Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.26 @ 20:17:59 Player: Decinym Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (109) 545 Value Destroyed (4865) 4865 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (620) 620 TOTAL SCORE: 9270 Bonus ------- High Alert Combat Kills 973 Follower Combat Kills 194 Entered Garrisons 400 Aligned with FarCom 300 Friendly Fire -1247 Cogmind --------- Core Integrity 0/550 Matter 273/300 Energy 265/290 System Corruption 10% Temperature Cool (64) Movement Treading (155) Location -8/Garrison Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- Light Treads Advanced Treads Improved Medium Treads > --- UTILITY (5) ------ Improved Cooling System Medium Storage Unit Advanced Targeting Computer Light Armor Plating Improved Light Armor Plating > --- WEAPON (2) ------- Heavy Particle Gun Heavy Phase Cannon > --- INVENTORY (10) --- Reinforced Deuterium Engine Light Treads Advanced Treads Advanced Treads Advanced Treads Improved Transmission Jammer Improved Light Armor Plating Long-range Proton Cannon Improved Plasma Cutter Powered Hammer Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Active Sensor Suite Improved Targeting Computer > --- WEAPON ----------- Disruptor Cannon Heavy Phase Cannon > --- INVENTORY -------- Micro Fission Core High-capacity Matter Pod Improved Transmission Jammer Advanced System Shield EM Pulse Cannon Long-range Proton Cannon Rocket Launcher Improved Plasma Cutter Powered Hammer [Rating: 54] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Phase Cannon Energy Gun Heavy Particle Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Assault Rifle Launcher Heavy Missile Launcher Special Weapon Improved Plasma Cutter Impact Weapon Powered Hammer Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Slots Evolved 4 | . . . . . 4 . . . Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 3 | . . . . . 3 . . . Weapon . | . . . . . . . . . Parts Attached 101 | . . 3 1 5 28 28 31 5 Power 6 | . . 1 . 1 2 1 1 . Engine 6 | . . 1 . 1 2 1 1 . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 36 | . . . . 2 7 10 14 3 Treads 27 | . . . . . 5 6 13 3 Leg 7 | . . . . 2 . 4 1 . Wheel 2 | . . . . . 2 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 25 | . . 1 . 1 9 8 5 1 Device 8 | . . . . . 3 3 2 . Storage 4 | . . . . . 3 1 . . Processor 5 | . . . . 1 3 . 1 . Hackware . | . . . . . . . . . Protection 8 | . . 1 . . . 4 2 1 Artifact . | . . . . . . . . . Weapon 34 | . . 1 1 1 10 9 11 1 Energy Gun 5 | . . . . . 1 1 2 1 Energy Cannon 9 | . . 1 . . 1 2 5 . Ballistic Gun 11 | . . . . 1 6 4 . . Ballistic Cannon . | . . . . . . . . . Launcher 6 | . . . 1 . 2 . 3 . Special Weapon 1 | . . . . . . . 1 . Impact Weapon 2 | . . . . . . 2 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . . . 5 1 1 . Corrupted Parts 1 | . . . . . . 1 . . System Corruption 10 | . . . . . . 10 . . Parts Lost 21 | . . . . . 4 14 2 1 Power 2 | . . . . . 1 1 . . Propulsion 7 | . . . . . 1 5 1 . Utility 4 | . . . . . 1 2 1 . Weapon 8 | . . . . . 1 6 . 1 Highest Loss Streak 4 | . . . . . 3 4 2 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 85 98 100 100 91 93 98 99 Engine 10 | . 14 14 14 14 8 9 9 9 Treads 16 | . . . . . 12 22 25 27 Leg 9 | . 28 28 28 28 5 3 . . Device 6 | . . . . . 