Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.14 @ 08:05:22 Player: Back to the Scrapyard Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (78) 390 Value Destroyed (2640) 2640 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (145) 145 TOTAL SCORE: 6795 Bonus ------- Follower Combat Kills 145 Cogmind --------- Core Integrity 0/850 Matter 7/300 Energy 100/100 System Corruption 3% Temperature Cool (18) Movement Core (1400) Ox27 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Armored Scrap Engine Disposable Heat Sink Huge Storage Unit Hacking Suite > --- WEAPON (3) ------- Mini Grenade Launcher > --- INVENTORY (25) --- Improved Heat Sink Improved Heat Sink Huge Storage Unit High-capacity Matter Pod (200) Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Mini Grenade Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Hovering Gravmag-VTOL Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink Huge Storage Unit Makeshift Light Armor Plating Hacking Suite > --- WEAPON ----------- Hvy. Electro Pulse Construct/C Cycling Thermic Particle Construct/C > --- INVENTORY -------- Heavy Ion Engine Improved Heat Sink Disposable Heat Sink Huge Storage Unit High-capacity Matter Pod Improved Core Shielding Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Hacking Suite Mini Grenade Launcher Mini Grenade Launcher Subdweller Shrapnel Launcher Remote Datajack [Rating: 62] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Constructs Flight Unit Improved VTOL Module Utility Huge Storage Unit Device Armored Scrap Engine Storage Huge Storage Unit Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Enhanced Autogun Energy Gun Heavy EM Shotgun Energy Cannon Constructs Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Long-range Missile Launcher Build | -11 -10 -10 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Slots Evolved 8 | . . . 4 . . 4 . Power . | . . . . . . . . Propulsion 3 | . . . 1 . . 2 . Utility 4 | . . . 2 . . 2 . Weapon 1 | . . . 1 . . . . Parts Attached 52 | 7 7 3 19 8 2 4 2 Power 7 | 1 . . 3 1 . 2 . Engine 5 | 1 . . 1 1 . 2 . Core 2 | . . . 2 . . . . Reactor . | . . . . . . . . Propulsion 16 | 2 2 . 7 5 . . . Treads 12 | . 2 . 7 3 . . . Leg 2 | 2 . . . . . . . Wheel . | . . . . . . . . Hover 1 | . . . . 1 . . . Flight 1 | . . . . 1 . . . Utility 11 | 2 1 1 4 . 1 2 . Device 6 | 1 . . 2 . 1 2 . Storage 2 | 1 1 . . . . . . Processor . | . . . . . . . . Hackware 2 | . . . 2 . . . . Protection 1 | . . 1 . . . . . Artifact . | . . . . . . . . Weapon 18 | 2 4 2 5 2 1 . 2 Energy Gun 1 | . . . 1 . . . . Energy Cannon 4 | . 1 1 2 . . . . Ballistic Gun 7 | 2 1 1 1 1 1 . . Ballistic Cannon 2 | . 2 . . . . . . Launcher 4 | . . . 1 1 . . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . 1 . 2 3 1 . . Parts Lost 17 | . . . 5 . . 4 8 Power 4 | . . . 2 . . 1 1 Propulsion 6 | . . . 1 . . 2 3 Utility 2 | . . . 1 . . . 1 Weapon 5 | . . . 1 . . 1 3 Highest Loss Streak 6 | . . . 4 . . 1 6 To Critical Strikes . | . . . . . . . . Average Backups 19 | 3 16 24 24 24 17 17 11 Power 1 | . 1 1 . 1 2 1 . Propulsion 2 | 1 2 6 6 5 1 . . Utility 8 | . 5 8 9 9 9 9 8 Weapon 6 | . 7 9 7 8 4 5 2 Tool/Special . | . . . . . . . . Unused Backups 46 | . 5 3 5 6 9 10 8 Power 1 | . . . . 1 . . . Propulsion 11 | . . . 3 2 5 1 . Utility 16 | . 2 . . 3 1 3 7 Weapon 17 | . 3 3 2 . 3 6 . Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 79 | . 99 100 96 100 65 51 42 Engine 8 | . 14 14 1 8 9 4 1 Treads 16 | . 21 28 26 27 9 5 . Leg 1 | . 6 . . . . . . Device 12 | . 