Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.16 @ 16:13:20 Player: Rocko1345 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (85) 425 Value Destroyed (2547) 2547 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-21) -21 TOTAL SCORE: 5611 Bonus ------- High Alert Combat Kills 18 Friendly Fire -39 Cogmind --------- Core Integrity 645/700 Matter 198/500 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Light Treads Medium Treads > --- UTILITY (6) ------ Medium Storage Unit High-capacity Matter Pod Advanced Targeting Computer Armor Integrity Analyzer Improved Medium Armor Plating Corruption Screen > --- WEAPON (4) ------- Improved Assault Rifle Gauss Rifle Flak Gun Precision Grenade Launcher > --- INVENTORY (10) --- Cooled Ion Engine Cooling System Disposable Heat Sink Compact Battery (200) Drone Bay (2/2) Advanced Beam Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Medium Treads > --- UTILITY ---------- Medium Storage Unit High-capacity Matter Pod Advanced Targeting Computer Armor Integrity Analyzer Improved Medium Armor Plating Corruption Screen > --- WEAPON ----------- Improved Assault Rifle Gauss Rifle Flak Gun Precision Grenade Launcher > --- INVENTORY -------- Cooled Ion Engine Cooling System Disposable Heat Sink Compact Battery Drone Bay Advanced Beam Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle [Rating: 44] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Matter Pod Device Trap Extractor Storage High-capacity Matter Pod Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Precision Grenade Launcher Build | -11 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Slots Evolved 6 | . . 2 . . 4 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . 2 . . 2 Weapon 2 | . . . . . 2 Parts Attached 47 | 6 6 10 14 . 11 Power 7 | 1 2 2 2 . . Engine 7 | 1 2 2 2 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 1 2 2 . 1 Treads 3 | . . . 2 . 1 Leg 5 | 2 1 2 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 1 3 4 . 5 Device 3 | . . 2 1 . . Storage 3 | 1 . . 2 . . Processor 3 | . . . . . 3 Hackware . | . . . . . . Protection 5 | . 1 1 1 . 2 Artifact . | . . . . . . Weapon 18 | 2 2 3 6 . 5 Energy Gun 3 | 1 . 2 . . . Energy Cannon 2 | . . . 2 . . Ballistic Gun 11 | 1 1 1 4 . 4 Ballistic Cannon 1 | . 1 . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 Parts Lost 9 | . 1 3 5 . . Power 1 | . 1 . . . . Propulsion 2 | . . . 2 . . Utility 4 | . . 2 2 . . Weapon 2 | . . 1 1 . . Highest Loss Streak 3 | . 1 2 3 . . To Critical Strikes . | . . . . . . Average Backups 8 | . 4 7 7 9 9 Power . | . . . . 1 1 Propulsion . | . 2 2 1 . . Utility 2 | . . 1 1 2 3 Weapon 4 | . . 3 4 6 4 Tool/Special . | . . . . . . Unused Backups 11 | . . . 3 . 8 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 4 | . . . . . 4 Weapon 6 | . . . 3 . 3 Tool/Special . | . . . . . . Average Slot Usage (%) 91 | . 93 84 80 100 98 Engine 9 | . 12 11 11 11 6 Treads 11 | . . . 10 22 15 Leg 8 | . 28 22 10 . . Device 7 | . . 13 8 11 3 Storage 15 | . 14 11 16 22 15 Processor 4 | . . . . . 16 Protection 6 | . 8 5 2 11 8 Energy Gun 2 | . 3 6 3 . . Ballistic Gun 20 | . 14 13 17 22 28 Ballistic Cannon 1 | . 10 2 . . . Peak Build Rating 44 | 6 7 15 18 18 44 Average Rating 20 | 4 6 11 14 18 37 On Entrance 10 | . 6 7 15 18 18 Avg Prop Armor Cover (%) 5 | . . . . . 