Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.14 @ 06:21:40 Player: Jefffff Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (68) 340 Value Destroyed (2448) 2448 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (75) 75 TOTAL SCORE: 5843 Bonus ------- Follower Combat Kills 75 Cogmind --------- Core Integrity 587/700 Matter 300/300 Energy 283/290 System Corruption 1% Temperature Danger (483) Movement Walking (190) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Improved Targeting Computer Heavy Armor Plating > --- WEAPON (3) ------- Heavy Particle Cannon Mining Laser > --- INVENTORY (15) --- Structural Scanner Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Improved Salvage Targeting Computer Target Analyzer Recoil Stabilizer Advanced ECM Suite Propulsion Shielding Improved Utility Shielding Hardlight Generator System Restoration Module Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Improved Targeting Computer > --- WEAPON ----------- Particle Gun Heavy Particle Cannon Cooled Particle Cannon > --- INVENTORY -------- Structural Scanner Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Improved Salvage Targeting Computer Target Analyzer Recoil Stabilizer Advanced ECM Suite Propulsion Shielding Improved Utility Shielding Heavy Armor Plating Hardlight Generator System Restoration Module Mining Laser [Rating: 47] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Autogun Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Slots Evolved 6 | . . . 2 . 2 2 . Power 1 | . . . . . 1 . . Propulsion 2 | . . . 1 . 1 . . Utility 2 | . . . 1 . . 1 . Weapon 1 | . . . . . . 1 . Parts Attached 93 | 6 2 2 24 5 43 8 3 Power 17 | 1 . 2 2 . 9 2 1 Engine 10 | 1 . 2 1 . 5 1 . Core 7 | . . . 1 . 4 1 1 Reactor . | . . . . . . . . Propulsion 38 | 2 . . 14 . 22 . . Treads 5 | . . . . . 5 . . Leg 26 | . . . 9 . 17 . . Wheel 7 | 2 . . 5 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 1 1 . 5 2 4 2 1 Device 5 | . 1 . 1 . 1 2 . Storage 4 | 1 . . 2 . 1 . . Processor 3 | . . . 1 1 1 . . Hackware . | . . . . . . . . Protection 4 | . . . 1 1 1 . 1 Artifact . | . . . . . . . . Weapon 22 | 2 1 . 3 3 8 4 1 Energy Gun 8 | . . . 1 1 4 2 . Energy Cannon 5 | . 1 . . . 2 2 . Ballistic Gun 6 | 2 . . 2 . 2 . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 3 | . . . . 2 . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . . 3 1 . Parts Lost 28 | . . . 8 5 8 . 7 Power 5 | . . . 1 . 3 . 1 Propulsion 9 | . . . 4 . 3 . 2 Utility 7 | . . . 2 2 1 . 2 Weapon 7 | . . . 1 3 1 . 2 Highest Loss Streak 7 | . . . 6 5 4 . 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 92 100 93 96 96 95 98 Engine 10 | . 14 14 6 11 11 11 7 Core 4 | . . . 3 . 5 3 6 Treads 1 | . . . . . 4 . . Leg 23 | . . . 11 33 30 30 29 Wheel 6 | . 28 28 17 . . . . Device 9 | . 7 14 12 3 3 15 14 Storage 9 | . 14 14 11 11 9 7 7 Processor 7 | . . . 6 9 9 7 7 Protection 2 | . . . 1 6 5 . . Energy Gun 7 | . . . 7 10 6 16 6 Energy Cannon 5 | . 5 14 3 . 4 2 15 Ballistic Gun 5 | . 23 14 11 2 5 . . Naked Turns . | . . . . . . . . Heaviest Build 67 | 11 14 16 35 34 48 58 67 Greatest Support 92 | 26 26 26 51 51 92 60 60 Greatest Overweight (x) 13 | . . . 8 . 13 . 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 Average Capacity 14 | 6 8 8 14 15 15 15 15 Most Carried 15 | 5 8 8 15 15 15 15 15 Average Carried 12 | 2 3 8 9 14 13 14 14 Final Capacity 15 | 8 8 8 15 15 15 15 15 Final Carried 15 | . 8 8 15 15 15 15 12 Class Distribution -------------------- 39% | Scavenger-Mutant 38% | Mutant 21% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Matter Collected 1627 | 173 97 99 376 52 725 80 25 Remotely . | . . . . . . . . Salvage Created 2857 | . 97 162 672 52 1292 344 238 Parts 126 | . 