Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.19 @ 22:18:53 Player: Lorraine Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (12) 60 Value Destroyed (317) 317 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 2228 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/550 Matter 239/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Improved Hover Unit Structural Scanner Sensor Array Advanced Terrain Scan Processor Experimental Targeting Computer Shield Generator Hacking Suite System Shield Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Thermal Generator Small Storage Unit Weight Redist. System > --- WEAPON ----------- Beam Rifle Improved Datajack > --- INVENTORY -------- Improved Hover Unit Structural Scanner Sensor Array Advanced Terrain Scan Processor Experimental Targeting Computer Shield Generator Hacking Suite Particle Cannon [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Flight Unit Wheel Wheel Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Signal Interpreter Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Backup Plating I Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 2 | . . 2 . . Utility 1 | . . . . 1 Weapon . | . . . . . Parts Attached 51 | 7 7 13 14 10 Power 4 | 1 . 1 2 . Engine 4 | 1 . 1 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 25 | 2 2 10 7 4 Treads . | . . . . . Leg . | . . . . . Wheel 2 | 2 . . . . Hover 8 | . . . 4 4 Flight 15 | . 2 10 3 . Utility 10 | 1 3 . 2 4 Device 4 | . 1 . 1 2 Storage 4 | 1 . . 1 2 Processor 2 | . 2 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 12 | 3 2 2 3 2 Energy Gun 4 | . . 1 3 . Energy Cannon 2 | . . 1 . 1 Ballistic Gun 4 | 3 1 . . . Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 2 | . . 1 1 . Corrupted Parts 1 | . . . . 1 System Corruption 2 | . . . . 2 Parts Lost 12 | . . . 3 9 Power 1 | . . . . 1 Propulsion 4 | . . . . 4 Utility 2 | . . . . 2 Weapon 5 | . . . 3 2 Highest Loss Streak 9 | . . . 1 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 85 | . 98 90 88 58 Engine 10 | . 14 11 10 6 Wheel 3 | . 17 . . . Hover 4 | . . . 3 21 Flight 23 | . 11 36 33 . Device 7 | . 13 6 2 10 Storage 3 | . 4 . 4 9 Processor 8 | . 10 11 11 . Protection 2 | . . 4 4 . Energy Gun 5 | . . 1 13 6 Energy Cannon 4 | . . 8 6 3 Ballistic Gun 9 | . 27 10 . . Peak Build Rating 31 | 6 7 20 22 31 Average Rating 13 | 3 6 14 17 18 On Entrance 8 | . 6 7 15 15 Naked Turns . | . . . . . Heaviest Build 41 | 11 12 16 20 41 Greatest Support 42 | 20 20 18 28 42 Greatest Overweight (x) 3 | 3 . 3 2 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 5 8 15 Average Capacity 6 | 6 5 5 6 12 Most Carried 9 | 8 8 5 8 9 Average Carried 5 | 4 5 4 5 7 Final Capacity 15 | 8 5 5 8 15 Final Carried 9 | 7 5 4 7 9 Class Distribution -------------------- 81% | Mutant 10% | Sprinter 7% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 689 | 172 56 139 322 . Remotely . | . . . . . Salvage Created 410 | 20 56 196 138 . Parts 26 | 3 8 9 6 . Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 11 | . 4 4 3 . Guns 6 | . 4 . 2 . Cannons 3 | . . 2 1 . AOE 2 | . . 2 . . Classes Destroyed 4 | 1 1 2 . . Tunneler 1 | 1 . . . . Swarmer 4 | . 4 . . . Grunt 5 | . . 3 2 . Sentry 2 | . . 1 1 . Best Kill Streak 3 | 1 3 3 1 . Combat Bots Only 3 | . 3 3 1 . Max Kills in Single Turn 1 | 1 1 1 1 . Gunslinging . | . . . . . Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 192 | . 31 28 36 97 Missed 70 | . 11 13 17 29 Damage Taken 1762 | . 183 181 269 1129 Core 689 | . 36 12 91 550 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 11 | . . 11 . . Core Remaining (%) 86 | 100 85 . 74 . Volleys Fired 64 | 4 14 16 21 9 Largest 2 | 2 2 2 2 2 Hottest 124 | 40 40 96 101 124 Shots Fired 113 | 8 28 28 34 15 Gun 90 | 8 28 13 32 9 Cannon 23 | . . 15 2 6 Launcher . | . . . . . Special . | . . . . . Kinetic 38 | 8 28 2 . . Thermal 35 | . . . 20 15 Explosive . | . . . . . Electromagnetic 40 | . . 26 14 . Robot Hit Streak 8 | 5 4 8 4 2 Robot Miss Streak 3 | 2 3 3 3 2 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 65 | 5 14 18 19 9 Core Hits 23 | 2 7 6 7 1 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . 1 1 . Burn 1 | . . . 1 . Corrupt 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1112 | 55 150 432 320 155 Guns 584 | 55 150 59 247 73 Cannons 411 | . . 291 38 82 Explosions 82 | . . 82 . . Melee . | . . . . . Ramming 35 | . . . 35 . Kinetic 228 | 55 150 23 . . Thermal 338 | . . 82 101 155 Explosive . | . . . . . Electromagnetic 511 | . . 327 184 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . 5 5 2 Average Corruption 4 | . . 4 5 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 20 | . . 8 9 3 Message Errors 3 | . . . 2 1 Matter Fused 3 | . . 1 2 . Energy Discharges 2 | . . 1 1 . Parts Rejected 1 | . . 1 . . Data Loss (minor) 7 | . . 3 2 2 Data Loss (major) 2 | . . 1 1 . Misfires 1 | . . . 1 . Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 16 | . . . 16 . Shots . | . . . . . Rammed 4 | . . . 4 . Targets Rammed 4 | . . . 