Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.09 @ 18:36:12 Player: C-Log Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (71) 355 Value Destroyed (1959) 1959 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1249) 1249 TOTAL SCORE: 7883 Bonus ------- Follower Combat Kills 725 Met Imprinter 300 Was Imprinted 300 Friendly Fire -76 Cogmind --------- Core Integrity 0/1000 Matter 210/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Improved Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Scout] Improved Target Analyzer Improved Utility Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Advanced Sensor Array Z-Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Gravmag Array Gravmag Array > --- UTILITY ---------- Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter IFF Parser 0b10 Decoder Chip [Scout] Improved Target Analyzer Makeshift Hacking Suite > --- WEAPON ----------- High-powered Field Laser Coil Gun Heavy Flak Cannon > --- INVENTORY -------- Improved Cryofiber Web System Guard High-powered Field Laser Heavy Flail Stasis Trap [Rating: 73] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag Array Utility Sensor Array Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware Makeshift Hacking Suite Protection Improved Utility Shielding Weapon EM Pulse Cannon Energy Gun High-powered Field Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Ripper Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Cet Fac Slots Evolved 10 | . . 2 . . . 6 . . 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . 1 . . . 1 . . . Utility 6 | . . 1 . . . 4 . . 1 Weapon 1 | . . . . . . 1 . . . Parts Attached 96 | 8 7 19 . . 14 26 10 1 11 Power 9 | 1 1 3 . . 2 2 . . . Engine 8 | 1 1 3 . . 2 1 . . . Core 1 | . . . . . . 1 . . . Reactor . | . . . . . . . . . . Propulsion 20 | 2 . 8 . . 3 2 2 1 2 Treads 8 | 2 . 3 . . 2 . 1 . . Leg 7 | . . 5 . . . . . 1 1 Wheel 2 | . . . . . 1 . 1 . . Hover 3 | . . . . . . 2 . . 1 Flight . | . . . . . . . . . . Utility 29 | 2 2 3 . . 2 12 3 . 5 Device 14 | 1 1 2 . . 2 5 1 . 2 Storage 2 | 1 1 . . . . . . . . Processor 6 | . . 1 . . . 4 . . 1 Hackware 2 | . . . . . . 2 . . . Protection 5 | . . . . . . 1 2 . 2 Artifact . | . . . . . . . . . . Weapon 38 | 3 4 5 . . 7 10 5 . 4 Energy Gun 8 | . 1 . . . . 6 1 . . Energy Cannon 5 | . . 4 . . . . . . 1 Ballistic Gun 10 | 3 1 . . . 3 2 1 . . Ballistic Cannon 2 | . . . . . . 1 . . 1 Launcher 3 | . . . . . 1 . 2 . . Special Weapon 2 | . 1 . . . . . . . 1 Impact Weapon 2 | . . 1 . . . 1 . . . Slashing Weapon 2 | . . . . . 1 . 1 . . Piercing Weapon 1 | . . . . . 1 . . . . Special Melee Weapon 3 | . 1 . . . 1 . . . 1 Unidentified Prototypes 1 | . . . . . . 1 . . . Corrupted Parts 1 | . . 1 . . . . . . . System Corruption 3 | . . 3 . . . . . . . Parts Lost 46 | . 7 2 . . 6 . 12 . 19 Power 6 | . 1 . . . . . 1 . 4 Propulsion 14 | . 1 1 . . 3 . 4 . 5 Utility 7 | . . 1 . . 1 . 1 . 4 Weapon 19 | . 5 . . . 2 . 6 . 6 Highest Loss Streak 19 | . 4 1 . . 3 . 5 . 19 To Critical Strikes 1 | . . . . . 1 . . . . Average Backups 9 | 1 6 13 13 12 12 3 4 4 4 Power . | . . . 1 1 1 . . . . Propulsion . | . 1 1 2 1 1 . . 1 . Utility 4 | . 4 7 6 6 6 2 2 3 3 Weapon 2 | . . 