . . . . . 2 . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Robot Analysis Total 1 | . . . . 1 . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . Drone Launches 2 | . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Turns Passed 2387 | 154 130 191 282 304 230 277 83 627 109 Spaces Moved 3914 | 93 82 134 557 711 283 754 145 1024 131 Core 119 | 13 . . . . . . . 8 98 Treads . | . . . . . . . . . . Legs 226 | 80 82 64 . . . . . . . Wheels . | . . . . . . . . . . Hover 33 | . . . . . . . . . 33 Flight 3536 | . . 70 557 711 283 754 145 1016 . Fastest Speed 24 | 50 120 40 34 31 25 24 24 24 50 Average Speed 35 | 135 120 78 34 33 25 24 24 25 55 Slowest Speed 250 | 250 120 120 40 34 25 27 24 120 100 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 20 | . . 2 2 6 . 1 . 9 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 5 19 28 36 39 9 75 26 29 4 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 2 | . . . . . . 2 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 126 | . . . 45 20 . 20 . 41 . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 126 | . . . 45 20 . 20 . 41 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Total 4747 | 107 95 177 626 770 441 829 186 1353 163 Wait 610 | . . 8 48 40 142 42 36 291 3 Move 3865 | 92 81 129 552 698 282 751 144 1005 131 Hop 20 | . . 2 2 6 . 1 . 9 . Pick Up 35 | 3 3 5 2 8 2 6 . 6 . Fast Attach 32 | 7 1 . 6 5 1 . . 8 4 Attach 32 | . . 3 3 3 2 8 3 6 4 Detach 6 | . . 1 1 1 . . . 3 . Swap 3 | . . . . . . 2 . 1 . Drop 20 | . 1 6 . 6 2 2 . 3 . Fire 84 | 5 9 22 12 2 . 16 3 12 3 Melee 12 | . . . . 1 10 1 . . . Ram 3 | . . . . . . . . . 3 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 24 | . . . . . . . . 9 15 Rewire 1 | . . 1 . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: *Fac x2 / Low x2) -5/Factory History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 14) 155 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 16) 285 | -10/Materials | Entered Mines 302 | -10/Mines | Met a Derelict bent on vengeance 330 | -10/Mines | Build established: Mutant 333 | -10/Mines | Assembled infested the area 382 | -10/Mines | Core integrity fell below 50% 453 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 469 | -10/Mines | Discovered new exit (range 5) 476 | -10/Mines | Entered Materials 476 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 670 | -9/Materials | Identified exit to Mines 686 | -9/Materials | Discovered new exit (range 10) 758 | -9/Materials | Entered another Materials area 758 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 903 | -8/Materials | Repaired Flight Unit 961 | -8/Materials | Met 7R-MNS 1002 | -8/Materials | Discovered new exit (range 8) 1062 | -8/Materials | Entered Factory 1062 | -7/Factory | Evolved 2 slots: Propulsion x2 1063 | -7/Factory | Caught up to 7R-MNS 1101 | -7/Factory | Discovered new exit (range 15) 1292 | -7/Factory | Entered Lower Caves 1293 | -7/Lower Caves | Encountered a Warlord checkpoint 1332 | -7/Lower Caves | Spotted B-75 Beast 1355 | -7/Lower Caves | Build established: Scavenger-Sprinter 1411 | -7/Lower Caves | Attracted the attention of an 0b10 base 1532 | -7/Lower Caves | Lost 5 parts (2n1u2w) 1545 | -7/Lower Caves | Learned location of 1 exit from Factory 1562 | -7/Lower Caves | Discovered new exit (range 11) 1569 | -7/Lower Caves | Entered another Lower Caves area 1637 | -7/Lower Caves | Discovered new exit (range 4) 1652 | -7/Lower Caves | Entered Factory 1652 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1653 | -6/Factory | Identified exit to Factory 2203 | -6/Factory | Identified exit to Lower Caves 2220 | -6/Factory | Discovered exit to Factory (range 5) 2222 | -6/Factory | Cargo convoy interrupted 2277 | -6/Factory | Released all parts (3) 2279 | -6/Factory | Entered another Factory area 2279 | -5/Factory | Evolved 2 slots: Utility x2 2303 | -5/Factory | Lost 12 parts (1p7n3u1w) 2372 | -5/Factory | Core integrity fell below 50% 2384 | -5/Factory | Core integrity fell below 20% 2388 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02373_ G-50 Soldier destroyed. 02374_ Acquired 29 matter. 02374_ Triggered EM Surge Trap. 02374_ The floor emits a surge of raw power. 02374_ System corrupted (+5). 02375_ Acquired Terrain Scan Processor. 02376_ Autogun destroyed. 02377_ T-07 Excavator is excavating. 02377_ Acquired Welding Torch. 02378_ Welding Torch destroyed. 02382_ T-07 Excavator is excavating. 02383_ Slammed into S-27 Virus. 02383_ S-27 Virus destroyed. 02384_ Acquired 23 matter. 02384_ Slammed into S-27 Virus. 02385_ T-07 Excavator is excavating. 02385_ Slammed into S-27 Virus. 02386_ T-07 Excavator is excavating. 02386_ Gyrokinetic Inverter destroyed. 02388_ Acquired Autogun. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?##############??????????????????????????????????? | | ?# #??????????????????????????????????? | | ?# #??????????????????????????????????? | | ?# #??????????????????????????????????? | | ## #??????????????????????????????????? | | # #??????????????????????????????????? | | # #??????????????????????????????????? | | !# #????###???????????????????????????? | | # #???## ???????????????????????????? | | # #???# t###????????????????????????? | | # #???# ####?????????????????????? | | # #???? #?????????????????????? | | ?# #????? t#?????????????????????? | | ###+#######/##########T # ############+#?????????? | | ^ ????????? | | s =^ s ????????? | | %s ! u s @ ????????? | | g = s ????????? | | s s ????????? | | ## ##################+##############?????????? | | # #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | + +?????????????????????????????????????????? | | # # ????????????????????????????????????????? | | # # ????????????????????????????????????????? | | # #?"???????????????????????????????????????? | | # #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | + #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ?# #?????????????????????????????????????????? | | ?? #?????????????????????????????????????????? | | ?? ?????????????????????????????????????????? | | ?? ??????????????????????????????????????????? | | ?? ????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 65 Offensive Hacking 20 Item Schematics ----------------- Lgt. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Dynamic Key I Survived The Infestation Challenges ------------ None Game ------ Seed SwarmMyomerDissipator Manual? 0 Play Time 02:32:46 Cumulative 12.2 hours Start 2024.04.29 @ 10:57:08 End 2024.04.29 @ 16:47:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 25e9c126-3337-4288-8a69-eefb3f16937f