Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.03 @ 11:48:39 Player: Kat Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (78) 390 Value Destroyed (1892) 1892 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 5206 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (11) Movement Flying (40) Location -7/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Xenon Bombardment Thruster > --- UTILITY (4) ------ Improved Signal Interpreter Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- F-cell Engine Improved Signal Interpreter Improved Propulsion Shielding Improved Light Armor Plating Improved Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Precision Assault Rifle Katana > --- INVENTORY -------- Cesium-ion Thruster Cesium-ion Thruster Transmission Jammer Improved Datajack Katana [Rating: 41] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Cesium-ion Thruster Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Weight Redist. System Device Weight Redist. System Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Katana Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Flail Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . . 1 1 . . Utility 2 | . . . 1 1 . . Weapon 1 | . . . . . 1 . Parts Attached 109 | 7 17 2 11 17 27 28 Power 21 | 1 3 . . 1 5 11 Engine 10 | 1 3 . . 1 3 2 Core 11 | . . . . . 2 9 Reactor . | . . . . . . . Propulsion 30 | 2 6 1 3 6 6 6 Treads . | . . . . . . . Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 28 | . 6 1 3 6 6 6 Utility 28 | 2 5 . 4 1 8 8 Device 17 | 1 4 . 2 1 4 5 Storage 3 | 1 1 . . . . 1 Processor 1 | . . . . . 1 . Hackware 2 | . . . . . 1 1 Protection 5 | . . . 2 . 2 1 Artifact . | . . . . . . . Weapon 30 | 2 3 1 4 9 8 3 Energy Gun 6 | 2 . . . 2 2 . Energy Cannon 1 | . 1 . . . . . Ballistic Gun 5 | . . . 2 1 1 1 Ballistic Cannon 6 | . . . . 5 1 . Launcher 4 | . 1 1 1 . 1 . Special Weapon 1 | . . . . . 1 . Impact Weapon 1 | . 1 . . . . . Slashing Weapon 5 | . . . 1 . 2 2 Piercing Weapon 1 | . . . . 1 . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 10 | . . . 2 3 3 2 Parts Lost 26 | . 5 . . . 7 14 Power 7 | . 2 . . . 1 4 Propulsion 9 | . 1 . . . 3 5 Utility 6 | . 1 . . . 2 3 Weapon 4 | . 1 . . . 1 2 Highest Loss Streak 7 | . 2 . . . 7 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 89 100 100 97 86 84 Engine 8 | . 9 14 11 8 14 . Core 3 | . . . . . . 13 Leg 1 | . 8 . . . . . Flight 27 | . 18 28 33 35 29 27 Device 14 | . 15 14 16 18 17 8 Storage 4 | . 8 14 11 9 3 . Processor 3 | . . . . . 3 7 Hackware 1 | . . . . . . 5 Protection 4 | . . . 5 9 3 7 Energy Gun 3 | . 9 . . . 3 . Launcher 2 | . 5 14 7 . . . Impact Weapon 3 | . 12 14 2 . . . Slashing Weapon 3 | . . . 8 3 1 8 Piercing Weapon 2 | . . . . 5 5 . Naked Turns . | . . . . . . . Heaviest Build 23 | 15 15 13 16 22 23 20 Greatest Support 23 | 20 20 14 19 23 23 22 Greatest Overweight (x) 3 | 1 3 . . 1 2 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 15 Average Capacity 6 | 7 6 8 8 8 6 5 Most Carried 8 | 1 8 8 8 8 8 5 Average Carried 5 | . 4 7 7 6 6 4 Final Capacity 8 | 8 8 8 8 8 5 5 Final Carried 8 | 1 8 8 8 8 5 5 Class Distribution -------------------- 61% | Sprinter 36% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Storage Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Matter Collected 1584 | 270 305 60 54 219 269 407 Remotely . | . . . . . . . Salvage Created 2763 | 212 805 18 54 189 412 1073 Parts 149 | 22 37 3 4 9 17 57 Haulers Intercepted 8 | . 2 . . 2 2 2 Recyclers Shooed 1 | 1 . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Combat Hostiles Destroyed 43 | . 16 6 1 . 3 17 Melee 24 | . 3 . 1 . 3 17 AOE 17 | . 11 6 . . . . Classes Destroyed 12 | 3 6 . 1 . 1 1 Worker 5 | 2 3 . . . . . Builder 2 | . 2 . . . . . Tunneler 5 | 5 . . . . . . Hauler 8 | . 2 . . 2 2 2 Recycler 7 | 1 2 . . 1 1 2 Operator 3 | . 1 . . . 1 1 Watcher 5 | . 2 . 1 . 1 1 Swarmer 9 | . 3 6 . . . . Grunt 27 | . 13 . . . . 14 Sentry 2 | . . . 1 . 1 . Hunter 1 | . . . . . . 1 Programmer 4 | . . . . . 