2 2 3 3 1 1 . . Tool/Special . | . . . . . . . . . . Unused Backups 17 | . . 1 4 2 . 7 1 . 2 Power 1 | . . 1 . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . Utility 9 | . . . 3 . . 4 . . 2 Weapon 5 | . . . . 2 . 3 . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 88 | . 91 89 100 100 91 84 75 46 67 Engine 8 | . 13 11 11 11 11 1 . . 2 Core 1 | . . . . . . 4 5 . . Treads 17 | . 22 7 33 33 26 . . . . Leg 2 | . . 16 . . . . . . 7 Hover 2 | . . . . . . 12 8 . . Device 10 | . 14 17 11 11 9 15 2 6 8 Storage 7 | . 14 11 11 11 11 . . . . Processor 12 | . . 2 11 11 11 20 26 26 26 Hackware 2 | . . . . . . 8 6 6 5 Protection 1 | . . . . . . . 8 6 2 Energy Gun 2 | . . . . . . 12 5 . . Energy Cannon 8 | . . 19 22 22 3 . . . . Ballistic Gun 5 | . 23 1 . . 6 3 2 . . Peak Build Rating 73 | 7 7 17 18 18 27 73 71 32 55 Average Rating 28 | 5 6 15 16 17 21 66 58 29 46 On Entrance 21 | . 7 7 15 17 18 22 71 29 29 Avg Prop Armor Cover (%) 12 | . . . . . . . 12 . . Naked Turns . | . . . . . . . . . . Heaviest Build 45 | 15 28 43 43 43 43 45 31 3 19 Greatest Support 68 | 40 40 60 60 60 68 40 40 3 30 Greatest Overweight (x) 12 | . 1 12 . . 12 2 1 . 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 5 5 Average Capacity 10 | 7 9 15 15 15 15 5 5 5 5 Most Carried 15 | 4 8 15 15 15 15 12 5 4 5 Average Carried 10 | 1 6 13 14 14 14 5 4 3 4 Final Capacity 15 | 8 15 15 15 15 15 5 5 5 5 Final Carried 15 | 4 8 15 15 15 13 5 4 4 3 Class Distribution -------------------- 72% | Mutant 12% | Scout 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scout | -6/Factory Mutant | -6/Extension Scout | -6/Cetus Assassin | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Cet Fac Matter Collected 2196 | 231 411 325 50 . 243 142 650 . 144 Remotely . | . . . . . . . . . . Salvage Created 2576 | 129 490 824 272 . 240 181 298 . 142 Parts 139 | 7 32 37 8 . 12 12 24 . 7 Haulers Intercepted 2 | . . 2 . . . . . . . Recyclers Shooed 5 | 1 1 . . . . . 3 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 24 | . . . . . 24 . . . . Prevented 1 | . . . . . 1 . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Cet Fac Combat Hostiles Destroyed 48 | . 14 14 6 . 7 1 3 . 3 Guns 18 | . 14 . . . 2 1 1 . . Cannons 19 | . . 12 4 . . . . . 3 AOE 7 | . . . 1 . 5 . 1 . . Classes Destroyed 15 | 2 3 4 . . 2 2 2 . . Worker 2 | . . . . . . 1 . . 1 Builder 7 | . 1 . . . . 2 4 . . Tunneler 2 | 2 . . . . . . . . . Hauler 2 | . . 2 . . . . . . . Recycler 4 | 1 2 . . . . . 1 . . Operator 2 | . . . . . . 1 . . 1 Watcher 3 | . . 2 . . . . 1 . . Swarmer 13 | . 9 . . . 4 . . . . Grunt 24 | . 5 10 6 . . . . . 3 Brawler 3 | . . 1 . . 2 . . . . Duelist 1 | . . . . . 1 . . . . Sentry 4 | . . 3 . . . 1 . . . Hunter 1 | . . . . . 1 . . . . Programmer 1 | . . . . . . . 1 . . Behemoth 2 | . . . . . . . 2 . . Best Kill Streak 5 | 2 4 5 3 . 4 2 3 . 3 Combat Bots Only 4 | . 3 4 3 . 4 1 1 . 3 Max Kills in Single Turn 2 | 1 1 1 1 . 2 1 2 . 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 1 . 2 . 1 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Cet Fac Hostile Shots Fired 546 | . 139 36 15 . 59 13 146 4 134 Missed 146 | . 31 14 3 . 11 7 35 1 44 Hits 400 | . 