14 13 11 9 8 13 13 Storage 9 | . 13 14 9 9 9 6 6 Hackware 6 | . . . 8 18 9 6 6 Energy Cannon 6 | . 1 14 14 18 4 2 1 Ballistic Gun 8 | . 12 12 9 9 10 1 . Ballistic Cannon 4 | . 13 1 2 . 1 3 . Peak Build Rating 62 | 7 14 18 35 36 49 62 61 Average Rating 32 | 5 9 14 28 35 44 54 45 On Entrance 25 | . 7 12 15 35 35 49 54 Avg Prop Armor Cover (%) 7 | . . . . 7 . . . Naked Turns . | . . . . . . . . Heaviest Build 116 | 12 91 96 106 104 100 112 116 Greatest Support 85 | 20 40 40 67 66 66 85 54 Greatest Overweight (x) 27 | . 4 2 2 4 5 2 27 Average Overweight (x) 1 | . 1 2 1 1 1 1 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 24 | 7 23 25 25 25 25 25 25 Most Carried 25 | 5 25 25 25 25 25 23 13 Average Carried 19 | 3 16 24 24 24 17 17 11 Final Capacity 25 | 8 25 25 25 25 25 25 25 Final Carried 25 | 4 25 25 25 25 24 13 10 Scrap Engine Consumption 49 | . . . . . 26 23 . Constructs Created 3 | . . . . . 2 1 . Constructs Modified 14 | . . . . . 9 4 1 Class Distribution -------------------- 47% | Mutant 28% | Construct 9% | Hacker-Gunner 4% | Scavenger-Gunner 4% | Commander-Construct 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Hacker-Gunner | -8/Storage Construct | -8/Recycling Construct | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Matter Collected 2447 | 280 490 188 374 453 82 499 81 Remotely . | . . . . . . . . Salvage Created 2937 | 145 483 158 503 723 114 695 116 Parts 162 | 10 28 10 29 45 5 28 7 Haulers Intercepted 3 | . 2 . 1 . . . . Recyclers Shooed 2 | . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 12 | . . 9 . . . . 3 Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Combat Hostiles Destroyed 61 | . 13 5 8 13 2 15 5 Guns 18 | . 7 1 2 3 . 5 . Cannons 37 | . 6 4 6 9 2 10 . AOE 5 | . . . . . . . 5 Classes Destroyed 14 | 2 5 1 3 2 . 1 . Worker 1 | . . . . 1 . . . Builder 3 | . . . 1 1 . 1 . Tunneler 2 | 2 . . . . . . . Hauler 3 | . 2 . 1 . . . . Recycler 1 | 1 . . . . . . . Mechanic 1 | . 1 . . . . . . Operator 4 | . 2 . 1 1 . . . Watcher 1 | . . . 1 . . . . Swarmer 13 | . 3 2 . . . 5 3 Grunt 29 | . 10 . 6 6 . 6 1 Duelist 1 | . . . . 1 . . . Sentry 12 | . . . 2 6 1 2 1 Programmer 3 | . . . . . . 3 . Subdweller 4 | . . 3 . . 1 . . Best Kill Streak 5 | 2 3 2 3 4 1 4 5 Combat Bots Only 5 | . 3 2 3 3 1 4 5 Max Kills in Single Turn 3 | 1 2 1 2 1 1 1 3 Gunslinging . | . . . . . . . . Exploded 3 | . . . . . . . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Hostile Shots Fired 498 | . 42 25 61 71 7 195 97 Missed 136 | . 11 11 12 22 1 57 22 Hits 362 | . 31 14 49 49 6 138 75 Melee 5 | . . . . . . . 5 Projectile 357 | . 31 14 49 49 6 138 70 Critical Strikes 12 | . . 1 4 2 . 1 4 Damage Taken 5980 | . 389 219 718 723 134 2044 1753 Core 1268 | . 28 41 155 153 41 382 468 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 1060 | . 336 . . . . 624 100 Core Remaining (%) 69 | 100 . 72 . . 36 . . Volleys Fired 228 | 5 41 24 34 43 7 60 14 Largest 3 | 2 2 2 3 3 3 2 1 Hottest 181 | 40 53 113 181 173 161 162 96 Shots Fired 463 | 10 83 39 75 117 15 110 14 Gun 185 | 10 41 8 30 38 6 52 . Cannon 261 | . 42 31 40 77 8 58 5 Launcher 17 | . . . 5 2 1 . 9 Special . | . . . . . . . . Kinetic 242 | 10 83 15 41 38 6 45 4 Thermal 196 | . . 24 29 77 8 58 . Explosive 13 | . . . 5 2 1 . 5 Electromagnetic 12 | . . . . . . 7 5 Robot Hit Streak 20 | 3 19 13 7 20 11 12 11 Robot Miss Streak 9 | 1 2 2 3 5 1 9 1 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 274 | 7 54 19 37 70 9 66 12 Core Hits 124 | 5 28 8 19 23 2 25 14 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 5 | . 