Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.06.29 @ 10:44:57 Player: viper Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (177) 885 Value Destroyed (6754) 6754 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 11439 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 404/500 Energy 765/765 System Corruption 5% Temperature Cool (673) Movement Treading (185) Ox1 Location -5/Factory Parts ------- > --- POWER (3) -------- Light Angular Momentum Engine F-cell Engine Neutrino Core > --- PROPULSION (3) --- Medium Treads Armored Medium Treads > --- UTILITY (8) ------ High-capacity Storage Unit High-capacity Matter Pod Enhanced Optical Array Advanced Targeting Computer Propulsion Shielding Hacking Suite System Shield > --- WEAPON (4) ------- Coil Gun Heavy Machine Gun KE Penetrator Hypervelocity Gauss Cannon > --- INVENTORY (12) --- Light Antimatter Reactor Carbon-fiber Leg Large Storage Unit High-capacity Storage Unit Energy Well (500) Improved Target Analyzer Coil Gun KE Penetrator Heavy Flak Cannon Improved Proton Missile Launcher Mining Claw Peak State ------------ > --- POWER ------------ F-cell Engine Neutrino Core Neutrino Core > --- PROPULSION ------- Armored Medium Treads Heavy Treads > --- UTILITY ---------- Improved Thermal Generator High-capacity Storage Unit High-capacity Matter Pod Advanced Targeting Computer Improved Core Analyzer Matter Filter Hacking Suite System Shield > --- WEAPON ----------- Heavy Machine Gun KE Penetrator Heavy Flak Cannon Hypervelocity Gauss Cannon > --- INVENTORY -------- Neutrino Core Light Antimatter Reactor High-capacity Storage Unit Energy Well Enhanced Optical Array Propulsion Shielding Coil Gun Coil Gun Improved Proton Missile Launcher Mining Claw [Rating: 88] Favorites ----------- Power Neutrino Core Engine Ion Engine Power Core Neutrino Core Propulsion Titanium Leg Treads Armored Medium Treads Leg Titanium Leg Utility High-capacity Storage Unit Device Matter Filter Storage High-capacity Storage Unit Processor Signal Interpreter Hackware System Shield Protection Weapon Shielding Weapon Advanced Assault Cannon Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Mining Claw Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 11 | . 1 2 2 2 2 2 Power 2 | . 1 . . . 1 . Propulsion 1 | . . . 1 . . . Utility 6 | . . 2 . 2 . 2 Weapon 2 | . . . 1 . 1 . Parts Attached 115 | 7 15 6 12 35 19 21 Power 19 | 1 4 . . 7 3 4 Engine 10 | 1 4 . . 3 1 1 Core 9 | . . . . 4 2 3 Reactor . | . . . . . . . Propulsion 30 | 2 3 2 3 8 6 6 Treads 5 | . . . . . . 5 Leg 25 | 2 3 2 3 8 6 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 26 | 2 1 2 2 8 5 6 Device 6 | . . 1 1 2 1 1 Storage 9 | 1 1 . 1 3 2 1 Processor 6 | 1 . 1 . 1 . 3 Hackware 2 | . . . . 1 1 . Protection 3 | . . . . 1 1 1 Artifact . | . . . . . . . Weapon 40 | 2 7 2 7 12 5 5 Energy Gun . | . . . . . . . Energy Cannon 1 | . . . . . 1 . Ballistic Gun 9 | 2 3 . . . 1 3 Ballistic Cannon 24 | . 4 1 7 9 2 1 Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 4 | . . 1 . 2 . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes 2 | . . . . . 2 . Parts Lost 18 | . . . . 5 7 6 Power 7 | . . . . 4 . 3 Propulsion 2 | . . . . . 2 . Utility 5 | . . . . . 3 2 Weapon 4 | . . . . 1 2 1 Highest Loss Streak 3 | . . . . 1 3 3 Average Slot Usage (%) 97 | . 98 100 98 99 87 95 Engine 10 | . 24 20 16 6 2 5 Core 6 | . . . . 7 15 9 Treads 2 | . . . . . . 12 Leg 16 | . 24 20 23 21 14 1 Device 7 | . . 10 8 9 1 9 Storage 12 | . 12 10 8 14 15 11 Processor 12 | . 12 20 16 12 6 11 Hackware 4 | . . . . 2 11 11 Protection 1 | . . . . 3 . 1 Ballistic Gun 3 | . 9 . . . 1 7 Ballistic Cannon 17 | . 15 19 25 20 13 12 Naked Turns . | . . . . . . . Heaviest Build 118 | 15 34 35 58 85 106 118 Greatest Support 97 | 20 20 34 51 54 55 97 Greatest Overweight (x) 38 | 2 3 11 1 21 4 38 Average Overweight (x) 1 | . . 