6 10 37 4 53 9 7 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . 2 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 7 Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Combat Hostiles Destroyed 59 | . 2 5 15 2 21 7 7 Guns 36 | . 2 2 10 1 14 6 1 Cannons 21 | . . 3 5 . 7 . 6 Classes Destroyed 10 | . 1 1 5 . 2 1 . Worker 1 | . . . . . 1 . . Recycler 3 | . . . 1 . 2 . . Operator 1 | . . . 1 . . . . Watcher 4 | . . . 2 . 2 . . Swarmer 14 | . . 3 6 . . . 5 Grunt 32 | . 2 2 4 . 18 5 1 Brawler 1 | . . . . . . 1 . Duelist 1 | . . . 1 . . . . Sentry 10 | . . . 4 2 2 1 1 Hunter 1 | . . . . . 1 . . Best Kill Streak 7 | . 2 3 7 2 3 3 3 Combat Bots Only 6 | . 2 3 6 2 3 3 3 Max Kills in Single Turn 2 | . 1 2 1 1 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Hostile Shots Fired 555 | . 9 11 126 54 206 59 90 Missed 152 | . 3 5 32 15 60 20 17 Damage Taken 4840 | . 58 35 977 449 1971 425 925 Core 709 | . 17 6 169 57 347 24 89 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 83 | . . . 50 . 33 . . Ignored by Resistances 1354 | . 17 12 283 126 524 126 266 Regen/Repaired (Parts) 45 | . . . . . 45 . . Core Remaining (%) 67 | 100 . 90 . 43 36 . . Volleys Fired 235 | . 6 15 57 11 109 25 12 Largest 3 | . 2 2 2 2 2 3 3 Hottest 205 | . 40 80 83 156 150 160 205 Shots Fired 436 | . 12 30 113 18 177 54 32 Gun 314 | . 12 15 89 15 125 50 8 Cannon 116 | . . 15 24 . 50 4 23 Launcher . | . . . . . . . . Special 6 | . . . . 3 2 . 1 Kinetic 161 | . 12 15 57 3 74 . . Thermal 275 | . . 15 56 15 103 54 32 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 37 | . 9 4 37 9 17 15 9 Robot Miss Streak 3 | . 2 2 3 1 3 2 1 Penetration Max . | . . . . . . . . Secondary Targets 7 | . 1 . 1 . 4 1 . Max Gunslinging Chain 1 | . 1 . 1 . 1 1 . Shots Hit Robots 340 | . 9 17 92 15 140 46 21 Core Hits 127 | . 4 8 28 3 59 14 11 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . . 1 1 . 1 . . Critical Strikes 18 | . . 1 5 1 7 4 . Burn 15 | . . . 4 1 6 4 . Destroy 3 | . . 1 1 . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5764 | . 97 258 1425 253 2396 766 569 Guns 3766 | . 97 118 1060 176 1524 684 107 Cannons 1861 | . . 140 365 . 836 82 438 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 17 | . . . . 5 12 . . Kinetic 1800 | . 97 118 640 43 902 . . Thermal 3947 | . . 140 785 205 1482 766 569 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . 1 1 . 1 1 Average Corruption 1 | . . . 1 1 . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 11 | . . . . 4 . 2 5 Matter Fused 2 | . . . . 1 . . 1 Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 1 | . . . . 1 . . . Data Loss (minor) 3 | . . . . 1 . 1 1 Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . . . . 1 . . . Alerts 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 96 | . . . 15 . 38 . 43 Projectiles 96 | . . . 15 . 38 . 43 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 3 | . . . . 2 1 . . Kicked 3 | . . . . 2 1 . . Crushed . | . . . . . . . . Highest Temperature 582 | . 9 18 48 39 582 133 578 Average Temperature 152 | . 7 10 9 12 179 25 244 Received Heat Transfer 2700 | . 42 6 375 198 1440 279 360 Effects 48 | . . . . . 42 . 6 Shutdowns 19 | . . . . . 18 . 1 Energy Bleed 3 | . . . . . 2 . 1 Interference 15 | . . . . . 13 . 2 Matter Decay 1 | . . . . . 1 . . Short Circuit 2 | . . . . . 2 . . Damage (minor) 3 | . . . . . 1 . 2 Damage (major) 3 | . . . . . 3 . . Damage (core) 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . 1 . 1 . Combat Hostiles 2 | . . . . 1 . 1 . Parts Melted 22 | . . . 9 1 7 4 1 Heat Transferred 9574 | . . 296 2146 594 3602 1998 938 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Peak Influence 380 | . 65 171 338 60 380 174 . Initial 56 | . . 21 56 45 16 19 . Average 133 | . 42 115 189 47 164 64 . Maximum Alert Level 1 | . . . 