Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.07.29 @ 17:53:51 Player: Jordan Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (192) 960 Value Destroyed (6169) 6169 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (231) 231 TOTAL SCORE: 11160 Bonus ------- High Alert Combat Kills 132 Follower Combat Kills 297 Friendly Fire -198 Cogmind --------- Core Integrity 724/850 Matter 16/300 Energy 170/170 System Corruption 0% Temperature Cool (42) Movement Walking (150) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (4) --- Advanced Treads Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (7) ------ High-capacity Storage Unit Advanced Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (3) ------- Gauss Rifle Gauss Rifle Coil Gun > --- INVENTORY (12) --- Heavy Deuterium Engine Large Storage Unit Improved Assault Rifle Enhanced Autogun Gauss Rifle Precision Assault Rifle Precision Assault Rifle Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Advanced Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Kinecellerator Hardened Medium Armor Plating > --- WEAPON ----------- Coil Gun Coil Gun Gauss Cannon > --- INVENTORY -------- Heavy Deuterium Engine Advanced Treads Large Storage Unit Improved Assault Rifle Enhanced Autogun Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Precision Assault Rifle Precision Assault Rifle [Rating: 54] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Slots Evolved 8 | . . 2 2 . 2 . . 2 Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . . . 1 Utility 5 | . . 2 1 . 1 . . 1 Weapon 1 | . . . . . 1 . . . Parts Attached 99 | 7 2 19 16 7 32 1 1 14 Power 15 | 1 2 3 2 2 3 . . 2 Engine 12 | 1 2 3 1 2 2 . . 1 Core 2 | . . . 1 . 1 . . . Reactor 1 | . . . . . . . . 1 Propulsion 25 | 2 . 3 6 1 9 . . 4 Treads 20 | . . 3 6 1 9 . . 1 Leg 5 | 2 . . . . . . . 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | 2 . 5 3 . 6 1 . 2 Device 8 | 1 . 1 1 . 4 . . 1 Storage 4 | 1 . 1 1 . 1 . . . Processor 6 | . . 3 1 . 1 1 . . Hackware . | . . . . . . . . . Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 40 | 2 . 8 5 4 14 . 1 6 Energy Gun 3 | . . 2 . 1 . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 34 | 2 . 6 4 3 13 . 1 5 Ballistic Cannon 2 | . . . . . 1 . . 1 Launcher 1 | . . . 1 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 10 | . . 3 1 3 3 . . . Parts Lost 18 | . . 1 3 2 2 . . 10 Power 2 | . . . 1 . . . . 1 Propulsion 8 | . . . 1 2 2 . . 3 Utility 4 | . . . 1 . . . . 3 Weapon 4 | . . 1 . . . . . 3 Highest Loss Streak 4 | . . 1 1 1 1 . . 4 Average Slot Usage (%) 96 | . 100 95 93 98 97 100 100 86 Engine 7 | . 14 11 7 9 4 7 7 4 Core 1 | . . . 1 . 2 . . . Treads 20 | . . 16 26 26 20 23 23 15 Leg 2 | . 28 5 . . . . . 1 Device 12 | . 14 10 3 9 14 15 15 14 Storage 9 | . 14 14 17 9 7 7 7 6 Processor 20 | . . 15 18 27 23 23 23 20 Ballistic Gun 20 | . 28 17 14 17 22 23 23 19 Naked Turns . | . . . . . . . . . Heaviest Build 71 | 11 13 48 61 49 60 57 57 71 Greatest Support 84 | 20 20 46 84 74 78 78 78 78 Greatest Overweight (x) 4 | . . 2 1 . 1 . . 4 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 18 | 6 6 14 18 12 12 12 12 12 Average Capacity 12 | 5 6 12 17 12 12 12 12 12 Most Carried 12 | . 6 11 12 12 12 11 12 12 Average Carried 10 | . 2 8 9 11 11 11 11 9 Final Capacity 12 | 6 6 12 12 12 12 12 12 12 Final Carried 12 | . 5 11 10 11 11 11 12 7 Class Distribution -------------------- 40% | Mutant 34% | Skirmisher 9% | Commander-Skirmisher 8% | Machinist-Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Gunner | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Matter Collected 4529 | 233 149 420 690 612 1776 249 35 365 Remotely . | . . . . . . . . . Salvage Created 8618 | 18 203 846 1249 1544 2901 291 53 1513 Parts 438 | 3 14 71 60 77 132 20 1 60 Haulers Intercepted 14 | . . 