Cogmind - Beta 12 *** ADVENTURER MODE // 2024.02.11 @ 18:29:49 Player: xjxxjx1017 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (92) 460 Value Destroyed (2364) 2364 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (266) 266 TOTAL SCORE: 5190 Bonus ------- High Alert Combat Kills 66 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 40/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Small Storage Unit Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Light Nuclear Core Improved Sensor Array System Shield Heavy Particle Gun EMP Blaster Heavy Missile Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Light Ion Engine Light Deuterium Engine > --- PROPULSION ------- Airjet Airjet Airjet > --- UTILITY ---------- Small Storage Unit ECM Suite Hacking Suite > --- WEAPON ----------- Heavy Particle Gun Plasma Cutter Heavy Mace > --- INVENTORY -------- Light Nuclear Core Airjet Improved Sensor Array System Shield Heavy Particle Gun EMP Blaster Heavy Missile Launcher [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Airjet Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Mace Slashing Weapon Blade Saw Build | -11 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power 1 | . . . . 1 . Propulsion 1 | . . . 1 . . Utility 1 | . . . . 1 . Weapon 1 | . . . 1 . . Parts Attached 95 | 7 7 4 15 60 2 Power 16 | 1 1 . 3 11 . Engine 12 | 1 1 . 3 7 . Core 4 | . . . . 4 . Reactor . | . . . . . . Propulsion 34 | 2 . . 10 20 2 Treads 17 | 2 . . 7 8 . Leg 5 | . . . . 5 . Wheel . | . . . . . . Hover 8 | . . . . 6 2 Flight 4 | . . . 3 1 . Utility 14 | 2 4 . . 8 . Device 6 | 1 . . . 5 . Storage 6 | 1 4 . . 1 . Processor . | . . . . . . Hackware 1 | . . . . 1 . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 31 | 2 2 4 2 21 . Energy Gun 10 | . 1 2 1 6 . Energy Cannon 4 | . . . . 4 . Ballistic Gun 5 | 2 . . . 3 . Ballistic Cannon 3 | . 1 . 1 1 . Launcher 2 | . . 1 . 1 . Special Weapon 3 | . . . . 3 . Impact Weapon 3 | . . 1 . 2 . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 3 . Parts Lost 22 | . . . 2 11 9 Power 5 | . . . . 3 2 Propulsion 7 | . . . . 3 4 Utility 4 | . . . 1 2 1 Weapon 6 | . . . 1 3 2 Highest Loss Streak 9 | . . . 1 9 6 To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 91 | . 100 100 97 84 75 Engine 12 | . 14 14 10 11 11 Core 1 | . . . . 4 . Treads 19 | . 28 28 31 10 . Hover 6 | . . . . 12 20 Device 11 | . 14 14 10 10 8 Storage 10 | . 14 14 11 7 9 Hackware 1 | . . . . 1 9 Energy Gun 8 | . 12 2 20 6 . Energy Cannon 1 | . . . . 3 . Ballistic Gun 2 | . 6 . . 3 . Ballistic Cannon 6 | . 8 12 11 . . Launcher 4 | . . 12 1 . 7 Special Weapon 1 | . . . . 4 . Impact Weapon 2 | . . . . 5 8 Naked Turns . | . . . . . . Heaviest Build 51 | 13 33 34 41 51 25 Greatest Support 60 | 40 40 40 60 60 24 Greatest Overweight (x) 3 | 2 . . 1 2 3 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 25 | 8 25 15 15 15 8 Average Capacity 12 | 7 14 15 15 11 8 Most Carried 14 | 6 8 12 14 13 8 Average Carried 7 | 3 6 8 7 6 7 Final Capacity 15 | 8 15 15 15 8 8 Final Carried 10 | 5 7 10 9 8 7 Class Distribution -------------------- 45% | Mutant 16% | Scavenger-Mutant 14% | Hacker-Mutant 9% | Skirmisher 6% | Scavenger-Gunner 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Jun Mat Min Mat Mat Gar Matter Collected 1920 | 288 152 201 338 797 144 Remotely 200 | . . . . 200 . Salvage Created 2967 | 93 357 267 641 1200 409 Parts 182 | 4 21 22 53 62 20 Haulers Intercepted 2 | . . . 1 1 . Recyclers Shooed 4 | . . . 2 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Combat Hostiles Destroyed 61 | . 9 7 17 12 16 Melee 3 | . . . . . 3 Guns 17 | . 3 . 5 9 . Cannons 12 | . 5 2 5 . . AOE 20 | . 1 5 7 . 7 Classes Destroyed 13 | 2 2 4 3 1 1 Worker 5 | . . 2 1 2 . Builder 5 | . . 1 1 3 . Tunneler 2 | 1 . . 