108 22 12 . 48 6 111 3 90 Melee 13 | . . . . . . . . . 13 Projectile 387 | . 108 22 12 . 48 6 111 3 77 Critical Strikes 12 | . 1 1 . . 1 . 3 . 6 Actively Blocked 1 | . . . . . . . 1 . . Part Disruptions 1 | . . . . . . . . . 1 Damage Taken 7260 | . 1118 325 190 . 928 69 2319 91 2220 Core 2394 | . 197 129 18 . 186 18 738 91 1017 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 177 | . . . . . . . 110 . 67 Regen/Repaired (Parts) 139 | . 139 . . . . . . . . Core Remaining (%) 34 | 100 21 . . . 16 . . . . Volleys Fired 210 | 6 65 21 9 . 20 8 44 . 37 Largest 3 | 2 2 2 2 . 2 3 3 . 2 Hottest 165 | 40 100 126 126 . 126 165 144 . 98 Shots Fired 373 | 12 111 43 19 . 30 22 95 . 41 Gun 247 | 12 107 . . . 21 22 73 . 12 Cannon 110 | . . 43 19 . 3 . 16 . 29 Launcher 12 | . . . . . 6 . 6 . . Special 4 | . 4 . . . . . . . . Kinetic 206 | 12 104 . . . 21 1 41 . 27 Thermal 69 | . 7 . . . . . 48 . 14 Explosive 12 | . . . . . 6 . 6 . . Electromagnetic 86 | . . 43 19 . 3 21 . . . Robot Hit Streak 10 | 6 8 10 6 . 4 8 9 . 3 Robot Miss Streak 13 | 1 3 2 2 . 5 3 13 . 5 Penetration Max 1 | . . . . . . . 1 . . Secondary Targets 6 | . 5 . . . . 1 . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . Shots Hit Robots 221 | 7 66 28 11 . 18 18 55 . 18 Core Hits 127 | 4 30 16 7 . 20 6 35 . 9 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 3 | . . 2 . . . . 1 . . Critical Strikes 12 | . . 2 . . . . 7 . 3 Burn 4 | . . . . . . . 4 . . Destroy 1 | . . . . . . . 1 . . Blast 3 | . . . . . . . . . 3 Smash 2 | . . 2 . . . . . . . Sever 2 | . . . . . . . 2 . . Melee Attacks 42 | . 1 7 . . 4 24 5 . 1 Impact 29 | . . 7 . . . 22 . . . Slashing 5 | . . . . . . . 5 . . Piercing 2 | . . . . . 2 . . . . Sneak Attacks 6 | . . . . . 2 4 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5426 | 105 803 854 358 . 737 451 1501 . 617 Guns 2201 | 105 803 . . . 153 263 818 . 59 Cannons 1855 | . . 719 315 . 27 . 237 . 557 Explosions 901 | . . 45 43 . 557 . 256 . . Melee 460 | . . 90 . . . 188 182 . . Ramming 9 | . . . . . . . 8 . 1 Kinetic 2116 | 105 780 . . . 153 . 521 . 557 Thermal 704 | . 23 45 43 . . . 534 . 59 Explosive 813 | . . . . . 557 . 256 . . Electromagnetic 1324 | . . 719 315 . 27 263 . . . Impact 278 | . . 90 . . . 188 . . . Slashing 182 | . . . . . . . 182 . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . 4 6 6 6 . . 1 1 8 Average Corruption 3 | . 3 4 6 6 . . 1 1 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 72 | . 31 18 13 2 . . 7 . 1 Message Errors 15 | . 6 4 3 1 . . 1 . . Matter Fused 18 | . 7 8 2 . . . 1 . . Heat Flow Errors 6 | . 5 . 1 . . . . . . Energy Discharges 10 | . 2 4 1 . . . 2 . 1 Parts Rejected 2 | . 1 1 . . . . . . . Data Loss (minor) 11 | . 5 . 4 1 . . 1 . . Data Loss (major) 3 | . 2 . 1 . . . . . . Misfires 5 | . 2 1 1 . . . 1 . . Alerts 1 | . . . . . . . 1 . . Weapon Failures 1 | . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 227 | . . 78 2 . 39 88 . . 20 Projectiles 44 | . . 22 2 . . . . . 20 Explosions 39 | . . . . . 39 . . . . Melee 144 | . . 56 . . . 88 . . . Knockbacks 9 | . . . . . . 1 2 . 6 Impact 2 | . . . . . . 1 1 . . Kinetic 7 | . . . . . . . 1 . 6 Secondary . | . . . . . . . . . . Self-Inflicted Damage 176 | . . 