Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.10 @ 15:39:11

Player: sentrybuster

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (6)       30
Value Destroyed (132)      132
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 362

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     284/300
Energy                     95/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Rolling (100)
Location                   -10/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
   Compact Wheel
>          --- UTILITY (2) ------
     Small Storage Unit
  Improved Signal Interpreter
>          --- WEAPON (2) -------
           Maul
           Maul
>          --- INVENTORY (6) ----
           Ion Engine
     Light Treads
     Light Treads
    Medium Laser
           Beam Rifle
           Assault Rifle

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Wheel
   Compact Wheel
>          --- UTILITY ----------
     Small Storage Unit
  Improved Signal Interpreter
>          --- WEAPON -----------
           Maul
           Maul
>          --- INVENTORY --------
           Ion Engine
     Light Treads
     Light Treads
    Medium Laser
     Small Laser
           Assault Rifle
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
Weapon                     Maul
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Impact Weapon            Maul

 Build                          | -11 -10 
-------                    Run  | Scr Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             12   | 6   6   
  Power                    1    | 1   .   
    Engine                 1    | 1   .   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               5    | 2   3   
    Treads                 1    | .   1   
    Leg                    .    | .   .   
    Wheel                  4    | 2   2   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  2    | 1   1   
    Device                 .    | .   .   
    Storage                1    | 1   .   
    Processor              1    | .   1   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   4    | 2   2   
    Energy Gun             1    | 1   .   
    Energy Cannon          .    | .   .   
    Ballistic Gun          1    | 1   .   
    Ballistic Cannon       .    | .   .   
    Launcher               .    | .   .   
    Special Weapon         .    | .   .   
    Impact Weapon          2    | .   2   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 3    | .   3   
  Power                    1    | .   1   
  Propulsion               2    | .   2   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
  Highest Loss Streak      2    | .   2   
Average Slot Usage (%)     85   | .   85  
  Engine                   5    | .   5   
  Treads                   1    | .   1   
  Wheel                    21   | .   21  
  Storage                  14   | .   14  
  Processor                13   | .   13  
  Impact Weapon            26   | .   26  
Naked Turns                .    | .   .   
Heaviest Build             15   | 13  15  
  Greatest Support         32   | 26  32  
  Greatest Overweight (x)  .    | .   .   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 6    | 6   6   
  Average Capacity         5    | 5   6   
  Most Carried             6    | 4   6   
  Average Carried          5    | 1   5   
  Final Capacity           6    | 6   6   
  Final Carried            6    | 4   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Scr Mat 
Matter Collected           289  | 187 102 
  Remotely                 .    | .   .   
Salvage Created            154  | .   154 
  Parts                    7    | .   7   
Haulers Intercepted        .    | .   .   
Recyclers Shooed           .    | .   .   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Scr Mat 
Combat Hostiles Destroyed  6    | .   6   
  Melee                    4    | .   4   
Classes Destroyed          2    | .   2   
  Swarmer                  3    | .   3   
  Grunt                    3    | .   3   
Best Kill Streak           4    | .   4   
  Combat Bots Only         4    | .   4   
Max Kills in Single Turn   1    | .   1   
  Gunslinging              .    | .   .   
  Exploded                 .    | .   .   
  Melee                    1    | .   1   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11 -10 
--------                   Run  | Scr Mat 
Damage Taken               523  | .   523 
  Core                     259  | .   259 
  Absorbed by Shields      .    | .   .   
Core Remaining (%)         100  | 100 .   
Volleys Fired              .    | .   .   
  Largest                  .    | .   .   
  Hottest                  .    | .   .   
Shots Fired                .    | .   .   
  Gun                      .    | .   .   
  Cannon                   .    | .   .   
  Launcher                 .    | .   .   
  Special                  .    | .   .   
  Kinetic                  .    | .   .   
  Thermal                  .    | .   .   
  Explosive                .    | .   .   
  Electromagnetic          .    | .   .   
  Robot Hit Streak         .    | .   .   
  Robot Miss Streak        .    | .   .   
  Penetration Max          .    | .   .   
  Secondary Targets        .    | .   .   
Shots Hit Robots           26   | .   26  
  Core Hits                4    | .   4   
  Critical Hits            .    | .   .   
  Critical Kills           .    | .   .   
  Critical Parts Destroyed .    | .   .   
Melee Attacks              36   | .   36  
  Impact                   36   | .   36  
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
  Sneak Attacks            .    | .   .   
    Combat Hostiles        .    | .   .   
  Follow-up Attacks        8    | .   8   
Damage Inflicted           668  | .   668 
  Guns                     .    | .   .   
  Cannons                  .    | .   .   
  Explosions               .    | .   .   
  Melee                    668  | .   668 
  Ramming                  .    | .   .   
  Kinetic                  .    | .   .   
  Thermal                  .    | .   .   
  Explosive                .    | .   .   
  Electromagnetic          .    | .   .   
  Impact                   668  | .   668 
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
Highest Corruption         .    | .   .   
  Average Corruption       .    | .   .   
  Corruption Purged        .    | .   .   
Overload Shots             .    | .   .   
Overflow Damage            42   | .   42  
  Projectiles              .    | .   .   
  Explosions               .    | .   .   
  Melee                    42   | .   42  
Knockbacks                 3    | .   3   
  Impact                   2    | .   2   
  Kinetic                  .    | .   .   
  Secondary                1    | .   1   
Self-Inflicted Damage      .    | .   .   
  Shots                    .    | .   .   
  Rammed                   .    | .   .   
Targets Rammed             .    | .   .   
  Kicked                   .    | .   .   
  Crushed                  .    | .   .   
Highest Temperature        .    | .   .   
  Average Temperature      .    | .   .   
  Received Heat Transfer   132  | .   132 
Siege Activations          .    | .   .   
Robots Corrupted           .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Fried              1    | .   1   
  Impact Corruptions       4    | .   4   
Robots Melted              .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Melted             .    | .   .   
  Heat Transferred         .    | .   .   
Parts Sabotaged            .    | .   .   
Parts Stolen               .    | .   .   
Parts Stripped             .    | .   .   
Power Chain Reactions      .    | .   .   
Missiles Intercepted       .    | .   .   

