Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.29 @ 18:22:34 Player: Daddy5 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (59) 295 Value Destroyed (1695) 1695 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1018) 1018 TOTAL SCORE: 7028 Bonus ------- High Alert Combat Kills 19 Follower Combat Kills 434 Met Imprinter 300 Was Imprinted 300 Friendly Fire -35 Cogmind --------- Core Integrity 1000/1000 Matter 212/300 Energy 10/100 System Corruption 0% Temperature Cool (0) Movement Core (450) Ox8 Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Flight Unit > --- UTILITY (5) ------ Large Storage Unit Focal Shield Dynamic Insulation System System Guard > --- WEAPON (4) ------- Flak Gun Katana > --- INVENTORY (10) --- Gravmag System Flight Unit Large Storage Unit Phasing AFG Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Large Storage Unit Focal Shield Thermal Shield Decoy Drone Bay > --- WEAPON ----------- Flak Gun Assault Cannon Enhanced Flamer > --- INVENTORY -------- Armored Treads Medium Treads Flight Unit Flight Unit Large Storage Unit Dynamic Insulation System System Guard Phasing AFG [Rating: 60] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Decoy Drone Bay Storage Large Storage Unit Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power 3 | . . 1 . . . 2 . Propulsion 2 | . . . . . . 1 1 Utility 3 | . . 1 . . . 2 . Weapon 2 | . . . . . . 1 1 Parts Attached 71 | 5 11 5 6 2 18 19 5 Power 9 | 1 . . 1 . 4 3 . Engine 8 | 1 . . 1 . 3 3 . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 22 | 2 1 . 1 . 9 7 2 Treads 6 | . . . . . 4 2 . Leg 11 | 2 1 . 1 . 5 2 . Wheel . | . . . . . . . . Hover 1 | . . . . . . . 1 Flight 4 | . . . . . . 3 1 Utility 17 | . 6 2 2 1 1 3 2 Device 10 | . 2 . 1 1 1 3 2 Storage 6 | . 4 1 1 . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 1 | . . 1 . . . . . Artifact . | . . . . . . . . Weapon 23 | 2 4 3 2 1 4 6 1 Energy Gun 5 | . 1 1 . . 1 2 . Energy Cannon 2 | . . . . . 1 1 . Ballistic Gun 10 | 2 1 2 1 1 1 2 . Ballistic Cannon 1 | . . . . . . 1 . Launcher 2 | . 2 . . . . . . Special Weapon 2 | . . . 1 . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . Parts Lost 31 | . 1 7 . . 7 16 . Power 7 | . . 1 . . 2 4 . Propulsion 7 | . 1 1 . . 1 4 . Utility 4 | . . 2 . . . 2 . Weapon 13 | . . 3 . . 4 6 . Highest Loss Streak 7 | . 1 7 . . 4 7 . Average Slot Usage (%) 77 | . 96 67 70 76 82 65 58 Engine 13 | . 14 5 5 11 14 19 . Core 1 | . . . . . 6 . . Treads 3 | . . . . . 5 7 . Leg 15 | . 27 18 22 22 13 . 11 Device 10 | . 11 7 . 11 11 14 17 Storage 11 | . 13 13 21 11 11 6 5 Energy Gun 2 | . 10 1 . . 2 1 . Ballistic Gun 9 | . 6 12 11 12 15 2 5 Ballistic Cannon 1 | . . . . . . 4 . Launcher 2 | . 10 6 . . . . . Special Weapon 3 | . . . 10 9 2 2 . Naked Turns . | . . . . . . . . Heaviest Build 79 | 6 27 33 37 43 60 79 . Greatest Support 48 | 20 20 20 20 20 48 48 . Greatest Overweight (x) 19 | . 1 3 1 2 3 19 . Average Overweight (x) 1 | . . 1 1 1 1 2 . Largest Inventory Capacity 16 | 4 10 16 16 10 10 10 10 Average Capacity 9 | 4 6 11 15 10 10 10 10 Most Carried 10 | 4 7 10 8 10 10 10 7 Average Carried 6 | 2 4 7 4 7 7 7 4 Final Capacity 16 | 4 10 16 10 10 10 10 10 Final Carried 10 | 4 7 6 6 10 6 8 4 Class Distribution -------------------- 70% | Mutant 16% | Scavenger-Mutant 7% | Generator-Tank 4% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Matter Collected 1479 | 257 341 17 169 48 423 224 . Remotely . | . . . . . . . . Salvage Created 1790 | 41 572 425 43 . 410 299 . Parts 108 | 5 36 26 5 . 16 20 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 4 | . 2 1 . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 28 | . . . . . 28 . . Prevented 8 | . . . . . 8 . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 42 | 1 15 12 3 . 6 5 . Guns 20 | 1 4 5 3 . 6 1 . Cannons 4 | . . . . . . 4 . AOE 18 | . 11 7 . . . . . Classes Destroyed 10 | 1 5 1 . . 2 1 . Worker 4 | . 