Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.29 @ 15:24:48

Player: inSANE

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (29)       5800
Robots Destroyed (214)     1070
Value Destroyed (8628)     8628
Prototype IDs (49)         980
Alien Tech Used (2)        400
Bonus (6374)               6374
              TOTAL SCORE: 27752

 Bonus
-------
High Alert Combat Kills    168
Follower Combat Kills      1758
Met Data Miner             300
Met Imprinter              300
Met Zhirov                 300
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Win                        3000
Friendly Fire              -552

 Cogmind 
---------
Core Integrity             1332/1600
Matter                     129/300
Energy                     36/100
System Corruption          2%
Temperature                Cool (2)
Location                   To Epsilon Eridani

 Parts 
-------
Power (2)
Propulsion (6)
  Q-thruster
Utility (13)
  Advanced Force Booster
Weapon (4)
  Phasing Sabre
Inventory (4)

 Peak State 
------------
Power
  Light Particle Reactor
  Light Quantum Reactor
Propulsion
  Medium Treads
  Enhanced Armored Heavy Treads
  Advanced Heavy Siege Treads
  Myomer Leg
Utility
  Advanced Heat Sink
  Advanced Heat Sink
  Large Storage Unit
  Improved Targeting Computer
  Advanced Targeting Computer
  Advanced Melee Analysis Suite
  Improved Phase Shifter
  Improved Utility Shielding
  Centrium Medium Armor Plating
  Advanced Hacking Suite
  System Shield
Weapon
  Gamma Rifle
  Heavy Machine Gun
  KE Penetrator
  Micro-nuke Launcher
Inventory
  Myomer Leg
  Myomer Leg
  System Backup Module
  Phasing Sabre
[Rating: 144]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Quantum Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Cooled Gravmag System
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 Hacking Suite
  Protection               Centrium Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Improved Arc Projector
  Ballistic Gun            Gauss Rifle
  Launcher                 Micro-nuke Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   .   .   2   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   2   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             403  | 6   12  3   .   6   48  66  45  13  7   8   14  27  3   .   .   .   4   10  10  3   2   17  6   19  13  4   7   44  6   
  Power                    31   | 1   .   .   .   1   3   4   2   .   1   .   .   1   .   .   .   .   2   1   1   .   1   1   1   3   .   .   1   6   1   
    Engine                 13   | 1   .   .   .   .   3   2   1   .   1   .   .   .   .   .   .   .   2   1   .   .   1   .   .   .   .   .   .   .   1   
    Core                   6    | .   .   .   .   1   .   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Reactor                12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   2   .   .   1   6   .   
  Propulsion               110  | 2   2   .   .   .   24  30  13  3   1   1   1   8   .   .   .   .   2   .   2   2   .   3   .   .   3   .   3   8   2   
    Treads                 48   | 1   1   .   .   .   13  14  9   .   .   .   .   .   .   .   .   .   .   .   2   2   .   2   .   .   .   .   .   4   .   
    Leg                    9    | .   .   .   .   .   .   .   .   3   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
    Wheel                  34   | 1   1   .   .   .   11  16  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   
    Flight                 15   | .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   1   2   
  Utility                  99   | 1   3   .   .   .   8   9   10  4   1   .   7   11  2   .   .   .   .   4   3   1   .   7   .   5   4   .   1   16  2   
    Device                 44   | .   .   .   .   .   4   4   7   2   .   .   3   6   2   .   .   .   .   2   1   .   .   3   .   3   .   .   .   5   2   
    Storage                8    | 1   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
    Processor              11   | .   .   .   .   .   1   .   1   .   .   .   1   1   .   .   .   .   .   1   .   1   .   2   .   1   .   .   .   2   .   
    Hackware               7    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   
    Protection             29   | .   .   .   .   .   3   5   2   2   1   .   3   1   .   .   .   .   .   .   2   .   .   2   .   1   3   .   1   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   163  | 2   7   3   .   5   13  23  20  6   4   7   6   7   1   .   .   .   .   5   4   .   1   6   5   11  6   4   2   14  1   
    Energy Gun             54   | 1   4   2   .   2   6   14  4   1   1   1   .   3   .   .   .   .   .   4   .   .   1   1   1   2   1   .   .   5   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          63   | 1   1   .   .   1   5   4   10  3   3   2   5   3   1   .   .   .   .   1   4   .   .   3   2   5   3   1   1   4   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               24   | .   2   1   .   2   1   3   3   2   .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   1   2   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        21   | .   .   .   .   .   1   2   3   .   .   .   1   1   .   .   .   .   .   .   .   .   .   2   1   4   1   1   .   3   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  18   | .   .   .   .   .   .   3   2   .   .   3   .   1   .   .   .   .   .   .   3   .   .   .   .   .   4   .   .   2   .   
Parts Lost                 77   | .   6   .   .   2   5   8   6   2   .   .   11  .   .   .   .   .   1   4   1   .   .   1   1   3   .   6   1   18  1   
  Power                    11   | .   .   .   .   .   1   1   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   1   .   1   .   2   1   
  Propulsion               17   | .   2   .   .   .   .   1   3   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   5   .   
  Utility                  18   | .   .   .   .   .   1   2   .   1   .   .   2   .   .   .   .   .   1   2   1   .   .   1   .   1   .   3   .   3   .   
  Weapon                   31   | .   4   .   .   2   3   4   2   1   .   .   4   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   8   .   
  Highest Loss Streak      11   | .   2   .   .   2   2   3   3   1   .   .   11  .   .   .   .   .   1   2   1   .   .   1   1   3   .   5   1   9   1   
Average Slot Usage (%)     89   | .   95  100 100 99  99  98  97  96  99  91  93  78  93  100 100 100 89  92  88  88  93  93  91  90  68  69  46  54  5   
  Engine                   4    | .   14  14  14  1   7   6   2   7   7   7   6   .   .   .   .   .   1   5   .   .   4   3   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   12  1   2   4   .   .   .   .   5   6   6   6   6   5   1   .   .   .   .   .   3   5   5   2   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   6   7   4   5   2   1   5   .   
  Treads                   9    | .   13  14  14  14  12  13  16  4   .   .   .   .   .   .   .   .   .   .   5   16  23  22  21  18  9   .   .   3   .   
  Leg                      5    | .   .   .   .   .   .   .   .   11  29  30  29  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Wheel                    5    | .   13  14  14  14  14  13  13  11  .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   5   3   .   .   .   .   
