Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.26 @ 17:11:48 Player: BVrutally Odd Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (223) 1115 Value Destroyed (7502) 7502 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (2490) 2490 TOTAL SCORE: 15267 Bonus ------- High Alert Combat Kills 1024 Follower Combat Kills 66 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/700 Matter 285/300 Energy 188/310 System Corruption 9% Temperature Cool (9) Movement Flying (365) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Cooled Deuterium Engine > --- PROPULSION (5) --- Carbon-fiber Leg VTOL Module > --- UTILITY (5) ------ Coolant Injector Advanced Targeting Computer Advanced Targeting Computer Improved Utility Shielding > --- WEAPON (2) ------- Maul > --- INVENTORY (5) ---- Light Angular Momentum Engine Improved Signal Interpreter Relay Coupler [Grunt] (22) Precision Grenade Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Improved Titanium Leg Armored Huge Wheel > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Heavy Flak Cannon > --- INVENTORY -------- Cooled Deuterium Engine Improved Signal Interpreter Improved Utility Shielding Improved Medium Armor Plating Insulated Plating Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Heavy] Shock Rifle Heavy Ion Cannon Heavy Ion Cannon Flak Cannon Heavy Missile Launcher Precision Grenade Launcher Precision Grenade Launcher Precision Grenade Launcher Plasma Cutter Maul Gamma Bomb Trap [Rating: 50] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Armored Huge Wheel Flight Unit VTOL Module Utility Advanced Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Precision Grenade Launcher Impact Weapon Maul Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 . . 2 . . . . . . Power . | . . . . . . . . . . . . . Propulsion 3 | . . 1 1 . . 1 . . . . . . Utility 3 | . . 1 1 . . 1 . . . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 132 | 9 7 25 29 5 7 5 18 12 4 4 . 7 Power 11 | 1 . 1 4 1 . . 1 1 . . . 2 Engine 8 | 1 . 1 2 1 . . 1 1 . . . 1 Core 3 | . . . 2 . . . . . . . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 46 | 4 1 7 9 2 3 2 9 4 1 1 . 3 Treads 39 | 2 1 7 9 2 3 2 9 4 . . . . Leg 5 | 2 . . . . . . . . 1 . . 2 Wheel 1 | . . . . . . . . . . 1 . . Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . 1 Utility 36 | 2 2 7 9 1 1 2 4 4 3 1 . . Device 13 | 1 1 1 3 . 1 1 1 2 2 . . . Storage 3 | 1 1 1 . . . . . . . . . . Processor 5 | . . 2 1 . . . . 1 . 1 . . Hackware 2 | . . . 2 . . . . . . . . . Protection 13 | . . 3 3 1 . 1 3 1 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 39 | 2 4 10 7 1 3 1 4 3 . 2 . 2 Energy Gun 15 | 2 4 2 4 . . 1 . 1 . 1 . . Energy Cannon 13 | . . 6 2 . . . 3 1 . . . 1 Ballistic Gun 2 | . . 2 . . . . . . . . . . Ballistic Cannon 3 | . . . . . 2 . . . . 1 . . Launcher 4 | . . . 1 1 1 . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 1 . . . 1 Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 3 4 . 1 . . 3 . . . . Corrupted Parts 11 | . 1 3 . . 1 . 3 . . . . 3 System Corruption 51 | . 2 11 . . 3 . 26 . . . . 9 Parts Lost 57 | . 4 8 9 1 . . 12 4 3 . . 16 Power 5 | . . . 