Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.14 @ 23:59:18 Player: Austin Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (29) 145 Value Destroyed (657) 657 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (544) 544 TOTAL SCORE: 2906 Bonus ------- Follower Combat Kills 100 Met Imprinter 300 Was Imprinted 300 Friendly Fire -156 Cogmind --------- Core Integrity 0/400 Matter 231/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Flying (115) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- VTOL Module > --- UTILITY (4) ------ Small Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Signal Interpreter Advanced Beam Cannon Coil Gun Missile Launcher Heavy Rocket Launcher RU-N14's Throwing Claymores (5) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Microactuators Medium Armor Plating Layered Light Armor Plating > --- WEAPON ----------- RU-N14's Throwing Claymores CR-A16's Pointy Stick > --- INVENTORY -------- VTOL Module Signal Interpreter Advanced Beam Cannon Light Cannon Missile Launcher Heavy Rocket Launcher Hammer Self-destruct Interrupter [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit VTOL Module Utility Light Armor Plating Device Microactuators Storage Small Storage Unit Protection Light Armor Plating Weapon CR-A16's Pointy Stick Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Coil Gun Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Hammer Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 41 | 6 11 12 . 7 5 Power 5 | 1 2 1 . 1 . Engine 5 | 1 2 1 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 3 3 . . 2 Treads . | . . . . . . Leg 8 | 2 3 3 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . . . . . 2 Utility 13 | 1 2 5 . 4 1 Device 4 | . 2 . . 1 1 Storage 3 | 1 . 1 . 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection 6 | . . 4 . 2 . Artifact . | . . . . . . Weapon 13 | 2 4 3 . 2 2 Energy Gun 5 | 2 2 1 . . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 1 | . . . . . 1 Ballistic Cannon 2 | . 2 . . . . Launcher 1 | . . . . . 1 Special Weapon 1 | . . . . 1 . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . 1 . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . Parts Lost 8 | . . 4 . . 4 Power 1 | . . 1 . . . Propulsion 4 | . . 1 . . 3 Utility 3 | . . 2 . . 1 Weapon . | . . . . . . Highest Loss Streak 3 | . . 3 . . 2 To Critical Strikes . | . . . . . . Average Backups 6 | . 3 7 7 7 6 Power 1 | . . . 2 1 . Propulsion . | . 1 1 . . . Utility 1 | . . 2 1 1 1 Weapon 4 | . 1 3 4 4 4 Tool/Special . | . . . . . . Unused Backups 7 | . 3 . . 2 2 Power 2 | . . . . 2 . Propulsion 2 | . 2 . . . . Utility 1 | . . . . . 1 Weapon 2 | . 1 . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 85 | . 93 73 88 92 58 Engine 10 | . 14 8 11 11 4 Leg 21 | . 28 21 22 22 10 Device 10 | . 8 11 11 11 8 Storage 11 | . 14 11 11 11 11 Protection 15 | . . 10 22 22 8 Energy Gun 3 | . 25 . . . . Energy Cannon 2 | . . 3 11 2 . Special Weapon 3 | . . . . 4 7 Piercing Weapon 5 | . . . . 8 2 Peak Build Rating 30 | 6 11 15 14 29 30 Average Rating 16 | 4 7 10 14 19 18 On Entrance 12 | . 6 10 14 14 29 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 43 | 14 15 28 28 39 43 Greatest Support 20 | 20 20 20 20 20 20 Greatest Overweight (x) 6 | . . 2 1 1 6 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 10 | 8 8 10 10 10 8 Average Capacity 8 | 6 8 8 10 8 8 Most Carried 10 | 4 8 10 7 10 8 Average Carried 7 | . 3 7 7 7 7 Final Capacity 10 | 8 8 10 10 8 8 Final Carried 8 | . 