3 3 3 5 . . . Recyclers Shooed 5 | . . . 2 . 2 . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 20 | . . . . . . 20 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Combat Hostiles Destroyed 138 | . 8 17 24 27 40 6 1 15 Guns 137 | . 8 17 24 27 39 6 1 15 Cannons 1 | . . . . . 1 . . . Classes Destroyed 15 | 1 3 3 3 2 1 1 . 1 Worker 7 | . . . . 4 3 . . . Builder 1 | . . . . . . . . 1 Tunneler 4 | 1 . . 3 . . . . . Hauler 14 | . . 3 3 3 5 . . . Recycler 10 | . . . . 2 4 . . 4 Operator 3 | . . . 1 . 2 . . . Watcher 14 | . 1 5 2 1 3 . . 2 Swarmer 34 | . 6 7 8 8 3 2 . . Grunt 68 | . 2 5 12 15 22 . . 12 Brawler 3 | . . . 1 . 2 . . . Duelist 5 | . . 1 . . 4 . . . Sentry 17 | . . 4 2 5 5 1 . . Hunter 9 | . . . 1 . 2 2 1 3 Programmer 2 | . . . . . 2 . . . Behemoth 1 | . . . . . . 1 . . Best Kill Streak 9 | 1 3 6 9 8 6 3 1 8 Combat Bots Only 6 | . 3 3 5 6 5 3 1 5 Max Kills in Single Turn 3 | 1 1 1 2 3 2 1 1 2 Gunslinging 1 | . . . 1 1 . . . 1 Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Damage Taken 6167 | . 170 501 1085 676 1922 95 . 1718 Core 702 | . 36 77 160 110 179 14 . 126 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 77 | 100 85 80 . 50 . . 72 . Volleys Fired 428 | 1 22 47 99 75 124 12 1 47 Largest 3 | 2 2 2 2 2 3 3 3 3 Hottest 108 | 40 40 79 84 53 104 84 84 108 Shots Fired 1028 | 2 44 90 195 150 371 36 3 137 Gun 1016 | 2 44 90 195 150 360 36 3 136 Cannon 12 | . . . . . 11 . . 1 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 966 | 2 44 85 138 150 371 36 3 137 Thermal 62 | . . 5 57 . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 50 | 1 10 25 45 27 39 19 4 50 Robot Miss Streak 4 | . 2 4 2 1 1 2 . 2 Penetration Max 1 | . . . 1 1 1 . . 1 Secondary Targets 23 | . 1 . 4 2 7 2 . 7 Max Gunslinging Chain 1 | . 1 . 1 1 1 1 . 1 Shots Hit Robots 830 | 1 32 71 167 119 295 26 3 116 Core Hits 328 | 1 14 31 54 52 113 13 2 48 Critical Hits 24 | . . 3 3 3 9 1 . 5 Critical Kills 8 | . . 1 . 1 3 . . 3 Critical Parts Destroyed 16 | . . 2 3 2 6 1 . 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 16342 | 12 269 1148 2958 2507 6228 440 48 2732 Guns 16105 | 12 269 1143 2958 2507 6017 440 48 2711 Cannons 186 | . . . . . 165 . . 21 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 51 | . . 5 . . 46 . . . Kinetic 15125 | 12 269 1057 1878 2507 6182 440 48 2732 Thermal 1166 | . . 86 1080 . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . 1 . . 7 7 7 . Average Corruption 4 | . . 1 . . 3 7 7 . Corruption Purged . | . . . . . . . . . Effects 93 | . . . . . 61 25 7 . Message Errors 16 | . . . . . 9 6 1 . Matter Fused 24 | . . . . . 13 8 3 . Heat Flow Errors 9 | . . . . . 6 1 2 . Energy Discharges 12 | . . . . . 5 6 1 . Data Loss (minor) 8 | . . . . . 7 1 . . Data Loss (major) 4 | . . . . . 2 2 . . Misfires 2 | . . . . . 2 . . . Targeting Errors 15 | . . . . . 14 1 . . Weapon Failures 3 | . . . . . 3 . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 4 | . . 1 . . 3 . . . Targets Rammed 5 | . . 1 . . 4 . . . Kicked . | . . . . . . . . . Crushed 1 | . . . . . 1 . . . Highest Temperature 336 | . 9 27 336 41 297 235 113 170 Average Temperature 56 | . 9 12 99 6 50 29 46 65 Received Heat Transfer 2142 | . 36 153 414 324 729 12 . 474 Effects 2 | . . . 2 . . . . . Energy Bleed 1 | . . . 1 . . . . . Interference 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . 4 . . . . . Heat Transferred 2183 | . . 185 1998 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Peak Influence 619 | 5 200 350 475 619 345 . . 382 Average Influence 177 | 1 54 117 262 317 160 . . 