  Flight                   4    | .   .   .   .   .   .   .   .   .   .   .   .   23  26  26  26  26  24  29  17  6   .   .   .   .   .   .   6   4   3   
  Device                   7    | .   .   .   .   .   9   9   5   4   6   .   .   16  13  20  20  20  15  5   10  9   5   11  10  13  15  9   3   5   2   
  Storage                  10   | .   26  28  28  28  18  18  15  15  15  15  14  .   6   6   6   6   5   5   .   .   .   .   .   .   1   5   3   2   .   
  Processor                6    | .   .   .   .   .   1   2   6   7   7   7   9   1   6   6   6   6   5   10  9   6   11  12  10  9   8   5   4   11  .   
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   .   .   10  13  13  13  13  11  13  11  11  11  .   .   .   .   .   .   6   .   
  Protection               6    | .   .   .   .   .   7   5   6   9   7   7   6   1   .   .   .   .   .   .   5   11  11  10  15  11  8   7   3   2   .   
  Energy Gun               8    | .   21  25  28  20  16  16  7   6   .   .   6   3   .   .   .   .   .   5   5   5   10  9   10  8   .   2   .   1   .   
  Ballistic Gun            10   | .   3   .   .   7   9   9   11  15  22  21  13  12  13  13  13  13  11  4   10  11  5   9   7   9   2   10  4   2   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   1   .   .   .   1   .   6   6   6   6   5   5   .   .   .   1   2   1   .   3   3   3   .   
Naked Turns                117  | .   .   .   .   .   .   .   .   .   .   .   9   35  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   46  27  
Heaviest Build             82   | 12  44  44  43  43  49  52  68  71  74  77  75  21  21  21  21  21  29  30  53  53  61  82  82  79  79  79  42  78  9   
  Greatest Support         188  | 10  20  20  10  10  42  42  60  26  63  63  63  24  24  24  24  24  32  32  100 156 156 179 166 166 51  51  51  188 11  
  Greatest Overweight (x)  6    | 1   4   4   4   4   4   3   6   3   3   1   1   2   .   .   .   .   .   .   1   .   .   5   5   4   4   1   .   3   .   
  Average Overweight (x)   1    | .   2   3   4   3   1   1   1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   2   4   3   1   .   .   .   .   
Largest Inventory Capacity 16   | 6   16  16  16  16  16  16  16  16  16  16  16  4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   10  4   
  Average Capacity         10   | 5   13  16  16  16  16  16  16  16  16  16  15  4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   5   4   
  Most Carried             16   | 4   13  14  14  16  16  16  16  16  16  16  16  4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Average Carried          9    | 2   10  13  14  14  14  14  15  13  15  15  15  3   4   4   4   4   3   3   4   3   3   3   4   4   3   3   3   2   3   
  Final Capacity           16   | 6   16  16  16  16  16  16  16  16  16  16  4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Final Carried            16   | 4   12  14  14  16  16  16  16  16  16  16  4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   .   

 Class Distribution 
--------------------
 21% | Scavenger-Tank
 19% | Scavenger-Gunner
 18% | Mutant
 13% | Scavenger-Mutant
 11% | Scavenger-Sprinter
  7% | Derelict-Gunner

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
             Mutant | -9/Mines
     Scavenger-Tank | -8/Materials
     Scavenger-Tank | -8/Storage
   Scavenger-Gunner | -7/Factory
             Mutant | -7/Lower Caves
   Scavenger-Gunner | -7/Lower Caves
    Derelict-Gunner | -7/Zion
    Derelict-Gunner | -6/Proximity Caves
 Scavenger-Sprinter | -6/Factory
 Scavenger-Sprinter | -6/Lower Caves
 Scavenger-Sprinter | -6/Lower Caves
 Scavenger-Sprinter | -6/Data Miner
 Scavenger-Sprinter | -5/Proximity Caves
 Scavenger-Sprinter | -5/Factory
 Scavenger-Sprinter | -5/Extension
   Scavenger-Gunner | -5/Cetus
     Scavenger-Tank | -5/Archives
   Scavenger-Gunner | -5/Hub_04(d)
     Scavenger-Tank | -4/Factory
     Scavenger-Tank | -4/Upper Caves
     Scavenger-Tank | -4/Upper Caves
   Scavenger-Mutant | -4/Zhirov
   Scavenger-Mutant | -3/Proximity Caves
   Scavenger-Mutant | -3/Research
   Scavenger-Mutant | -2/Research
             Mutant | -1/Access

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Matter Collected           6217 | 219  157  64   .    34   544  964  596  288  383  36   245  251  165  .    .    .    25   100  195  44   .    339  234  331  100  67   224  585  27   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9472 | .    854  95   .    101  868  1508 949  78   256  .    265  122  67   .    .    .    29   802  226  54   .    454  515  429  283  28   110  1379 .    
  Parts                    448  | .    38   6    .    12   46   79   48   4    17   .    23   15   1    .    .    .    4    24   8    3    .    29   13   16   .    .    13   49   .    
Haulers Intercepted        10   | .    1    .    .    .    3    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Recyclers Shooed           12   | .    2    2    .    .    .    3    3    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      47   | .    .    .    .    .    .    .    .    4    13   .    21   .    1    .    .    .    .    .    .    .    .    .    3    5    .    .    .    .    .    
  Prevented                23   | .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    14   6    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Res Acc 
Combat Hostiles Destroyed  169  | .   14  4   .   8   17  23  19  9   5   .   6   3   .   .   .   .   .   8   3   .   .   7   11  5   .   2   5   20  .   
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   
  Guns                     92   | .   6   .   .   .   13  15  11  1   5   .   6   3   .   .   .   .   .   4   3   .   .   7   5   5   .   1   .   7   .   
  AOE                      66   | .   7   4   .   8   4   8   8   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   1   5   8   .   
Classes Destroyed          19   | .   6   .   .   .   1   2   3   .   .   .   2   .   .   .   .   .   .   1   .   .   .   1   1   1   .   .   .   1   .   
  Worker                   5    | .   3   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   
  Tunneler                 2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   10   | .   1   .   .   .   3   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycler                 8    | .   2   .   .   .   1   3   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 4    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  5    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Swarmer                  48   | .   3   3   .   8   4   5   8   3   .   .   .   3   .   .   .   .   .   .   .   .   .   2   2   .   .   .   5   2   .   
  Grunt                    56   | .   11  1   .   1   8   8   5   6   4   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   7   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   23   | .   .   .   .   .   5   9   1   .   .   .   1   .   .   .   .   .   .   3   .   .   .   1   2   .   .   .   .   1   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   14   | .   .   .   .   .   .   1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   2   4   .   .   .   2   .   
  Programmer               17   | .   .   .   .   .   .   .   3   .   .   .   2   .   .   .   .   .   .   1   .   .   .   2   .   .   .   2   .   7   .   