1 1 . . 1 . . . . 2 Propulsion 22 | . . 5 2 . . . 7 2 1 . . 5 Utility 14 | . 1 2 3 . . . 2 1 2 . . 3 Weapon 16 | . 3 1 3 . . . 2 1 . . . 6 Highest Loss Streak 12 | . 2 3 6 1 . . 4 3 3 . . 12 To Critical Strikes 2 | . . . . . . . 1 . . . . 1 Average Backups 16 | 3 10 14 19 19 20 19 18 18 18 18 19 14 Power 1 | . 1 2 2 1 1 1 . 1 1 1 1 . Propulsion 2 | 1 3 3 5 6 7 5 2 . . . . . Utility 5 | . 1 3 5 4 5 5 7 10 8 7 8 6 Weapon 6 | . 4 4 5 6 6 6 6 6 8 9 9 6 Tool/Special . | . . . . . . . . . . . . . Unused Backups 27 | . 1 5 9 2 . . . 2 . 1 . 7 Power 3 | . . 2 1 . . . . . . . . . Propulsion 4 | . . . 4 . . . . . . . . . Utility 11 | . 1 . 2 2 . . . 1 . . . 5 Weapon 9 | . . 3 2 . . . . 1 . 1 . 2 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 99 99 99 99 100 98 98 97 98 92 92 68 Engine 8 | . 14 11 6 8 9 7 6 7 7 7 7 5 Treads 30 | . 22 32 36 36 36 38 36 35 33 15 15 . Leg 1 | . 5 . . . . . . . 3 7 7 5 Device 10 | . 13 8 8 9 9 7 13 13 9 7 7 7 Storage 8 | . 14 11 9 9 9 7 7 7 7 7 7 6 Processor 10 | . . 10 13 9 9 7 7 12 7 14 15 15 Protection 5 | . . 2 3 9 9 13 8 3 11 7 7 6 Energy Gun 5 | . 28 6 . 2 2 1 6 . . 3 7 . Energy Cannon 10 | . . 15 17 15 13 . 5 13 6 . . 6 Ballistic Cannon 2 | . . . . . 2 13 1 1 8 10 7 3 Peak Build Rating 50 | 7 10 21 39 36 34 39 43 41 41 50 50 50 Average Rating 31 | 5 8 17 34 32 32 36 38 39 39 48 50 36 On Entrance 30 | . 7 10 21 34 32 31 39 39 40 41 50 50 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 79 | 14 32 61 66 69 68 76 75 76 79 78 72 73 Greatest Support 112 | 40 40 63 112 96 88 100 103 103 100 80 28 28 Greatest Overweight (x) 20 | . 1 1 . . . . 1 1 . 2 2 20 Average Overweight (x) . | . . . . . . . . . . 1 2 5 Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 13 15 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 5 13 19 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 3 10 14 19 18 20 19 19 19 19 19 20 15 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 5 11 19 18 20 20 20 20 20 19 20 20 5 Class Distribution -------------------- 58% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Zio Pro Matter Collected 3354 | 290 60 349 432 135 155 56 618 415 223 254 . 367 Remotely . | . . . . . . . . . . . . . Salvage Created 8802 | 303 618 1592 1576 773 475 66 1803 861 96 82 . 557 Parts 450 | 24 41 96 92 43 26 1 74 32 1 . . 20 Haulers Intercepted 18 | . 2 5 5 . 2 . . 4 . . . . Recyclers Shooed 4 | . 1 1 . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . . 3 . . 15 Prevented 6 | . . . . . . . . . 2 . . 4 Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Zio Pro Combat Hostiles Destroyed 172 | . 10 29 28 18 11 3 40 11 4 3 . 15 Guns 48 | . 9 12 1 2 6 . 17 . . . . 1 Cannons 101 | . . 15 27 9 5 3 11 11 4 3 . 13 AOE 18 | . 1 2 . 6 . . 9 . . . . . Classes Destroyed 17 | 3 5 4 2 . . . 2 . . 1 . . Worker 6 | 1 2 1 1 . . . . 1 . . . . Builder 2 | . . 1 1 . . . . . . . . . Tunneler 10 | 8 1 1 . . . . . . . . . . Hauler 18 | . 2 5 5 . 2 . . 4 . . . . Recycler 6 | 1 2 1 . . . . . 2 . . . . Minesweeper 1 | . . . . . . . . . . 1 . . Operator 4 | . 2 . 1 . . . . 1 . . . . Watcher 4 | . 2 1 1 . . . . . . . . . Swarmer 47 | . 6 7 7 4 6 . 10 2 . . . 