2 2 Best Kill Streak 9 | 6 9 3 1 2 2 4 Combat Bots Only 8 | . 8 3 1 . 2 4 Max Kills in Single Turn 2 | 1 2 2 1 1 1 1 Gunslinging . | . . . . . . . Exploded 2 | . 2 2 . . . . Melee 1 | . 1 . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Sto Hostile Shots Fired 300 | . 28 8 5 2 95 162 Missed 119 | . 12 5 3 2 41 56 Damage Taken 2472 | . 314 28 28 . 532 1570 Core 782 | . 69 8 . . 73 632 Absorbed by Shields . | . . . . . . . Redirected to Shielding 111 | . . . . . . 111 Regen/Repaired (Parts) 20 | . . . 2 . 18 . Core Remaining (%) 92 | 100 . 69 100 100 . . Volleys Fired 48 | 12 22 4 6 1 3 . Largest 2 | 2 2 1 1 1 1 . Hottest 80 | 80 80 30 30 44 69 . Shots Fired 65 | 24 27 4 6 1 3 . Gun 41 | 24 12 . 2 . 3 . Cannon 1 | . . . . 1 . . Launcher 23 | . 15 4 4 . . . Special . | . . . . . . . Kinetic 3 | . . . 2 1 . . Thermal 3 | . . . . . 3 . Explosive 23 | . 15 4 4 . . . Electromagnetic 36 | 24 12 . . . . . Robot Hit Streak 5 | 5 3 4 5 3 1 . Robot Miss Streak 5 | 1 3 . 4 5 1 . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 158 | 15 32 1 6 5 25 74 Core Hits 82 | 9 28 8 3 3 7 24 Critical Kills 3 | . 3 . . . . . Critical Parts Destroyed 7 | . 7 . . . . . Critical Strikes 24 | . 10 . 1 . 5 8 Smash 10 | . 10 . . . . . Sever 13 | . . . 1 . 4 8 Impale 1 | . . . . . 1 . Melee Attacks 162 | . 35 . 4 4 25 94 Impact 36 | . 35 . 1 . . . Slashing 115 | . . . 3 1 17 94 Piercing 11 | . . . . 3 8 . Sneak Attacks 28 | . 9 . 1 3 3 12 Combat Hostiles 5 | . . . 1 . . 4 Follow-up Attacks 2 | . . . . . . 2 Damage Inflicted 6804 | 180 2000 278 246 292 928 2880 Guns 329 | 180 84 . 23 . 42 . Cannons 6 | . . . . 6 . . Explosions 996 | . 653 278 65 . . . Melee 5473 | . 1263 . 158 286 886 2880 Ramming . | . . . . . . . Kinetic 29 | . . . 23 6 . . Thermal 67 | . 25 . . . 42 . Explosive 940 | . 597 278 65 . . . Electromagnetic 295 | 180 115 . . . . . Impact 1296 | . 1263 . 33 . . . Slashing 3586 | . . . 125 62 519 2880 Piercing 591 | . . . . 224 367 . Highest Corruption 4 | . 2 2 . 1 3 4 Average Corruption 2 | . 2 2 . 1 1 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 34 | . 5 4 . . 2 23 Message Errors 4 | . 1 1 . . . 2 Matter Fused 13 | . 1 2 . . 1 9 Heat Flow Errors 4 | . . . . . . 4 Energy Discharges 8 | . 2 1 . . . 5 Parts Fused 1 | . 1 . . . . . Data Loss (minor) 3 | . . . . . 1 2 Data Loss (major) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 818 | . 594 . 3 36 90 95 Projectiles . | . . . . . . . Explosions 9 | . 6 . 3 . . . Melee 809 | . 588 . . 36 90 95 Knockbacks 3 | . 3 . . . . . Impact 3 | . 3 . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 54 | . 54 . . . . . Shots 3 | . 3 . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 470 | 90 48 1 11 10 470 245 Average Temperature 64 | 30 18 1 11 6 91 69 Received Heat Transfer 879 | . 90 . 36 . 66 687 Effects 2 | . . . . . 2 . Shutdowns 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 6 | . 6 . . . . . Impact Corruptions 19 | . 19 . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 124 | . 50 . . . 74 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Peak Influence 565 | 40 565 331 279 247 156 213 Initial 165 | . 26 165 128 117 112 13 Average 114 | 15 191 248 206 155 65 71 Maximum Alert Level 2 | . 2 1 1 1 . 1 Low Security (%) 85 | 100 67 8 51 80 100 99 Level 1 7 | . 1 91 48 19 . . Level 2 6 | . 30 . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 5 . . . 2 7 Investigation 7 | . 5 . . . 1 1 Extermination 3 | . . . . . 1 2 Reinforcement 3 | . . . . . . 3 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 2 | . . . . . . 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Distress Signals 4 | . 1 . . 1 2 . Communications Jammed 6 | . . . . . . 6 Distress Signals 2 | . . . . . . 2 Times Spotted 77 | . 20 6 6 6 10 29 Peak Tracking Total 10 | . 3 3 2 5 3 10 Tactical Retreats 6 | . 2 . 1 . 2 1 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Traps Triggered 9 | . 4 . . 1 1 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Machines Disabled 3 | . 3 . . . . . Max in Single Turn 2 | . 