1 . . Hauler 2 | . . . 1 1 . Recycler 7 | 1 . 2 . 4 . Operator 1 | . . . 1 . . Watcher 9 | . 1 . 4 4 . Swarmer 17 | . . 3 4 3 7 Grunt 27 | . 9 2 8 4 4 Brawler 2 | . . . 2 . . Sentry 11 | . . 2 3 3 3 Specialist 1 | . . . . . 1 Hunter 3 | . . . . 2 1 Best Kill Streak 8 | 2 5 3 8 3 7 Combat Bots Only 7 | . 4 3 6 3 7 Max Kills in Single Turn 3 | 1 2 2 3 1 3 Gunslinging . | . . . . . . Exploded 3 | . 1 2 3 . 3 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Jun Mat Min Mat Mat Gar Damage Taken 3064 | . 106 207 299 1460 992 Core 642 | . 8 11 69 164 390 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 164 | . . . 164 . . Core Remaining (%) 91 | 100 . 92 82 . . Volleys Fired 184 | 4 22 31 29 87 11 Largest 3 | 2 2 2 3 3 1 Hottest 150 | 40 84 72 140 150 39 Shots Fired 287 | 8 41 32 72 123 11 Gun 141 | 8 22 4 38 69 . Cannon 77 | . 19 21 23 14 . Launcher 29 | . . 7 11 . 11 Special 40 | . . . . 40 . Kinetic 119 | 8 19 21 23 48 . Thermal 92 | . . 4 23 65 . Explosive 29 | . . 7 11 . 11 Electromagnetic 47 | . 22 . 15 10 . Robot Hit Streak 17 | 8 9 12 8 17 4 Robot Miss Streak 3 | . 2 1 3 3 1 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 225 | 8 29 17 44 102 25 Core Hits 110 | 2 11 15 36 34 12 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 6 | . . . . 3 3 Critical Strikes 12 | . . . 2 6 4 Burn 3 | . . . 2 1 . Corrupt 1 | . . . . 1 . Smash 8 | . . . . 4 4 Melee Attacks 37 | . . 1 . 13 23 Impact 37 | . . 1 . 13 23 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . . 1 . 2 . Combat Hostiles 1 | . . . . 1 . Follow-up Attacks . | . . . . . . Damage Inflicted 6548 | 98 627 668 1654 1893 1608 Guns 1640 | 98 271 57 402 812 . Cannons 936 | . 291 183 272 190 . Explosions 2309 | . 65 393 980 20 851 Melee 1348 | . . 35 . 556 757 Ramming . | . . . . . . Kinetic 1428 | 98 291 183 272 584 . Thermal 1241 | . 65 57 509 610 . Explosive 1949 | . . 393 705 . 851 Electromagnetic 582 | . 271 . 168 143 . Impact 1348 | . . 35 . 556 757 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . 2 . . Average Corruption 2 | . . . 2 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 508 | . . 22 17 232 237 Projectiles . | . . . . . . Explosions 83 | . . 12 17 . 54 Melee 425 | . . 10 . 232 183 Knockbacks 8 | . . . 1 5 2 Impact 5 | . . . . 3 2 Kinetic 3 | . . . 1 2 . Secondary . | . . . . . . Self-Inflicted Damage 109 | . . 23 32 27 27 Shots 4 | . . 1 1 1 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 554 | . 234 48 317 554 13 Average Temperature 147 | . 71 22 101 233 4 Received Heat Transfer 1563 | . 96 102 96 711 558 Effects 25 | . 3 . 1 21 . Shutdowns 10 | . . . . 10 . Energy Bleed 5 | . 1 . 1 3 . Interference 3 | . 2 . . 1 . Matter Decay 1 | . . . . 1 . Short Circuit 2 | . . . . 2 . Damage (minor) 3 | . . . . 3 . Damage (major) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 23 | . 1 . . 14 8 Impact Corruptions 23 | . . 1 . 11 11 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . . 2 4 . Heat Transferred 2977 | . 50 148 990 1789 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . 1 . 4 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Peak Influence 448 | 10 258 237 448 248 444 Initial 160 | . 5 18 . 160 37 Average 153 | 6 85 78 311 117 298 Maximum Alert Level 2 | . 1 1 2 1 2 Low Security (%) 64 | 100 78 84 13 86 6 Level 1 27 | . 21 15 54 13 72 Level 2 8 | . . . 32 . 21 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 1 . 5 2 . Investigation 5 | . 1 . 4 . . Extermination . | . . . . . . Reinforcement 3 | . . . 1 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Jun Mat Min Mat Mat Gar Distress Signals 3 | . . . 2 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 86 | . 11 7 20 23 25 Peak Tracking Total 8 | . 4 3 6 5 8 Tactical Retreats 8 | . 1 . . 