37 40 . 96 . 3 . . Shots 5 | . . 1 1 . 3 . . . . Rammed 3 | . . . . . . . 2 . 1 Targets Rammed 3 | . . . . . . . 2 . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 445 | . 227 172 282 . 78 445 357 . 45 Average Temperature 92 | . 57 52 115 . 21 206 107 . 14 Received Heat Transfer 1425 | . 330 162 84 . 9 30 504 9 297 Effects 3 | . . . . . . 1 2 . . Shutdowns 1 | . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 5 | . . 2 1 . . 2 . . . Combat Hostiles 3 | . . 2 1 . . . . . . Parts Fried 13 | . . 8 . . . 5 . . . Impact Corruptions 7 | . . 2 . . . 5 . . . Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Melted . | . . . . . . . . . . Heat Transferred 1630 | . 50 50 50 . . . 1221 . 259 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . 1 1 . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Cet Fac Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 . . 100 100 100 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 184 | 10 70 135 152 . . 30 184 17 81 Initial 46 | . . 3 46 . . 14 1 17 3 Average 36 | 1 20 56 71 . . 2 52 12 19 Influence Increases 2331 | 15 388 425 214 . 426 96 584 . 183 Destroy 0b10 Robot/C 1340 | . 280 280 160 . 340 20 200 . 60 Destroy 0b10 Robot/NC 110 | 15 15 20 . . . 20 30 . 10 Destroy Leader 240 | . 40 78 30 . 30 10 42 . 10 Allied During Kill 163 | . . . 3 . 56 . 103 . 1 Successful Hack 56 | . 21 8 . . . 2 15 . 10 Disable Machine 90 | . 15 15 15 . . 15 15 . 15 Destroy Structure 77 | . 2 9 6 . . 14 14 . 32 Lose Combat Pursuer 255 | . 15 15 . . . 15 165 . 45 Influence Decreases 2331 | 15 380 312 307 28 402 117 555 25 190 Entered New Map 139 | . . 5 75 28 . 10 2 15 4 Time Decay 1764 | 15 326 287 232 . 294 97 360 10 143 Lost Part 220 | . 54 20 . . 30 . 94 . 22 Lost Ally 208 | . . . . . 78 10 99 . 21 Squads Dispatched 13 | . . 3 . . . 2 3 . 5 Investigation 5 | . . 3 . . . . 2 . . Extermination 2 | . . . . . . 1 . . 1 Reinforcement 6 | . . . . . . 1 1 . 4 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Cet Fac Distress Signals 9 | . 2 3 . . . 2 . 1 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 108 | . 20 21 8 . 13 3 24 5 14 Peak Tracking Total 8 | . 5 6 3 . 4 2 5 5 8 Tactical Retreats 13 | . 1 1 . . . 1 7 . 3 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Cet Fac Traps Triggered 4 | . 3 1 . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Most Traps Carried 1 | . . . 1 1 1 1 . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Cet Fac Machines Disabled 8 | . 1 2 1 . 1 1 1 . 1 Max in Single Turn 1 | . 1 1 1 . 1 1 1 . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Cet Fac Machines Accessed 19 | . 4 4 1 . . 3 5 . 2 Terminals 12 | . 2 3 . . . 2 5 . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . 1 . . . . . . . 2 Recycling Units 2 | . 1 . . . . 1 . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 55 | . 12 20 1 . . 4 13 . 5 Successful 27 | . 7 10 1 . . 3 4 . 2 Failed 27 | . 5 9 . . . 1 9 . 3 Catastrophic 5 | . 1 2 . . . . 2 . . Database Lockouts 1 | . . 1 . . . . . . . Manual 40 | . 5 14 . 3 . 9 4 . 5 Terminals 35 | . 5 14 . . . 3 13 . . Fabricators . | . . . . . . . . . . Repair Stations 9 | . 4 . . . . . . . 