8 7 7 7 7 Class Distribution -------------------- 56% | Mutant 28% | Scavenger-Mutant 14% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 727 | 95 215 280 10 40 87 Remotely . | . . . . . . Salvage Created 640 | . 302 272 42 . 24 Parts 39 | . 19 18 1 . 1 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 10 | . . . . . 10 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 23 | . 9 8 3 . 3 Melee 1 | . . 1 . . . Guns 6 | . 5 . . . 1 Cannons 9 | . . 7 2 . . AOE 6 | . 4 . . . 2 Classes Destroyed 7 | . 4 2 . . 1 Worker 2 | . 2 . . . . Hauler 1 | . . 1 . . . Drone 2 | . . . . . 2 Watcher 3 | . 1 2 . . . Swarmer 9 | . 3 2 3 . 1 Grunt 10 | . 6 4 . . . Sentry 2 | . . 2 . . . Best Kill Streak 4 | . 4 2 3 . 1 Combat Bots Only 3 | . 3 2 3 . 1 Max Kills in Single Turn 4 | . 4 1 1 . 1 Gunslinging . | . . . . . . Exploded 3 | . 3 . . . 1 Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 205 | . 48 86 15 . 56 Missed 57 | . 15 26 5 . 11 Hits 148 | . 33 60 10 . 45 Projectile 148 | . 33 60 10 . 45 Damage Taken 1956 | . 466 670 78 . 742 Core 563 | . 150 78 10 . 325 Absorbed by Shields . | . . . . . . Core Remaining (%) 70 | 100 40 . . . . Volleys Fired 85 | . 33 30 13 . 9 Largest 2 | . 2 1 1 . 1 Hottest 90 | . 90 30 68 . 39 Shots Fired 118 | . 66 30 13 . 9 Gun 71 | . 66 . . . 5 Cannon 43 | . . 30 13 . . Launcher 4 | . . . . . 4 Special . | . . . . . . Kinetic 35 | . . 30 . . 5 Thermal 46 | . 33 . 13 . . Explosive 4 | . . . . . 4 Electromagnetic 33 | . 33 . . . . Robot Hit Streak 6 | . 4 5 6 . 3 Robot Miss Streak 5 | . 5 5 3 . 5 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 64 | . 28 26 7 . 3 Core Hits 36 | . 19 10 2 . 5 Critical Kills 4 | . . 2 1 . 1 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 7 | . . 4 1 . 2 Meltdown 1 | . . . 1 . . Destroy 2 | . . . . . 2 Blast 2 | . . 2 . . . Smash 2 | . . 2 . . . Melee Attacks 6 | . . 6 . . . Impact 6 | . . 6 . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . 1 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1946 | . 865 506 142 . 433 Guns 539 | . 404 . . . 135 Cannons 525 | . . 383 142 . . Explosions 759 | . 461 . . . 298 Melee 123 | . . 123 . . . Ramming . | . . . . . . Kinetic 518 | . . 383 . . 135 Thermal 828 | . 686 . 142 . . Explosive 298 | . . . . . 298 Electromagnetic 179 | . 179 . . . . Impact 123 | . . 123 . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 75 | . 51 24 . . . Projectiles . | . . . . . . Explosions 51 | . 51 . . . . Melee 24 | . . 24 . . . Knockbacks 4 | . . 4 . . . Impact . | . . . . . . Kinetic 4 | . . 4 . . . Secondary . | . . . . . . Self-Inflicted Damage 113 | . 102 . . . 11 Shots 3 | . 2 . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 252 | . 252 . 64 . 12 Average Temperature 59 | . 71 . 28 . 9 Received Heat Transfer 558 | . 147 255 . . 156 Effects 1 | . 1 . . . . Energy Bleed 1 | . 1 . . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . 2 . . . Impact Corruptions 2 | . . 2 . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 3 | . . . 3 . . Heat Transferred 1375 | . 1116 . 259 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 3 . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . 1 . . . . Low Security (%) 94 | 100 86 100 100 . . Level 1 5 | . 13 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 233 | . 233 187 74 . . Initial 65 | . . 65 19 . . Average 100 | . 97 121 45 . . Influence Increases 945 | . 351 296 85 . 213 Destroy 0b10 Robot/C 520 | . 180 160 60 . 120 Destroy 0b10 Robot/NC 40 | . 15 15 . . 10 Destroy Leader 108 | . 42 46 10 . 10 Allied During Kill 43 | . . . . . 43 Successful Hack 8 | . 8 . . . . Disable Machine 60 | . 45 15 . . . Destroy Structure 31 | . 