  Cetus Guard              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Decomposer               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           11   | .   11  3   .   4   5   7   6   6   4   .   1   2   .   .   .   .   1   4   2   .   .   2   7   2   .   2   6   10  .   
  Combat Bots Only         7    | .   6   3   .   4   4   6   5   6   4   .   1   1   .   .   .   .   .   3   2   .   .   2   7   2   .   2   5   7   .   
Max Kills in Single Turn   6    | .   4   2   .   5   2   3   2   3   1   .   1   2   .   .   .   .   1   1   1   1   .   2   3   1   .   1   6   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   3   2   .   4   2   3   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   5   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Damage Taken               16650 | .    738  108  .    130  815  1976 1405 984  290  .    1383 440  18   .    .    .    79   428  133  56   .    569  615  899  .    1207 110  3882 385  
  Core                     2413  | .    127  43   .    .    104  200  94   146  45   .    214  287  .    .    .    .    .    94   17   .    .    22   .    15   .    92   56   589  268  
  Absorbed by Shields      166   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    63   91   .    .    12   .    .    .    .    .    .    .    
Core Remaining (%)         67    | 100  .    .    .    32   .    44   .    .    .    .    28   .    .    .    .    66   .    .    .    .    88   .    .    .    .    82   95   59   83   
Volleys Fired              496   | .    43   11   .    2    51   74   63   14   12   .    24   8    .    .    .    .    .    40   10   3    .    17   21   24   .    7    1    71   .    
  Largest                  4     | .    2    2    .    1    3    3    3    3    3    .    3    3    .    .    .    .    .    2    3    3    .    4    4    4    .    4    1    3    .    
  Hottest                  256   | .    130  130  .    33   150  163  157  81   111  .    131  106  .    .    .    .    .    125  135  135  .    200  200  256  .    211  49   138  .    
Shots Fired                1093  | .    61   16   .    2    145  196  133  20   36   .    68   12   .    .    .    .    .    51   30   9    .    64   64   72   .    16   1    97   .    
  Gun                      1024  | .    55   10   .    .    142  187  120  12   36   .    68   12   .    .    .    .    .    51   30   9    .    64   61   72   .    10   .    85   .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 69    | .    6    6    .    2    3    9    13   8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    6    1    12   .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  491   | .    7    .    .    .    61   79   72   10   30   .    48   6    .    .    .    .    .    5    20   6    .    36   30   39   .    8    .    34   .    
  Thermal                  305   | .    14   10   .    .    81   74   48   .    .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    33   .    2    .    23   .    
  Explosive                43    | .    .    .    .    1    3    9    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    6    1    12   .    
  Electromagnetic          254   | .    40   6    .    1    .    34   13   2    6    .    .    6    .    .    .    .    .    46   10   3    .    28   31   .    .    .    .    28   .    
  Robot Hit Streak         44    | .    10   3    .    1    20   19   24   18   11   .    9    4    .    .    .    .    .    17   8    6    .    30   44   21   .    3    .    27   .    
  Robot Miss Streak        6     | .    2    1    .    2    2    4    2    3    3    .    6    2    .    .    .    .    .    3    2    1    .    2    1    1    .    3    .    4    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    1    .    .    .    .    .    .    
  Secondary Targets        13    | .    2    .    .    .    1    4    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    1    1    .    .    .    1    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    1    .    .    .    1    .    
Shots Hit Robots           817   | .    43   8    .    1    107  126  93   17   28   .    53   9    4    .    .    .    1    49   24   7    .    51   49   56   6    5    .    80   .    
  Core Hits                463   | .    32   8    .    9    46   61   48   22   16   .    33   9    1    .    .    .    1    20   11   4    .    20   35   19   1    3    7    57   .    
  Critical Hits            29    | .    .    .    .    .    .    .    2    .    .    .    2    .    1    .    .    .    .    2    6    2    .    5    4    2    .    1    .    2    .    
  Critical Kills           10    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    2    .    .    1    1    1    .    1    .    2    .    
  Critical Parts Destroyed 15    | .    .    .    .    .    .    .    1    .    .    .    1    .    1    .    .    .    .    .    2    2    .    4    3    1    .    .    .    .    .    
Melee Attacks              163   | .    .    .    .    .    3    8    10   .    .    .    2    5    6    .    .    .    9    22   .    .    .    11   8    20   7    3    1    48   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 163   | .    .    .    .    .    3    8    10   .    .    .    2    5    6    .    .    .    9    22   .    .    .    11   8    20   7    3    1    48   .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           24445 | .    1056 335  .    496  1544 2880 2073 1596 495  .    1194 203  380  .    .    .    55   1443 626  193  .    1022 2308 1295 721  353  526  3651 .    
  Guns                     14455 | .    558  78   .    .    1199 2272 1469 229  495  .    1194 203  .    .    .    .    .    939  626  193  .    1022 868  1295 .    92   .    1723 .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               7869  | .    498  257  .    496  345  608  514  1367 .    .    .    .    .    .    .    .    .    .    .    .    .    .    1440 .    .    261  526  1557 .    
  Melee                    2121  | .    .    .    .    .    .    .    90   .    .    .    .    .    380  .    .    .    55   504  .    .    .    .    .    .    721  .    .    371  .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6518  | .    43   .    .    .    334  565  743  195  442  .    840  93   .    .    .    .    .    133  522  158  .    756  501  567  .    59   .    567  .    
  Thermal                  4906  | .    299  78   .    254  865  973  760  .    .    .    354  .    .    .    .    .    .    .    .    .    .    .    84   728  .    33   .    478  .    
  Explosive                6132  | .    .    .    .    160  345  560  .    1367 .    .    .    .    .    .    .    .    .    .    .    .    .    .    1356 .    .    261  526  1557 .    
  Electromagnetic          4768  | .    714  257  .    82   .    782  480  34   53   .    .    110  .    .    .    .    .    806  104  35   .    266  367  .    .    .    .    678  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2121  | .    .    .    .    .    .    .    90   .    .    .    .    .    380  .    .    .    55   504  .    .    .    .    .    .    721  .    .    371  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    .    .    .    1    1    5    4    .    .    .    .    .    .    .    .    .    .    .    .    2    2    2    2    4    .    9    2    
  Average Corruption       2     | .    .    .    .    .    .    1    1    4    2    .    .    .    .    .    .    .    .    .    .    .    .    1    2    2    2    3    .    5    1    
  Corruption Purged        6     | .    .    .    .    .    .    .    1    1    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  56    | .    .    .    .    .    .    .    .    20   6    .    .    .    .    .    .    .    .    .    .    .    .    4    5    6    .    7    .    7    1    
    Message Errors         15    | .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    1    .    1    .    2    1    
    Matter Fused           11    | .    .    .    .    .    .    .    .    4    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    .    