5 Grunt 68 | . 4 10 9 9 2 2 15 7 3 2 . 5 Brawler 3 | . . 1 . . . . 2 . . . . . Duelist 10 | . . 1 1 . . . 2 1 1 1 . 3 Sentry 31 | . . 10 9 5 3 . 3 . . . . 1 Specialist 2 | . . . . . . . 2 . . . . . Hunter 8 | . . . 1 . . 1 4 1 . . . 1 Programmer 2 | . . . . . . . 2 . . . . . Heavy 1 | . . . 1 . . . . . . . . . Best Kill Streak 9 | 6 5 5 5 9 4 2 8 3 4 3 . 6 Combat Bots Only 9 | . 4 5 4 9 4 2 8 3 4 3 . 6 Max Kills in Single Turn 2 | 2 2 2 2 2 1 1 2 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . 1 2 . 2 . . 2 . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Zio Pro Hostile Shots Fired 997 | . 56 122 141 75 36 11 258 64 35 18 . 181 Missed 259 | . 11 26 34 18 5 2 83 22 8 4 . 46 Hits 738 | . 45 96 107 57 31 9 175 42 27 14 . 135 Melee 44 | . . 8 3 . . . 13 9 3 . . 8 Projectile 694 | . 45 88 104 57 31 9 162 33 24 14 . 127 AOE 1 | . . . 1 . . . . . . . . . Critical Strikes 26 | . . 7 3 1 . 1 3 3 2 1 . 5 Damage Taken 11649 | . 499 1363 1990 850 298 88 2828 852 377 219 . 2285 Core 1500 | . 84 189 309 190 25 14 252 107 . 16 . 314 Absorbed by Shields 103 | . . . . . . . . . 103 . . . Redirected to Shielding 24 | . . . . . . . . . . . . 24 Core Remaining (%) 55 | 100 66 52 . . 4 . . . . . . . Volleys Fired 549 | 19 37 88 81 47 25 5 125 59 10 15 . 38 Largest 2 | 2 2 2 2 2 2 2 2 2 2 2 . 2 Hottest 150 | 80 90 150 150 150 150 74 130 130 74 81 . 135 Shots Fired 1025 | 38 72 174 161 76 50 10 227 113 21 23 . 60 Gun 357 | 38 72 75 5 12 13 . 129 . . 6 . 7 Cannon 649 | . . 99 156 58 37 10 85 113 21 17 . 53 Launcher 19 | . . . . 6 . . 13 . . . . . Special . | . . . . . . . . . . . . . Kinetic 112 | . . . . . 2 10 14 20 19 17 . 30 Thermal 593 | 19 . 99 157 58 35 . 114 93 2 . . 16 Explosive 19 | . . . . 6 . . 13 . . . . . Electromagnetic 301 | 19 72 75 4 12 13 . 86 . . 6 . 14 Robot Hit Streak 30 | 4 10 21 16 12 14 7 30 16 10 6 . 17 Robot Miss Streak 7 | 2 7 4 2 3 3 2 5 4 4 6 . 4 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 10 | . 1 5 . . . . 4 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . 1 . . . . . Shots Hit Robots 723 | 23 53 121 124 39 33 9 162 72 15 23 . 49 Core Hits 451 | 12 32 56 52 32 18 17 96 44 23 19 . 50 Critical Kills 1 | . . . . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 2 | . . . . . . . 2 . . . . . Burn 1 | . . . . . . . 1 . . . . . Meltdown 1 | . . . . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 18633 | 433 977 2594 3233 1551 709 191 4927 1834 379 464 . 1341 Guns 4398 | 306 770 838 71 236 227 . 1724 . . 120 . 106 Cannons 11698 | . . 1604 3155 727 482 191 1747 1834 379 344 . 1235 Explosions 2506 | 127 207 128 . 588 . . 1456 . . . . . Melee . | . . . . . . . . . . . . . Ramming 31 | . . 24 7 . . . . . . . . . Kinetic 2272 | . . . . . 28 191 260 340 379 344 . 730 Thermal 10642 | 269 207 1732 3155 727 454 . 2280 1494 . . . 324 Explosive 1622 | . . . . 588 . . 1034 . . . . . Electromagnetic 4066 | 164 770 838 71 236 227 . 1353 . . 120 . 287 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 29 | . 2 13 . . 3 . 28 29 29 29 29 9 Average Corruption 18 | . 2 6 . . 3 . 15 28 29 29 29 7 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 205 | . . 