5 Recycling Units 4 | . 3 . . . . 1 . . . Scanalyzers 6 | . . 6 . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 12 | . 2 3 1 . . 2 4 . . Robot Analysis 1 | . . 1 . . . . . . . Open Door 6 | . . . 1 . . 1 4 . . Open DSF 1 | . . . . . . 1 . . . Branch Access Points 3 | . 2 1 . . . . . . . Locate Traps 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . 4 . . . . . . . 2 Scan Component 2 | . 2 . . . . . . . . Repair 2 | . 2 . . . . . . . . Refit 2 | . . . . . . . . . 2 Recycling Unit Hacks 2 | . 1 . . . . 1 . . . Retrieve Components 2 | . 1 . . . . 1 . . . Scanalyzer 5 | . . 5 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 2 | . . 2 . . . . . . . Retrieve Study 2 | . . 2 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . . 2 . . . . . . . Terminals 2 | . . 2 . . . . . . . Botnet 2 | . . 2 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . Used . | . . . . . . . . . . Hacking Detections 14 | . 3 4 . . . . 5 . 2 Full Trace Events 6 | . 1 3 . . . . 2 . . Feedback Events 1 | . . 1 . . . . . . . Corruption 1 | . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 1 | . . 1 . . . . . . . Parts Repaired 2 | . 2 . . . . . . . . Time 52 | . 52 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 9 | . 7 . . . . 2 . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Ext Cet Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 2 | . 1 . . . . 1 . . . Non-combat 2 | . 1 . . . . 1 . . . Combat . | . . . . . . . . . . Robot Hacks Applied 3 | . 1 . . . . 2 . . . parse_system 1 | . 1 . . . . . . . . no_distress 1 | . . . . . . 1 . . . find_recycling 1 | . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Cet Fac Total Allies 16 | . . . 1 4 2 . 6 . 3 Largest Group 5 | . . . 1 5 5 . 4 . 3 Highest-Rated Group 247 | . . . 31 189 189 . 247 . 84 Highest-Rated Ally 96 | . . . 31 41 41 . 96 . 28 Zionite Dispatches 4 | . . . . . . 1 1 . 2 Recon 2 | . . . . . . 1 . . 1 Fire 1 | . . . . . . . . . 1 Demo 1 | . . . . . . . 1 . . Total Orders 3 | . . . . . . 3 . . . ROAM 1 | . . . . . . 1 . . . EXPLORE 2 | . . . . . . 2 . . . Ally Attacks 112 | . . . 6 . 52 . 53 . 1 Total Damage 3243 | . . . 123 . 1282 . 1818 . 20 Kills 20 | . . . 2 . 10 . 8 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Cet Fac Active Infowar (turns) 7658 | 33 1292 865 519 1780 611 717 1392 38 411 Optics 2159 | . . . . . . 384 1392 38 345 Sensors 6506 | . 1235 865 519 1780 611 575 602 38 281 IFF 641 | . . . . . . 641 . . . Terrain 105 | . . . . . . . . . 105 Seismic 90 | 33 57 . . . . . . . . Decoding 2380 | . . . . . . 717 1392 38 233 Robot Analysis Total 1 | . . 1 . . . . . . . Derelict Logs Recovered 5 | . . . 2 1 2 . . . . Drone Launches 2 | . . . . . . 2 . . . Drone Recoveries 1 | . . . . . . 1 . . . Decoded 0b10 Intel 16 | . . . . . . 6 5 . 5 Traps 11 | . . . . . . 4 3 . 4 Emergency Access 2 | . . . . . . . 1 . 1 Garrisons 1 | . . . . . . 1 . . . Exits 2 | . . . . . . 1 1 . . Zionite Intel Received 1 | . . . . . . 1 . . . Trap Installations 1 | . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Cet Fac Turns Passed 8307 | 126 1292 919 519 1780 1078 717 1392 38 446 Spaces Moved 5533 | 60 521 385 290 1074 518 876 1479 55 275 Core 448 | 3 . 