5 8 9 9 Storage 12 | . 14 14 14 14 17 11 10 9 Processor 10 | . . . . 13 20 15 9 9 Protection 9 | . . 12 14 . . 4 16 18 Energy Gun 2 | . 14 1 . . . 1 7 . Energy Cannon 8 | . . 12 14 14 4 4 8 9 Ballistic Gun 7 | . 14 14 13 13 13 9 . . Launcher 1 | . . . . . . . 1 8 Naked Turns . | . . . . . . . . . Heaviest Build 50 | 14 14 24 26 26 29 41 50 50 Greatest Support 74 | 20 20 20 20 25 60 60 74 74 Greatest Overweight (x) 2 | . . 1 1 1 . 2 1 . Average Overweight (x) . | . . . 1 . . . . . Largest Inventory Capacity 10 | . 8 8 8 8 10 10 10 10 Average Capacity 9 | . 8 8 8 8 8 10 10 10 Most Carried 10 | . 6 8 8 8 10 10 10 10 Average Carried 9 | . 6 7 7 7 7 9 9 9 Final Capacity 10 | 8 8 8 8 8 10 10 10 10 Final Carried 10 | 6 6 8 8 8 10 9 10 10 Class Distribution -------------------- 64% | Scavenger-Mutant 35% | Mutant Dominant Class ---------------- Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 ----------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Matter Collected 2272 | 200 . 39 7 172 598 743 334 179 Remotely . | . . . . . . . . . Salvage Created 3598 | . . 30 10 143 833 894 966 722 Parts 211 | . . 2 . 7 44 59 53 46 Haulers Intercepted 6 | . . . . . 3 . 3 . Recyclers Shooed 1 | . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Combat Hostiles Destroyed 97 | . . . 7 3 18 28 18 23 Guns 34 | . . . . . 11 23 . . Cannons 33 | . . . . 3 2 4 7 17 AOE 27 | . . . 7 . 5 . 10 5 Classes Destroyed 17 | . . 1 1 3 4 3 3 2 Worker 5 | . . . . 1 . . 4 . Tunneler 1 | . . 1 . . . . . . Hauler 6 | . . . . . 3 . 3 . Recycler 2 | . . . . . 1 . 1 . Operator 2 | . . . . . . . 2 . Watcher 1 | . . . . . . . 1 . Swarmer 32 | . . . . . 7 13 2 10 Grunt 31 | . . . . 2 10 3 12 4 Brawler 1 | . . . . . . . . 1 Duelist 1 | . . . . 1 . . . . Sentry 18 | . . . . . . 7 4 7 Demolisher 1 | . . . . . . . . 1 Hunter 3 | . . . . . . 3 . . Programmer 2 | . . . . . . 2 . . Heavy 1 | . . . . . 1 . . . Behemoth 1 | . . . . . . . 1 . Assembled 7 | . . . 7 . . . . . Thug 1 | . . . . . . 1 . . Best Kill Streak 9 | . . 1 7 4 9 4 6 6 Combat Bots Only 7 | . . . 7 3 5 4 5 6 Max Kills in Single Turn 4 | . . 1 4 2 2 2 4 2 Gunslinging 1 | . . . . . . 1 . . Exploded 4 | . . . 4 . 2 . 3 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Damage Taken 5365 | . . 69 141 142 1312 2134 634 933 Core 623 | . . . 32 36 159 254 . 142 Absorbed by Shields 191 | . . . . . . 191 . . Redirected to Shielding 36 | . . 15 21 . . . . . Regen/Repaired (Parts) 163 | . . . . . . . 163 . Core Remaining (%) 86 | 100 . . . 72 . . . . Volleys Fired 273 | . . 2 8 6 56 86 47 68 Largest 2 | . . 2 1 2 2 2 2 2 Hottest 145 | . . 95 75 95 98 94 145 145 Shots Fired 435 | . . 5 8 12 108 152 76 74 Gun 242 | . . 3 . 6 72 129 27 5 Cannon 164 | . . 2 1 6 32 23 36 64 Launcher 23 | . . . 7 . 4 . 7 5 Special 6 | . . . . . . . 6 . Kinetic 200 | . . 3 . 6 72 119 . . Thermal 207 | . . 2 1 6 32 30 67 69 Explosive 23 | . . . 7 . 4 . 7 5 Electromagnetic 5 | . . . . . . 3 2 . Robot Hit Streak 17 | . . 1 1 10 14 14 17 13 Robot Miss Streak 6 | . . 2 4 . 3 6 3 2 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . . . . . 2 4 . . Max Gunslinging Chain 1 | . . . . . 1 1 . . Shots Hit Robots 294 | . . 2 2 9 79 104 53 45 Core Hits 180 | . . 2 15 6 38 50 37 32 Critical Kills 3 | . . . . . 