Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.02.27 @ 02:38:45

Player: Mathewnd

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (74)      370
Value Destroyed (1584)     1584
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (123)                123
              TOTAL SCORE: 3197

 Bonus
-------
High Alert Combat Kills    123

 Cogmind 
---------
Core Integrity             0/400
Matter                     60/300
Energy                     156/280
System Corruption          1%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
    Cooled Ion Engine
>          --- PROPULSION (3) ---
  Improved Treads
  Improved Treads
  Improved Treads
>          --- UTILITY (3) ------
           Huge Storage Unit
>          --- WEAPON (2) -------
           Shotgun
           Rocket Launcher
>          --- INVENTORY (25) ---
  Improved Ion Engine
     Light Treads
     Light Treads
  Improved Treads
  Improved Treads
  Improved Treads
  Improved Treads
   Compact Wheel
           Cesium-ion Thruster
           Cesium-ion Thruster
           Cesium-ion Thruster
           Cesium-ion Thruster
     Small Storage Unit
           Structural Scanner
           Sensor Array
           Signal Interpreter
     Small Laser
     Small Laser
     Small Laser
     Heavy Assault Rifle
           Shotgun
           Rocket Launcher
     Heavy Hammer
           Katana

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
           Huge Storage Unit
>          --- WEAPON -----------
           Shotgun
           Shotgun
>          --- INVENTORY --------
  Improved Ion Engine
     Light Treads
     Light Treads
  Improved Treads
  Improved Treads
  Improved Treads
  Improved Treads
   Compact Wheel
           Cesium-ion Thruster
           Cesium-ion Thruster
           Cesium-ion Thruster
           Cesium-ion Thruster
     Small Storage Unit
           Structural Scanner
           Sensor Array
           Signal Interpreter
     Small Laser
     Small Laser
     Small Laser
     Heavy Assault Rifle
           Rocket Launcher
           Rocket Launcher
     Heavy Hammer
           Katana
[Rating: 18]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
Utility                    Huge Storage Unit
  Device                   Heat Sink
  Storage                  Huge Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             33   | 6   .   1   26  
  Power                    6    | 1   .   .   5   
    Engine                 5    | 1   .   .   4   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               12   | 2   .   .   10  
    Treads                 12   | 2   .   .   10  
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   .   .   5   
    Device                 3    | .   .   .   3   
    Storage                2    | 1   .   .   1   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 2   .   1   6   
    Energy Gun             3    | .   .   .   3   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 2   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   1   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 14   | .   .   .   14  
  Power                    4    | .   .   .   4   
  Propulsion               4    | .   .   .   4   
  Utility                  3    | .   .   .   3   
  Weapon                   3    | .   .   .   3   
  Highest Loss Streak      4    | .   .   .   4   
  To Critical Strikes      .    | .   .   .   .   
Average Backups            14   | 1   5   7   18  
  Power                    1    | .   1   1   1   
  Propulsion               6    | 1   2   2   7   
  Utility                  3    | .   1   3   3   
  Weapon                   4    | .   1   1   5   
  Tool/Special             .    | .   .   .   .   
Unused Backups             19   | .   .   .   19  
  Power                    1    | .   .   .   1   
  Propulsion               12   | .   .   .   12  
  Utility                  2    | .   .   .   2   
  Weapon                   4    | .   .   .   4   
  Tool/Special             .    | .   .   .   .   
Average Slot Usage (%)     81   | .   85  85  79  
  Engine                   10   | .   14  14  9   
  Treads                   31   | .   28  28  32  
  Device                   2    | .   .   .   3   
  Storage                  11   | .   14  14  11  
  Energy Gun               3    | .   .   .   4   
  Ballistic Gun            20   | .   28  28  17  
Peak Build Rating          18   | 6   6   7   18  
  Average Rating           11   | 4   6   6   14  
  On Entrance              4    | .   6   6   6   
Naked Turns                .    | .   .   .   .   
Heaviest Build             94   | 10  10  10  94  
  Greatest Support         69   | 40  40  40  69  
  Greatest Overweight (x)  2    | .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 25   | 8   8   8   25  
  Average Capacity         19   | 7   8   8   24  
  Most Carried             25   | 4   7   8   25  
  Average Carried          14   | 1   5   7   18  
  Final Capacity           25   | 8   8   8   25  
  Final Carried            24   | 4   7   8   24  