4 . . 17 . 323 55 46 Treads 2599 | 57 521 151 290 1074 497 . 9 . . Legs 456 | . . 230 . . . . . . 226 Wheels 144 | . . . . . 4 14 126 . . Hover 1886 | . . . . . . 862 1021 . 3 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 130 56 50 50 50 Average Speed 120 | 154 178 199 160 160 176 57 64 50 113 Slowest Speed 650 | 160 240 650 160 160 650 165 160 50 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 4 | . . . . . . 4 . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 46 | 5 78 44 63 89 67 18 67 23 14 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 4 | . . . 1 3 . . . . . Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched 6 | . . . 1 2 3 . . . . Spaces Dug 27 | . 2 3 . . . 16 . . 6 Terrain Destroyed 118 | . 2 10 6 . 32 16 37 . 15 Melee 19 | . . 3 . . . 16 . . . Projectile 18 | . 2 . . . . . 1 . 15 AOE 81 | . . 7 6 . 32 . 36 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Cet Fac Total 6723 | 77 769 478 330 1137 644 1042 1816 65 365 Wait 657 | . 164 23 18 58 38 54 258 9 35 Move 5524 | 59 520 384 289 1073 517 875 1478 54 275 Hop . | . . . . . . . . . . Pick Up 54 | 4 6 9 6 3 6 14 4 . 2 Fast Attach 65 | 7 7 11 . . 1 20 10 . 9 Attach 19 | . 3 2 . . 4 4 2 1 3 Detach 3 | . . . . . . 2 . 1 . Swap 43 | 1 2 11 1 . 14 10 4 . . Drop 72 | . 1 10 7 3 9 31 9 . 2 Fire 210 | 6 65 21 9 . 20 8 44 . 37 Melee 42 | . 1 7 . . 4 24 5 . 1 Ram 3 | . . . . . . . 2 . 1 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 31 | . . . . . 31 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Ext) -6/Extension (discovered 3 exits: *Fac x2 / *Cet) -6/Cetus -5/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 127 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 338 | -10/Materials | Identified exit to Mines 366 | -10/Materials | Discovered new exit (range 16) 542 | -10/Materials | Repaired Lgt. Treads 569 | -10/Materials | Repaired Lgt. Treads 822 | -10/Materials | Discovered new exit (range 7) 857 | -10/Materials | Core integrity fell below 50% 903 | -10/Materials | Lost 4 parts (1p3w) 1419 | -10/Materials | Entered another Materials area 1419 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1538 | -9/Materials | Identified exit to Mines 2020 | -9/Materials | Central database locked down 2065 | -9/Materials | Build established: Scavenger-Mutant 2081 | -9/Materials | Discovered new exit (range 3) 2091 | -9/Materials | Identified exit to Materials 2338 | -9/Materials | Entered Mines 2421 | -9/Mines | Escorted by a lone wolf Derelict 2506 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2531 | -9/Mines | Found a hidden stash of uninstalled traps 2533 | -9/Mines | Build established: Mutant 2581 | -9/Mines | Discovered exit to Materials (range 5) 2601 | -9/Mines | Learned Materials stockpile data 2632 | -9/Mines | Found the Drone Emporium 2642 | -9/Mines | Found Prototype Device 2692 | -9/Mines | Learned location of Zion (-7) 2704 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2719 | -9/Mines | Identified exit to Zion 2857 | -9/Mines | Entered Zion 2857 | -7/Zion | Accompanied by 1 ally 2953 | -7/Zion | System corruption cleaned by Quarantine Array 3153 | -7/Zion | Learned location of