Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.22 @ 10:21:36 Player: ElBos Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (96) 480 Value Destroyed (2770) 2770 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (187) 187 TOTAL SCORE: 6037 Bonus ------- High Alert Combat Kills 187 Cogmind --------- Core Integrity 0/700 Matter 161/300 Energy 14/100 System Corruption 6% Temperature Hot (230) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Structural Scanner Visual Processing Unit Signal Interpreter Advanced Targeting Computer Transmission Jammer > --- WEAPON ----------- Precision Assault Rifle Mini Assault Cannon > --- INVENTORY -------- Light Nuclear Core High-powered Shotgun Plasma Cutter Katana [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Signal Interpreter Device Structural Scanner Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Light Cannon Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Special Weapon Plasma Cutter Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 1 . . 1 Utility 4 | . . 1 . 2 1 Weapon . | . . . . . . Parts Attached 55 | 5 5 6 . 23 16 Power 6 | 1 1 . . 2 2 Engine 4 | 1 1 . . 2 . Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 11 | 2 . 3 . 3 3 Treads 6 | . . 3 . 3 . Leg 5 | 2 . . . . 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | . 3 1 . 6 3 Device 7 | . 2 . . 3 2 Storage . | . . . . . . Processor 3 | . 1 1 . . 1 Hackware . | . . . . . . Protection 3 | . . . . 3 . Artifact . | . . . . . . Weapon 25 | 2 1 2 . 12 8 Energy Gun 6 | 1 . 1 . 2 2 Energy Cannon . | . . . . . . Ballistic Gun 9 | 1 . 1 . 4 3 Ballistic Cannon 3 | . 1 . . 1 1 Launcher 3 | . . . . 3 . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon 3 | . . . . 2 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 1 2 Corrupted Parts 1 | . . . . 1 . System Corruption 6 | . . . . 6 . Parts Lost 32 | . . . . 10 22 Power 3 | . . . . . 3 Propulsion 7 | . . . . 1 6 Utility 10 | . . . . 4 6 Weapon 12 | . . . . 5 7 Highest Loss Streak 16 | . . . . 3 16 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 89 | . 96 84 100 93 57 Engine 9 | . 13 11 11 9 1 Treads 17 | . . 2 33 26 5 Leg 7 | . 28 20 . . 6 Device 14 | . 13 11 11 18 7 Processor 17 | . 11 17 22 18 17 Protection 2 | . . . . 4 1 Energy Gun 3 | . 14 7 . 1 . Ballistic Gun 7 | . 7 3 11 6 10 Ballistic Cannon 5 | . 6 11 11 3 1 Launcher 2 | . . . . 4 . Slashing Weapon 1 | . . . . 2 . Naked Turns . | . . . . . . Heaviest Build 25 | 7 9 9 8 25 20 Greatest Support 60 | 20 20 60 60 60 60 Greatest Overweight (x) 4 | . . . . . 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 Average Carried 3 | . 2 4 4 3 3 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 1 5 4 5 4 . Class Distribution -------------------- 62% | Mutant 30% | Skirmisher 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1730 | 256 121 70 61 977 245 Remotely . | . . . . . . Salvage Created 2684 | 36 444 126 52 1625 401 Parts 193 | 2 34 10 . 121 26 Haulers Intercepted 2 | . . . . 2 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 68 | 1 11 7 2 37 10 Melee 3 | . . . . 3 . Guns 30 | 1 8 2 1 10 8 Cannons 22 | . 3 5 1 11 2 AOE 13 | . . . . 13 . Classes Destroyed 13 | 1 3 1 . 6 2 Worker 1 | . . . . 1 . Builder 7 | . . . . 7 . Tunneler 2 | . . . . 1 1 Hauler 2 | . . . . 2 . Recycler 1 | . 1 . . . . Mechanic 2 | . . . . 2 . Operator 3 | . . . . 3 . Watcher 10 | . 3 1 . 5 1 Swarmer 24 | . 6 6 . 10 2 Grunt 28 | 1 5 . 2 16 4 Sentry 12 | . . 1 . 11 . Hunter 2 | . . . . . 2 Programmer 2 | . . . . . 2 Best Kill Streak 9 | 1 8 3 2 9 5 Combat Bots Only 6 | 1 6 3 2 4 5 Max Kills in Single Turn 5 | 1 2 1 1 5 1 Gunslinging 1 | . 1 . . . . Exploded 2 | . . . . 2 . