Cogmind - Beta 16 --- EXPLORER MODE // 2025.10.22 @ 18:51:21 Player: Dert Result: Destroyed by Tesla Bomb Trap Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (53) 265 Value Destroyed (1977) 1977 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5302 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 137/300 Energy 48/100 System Corruption 0% Temperature Cool (2) Movement Flying (32) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- VTOL Module VTOL Module > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- Precision Assault Rifle Precision Assault Rifle > --- INVENTORY (5) ---- Light Deuterium Engine Advanced ECM Suite Advanced ECM Suite Precision Assault Rifle Peak State ------------ > --- POWER ------------ Nuclear Core Hybrid Fission Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Matter Pod Targeting Computer Improved Propulsion Shielding Reactive Plating Medium Reactive Plating > --- WEAPON ----------- Gatling Laser Proton Cannon Proton Cannon > --- INVENTORY -------- Light Deuterium Engine Advanced ECM Suite Advanced ECM Suite Lightning Gun [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Flight Unit VTOL Module Utility Targeting Computer Device Improved Heat Sink Storage High-capacity Matter Pod Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Lightning Gun Energy Cannon Proton Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 9 | . 1 2 2 2 2 Power 1 | . . 1 . . . Propulsion 3 | . . . 2 1 . Utility 4 | . 1 1 . . 2 Weapon 1 | . . . . 1 . Parts Attached 47 | 6 5 4 10 10 12 Power 10 | 1 1 1 4 2 1 Engine 5 | 1 . 1 2 1 . Core 5 | . 1 . 2 1 1 Reactor . | . . . . . . Propulsion 11 | 2 . 1 3 2 3 Treads 9 | 2 . 1 3 2 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . . . . . 2 Utility 13 | 2 2 2 1 3 3 Device 4 | . 1 . . 1 2 Storage 1 | . . 1 . . . Processor 1 | 1 . . . . . Hackware . | . . . . . . Protection 7 | 1 1 1 1 2 1 Artifact . | . . . . . . Weapon 13 | 1 2 . 2 3 5 Energy Gun 5 | . . . 2 3 . Energy Cannon 2 | . . . . . 2 Ballistic Gun 6 | 1 2 . . . 3 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 Parts Lost 7 | . . . . 3 4 Power . | . . . . . . Propulsion 2 | . . . . 1 1 Utility 4 | . . . . 2 2 Weapon 1 | . . . . . 1 Highest Loss Streak 4 | . . . . 2 4 To Critical Strikes . | . . . . . . Average Backups 3 | . . . 3 4 3 Power . | . . . 1 . 1 Propulsion . | . . . . . . Utility 1 | . . . 1 3 1 Weapon . | . . . 1 . . Tool/Special . | . . . . . . Unused Backups . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 88 | . 93 91 92 89 76 Engine 4 | . 8 6 6 3 . Core 8 | . 3 10 9 10 9 Treads 27 | . 24 20 31 31 23 Device 2 | . 2 10 2 1 . Storage 5 | . . 4 8 7 5 Processor 7 | . 12 10 8 7 5 Protection 10 | . 19 10 8 7 13 Energy Gun 10 | . . . 8 17 14 Ballistic Gun 8 | . 22 20 8 2 1 Peak Build Rating 51 | 6 12 15 32 40 51 Average Rating 28 | 3 8 13 27 36 40 On Entrance 17 | . 6 12 15 32 40 Avg Prop Armor Cover (%) 4 | . . . . . 4 Naked Turns 45 | . . . . . 45 Heaviest Build 69 | 9 15 24 36 63 69 Greatest Support 118 | 40 40 40 80 102 118 Greatest Overweight (x) 3 | . . . . 1 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 2 4 2 5 5 5 Average Carried 3 | . 1 . 3 4 3 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | . 1 2 5 3 4 Class Distribution -------------------- 45% | Hacker-Mutant 32% | Hacker-Gunner 18% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1627 | 249 117 206 477 435 143 Remotely . | . . . . . . Salvage Created 2229 | . 237 469 353 1021 149 Parts 113 | . 10 28 31 36 8 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 39 | . 4 9 5 16 5 Guns 37 | . 4 9 5 15 4 AOE 2 | . . . . 1 1 Classes Destroyed 10 | . 3 2 . 4 1 Worker 2 | . 1 . . 1 . Builder 2 | . . 1 1 . . Recycler 1 | . . . . 1 . Watcher 9 | . 1 3 2 3 . Swarmer 3 | . . . . . 3 Grunt 23 | . 4 7 2 8 2 Duelist 1 | . . . . 1 . Sentry 7 | . . 2 3 2 . Hunter 2 | . . . . 2 . Programmer 3 | . . . . 3 . Best Kill Streak 4 | . 3 4 4 4 2 Combat Bots Only 3 | . 2 3 2 3 2 Max Kills in Single Turn 2 | . 1 2 1 2 1 Gunslinging 1 | . . 1 . . . Exploded 1 | . . . . 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 280 | . 8 29 17 106 120 Missed 67 | . 1 8 4 33 21 Hits 213 | . 7 21 13 73 99 Projectile 213 | . 7 21 13 73 99 AOE 2 | . . . . . 2 Critical Strikes 7 | . . . . 1 6 Actively Blocked 1 | . . . . . 1 Damage Taken 2963 | . 67 168 124 799 1805 Core 871 | . . . . 3 868 Absorbed by Shields . | . . . . . . Redirected to Shielding 110 | . . . . . 110 Ignored by Resistances 1686 | . 42 102 76 496 970 Core Remaining (%) 99 | 100 100 100 100 99 . Volleys Fired 129 | . 