Recycling (-7) 3374 | -7/Zion | Learned Factory emergency access door positions 3689 | -7/Zion | Given A8's code to call for help 3904 | -7/Zion | Received a visual enhancement algorithm 3906 | -7/Zion | Ran a visual enhancement algorithm 3944 | -7/Zion | Ran a visual enhancement algorithm 3944 | -7/Zion | Ran a visual enhancement algorithm 4159 | -7/Zion | Met Imprinter 4186 | -7/Zion | Imprinted 4189 | -7/Zion | Declared Zion's savior 4412 | -7/Zion | Found CR-A16's Pointy Stick 4607 | -7/Zion | Discovered new exit (range 12) 4624 | -7/Zion | Identified exit to Proximity Caves 4637 | -7/Zion | Entered Proximity Caves 4637 | -6/Proximity Caves | Accompanied by 5 allies 4806 | -6/Proximity Caves | Learned 12 Factory zone layouts 4923 | -6/Proximity Caves | Lost 4 allies 5192 | -6/Proximity Caves | Learned Factory terminal intel 5284 | -6/Proximity Caves | Core integrity fell below 50% 5288 | -6/Proximity Caves | Lost 3 allies 5314 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 5526 | -6/Proximity Caves | Discovered new exit (range 11) 5540 | -6/Proximity Caves | Identified exit to Factory 5597 | -6/Proximity Caves | Core integrity fell below 20% 5621 | -6/Proximity Caves | Lost 3 parts (2n1w) 5715 | -6/Proximity Caves | Entered Factory 5715 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 5716 | -6/Factory | Identified exit to Factory 5718 | -6/Factory | Loaded intel: 28 terminal locations 5929 | -6/Factory | Retrieved Zion intel report: Trap Installations 5930 | -6/Factory | Zion Recon squad teleported in 6105 | -6/Factory | Identified exit to Extension 6353 | -6/Factory | Build established: Scout 6432 | -6/Factory | Entered Extension 6560 | -6/Extension | Spotted B-75 Beast 6646 | -6/Extension | Rescued a captive Derelict 6670 | -6/Extension | Enhanced Grunt warped into view, answering call for help 6671 | -6/Extension | Zion Demo squad teleported in 6677 | -6/Extension | Enhanced Grunt warped into view, answering call for help 6802 | -6/Extension | Rescued a captive Derelict 6926 | -6/Extension | Lost 3 allies 7016 | -6/Extension | Destroyed B-75 Beast 7021 | -6/Extension | Spotted B-75 Beast 7372 | -6/Extension | Build established: Mutant 7444 | -6/Extension | Rescued a captive Derelict 7507 | -6/Extension | Disrupted transfer network 7541 | -6/Extension | Destroyed B-75 Beast 7598 | -6/Extension | Lost 3 parts (1n1u1w) 7650 | -6/Extension | Core integrity fell below 50% 7684 | -6/Extension | Terminal network hard line cut 7690 | -6/Extension | Lost 5 parts (1p2n2w) 7726 | -6/Extension | Core integrity fell below 20% 7814 | -6/Extension | Discovered new exit (range 22) 7815 | -6/Extension | Discovered exit to Factory (range 20) 7824 | -6/Extension | Identified exit to Cetus 7824 | -6/Extension | Entered Cetus 7830 | -6/Cetus | Spotted Cetus Guard 7839 | -6/Cetus | Spotted Cetus Guard 7841 | -6/Cetus | Spotted Cetus Guard 7843 | -6/Cetus | Spotted Cetus Guard 7850 | -6/Cetus | Discovered exit to Factory (range 22) 7862 | -6/Cetus | Entered Factory 7862 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7971 | -5/Factory | Zion Fire squad teleported in 7988 | -5/Factory | Zion Recon squad