1 . 1 1 1 Largest Inventory Capacity 12 | 8 10 10 12 12 12 12 Average Capacity 11 | 6 9 10 11 12 12 12 Most Carried 12 | 4 10 10 12 12 12 12 Average Carried 9 | 1 8 8 9 10 8 10 Final Capacity 12 | 8 10 10 12 12 12 12 Final Carried 12 | 4 10 9 12 9 12 11 Class Distribution -------------------- 71% | Hacker-Gunner 28% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Mutant | -6/Factory Hacker-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 5757 | 240 377 308 926 2036 574 1296 Remotely . | . . . . . . . Salvage Created 5546 | . 531 254 693 1778 519 1771 Parts 258 | . 36 13 40 86 15 68 Haulers Intercepted 6 | . 1 . 2 2 . 1 Recyclers Shooed 3 | . 1 . . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 139 | . 12 9 22 48 16 32 Guns 19 | . 9 . . . 1 9 Cannons 118 | . 3 9 21 48 14 23 AOE 2 | . . . 1 . 1 . Classes Destroyed 14 | . 6 2 2 4 . . Worker 7 | . . . . 4 1 2 Builder 2 | . . . . 1 1 . Tunneler 2 | . 1 . . . . 1 Hauler 6 | . 1 . 2 2 . 1 Recycler 7 | . 1 . 2 3 . 1 Operator 2 | . . . 1 . . 1 Watcher 12 | . 3 . 2 5 . 2 Swarmer 28 | . 4 2 9 8 2 3 Grunt 70 | . 8 5 11 16 13 17 Brawler 2 | . . 1 . 1 . . Duelist 3 | . . . . 3 . . Sentry 15 | . . 1 1 9 1 3 Hunter 5 | . . . 1 4 . . Programmer 16 | . . . . 7 . 9 Best Kill Streak 6 | . 6 4 6 5 6 6 Combat Bots Only 5 | . 4 4 4 4 5 5 Max Kills in Single Turn 2 | . 1 1 1 2 2 2 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 5699 | . 250 135 440 1448 1352 2074 Core 1865 | . 31 18 117 250 432 1017 Absorbed by Shields . | . . . . . . . Core Remaining (%) 78 | 100 87 95 78 64 49 . Volleys Fired 363 | . 47 18 58 118 55 67 Largest 4 | . 2 2 3 3 4 4 Hottest 221 | . 78 78 132 144 221 192 Shots Fired 986 | . 92 36 174 328 108 248 Gun 180 | . 67 . . . 6 107 Cannon 802 | . 25 36 174 328 98 141 Launcher 4 | . . . . . 4 . Special . | . . . . . . . Kinetic 978 | . 92 36 174 328 100 248 Thermal 4 | . . . . . 4 . Explosive 4 | . . . . . 4 . Electromagnetic . | . . . . . . . Robot Hit Streak 49 | . 25 16 23 49 28 23 Robot Miss Streak 4 | . 2 2 2 2 2 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 3 | . 3 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 721 | . 73 27 120 232 88 181 Core Hits 365 | . 33 11 43 102 55 121 Critical Hits 42 | . 1 3 3 9 1 25 Critical Kills 16 | . 1 1 1 4 . 9 Critical Parts Destroyed 25 | . . 2 2 4 1 16 Melee Attacks 42 | . . 3 . 21 . 18 Impact . | . . . . . . . Slashing 42 | . . 3 . 21 . 18 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 17010 | . 741 568 2615 6251 2296 4539 Guns 2780 | . 513 . . . 133 2134 Cannons 13989 | . 228 568 2534 6251 2003 2405 Explosions 221 | . . . 61 . 160 . Melee . | . . . . . . . Ramming 20 | . . . 20 . . . Kinetic 16716 | . 741 568 2534 6251 2083 4539 Thermal 114 | . . . 61 . 53 . Explosive 160 | . . . . . 160 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . 1 . 1 2 . 5 Average Corruption 1 | . 1 . 1 1 . 2 Corruption Purged 3 | . . . . 3 . . Effects 54 | . 6 . 1 18 . 29 Message Errors 14 | . 1 . 1 5 . 7 Matter Fused 6 | . . . . . . 6 Heat Flow Errors 3 | . . . . 2 . 1 Energy Discharges 8 | . 3 . . 2 . 3 Data Loss (minor) 11 | . . . . 4 . 7 Targeting Errors 11 | . 2 . . 4 . 5 Weapon Failures 1 | . . . . 1 . . Overload Shots 1 | . . . . . 1 . Overflow Damage 278 | . . 3 72 126 45 32 Projectiles 269 | . . 3 72 126 36 32 Explosions 9 | . . . . . 9 . Melee . | . . . . . . . Knockbacks 143 | . 4 5 29 51 20 34 Impact . | . . . . . . . Kinetic 134 | . 4 5 28 46 20 31 Secondary 9 | . . . 1 5 . 3 Self-Inflicted Damage 65 | . . . 65 . . . Shots 1 | . . . 1 . . . Rammed . | . . . . . . . Targets Rammed 3 | . . . 2 1 . . Kicked 3 | . . . 2 1 . . Crushed . | . . . . . . . Highest Temperature 1010 | . 157 147 465 547 619 1010 Average Temperature 178 | . 