31 . . . . Lose Combat Pursuer 135 | . 30 60 15 . 30 Influence Decreases 936 | . 196 400 82 54 204 Entered New Map 176 | . . 90 32 54 . Time Decay 680 | . 196 270 50 . 164 Lost Part 60 | . . 40 . . 20 Lost Ally 20 | . . . . . 20 Squads Dispatched 3 | . 1 2 . . . Investigation 2 | . . 2 . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 2 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 54 | . 16 17 4 . 17 Peak Tracking Total 7 | . 5 7 3 . 7 Tactical Retreats 8 | . 1 4 1 . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 5 | . 3 1 . . 1 Max in Single Turn 1 | . 1 1 . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 5 | . 3 2 . . . Terminals 4 | . 3 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 12 | . 6 6 . . . Successful 9 | . 4 5 . . . Failed 3 | . 2 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 7 | . 6 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . . 5 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 4 1 . . . Robot Analysis 1 | . 1 . . . . Emergency Access Points 3 | . 2 1 . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . . 4 . . . Recycle Component 1 | . . 1 . . . Process 2 | . . 2 . . . Report Inventory 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 3 2 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . . 1 . . . Recycled Matter 216 | . . 216 . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 161 | . . . . 161 161 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks 26 | . . . . . 26 Total Damage 516 | . . . . . 516 Kills 5 | . . . . . 5 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 3 | . . . 1 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3948 | 49 511 580 106 2229 473 Spaces Moved 2123 | 37 311 332 43 1163 237 Core 94 | 10 . . . . 84 Treads . | . . . . . . Legs 2003 | 27 311 332 43 1163 127 Wheels . | . . . . . . Hover . | . . . . . . Flight 26 | . . . . . 26 Fastest Speed 32 | 50 120 120 190 190 32 Average Speed 170 | 101 120 144 190 190 183 Slowest Speed 400 | 120 120 260 190 190 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 3 43 26 15 89 46 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . . 4 1 Spaces Dug . | . . . . . . Terrain Destroyed 83 | . 34 . . . 49 Melee . | . . . . . . Projectile . | . . . . . . AOE 83 | . 34 . . . 49 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2333 | 48 382 394 55 1185 269 Wait 4 | . 1 1 . 1 1 Move 2118 | 36 310 331 42 1162 237 Hop . | . . . . . . Pick Up 40 | 6 18 6 . 6 4 Fast Attach 6 | . . 3 . 2 1 Attach 16 | 6 1 6 . . 3 Detach 4 | . . 1 . . 3 Swap 22 | . 10 4 . 5 3 Drop 32 | . 9 6 . 9 8 Fire 85 | . 33 30 13 . 9 Melee 6 | . . 6 . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 382 | -10/Materials | Core integrity fell below 50% 401 | -10/Materials | Discovered new exit (range 15) 561 | -10/Materials | Entered another Materials area 561 | -9/Materials | Evolved 2 slots: Utility x2 705 | -9/Materials | Lost 3 parts (1p2u) 786 | -9/Materials | Discovered new exit (range 10) 822 | -9/Materials | Discovered new exit (range 13) 1141 | -9/Materials | Entered Mines 1166 | -9/Mines | Learned Materials stockpile data 1237 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1247 | -9/Mines | Entered Zion 1251 | -7/Zion | Build established: Scavenger-Mutant 1519 | -7/Zion | Identified exit to Deep Caves 1673 | -7/Zion | Found CR-A16's Pointy Stick 2036 | -7/Zion | Met Imprinter 2081 | -7/Zion | Imprinted 2083 | -7/Zion | Declared Zion's savior 2221 | -7/Zion | Build established: Mutant 2586 | -7/Zion | Found Prototype Special Weapon 2586 | -7/Zion | Identified