Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.22 @ 23:44:46 // Winter2019/RPGLIKE Player: Luminiferous Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (66) 330 Value Destroyed (2294) 2294 Prototype IDs (24) 480 Alien Tech Used (1) 200 Bonus (8345) 8345 TOTAL SCORE: 18949 Bonus ------- High Alert Combat Kills 152 Follower Combat Kills 292 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Win 3000 Win Speed 1101 Cogmind --------- Core Integrity 1777/3150 Matter 198/300 Energy 228/230 System Corruption 3% Temperature Cool (4) Movement Flying (39) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Makeshift Power Source Light Fission Core > --- PROPULSION (4) --- Nuclear Pulse Array Impulse Thruster Array > --- UTILITY (7) ------ Advanced Sensor Array Core Analyzer Force Booster Phase Shifter > --- WEAPON (2) ------- Katana Molecular Scythe > --- INVENTORY (4) ---- Improved Sensor Array Rocket Launcher Peak State ------------ > --- POWER ------------ Makeshift Power Source Makeshift Power Source > --- PROPULSION ------- Nuclear Pulse Array Impulse Thruster Array > --- UTILITY ---------- Improved Sensor Array Advanced Sensor Array Improved Signal Interpreter Core Analyzer Force Booster Phase Shifter > --- WEAPON ----------- Katana Molecular Scythe > --- INVENTORY -------- Light Fission Core Rocket Launcher [Rating: 71] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Flight Unit Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Core Analyzer Device Force Booster Processor Core Analyzer Protection Improved Medium Armor Plating Weapon Makeshift Axe Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Impact Weapon Thunder Hammer Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Gar Fac Res Qua Res Acc Slots Evolved 11 | 3 . . 1 3 . 1 3 . . . . . . . Power 1 | . . . . 1 . . . . . . . . . . Propulsion 3 | 1 . . 1 1 . . . . . . . . . . Utility 6 | 1 . . . 1 . 1 3 . . . . . . . Weapon 1 | 1 . . . . . . . . . . . . . . Parts Attached 80 | 3 1 1 9 9 6 3 27 9 . . 7 2 . 3 Power 10 | . . . 1 2 2 . 4 . . . . . . 1 Engine 4 | . . . . . 2 . 2 . . . . . . . Core 5 | . . . 1 2 . . 1 . . . . . . 1 Reactor 1 | . . . . . . . 1 . . . . . . . Propulsion 19 | 2 . 1 5 3 . . 3 3 . . 1 1 . . Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel 3 | 2 . 1 . . . . . . . . . . . . Hover 1 | . . . 1 . . . . . . . . . . . Flight 15 | . . . 4 3 . . 3 3 . . 1 1 . . Utility 22 | . . . 1 2 2 1 10 5 . . . 1 . . Device 14 | . . . 1 1 2 . 6 3 . . . 1 . . Storage . | . . . . . . . . . . . . . . . Processor 3 | . . . . 1 . . 2 . . . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 5 | . . . . . . 1 2 2 . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 29 | 1 1 . 2 2 2 2 10 1 . . 6 . . 2 Energy Gun 3 | 1 . . 1 1 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 1 | . 1 . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . 1 . . . . . . . Launcher 8 | . . . 1 1 . 1 3 . . . 1 . . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 . . . Slashing Weapon 15 | . . . . . 2 1 6 1 . . 4 . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . . . 2 1 . . 2 1 . . Parts Lost 4 | . . . . . . . . 1 . . 1 . . 2 Power 1 | . . . . . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . . . . . Utility 3 | . . . . . . . . 1 . . 1 . . 1 Weapon . | . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . . . . . . 1 . . 1 . . 2 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 71 71 75 94 99 100 99 93 86 86 84 74 73 72 Engine 12 | . 