1 . 1 . . Low Security (%) 77 | 100 100 100 46 100 73 100 . Level 1 22 | . . . 53 . 26 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . . . 1 . 2 1 . Investigation 1 | . . . . . 1 . . Extermination . | . . . . . . . . Reinforcement 3 | . . . 1 . 1 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Distress Signals 2 | . . . . . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 92 | . 2 6 22 2 37 9 14 Peak Tracking Total 10 | . 2 3 4 2 7 3 10 Tactical Retreats 6 | . . 2 1 . 1 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Traps Triggered 4 | . . . 2 . . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Machines Disabled 3 | . . . 2 . 1 . . Max in Single Turn 1 | . . . 1 . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Machines Accessed 13 | . 1 . 4 . 6 2 . Terminals 10 | . 1 . 4 . 4 1 . Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . . . . . 1 . . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 33 | . 1 . 10 . 20 2 . Successful 10 | . . . 3 . 7 . . Failed 23 | . 1 . 7 . 13 2 . Catastrophic 5 | . 1 . . . 2 2 . Database Lockouts . | . . . . . . . . Manual 15 | . 1 . 6 . 7 1 . Terminals 23 | . 1 . 10 . 11 1 . Fabricators 1 | . . . . . . 1 . Repair Stations 6 | . . . . . 6 . . Recycling Units 3 | . . . . . 3 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . . . 3 . 4 . . Robot Analysis 4 | . . . 1 . 3 . . Branch Access Points 2 | . . . 1 . 1 . . Locate Traps 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . . . 3 . . Scan Component 2 | . . . . . 2 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 13 | . 1 . 4 . 6 2 . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 32 | . . . . . 32 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Total Allies 3 | . . . . . . 3 . Largest Group 3 | . . . . . . 3 2 Highest-Rated Group 93 | . . . . . . 93 62 Highest-Rated Ally 31 | . . . . . . 31 31 Total Orders . | . . . . . . . . Ally Attacks 16 | . . . . . . 10 6 Total Damage 272 | . . . . . . 208 64 Kills 2 | . . . . . . 2 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Robot Analysis Total 4 | . . . 1 . 3 . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Turns Passed 4061 | 38 138 222 812 248 1361 645 597 Spaces Moved 2410 | 40 121 190 490 132 663 391 383 Core 32 | 22 . . 7 . 3 . . Treads 97 | . . . . . 97 . . Legs 1619 | . . . 150 132 563 391 383 Wheels 662 | 18 121 190 333 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 86 130 120 120 120 Average Speed 123 | 67 90 90 117 130 134 120 144 Slowest Speed 700 | 90 90 90 450 130 700 120 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 3 26 47 41 28 43 10 43 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . 1 . 2 . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 3 | . . . . . 1 . 2 Melee . | . . . . . . . . Projectile 3 | . . . . . 1 . 2 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Total 3092 | 50 139 211 623 185 966 518 400 Wait 223 | . . 3 17 31 89 82 1 Move 2403 | 39 120 189 489 131 662 390 383 Hop . | . . . . . . . . Pick Up 78 | 5 10 . 25 4 29 5 . Fast Attach 13 | 1 . 1 . 2 7 2 . Attach 42 | 5 1 . 13 3 17 1 2 Detach . | . . . . . . . . Swap 38 | . 1 1 11 . 19 5 1 Drop 57 | . 1 2 11 1 33 8 1 Fire 235 | . 6 15 57 11 109 25 12 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 3 | . . . . 