53 . . . . 17 69 21 32 5 8 Message Errors 45 | . . 12 . . . . 2 20 5 5 . 1 Matter Fused 48 | . . 12 . . . . 5 8 3 18 1 1 Heat Flow Errors 22 | . . 5 . . . . 1 8 4 2 1 1 Energy Discharges 21 | . . 11 . . . . 1 5 1 1 1 1 Parts Rejected 3 | . . 1 . . . . . 1 . . . 1 Parts Fused 3 | . . . . . . . 1 2 . . . . Data Loss (minor) 24 | . . 4 . . . . 5 8 2 3 1 1 Data Loss (major) 9 | . . 3 . . . . . 2 2 1 . 1 Misfires 12 | . . 3 . . . . 2 4 2 . . 1 Alerts 6 | . . 1 . . . . . 2 1 1 1 . Weapon Failures 12 | . . 1 . . . . . 9 1 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 243 | 1 21 5 49 48 19 . 31 65 . . . 4 Projectiles 167 | . . 5 49 . 19 . 25 65 . . . 4 Explosions 76 | 1 21 . . 48 . . 6 . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 78 | . . . . . . 8 7 12 9 14 . 28 Impact . | . . . . . . . . . . . . . Kinetic 73 | . . . . . . 8 7 12 7 12 . 27 Secondary 5 | . . . . . . . . . 2 2 . 1 Self-Inflicted Damage 368 | . 57 70 . . . . 241 . . . . . Shots 11 | . 2 2 . . . . 7 . . . . . Rammed 5 | . . 4 1 . . . . . . . . . Targets Rammed 6 | . . 5 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . Highest Temperature 458 | 72 227 356 458 375 204 16 273 396 259 180 144 186 Average Temperature 90 | 28 71 84 135 116 61 8 75 102 66 48 86 54 Received Heat Transfer 2988 | . 141 432 435 405 45 54 579 207 177 144 . 369 Effects 17 | . . . 7 1 . . 3 6 . . . . Shutdowns 1 | . . . . 1 . . . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . Interference 14 | . . . 6 . . . 3 5 . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 5 | . . . . 1 . . 2 . . 1 . 1 Combat Hostiles 4 | . . . . 1 . . 2 . . . . 1 Parts Fried 27 | . 6 5 . 1 . . 11 . . 1 . 3 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . Parts Melted 27 | . 1 4 7 2 2 . 6 4 . . . 1 Heat Transferred 15049 | 575 200 2418 4625 1073 666 . 3013 2035 . . . 444 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 16 | 2 4 2 . . . . 8 . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Zio Pro Maximum Alert Level 4 | . . 1 1 3 2 1 4 3 . . . . Low Security (%) 37 | 100 100 59 44 16 . 81 3 . . . . . Level 1 26 | . . 40 55 27 70 18 7 . . . . . Level 2 17 | . . . . 50 29 . 20 61 . . . . Level 3 12 | . . . . 5 . . 37 38 . . . . Level 4 6 | . . . . . . . 31 . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 1392 | 20 139 313 312 720 465 207 1392 765 . . . . Initial 730 | . . 53 118 150 351 207 116 730 . . . . Average 397 | 2 35 171 189 393 377 189 921 673 . . . . Influence Increases 5481 | 50 328 903 887 620 328 70 1396 389 90 75 . 345 Destroy 0b10 Robot/C 3480 | . 200 580 560 400 220 60 800 220 80 60 . 300 Destroy 0b10 Robot/NC 275 | 50 55 50 45 10 10 . 10 40 . 5 . . Destroy Leader 604 | . 48 172 162 10 54 10 50 48 10 10 . 30 Allied During Kill 4 | . . . . 4 . . . . . . . . Successful Hack 67 | . . 20 7 7 . . 28 5 . . . . Disable Machine 210 | . 15 15 30 60 15 . 30 45 . . . . Anti-Garrison Action 200 | . . . . 50 . . 150 . . . . . Destroy Structure 311 | . 10 36 23 34 14 . 178 16 . . . . Lose Combat Pursuer 330 | . . 30 60 45 15 . 150 15 . . . 15 Influence Decreases 5481 | 50 199 750 938 131 591 360 171 1172 462 312 . 