145 Maximum Alert Level 2 | . 1 1 2 2 1 . . 1 Low Security (%) 58 | 100 90 81 20 19 64 . . 70 Level 1 38 | . 9 18 75 52 35 . . 29 Level 2 3 | . . . 4 27 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 31 | . . 2 3 4 19 . . 3 Investigation 13 | . . 1 1 3 8 . . . Extermination 4 | . . . . . 4 . . . Reinforcement 7 | . . 1 2 1 2 . . 1 Assault . | . . . . . . . . . Garrison 7 | . . . . . 5 . . 2 Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . 1 . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Distress Signals 9 | . . 2 3 1 3 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 194 | . 9 24 38 37 57 6 1 22 Peak Tracking Total 6 | . 3 3 6 4 6 3 1 4 Tactical Retreats 11 | . . . 6 3 2 . . . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Traps Triggered 3 | . . . . 2 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Machines Disabled 18 | . . . . 5 9 . . 4 Max in Single Turn 4 | . . . . 1 4 . . 1 Garrison Access 2 | . . . . . 2 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Machines Accessed 36 | . 3 8 2 8 15 . . . Terminals 22 | . 3 5 1 6 7 . . . Fabricators 1 | . . . . . 1 . . . Repair Stations 5 | . . 1 . 1 3 . . . Recycling Units 2 | . . 1 . 1 . . . . Scanalyzers 4 | . . 1 1 . 2 . . . Garrison Access 2 | . . . . . 2 . . . Total Hacks 111 | . 6 23 7 23 52 . . . Successful 55 | . 2 13 5 8 27 . . . Failed 56 | . 4 10 2 15 25 . . . Catastrophic 14 | . 2 4 . 2 6 . . . Database Lockouts . | . . . . . . . . . Manual 58 | . 6 13 3 17 19 . . . Terminals 59 | . 6 13 3 18 19 . . . Fabricators 8 | . . . . . 8 . . . Repair Stations 25 | . . 6 . 4 15 . . . Recycling Units 2 | . . 1 . 1 . . . . Scanalyzers 15 | . . 3 4 . 8 . . . Garrison Access 2 | . . . . . 2 . . . Terminal Hacks 13 | . 2 4 1 4 2 . . . Part Schematic 9 | . 1 3 1 2 2 . . . Branch Access Points 1 | . . . . 1 . . . . Fabricator Index 3 | . 1 1 . 1 . . . . Fabricator Hacks 7 | . . . . . 7 . . . Network Status 1 | . . . . . 1 . . . Load Schematic 3 | . . . . . 3 . . . Build 3 | . . . . . 3 . . . Repair Station Hacks 19 | . . 6 . 3 10 . . . Scan Component 11 | . . 3 . 2 6 . . . Repair 8 | . . 3 . 1 4 . . . Recycling Unit Hacks 2 | . . 1 . 1 . . . . Report Inventory 2 | . . 1 . 1 . . . . Scanalyzer 12 | . . 2 4 . 6 . . . Insert Component 6 | . . 1 2 . 3 . . . Analyze 6 | . . 1 2 . 3 . . . Garrison Access Hacks 2 | . . . . . 2 . . . Seal Access 2 | . . . . . 2 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 34 | . 3 8 2 8 13 . . . Full Trace Events 15 | . . 1 1 5 8 . . . Feedback Events 3 | . . 1 . . 2 . . . Corruption 3 | . . 1 . . 2 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 13 | . 1 3 3 2 4 . . . Parts Built 5 | . . . . . 5 . . . Matter 438 | . . . . . 438 . . . Time 219 | . . . . . 219 . . . Total Part Build Rating 15 | . . . . . 15 . . . Parts Repaired 8 | . . 3 . 1 4 . . . Time 314 | . . 96 . 44 174 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 6 | . . 1 2 . 3 . . . Part Schematics Acquired 4 | . . . 2 . 2 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Total Allies 10 | . . . . 10 . . . . Largest Group 10 | . . . . 10 5 . . . Highest-Rated Group 173 | . . . . 173 93 . . . Highest-Rated Ally 29 | . . . . 29 29 . . . Total Orders . | . . . . . . . . . Ally Attacks 81 | . . . . 33 48 . . . Total Damage 1040 | . . . . 397 643 . . . Kills 11 | . . . . 3 8 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Turns Passed 8969 | 61 535 1310 1132 960 3535 830 202 404 Spaces Moved 4383 | 41 377 539 496 431 1716 510 128 145 Core 1 | 1 . . . . . . . . Treads 3797 | . . 372 496 431 1716 510 128 144 Legs 585 | 40 377 167 . . . . . 