2 . . . . 3 . Burn 2 | . . . . . . 2 . Destroy 2 | . 1 . . . . 1 . Blast 1 | . 1 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6580 | 72 858 368 807 1571 183 1927 794 Guns 1915 | 72 351 88 202 452 67 683 . Cannons 3955 | . 498 280 605 1107 116 1221 128 Explosions 666 | . . . . . . . 666 Melee . | . . . . . . . . Ramming 44 | . 9 . . 12 . 23 . Kinetic 3358 | 72 849 175 289 452 67 909 545 Thermal 2889 | . . 193 518 1107 116 955 . Explosive 121 | . . . . . . . 121 Electromagnetic 168 | . . . . . . 40 128 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . 1 1 . . . 3 3 Average Corruption 1 | . 1 1 . . . 2 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 45 | . 6 13 . . . 10 16 Message Errors 7 | . . . . . . 2 5 Matter Fused 10 | . 2 4 . . . 1 3 Heat Flow Errors 6 | . . 1 . . . 1 4 Energy Discharges 8 | . 2 3 . . . 2 1 Data Loss (minor) 8 | . 1 4 . . . 2 1 Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . 1 . . . . . . Alerts 3 | . . 1 . . . 1 1 Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 128 | . 6 . . 12 . 86 24 Projectiles 104 | . 6 . . 12 . 86 . Explosions 24 | . . . . . . . 24 Melee . | . . . . . . . . Knockbacks 20 | . 8 3 2 . . 7 . Impact 1 | . 1 . . . . . . Kinetic 17 | . 5 3 2 . . 7 . Secondary 2 | . 2 . . . . . . Self-Inflicted Damage 287 | . . . 34 . 25 . 228 Shots 9 | . . . 1 . 1 . 7 Rammed 3 | . . . . 2 . 1 . Targets Rammed 5 | . 2 . . 2 . 1 . Kicked 2 | . 2 . . . . . . Crushed . | . . . . . . . . Highest Temperature 751 | . 7 236 278 679 119 751 175 Average Temperature 153 | . 3 72 102 186 45 187 76 Received Heat Transfer 1938 | . 150 36 378 396 33 459 486 Effects 33 | . . 1 . 15 . 17 . Shutdowns 3 | . . . . 2 . 1 . Energy Bleed 5 | . . 1 . 3 . 1 . Interference 4 | . . . . 3 . 1 . Matter Decay 2 | . . . . 1 . 1 . Short Circuit 5 | . . . . 4 . 1 . Damage (minor) 4 | . . . . 1 . 3 . Damage (major) 8 | . . . . 1 . 7 . Damage (core) 2 | . . . . . . 2 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . 2 . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 7 | . . 1 . 1 1 4 . Heat Transferred 4470 | . . 333 740 1887 185 1325 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 . 100 100 100 100 . Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 177 | 5 98 . 59 157 43 177 . Initial 23 | . . . . 8 23 . . Average 27 | . 20 . 10 87 1 43 . Influence Increases 1864 | 15 410 40 273 430 47 492 157 Destroy 0b10 Robot/C 1240 | . 260 40 160 260 20 360 140 Destroy 0b10 Robot/NC 80 | 15 25 . 20 15 . 5 . Destroy Leader 248 | . 54 . 34 80 . 80 . Allied During Kill 13 | . . . . . . 11 2 Successful Hack 66 | . 22 . 10 5 15 14 . Disable Machine 75 | . . . 15 45 . 15 . Destroy Structure 82 | . 4 . 34 25 12 7 . Partial Spotted 15 | . 15 . . . . . . Lose Combat Pursuer 45 | . 30 . . . . . 15 Influence Decreases 1864 | 15 410 40 252 391 107 345 304 Entered New Map 106 | . . . . 13 37 . 56 Time Decay 1573 | 15 410 40 212 378 70 260 188 Lost Part 140 | . . . 40 . . 40 60 Lost Ally 45 | . . . . . . 45 . Squads Dispatched 10 | . 2 . 1 1 . 6 . Investigation 2 | . . . . . . 2 . Extermination 4 | . . . . . . 4 . Reinforcement 4 | . 2 . 1 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Distress Signals 4 | . 1 . 1 . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 91 | . 22 6 17 14 2 19 11 Peak Tracking Total 7 | . 5 3 5 3 1 4 7 Tactical Retreats 2 | . 1 . . . . . 1 Traps | -11 -10 -10 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Traps Triggered 2 | . 2 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Machines Disabled 6 | . . . 