    Heat Flow Errors       6     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    1    .    
    Energy Discharges      6     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    2    .    .    .    
    Data Loss (minor)      5     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Targeting Errors       7     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1284  | .    21   .    .    17   30   98   72   57   .    .    .    .    30   .    .    .    .    116  .    .    .    .    200  .    490  8    11   134  .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               475   | .    21   .    .    17   30   98   12   57   .    .    .    .    .    .    .    .    .    .    .    .    .    .    200  .    .    8    11   21   .    
  Melee                    809   | .    .    .    .    .    .    .    60   .    .    .    .    .    30   .    .    .    .    116  .    .    .    .    .    .    490  .    .    113  .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      420   | .    38   4    .    71   .    125  .    57   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    53   .    72   .    
  Shots                    15    | .    1    1    .    3    .    3    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    3    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        398   | .    321  167  .    10   241  269  276  115  268  .    398  62   .    .    .    .    3    201  51   9    .    204  272  212  .    .    .    57   .    
  Average Temperature      92    | .    106  80   .    7    76   83   115  44   112  .    134  37   .    .    .    .    1    99   19   9    .    54   110  62   .    .    .    16   .    
  Received Heat Transfer   2656  | .    375  24   .    .    396  702  147  225  99   .    12   12   .    .    .    .    18   100  17   9    .    18   54   94   .    21   18   252  63   
  Effects                  10    | .    1    .    .    .    1    .    5    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           4     | .    1    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Total Turns              17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    .    .    .    .    .    
  Longest Duration         17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    .    .    .    .    .    
Robots Corrupted           8     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    3    .    
  Combat Hostiles          8     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    3    .    
  Parts Fried              29    | .    4    2    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    3    .    .    .    .    6    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             23    | .    .    .    .    .    6    7    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    6    .    
  Heat Transferred         8813  | .    620  185  .    300  2042 2122 1369 .    .    .    460  .    .    .    .    .    .    .    .    .    .    .    50   962  .    37   .    666  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      11    | .    4    .    .    1    .    1    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Res Acc 
Peak Influence             634  | .   289 168 .   218 384 567 344 .   .   .   .   139 .   .   .   .   114 147 634 439 271 194 .   .   .   .   155 579 392 
  Average Influence        187  | .   101 152 .   162 229 338 144 .   .   .   .   63  .   .   .   .   33  39  298 402 173 97  .   .   .   .   108 301 352 
Maximum Alert Level        2    | .   1   .   .   1   1   2   1   .   .   .   .   .   .   .   .   .   .   .   2   2   1   .   .   .   .   .   .   2   1   
  Low Security (%)         63   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 1                  26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          31   | .   2   .   .   .   4   9   6   .   .   .   .   .   .   .   .   .   .   1   .   .   1   2   .   .   .   .   .   4   2   
  Investigation            3    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Extermination            7    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   2   .   
  Reinforcement            12   | .   1   .   .   .   2   5   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   1   
  Assault                  2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 7    | .   .   .   .   .   1   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Res Acc 
Distress Signals           27   | .   1   .   .   .   2   3   .   .   .   .   13  1   .   .   .   .   1   2   2   .   .   1   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              350  | .   18  5   .   8   23  41  22  10  5   .   9   22  7   .   .   1   13  16  14  3   4   21  20  6   .   12  7   43  20  
  Peak Tracking Total      12   | .   7   3   .   4   6   7   4   6   4   .   4   6   4   .   .   4   6   5   5   1   2   6   9   2   .   9   5   10  12  
  Tactical Retreats        29   | .   .   .   .   .   .   2   1   .   .   .   .   5   1   .   .   .   2   3   .   .   .   3   2   1   .   2   .   3   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Res Acc 
Traps Triggered            16   | .   2   .   .   .   3   5   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   1   .   
  Indirectly               1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Res Acc 
Machines Disabled          15   | .   2   .   .   3   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   1   1   .   .   1   .   
  Max in Single Turn       2    | .   1   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   1   1   .   .   1   .   
Machines Sabotaged         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Res Acc 
Machines Accessed          63   | .   5   .   .   .   2   7   4   .   .   .   .   7   2   1   4   .   .   11  2   1   1   3   .   1   7   .   .   3   2   
  Terminals                44   | .   5   .   .   .   1   5   4   .   .   .   .   7   .   .   .   .   .   11  2   .   1   3   .   .   .   .   .   3   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                214  | .   11  .   .   .   4   18  6   .   .   .   .   14  7   1   27  .   .   24  5   25  3   10  .   1   46  .   .   8   4   
  Successful               160  | .   2   .   .   .   3   12  3   .   .   .   .   5   7   1   27  .   .   14  3   25  2   4   .   1   46  .   .   3   2   
  Failed                   54   | .   9   .   .   .   1   6   3   .   .   .   .   9   .   .   .   .   .   10  2   .   1   6   .   .   .   .   .   5   2   
    Catastrophic           10   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   2   .   .   1   .   .   .   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   59   | .   9   .   .   .   2   8   1   .   .   .   .   10  .   .   .   .   .   16  1   .   .   7   .   .   .   .   .   4   1   
  Terminals                101  | .   11  .   .   .   2   14  6   .   .   .   .   14  .   .   .   .   .   24  5   .   3   10  .   .   .   .   .   8   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             137  | .   .   .   .   .   .   5   3   .   .   .   .   2   7   1   27  .   .   10  3   25  2   2   .   1   46  .   .   2   1   
  Record                   79   | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   11  .   .   .   2   25  .   .   .   .   34  .   .   .   1   
  Part Schematic           12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   1   .   .   .   .   .   .   4   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Prototype ID Bank        12   | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   3   .   .   1   .   .   1   1   .   .   4   .   .   .   .   
  Open Door                7    | .   .   .   .   .   .   3   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Unreport Threat          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   1   .   .   .   .   .   1   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         53   | .   9   .   .   .   3   8   1   .   .   .   .   11  .   .   .   .   .   10  .   .   .   6   .   .   .   .   .   3   2   
  Terminals                17   | .   2   .   .   .   1   3   .   .   .   .   .   3   .   .   .   .   .   4   .   .   .   2   .   .   .   .   .   1   1   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Botnet                 15   | .   2   .   .   .   1   3   .   .   .   .   .   3   .   .   .   .   .   4   .   .   .   1   .   .   .   .   .   1   .   