14 14 8 . 9 16 14 13 13 13 13 13 13 12 Core 2 | . . . 4 15 8 . . . . . . . . . Wheel 2 | . 28 28 6 . . . . . . . . . . . Flight 25 | . . . 27 36 36 34 28 23 20 20 20 13 13 13 Device 16 | . . . 2 16 18 16 17 21 26 26 24 20 20 20 Processor 11 | . . . . 4 9 8 17 17 13 13 13 13 13 12 Protection 2 | . . . . . . 4 6 4 . . . . . . Energy Gun 2 | . 14 14 11 4 4 . . . . . . . . . Ballistic Gun 2 | . 14 14 12 10 4 . . . . . . . . . Slashing Weapon 11 | . . . . . 9 16 13 13 13 13 12 13 13 12 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 29 | 5 6 6 9 19 19 25 29 27 21 21 22 22 21 24 Greatest Support 39 | 26 26 26 20 23 23 23 30 35 35 35 37 39 39 39 Greatest Overweight (x) 1 | . . . . . . 1 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 3 | 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 2 3 3 4 4 4 3 4 4 2 2 4 4 3 3 Average Carried 2 | . 1 3 3 3 2 2 3 2 2 2 2 2 3 2 Final Capacity 4 | 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 1 3 3 4 2 3 2 4 2 2 2 2 3 3 2 Class Distribution -------------------- 37% | Mutant 17% | Derelict-Sprinter 16% | Scavenger-Sprinter 16% | Derelict-Mutant 11% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Sprinter | -9/Mines Derelict-Mutant | -7/Zion Derelict-Sprinter | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Sprinter | -5/Factory Mutant | -5/Garrison Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Quarantine Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Gar Fac Res Qua Res Acc Matter Collected 1165 | 200 62 5 86 17 30 232 272 147 . . 73 41 . . Remotely . | . . . . . . . . . . . . . . . Salvage Created 2278 | . 239 16 253 18 . 81 756 404 . . 470 41 . . Parts 155 | . 17 3 20 4 . 5 49 22 . . 23 4 . 8 Haulers Intercepted 3 | . . . . . . . 2 1 . . . . . . Recyclers Shooed 3 | 1 . . 2 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . 3 11 . . . . . . . . Prevented 5 | . . . . . . 5 . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Gar Fac Res Qua Res Acc Combat Hostiles Destroyed 50 | . 9 . 7 4 . 3 12 6 . . 7 . . 2 Melee 23 | . . . . . . 3 10 6 . . 2 . . 2 Guns 15 | . 9 . 5 1 . . . . . . . . . . AOE 12 | . . . 2 3 . . 2 . . . 5 . . . Classes Destroyed 11 | . 3 1 1 . . 2 4 . . . . . . . Worker 3 | . . 1 . . . . 1 . . . 1 . . . Builder 2 | . . . . . . . 1 . . . 1 . . . Hauler 3 | . . . . . . . 2 1 . . . . . . Recycler 3 | . 1 . . . . . . . . . 2 . . . Operator 1 | . . . . . . . 1 . . . . . . . Drone 2 | . . . . . . 2 . . . . . . . . Watcher 4 | . . . . . . . 2 1 . . . 1 . . Swarmer 23 | . 6 . 4 4 . . 2 2 . . 5 . . . Grunt 10 | . 3 . 1 . . . 3 1 . . 2 . . . Sentry 9 | . . . 2 . . . 4 1 . . . . . 2 Programmer 6 | . . . . . . 1 3 2 . . . . . . Best Kill Streak 7 | . 4 1 4 4 . 2 3 3 . . 7 1 . 1 Combat Bots Only 5 | . 3 . 4 4 . 2 2 3 . . 5 . . 1 Max Kills in Single Turn 3 | . 1 1 1 3 . 1 2 1 . . 3 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . 1 2 . . 2 . . . 3 . . . Melee 1 | . . . . . . 1 1 1 . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Gar Fac Res Qua Res Acc Damage Taken 4440 | . 322 . 457 . . 178 1236 783 397 . 274 107 24 662 Core 3394 | . 268 . 388 . . 158 847 545 331 . 220 90 19 528 Absorbed by Shields 50 | . . . . . . . . . 50 . . . . . Redirected to Core 2568 | . 167 . 238 . . 73 646 437 237 . 194 56 19 501 Regen/Repaired (Parts) 8 | . . . . . 8 . . . . . . . . . Core Remaining (%) 64 | 100 . 97 . . . 89 59 . 39 39 . 47 55 56 Volleys Fired 61 | 3 26 1 18 2 . . 5 . . . 