4 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 484 | . 10 452 443 484 Average Temperature 186 | . 8 177 168 254 Received Heat Transfer 885 | . 30 102 123 630 Effects 15 | . . 4 5 6 Shutdowns 3 | . . 1 1 1 Energy Bleed 2 | . . 2 . . Interference 3 | . . 1 2 . Short Circuit 1 | . . . . 1 Damage (minor) 2 | . . . 2 . Damage (major) 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . 3 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 716 | . . 50 333 333 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 2 . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Peak Influence 444 | 5 265 444 291 42 Initial 111 | . 3 111 102 38 Average 140 | 1 130 232 161 24 Maximum Alert Level 2 | . 1 2 1 . Low Security (%) 70 | 100 85 31 74 100 Level 1 28 | . 14 65 25 . Level 2 . | . . 3 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 3 3 3 . Investigation 5 | . 1 3 1 . Extermination . | . . . . . Reinforcement 4 | . 2 . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 6 | . 2 1 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 49 | . 18 11 17 3 Peak Tracking Total 7 | . 7 5 5 3 Tactical Retreats 7 | . 3 3 1 . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 2 | . . 1 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . . . 6 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 8 | . 1 2 4 1 Terminals 4 | . 1 . 3 . Fabricators . | . . . . . Repair Stations 3 | . . 2 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 23 | . 4 8 8 3 Successful 16 | . 4 6 5 1 Failed 7 | . . 2 3 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 9 | . 4 . 5 . Fabricators . | . . . . . Repair Stations 11 | . . 8 3 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 3 | . . . . 3 Terminal Hacks 8 | . 4 . 4 . Record 4 | . 4 . . . Open Door 2 | . . . 2 . Disarm Traps 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . . 6 1 . Scan Component 4 | . . 3 1 . Repair 2 | . . 2 . . Refit 1 | . . 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Unlock Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 1 2 4 1 Full Trace Events 5 | . 1 2 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 2 . . Time 52 | . . 52 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 1430 | 105 277 401 408 239 Spaces Moved 1378 | 71 320 395 394 198 Core 54 | 48 . 2 . 4 Treads . | . . . . . Legs . | . . . . . Wheels 162 | 23 139 . . . Hover 243 | . . . 49 194 Flight 919 | . 181 393 345 . Fastest Speed 31 | 50 37 31 31 48 Average Speed 62 | 108 55 59 69 50 Slowest Speed 200 | 200 80 200 180 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 8 | . 4 1 3 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 4 49 24 57 14 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 7 | . . 7 . . Melee . | . . . . . Projectile . | . . . . . AOE 7 | . . 7 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 1838 | 89 392 535 497 325 Wait 238 | . 36 89 21 92 Move 1359 | 70 311 392 388 198 Hop 7 | . 4 1 2 . Pick Up 50 | 8 9 9 15 9 Fast Attach 19 | 4 2 8 4 1 Attach 25 | 2 4 5 8 6 Detach 1 | . 1 . . . Swap 7 | 1 1 . 2 3 Drop 46 | . 10 15 14 7 Fire 64 | 4 14 16 21 9 Melee . | . . . . . Ram 4 | . . . 4 . Kick . | . . . . . Crush . | . . . . . Escape Stasis 18 | . . . 18 . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -8/Materials (discovered 1 exit: Gar) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 106 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 14) 375 | -10/Materials | Identified exit to Materials 383 | -10/Materials | Entered another Materials area 383 | -9/Materials | Evolved 2 slots: Propulsion x2 473 | -9/Materials | Repaired Flight Unit 659 | -9/Materials | Repaired Sensor Array 769 | -9/Materials | Discovered new exit (range 5) 783 | -9/Materials | Identified exit to Storage 784 | -9/Materials | Entered Storage 932 | -9/Storage | Met 01-MTF 1093 | -9/Storage | Found Prototype Processor 1186 | -9/Storage | Discovered new exit (range 7) 1192 | -9/Storage | Entered Materials 1192 | -8/Materials | Accompanied by 1 ally (01-MTF) 1192 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1195 | -8/Materials | 01-MTF left 1240 | -8/Materials | Identified exit to Garrison 1394 | -8/Materials | Core integrity fell below 50% 1406 | -8/Materials | Lost 9 parts (1p4n2u2w) 1420 | -8/Materials | Core integrity fell below 20% 1431 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- G-50 Soldier heat damages Adv. Heat Sink, Lgt. Angular Momentum Engine, Carbon-fiber Leg, Carbon-fiber Leg. G-50 Soldier overheating. Thermal Generator destroyed. G-50 Soldier heat spikes uncontrollably. G-50 Soldier overheating. Imp. Ion Engine destroyed. G-50 Soldier overheating. G-50 Soldier heat damages Carbon-fiber Leg. G-50 Soldier heat spikes uncontrollably. G-50 Soldier overheating. K-01 Serf collects debris. R-06 Scavenger collects Aluminum Leg. K-01 Serf collects debris. R-06 Scavenger collects Machine Analyzer. K-01 Serf collects debris. Critical hit (Burn: +37). R-06 Scavenger collects Aluminum Leg. K-01 Serf collects debris. 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