    Sabotage               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         37   | .   5   .   .   .   1   5   2   .   .   .   .   7   .   .   .   .   .   6   2   .   1   3   .   .   .   .   .   3   2   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   7   .   .   1   .   .   .   .   .   .   4   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     112  | .   .   .   .   .   .   112 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Robots Rewired             10   | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   2   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Total Allies               28   | .    .    1    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    18   5    .    .    .    2    .    .    .    .    .    .    
  Largest Group            14   | .    .    1    1    1    1    .    1    .    .    .    .    .    .    .    .    .    .    14   10   8    4    4    2    .    .    .    .    .    .    
  Highest-Rated Group      683  | .    .    16   16   31   31   .    32   .    .    .    .    .    .    .    .    .    .    516  683  683  362  362  94   .    .    .    .    .    .    
  Highest-Rated Ally       156  | .    .    16   16   31   31   .    32   .    .    .    .    .    .    .    .    .    .    156  156  150  94   94   47   .    .    .    .    .    .    
Total Orders               13   | .    .    .    .    .    .    3    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    
  GOTO                     2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  FOLLOW                   2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  EXPLORE                  7    | .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
  RETURN                   2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               265  | .    .    2    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    42   134  23   16   32   12   .    .    .    .    .    .    
  Total Damage             7629 | .    .    14   .    .    44   .    .    .    .    .    .    .    .    .    .    .    .    1311 3327 743  686  1181 323  .    .    .    .    .    .    
  Kills                    42   | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    6    19   6    3    5    2    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Res Acc 
Robot Analysis Total       5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Derelict Logs Recovered    8    | .   .   .   .   1   .   .   .   2   1   1   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             36   | .   .   .   .   .   .   17  .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   12  .   .   .   3   .   .   .   
  Drone Recoveries         3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Turns Passed               15527 | 44   735  314  155  208  910  1260 1283 743  667  1094 774  795  238  138  22   149  154  515  367  188  367  974  821  1062 233  206  62   902  147  
Spaces Moved               12061 | 37   426  203  129  155  481  561  724  542  502  719  462  1171 441  323  75   310  328  471  195  105  217  556  478  682  194  316  100  886  272  
  Core                     343   | 2    .    .    .    .    .    .    .    .    .    .    16   76   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    106  143  
  Treads                   1102  | .    111  4    .    .    24   72   22   33   .    .    .    .    .    .    .    .    .    .    169  105  217  233  8    62   .    .    .    42   .    
  Legs                     1781  | .    .    .    .    .    .    .    .    .    496  719  446  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    120  .    
  Wheels                   4540  | 35   315  199  129  155  457  489  702  509  6    .    .    .    .    .    .    .    .    .    .    .    .    323  470  620  131  .    .    .    .    
  Hover                    430   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    63   316  51   .    .    
  Flight                   3865  | .    .    .    .    .    .    .    .    .    .    .    .    1095 441  323  75   310  328  471  26   .    .    .    .    .    .    .    49   618  129  
  Fastest Speed            27    | 50   90   120  120  110  100  100  110  110  120  150  50   29   29   29   29   29   27   27   27   160  160  130  130  120  42   42   34   34   40   
  Average Speed            93    | 85   126  121  120  119  104  121  114  127  120  150  136  32   29   29   29   29   28   27   142  160  160  142  133  129  96   54   38   58   45   
  Slowest Speed            220   | 90   200  200  120  120  180  200  183  220  150  150  160  150  29   29   29   29   29   27   160  160  160  160  160  160  130  92   42   210  50   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            22    | .    .    .    .    .    .    .    .    .    .    .    .    4    1    .    .    .    3    4    .    .    .    .    .    .    .    .    1    5    4    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       49    | 4    63   39   49   47   39   77   23   66   68   84   63   44   69   51   68   50   13   60   81   77   24   34   57   66   62   66   4    26   8    
  Regions Visited          29
    Branch Regions         20
  Pre-discovered Areas     6     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Known Exits Taken        6     | .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      23    | 1    1    1    1    1    .    .    .    1    1    1    1    1    1    1    1    .    .    .    1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             39    | .    .    1    .    .    .    .    .    4    5    1    2    .    9    2    .    4    .    .    .    .    .    .    5    4    .    2    .    .    .    
Spaces Dug                 235   | .    5    .    .    .    2    7    8    16   .    .    2    5    2    .    .    .    8    8    .    .    .    10   33   19   .    42   21   47   .    
Terrain Destroyed          645   | .    14   .    .    38   34   90   20   66   .    .    4    5    2    .    .    .    8    8    2    2    .    13   61   34   .    111  21   112  .    
  Melee                    121   | .    .    .    .    .    2    7    8    .    .    .    2    5    2    .    .    .    8    8    .    .    .    10   8    19   .    3    1    38   .    
  Projectile               33    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    2    2    .    3    3    15   .    5    .    1    .    
  AOE                      491   | .    14   .    .    38   32   83   12   66   .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   .    .    103  20   73   .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Total                      15160 | 46   558  252  129  174  780  960  1069 578  540  737  547  1559 539  366  74   368  370  769  264  119  237  676  601  778  228  332  124  1093 293  
  Wait                     1592  | .    63   18   1    6    154  203  181  1    4    .    41   313  90   44   .    59   30   165  37   4    18   57   33   25   .    1    .    32   12   
  Move                     11988 | 36   425  202  128  154  480  560  723  541  501  718  461  1162 438  322  74   309  321  463  194  104  216  555  477  681  193  315  97   875  263  
  Hop                      21    | .    .    .    .    .    .    .    .    .    .    .    .    4    1    .    .    .    3    3    .    .    .    .    .    .    .    .    1    5    4    
  Pick Up                  115   | 4    14   2    .    4    21   20   16   4    5    2    1    5    .    .    .    .    1    4    2    1    .    3    .    .    .    .    .    4    2    
  Fast Attach              151   | 6    2    .    .    1    9    14   6    2    1    5    2    16   2    .    .    .    2    6    7    3    1    8    1    8    13   1    5    28   2    
  Attach                   84    | .    6    .    .    2    9    12   12   6    .    1    5    6    .    .    .    .    1    2    .    .    1    1    .    .    1    1    1    13   4    
  Detach                   52    | .    .    .    .    1    3    2    8    3    2    1    .    4    .    .    .    .    .    1    1    .    1    3    .    .    2    1    6    11   2    
  Swap                     170   | .    4    3    .    3    30   40   27   5    6    2    7    5    1    .    .    .    1    2    3    .    .    8    5    11   1    2    1    3    .    