4 . . 2 Largest 2 | 1 2 2 2 2 . . 1 . . . 1 . . 1 Hottest 60 | 40 60 60 60 53 . . 33 . . . 33 . . 33 Shots Fired 108 | 3 52 2 36 4 . . 5 . . . 4 . . 2 Gun 93 | 3 52 2 34 2 . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher 15 | . . . 2 2 . . 5 . . . 4 . . 2 Special . | . . . . . . . . . . . . . . . Kinetic 47 | . 26 1 18 2 . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive 15 | . . . 2 2 . . 5 . . . 4 . . 2 Electromagnetic 46 | 3 26 1 16 . . . . . . . . . . . Robot Hit Streak 10 | 2 7 1 10 1 . . . . . . . . . . Robot Miss Streak 6 | 1 6 3 2 . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 6 | . 3 . 3 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . Shots Hit Robots 157 | 2 25 1 25 1 . 7 47 27 . . 10 3 . 9 Core Hits 93 | . 13 1 13 4 . 1 26 11 . . 18 2 . 4 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 5 | . 1 . . . . . 2 2 . . . . . . Corrupt 1 | . 1 . . . . . . . . . . . . . Sever 4 | . . . . . . . 2 2 . . . . . . Melee Attacks 233 | . . . . . . 9 97 54 10 . 13 15 3 32 Impact . | . . . . . . . . . . . . . . . Slashing 233 | . . . . . . 9 97 54 10 . 13 15 3 32 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 12 | . . . . . . 1 7 1 . . 2 . . 1 Combat Hostiles 3 | . . . . . . 1 1 . . . . . . 1 Follow-up Attacks 17 | . . . . . . 1 9 4 . . . 1 . 2 Damage Inflicted 7170 | 26 259 23 515 107 . 327 2821 1251 . . 1034 179 . 628 Guns 555 | 26 259 23 239 8 . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions 997 | . . . 275 99 . . 238 . . . 385 . . . Melee 5617 | . . . . . . 327 2583 1251 . . 649 179 . 628 Ramming 1 | . . . 1 . . . . . . . . . . . Kinetic 213 | . 93 8 104 8 . . . . . . . . . . Thermal 59 | . . . 59 . . . . . . . . . . . Explosive 893 | . . . 171 99 . . 238 . . . 385 . . . Electromagnetic 387 | 26 166 15 180 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 5617 | . . . . . . 327 2583 1251 . . 649 179 . 628 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . 3 8 8 . 6 6 . 3 Average Corruption 4 | . . . . . . . 2 7 8 . 6 6 . 3 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . 8 . . . . . . . . Effects 25 | . . . . . . . 8 5 5 . 4 2 . 1 Message Errors 7 | . . . . . . . 3 2 1 . 1 . . . Matter Fused 6 | . . . . . . . 1 . 2 . 1 1 . 1 Heat Flow Errors 1 | . . . . . . . 1 . . . . . . . Energy Discharges 2 | . . . . . . . 1 . . . . 1 . . Data Loss (minor) 3 | . . . . . . . 1 1 1 . . . . . Data Loss (major) 5 | . . . . . . . 1 2 1 . 1 . . . Alerts 1 | . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 322 | . . . 30 2 . 98 100 49 . . 37 6 . . Projectiles . | . . . . . . . . . . . . . . . Explosions 40 | . . . 30 2 . . 8 . . . . . . . Melee 282 | . . . . . . 98 92 49 . . 37 6 . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 43 | . . . 43 . . . . . . . . . . . Shots 2 | . . . 2 . . . . . . . . . . . Rammed 1 | . . . 1 . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 431 | . 64 20 216 294 322 149 134 431 4 . . . . . Average Temperature 96 | . 26 15 97 140 154 41 31 214 2 . . . . . Received Heat Transfer 633 | . 75 . 108 . . 12 186 27 99 . 51 30 . 45 Effects 7 | . . . . . 4 . . 3 . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . Interference 3 | . . . . . 3 . . . . . . . . . Matter Decay 1 | . . . . . 1 . . . . . . . . . Short Circuit 1 | . . . . . . . . 1 . . . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . . . . . Heat Transferred 100 | . . . 100 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Gar Fac Res Qua Res Acc Peak Influence 592 | . 