345 Entered New Map 1925 | . . 76 164 81 369 250 51 662 226 46 . . Time Decay 2807 | 50 159 584 534 . 222 110 . 470 206 266 . 206 Lost Part 539 | . 40 70 90 10 . . 120 40 30 . . 139 Lost Ally 40 | . . . . 40 . . . . . . . . Purge Threat 170 | . . 20 150 . . . . . . . . . Squads Dispatched 13 | . 1 1 2 . 1 1 . 6 . . . 1 Investigation 1 | . . . . . . . . 1 . . . . Extermination 1 | . . . . . . . . 1 . . . . Reinforcement 9 | . 1 1 2 . 1 1 . 3 . . . . Assault 2 | . . . . . . . . 1 . . . 1 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . 3 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Zio Pro Distress Signals 11 | . . 3 5 . 2 . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 227 | . 17 42 45 20 12 4 49 15 4 3 . 16 Peak Tracking Total 8 | . 5 6 5 7 5 2 8 4 4 3 . 7 Tactical Retreats 16 | . . 2 3 2 1 . 6 1 . . . 1 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Zio Pro Traps Triggered 5 | . . . 2 . . . 3 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . 1 1 1 1 1 1 Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Zio Pro Machines Disabled 16 | . 1 1 2 5 1 . 3 3 . . . . Max in Single Turn 2 | . 1 1 1 2 1 . 1 1 . . . . Garrison Relay 2 | . . . . 1 . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Zio Pro Machines Accessed 30 | . 2 7 8 1 1 2 2 6 . 1 . . Terminals 26 | . 2 7 7 1 1 1 2 5 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . . . . . . Total Hacks 67 | . 2 19 19 3 2 6 3 12 . 1 . . Successful 29 | . 2 10 8 1 . 2 2 3 . 1 . . Failed 37 | . . 8 11 2 2 4 1 9 . . . . Catastrophic 9 | . . 1 3 . . . . 5 . . . . Database Lockouts 1 | . . 1 . . . . . . . . . . Manual 30 | . 2 9 16 . . 1 . 2 . . . . Terminals 63 | . 2 19 18 3 2 5 3 11 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . . . . . . Terminal Hacks 22 | . 2 10 3 1 . 1 2 2 . 1 . . Record 1 | . . 1 . . . . . . . . . . Part Schematic 2 | . . 2 . . . . . . . . . . Robot Analysis 3 | . 1 1 1 . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . Open Door 2 | . . . . 1 . . . . . 1 . . Branch Access Points 1 | . . . . . . . . 1 . . . . Emergency Access Points 2 | . . 1 . . . . 1 . . . . . Garrison Index 1 | . . . 1 . . . . . . . . . Alert Level 1 | . . . . . . . . 1 . . . . Unreport Threat 3 | . . 2 1 . . . . . . . . . Locate Traps 2 | . . 2 . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Garrison Registry 1 | . . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . . . . . . Unlock Access 2 | . . . 1 . . 1 . . . . . . Unauthorized Hacks 5 | . . . 4 . . . . 1 . . . . Terminals 5 | . . . 4 . . . . 1 . . . . Botnet 5 | . . . 4 . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . Hacking Detections 26 | . 2 5 8 1 1 2 1 6 . . . . Full Trace Events 1 | . . . . . . . . 1 . . . . Feedback Events 1 | . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Zio Pro Used RIF Installer 2 | . . . . 1 . . 1 . . . . . Watcher Feeds 1 | . . . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . 5 . . 4 . . . . . Machine Destruction 9 | . . . . 5 . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Zio Pro Total Allies 2 | . . . . 2 . . . . . . . . Largest Group 2 | . . . . 2 . . . . . . . . Highest-Rated Group 64 | . . . . 