  Drop                     165   | .    1    .    .    1    20   20   19   2    9    8    3    11   1    .    .    .    2    6    10   4    .    7    3    9    11   .    11   3    4    
  Fire                     496   | .    43   11   .    2    51   74   63   14   12   .    24   8    .    .    .    .    .    40   10   3    .    17   21   24   .    7    1    71   .    
  Melee                    163   | .    .    .    .    .    3    8    10   .    .    .    2    5    6    .    .    .    9    22   .    .    .    11   8    20   7    3    1    48   .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            31    | .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   116   | .    .    16   .    .    .    .    4    .    .    .    1    .    .    .    .    .    .    42   .    .    .    .    53   .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            16    | .    .    .    .    .    .    7    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    6    .    .    .    1    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / [*Exi])
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-8/Storage
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x3 / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / *Ext x2)
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus (discovered 2 exits: *Fac / *Arc)
-5/Archives (discovered 2 exits: *Fac / *Hub)
-5/Hub_04(d)
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: [*Res] / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research
-2/Research
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
    21 | -11/Scrapyard      | Discovered new exit (range 16)
    45 | -11/Scrapyard      | Entered Materials
   303 | -10/Materials      | Build established: Mutant
   478 | -10/Materials      | Discovered new exit (range 16)
   656 | -10/Materials      | Discovered new exit (range 16)
   676 | -10/Materials      | Discovered new exit (range 14)
   690 | -10/Materials      | Core integrity fell below 50%
   780 | -10/Materials      | Entered Mines
   918 | -10/Mines          | Discovered new exit (range 8)
  1088 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1088 | -10/Mines          | Discovered new exit (range 5)
  1094 | -10/Mines          | Entered Exiles
  1094 | -10/Exiles         | Accompanied by 1 ally
  1123 | -10/Exiles         | Met 8R-AWN
  1145 | -10/Exiles         | Met EX-HEX
  1189 | -10/Exiles         | Met EX-DEC
  1238 | -10/Exiles         | Discovered new exit (range 10)
  1249 | -10/Exiles         | Entered Mines
  1249 | -9/Mines           | Accompanied by 1 ally
  1326 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  1352 | -9/Mines           | Learned 2 Materials zone layouts
  1442 | -9/Mines           | Discovered new exit (range 8)
  1445 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  1457 | -9/Mines           | Entered Materials
  1457 | -8/Materials       | Accompanied by 1 ally
  1457 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  1458 | -8/Materials       | Identified exit to Factory
  1458 | -8/Materials       | Identified exit to Storage
  1955 | -8/Materials       | Build established: Scavenger-Tank
  2005 | -8/Materials       | Discovered exit to Factory (range 13)
  2121 | -8/Materials       | Garrison activated, responded to threat
  2367 | -8/Materials       | Entered Storage
  2703 | -8/Storage         | Lost 3 parts (1n1u1w)
  2866 | -8/Storage         | Repaired Hvy. Assault Rifle?
  2979 | -8/Storage         | Garrison activated, responded to threat
  3000 | -8/Storage         | Repaired Imp. Lightning Gun
  3035 | -8/Storage         | Lost 3 parts (1p2w)
  3078 | -8/Storage         | Found Prototype Processor
  3373 | -8/Storage         | Core integrity fell below 50%
  3405 | -8/Storage         | Discovered exit to Factory (range 5)
  3567 | -8/Storage         | First assault squad dispatched
  3627 | -8/Storage         | Entered Factory
  3627 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  3630 | -7/Factory         | Identified Exp. Targeting Computer
  3975 | -7/Factory         | Garrison activated, responded to threat
  4027 | -7/Factory         | Build established: Scavenger-Gunner
  4460 | -7/Factory         | Lost 3 parts (1p1n1w)
  4589 | -7/Factory         | Lost 3 parts (2n1w)
  4807 | -7/Factory         | Identified exit to Lower Caves
  4910 | -7/Factory         | Entered Lower Caves
  4924 | -7/Lower Caves     | Crushed by falling debris
  4969 | -7/Lower Caves     | Arm. Treads stolen by Master Thief
  5149 | -7/Lower Caves     | Learned Factory interactive machine intel
  5238 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5251 | -7/Lower Caves     | Build established: Mutant
  5263 | -7/Lower Caves     | Discovered new exit (range 6)
  5303 | -7/Lower Caves     | Learned 12 Factory zone layouts
  5653 | -7/Lower Caves     | Entered another Lower Caves area
  5960 | -7/Lower Caves     | Build established: Scavenger-Gunner
  6219 | -7/Lower Caves     | Discovered new exit (range 11)
  6320 | -7/Lower Caves     | Entered Zion
  6634 | -7/Zion            | Found Prototype Launcher
  6634 | -7/Zion            | Identified Rocket Array
  6646 | -7/Zion            | Found Prototype Launcher
  6646 | -7/Zion            | Identified Gui. Missile Launcher
  6855 | -7/Zion            | Received a hallucinogenic algorithm
  7068 | -7/Zion            | Build established: Derelict-Gunner
  7387 | -7/Zion            | Discovered new exit (range 16)
  7414 | -7/Zion            | Entered Proximity Caves
  7913 | -6/Proximity Caves | Learned 4 Factory zone layouts
  7968 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8159 | -6/Proximity Caves | Core integrity fell below 50%
  8179 | -6/Proximity Caves | Released all parts (6)
  8180 | -6/Proximity Caves | Discovered new exit (range 14)
  8188 | -6/Proximity Caves | Entered Factory
  8188 | -6/Factory         | Evolved 2 slots: Utility x2
  8189 | -6/Factory         | Identified exit to Factory
  8190 | -6/Factory         | Loaded intel: 46 interactive machine locations
  8198 | -6/Factory         | Lost 11 parts (1p4n2u4w)
  8555 | -6/Factory         | Build established: Scavenger-Sprinter
  8771 | -6/Factory         | Discovered exit to Factory (range 4)
  8939 | -6/Factory         | Discovered exit to Factory (range 15)
  8941 | -6/Factory         | Spotted B-75 Beast
  8979 | -6/Factory         | Discovered new exit (range 8)
  8983 | -6/Factory         | Entered Lower Caves
  9009 | -6/Lower Caves     | Learned Factory emergency access door positions
  9098 | -6/Lower Caves     | Encountered a Warlord checkpoint
  9158 | -6/Lower Caves     | Learned Armory trap positions
  9158 | -6/Lower Caves     | Learned Armory garrison access intel
  9204 | -6/Lower Caves     | Discovered new exit (range 12)
  9221 | -6/Lower Caves     | Entered another Lower Caves area
  9356 | -6/Lower Caves     | Discovered new exit (range 14)
  9359 | -6/Lower Caves     | Entered Data Miner
  9359 | -6/Data Miner      | Discovered new exit (range 6)
  9365 | -6/Data Miner      | Met Data Miner