teleported in 8208 | -5/Factory | Lost 3 allies 8263 | -5/Factory | Core integrity fell below 50% 8289 | -5/Factory | Core integrity fell below 20% 8308 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Backup Laser I x2 Repair Station disabled. Backup Propulsion I tumbles out of repair station. Unknown Protection tumbles out of repair station. Backup Propulsion I destroyed. Acquired Backup Propulsion I. >> DECODED: Emergency access location. Acquired Unknown Protection. Identified Backup Plating I. Backup Power I destroyed. Backup Propulsion I destroyed. Backup Plating I severed. Backup Plating I disintegrated. Backup Laser I destroyed. Backup Propulsion I destroyed. Mak. Hacking Suite destroyed. Backup Laser I destroyed. Slammed into C-35 Carver. Map ----- +----------------------------------------------------+ | " ""???????# #?????# #?????????????????????? | | " ""???????# ##????# #?????????????????????? | | ???????# T#????# #?????????????????????? | | ?????????# #????# #?????????????????????? | | ##?????????# ##????# #?????????????????????? | | ???????????# #?????# #?????????????????????? | | ???????????# #?????# #?????????????????????? | | ???????????# ##????# #?????????????????????? | | ???????????# %"#????# #?????????????????????? | | ???????????# % ##????# #?????????????????????? | | ???????????# % %#????# #?????????????????????? | | ???????????# ^ ^ "###### #?????????????????????? | | ???????????# #?????????????????????? | | ???????????# #???????????? ? | | ???????????# ##### ? | | ???????????# ? | | ???????????# ####+###############??????????? | | ???????????# ## #??????????????????????? | | ???????????# ## """ #??????????????????????? | | ???????????# ## """p#??????????????????????? | | ???????????# ##H""" #??????????????????????? | | ???????????# ## g #??????????????????????? | | ???????????# ## #??????????????????????? | | ???????????# ## #??????????????????????? | | ???????????# ## c#??????????????????????? | | ???????????# ## "=c@#??????????????????????? | | ???????????# ## " " #??????????????????????? | | ???????????# ## " " #??????????????????????? | | ???????????# ?#######??????????????????????? | | ???????????# ??????????????????????????????? | | ???????????# ??????????????????????????????? | | ??????????????? ??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Base Temperature (-) 150 Resistance: EX 25 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 55 Target Analysis 6 Recoil Reduction 3 Offensive Hacking 21 Item Schematics ----------------- Signal Interpreter | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 30% | -10/Materials Lgt. Treads | 70% | -10/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A New Friend DIY Cooler Fitting Room Help From High Places I'm Back, Baby! Omniscient Cartographer Challenges ------------ None Game ------ Seed BackupRefineryStrikerail Manual? 0 Play Time 01:35:41 Cumulative 20.1 hours Start 2026.08.09 @ 13:19:22 End 2026.08.09 @ 18:36:12 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 11 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 20 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 19e15f25-5f19-4c39-9670-6671495c5d8f