 Alert                          | -11 -10 
-------                    Run  | Scr Mat 
Peak Influence             113  | .   113 
  Average Influence        37   | .   47  
Maximum Alert Level        .    | .   .   
  Low Security (%)         100  | 100 100 
  Level 1                  .    | .   .   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          .    | .   .   
  Investigation            .    | .   .   
  Extermination            .    | .   .   
  Reinforcement            .    | .   .   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Scr Mat 
Distress Signals           .    | .   .   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              7    | .   7   
  Peak Tracking Total      4    | .   4   
  Tactical Retreats        .    | .   .   

 Traps                          | -11 -10 
-------                    Run  | Scr Mat 
Traps Triggered            .    | .   .   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Scr Mat 
Machines Disabled          .    | .   .   
  Max in Single Turn       .    | .   .   
Machines Sabotaged         .    | .   .   
Garrisons Compromised      .    | .   .   
Overloaded Fab Kills       .    | .   .   
Fab Network Shutdowns      .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Scr Mat 
Machines Accessed          1    | .   1   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          1    | .   1   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                1    | .   1   
  Successful               1    | .   1   
  Failed                   .    | .   .   
    Catastrophic           .    | .   .   
  Database Lockouts        .    | .   .   
  Manual                   1    | .   1   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          1    | .   1   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             .    | .   .   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       .    | .   .   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         1    | .   1   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          1    | .   1   
    Monitor                1    | .   1   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         .    | .   .   
  Full Trace Events        .    | .   .   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Scr Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Scr Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Scr Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Scr Mat 
Turns Passed               219  | 44  175 
Spaces Moved               102  | 36  66  
  Core                     5    | 5   .   
  Treads                   5    | .   5   
  Legs                     .    | .   .   
  Wheels                   92   | 31  61  
  Hover                    .    | .   .   
  Flight                   .    | .   .   
  Fastest Speed            50   | 50  90  
  Average Speed            93   | 85  98  
  Slowest Speed            160  | 100 160 
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Cave-ins Triggered       .    | .   .   
Exploration Rate (%)       10   | 5   16  
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   
  Known Exits Taken        .    | .   .   
  Unknown Exits Taken      1    | 1   .   
Scrap Searched             .    | .   .   
Spaces Dug                 .    | .   .   
Terrain Destroyed          .    | .   .   
  Melee                    .    | .   .   
  Projectile               .    | .   .   
  AOE                      .    | .   .   

 Actions                        | -11 -10 
---------                  Run  | Scr Mat 
Total                      165  | 46  119 
  Wait                     16   | .   16  
  Move                     101  | 35  66  
  Hop                      .    | .   .   
  Pick Up                  8    | 5   3   
  Fast Attach              6    | 5   1   
  Attach                   2    | 1   1   
  Detach                   .    | .   .   
  Swap                     4    | .   4   
  Drop                     1    | .   1   
  Fire                     .    | .   .   
  Melee                    27   | .   27  
  Ram                      .    | .   .   
  Kick                     .    | .   .   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials

 History 
---------
 Turn | Location      | Event
   25 | -11/Scrapyard | Discovered new exit (range 15)
   45 | -11/Scrapyard | Entered Materials
  143 | -10/Materials | Core integrity fell below 50%
  199 | -10/Materials | Core integrity fell below 20%
  220 | -10/Materials | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
00185_ G-34 Mercenary knocked back.
00185_ >> MONITOR: Recycling Unit M002 accepting Lgt. Assault Rifle(91%).
00187_ K-01 Serf collects debris.
00188_ Maul follow-up attack on G-34 Mercenary.
00188_ >> MONITOR: Recycling Unit M002 accepting Flight Unit(100%).
00191_ K-01 Serf collects debris.
00192_ Maul follow-up attack on G-34 Mercenary.
00194_ K-01 Serf collects debris.
00195_ Destroyed Ion Engine.
00195_ G-34 Mercenary system corrupted by crushing effect.
00198_ K-01 Serf collects debris.
00201_ G-34 Mercenary destroyed.
00202_ K-01 Serf collects debris. <x2>
00206_ Com. Wheel destroyed.
00208_ K-01 Serf collects debris.
00209_ R-06 Scavenger collects Aluminum Leg.
00210_ Maul follow-up attack on G-34 Mercenary.
00212_ K-01 Serf collects debris.
00213_ R-06 Scavenger collects Flight Unit.
00216_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              284
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                42
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeepCannonManipulator
  Manual?         0
Play Time         00:04:34
  Cumulative      40.3 hours
  Start           2020.09.10 @ 15:35:48
  End             2020.09.10 @ 15:39:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          73
  Rogue           73
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             33
Gallery%          44
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 49cffbff-8189-487b-b51e-2837a4b0f5f8