5 Naked Turns . | . . . . . . Heaviest Build 46 | 10 13 21 33 33 46 Greatest Support 48 | 20 20 20 40 40 48 Greatest Overweight (x) 1 | . . 1 1 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 Average Capacity 8 | 6 8 8 8 10 10 Most Carried 10 | 2 7 8 9 10 10 Average Carried 8 | . 4 7 7 9 9 Final Capacity 10 | 8 8 8 10 10 10 Final Carried 10 | 2 6 8 9 10 10 Class Distribution -------------------- 51% | Mutant 23% | Gunner 19% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Gunner | -7/Factory Resources | -11 -10 -9 -9 -9 -7 ----------- Run | Yrd Mat Mat Sto Rec Fac Matter Collected 1808 | 234 359 345 368 24 478 Remotely . | . . . . . . Salvage Created 2794 | . 217 677 685 60 1155 Parts 185 | . 24 42 50 2 67 Haulers Intercepted 3 | . . . 3 . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Combat Hostiles Destroyed 68 | . 13 16 12 1 26 Guns 48 | . 3 15 12 1 17 Cannons 11 | . 10 1 . . . AOE 9 | . . . . . 9 Classes Destroyed 12 | . 3 4 2 . 3 Worker 1 | . . . 1 . . Builder 2 | . . 1 . . 1 Hauler 3 | . . . 3 . . Recycler 4 | . . 1 . . 3 Operator 1 | . . 1 . . . Watcher 6 | . 1 2 1 . 2 Swarmer 23 | . 9 4 4 . 6 Grunt 26 | . 4 9 1 . 12 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 14 | . . 3 7 1 3 Programmer 3 | . . . . . 3 Best Kill Streak 10 | . 8 5 4 1 10 Combat Bots Only 9 | . 7 5 4 1 9 Max Kills in Single Turn 2 | . 1 2 1 1 2 Gunslinging 1 | . . 1 . . 1 Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -7 -------- Run | Yrd Mat Mat Sto Rec Fac Hostile Shots Fired 315 | . 64 68 72 6 105 Missed 95 | . 17 21 17 2 38 Hits 220 | . 47 47 55 4 67 Projectile 220 | . 47 47 55 4 67 Critical Strikes 6 | . . . 2 . 4 Damage Taken 2495 | . 405 521 641 47 881 Core 270 | . 76 67 72 . 55 Absorbed by Shields 189 | . . 62 90 . 37 Redirected to Shielding 50 | . 34 16 . . . Core Remaining (%) 78 | 100 69 . . 65 . Volleys Fired 196 | . 34 53 57 3 49 Largest 4 | . 2 2 2 2 4 Hottest 102 | . 50 85 79 46 102 Shots Fired 436 | . 68 106 113 6 143 Gun 379 | . 34 93 113 6 133 Cannon 47 | . 34 13 . . . Launcher 10 | . . . . . 10 Special . | . . . . . . Kinetic 359 | . 68 73 79 6 133 Thermal 67 | . . 33 34 . . Explosive 10 | . . . . . 10 Electromagnetic . | . . . . . . Robot Hit Streak 21 | . 9 11 11 4 21 Robot Miss Streak 6 | . 4 4 3 1 6 Penetration Max . | . . . . . . Secondary Targets 4 | . . 1 1 . 2 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 299 | . 40 68 77 4 110 Core Hits 179 | . 19 47 27 2 84 Critical Kills . | . . . . . . Critical Parts Destroyed 6 | . . 1 1 . 4 Critical Strikes 14 | . 3 2 5 . 4 Burn 3 | . . . 3 . . Destroy 7 | . . 1 2 . 4 Blast 4 | . 3 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5595 | . 548 852 1196 62 2937 Guns 3854 | . 136 751 1196 62 1709 Cannons 513 | . 412 101 . . . Explosions 1225 | . . . . . 1225 Melee . | . . . . . . Ramming 3 | . . . . . 3 Kinetic 3704 | . 548 479 906 62 1709 Thermal 663 | . . 373 290 . . Explosive 1225 | . . . . . 1225 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked 4 | . . . . . 4 Overload Shots . | . . . . . . Overflow Damage 13 | . . . . . 13 Projectiles . | . . . . . . Explosions 13 | . . . . . 13 Melee . | . . . . . . Knockbacks 5 | . 3 2 . . . Impact . | . . . . . . Kinetic 4 | . 3 1 . . . Secondary 1 | . . 1 . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 48 | . 32 47 20 2 48 Average Temperature 14 | . 10 17 7 2 15 Received Heat Transfer 761 | . 48 225 205 18 265 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . 1 4 . . Heat Transferred 1729 | . . 767 962 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Maximum Alert Level 2 | . 1 1 . . 2 Low Security (%) 92 | 100 68 88 100 100 89 Level 1 6 | . 31 11 . . 5 Level 2 1 | . . . . . 5 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 537 | . 278 245 182 20 537 Initial 99 | . . 99 92 3 . Average 69 | . 115 129 84 . 56 Influence Increases 2146 | . 377 486 440 25 818 Destroy 0b10 Robot/C 1360 | . 260 320 240 20 520 Destroy 0b10 Robot/NC 85 | . 5 25 25 . 30 Destroy Leader 328 | . 42 64 88 . 134 Allied During Kill 7 | . . . . . 7 Successful Hack 65 | . 9 17 23 5 11 Disable Machine 60 | . . . . . 60 Destroy Structure 31 | . 1 . 4 . 26 Lose Combat Pursuer 210 | . 60 60 60 . 30 Influence Decreases 1613 | . 141 501 653 33 285 Entered New Map 271 | . . 137 129 5 . Time Decay 1237 | . 131 334 474 28 270 Lost Part 90 | . 10 30 50 . . Lost Ally 15 | . . . . . 15 Squads Dispatched 9 | . 1 . 2 . 6 Investigation 3 | . 1 . 1 . 1 Extermination 2 | . . . . . 2 Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison 3 | . . . 1 . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Distress Signals 10 | . 2 3 5 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 109 | . 18 27 24 4 36 Peak Tracking Total 7 | . 5 7 5 1 7 Tactical Retreats 10 | . 2 4 2 . 2 Traps | -11 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Traps Triggered 6 | . 1 . 1 . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -7 ---------- Run | Yrd Mat Mat Sto Rec Fac Machines Disabled 4 | . . . . . 4 Max in Single Turn 3 | . . . . . 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Machines Accessed 14 | . 3 4 3 1 3 Terminals 12 | . 3 4 3 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Total Hacks 40 | . 10 11 7 2 10 Successful 19 | . 3 8 2 1 5 Failed 21 | . 7 3 5 1 5 Catastrophic 4 | . 1 1 1 . 1 Database Lockouts . | . . . . . . Manual 3 | . . 3 . . . Terminals 37 | . 10 11 7 2 7 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . . 3 Terminal Hacks 16 | . 3 5 2 1 5 Record 1 | . . . . . 1 Prototype ID Bank 3 | . 2 1 . . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 2 | . . 2 . . . Terminal Index 2 | . . . . 1 1 Locate Traps 2 | . 1 . . . 1 Dispatch Records 1 | . . 1 . . . Patrol Status 1 | . . . 1 . . Registered Components 2 | . . . 1 . 1 Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . . 3 . . . Terminals 3 | . . 3 . . . Botnet 3 | . . 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 13 | . 3 4 2 1 3 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 ------------ Run | Yrd Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 3 | . . . . 3 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -7 -------- Run | Yrd Mat Mat Sto Rec Fac Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 3 Highest-Rated Group 50 | . . . . 50 50 Highest-Rated Ally 27 | . . . . 27 27 Total Orders . | . . . . . . Ally Attacks 4 | . . . . . 4 Total Damage 39 | . . . . . 39 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -7 ------------- Run | Yrd Mat Mat Sto Rec Fac Turns Passed 4699 | 97 426 743 1260 806 1367 Spaces Moved 2519 | 79 250 399 621 458 712 Core 11 | 11 . . . . . Treads 1504 | . . . 334 458 712 Legs 1004 | 68 250 399 287 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 Average Speed 151 | 110 120 136 160 160 162 Slowest Speed 240 | 120 120 190 190 160 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 5 39 26 62 71 20 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 30 | . . . . . 