1 . 1 1 Critical Parts Destroyed 1 | . . . . . . 1 . . Critical Strikes 5 | . . . . . 1 2 1 1 Meltdown 2 | . . . . . . . 1 1 Destroy 1 | . . . . . 1 . . . Corrupt 1 | . . . . . . 1 . . Smash 1 | . . . . . . 1 . . Melee Attacks 14 | . . . . . . 14 . . Impact 14 | . . . . . . 14 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11058 | . . 40 495 198 1827 2187 3803 2508 Guns 2857 | . . 15 . 48 865 1523 343 63 Cannons 3503 | . . 25 . 150 600 456 962 1310 Explosions 4388 | . . . 495 . 362 . 2396 1135 Melee 205 | . . . . . . 205 . . Ramming 3 | . . . . . . 3 . . Kinetic 2336 | . . 15 . 48 865 1408 . . Thermal 4903 | . . 25 . 150 600 549 2206 1373 Explosive 3559 | . . . 495 . 362 . 1567 1135 Electromagnetic 52 | . . . . . . 22 30 . Impact 205 | . . . . . . 205 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . 1 1 1 . 10 10 10 Average Corruption 6 | . . 1 1 1 . 10 10 10 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 115 | . . 4 3 5 . 24 43 36 Message Errors 32 | . . 1 . 4 . 4 10 13 Matter Fused 21 | . . . 1 1 . 5 10 4 Heat Flow Errors 10 | . . . 2 . . . 4 4 Energy Discharges 13 | . . . . . . 3 4 6 Parts Rejected 4 | . . . . . . . 3 1 Parts Fused 2 | . . . . . . . 2 . Data Loss (minor) 14 | . . 2 . . . 6 3 3 Data Loss (major) 5 | . . . . . . 1 2 2 Misfires 9 | . . 1 . . . 3 3 2 Alerts 1 | . . . . . . . 1 . Weapon Failures 4 | . . . . . . 2 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 324 | . . . 11 . . 74 182 57 Projectiles 56 | . . . . . . . 50 6 Explosions 194 | . . . 11 . . . 132 51 Melee 74 | . . . . . . 74 . . Knockbacks 1 | . . . . . . 1 . . Impact 1 | . . . . . . 1 . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 433 | . . . 44 . . . 310 79 Shots 8 | . . . 1 . . . 3 4 Rammed 1 | . . . . . . 1 . . Targets Rammed 1 | . . . . . . 1 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 269 | . . 36 269 222 106 65 245 208 Average Temperature 46 | . . 22 112 114 31 22 51 26 Received Heat Transfer 1187 | . . . 20 6 450 378 135 198 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . 1 1 . Impact Corruptions 2 | . . . . . . 2 . . Robots Melted 2 | . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . 1 1 Parts Melted 12 | . . . . . 1 1 7 3 Heat Transferred 5603 | . . 37 . 222 888 666 2350 1440 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Peak Influence 1400 | . . 5 . 75 335 1065 1055 1400 Initial 588 | . . . . . 29 126 518 588 Average 569 | . . . . 4 152 668 781 1016 Maximum Alert Level 4 | . . . . . 1 3 3 4 Low Security (%) 27 | . 100 100 . 100 65 3 . . Level 1 9 | . . . . . 34 16 . . Level 2 17 | . . . . . . 34 23 10 Level 3 38 | . . . . . . 45 76 44 Level 4 7 | . . . . . . . . 45 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . . . . . 3 . 5 . Investigation 3 | . . . . . 1 . 2 . Extermination . | . . . . . . . . . Reinforcement 5 | . . . . . 2 . 3 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Distress Signals 4 | . . . . . 1 1 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 117 | . . . 7 3 22 34 24 27 Peak Tracking Total 9 | . . . 9 3 4 5 5 5 Tactical Retreats 2 | . . . . . 1 1 . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Traps Triggered 7 | . . 1 . . . 5 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 ---------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Machines Disabled 24 | . . . 