1 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 145 155 155 155 Average Speed 153 | 118 120 166 160 160 153 155 155 159 Slowest Speed 240 | 120 120 200 180 160 180 155 155 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 4 56 45 32 63 45 76 13 6 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 3 | . . . . . . 2 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 47 | . . . . 6 39 1 . 1 Melee . | . . . . . . . . . Projectile 15 | . . . . 6 7 1 . 1 AOE 32 | . . . . . 32 . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Total 5807 | 48 421 858 652 577 2390 522 129 210 Wait 782 | . 12 227 20 54 467 . . 2 Move 4375 | 40 376 538 495 430 1715 509 127 145 Hop . | . . . . . . . . . Pick Up 55 | . 6 13 9 5 21 . . 1 Fast Attach 26 | 7 . 7 3 1 5 . . 3 Attach 22 | . . 4 4 1 6 . . 7 Detach 2 | . . . 1 . 1 . . . Swap 52 | . 2 9 9 5 21 1 1 4 Drop 57 | . 3 12 12 4 25 . . 1 Fire 428 | 1 22 47 99 75 124 12 1 47 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 5 | . . 1 . . 4 . . . Escape Stasis . | . . . . . . . . . Rewire 3 | . . . . 2 1 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Discovered new exit (range 12) 303 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 8) 597 | -10/Materials | Entered another Materials area 597 | -9/Materials | Evolved 2 slots: Utility x2 1047 | -9/Materials | Repaired Imp. Terrain Scanner 1080 | -9/Materials | Repaired Hvy. Assault Rifle 1128 | -9/Materials | Repaired Imp. Treads 1224 | -9/Materials | Discovered new exit (range 8) 1711 | -9/Materials | Discovered new exit (range 13) 1872 | -9/Materials | Identified exit to Materials 1907 | -9/Materials | Entered another Materials area 1907 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1995 | -8/Materials | Discovered new exit (range 7) 2164 | -8/Materials | Identified exit to Storage 3039 | -8/Materials | Entered Storage 3756 | -8/Storage | Repaired Gauss Rifle 3807 | -8/Storage | Identified exit to Recycling 3810 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3975 | -8/Storage | Discovered new exit (range 16) 3998 | -8/Storage | Identified exit to Factory 3999 | -8/Storage | Entered Factory 3999 | -7/Factory | Accompanied by 5 allies 3999 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4207 | -7/Factory | Discovered new exit (range 13) 4306 | -7/Factory | Build established: Commander-Skirmisher 4349 | -7/Factory | Identified exit to Factory 4631 | -7/Factory | Garrison activated, responded to threat 4774 | -7/Factory | Fabricated Adv. Treads (x2) 4851 | -7/Factory | Fabricated Adv. Treads (x2) 4949 | -7/Factory | Fabricated Adv. Sensor Array (x1) 4975 | -7/Factory | Garrison activated, responded to threat 5265 | -7/Factory | Build established: Machinist-Skirmisher 5496 | -7/Factory | Repaired Gauss Rifle 5559 | -7/Factory | Repaired Enh. Autogun 5612 | -7/Factory | Repaired Hvy. Ion Engine 5981 | -7/Factory | Build established: Skirmisher 6286 | -7/Factory | Garrison activated, responded to threat 6716 | -7/Factory | Discovered new exit (range 11) 6729 | -7/Factory | Identified exit to Lower Caves 7447 | -7/Factory | Discovered exit to Lower Caves (range 13) 7522 | -7/Factory | Repaired Adv. Treads 7534 | -7/Factory | Entered Lower Caves 7817 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8210 | -7/Lower Caves | Learned 8 Factory zone layouts 8238 | -7/Lower Caves | Discovered new exit (range 20) 8247 | -7/Lower Caves | Spotted B-75 Beast 8261 | -7/Lower Caves | Destroyed B-75 Beast 8319 | -7/Lower Caves | Identified exit to Lower Caves 8364 | -7/Lower Caves | Entered another Lower Caves area 8482 | -7/Lower Caves | Discovered exit to Factory (range 13) 8566 | -7/Lower Caves | Entered Factory 8566 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8567 | -6/Factory | Identified exit to Factory 8843 | -6/Factory | Garrison activated, responded to threat 8875 | -6/Factory | Lost 4 parts (1p2n1w) 8953 | -6/Factory | Lost 4 parts (1n1u2w) 8970 | -6/Factory | Self-destructed Last Messages --------------- 08960_ K-01 Serf collects debris. 