 Class Distribution 
--------------------
 96% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11  -10  -10  -9   
-----------                Run  | Yrd  Mat  Min  Mat  
Matter Collected           1239 | 224  140  33   842  
  Remotely                 .    | .    .    .    .    
Salvage Created            1890 | .    254  18   1618 
  Parts                    120  | .    23   2    95   
Haulers Intercepted        2    | .    .    .    2    
Recyclers Shooed           2    | .    1    .    1    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  47   | .   6   3   38  
  Guns                     27   | .   6   .   21  
  AOE                      20   | .   .   3   17  
Classes Destroyed          12   | .   6   .   6   
  Worker                   9    | .   1   .   8   
  Builder                  6    | .   1   .   5   
  Hauler                   2    | .   .   .   2   
  Recycler                 3    | .   .   .   3   
  Mechanic                 1    | .   .   .   1   
  Operator                 2    | .   1   .   1   
  Watcher                  5    | .   1   .   4   
  Swarmer                  13   | .   2   3   8   
  Grunt                    27   | .   4   .   23  
  Brawler                  1    | .   .   .   1   
  Duelist                  1    | .   .   .   1   
  Sentry                   5    | .   .   .   5   
Best Kill Streak           7    | .   3   3   7   
  Combat Bots Only         4    | .   3   3   4   
Max Kills in Single Turn   3    | .   1   3   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   3   3   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        267  | .    29   6    232  
  Missed                   67   | .    11   2    54   
Damage Taken               2817 | .    190  31   2596 
  Core                     445  | .    28   15   402  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         91   | 100  .    82   .    
Volleys Fired              226  | .    53   2    171  
  Largest                  2    | .    2    2    2    
  Hottest                  90   | .    40   40   90   
Shots Fired                414  | .    106  3    305  
  Gun                      394  | .    106  2    286  
  Cannon                   .    | .    .    .    .    
  Launcher                 20   | .    .    1    19   
  Special                  .    | .    .    .    .    
  Kinetic                  310  | .    106  2    202  
  Thermal                  84   | .    .    .    84   
  Explosive                20   | .    .    1    19   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         20   | .    11   2    20   
  Robot Miss Streak        6    | .    6    1    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    .    .    3    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           276  | .    66   2    208  
  Core Hits                135  | .    23   4    108  
  Critical Kills           2    | .    .    .    2    
  Critical Parts Destroyed 2    | .    .    .    2    
  Critical Strikes         8    | .    .    .    8    
    Burn                   4    | .    .    .    4    
    Destroy                4    | .    .    .    4    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4968 | .    556  142  4270 
  Guns                     2861 | .    555  18   2288 
  Cannons                  .    | .    .    .    .    
  Explosions               2099 | .    .    124  1975 
  Melee                    .    | .    .    .    .    
  Ramming                  8    | .    1    .    7    
  Kinetic                  2105 | .    555  18   1532 
  Thermal                  756  | .    .    .    756  
  Explosive                2099 | .    .    124  1975 
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    .    1    
  Average Corruption       1    | .    .    .    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  17   | .    .    .    17   
    Message Errors         4    | .    .    .    4    
    Matter Fused           4    | .    .    .    4    
    Energy Discharges      1    | .    .    .    1    
    Data Loss (minor)      3    | .    .    .    3    
    Data Loss (major)      1    | .    .    .    1    
    Misfires               2    | .    .    .    2    
    Weapon Failures        2    | .    .    .    2    
Overload Shots             .    | .    .    .    .    
Overflow Damage            7    | .    .    3    4    
  Projectiles              .    | .    .    .    .    
  Explosions               7    | .    .    3    4    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      359  | .    .    .    359  
  Shots                    8    | .    .    .    8    
  Rammed                   2    | .    1    .    1    
Targets Rammed             2    | .    1    .    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        415  | .    24   .    415  
  Average Temperature      108  | .    8    .    116  
  Received Heat Transfer   1059 | .    96   .    963  
  Effects                  6    | .    .    .    6    
    Shutdowns              2    | .    .    .    2    
    Energy Bleed           1    | .    .    .    1    
    Interference           2    | .    .    .    2    
    Matter Decay           1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Martial Activations        .    | .    .    .    .    
Shielding Activations      .    | .    .    .    .    
Robots Disrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             6    | .    .    .    6    
  Heat Transferred         2457 | .    .    .    2457 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11  -10  -10  -9   
-------                    Run  | Yrd  Mat  Min  Mat  
Maximum Alert Level        2    | .    .    .    2    
  Low Security (%)         48   | 100  100  100  27   
  Level 1                  7    | .    .    .    10   
  Level 2                  43   | .    .    .    61   
  Level 3                  .    | .    .    .    .    
  Level 4                  .    | .    .    .    .    
  Level 5                  .    | .    .    .    .    
  High Security            .    | .    .    .    .    
  Max Security             .    | .    .    .    .    
Peak Influence             675  | .    79   80   675  
  Initial                  15   | .    .    4    15   
  Average                  263  | .    36   13   362  
Influence Increases        1725 | .    203  80   1442 
  Destroy 0b10 Robot/C     940  | .    120  60   760  
  Destroy 0b10 Robot/NC    140  | .    20   .    120  
  Destroy Leader           244  | .    12   10   222  
  Successful Hack          21   | .    21   .    .    
  Select Force Hacks       60   | .    30   .    30   
  Disable Machine          75   | .    .    .    75   
  Destroy Structure        170  | .    .    10   160  
  Lose Combat Pursuer      75   | .    .    .    75   
Influence Decreases        1018 | .    192  44   782  
  Time Decay               878  | .    192  44   642  
  Lost Part                140  | .    .    .    140  
Squads Dispatched          10   | .    1    .    9    
  Investigation            7    | .    1    .    6    
  Extermination            .    | .    .    .    .    
  Reinforcement            3    | .    .    .    3    
  Assault                  .    | .    .    .    .    
  Garrison                 .    | .    .    .    .    
  Intercept                .    | .    .    .    .    
Searches Triggered         .    | .    .    .    .    
Construction Impeded       1    | .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           4    | .   2   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              82   | .   15  2   65  
  Peak Tracking Total      6    | .   4   3   6   
  Tactical Retreats        5    | .   .   .   5   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            3    | .   .   .   3   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          5    | .   .   .   5   
  Max in Single Turn       2    | .   .   .   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          8    | .   3   .   5   
  Terminals                6    | .   2   .   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   1   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                14   | .   5   .   9   
  Successful               5    | .   4   .   1   
  Failed                   9    | .   1   .   8   
    Catastrophic           5    | .   .   .   5   
  Database Lockouts        .    | .   .   .   .   
  Manual                   13   | .   4   .   9   
  Terminals                12   | .   4   .   8   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   1   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   2   .   .   
  Registered Components    1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         3    | .   2   .   1   
  Terminals                1    | .   1   .   .   
    Botnet                 1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   1   .   1   
    Tunnel                 2    | .   1   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   2   .   4   
  Full Trace Events        4    | .   .   .   4   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Active Infowar (turns)     3    | .   .   .   3   
  Structural               3    | .   .   .   3   
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               3246 | 96   466  383  2301 
Spaces Moved               1221 | 56   203  235  727  
  Core                     5    | 5    .    .    .    
  Treads                   1216 | 51   203  235  727  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  
  Average Speed            205  | 150  160  160  236  
  Slowest Speed            320  | 160  160  160  320  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       47   | 4    41   79   65   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     2    | .    1    .    1    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          191  | .    .    10   181  
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      191  | .    .    10   181  
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Yrd  Mat  Min  Mat  
Total                      1579 | 65   259  239  1016 
  Wait                     41   | .    .    .    41   
  Move                     1218 | 55   202  234  727  
  Hop                      .    | .    .    .    .    
  Pick Up                  35   | 4    3    1    27   
  Fast Attach              13   | 6    .    .    7    
  Attach                   10   | .    .    .    10   
  Detach                   1    | .    .    .    1    
  Swap                     26   | .    .    2    24   
  Drop                     7    | .    .    .    7    
  Fire                     226  | .    53   2    171  
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    2    | .    1    .    1    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Mat x2)