4 . . 6 10 4 Max in Single Turn 4 | . . . 2 . . 1 4 1 Garrison Relay 8 | . . . . . . 4 . 4 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Machines Accessed 21 | . . 1 2 . 5 3 8 2 Terminals 13 | . . . . . 4 3 4 2 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 50 | . . 1 2 . 16 5 19 7 Successful 24 | . . 1 2 . 8 2 11 . Failed 26 | . . . . . 8 3 8 7 Catastrophic 6 | . . . . . 2 2 2 . Database Lockouts . | . . . . . . . . . Manual 18 | . . . 1 . 6 1 10 . Terminals 36 | . . . . . 13 5 11 7 Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . . . . 4 . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . . . . . 3 . Garrison Access 4 | . . . . . 3 . 1 . Terminal Hacks 12 | . . 1 2 . 4 2 3 . Record 1 | . . . 1 . . . . . Prototype ID Bank 1 | . . . . . 1 . . . Open Door 2 | . . 1 . . . 1 . . Branch Access Points 1 | . . . . . 1 . . . Emergency Access Points 1 | . . . . . . 1 . . Alert Level 2 | . . . . . 1 . 1 . Unreport Threat 3 | . . . . . 1 . 2 . EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . . . . 4 . Scan Component 2 | . . . . . . . 2 . Repair 2 | . . . . . . . 2 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . . . . . . 1 . Insert Component 1 | . . . . . . . 1 . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks 5 | . . . . . 3 . 2 . Terminals 5 | . . . . . 3 . 2 . Botnet 5 | . . . . . 3 . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . . . . . 5 3 8 2 Full Trace Events 3 | . . . . . 2 . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . . . . 2 . Time 51 | . . . . . . . 51 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------------ Run | Jun Mat Min Exi Min Mat Gar Mat Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 30 | . . . . . . 15 . 15 Machine Destruction 30 | . . . . . . 15 . 15 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Total Allies 2 | . . . . . . 2 . . Largest Group 1 | . . . . . . 1 1 . Highest-Rated Group 85 | . . . . . . 85 85 . Highest-Rated Ally 85 | . . . . . . 85 85 . Total Orders 9 | . . . . . . 7 2 . STAY 4 | . . . . . . 3 1 . FOLLOW 5 | . . . . . . 4 1 . Ally Attacks 17 | . . . . . . 6 11 . Total Damage 657 | . . . . . . 281 376 . Kills 8 | . . . . . . 3 5 . Allies Corrupted 1 | . . . . . . 1 . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Turns Passed 5871 | . 17 493 623 443 628 1614 1171 882 Spaces Moved 3035 | 1 15 237 309 342 322 758 575 476 Core . | . . . . . . . . . Treads 1795 | . . . . . 95 649 575 476 Legs 1156 | 1 15 237 309 342 143 109 . . Wheels 84 | . . . . . 84 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 100 | 120 120 120 190 120 100 120 150 150 Average Speed 158 | 120 120 186 190 121 128 168 160 151 Slowest Speed 260 | 120 120 190 190 190 166 260 250 155 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 2 8 33 70 65 34 80 51 61 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 4 | . . . . 4 . . . . Spaces Dug 19 | . . . . . 5 7 1 6 Terrain Destroyed 287 | . . 1 35 . 33 8 178 32 Melee 6 | . . . . . . 6 . . Projectile 24 | . . 1 . . 8 2 5 8 AOE 257 | . . . 35 . 25 . 173 24 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Total 3689 | . 14 284 337 359 450 944 740 561 Wait 171 | . . 35 18 2 15 31 61 9 Move 3028 | . 