64 . . . . . . . . Highest-Rated Ally 39 | . . . . 39 . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 9 | . . . . 9 . . . . . . . . Total Damage 183 | . . . . 183 . . . . . . . . Kills 2 | . . . . 2 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Zio Pro Active Infowar (turns) 1714 | 93 785 230 . . . . . 606 . . . . Sensors 606 | . . . . . . . . 606 . . . . Seismic 1108 | 93 785 230 . . . . . . . . . . Robot Analysis Total 3 | . 1 1 1 . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . . 1 2 . 2 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Zio Pro Turns Passed 10549 | 290 803 1963 1513 622 477 230 1715 1193 429 644 223 447 Spaces Moved 5080 | 145 429 947 670 260 208 114 810 557 242 450 172 76 Core 10 | 5 . . . . . . . . . . . 5 Treads 4239 | 107 316 947 670 260 208 114 810 557 242 8 . . Legs 153 | 33 113 . . . . . . . . . . 7 Wheels 665 | . . . . . . . . . . 442 172 51 Hover . | . . . . . . . . . . . . . Flight 13 | . . . . . . . . . . . . 13 Fastest Speed 50 | 50 120 160 156 160 160 164 160 160 160 130 130 130 Average Speed 159 | 147 152 160 158 160 160 164 162 165 160 130 130 407 Slowest Speed 1405 | 160 240 240 160 160 162 164 240 240 160 160 130 1405 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 41 | 7 86 93 76 42 23 4 75 11 41 60 14 10 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . . . 1 . . 2 Known Exits Taken 3 | . . . 1 . . 1 . 1 . . . . Unknown Exits Taken 7 | 1 1 1 . . 1 . . . 1 1 1 . Scrap Searched 6 | . . . . . . . . . 2 2 . 2 Spaces Dug 24 | . . 3 . 2 1 . 15 2 . . . 1 Terrain Destroyed 274 | 3 8 32 23 14 14 . 164 14 1 . . 1 Melee . | . . . . . . . . . . . . . Projectile 77 | . . 24 23 . 14 . . 14 1 . . 1 AOE 197 | 3 8 8 . 14 . . 164 . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Zio Pro Total 6536 | 181 507 1226 968 390 302 146 1015 735 262 484 171 149 Wait 518 | 2 20 103 122 65 55 14 38 80 1 8 . 10 Move 5070 | 144 428 946 670 259 207 114 809 556 241 449 171 76 Hop . | . . . . . . . . . . . . . Pick Up 99 | 5 11 29 24 4 1 3 8 7 3 2 . 2 Fast Attach 45 | 7 . 8 4 1 1 1 4 7 1 2 . 9 Attach 54 | 2 4 9 13 1 . 1 11 2 3 . . 8 Detach 7 | 2 . . 2 . . . 2 . . 1 . . Swap 105 | . 5 15 26 8 8 5 14 15 3 2 . 4 Drop 82 | . 2 23 25 4 5 3 4 9 . 5 . 2 Fire 549 | 19 37 88 81 47 25 5 125 59 10 15 . 38 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 6 | . . 5 1 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 1 | . . . . 1 . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison -8/Materials -7/Factory -7/Garrison (discovered 4 exits: *Fac x4) -7/Factory (discovered 4 exits: *Fac / *Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 291 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 491 | -10/Materials | Discovered new exit (range 6) 601 | -10/Materials | Discovered new exit (range 16) 798 | -10/Materials | Discovered new exit (range 3) 1035 | -10/Materials | Discovered new exit (range 4) 1094 | -10/Materials | Entered another Materials area 1094 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1134 | -9/Materials | Discovered new exit (range 14) 1677 | -9/Materials | Discovered new exit (range 11) 