30 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 29 | . . . . . 29 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Total 3019 | 86 313 498 777 525 820 Wait 170 | . 19 27 62 26 36 Move 2514 | 78 249 398 620 457 712 Hop . | . . . . . . Pick Up 22 | 2 3 3 11 1 2 Fast Attach 20 | 6 2 3 2 . 7 Attach 7 | . . 1 4 . 2 Detach . | . . . . . . Swap 26 | . 4 7 10 . 5 Drop 25 | . 2 6 11 . 6 Fire 196 | . 34 53 57 3 49 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . . . 1 Escape Stasis . | . . . . . . Rewire 38 | . . . . 38 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: [*Mat] / Min x2 / *Sto) -9/Storage -9/Recycling -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 363 | -10/Materials | Destroyed 7 combat bots 370 | -10/Materials | Discovered new exit (range 7) 470 | -10/Materials | Discovered new exit (range 12) 524 | -10/Materials | Entered another Materials area 524 | -9/Materials | Evolved 2 slots: Utility x2 864 | -9/Materials | Discovered new exit (range 8) 868 | -9/Materials | Identified exit to Mines 868 | -9/Materials | Identified exit to Storage 1203 | -9/Materials | Build established: Scavenger-Mutant 1267 | -9/Materials | Entered Storage 1686 | -9/Storage | Lost 3 parts (1n1u1w) 1805 | -9/Storage | Met 01-MTF 2020 | -9/Storage | Build established: Mutant 2271 | -9/Storage | Garrison activated, responded to threat 2470 | -9/Storage | Discovered new exit (range 8) 2527 | -9/Storage | Entered Recycling 2527 | -9/Recycling | Accompanied by 1 ally (01-MTF) 3301 | -9/Recycling | Discovered new exit (range 15) 3333 | -9/Recycling | Entered Factory 3333 | -7/Factory | Accompanied by 3 allies 3333 | -7/Factory | Evolved 4 slots: Utility x2, Weapon x2 4058 | -7/Factory | Build established: Gunner 4514 | -7/Factory | Garrison activated, responded to threat 4586 | -7/Factory | Destroyed 9 combat bots 4700 | -7/Factory | Self-destructed Last Messages --------------- 04636_ Acquired Lgt. Treads. 04640_ Acquired Cld. Ion Engine. 04644_ Acquired Imp. Assault Rifle. 04654_ Slug penetrates S-27 Virus. 04654_ S-27 Virus destroyed. 04657_ Slug penetrates Subcomponent Replicator. 04658_ Fusion Modulator explodes. 04658_ Subcomponent Replicator disabled. 04660_ Slug penetrates Subcomponent Replicator. 04663_ Slug penetrates S-27 Virus. 04663_ S-27 Virus destroyed. 04666_ Slug penetrates S-27 Virus. 04666_ S-27 Virus destroyed. 04672_ U-05 Engineer lays Concrete. 04680_ U-05 Engineer builds a Wall. 04681_ U-05 Engineer lays Concrete. 04682_ U-05 Engineer builds a Wall. 04683_ U-05 Engineer lays Concrete. 04683_ Connecting with Garrison Access... 04684_ U-05 Engineer lays Concrete. 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[ #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Corruption Block 8 Armor Coverage 300 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 2 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConceptScrapoidScanner Manual? 0 Play Time 00:38:13 Cumulative 246.1 hours Start 2026.02.11 @ 22:38:45 End 2026.02.16 @ 16:13:20 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 304 Rogue 130 Adventurer 174 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 58 Achievement% 42 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 62a7a5fc-5aa7-4fc3-9e79-34b0b55e8857