42 45 165 150 241 235 Received Heat Transfer 1764 | . 189 72 144 414 621 324 Effects 191 | . . . 9 34 47 101 Shutdowns 56 | . . . 4 9 19 24 Energy Bleed 23 | . . . 4 3 4 12 Interference 36 | . . . . 8 7 21 Matter Decay 13 | . . . . . 4 9 Short Circuit 17 | . . . . 8 4 5 Damage (minor) 11 | . . . 1 1 4 5 Damage (major) 25 | . . . . 4 2 19 Damage (core) 10 | . . . . 1 3 6 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 124 | . . . 50 . 74 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 393 | . 202 244 248 393 228 286 Average Influence 91 | . 56 86 143 103 87 74 Maximum Alert Level 1 | . 1 1 1 1 1 1 Low Security (%) 86 | 100 99 80 61 85 85 91 Level 1 13 | . . 19 38 14 14 8 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 34 | . 2 . 3 17 4 8 Investigation 15 | . 2 . 2 7 1 3 Extermination 10 | . . . . 6 . 4 Reinforcement 3 | . . . 1 . 1 1 Assault . | . . . . . . . Garrison 6 | . . . . 4 2 . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 11 | . 1 . 4 4 . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 186 | . 20 9 30 63 19 45 Peak Tracking Total 6 | . 4 3 4 4 3 6 Tactical Retreats 11 | . . 1 4 4 . 2 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 7 | . 2 . . 4 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 1 | . . 1 . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 14 | . . . 2 2 4 6 Max in Single Turn 4 | . . . 1 1 1 4 Garrison Access 2 | . . . . 1 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 31 | . 9 2 2 11 2 5 Terminals 23 | . 8 2 2 7 . 4 Fabricators 1 | . . . . 1 . . Repair Stations 3 | . 1 . . 1 1 . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . . 1 Garrison Access 3 | . . . . 2 1 . Total Hacks 110 | . 33 5 6 42 9 15 Successful 79 | . 31 4 3 26 6 9 Failed 31 | . 2 1 3 16 3 6 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 17 | . 6 2 1 4 . 4 Terminals 76 | . 21 5 6 33 . 11 Fabricators 3 | . . . . 3 . . Repair Stations 22 | . 12 . . 3 7 . Recycling Units . | . . . . . . . Scanalyzers 4 | . . . . . . 4 Garrison Access 5 | . . . . 3 2 . Terminal Hacks 41 | . 13 2 2 20 . 4 Record 3 | . . . . 2 . 1 Part Schematic 6 | . . . . 6 . . Prototype ID Bank 2 | . 2 . . . . . Level Access Points 1 | . . . . 1 . . Branch Access Points 2 | . 1 . . 1 . . Emergency Access Points 3 | . 1 . . 1 . 1 Terminal Index 2 | . . . . 1 . 1 Alert Level 5 | . 3 . . 2 . . Unreport Threat 1 | . 1 . . . . . Locate Traps 4 | . 1 1 . 2 . . Reprogram Traps 1 | . . 1 . . . . Dispatch Records 1 | . . . 1 . . . Transport Status 1 | . 1 . . . . . Hauler Manifests 2 | . 2 . . . . . Registered Components 1 | . . . . 1 . . Zone Layout 6 | . 1 . 1 3 . 1 Fabricator Hacks 2 | . . . . 2 . . Build 2 | . . . . 2 . . Repair Station Hacks 18 | . 12 . . 1 5 . Scan Component 10 | . 6 . . 1 3 . Repair 8 | . 6 . . . 2 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . . . 2 Insert Component 1 | . . . . . . 1 Analyze 1 | . . . . . . 1 Garrison Access Hacks 2 | . . . . 1 1 . Seal Access 2 | . . . . 1 1 . Unauthorized Hacks 14 | . 6 2 1 2 . 3 Terminals 14 | . 6 2 1 2 . 3 Track 11 | . 3 2 1 2 . 3 Botnet 3 | . 3 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 20 | . 5 1 2 8 1 3 Full Trace Events 15 | . 2 . 2 7 1 3 Feedback Events 2 | . . . 1 1 . . Corruption 2 | . . . 1 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . . . . 6 . 1 Parts Built 4 | . . . . 4 . . Matter 424 | . . . . 424 . . Time 212 | . . . . 212 . . Total Part Build Rating 24 | . . . . 24 . . Parts Repaired 8 | . 6 . . . 2 . Time 225 | . 156 . . . 69 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired 1 | . . . . . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . 4 . . Programmers 4 | . . . . 4 . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 10584 | 74 1661 487 1186 3769 955 2452 Spaces Moved 4742 | 69 833 247 434 1799 387 973 Core 68 | 41 . 