1894 | -9/Materials | Lost 3 parts (3n) 1962 | -9/Materials | Discovered new exit (range 15) 2484 | -9/Materials | Discovered new exit (range 11) 2903 | -9/Materials | Central database locked down 3002 | -9/Materials | Discovered new exit (range 15) 3055 | -9/Materials | System corruption reached 10% 3057 | -9/Materials | Entered another Materials area 3057 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3323 | -8/Materials | Discovered new exit (range 13) 3668 | -8/Materials | Discovered new exit (range 8) 3808 | -8/Materials | Lost 3 parts (1p1u1w) 3886 | -8/Materials | Lost 6 parts (2n2u2w) 4095 | -8/Materials | Discovered new exit (range 13) 4099 | -8/Materials | Core integrity fell below 50% 4567 | -8/Materials | Identified exit to Garrison 4570 | -8/Materials | Entered Garrison 4784 | -8/Garrison | Triggered checkpoint 4838 | -8/Garrison | Garrison Relay disabled 4843 | -8/Garrison | Core integrity fell below 20% 4875 | -8/Garrison | Installed Relay Interface Framework 4908 | -8/Garrison | Rescued a captive Derelict 4918 | -8/Garrison | Rescued a captive Derelict 5002 | -8/Garrison | Triggered checkpoint 5107 | -8/Garrison | Destroyed 9 combat bots 5147 | -8/Garrison | Discovered new exit (range 10) 5163 | -8/Garrison | Build established: Scavenger-Mutant 5192 | -8/Garrison | Entered Materials 5615 | -8/Materials | Discovered new exit (range 16) 5669 | -8/Materials | Entered Factory 5669 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5899 | -7/Factory | Identified exit to Garrison 5899 | -7/Factory | Entered Garrison 5937 | -7/Garrison | Triggered checkpoint 5987 | -7/Garrison | Expanded RIF knowledge: Watcher Feeds 6048 | -7/Garrison | Triggered checkpoint 6167 | -7/Garrison | Lost 3 parts (1n1u1w) 6213 | -7/Garrison | Discovered new exit (range 8) 6229 | -7/Garrison | Triggered checkpoint 6265 | -7/Garrison | Garrison Relay disabled 6433 | -7/Garrison | Triggered checkpoint 6480 | -7/Garrison | Discovered new exit (range 9) 6559 | -7/Garrison | Triggered checkpoint 6612 | -7/Garrison | Lost 4 parts (1p2n1w) 6630 | -7/Garrison | Discovered new exit (range 3) 6805 | -7/Garrison | Triggered checkpoint 6893 | -7/Garrison | Discovered new exit (range 10) 7050 | -7/Garrison | Discovered new exit (range 64) 7050 | -7/Garrison | Discovered new exit (range 54) 7050 | -7/Garrison | Discovered new exit (range 10) 7050 | -7/Garrison | Discovered new exit (range 63) 7145 | -7/Garrison | Destroyed 8 combat bots 7379 | -7/Garrison | System corruption reached 10% 7614 | -7/Garrison | Entered Factory 7990 | -7/Factory | Discovered new exit (range 6) 7994 | -7/Factory | Discovered new exit (range 15) 7998 | -7/Factory | Identified exit to Storage 8014 | -7/Factory | First assault squad dispatched 8016 | -7/Factory | Identified exit to Factory 8291 | -7/Factory | Identified exit to Lower Caves 8349 | -7/Factory | Core integrity fell below 50% 8357 | -7/Factory | Lost 3 parts (2n1w) 8807 | -7/Factory | Entered Lower Caves 9038 | -7/Lower Caves | Lost 3 parts (1n2u) 9228 | -7/Lower Caves | Discovered new exit (range 6) 9236 | -7/Lower Caves | Entered another Lower Caves area 9264 | -7/Lower Caves | Learned 4 Factory zone layouts 9556 | -7/Lower Caves | Build established: Mutant 9641 | -7/Lower Caves | Learned 4 Factory zone layouts 9829 | -7/Lower Caves | Encountered a Warlord checkpoint 9866 | -7/Lower Caves | Discovered new exit (range 8) 9880 | -7/Lower Caves | Entered Zion 9962 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 9992 | -7/Zion | System corruption cleaned by Quarantine Array 10083 | -7/Zion | Discovered new exit (range 15) 10103 | -7/Zion | Entered Proximity Caves 10209 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 10298 | -6/Proximity Caves | Core integrity fell below 20% 10326 | -6/Proximity Caves | Lost 12 parts (2p3n3u4w) 10550 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10367_ Acquired 90 matter. 10375_ Acquired VTOL Module. 10389_ Acquired Corrupted Unknown Engine. 10390_ Acquired 15 matter. 10394_ System corrupted: Heat flow error (+101). 10422_ System corrupted: FCS attempts to trigger Hvy. Ion Cannon. 10422_ System corrupted: Hvy. Ion Cannon misfires. 10428_ Acquired 10 matter. 10476_ EBJDTVI7VM2QNIGTU9AY,LT5VT 10506_ System corrupted: Component data lost. 10535_ Critical hit (Burn: +37). 10537_ System corrupted: Cld. Deuterium Engine rejected. 10539_ Proton Cannon destroyed. 10540_ Acquired Cld. Deuterium Engine. 10545_ Hvy. Ion Cannon destroyed. 10546_ Dropped Hcp. Storage Unit. 10549_ Acquired Maul. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #?????????????????????????##?????????????????????? | | #??????????????????????### ??????????????????????? | | #?????????????????????? ???????????????????????? | | #????????????????????## ?????????? ????????????? | | #????????????????????# #????????? ?????????????? | | ?????????????????????# #???????? #?????????????? | | #???????????????????## ##?????? #?????????????? | | ###?????????????##### ##????# ###???????????? | | ##???????????## % %% #???# ????????????? | | #??????????##% % #?## #???????????? | | #?????????##" % ### #???????????? | | ##?????#### ; #### #????????????? | | ####### # #?????????????? | | # !]#####?????????????????? | | ## ## ]@!#% "#?????????????????? | | ?# ##### #### #&!/g "#?????????????????? | | ?## #???# % #?# ####! "#?????????????????? | | ??###???## [ ##?# #???? "#?????????????????? | | ?????????###########??# #?????Y#?????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# ????????????????????????? | | ???????????????????????##????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 31 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Resistance: EM 15 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 5 Offensive Hacking 20 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Hcp. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BladeDimensionalClaymores Manual? 0 Play Time 01:13:31 Cumulative 317.2 hours Start 2025.05.26 @ 13:49:59 End 2025.05.26 @ 17:11:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 153 Rogue 90 Adventurer 16 Explorer 47 Win Type - Total 41 Types 23/5/6/1/0/1/2/1/1/1 Lore% 91 Gallery% 87 Achievement% 83 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 59807da0-c123-47dd-b154-5d63a86b1dc2