301 122 347 242 . . 592 590 533 279 456 386 402 528 Initial 403 | . . 117 47 135 . . 36 289 403 279 146 256 216 240 Average 260 | . 161 118 160 227 . . 193 451 460 279 192 317 298 426 Maximum Alert Level 2 | . 1 . 1 1 . . 2 2 2 1 2 1 2 2 Low Security (%) 37 | 100 48 100 47 12 . . 58 . . . 69 . . . Level 1 39 | . 51 . 52 87 . . 33 39 . 100 24 100 93 21 Level 2 22 | . . . . . . . 8 60 100 . 5 . 6 78 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 14 | . . . . 1 . . 6 4 . . . . 1 2 Investigation 5 | . . . . 1 . . 2 1 . . . . . 1 Extermination 3 | . . . . . . . 1 1 . . . . . 1 Reinforcement 2 | . . . . . . . 2 . . . . . . . Assault 4 | . . . . . . . 1 2 . . . . 1 . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Gar Fac Res Qua Res Acc Distress Signals 9 | . 2 . . . . . 4 . . . 1 . 2 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 147 | . 12 2 12 3 . 4 31 33 14 . 16 11 5 4 Peak Tracking Total 14 | . 4 2 8 4 . 1 7 14 14 . 12 5 6 2 Tactical Retreats 17 | . 1 . 1 . . . 5 4 2 . 2 2 . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Gar Fac Res Qua Res Acc Traps Triggered 10 | . . . . . . . 4 2 2 . 2 . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Gar Fac Res Qua Res Acc Machines Disabled 6 | . 1 . 2 . . . 1 . . . . . 1 1 Max in Single Turn 1 | . 1 . 1 . . . 1 . . . . . 1 1 Garrison Access 3 | . . . . . . . 1 . . . 1 . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Gar Fac Res Qua Res Acc Machines Accessed 10 | . 2 . 1 1 . . 1 3 . . 1 . 1 . Terminals 3 | . 2 . 1 . . . . . . . . . . . Fabricators 2 | . . . . . . . . 2 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 1 . . 1 . 1 . Total Hacks 23 | . 6 . 4 1 . . 3 6 . . 1 . 2 . Successful 13 | . 5 . 3 1 . . . 3 . . 1 . . . Failed 10 | . 1 . 1 . . . 3 3 . . . . 2 . Catastrophic 2 | . . . . . . . 1 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 56 | . 6 . 4 . . . 22 19 2 . 3 . . . Terminals 10 | . 6 . 4 . . . . . . . . . . . Fabricators 5 | . . . . . . . . 5 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . 3 1 . . 1 . 2 . Terminal Hacks 6 | . 3 . 2 1 . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 . . 1 . . . Unlock Access 1 | . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . Unauthorized Hacks 3 | . 2 . 1 . . . . . . . . . . . Terminals 3 | . 2 . 1 . . . . . . . . . . . Botnet 3 | . 2 . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 7 | . 2 . . . . . 1 3 . . . . 1 . Full Trace Events 3 | . 1 . . . . . 1 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . 3 . . 5 . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 49 | . . . . . 14 . 35 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Fac Gar Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 1 . . . . . 1 . Machine Destruction 2 | . . . . . . . 1 . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Gar Fac Res Qua Res Acc Total Allies 13 | . . . . . 12 . . . . . 1 . . . Largest Group 12 | . . . . . 12 12 10 . . . 1 . . . Highest-Rated Group 365 | . . . . . 365 365 308 . . . 27 . . . Highest-Rated Ally 51 | . . . . . 51 51 44 . . . 27 . . . Zionite Dispatches 1 | . . . . . . . . . . . 1 . . . Melee Resupply 1 | . . . . . . . . . . . 1 . . . Total Orders 2 | . . . . . . . . . . . 2 . . . STAY 1 | . . . . . . . . . . . 1 . . . DROP 1 | . . . . . . . . . . . 1 . . . Ally Attacks 78 | . . . . . . 39 39 . . . . . . . Total Damage 1635 | . . . . . . 747 888 . . . . . . . Kills 10 | . . . . . . 