2 1 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 39 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Discovered new exit (range 16) 177 | -10/Materials | Entered Mines 306 | -10/Mines | Build established: Mutant 333 | -10/Mines | Learned location of Zion (-7) 392 | -10/Mines | Discovered new exit (range 7) 399 | -10/Mines | Entered Materials 399 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 587 | -9/Materials | Identified exit to Mines 704 | -9/Materials | Lost 6 parts (1p3n1u1w) 1025 | -9/Materials | Build established: Scavenger-Mutant 1211 | -9/Materials | Entered Mines 1281 | -9/Mines | Core integrity fell below 50% 1318 | -9/Mines | Lost 5 parts (2u3w) 1364 | -9/Mines | Discovered new exit (range 7) 1372 | -9/Mines | Learned location of Storage (-7) 1398 | -9/Mines | Build established: Mutant 1459 | -9/Mines | Entered Materials 1459 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1915 | -8/Materials | Build established: Scavenger-Mutant 2346 | -8/Materials | Core integrity fell below 50% 2371 | -8/Materials | Lost 4 parts (1p2n1u) 2661 | -8/Materials | Discovered new exit (range 16) 2791 | -8/Materials | Repaired Imp. Ion Engine 2820 | -8/Materials | Entered Factory 2820 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3327 | -7/Factory | Allied Derelicts emerged from ambush trap array 3385 | -7/Factory | Discovered new exit (range 8) 3446 | -7/Factory | Build established: Scavenger-Gunner 3465 | -7/Factory | Entered Lower Caves 3465 | -7/Lower Caves | Accompanied by 2 allies 4062 | -7/Lower Caves | Self-destructed Last Messages --------------- 04045_ VTOL Module fries itself beyond repair. 04050_ G-47 Trooper destroyed. 04050_ Carbon-fiber Leg destroyed. 04051_ Power failure, Rnf. Deuterium Engine shutdown. 04052_ Overheating: System interference. 04052_ Mining Laser temporarily disabled. 04052_ Hvy. Particle Cannon temporarily disabled. 04052_ Lgt. Nuclear Core fries itself beyond repair. 04053_ Overheating: Cld. Particle Cannon damaged (-52). 04053_ Adv. Heat Sink fries itself beyond repair. 04054_ Overheating: Carbon-fiber Leg damaged (-13). 04054_ Carbon-fiber Leg destroyed. 04055_ Acquired 10 matter. 04061_ Cld. Particle Cannon destroyed. Map ----- +----------------------------------------------------+ | ##### #???## ######## ## % # | | #???### #???## ##?????## ## % | | #?????#### ##???# #???#### | | #### ####?####???## #????## #??## | | ### #????# ########?????# #### % | | ##???# #???????##%% % | | ##?## #???#####" % % ### | | ## ### #??## ## ##?## | | ?#### ####! ### #???#### | | ????# ## !%!#######?# #??????## | | ## ## ## !##???????# ##???????#### | | # ## ##???????### ##??????####?# | | # ### #######???# ####??????## #?# | | # #?## ##???????## ### | | # ### #######?# | | ################ ## #### | | #?????? ???????# # #### # | | #?????? ??????# #?# ## | | ## #??????"""?????# #?# ## | | ?# #??????""" ????# ### ??# | | ?? #??????""" #### #????????## | | ? #????????? / # ##????????## | | ? +???????????# %s ## ####????### | | ? ????????????# %gg ## #????# | | ??? ????????????# =#% ## #???## | | ?????? ????????????#??#@ ## #### | | ????????????????????????# ;# #?### | | ????????????????????????#sg# ???? | | ????????????????????????#g ## ### #???? | | ????????????????????????# ##?# #??? ###????? | | ????????????????????????# ####??? #???????????? | | ??????????????????????? #??????? #???????????? | | ?????????????????????? #??????? ##???????????? | | ????????????????????? ##????????#????????????? | | ???????????????????? #???????????????????????? | | ???????????????????? #????????????????????????? | | ??????????????????????#??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 30 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TimingDispersionSystem Manual? 0 Play Time 00:43:19 Cumulative 21.7 hours Start 2024.07.14 @ 05:40:31 End 2024.07.14 @ 06:21:40 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 34 Rogue 0 Adventurer 34 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 26 Achievement% 21 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 25x22 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 86ca2af7-4e86-4919-b7c6-4e1a14f57a73