11 31 22 50 15 Largest 3 | . 2 2 2 3 3 Hottest 230 | . 40 40 124 198 230 Shots Fired 293 | . 22 62 44 128 37 Gun 287 | . 22 62 44 128 31 Cannon 6 | . . . . . 6 Launcher . | . . . . . . Special . | . . . . . . Kinetic 150 | . 22 62 36 24 6 Thermal 94 | . . . 8 75 11 Explosive . | . . . . . . Electromagnetic 49 | . . . . 29 20 Robot Hit Streak 26 | . 9 19 13 26 18 Robot Miss Streak 2 | . 1 1 1 1 2 Penetration Max . | . . . . . . Secondary Targets 5 | . . 3 . 2 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 234 | . 16 53 37 100 28 Core Hits 115 | . 9 25 16 50 15 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . . . 3 1 Burn 2 | . . . . 2 . Corrupt 2 | . . . . 1 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4124 | . 216 645 475 2021 767 Guns 3744 | . 216 645 475 1853 555 Cannons 145 | . . . . . 145 Explosions 218 | . . . . 151 67 Melee . | . . . . . . Ramming 17 | . . . . 17 . Kinetic 1474 | . 216 645 348 221 44 Thermal 1925 | . . . 127 1410 388 Explosive . | . . . . . . Electromagnetic 708 | . . . . 373 335 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 34 | . . . . 34 . Projectiles . | . . . . . . Explosions 34 | . . . . 34 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 116 | . . . . 116 . Shots 2 | . . . . 2 . Rammed 1 | . . . . 1 . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 830 | . 36 2 288 642 830 Average Temperature 199 | . 18 2 105 180 358 Received Heat Transfer 1026 | . 60 141 90 213 522 Effects 80 | . . . 1 38 41 Shutdowns 20 | . . . . 13 7 Energy Bleed 8 | . . . 1 4 3 Interference 14 | . . . . 10 4 Matter Decay 8 | . . . . 3 5 Short Circuit 5 | . . . . 1 4 Damage (minor) 9 | . . . . 3 6 Damage (major) 11 | . . . . 4 7 Damage (core) 5 | . . . . . 5 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . . 5 . Heat Transferred 3868 | . . . 259 2809 800 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 1 1 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 70 | . 55 57 47 70 50 Initial 12 | . . . 12 . 1 Average 9 | . 7 21 6 11 4 Influence Increases 1164 | . 112 252 149 509 142 Destroy 0b10 Robot/C 780 | . 80 180 100 320 100 Destroy 0b10 Robot/NC 70 | . 10 20 15 25 . Destroy Leader 218 | . 22 36 34 116 10 Successful Hack 7 | . . . . 7 . Disable Machine 12 | . . . . 12 . Destroy Structure 32 | . . 1 . 29 2 Lose Combat Pursuer 45 | . . 15 . . 30 Influence Decreases 1144 | . 112 210 191 504 127 Entered New Map 34 | . . . 30 . 4 Time Decay 1080 | . 112 210 161 484 113 Lost Part 30 | . . . . 20 10 Squads Dispatched 13 | . . 1 . 10 2 Investigation . | . . . . . . Extermination 4 | . . . . 3 1 Reinforcement 6 | . . 1 . 4 1 Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 7 | . . 3 2 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 68 | . 9 12 8 29 10 Peak Tracking Total 5 | . 3 4 3 3 5 Tactical Retreats 2 | . . 1 . . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 6 | . 3 . . 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 3 | . . . . 3 . Max in Single Turn 2 | . . . . 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 4 | . . 1 . 2 1 Terminals 4 | . . 1 . 2 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 4 | . . 1 . 2 1 Successful 2 | . . . . 2 . Failed 2 | . . 1 . . 1 Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 2 | . . 1 . 1 . Terminals 4 | . . 1 . 2 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . . . 2 . Open DSF 1 | . . . . 1 . Level Access Points 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . 1 . 1 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 10 | . . . . . 10 ECM 10 | . . . . . 10 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3765 | 112 534 407 634 1362 716 Spaces Moved 2046 | 95 303 192 324 664 468 Core 138 | 45 . . . . 93 Treads 1824 | 50 303 192 324 664 291 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 84 | . . . . . 84 Fastest Speed 32 | 50 160 160 160 163 32 Average Speed 151 | 107 160 160 166 166 120 Slowest Speed 246 | 160 160 160 167 246 243 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 4 51 19 27 22 11 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 32 | . . . . 28 4 Melee . | . . . . . . Projectile . | . . . . . . AOE 32 | . . . . 28 4 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2436 | 103 330 228 376 813 586 Wait 151 | . . . . 77 74 Move 2041 | 94 302 191 323 663 468 Hop . | . . . . . . Pick Up 27 | 3 6 . 9 4 5 Fast Attach 18 | 3 3 1 3 3 5 Attach 18 | 3 2 1 1 3 8 Detach 5 | . . . . . 5 Swap 23 | . 2 3 7 6 5 Drop 23 | . 4 1 11 6 1 Fire 129 | . 