2 2 . . . . . Builder 6 | . 2 2 . . . 2 . Tunneler 1 | . . 1 . . . . . Recycler 3 | . 2 1 . . . . . Watcher 3 | . 2 1 . . . . . Swarmer 10 | . 3 4 3 . . . . Grunt 25 | 1 12 8 . . 4 . . Duelist 1 | . . . . . 1 . . Sentry 2 | . . . . . 1 1 . Programmer 3 | . . . . . . 3 . Thug 1 | . . . . . . 1 . Best Kill Streak 9 | 1 6 9 3 . 3 3 . Combat Bots Only 6 | 1 6 5 3 . 3 2 . Max Kills in Single Turn 4 | 1 4 3 1 . 1 1 . Gunslinging . | . . . . . . . . Exploded 2 | . 2 2 . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Damage Taken 4135 | 23 421 750 99 . 1125 1717 . Core 798 | 12 113 148 25 . 153 347 . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 55 | 95 50 . . . 18 59 . Volleys Fired 151 | 2 33 37 17 . 37 25 . Largest 2 | 2 2 2 2 . 2 2 . Hottest 138 | 40 89 70 120 . 105 138 . Shots Fired 256 | 4 66 65 18 . 64 39 . Gun 200 | 4 47 56 17 . 62 14 . Cannon 27 | . . . . . 2 25 . Launcher 28 | . 19 9 . . . . . Special 1 | . . . 1 . . . . Kinetic 164 | 4 29 47 17 . 49 18 . Thermal 52 | . 18 9 1 . 15 9 . Explosive 28 | . 19 9 . . . . . Electromagnetic 12 | . . . . . . 12 . Robot Hit Streak 14 | 2 6 7 4 . 14 5 . Robot Miss Streak 8 | 1 3 3 5 . 5 8 . Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 1 . . 1 . . Max Gunslinging Chain 1 | . . 1 . . 1 . . Shots Hit Robots 161 | 2 38 43 6 . 46 26 . Core Hits 125 | 2 35 32 4 . 38 14 . Critical Hits 1 | . . . . . 1 . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4054 | 29 1476 1158 60 . 728 603 . Guns 1605 | 29 349 303 55 . 675 194 . Cannons 454 | . . . . . 53 401 . Explosions 1978 | . 1123 855 . . . . . Melee . | . . . . . . . . Ramming 17 | . 4 . 5 . . 8 . Kinetic 1337 | 29 203 241 55 . 542 267 . Thermal 542 | . 146 62 . . 186 148 . Explosive 1814 | . 1123 691 . . . . . Electromagnetic 344 | . . 164 . . . 180 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . 1 1 1 1 . 3 . Average Corruption 1 | . 1 1 1 1 . 1 . Corruption Purged . | . . . . . . . . Effects 19 | . 3 2 . . . 14 . Message Errors 9 | . 2 1 . . . 6 . Matter Fused 1 | . . . . . . 1 . Heat Flow Errors 2 | . . . . . . 2 . Energy Discharges 4 | . 1 . . . . 3 . Data Loss (minor) 2 | . . . . . . 2 . Targeting Errors 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 92 | . 70 22 . . . . . Projectiles . | . . . . . . . . Explosions 92 | . 70 22 . . . . . Melee . | . . . . . . . . Knockbacks 2 | . . . . . . 2 . Impact . | . . . . . . . . Kinetic 2 | . . . . . . 2 . Secondary . | . . . . . . . . Self-Inflicted Damage 189 | . 75 114 . . . . . Shots 8 | . 3 5 . . . . . Rammed 2 | . . . . . . 2 . Targets Rammed 5 | . 2 . 1 . . 2 . Kicked 3 | . 2 . 1 . . . . Crushed . | . . . . . . . . Highest Temperature 651 | 6 159 37 8 . 366 651 . Average Temperature 115 | 6 39 13 5 . 99 207 . Received Heat Transfer 1308 | 12 168 174 . . 417 537 . Effects 29 | . . . . . 3 26 . Shutdowns 11 | . . . . . 1 10 . Energy Bleed 2 | . . . . . . 2 . Interference 2 | . . . . . 2 . . Matter Decay 1 | . . . . . . 1 . Short Circuit 3 | . . . . . . 3 . Damage (minor) 6 | . . . . . . 6 . Damage (major) 3 | . . . . . . 3 . Damage (core) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . . . 1 3 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1174 | . 370 185 . . 359 260 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Peak Influence 553 | 20 386 553 361 . . 75 9 Initial 215 | . 13 156 215 . . . 9 Average 120 | 2 157 321 266 . . 17 9 Maximum Alert Level 2 | . 1 2 1 . . . . Low Security (%) 73 | 100 68 42 13 . . 100 100 Level 1 23 | . 31 25 86 . . . . Level 2 2 | . . 32 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 4 3 . . . 6 . Investigation 7 | . 4 1 . . . 2 . Extermination 3 | . . . . . . 3 . Reinforcement 3 | . . 2 . . . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 2 | . . 1 . . . 1 . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Distress Signals 3 | . 1 2 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 79 | 1 21 16 8 . 