  9372 | -6/Data Miner      | Learned location of Section 7 (-3)
  9372 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  9375 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  9381 | -6/Data Miner      | Entered Proximity Caves
  9525 | -5/Proximity Caves | Discovered exit to Factory (range 11)
  9530 | -5/Proximity Caves | Entered Factory
  9530 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  9531 | -5/Factory         | Identified exit to Extension
  9582 | -5/Factory         | Discovered new exit (range 4)
  9684 | -5/Factory         | Entered Extension
  9728 | -5/Extension       | Rescued a captive Derelict
  9807 | -5/Extension       | Rescued a captive Derelict
  9807 | -5/Extension       | Rescued a captive Derelict
  9855 | -5/Extension       | Rescued a captive Derelict
  9855 | -5/Extension       | Rescued a captive Derelict
  9860 | -5/Extension       | Rescued a captive Derelict
  9860 | -5/Extension       | Identified exit to Cetus
  9861 | -5/Extension       | Rescued a captive Derelict
  9871 | -5/Extension       | Rescued a captive Derelict
  9871 | -5/Extension       | Rescued a captive Derelict
  9908 | -5/Extension       | Spotted B-75 Beast
  9966 | -5/Extension       | Rescued A7
 10031 | -5/Extension       | Rescued a captive Derelict
 10040 | -5/Extension       | Rescued a captive Derelict
 10044 | -5/Extension       | Rescued a captive Derelict
 10101 | -5/Extension       | Discovered new exit (range 10)
 10199 | -5/Extension       | Entered Cetus
 10199 | -5/Cetus           | Accompanied by 10 allies
 10204 | -5/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 10212 | -5/Cetus           | Spotted Cetus Guard
 10212 | -5/Cetus           | Spotted Cetus Guard
 10218 | -5/Cetus           | Spotted Cetus Guard
 10219 | -5/Cetus           | Spotted Cetus Guard
 10226 | -5/Cetus           | Destroyed Cetus Guard
 10234 | -5/Cetus           | Allies destroyed Cetus Guard
 10234 | -5/Cetus           | Destroyed Cetus Guard
 10235 | -5/Cetus           | Allies destroyed Cetus Guard
 10363 | -5/Cetus           | Started Cetus Manufacturing Module
 10374 | -5/Cetus           | Escorted A7 to Cetus Mainframe
 10388 | -5/Cetus           | Manufactured an Enhanced Grunt
 10413 | -5/Cetus           | Manufactured an Enhanced Grunt
 10413 | -5/Cetus           | Discovered new exit (range 16)
 10438 | -5/Cetus           | Manufactured an Enhanced Grunt
 10448 | -5/Cetus           | Spotted Cetus Guard
 10449 | -5/Cetus           | Spotted Cetus Guard
 10451 | -5/Cetus           | Destroyed Cetus Guard
 10452 | -5/Cetus           | Spotted Cetus Guard
 10455 | -5/Cetus           | Spotted Cetus Guard
 10458 | -5/Cetus           | Allies destroyed Cetus Guard
 10463 | -5/Cetus           | Manufactured an Enhanced Grunt
 10467 | -5/Cetus           | Discovered new exit (range 15)
 10472 | -5/Cetus           | Allies destroyed Cetus Guard
 10476 | -5/Cetus           | Allies destroyed Cetus Guard
 10488 | -5/Cetus           | Manufactured an Enhanced Grunt
 10490 | -5/Cetus           | Met Revision 17
 10566 | -5/Cetus           | Entered Archives
 10566 | -5/Archives        | Accompanied by 8 allies
 10571 | -5/Archives        | Received a hacking code to weaken MAIN.C
 10630 | -5/Archives        | Unable to access archive contents
 10636 | -5/Archives        | Discovered new exit (range 16)
 10646 | -5/Archives        | Unable to access archive contents
 10652 | -5/Archives        | Discovered new exit (range 15)
 10729 | -5/Archives        | Unable to access archive contents
 10754 | -5/Archives        | Entered Hub_04(d)
 10754 | -5/Hub_04(d)       | Accompanied by 4 allies
 10983 | -5/Hub_04(d)       | Build established: Scavenger-Gunner
 11056 | -5/Hub_04(d)       | Discovered new exit (range 14)
 11121 | -5/Hub_04(d)       | Entered Factory
 11121 | -4/Factory         | Accompanied by 4 allies
 11121 | -4/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 11478 | -4/Factory         | Build established: Scavenger-Mutant
 11898 | -4/Factory         | Build established: Scavenger-Tank
 11912 | -4/Factory         | Spotted B-86 Titan
 12018 | -4/Factory         | Found Powered Armor
 12050 | -4/Factory         | Discovered new exit (range 9)
 12095 | -4/Factory         | Entered Upper Caves
 12297 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 12337 | -4/Upper Caves     | Destroyed 7 combat bots
 12414 | -4/Upper Caves     | Spotted B-86 Titan
 12442 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 12894 | -4/Upper Caves     | Discovered new exit (range 12)
 12916 | -4/Upper Caves     | Entered another Upper Caves area
 12999 | -4/Upper Caves     | Spotted B-86 Titan
 13035 | -4/Upper Caves     | Discovered new exit (range 14)
 13259 | -4/Upper Caves     | Attacked by a delusional Derelict stockpiling parts
 13642 | -4/Upper Caves     | Lost 3 parts (1p1n1u)
 13803 | -4/Upper Caves     | Discovered new exit (range 13)
 13978 | -4/Upper Caves     | Entered Zhirov
 13978 | -4/Zhirov          | Discovered new exit (range 4)
 14002 | -4/Zhirov          | Met Zhirov
 14022 | -4/Zhirov          | Learned location of Quarantine (-3)
 14022 | -4/Zhirov          | Learned location of Testing (-2)
 14022 | -4/Zhirov          | Learned location of Command (-1)
 14043 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 14060 | -4/Zhirov          | Found Alien Artifact
 14060 | -4/Zhirov          | Identified Integrated Dissipator
 14060 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+2%)
 14073 | -4/Zhirov          | Found Alien Artifact
 14073 | -4/Zhirov          | Identified Transdimensional Reconstructor
 14073 | -4/Zhirov          | Warped through subspace
 14170 | -4/Zhirov          | Build established: Scavenger-Mutant
 14211 | -4/Zhirov          | Entered Proximity Caves
 14325 | -3/Proximity Caves | Spotted B-86 Titan
 14345 | -3/Proximity Caves | Lost 5 parts (1p3u1w)
 14412 | -3/Proximity Caves | Discovered new exit (range 6)
 14417 | -3/Proximity Caves | Entered Research
 14417 | -3/Research        | Accompanied by 3 allies
 14417 | -3/Research        | Evolved 2 slots: Utility x2
 14473 | -3/Research        | Discovered new exit (range 12)
 14479 | -3/Research        | Entered another Research area
 14479 | -2/Research        | Evolved 2 slots: Utility x2
 14696 | -2/Research        | Spotted B-90 Cyclops
 14789 | -2/Research        | Discovered new exit (range 13)
 15007 | -2/Research        | Lost 9 parts (1p3n1u4w)
 15255 | -2/Research        | First assault squad dispatched
 15335 | -2/Research        | Released all parts (13)
 15341 | -2/Research        | Destroyed 7 combat bots
 15362 | -2/Research        | Lost 9 parts (1p2n2u4w)
 15381 | -2/Research        | Entered Access
 15381 | -1/Access          | Evolved 2 slots: Utility x2
 15445 | -1/Access          | Incoming investigation squad redirected
 15454 | -1/Access          | Found Adv. Force Booster
 15523 | -1/Access          | Door terminal overloaded
 15526 | -1/Access          | Discovered new exit (range 6)
 15528 | ***                | Escaped!