1 3 . 1 1 Max in Single Turn 1 | . . . 1 1 . 1 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Machines Accessed 28 | . 7 . 2 7 10 2 . Terminals 19 | . 6 . 1 7 5 . . Fabricators 2 | . . . . . . 2 . Repair Stations 1 | . 1 . . . . . . Recycling Units 4 | . . . . . 4 . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 57 | . 17 . 11 12 13 4 . Successful 43 | . 10 . 8 8 13 4 . Failed 13 | . 7 . 2 4 . . . Catastrophic . | . . . . . . . . Database Lockouts 1 | . . . 1 . . . . Manual 35 | . 14 . 7 9 5 . . Terminals 37 | . 14 . 6 12 5 . . Fabricators 4 | . . . . . . 4 . Repair Stations 3 | . 3 . . . . . . Recycling Units 5 | . . . . . 5 . . Scanalyzers 5 | . . . 5 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 11 | . 2 . 3 3 3 . . Record 1 | . . . . . 1 . . Robot Analysis 3 | . 2 . 1 . . . . Open Door 2 | . . . . 2 . . . Branch Access Points 2 | . . . 1 1 . . . Hauler Manifests 1 | . . . 1 . . . . Release Object 2 | . . . . . 2 . . Fabricator Hacks 4 | . . . . . . 4 . Load Schematic 2 | . . . . . . 2 . Build 2 | . . . . . . 2 . Repair Station Hacks 2 | . 2 . . . . . . Scan Component 1 | . 1 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks 5 | . . . . . 5 . . Report Inventory 4 | . . . . . 4 . . Retrieve Components 1 | . . . . . 1 . . Scanalyzer 4 | . . . 4 . . . . Insert Component 1 | . . . 1 . . . . Analyze 2 | . . . 2 . . . . Retrieve Study 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 17 | . 6 . 1 5 5 . . Terminals 17 | . 6 . 1 5 5 . . Operators 1 | . 1 . . . . . . Skim 16 | . 5 . 1 5 5 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used 1 | . . . . 1 . . . Hacking Detections 17 | . 6 . 2 5 2 2 . Full Trace Events 3 | . 1 . . . . 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 109 | . . . . . . 109 . Total Part Build Rating 6 | . . . . . . 6 . Part Studies Acquired 1 | . . . 1 . . . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . . . . 3 . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 6 | . . . . . 5 . 1 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Total Allies 6 | . . . . . 5 . 1 Largest Group 5 | . . . . . 5 5 1 Highest-Rated Group 64 | . . . . . 64 64 29 Highest-Rated Ally 29 | . . . . . 18 18 29 Total Orders . | . . . . . . . . Ally Attacks 25 | . . . . . . 15 10 Total Damage 398 | . . . . . . 247 151 Kills 5 | . . . . . . 3 2 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Active Infowar (turns) 4092 | 18 2340 1543 191 . . . . Seismic 4092 | 18 2340 1543 191 . . . . Robot Analysis Total 3 | . 2 . 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Turns Passed 11831 | 113 2340 1607 1119 1051 2576 2405 620 Spaces Moved 3325 | 66 741 446 447 277 798 350 200 Core 14 | 13 . . . . . . 1 Treads 2825 | . 535 446 447 277 781 339 . Legs 259 | 53 206 . . . . . . Wheels . | . . . . . . . . Hover 227 | . . . . . 17 11 199 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 320 200 225 157 214 214 Average Speed 250 | 106 286 320 210 231 220 224 292 Slowest Speed 1400 | 120 400 320 240 465 518 287 1400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 4 | . . . 4 . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 4 98 10 25 44 77 8 20 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 3 | . . 3 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 180 | . . 1 50 30 11 7 81 Melee . | . . . . . . . . Projectile 21 | . . 1 4 8 1 7 . AOE 159 | . . . 46 22 10 . 