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 613 | 3 60 31 13 240 266 Missed 176 | . 21 9 2 74 70 Damage Taken 4918 | 24 311 124 114 1929 2416 Core 934 | 8 35 33 12 144 702 Absorbed by Shields . | . . . . . . Redirected to Shielding 159 | . . . . 159 . Ignored by Resistances 1454 | 6 99 44 35 564 706 Regen/Repaired (Parts) 104 | . 25 . . 79 . Core Remaining (%) 84 | 96 82 . 88 73 . Volleys Fired 220 | 2 28 21 7 107 55 Largest 2 | 2 2 2 2 2 2 Hottest 103 | 70 85 85 55 86 103 Shots Fired 391 | 4 56 39 14 195 83 Gun 253 | 4 50 18 7 105 69 Cannon 108 | . 6 21 7 60 14 Launcher 30 | . . . . 30 . Special . | . . . . . . Kinetic 292 | 2 28 23 14 147 78 Thermal 49 | 2 28 16 . . 3 Explosive 18 | . . . . 18 . Electromagnetic 32 | . . . . 30 2 Robot Hit Streak 28 | 3 20 6 19 28 16 Robot Miss Streak 7 | . 2 7 . 2 3 Penetration Max . | . . . . . . Secondary Targets 8 | . 5 . . 1 2 Max Gunslinging Chain 1 | . 1 . . 1 1 Shots Hit Robots 308 | 3 44 20 13 161 67 Core Hits 166 | 2 21 9 4 100 30 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 7 | . 1 . 2 2 2 Destroy 1 | . 1 . . . . Blast 5 | . . . 2 1 2 Sever 1 | . . . . 1 . Melee Attacks 10 | . . . . 8 2 Impact . | . . . . . . Slashing 10 | . . . . 8 2 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6651 | 39 571 308 160 4204 1369 Guns 2995 | 39 502 79 52 1323 1000 Cannons 1631 | . 69 229 103 911 319 Explosions 1802 | . . . . 1780 22 Melee 218 | . . . . 190 28 Ramming 5 | . . . 5 . . Kinetic 3929 | 14 284 248 155 1946 1282 Thermal 661 | 25 287 60 . 261 28 Explosive 1059 | . . . . 1037 22 Electromagnetic 779 | . . . . 770 9 Impact . | . . . . . . Slashing 218 | . . . . 190 28 Piercing . | . . . . . . Highest Corruption 7 | . . . . 7 6 Average Corruption 5 | . . . . 6 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 20 | . . . . 17 3 Message Errors 3 | . . . . 3 . Matter Fused 6 | . . . . 5 1 Heat Flow Errors 6 | . . . . 4 2 Energy Discharges 1 | . . . . 1 . Parts Fused 1 | . . . . 1 . Data Loss (minor) 2 | . . . . 2 . Misfires 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 40 | . . . . 40 . Projectiles 5 | . . . . 5 . Explosions 35 | . . . . 35 . Melee . | . . . . . . Knockbacks 13 | . . 1 1 5 6 Impact . | . . . . . . Kinetic 13 | . . 1 1 5 6 Secondary . | . . . . . . Self-Inflicted Damage 296 | . . . . 145 151 Shots 13 | . . . . 11 2 Rammed 2 | . . . 2 . . Targets Rammed 2 | . . . 2 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 249 | 30 144 90 52 236 249 Average Temperature 37 | 18 54 36 28 26 53 Received Heat Transfer 2283 | 18 168 . 81 1089 927 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 2 . 1 1 . Heat Transferred 1534 | 74 851 185 . 350 74 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . . . 6 . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 683 | 20 274 247 131 683 282 Initial 117 | . 11 4 81 . 117 Average 241 | 3 87 133 66 367 196 Maximum Alert Level 2 | . 1 1 . 2 1 Low Security (%) 54 | 100 94 62 100 29 51 Level 1 19 | . 5 37 . 19 48 Level 2 25 | . . . . 50 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . 1 . . 7 7 Investigation 5 | . 1 . . 3 1 Extermination 1 | . . . . . 1 Reinforcement 3 | . . . . 1 2 Assault . | . . . . . . Garrison 6 | . . . . 3 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 3 | . . . . 3 . Communications Jammed 1 | . . . . . 1 Distress Signals . | . . . . . . Times Spotted 100 | 1 14 9 2 51 23 Peak Tracking Total 9 | 1 3 3 2 6 9 Tactical Retreats 6 | . . 1 . 4 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 5 | . 1 . . 3 1 Indirectly 1 | . . . . 1 . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 13 | . 1 . . 10 2 Max in Single Turn 2 | . 1 . . 