2 . 21 . 4 Treads 892 | . . . . . . 892 Legs 3782 | 28 833 245 434 1778 387 77 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 130 130 150 150 185 Average Speed 169 | 87 147 161 157 165 175 205 Slowest Speed 1950 | 150 210 600 160 1100 240 1950 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 3 98 26 32 42 12 19 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . 1 . . . . Terrain Destroyed 103 | . 1 1 36 24 2 39 Melee 1 | . . 1 . . . . Projectile 46 | . 1 . 19 24 2 . AOE 56 | . . . 17 . . 39 Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 6452 | 79 1181 294 803 2298 566 1231 Wait 1071 | . 268 11 288 273 97 134 Move 4736 | 68 832 246 433 1798 386 973 Hop . | . . . . . . . Pick Up 44 | 4 11 4 5 11 3 6 Fast Attach 40 | 7 8 . 1 5 11 8 Attach 27 | . 1 3 2 9 5 7 Detach 7 | . . 1 . 1 3 2 Swap 48 | . 6 3 9 21 3 6 Drop 56 | . 8 5 5 25 3 10 Fire 363 | . 47 18 58 118 55 67 Melee 42 | . . 3 . 21 . 18 Ram . | . . . . . . . Kick 3 | . . . 2 1 . . Crush . | . . . . . . . Escape Stasis 15 | . . . . 15 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Factory -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 15) 75 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Evolved 1 slot: Power x1 91 | -10/Materials | Identified exit to Mines 91 | -10/Materials | Discovered exit to Mines (range 15) 223 | -10/Materials | Repaired Aluminum Leg 250 | -10/Materials | Repaired Aluminum Leg 277 | -10/Materials | Repaired Lgt. Assault Rifle 302 | -10/Materials | Build established: Hacker-Mutant 309 | -10/Materials | Repaired Ion Engine 339 | -10/Materials | Repaired Lgt. Assault Rifle 366 | -10/Materials | Repaired Ion Engine 664 | -10/Materials | Identified exit to Materials 664 | -10/Materials | Discovered exit to Materials (range 7) 836 | -10/Materials | Discovered exit to Materials (range 16) 1030 | -10/Materials | Discovered exit to Materials (range 7) 1736 | -10/Materials | Entered another Materials area 1736 | -9/Materials | Evolved 2 slots: Utility x2 2207 | -9/Materials | Identified exit to Materials 2207 | -9/Materials | Discovered exit to Materials (range 10) 2223 | -9/Materials | Entered another Materials area 2223 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2516 | -8/Materials | Build established: Hacker-Gunner 3382 | -8/Materials | Identified exit to Factory 3382 | -8/Materials | Discovered exit to Factory (range 4) 3409 | -8/Materials | Entered Factory 3409 | -7/Factory | Evolved 2 slots: Utility x2 3470 | -7/Factory | Garrison activated, responded to threat 3776 | -7/Factory | Identified exit to Lower Caves 4815 | -7/Factory | Garrison activated, responded to threat 5268 | -7/Factory | Identified exit to Factory 6943 | -7/Factory | Fabricated Neutrino Core (x2) 7058 | -7/Factory | Fabricated Neutrino Core (x2) 7178 | -7/Factory | Entered another Factory area 7178 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 7245 | -6/Factory | Lost 3 parts (3u) 7375 | -6/Factory | Garrison activated, responded to threat 7527 | -6/Factory | Lost 3 parts (1n2w) 7582 | -6/Factory | Repaired Broken Adv. Assault Cannon 7622 | -6/Factory | Repaired Broken Neutrino Core 7777 | -6/Factory | Build established: Hacker-Mutant 8058 | -6/Factory | Identified exit to Factory 8058 | -6/Factory | Discovered exit to Factory (range 16) 8093 | -6/Factory | Core integrity fell below 50% 8133 | -6/Factory | Entered another Factory area 8133 | -5/Factory | Evolved 2 slots: Utility x2 8193 | -5/Factory | Build established: Hacker-Gunner 9552 | -5/Factory | Core integrity fell below 50% 9923 | -5/Factory | Core integrity fell below 20% 9952 | -5/Factory | Lost 3 parts (1p1u1w) 10586 | -5/Factory | Core destroyed Last Messages --------------- 10579_ Overheating: System Shield damaged (-1). 