11 31 22 50 15 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Identified exit to Materials 11 | -11/Scrapyard | Discovered exit to Materials (range 15) 113 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Evolved 1 slot: Utility x1 114 | -10/Materials | Met a group of wandering Federalists 193 | -10/Materials | Identified exit to Mines 193 | -10/Materials | Discovered exit to Mines (range 15) 205 | -10/Materials | Lost 3 allies 314 | -10/Materials | Build established: Hacker-Mutant 343 | -10/Materials | Discovered exit to Mines (range 14) 523 | -10/Materials | Identified exit to Materials 523 | -10/Materials | Discovered exit to Materials (range 16) 647 | -10/Materials | Entered another Materials area 647 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 870 | -9/Materials | Identified exit to Mines 870 | -9/Materials | Discovered exit to Mines (range 16) 961 | -9/Materials | Identified exit to Materials 961 | -9/Materials | Discovered exit to Materials (range 16) 1054 | -9/Materials | Entered another Materials area 1054 | -8/Materials | Evolved 2 slots: Propulsion x2 1495 | -8/Materials | Identified exit to Factory 1495 | -8/Materials | Discovered exit to Factory (range 10) 1688 | -8/Materials | Entered Factory 1688 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1744 | -7/Factory | Identified exit to Lower Caves 1744 | -7/Factory | Discovered exit to Lower Caves (range 16) 1992 | -7/Factory | Build established: Hacker-Gunner 2655 | -7/Factory | Garrison activated, responded to threat 2701 | -7/Factory | Identified exit to Factory 3050 | -7/Factory | Entered another Factory area 3050 | -6/Factory | Evolved 2 slots: Utility x2 3260 | -6/Factory | Build established: Hacker-Tank 3577 | -6/Factory | Spotted B-75 Beast 3644 | -6/Factory | Core integrity fell below 50% 3665 | -6/Factory | Released all parts (10) 3667 | -6/Factory | Core integrity fell below 20% 3694 | -6/Factory | Lost 4 parts (1n2u1w) 3766 | -6/Factory | Destroyed by Tesla Bomb Trap Last Messages --------------- U-05 Engineer lays Concrete. K-01 Serf collects debris. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. Acquired Prototype Ballistic Gun. Identified Prc. Assault Rifle. Acquired Prc. Assault Rifle. S-27 Virus destroyed. Acquired 26 matter. Acquired VTOL Module. Acquired 27 matter. Acquired VTOL Module. Triggered Tesla Bomb Trap. A bubble of electromagnetic force engulfs the area. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | +???????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | +???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #??????????????????????######???????????????????? | | #???+##????????######### #???????????????????? | | ????????# ## ! #???????????????????? | | ????????# """ ## #???????????????????? | | #???????#! """ ## #???????????????????? | | #???????# """ ## #???????????????????? | | ? #???????# ## #???????????????????? | | ??# #?????????! !?# #???????????????????? | | ??# ############+####@ #???????????????????? | | ??# + #???????????????????? | | ??# ######???????????????????? | | ??# #????????????????????????? | | ??# #????????????????????????? | | ??# #????????????????????????? | | ??# # #????????????????????????? | | ?## # +????????????????????????? | | ?# # #????????????????????????? | | ?# # #???????????????????+##??? | | ?# # #??????????????????? # | | ?# # #??????????????????# # | | ?# # #????? ???????????# + | | ?# # #????? ?????????# # | | ?# # ## #????# ?????????# # | | ?### ######## ##+##+#????# ????????# # | | ???# #??????# #??????????# ######### # | | ???# #??????# #??????????# # | | ???# #??????# #??????????# # | | ???# #??????# #??????????# # | | ???# #??????# #??????????# # | | ???# #??????+ +?????????????? # | | #### #??????# #?????????????????# # | | #??????# #?????????????????# # | | ##?????# #?????????? ??????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 25 Energy Capacity 1040 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 ECM Strength 4 Armor Coverage 600 Resistance: KI 65 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 5 Particle Charging 15 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% For Emergencies Only Live, Flee, And Rebuild Organ Harvest That Tickles There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed BoltThrowingMatterbank Manual? 0 Play Time 00:46:45 Cumulative 8.4 hours Start 2025.10.22 @ 18:05:24 End 2025.10.22 @ 18:51:21 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 6 Rogue 0 Adventurer 0 Explorer 6 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 14 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 73048d15-0552-4097-842f-6ef3bc77b0cf