2 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 28 | . 7 5 . 12 4 Terminals 17 | . 5 2 . 9 1 Fabricators . | . . . . . . Repair Stations 3 | . 1 1 . 1 . Recycling Units 3 | . 1 1 . . 1 Scanalyzers 4 | . . 1 . 2 1 Garrison Access 1 | . . . . . 1 Total Hacks 72 | . 16 9 . 38 9 Successful 47 | . 11 7 . 26 3 Failed 23 | . 5 2 . 10 6 Catastrophic 1 | . 1 . . . . Database Lockouts 2 | . . . . 2 . Manual 3 | . . . . . 3 Terminals 49 | . 10 5 . 31 3 Fabricators . | . . . . . . Repair Stations 7 | . 3 1 . 3 . Recycling Units 5 | . 3 1 . . 1 Scanalyzers 8 | . . 2 . 4 2 Garrison Access 3 | . . . . . 3 Terminal Hacks 28 | . 6 3 . 19 . Record 13 | . 1 3 . 9 . Prototype ID Bank 1 | . . . . 1 . Level Access Points 1 | . 1 . . . . Branch Access Points 1 | . . . . 1 . Alert Level 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Dispatch Records 3 | . 1 . . 2 . Maintenance Status 2 | . . . . 2 . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . . . . 1 . Zone Layout 3 | . . . . 3 . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . 2 1 . 3 . Scan Component 4 | . 1 1 . 2 . Repair 2 | . 1 . . 1 . Recycling Unit Hacks 5 | . 3 1 . . 1 Process 1 | . 1 . . . . Report Inventory 4 | . 2 1 . . 1 Scanalyzer 8 | . . 2 . 4 2 Insert Component 4 | . . 1 . 2 1 Analyze 4 | . . 1 . 2 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . . 2 . Used 1 | . . . . 1 . Hacking Detections 18 | . 3 4 . 8 3 Full Trace Events 3 | . . . . 2 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . 1 . 2 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 1 . . 1 . Time 52 | . 26 . . 26 . Parts Recycled . | . . . . . . Recycled Matter 148 | . 148 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . 1 . 2 1 Part Schematics Acquired 4 | . . 1 . 2 1 Parts Damaged 1 | . . . . 1 . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Programmers 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 4966 | 74 896 386 502 2506 602 Spaces Moved 2796 | 60 634 253 281 1253 315 Core 115 | 20 . . . . 95 Treads 1630 | . . 15 281 1253 81 Legs 1051 | 40 634 238 . . 139 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 170 163 100 Average Speed 147 | 96 120 122 170 167 134 Slowest Speed 250 | 120 120 170 170 170 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 50 | 6 89 30 65 97 13 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug 2 | . . . . 2 . Terrain Destroyed 120 | . . . . 90 30 Melee 2 | . . . . 2 . Projectile 1 | . . . . . 1 AOE 117 | . . . . 88 29 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 3245 | 72 712 292 292 1469 408 Wait 90 | . 37 . . 46 7 Move 2791 | 59 633 252 280 1252 315 Hop . | . . . . . . Pick Up 56 | 6 8 7 2 22 11 Fast Attach . | . . . . . . Attach 38 | 5 3 4 . 13 13 Detach . | . . . . . . Swap 17 | . 2 2 . 10 3 Drop 21 | . 1 6 1 11 2 Fire 220 | 2 28 21 7 107 55 Melee 10 | . . . . 8 2 Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . . 2 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 54 | -11/Scrapyard | Discovered new exit (range 8) 75 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 522 | -10/Materials | Discovered new exit (range 5) 677 | -10/Materials | Repaired Lgt. Ion Engine 721 | -10/Materials | Discovered new exit (range 4) 744 | -10/Materials | Discovered new exit (range 16) 931 | -10/Materials | Discovered new exit (range 13) 957 | -10/Materials | Identified exit to Materials 971 | -10/Materials | Entered another Materials area 971 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1284 | -9/Materials | Discovered new exit (range 18) 1356 | -9/Materials | Identified exit to Mines 1357 | -9/Materials | Entered Mines 1424 | -9/Mines | Learned 2 Materials zone layouts 1514 | -9/Mines | Learned Materials interactive machine intel 1535 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1785 | -9/Mines | Assembled infested the area 1822 | -9/Mines | Discovered new exit (range 10) 1857 | -9/Mines | Identified exit to Materials 1859 | -9/Mines | Entered Materials 1859 | -8/Materials | Evolved 2 slots: Utility x2 1861 | -8/Materials | Loaded intel: 19 interactive machine locations 1963 | -8/Materials | Repaired Lgt. Cannon 2247 | -8/Materials | Discovered new exit (range 17) 2265 | -8/Materials | Build established: Skirmisher 2379 | -8/Materials | Central database locked down 2379 | -8/Materials | Central database locked down 2448 | -8/Materials | Discovered new exit (range 5) 2813 | -8/Materials | Discovered new exit (range 16) 2873 | -8/Materials | Garrison activated, responded to threat 3562 | -8/Materials | Lost 3 parts (2u1w) 3847 | -8/Materials | Build established: Mutant 4357 | -8/Materials | Identified exit to Factory 4365 | -8/Materials | Entered Factory 4365 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4443 | -7/Factory | Garrison activated, responded to threat 4511 | -7/Factory | Lost 4 parts (1p2n1u) 4928 | -7/Factory | Core integrity fell below 50% 4961 | -7/Factory | Core integrity fell below 20% 4967 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Visual Processing Unit destroyed. Lgt. Nuclear Core destroyed. System corrupted by crushing effect (+2). System corrupted by crushing effect (+1). M-13 Machinist repairs Aluminum Leg. System corrupted: Heat flow error (+276). Acquired Arc Projector. Acquired Recalibrator. S-27 Virus knocked back. Arc Projector destroyed. Critical hit (Smash). Mni. Assault Cannon destroyed. System corrupted by crushing effect (+1). Katana destroyed. System corrupted by crushing effect (+1). Knocked back. Recalibrator destroyed. System corrupted: Heat flow error (+265). M-13 Machinist repairs G-50 Soldier. Plasma Cutter destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????####### # ?????? | | ???????????????????????????????????## # ?????? | | ???????????????????????????????????## # ?????? | | ???????????????????????????????????## # ?????? | | ???????????????????????????????????## # ?????? | | ???????????????????????????????????## # ?????? | | ???????????????????????????????????## # ?????? | | ???????????????????????????????????## # ?????? | | ???????????????????????????????????## # ?????? | | ???????????????????????????????????## # ?????? | | ???????????????????????????????????## # ?????? | | ???????????????????????????????????## ##?????? | | ???????????????????????????????????## ##?????? | | ???????????????????????????????????## ######?? | | ???????????????????? # ### ##### ! | | ?????????????????"" ################ | | ??????????????????" | | ????????????????????????## | | ????????????????????????## ##### | | ????????????????????????## ############+######## | | ????????????????????????##/####### ????? | | ????????????????????????# g #??????? ????????? | | ????????????????????????# g mg #???????"""???????? | | ????????????????????????# g #????????""???????? | | ????????????????????????#sYbg #????????"""??????? | | ????????????????????????#@s #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Grenade Launcher | -8/Materials | Scanalyzed Particle Gun | -8/Materials | Scanalyzed Katana | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Loot Pinata Shopping List Challenges ------------ None Game ------ Seed AutogunDeuteriumStripper Manual? 0 Play Time 00:45:59 Cumulative 5.9 hours Start 2024.06.22 @ 09:26:13 End 2024.06.22 @ 10:21:36 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: df6f6453-d74d-4dd2-b1e0-e0b6421ded18