10579_ Overheating: Hvy. Machine Gun damaged (-23). 10579_ Overheating: Hacking Suite damaged (-3). 10579_ K-01 Serf collects debris. 10580_ Power failure, Lgt. Angular Momentum Engine shutdown. 10580_ Overheating: System interference. 10580_ Enh. Optical Array temporarily disabled. 10580_ Hyp. Gauss Cannon temporarily disabled. 10580_ Adv. Targeting Computer temporarily disabled. 10580_ K-01 Serf destroyed. 10581_ Overheating: Neutrino Core damaged (-19). 10581_ System corrupted: Heat flow error (+217). 10581_ K-01 Serf collects debris. 10582_ Overheating: Hcp. Storage Unit damaged (-174). 10582_ R-10 Processor collects Sml. Matter Pod. 10583_ Power failure, Neutrino Core shutdown. 10583_ Slug penetrates Wall. 10585_ R-10 Processor collects VTOL Module. 10585_ K-01 Serf collects debris. 10586_ Overheating: Core damaged (-140). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????"" ??????????????? | | ???????????????????????????????? ????????????? | | ???????????????????????????##??? ???????????? | | ??????????????????????????? ??? #???????????? | | ??????????????????????????? ??? #???????????? | | ??????????????????????????" ??? #???????????? | | ??????????????????????????" ???? #???????????? | | ????????????????????????""" ???? #???????????? | | ????????????????????????""" ???? k#???????????? | | ??????????"""????????????"" ???? g #??????????## | | ???????????"" ?????????? ???# #??????????# | | ????????????? ##########+##### #??????????# | | ??????????????? #??????????# | | ????????????????? #??????????# | | ??????????????????? #??????????# | | ????????????????????? +??????????# | | ??????????????????????? %% %* #??????????# | | ????????????????????????#%R #??????????# | | ????????????????????????# #??????????# | | ????????????????????????#@ k ############ | | ????????????????????????# o ## # | | ??????????????########### ## """ # | | ??????????????# # k ## """"" ## | | ??????????????# # ## """"" #? | | ??????????????# """ """ # R######### #? | | ??????????????# """ """ # k#???????# ==/ #? | | ??????????????# """ """ # #???????# ! =// #? | | ??????????????# "" "" + #???????# =// #? | | ??????????????# "" "" # #???????# #? | | ??????????????# # #???????# #? | | ??????????????########### k###?????# #? | | ??????????????????????# #############+#### | | ??????????????????????# | | ??????????????????????# | | ??????????????????????# "T | | ??????????????????????# "" | | ??????????????????????# | | ??????????????????????# | | ????????????########### | | ???????????? ^ ####+#########+### | | ????????????##################### #????# ^ | | ????????????????????????????????# #????# | | ????????????????????????????????# " #????# | | ????????????????????????????????# " #????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 47 Energy Capacity 1430 Matter Stores 500 Matter Capacity 500 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 8 Recoil Reduction 3 Matter Filtering 30 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Energy Filter | -7/Factory | Hacked Med. Reactive Plating | -7/Factory | Hacked Variable Charge Gun | -7/Factory | Hacked Great Axe | -7/Factory | Hacked Disruptor Cannon | -7/Factory | Hacked Dynamic Insulation System | -7/Factory | Hacked KE Penetrator | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Neutrino Core | x2 | -7/Factory | Preloaded Neutrino Core | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadingGravitonNegator Manual? 0 Play Time 01:17:50 Cumulative 804.4 hours Start 2020.06.29 @ 09:27:57 End 2020.06.29 @ 10:44:57 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 633 Rogue 62 Adventurer 0 Explorer 571 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 74 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19db0d1e-45f3-477c-9f6e-cb2c8c85f914