1 6 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Traps Triggered 5 | . . . 1 3 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Jun Mat Min Mat Mat Gar Machines Disabled 6 | . 1 3 2 . . Max in Single Turn 1 | . 1 1 1 . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Jun Mat Min Mat Mat Gar Machines Accessed 11 | . 3 . 3 5 . Terminals 6 | . 3 . 2 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 2 | . . . . 2 . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 34 | . 9 . 12 13 . Successful 24 | . 7 . 6 11 . Failed 10 | . 2 . 6 2 . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 3 | . 3 . . . . Terminals 19 | . 9 . 7 3 . Fabricators . | . . . . . . Repair Stations 5 | . . . 5 . . Recycling Units 7 | . . . . 7 . Scanalyzers 2 | . . . . 2 . Garrison Access 1 | . . . . 1 . Terminal Hacks 12 | . 7 . 2 3 . Record 3 | . 1 . . 2 . Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Alert Level 1 | . . . . 1 . Locate Traps 1 | . 1 . . . . Maintenance Status 1 | . . . 1 . . Patrol Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . . . 1 . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . 4 . . Scan Component 2 | . . . 2 . . Repair 2 | . . . 2 . . Recycling Unit Hacks 5 | . . . . 5 . Recycle Component 2 | . . . . 2 . Report Inventory 2 | . . . . 2 . Retrieve Components 1 | . . . . 1 . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 3 . 2 4 . Full Trace Events 6 | . 2 . 2 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 2 . . Time 52 | . . . 52 . . Parts Recycled 2 | . . . . 2 . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . . . 3 . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged 1 | . . . . 1 . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Jun Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Jun Mat Min Mat Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Jun Mat Min Mat Mat Gar Turns Passed 4040 | 187 513 834 767 1377 362 Spaces Moved 2442 | 105 263 466 401 1022 185 Core 25 | 16 . . . . 9 Treads 1476 | 89 263 466 401 257 . Legs 10 | . . . . 10 . Wheels . | . . . . . . Hover 931 | . . . . 755 176 Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 52 52 Average Speed 128 | 149 160 160 160 92 114 Slowest Speed 240 | 160 160 160 240 240 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 6 28 73 33 52 31 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug 3 | . . . . 3 . Terrain Destroyed 298 | . 10 77 92 3 116 Melee . | . . . . . . Projectile 4 | . 1 . . 3 . AOE 294 | . 9 77 92 . 116 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Jun Mat Min Mat Mat Gar Total 3013 | 127 314 522 471 1298 281 Wait 90 | . 9 4 . 19 58 Move 2438 | 104 262 465 400 1022 185 Hop . | . . . . . . Pick Up 93 | 12 8 10 13 49 1 Fast Attach . | . . . . . . Attach 44 | 7 . . 10 26 1 Detach 17 | . . . 5 12 . Swap 51 | . 7 4 5 34 1 Drop 59 | . 6 7 9 36 1 Fire 184 | 4 22 31 29 87 11 Melee 37 | . . 1 . 13 23 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 16) 188 | -11/Junkyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 12) 322 | -10/Materials | Build established: Mutant 542 | -10/Materials | Discovered new exit (range 16) 701 | -10/Materials | Entered Mines 763 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 817 | -10/Mines | Learned Materials security intel 912 | -10/Mines | Discovered new exit (range 8) 1124 | -10/Mines | Learned location of Storage (-9) 1372 | -10/Mines | Discovered new exit (range 7) 1535 | -10/Mines | Entered Materials 1535 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1711 | -9/Materials | Repaired Lgt. Treads 1741 | -9/Materials | Repaired Ion Engine 2206 | -9/Materials | Build established: Skirmisher 2246 | -9/Materials | Discovered new exit (range 11) 2302 | -9/Materials | Entered another Materials area 2302 