14 236 308 341 321 757 575 476 Hop . | . . . . . . . . . Pick Up 33 | . . 4 1 1 8 12 7 . Fast Attach 53 | . . 2 . 2 20 12 15 2 Attach 18 | . . . . 1 4 11 1 1 Detach 2 | . . . . . . 1 1 . Swap 31 | . . 1 1 2 5 5 15 2 Drop 62 | . . 4 1 4 21 12 18 2 Fire 273 | . . 2 8 6 56 86 47 68 Melee 14 | . . . . . . 14 . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . . . 1 . . Escape Stasis . | . . . . . . . . . Rewire 3 | . . . . . . 2 . 1 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: Fac x2 / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 1 | -10/Materials | Discovered new exit (range 15) 18 | -10/Materials | Entered Mines 23 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 42 | -10/Mines | Met a Derelict bent on vengeance 310 | -10/Mines | Build established: Mutant 389 | -10/Mines | Assembled infested the area 431 | -10/Mines | Met 8R-AWN 476 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 503 | -10/Mines | Discovered new exit (range 5) 511 | -10/Mines | Entered Exiles 540 | -10/Exiles | Discovered new exit (range 15) 563 | -10/Exiles | Welcomed by 8R-AWN 587 | -10/Exiles | Met EX-HEX 656 | -10/Exiles | Met EX-BIN 681 | -10/Exiles | Aligned with FarCom system 682 | -10/Exiles | Given EX-Vault access code 728 | -10/Exiles | Opened EX-Vault 770 | -10/Exiles | Warned to stay clear of 0b10 Research branches 821 | -10/Exiles | Met EX-DEC 834 | -10/Exiles | Learned location of Zion (-6) 1068 | -10/Exiles | Attacked by the Exiles 1118 | -10/Exiles | Discovered new exit (range 10) 1126 | -10/Exiles | Destroyed 7 combat bots 1134 | -10/Exiles | Entered Mines 1181 | -9/Mines | Learned 4 Materials zone layouts 1192 | -9/Mines | Learned location of 1 exit from Materials 1541 | -9/Mines | Discovered new exit (range 7) 1577 | -9/Mines | Entered Materials 1577 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1578 | -8/Materials | Identified exit to Factory 1910 | -8/Materials | Lost 3 parts (1p1n1u) 2098 | -8/Materials | Found Prototype Device 2189 | -8/Materials | Identified exit to Garrison 2205 | -8/Materials | Entered Garrison 2256 | -8/Garrison | Triggered checkpoint 2304 | -8/Garrison | Garrison Relay disabled 2352 | -8/Garrison | Build established: Scavenger-Mutant 2370 | -8/Garrison | Triggered checkpoint 2500 | -8/Garrison | Triggered checkpoint 2535 | -8/Garrison | Garrison Relay disabled 2623 | -8/Garrison | Discovered new exit (range 10) 2728 | -8/Garrison | Triggered checkpoint 2786 | -8/Garrison | Triggered checkpoint 2845 | -8/Garrison | Garrison Relay disabled 2910 | -8/Garrison | Discovered new exit (range 10) 3004 | -8/Garrison | Triggered checkpoint 3080 | -8/Garrison | Triggered checkpoint 3129 | -8/Garrison | Rescued a captive Derelict 3154 | -8/Garrison | Garrison Relay disabled 3229 | -8/Garrison | Core integrity fell below 50% 3245 | -8/Garrison | System corruption reached 10% 3325 | -8/Garrison | Identified Active Sensor Suite 3335 | -8/Garrison | Spotted B-75 Beast 3374 | -8/Garrison | Rewired B-75 Beast 3390 | -8/Garrison | Lost 4 parts (1p1n2w) 3600 | -8/Garrison | Triggered checkpoint 3737 | -8/Garrison | Lost 3 parts (1n1u1w) 3819 | -8/Garrison | Entered Materials 3819 | -8/Materials | Accompanied by 1 ally 4163 | -8/Materials | Discovered exit to Factory (range 9) 4221 | -8/Materials | Repaired Lgt. Treads 4287 | -8/Materials | Destroyed Beast 3a 4546 | -8/Materials | Repaired Imp. Medium Treads 4990 | -8/Materials | Identified exit to Garrison 4990 | -8/Materials | Entered Garrison 5048 | -8/Garrison | Triggered checkpoint 5080 | -8/Garrison | Garrison Relay disabled 5204 | -8/Garrison | Triggered checkpoint 5308 | -8/Garrison | Garrison Relay disabled 5369 | -8/Garrison | Discovered new exit (range 11) 5448 | -8/Garrison | Triggered checkpoint 5491 | -8/Garrison | Core integrity fell below 20% 5598 | -8/Garrison | Triggered checkpoint 5622 | -8/Garrison | Garrison Relay disabled 5678 | -8/Garrison | Discovered new exit (range 10) 5796 | -8/Garrison | Triggered checkpoint 5847 | -8/Garrison | Garrison Relay disabled 5860 | -8/Garrison | Triggered checkpoint 5872 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 05777_ <4,AJH 05841_ E S 9QXLNG3HRRRZMQ:S,GCJ/IL 05847_ Garrison Relay disabled. 05847_ Relay Coupler [Grunt] tumbles out of relay unit. 05847_ Relay Coupler [Hunter] tumbles out of relay unit. 05847_ Relay Coupler [Grunt] tumbles out of relay unit. 05860_ Beams of light sweep through the air. An alarm sounds. 05861_ System corrupted: Matter fused (-9). 05864_ Y-45 Defender destroyed. 05867_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????# ## ## #??? | | ????????????????????????????????# ######## #??? | | ????????????????????????????????# #??????# #??? | | ????????????????????????????????# #??????# #??? | | ????????????????????????????????# #??????# #??? | | ????????????????????????????????# #??????# ???? | | ???????????###################### #??????# #### | | ?????????? #??????# | | ?????????? #??????# | | ?????????? #??????####### | | ?????????????????###### #########????????????? | | ????????????????????# !!###????????????????????? | | ????????????????????## # = ##### #??????????????? | | ????????????????????# # ] %= #??????????????? | | ????????????????????### #######??????????????? | | ?????????????????????### ###????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# ###????????????????????? | | ???????????????????????# #"#????????????????????? | | ???????????????????????# "#????????????????????? | | ???????????????????????# !!"#????????????????????? | | ???????????????????????# ! #????????????????????? | | ???????????????????????# #"#????????????????????? | | ???????????????????????# ###????????????????????? | | ???????????????????????#*@#??????????????????????? | | ???????????????????????#%s#??????????????????????? | | ?????????????????????? ???????????????????? | | ?????????????????????#!%=^s ???????????????? | | ????????????????????#;#+### ### #???????????? | | ????????????????????###!??? #?????????????????? | | ??????????????????????##???#####?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 16 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetAdvancedThruster Manual? 0 Play Time 00:39:26 Cumulative 320.0 hours Start 2023.04.26 @ 19:41:49 End 2023.04.26 @ 20:17:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 346 Rogue 346 Adventurer 0 Explorer 0 Win Type - Total 27 Types 16/3/2/1/2/0/3/0/0 Lore% 85 Gallery% 84 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 75a679c9-73c1-48f9-a164-0cb5bb2f76c8