22 11 . Peak Tracking Total 7 | 1 4 7 4 . 6 6 . Tactical Retreats 2 | . . . . . 1 1 . Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Machines Disabled 13 | . 6 7 . . . . . Max in Single Turn 3 | . 1 3 . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Machines Accessed 10 | . 7 1 1 . . 1 . Terminals 7 | . 6 1 . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 46 | . 35 7 1 . . 3 . Successful 33 | . 29 3 1 . . . . Failed 13 | . 6 4 . . . 3 . Catastrophic 2 | . 2 . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 38 | . 31 7 . . . . . Fabricators . | . . . . . . . . Repair Stations 4 | . 4 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . . 3 . Terminal Hacks 30 | . 26 3 1 . . . . Record 15 | . 15 . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . Open Door 1 | . . . 1 . . . . Level Access Points 1 | . 1 . . . . . . Alert Level 3 | . 2 1 . . . . . Dispatch Records 2 | . 2 . . . . . . Maintenance Status 1 | . 1 . . . . . . Transport Status 1 | . 1 . . . . . . Investigation Status 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 2 | . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . 3 . . . . . . Scan Component 1 | . 1 . . . . . . Repair 1 | . 1 . . . . . . Refit 1 | . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 7 1 . . . 1 . Full Trace Events 9 | . 7 1 . . . 1 . Feedback Events 2 | . 1 1 . . . . . Corruption 2 | . 1 1 . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 32 | . 32 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Total Allies 5 | . . . 1 4 . . . Largest Group 4 | . . . 1 4 4 . . Highest-Rated Group 156 | . . . 31 156 156 . . Highest-Rated Ally 40 | . . . 31 40 40 . . Total Orders . | . . . . . . . . Ally Attacks 82 | . . . 15 . 67 . . Total Damage 1604 | . . . 170 . 1434 . . Kills 16 | . . . 4 . 12 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . . . 2 2 . . Drone Launches 16 | . . . . . 16 . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Turns Passed 5552 | 110 996 290 461 1196 1047 1444 8 Spaces Moved 2923 | 87 639 116 276 737 518 550 . Core 38 | 21 . . . . . 17 . Treads 556 | . . . . . 148 408 . Legs 2247 | 66 639 116 276 737 370 43 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 82 | . . . . . . 82 . Fastest Speed 50 | 50 120 150 150 150 150 120 . Average Speed 167 | 103 131 163 150 150 176 241 . Slowest Speed 1000 | 120 150 210 150 180 210 1000 . Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 46 | 5 86 17 48 72 85 13 . Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 2 | . 1 . . 1 . . . Unknown Exits Taken 5 | 1 . 1 1 . 1 1 . Scrap Searched 4 | . . . . 2 2 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 237 | . 152 84 1 . . . . Melee . | . . . . . . . . Projectile 1 | . . . 1 . . . . AOE 236 | . 152 84 . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Total 3357 | 103 735 161 307 825 599 619 8 Wait 106 | 1 26 . 2 69 6 2 . Move 2916 | 86 638 115 275 736 517 549 . Hop . | . . . . . . . . Pick Up 64 | 9 13 3 3 10 9 16 1 Fast Attach 6 | . 4 . . . 2 . . Attach 60 | 5 4 5 6 2 14 19 5 Detach 16 | . 1 1 3 . 5 5 1 Swap 5 | . 3 . . . 2 . . Drop 27 | . 11 . . 7 7 1 1 Fire 151 | 2 33 37 17 . 37 25 . Melee . | . . . . . . . . Ram 1 | . . . . . . 1 . Kick 3 | . 2 . 1 . . . . Crush 1 | . . . . . . 1 . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . 1 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac] / [*Low]) -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 82 | -11/Scrapyard | Discovered new exit (range 8) 111 | -11/Scrapyard | Entered Materials 353 | -10/Materials | Build established: Mutant 589 | -10/Materials | Discovered new exit (range 16) 789 | -10/Materials | Discovered new exit (range 13) 804 | -10/Materials | Identified exit to Materials 959 | -10/Materials | Repaired Rocket Launcher 1107 | -10/Materials | Entered another Materials area 1107 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1354 | -9/Materials | Lost 7 parts (1p1n2u3w) 1365 | -9/Materials | Discovered new exit (range 16) 1397 | -9/Materials | Entered Mines 1417 | -9/Mines | Received a Mining Laser from a helpful Derelict 1813 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1813 | -9/Mines | Found the Drone Emporium 1843 | -9/Mines | Found Prototype Device 1846 | -9/Mines | Identified Decoy Drone Bay 1858 | -9/Mines | Entered Zion 1896 | -7/Zion | System corruption cleaned by Quarantine Array 1918 | -7/Zion | Learned location of Quarantine (-3) 2001 | -7/Zion | Given A8's code to call for help 2169 | -7/Zion | Identified exit to Proximity Caves 2199 | -7/Zion | Learned Factory trap positions 2393 | -7/Zion | Imprinted 2396 | -7/Zion | Declared Zion's savior 3000 | -7/Zion | Found Prototype Device 3014 | -7/Zion | Identified Phasing AFG 3054 | -7/Zion | Entered Proximity Caves 3054 | -6/Proximity Caves | Accompanied by 4 allies 3092 | -6/Proximity Caves | Learned Factory emergency access door positions 3320 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3438 | -6/Proximity Caves | Core integrity fell below 50% 3478 | -6/Proximity Caves | Core integrity fell below 20% 3495 | -6/Proximity Caves | Lost 4 parts (1p3w) 3762 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 3766 | -6/Proximity Caves | Discovered new exit (range 16) 3955 | -6/Proximity Caves | Learned Factory trap positions 4101 | -6/Proximity Caves | Entered Factory 4101 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x2, Weapon x1 4102 | -6/Factory | Loaded intel: 120 trap records 4124 | -6/Factory | Build established: Scavenger-Mutant 4597 | -6/Factory | Build established: Generator-Tank 4647 | -6/Factory | P-60 Hacker assimilated allied 8W-KZV(g) 4721 | -6/Factory | Lost 5 parts (2n1u2w) 5136 | -6/Factory | Build established: Scavenger-Mutant 5254 | -6/Factory | Discovered new exit (range 15) 5521 | -6/Factory | Lost 7 parts (3p2n1u1w) 5527 | -6/Factory | Discovered new exit (range 16) 5545 | -6/Factory | Entered another Factory area 5545 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5546 | -5/Factory | Loaded intel: 90 trap records 5553 | -5/Factory | Self-destructed Last Messages --------------- 05473_ QJ AAEKR>,H, AN9QFVHMMK 05476_ Imp. Deuterium Engine destroyed. 05476_ Broken Arm. Treads destroyed. 05480_ Broken Thermal Shield destroyed. 05490_ Angular Momentum Engine destroyed. 05490_ Acquired Flak Gun. 05493_ System corrupted: Energy discharge (-23). 05494_ R-10 Processor collects Lgt. Treads. 05499_ R-10 Processor collects Imp. Heat Sink. 05505_ K-01 Serf cleans the Assembly Bed. 05516_ System corrupted: Matter fused (-8). 05519_ Acquired Katana. 05527_ EXIT=FOUND 05538_ MYIG7WMDDWXRWWJV%XK2ZCQYE,XC||3>, AW PARAMETERS=PROPULSION_1,WEAPON_1 LOCATION=UNKNOWN GOAL=ESCAPE Loading Factory trap records (x90)... 05551_ Dropped Gravmag System. 05552_ Acquired Gravmag System. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????# #########+####????????????????????? | | ?????????# #??????????^^^^??????? | | ?????????# #????????????????????? | | ?????????+ @ #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# #####+####????????????????????? | | ?????????# ????????????????????????????????? | | ?????????+???????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 55 Energy Capacity 740 Matter Stores 350 Matter Capacity 500 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 EM Shielding 2 Corruption Prevention 12 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Release The Drones! Robot Respite Serviceable Loadout Shopping List Storm Trooper The One Tourist Challenges ------------ None Game ------ Seed MediumAccelerationGreatsword Manual? 0 Play Time 00:59:46 Cumulative 4.0 hours Start 2020.11.29 @ 17:22:36 End 2020.11.29 @ 18:22:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b73d0c36-7e6b-487c-b0a3-ba4eabd2dbc3