08962_ Kinecellerator destroyed. 08962_ K-01 Serf collects debris. 08962_ K-01 Serf cleans the Power Conduit. 08962_ Acquired Carbon-fiber Leg. 08963_ K-01 Serf collects debris. 08964_ Slug penetrates Y-54 Guardian. 08964_ Slug penetrates Power Conduit. 08964_ U-05 Engineer lays Concrete. 08966_ K-01 Serf collects debris. 08967_ K-01 Serf cleans the Power Conduit. 08967_ Slug penetrates Y-54 Guardian. 08968_ K-01 Serf collects debris. 08969_ Nuclear Reactor explodes. 08969_ U-05 Engineer destroyed. 08969_ K-01 Serf destroyed. 08969_ U-05 Engineer destroyed. 08969_ U-05 Engineer lays Concrete. 08970_ K-01 Serf collects debris. 08970_ U-05 Engineer lays Concrete. 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"" ### """""" | | ??????????????????# F" #?# | | ??????????????????# R " ### | | ??????????????????# " ############ | | ??????????????????# | | ??????????????????# u% | | ?????????????????## ! | | ?????????????????# * | | ?????????????????# ! u | | ?????????????????# k *= #"########## | | ????????????????## #"#####?#### | | ????????????????# !!# | | ??????????????????# ==%= = !*%# """ ""? | | ??????????????????# =*u[ % =!# """ ""? | | ??????????????????# =%@ =#[ """ """ | | ??????????????????# k!%! # | | ??????????????????###+####* t # [[! | | ?????????????????? #YY # [[! | | ?????????????????? =#* # [[ ? | | ????????????????????""""%/% # ? ? | | ??????????????????? %#[ != # ? ""? ""? | | ??????????????????"""""" # *!=#? """ Y" | | ????????????????????? # *% !#?????" "?" | | ???????????????????? "?# *|%#??????? ? ? | | ???????????????????? ?"??# k k !%!###???#??#?? | | ????????????????????? ???# ^ " " " "!!= ?????#???? | | ?????????????????????????# " " " " = ??????### | | ?????????????????????????# " " " " %"??????## | | ?????????????????????????# " " " " """ ?????? | | ?????????????????????????# " " " " %"" ????? | | ?????????????????????????# " " " " ?????? | | ?????????????????????????#? ?" " " " %%"??????? | | ?????????????????????????????? " " " %%%" ?????? | | ???????????????????????????????? " " %%%" ?????? | | ????????????????????????????????? ?????? | | ?????????????????????????????????? ??????? | | ??????????????????????????????????? ?????? | | ???????????????????????????????????######????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 21 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Assault Rifle | -10/Materials | Hacked Imp. Sensor Array | -9/Materials | Hacked Imp. Terrain Scanner | -9/Materials | Hacked Imp. Signal Interpreter | -9/Materials | Hacked Med. Treads | -8/Materials | Scanalyzed Autogun | -8/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Hacked Adv. Treads | -8/Storage | Hacked Adv. Signal Interpreter | -8/Storage | Hacked Gauss Rifle | -7/Factory | Hacked Adv. Terrain Scan Processor | -7/Factory | Hacked Hvy. Deuterium Engine | -7/Factory | Scanalyzed Prc. Assault Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Treads | x2 | -7/Factory Adv. Treads | x2 | -7/Factory Adv. Sensor Array | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DimensionalCoilArray Manual? 0 Play Time 01:39:57 Cumulative 17.9 hours Start 2020.07.28 @ 17:57:56 End 2020.07.29 @ 17:53:51 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 13 Rogue 0 Adventurer 9 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 7 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 28780f83-30ea-4e6b-b879-e462b9bf3e23