 Last Messages 
---------------
  A021.
15448_ O-32 Director locks terminal.
15454_ Acquired Adv. Force Booster.
15495_ K-01 Serf cleans the Terminal.
15500_ Dropped System Backup Module.
15503_ Terminal disabled. <x2>
15509_ K-01 Serf collects debris.
15511_ Penetrated by Slug.
15511_ Slug penetrates U-05 Engineer.
15511_ U-05 Engineer destroyed.
15512_ Acquired 27 matter.
15513_ K-01 Serf collects debris.
15513_ Dropped Enh. Quantum Rifle.
15514_ Acquired Lgt. Ion Engine.
15523_ F5#IELUHRHHSTZFFC7 Y50&1MD OM
15523_ System overload, Sealed Barrier opened.
15523_ Terminal disabled.
15526_ The Access Shell folds into the floor.
15526_ EXIT=FOUND
15527_ Lgt. Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
| ##########    #######    #   ""   #??????????????? |
|                          #  """   #??????????????? |
|            ]             +  "T    #??????????????? |
| ##########    #######    #  """   #??????????????? |
| ?????????##  ##?????##+###   ""   #??????????????? |
| ??????????#  #??????     #        #??????????????? |
| ###########  #????       #        #??????????????? |
|              #??  ""   ""## #######??????????????? |
|              ##   ""   ""####????????????????????? |
|              ##  """"  ""#???????????????????????? |
|              ##  """"   T#???????????????????????? |
|              ##? """"  ""????????????????????????? |
|              #????"""  "?????????????????????????? |
|              #?????""  "?????????????????????????? |
| ###########  #??????    ?????????????????????????? |
| ??????????#  #??????    ?????????????????????????? |
| ??????????#  #??????   ??????????????????????????? |
| ??????????#  #??????###??????????????????????????? |
| ??????????#  #?????###???????????????????????????? |
| ??????????#  ####### ##########??????????????????? |
| ??????????#  """T"""          "??????????????????? |
| ??????????#  ""  """          "??????????????????? |
| ??????????#                   "??????????????????? |
| ??????????#      u            "??????????????????? |
| ??????????#              ""   "??????????????????? |
| ??????????#              @"   "??????????????????? |
| ??????????#                   "??????????????????? |
| ??????????#                   "??????????????????? |
| ??????????#  p                "??????????????????? |
| ??????????#  p                "??????????????????? |
| ??????????#  ####### ##########??????????????????? |
| ??????????#  #?????###???????????????????????????? |
| ??????????# [#??#############################+##+# |
| ??????????#  #??#            +                   # |
| ??????????#  #??#     |      ################    # |
| ??????????# !#??#            #??????????????#    # |
| ??????????#  #??#            #??????????????#    # |
| ??????????#  #??#      !     #??????????????#    # |
| ?????????##  ##?#######+############    ???##    # |
|    #######    #######    #        !#     ###       |
|            ""         "  #         #     +         |
|            T             +         #     ###       |
|    #######    #######    #   " "   #     #?#   ### |
| ?????????##  ##?????######   " "   #     #?#   #?? |
| ??????????#  #???????????#  ""G""  # !!  #?#   #?? |
| ??????????#  #???????????#        !# !!  #?#   #?? |
| ??????????#  #???????????#         # !   #?#   #?? |
| ??????????#  #???????????###########     #?#   #?? |
| ??????????#  #??????????????????????     ?##   ##? |
| ?????????##  ##?????????????????????##/##?#     #? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           107
Energy Generation          45
Energy Capacity            1185
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       210
Cloak Strength             3
Power Amplification        40
Additional Mass Support    9
EM Shielding               2
Armor Coverage             1700
Resistance: KI             30
Power Shielding            66
Utility Shielding          66
Weapon Shielding           66
Melee Speed Boost          20
Phase Shifting             10
Evasion (%)                70
Targeting Accuracy         14
Melee Accuracy             8
Target Analysis            6
Armor Integrity Analysis   33
Recoil Reduction           6
Force Boost                5
Stasis Canceling           1
Offensive Hacking          14
Defensive Hacking          24

 Item Schematics 
-----------------
             Hvy. EM Shotgun | -8/Materials  | Scanalyzed
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
           Exp. Sensor Array | -6/Data Miner | Free
 Exp. Terrain Scan Processor | -6/Data Miner | Free
     Exp. Targeting Computer | -6/Data Miner | Free
    Exp. Transmission Jammer | -6/Data Miner | Free
                Plasma Sword | -6/Data Miner | Free
         Imp. Actuator Array | -5/Extension  | Hacked
           Assault Drone Bay | -4/Zhirov     | Free
              Exp. Heat Sink | -4/Zhirov     | Free
          Exp. Optical Array | -4/Zhirov     | Free
            Imp. Arc Thrower | -4/Zhirov     | Free

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
 X-72 Disruptor | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free
 I-47 Archangel | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              ComponentAntigravCapacitor
  Manual?         0
Play Time         06:09:38
  Cumulative      276.7 hours
  Start           2019.10.29 @ 07:22:56
  End             2019.10.29 @ 15:24:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          146
  Rogue           146
  Adventurer      0
  Explorer        0
Win Type          0
  Total           4
  Types           4/0/0/0/0/0/0
Lore%             69
Gallery%          76
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f5b33c87-e1df-495f-aec7-4360d412050e