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 14)
   97 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  521 | -10/Materials | Discovered new exit (range 13)
  563 | -10/Materials | Entered Mines
  584 | -10/Mines     | Met a Derelict bent on vengeance
  584 | -10/Mines     | Learned Materials stockpile data
  586 | -10/Mines     | Learned Materials terminal intel
  613 | -10/Mines     | Learned 2 Materials zone layouts
  843 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  929 | -10/Mines     | Discovered new exit (range 14)
  946 | -10/Mines     | Entered Materials
  946 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  947 | -9/Materials  | Identified exit to Materials
  949 | -9/Materials  | Loaded intel: 11 terminal locations
 1466 | -9/Materials  | Core integrity fell below 50%
 1622 | -9/Materials  | Lost 4 parts (1p2n1u)
 1835 | -9/Materials  | Core integrity fell below 20%
 2404 | -9/Materials  | Discovered exit to Materials (range 16)
 3247 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
03164_ Acquired 11 matter.
03171_ K-01 Serf destroyed.
03174_ K-01 Serf collects debris.
03174_ R-06 Scavenger destroyed.
03175_ K-01 Serf collects debris. <x3>
03180_ System corrupted: Matter fused (-8).
03180_ K-01 Serf collects debris. <x2>
03182_ Acquired 61 matter.
03183_ K-01 Serf collects debris. <x2>
03187_ Acquired 18 matter.
03187_ K-01 Serf collects debris. <x2>
03230_ A-02 Transporter destroyed.
03233_ K-01 Serf collects debris.
03233_ Slammed into K-01 Serf.
03243_ Acquired Prototype Engine.
03243_ Identified Cld. Ion Engine.
03243_ C-30 ARC bursts open, deploying its
  payload.
03243_ S-10 Pest unfolds itself. <x4>
03246_ S-10 Pest destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
| ????????????##    #/        #   #   ""   #???????? |
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| ??????T?????????"??????????# """     #???# ^ ^  #  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AlphaWeldingBallwheel
  Manual?         0
Play Time         00:20:24
  Cumulative      314.2 hours
  Start           2025.02.27 @ 02:26:37
  End             2025.02.27 @ 02:38:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          252
  Rogue           252
  Adventurer      0
  Explorer        0
Win Type          -
  Total           14
  Types           3/2/5/2/0/0/1/1/0/0
Lore%             87
Gallery%          70
Achievement%      69
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1a3e7286-2784-427c-b04a-f21431411028