81 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Total 6482 | 98 882 590 572 606 1614 1887 233 Wait 2626 | 13 34 107 34 255 743 1437 3 Move 3318 | 65 740 445 446 276 797 349 200 Hop . | . . . . . . . . Pick Up 101 | 8 36 5 16 8 17 11 . Fast Attach 5 | 3 . . 2 . . . . Attach 24 | 4 2 . 9 . 1 5 3 Detach 5 | . 1 . . . 2 2 . Swap 50 | . 11 4 16 14 3 2 . Drop 86 | . 15 5 15 8 23 20 . Fire 228 | 5 41 24 34 43 7 60 14 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 2 | . 2 . . . . . . Crush 3 | . . . . 2 . 1 . Escape Stasis . | . . . . . . . . Rewire 34 | . . . . . 21 . 13 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves (discovered 1 exit: Low) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 7) 311 | -10/Materials | Build established: Mutant 567 | -10/Materials | Repaired Huge Storage Unit 814 | -10/Materials | Derelicts attacked the area 1240 | -10/Materials | Discovered new exit (range 16) 1671 | -10/Materials | Discovered new exit (range 4) 1945 | -10/Materials | Discovered new exit (range 10) 2432 | -10/Materials | Discovered new exit (range 8) 2454 | -10/Materials | Entered Subcaves 2552 | -10/Subcaves | Disturbed a concealed Subdweller 2864 | -10/Subcaves | Discovered new exit (range 12) 4061 | -10/Subcaves | Entered Materials 4061 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4283 | -8/Materials | Lost 4 parts (2p1u1w) 4378 | -8/Materials | Build established: Tank 4644 | -8/Materials | Identified exit to Storage 4644 | -8/Materials | Central database locked down 4943 | -8/Materials | Build established: Scavenger-Gunner 5180 | -8/Materials | Entered Storage 5311 | -8/Storage | Identified exit to Recycling 5520 | -8/Storage | Build established: Hacker-Gunner 5537 | -8/Storage | Core integrity fell below 50% 6001 | -8/Storage | Learned location of 1 exit from Recycling 6010 | -8/Storage | Used back door to open Recycling access 6050 | -8/Storage | Learned Factory recycling unit intel 6132 | -8/Storage | Learned location of 1 exit from Lower Caves 6138 | -8/Storage | Learned 4 Recycling zone layouts 6156 | -8/Storage | Learned Factory emergency access door positions 6228 | -8/Storage | Identified exit to Factory 6231 | -8/Storage | Entered Recycling 6232 | -8/Recycling | Identified exit to Factory 6321 | -8/Recycling | Entered Scraplab 6343 | -8/Recycling | Found Prototype Device 6344 | -8/Recycling | Identified Scrap Engine 6620 | -8/Recycling | Build established: Mutant 7281 | -8/Recycling | Build established: Construct 7485 | -8/Recycling | Learned 2 Storage zone layouts 7540 | -8/Recycling | Learned Factory trap positions 7614 | -8/Recycling | Learned 4 Factory zone layouts 7644 | -8/Recycling | Learned location of 1 exit from Storage 7645 | -8/Recycling | Learned 4 Recycling zone layouts 7650 | -8/Recycling | Learned location of 2 exits from Factory 7667 | -8/Recycling | Learned location of 2 exits from Factory 7695 | -8/Recycling | Learned location of 2 exits from Factory 7732 | -8/Recycling | Learned location of Zion (-7) 8722 | -8/Recycling | Build established: Commander-Construct 8807 | -8/Recycling | Entered Factory 8807 | -6/Factory | Accompanied by 5 allies 8807 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 8808 | -6/Factory | Identified exit to Factory 8808 | -6/Factory | Identified exit to Lower Caves 8811 | -6/Factory | Loaded intel: 99 trap records 8813 | -6/Factory | Loaded intel: 8 recycling unit locations 9164 | -6/Factory | Fabricated Hacking Suite (x1) 9287 | -6/Factory | Build established: Construct 9669 | -6/Factory | P-60 Hacker assimilated allied Excavator 3a 10606 | -6/Factory | Fabricated Hacking Suite (x1) 11212 | -6/Factory | Entered Lower Caves 11213 | -6/Lower Caves | Identified exit to Lower Caves 11314 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 11316 | -6/Lower Caves | Core integrity fell below 50% 11335 | -6/Lower Caves | Build established: Mutant 11385 | -6/Lower Caves | Lost 6 parts (1p1n1u3w) 11820 | -6/Lower Caves | Core integrity fell below 20% 11832 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11572_ System corrupted: Energy discharge (-38). 