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2620 | -8/Materials | Lost 9 parts (2p3n2u2w) 3267 | -8/Materials | Discovered new exit (range 9) 3546 | -8/Materials | Discovered new exit (range 5) 3679 | -8/Materials | Identified exit to Garrison 3679 | -8/Materials | Entered Garrison 3723 | -8/Garrison | Destroyed 7 combat bots 3730 | -8/Garrison | Triggered checkpoint 3774 | -8/Garrison | Build established: Hacker-Mutant 3799 | -8/Garrison | Triggered checkpoint 3852 | -8/Garrison | Triggered checkpoint 3896 | -8/Garrison | Triggered checkpoint 3920 | -8/Garrison | Core integrity fell below 50% 4023 | -8/Garrison | Lost 6 parts (1p4n1w) 4026 | -8/Garrison | Core integrity fell below 20% 4041 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Destroyed Imp. Ion Engine. Y-45 Defender system corrupted by crushing effect. Destroyed Heat Sink. Y-45 Defender system corrupted by crushing effect. Y-45 Defender system terminally corrupted. Beam Rifle fried. Lgt. Treads fried. Hvy. Assault Rifle fried. Dropped Airjet. Acquired Airjet. Airjet destroyed. Field strength at 25. Field strength at 10. Stasis field depleted. Critical hit (Burn: +37). The unstable cave ceiling collapses. Critical hit (Burn: +37). Hvy. Mace destroyed. ECM Suite destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????? ????????? ???????????????????????? | | ?????????????? ????????? ???????????????????????? | | ??????????????# ????????? ???????????????????????? | | ??????????????# ##??????? ???????????????????????? | | ??????????????# #??????? ???????????????????????? | | ???????????#### ####???? ???????????????????????? | | ???????????# #???? ???????????????????????? | | ???????????? #???# #??????????????????????? | | ?????????#### # #???# #??????????????????????? | | ?????????? #???# #??????????????????????? | | ???????????# # #???# ####???????????????????? | | ???????????# ##???# ????????????????????? | | ???????????# #???# ?????????????????????? | | ???????????# #????# #?????????????????????? | | ???????####### ###???# #?????????????????????? | | ????# =%%%#???#@ #?????????????????????? | | ???????## ##### ###%#???# #?????????????????????? | | ??????????????# #?#%##### #?????????????????????? | | ??????????????# #?#[%! ## #?????????????????????? | | ?????????????##+###=[ ##gg##????????????????????? | | ????????????## % ######## #??????????? | | ?????? #??????????? | | ????? #??????????? | | ??????######## ## ###########??????????? | | ?????????????# ## # ###??????????????????? | | ?????????????" #??????????????????? | | ?????????????" #??????????????????? | | ?????????????" #??????????????????? | | ?????????????" #??????????????????? | | ?????????????# ###??????????????????? | | ?????????????#^^ ## # ############?????????? | | ?????????? #?????????? | | ???????????? # * #?????????? | | ?????????????# #?????????? | | ?????????????# # ############# #?????????? | | ?????????????# ## ?# #??# #??# #?????????? | | ?????????????# ??# ## ## #??# #### =###???????? | | ?????????????????# ?# ## #??# # ## = ###??????? | | ?????????????????# ??# #??# # #* # #??????? | | ?????????????????#???#### #??# # [ #########? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 21 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 54 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 20 Item Schematics ----------------- Lgt. Deuterium Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Novice Programmer Use The Force Challenges ------------ None Game ------ Seed InsulationGlidesysPick Manual? 0 Play Time 01:53:04 Cumulative 7.5 hours Start 2024.02.06 @ 22:21:22 End 2024.02.11 @ 18:29:49 Sessions 8 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 6 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3c6ed115-1c81-41ee-bdcd-7cb98f4c3bdd