2 . . . . . Garrison Access 2 | . . . . 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Machines Accessed 27 | . 8 . 5 3 5 6 Terminals 21 | . 7 . 4 2 2 6 Fabricators . | . . . . . . . Repair Stations 3 | . 1 . 1 . 1 . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 2 | . . . . 1 1 . Total Hacks 72 | . 22 . 12 7 17 14 Successful 39 | . 6 . 7 6 14 6 Failed 33 | . 16 . 5 1 3 8 Catastrophic 8 | . 4 . 1 . 1 2 Database Lockouts . | . . . . . . . Manual 27 | . 14 . 2 . 4 7 Terminals 48 | . 19 . 5 6 4 14 Fabricators . | . . . . . . . Repair Stations 14 | . 3 . 7 . 4 . Recycling Units . | . . . . . . . Scanalyzers 8 | . . . . . 8 . Garrison Access 2 | . . . . 1 1 . Terminal Hacks 19 | . 4 . 3 5 1 6 Record 3 | . . . . 2 . 1 Robot Analysis 1 | . . . . 1 . . Open Door 2 | . . . . . . 2 Branch Access Points 2 | . 1 . . 1 . . Emergency Access Points 1 | . 1 . . . . . Alert Level 1 | . . . . . . 1 Locate Traps 3 | . 1 . . . 1 1 Patrol Status 1 | . . . . 1 . . Hauler Manifests 2 | . 1 . 1 . . . Registered Components 1 | . . . 1 . . . Zone Layout 2 | . . . 1 . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 10 | . 2 . 4 . 4 . Scan Component 7 | . 2 . 3 . 2 . Repair 3 | . . . 1 . 2 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 8 | . . . . . 8 . Insert Component 4 | . . . . . 4 . Analyze 4 | . . . . . 4 . Garrison Access Hacks 2 | . . . . 1 1 . Seal Access 2 | . . . . 1 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 Used . | . . . . . . . Hacking Detections 19 | . 8 . 3 2 2 4 Full Trace Events 9 | . 7 . 1 . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . 1 . 2 . Time 102 | . . . 26 . 76 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . . . . 4 . Part Schematics Acquired 4 | . . . . . 4 . Parts Damaged 1 | . . . . . 1 . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Sto Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Turns Passed 4057 | 134 871 118 266 326 1267 1075 Spaces Moved 3421 | 72 751 174 368 451 1022 583 Core 7 | 4 3 . . . . . Treads . | . . . . . . . Legs 257 | 68 189 . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 3157 | . 559 174 368 451 1022 583 Fastest Speed 26 | 50 37 37 34 26 26 26 Average Speed 40 | 120 70 37 34 29 26 29 Slowest Speed 200 | 190 200 37 34 110 195 109 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 8 | . . . . 1 4 3 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 3 87 32 40 44 29 53 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 162 | . 119 26 17 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 162 | . 119 26 17 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Total 5777 | 91 1011 223 496 643 1974 1339 Wait 1846 | . 157 38 94 137 858 562 Move 3399 | 71 750 173 367 448 1013 577 Hop 8 | . . . . 1 4 3 Pick Up 59 | 1 16 3 6 11 17 5 Fast Attach 52 | 7 6 . 3 11 14 11 Attach 26 | . 5 . 3 5 7 6 Detach 16 | . 4 . 2 4 2 4 Swap 31 | . 6 2 5 1 6 11 Drop 78 | . 10 3 6 20 25 14 Fire 48 | 12 22 4 6 1 3 . Melee 160 | . 35 . 4 4 25 92 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 54 | . . . . . . 54 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Storage History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 135 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 655 | -10/Materials | Discovered new exit (range 16) 668 | -10/Materials | Discovered new exit (range 13) 691 | -10/Materials | Discovered new exit (range 11) 702 | -10/Materials | Discovered new exit (range 13) 722 | -10/Materials | Identified exit to Mines 757 | -10/Materials | Destroyed 8 combat bots 1006 | -10/Materials | Entered Mines 1008 | -10/Mines | Discovered new exit (range 11) 1038 | -10/Mines | Assembled infested the area 1039 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1043 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1104 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1124 | -10/Mines | Entered Materials 1124 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1125 | -9/Materials | Identified exit to Mines 1316 | -9/Materials | Repaired Flight Unit 1364 | -9/Materials | Discovered new exit (range 18) 1390 | -9/Materials | Entered another Materials area 1390 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1523 | -8/Materials | Met 7R-MNS 1627 | -8/Materials | Discovered new exit (range 7) 1689 | -8/Materials | Discovered new exit (range 12) 1716 | -8/Materials | Entered Factory 1716 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1885 | -7/Factory | Build established: Sprinter 2171 | -7/Factory | Repaired Imp. Sensor Array 2211 | -7/Factory | Repaired Imp. Light Armor Plating 2918 | -7/Factory | Discovered new exit (range 9) 2925 | -7/Factory | Lost 7 parts (1p3n2u1w) 2933 | -7/Factory | Identified exit to Storage 2983 | -7/Factory | Entered Storage 3776 | -7/Storage | Lost 3 parts (1p2n) 3849 | -7/Storage | Garrison activated, responded to threat 4021 | -7/Storage | Core integrity fell below 50% 4034 | -7/Storage | Core integrity fell below 20% 4058 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03998_ Acquired 25 matter. 04000_ Acquired Lgt. Nuclear Core. 04001_ Acquired 10 matter. 04002_ Acquired Lgt. Nuclear Core. 04004_ System corrupted: Matter fused (-7). 04006_ Acquired 17 matter. 04021_ Imp. Sensor Array destroyed. 04023_ Lgt. Nuclear Core destroyed. 04025_ System corrupted: Matter fused (-6). 04025_ P-60 Hacker Remote Datajack severed. 04028_ Destroyed Shock Rifle. 04029_ Critical hit (Burn: +37). 04029_ Cesium-ion Thruster destroyed. 04031_ Critical hit (Burn: +37). 04031_ Lgt. Nuclear Core destroyed. 04032_ Xenon Bombardment Thruster destroyed. 04034_ P-60 Hacker destroyed. 04037_ Axe destroyed. 04044_ K-01 Serf collects debris. 04056_ Imp. Propulsion Shielding destroyed. Map ----- +----------------------------------------------------+ | #### #???#### ########+##+#????? | | ???# #??????# #????? ??????? | | ???# !! #??????# #????# #????? | | ???# ###/####### #?????? ????# #???? | | ???# ##T%#?????# #?????? ????+ " " ##???? | | ?#"" ###*#?#####+## #?????# #???# "Y" #????? | | ?#T #?#*#?#! # #?????##+##???# """ #????? | | ?### #?###?# ! # #?????????????########????? | | ???# #?????# + #?????????????????????????? | | ???# #?????# ! # #?????????????????????????? | | ???# #?????# % # #?????????????????????????? | | ???# ##+#?????# # #?????????????????????????? | | ???# ?????????######## ######????????????????????? | | ???# ????????????????# ## #????????????????????? | | ??? ?????????########+## #????????????????????? | | ???# ???????### # #????????????????????? | | ???# ???????#"" """ # #????????????????????? | | ????????????#"" """ =! # #????????????????????? | | ????????????#"T """ !! + #????????????????????? | | ????????????#"" ! # #????????????????????? | | ????????????#"" # #????????????????????? | | ????????????### ""T"" # #????????????????????? | | ??????????????# """"" # #????????????????????? | | ??????????????########### #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????#@ #????????????????????? | | ????????????????????????# gg#????????????????????? | | ????????????????????????# g #????????????????????? | | ????????????????????????# w#????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????#o ????????????????????? | | ???????????????????????? ##???????????????????? | | ???????????????????????? #????????????????????? | | ????????????????????????##+##????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Armor Coverage 300 Propulsion Shielding 66 Evasion (%) 72 Offensive Hacking 10 Item Schematics ----------------- VTOL Module | -7/Factory | Scanalyzed System Restoration Module | -7/Factory | Scanalyzed Imp. Light Armor Plating | -7/Factory | Scanalyzed Adv. Assault Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deadly Force Dramatic Entrance Challenges ------------ None Game ------ Seed FissionFusionTerrabomb Manual? 0 Play Time 01:18:50 Cumulative 14.8 hours Start 2024.06.03 @ 10:17:26 End 2024.06.03 @ 11:48:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7d4fc49e-6432-4e36-8767-5f08acf02ba7