11594_ System corrupted: Heat flow error (+258). 11613_ System corrupted: Matter fused (-8). 11647_ Y&XP3J#M3IH6K1D8SCW1YE7O38|0A 11663_ System corrupted: Heat flow error (+165). 11732_ System corrupted: Heat flow error (+177). 11807_ Soldier 5a suffers critical hit (Burn). 11809_ Soldier 5a destroyed. 11812_ Acquired 6 matter. 11814_ System corrupted: IFF burst signal emitted. 11816_ Lrn. Missile Launcher severed. 11821_ Hovering Gravmag-VTOL Exoskeleton destroyed. 11821_ Hovering Gravmag-VTOL Exoskeleton core remains intact and functional. 11830_ Hovering Gravmag-VTOL Exoskeleton destroyed. 11830_ Arm. Scrap Engine damaged due to network destabilization (-5). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????###??? | | ??????????????????????????#????????????????## ###? | | ????????????????????????## #???##??????????# # ## | | ???????????????????????## ??? ??????????## # | | ??????????????????????## #?? ???????????## | | ?????????????????????? ## ????????????# | | ??????????????????????? ????????????## | | ???????????????????????## ??????????????## # | | ??????????????????????## ???????????????## | | ??????????????????????# #????????????????# | | ??????????????????????# gg#####????????????# | | ??????????????????????# ## ##???????????# | | ??????????????????????# ##??????????# | | ????????????????#??????# ##?????????# | | ????????????????# ?????# #######??## | | ????????????????# ???## #??# | | ?????????????????# ??# ## #### | | ?????????????????# ?# # #### | | ?????????????????# # # #?# | | ?????????????????# @ l # ##?######### | | ?????????????????## ####??????????? | | ??????????????????# #??????????? | | ??????????????????## # # #????????## | | ???????????????????# ???? #????####" | | ???????????????????# ??????#### | | ????????????????? ????# ## | | ???????????????# ?### ## # | | ???????????????# # #### ""#" " | | ???????????????## # ###; " | | ????????????????# ## #?#?# | | ????????????????# ?#### ???# | | ????????????????#?????# ??# | | ?????????????????????? ??##" | | ?????????????????????? ##??# | | ?????????????????????### ##???# " | | ???????????????????????# ####????## " | | ???????????????????????? ?????????## " #" ## | | ?????????????????????????????????????# # | | ?????????????????????????????????????#########"### | | ?????????????????????????????????????????????## #? | | ???????????????????????????????????????????????##? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 100 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -6/Factory Hacking Suite | x1 | -6/Factory Repaired ---------- Huge Storage Unit | 44% | -10/Materials Studied --------- Lgt. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeartSubdwellerCorpse Manual? 0 Play Time 01:13:04 Cumulative 272.7 hours Start 2026.05.14 @ 06:51:28 End 2026.05.14 @ 08:05:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 390 Rogue 372 Adventurer 18 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 50 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 48e49fd6-f7b7-448b-92dc-df825c4cb6c3