RU-N14's Throwing Claymores 2960 | -7/Zion | Learned location of Quarantine (-2) 2962 | -7/Zion | Learned location of Extension (-4) 3400 | -7/Zion | Build established: Derelict-Mutant 3411 | -7/Zion | Given A8's code to call for help 3417 | -7/Zion | Discovered new exit (range 12) 3476 | -7/Zion | Entered Proximity Caves 3476 | -6/Proximity Caves | Accompanied by 4 allies 3746 | -6/Proximity Caves | Spotted B-75 Beast 3775 | -6/Proximity Caves | Learned 8 Factory zone layouts 3801 | -6/Proximity Caves | Lost 3 allies 3901 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3903 | -6/Proximity Caves | Core integrity fell below 50% 3921 | -6/Proximity Caves | Core integrity fell below 20% 3942 | -6/Proximity Caves | Build established: Mutant 3949 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03880_ Found 44 Matter. 03881_ Acquired 44 matter. 03882_ Acquired Imp. Hardlight Generator. 03883_ Dropped Lgt. Cannon. 03889_ Acquired Coil Gun. 03900_ G-50 Soldier springs to life. 03902_ Penetrated by Slug. 03904_ Imp. Hardlight Generator destroyed. 03906_ Slug penetrates S-27 Virus. 03906_ Slug penetrates Machine. 03906_ Machine disabled. 03908_ Slug penetrates Wall. 03910_ Slug penetrates S-27 Virus. 03910_ S-27 Virus suffers critical hit (Destroy). 03910_ S-27 Virus destroyed. 03914_ Slug penetrates S-27 Virus. 03914_ S-27 Virus suffers critical hit (Destroy). 03914_ Destroyed Autogun. 03918_ Acquired VTOL Module. 03922_ VTOL Module destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ???????????????????????????? | | ?????????????????? ????????? ????????????????? | | #????????????????? ???????? ????????????????? | | ???????????????? #?????? #????????????????? | | #???????????????? ?????? ##???????????????? | | #??????????? ?? "" ????## #???????????????? | | #??????????? """" ???# #???????????????? | | #??????????" " #?? #???????????????? | | #?????????? " ## #???????????????? | | ???????????? #???????????????? | | ??????????? #???????????????? | | ??????????? #???????????????? | | ?????????????# #????????????????? | | ??????????????# #?????????????????? | | #??????????#### @ #?????????????????? | | #?????????## #?????????????????? | | #????????? ## ##?????????????????? | | ?????????? #??##????##?##?????????? | | ??????????# ### #????????""$"#?????????? | | ????????????##????## ##????????""" #?????????? | | ???????????????????# #???####?? "" #??####???? | | ???????????????????## g#??## #?# #??# ## ?? | | ???????????????????## #### ### ### ??? | | ???????????????????# # # ???? | | ???????????????????### #????? | | ?????????????????????#### ### #?????? | | ????????????????????????# #?## #?????? | | ????????????????????????# #??## #?????? | | ???????????????????????? #???# #?????? | | ????????????????????????###???## ## #?????? | | ???????????????????????????###?#### ###????????## | | ?????????????????????###??## ????# #???????# | | ????????????????????## ### ????# #????? | | ????????????????????# ##### #### | | ???????????????????# #??? | | ??????????????????# % #??? | | ?????????????????## ] ####/###### #??? | | ??????????????### #?" ???"???????? | | ??????????????# # ?T""#??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Melee Speed Boost 20 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed SchematicAluminumChaingun Manual? 0 Play Time 00:47:18 Cumulative 7.0 hours Start 2026.05.13 @ 23:46:27 End 2026.05.14 @ 23:59:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Tamsyn Map View 77x35 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 86cb7cd0-a8a0-41a2-ad01-6d8d0052709c