2 8 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Gar Fac Res Qua Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 2 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 11 | . . . . . . . 6 5 . . . . . . Guard Positions 1 | . . . . . . . . 1 . . . . . . Component Stockpiles 2 | . . . . . . . 1 1 . . . . . . Component Schematics 1 | . . . . . . . 1 . . . . . . . Prototype Schematics 2 | . . . . . . . 2 . . . . . . . Unaware Schematics 1 | . . . . . . . . 1 . . . . . . Unaware Analyses 3 | . . . . . . . 2 1 . . . . . . Active Terminals 1 | . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Gar Fac Res Qua Res Acc Turns Passed 4916 | 26 345 25 165 103 918 670 1315 446 111 26 257 139 64 306 Spaces Moved 6647 | 13 280 24 196 247 1185 355 1927 924 238 75 565 214 124 280 Core . | . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs 4 | 4 . . . . . . . . . . . . . . Wheels 354 | 9 280 24 41 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 6289 | . . . 155 247 1185 355 1927 924 238 75 565 214 124 280 Fastest Speed 29 | 90 90 80 34 31 31 31 29 29 34 34 34 34 39 39 Average Speed 35 | 99 90 89 43 32 33 33 31 31 34 34 34 38 39 39 Slowest Speed 120 | 120 90 90 80 34 34 111 114 34 34 34 34 39 39 39 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 48 | . . . 10 1 . . 22 2 2 . 10 1 . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . 2 Exploration Rate (%) 32 | 2 53 22 22 60 91 56 34 32 46 3 19 26 6 9 Regions Visited 14 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 7 | . 1 . . . . . 1 1 . 1 1 1 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . . . . . . . Scrap Searched 4 | . . . . 1 3 . . . . . . . . . Spaces Dug 92 | . . . . . . . 43 9 6 . 1 11 2 20 Terrain Destroyed 223 | . . . 12 30 . . 68 9 6 . 41 11 2 44 Melee 74 | . . . . . . . 25 9 6 . 1 11 2 20 Projectile . | . . . . . . . . . . . . . . . AOE 149 | . . . 12 30 . . 43 . . . 40 . . 24 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Gar Fac Res Qua Res Acc Total 8763 | 24 327 26 234 264 1710 900 2526 1016 252 74 595 250 134 431 Wait 1608 | . 1 . 6 4 501 521 426 10 2 . 11 16 8 102 Move 6544 | 12 279 23 178 244 1184 354 1885 920 233 74 545 211 123 279 Hop 40 | . . . 8 1 . . 18 2 1 . 9 1 . . Pick Up 52 | 4 5 . 9 1 7 1 13 6 . . 3 3 . . Fast Attach 8 | . . . . 1 . . 6 1 . . . . . . Attach 37 | 3 1 . 6 4 4 1 9 4 . . 1 3 . 1 Detach 4 | . . . . 1 . . 2 . . . . 1 . . Swap 36 | . . 1 3 4 2 2 12 4 . . 6 . . 2 Drop 47 | 2 2 1 6 2 6 1 13 9 . . 3 2 . . Fire 61 | 3 26 1 18 2 . . 5 . . . 4 . . 2 Melee 195 | . . . . . . 6 82 44 8 . 12 13 3 27 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 19 | . . . . . . . 11 . 8 . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 112 | . 13 . . . 6 14 44 16 . . 1 . . 18 Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -5/Garrison (discovered 2 exits: *Fac x2) -4/Factory -3/Research -3/Quarantine -2/Research -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Junkyard | Upgraded with Propulsion slot (x1) 1 | -11/Junkyard | Upgraded with Utility slot (x1) 1 | -11/Junkyard | Upgraded with Weapon slot (x1) 1 | -11/Junkyard | Discovered new exit (range 1) 27 | -11/Junkyard | Entered Materials 258 | -10/Materials | Identified exit to Mines 318 | -10/Materials | Build established: Mutant 372 | -10/Materials | Entered Mines 373 | -10/Mines | Assembled infested the area 374 | -10/Mines | Reached level 2 381 | -10/Mines | Discovered new exit (range 13) 397 | -10/Mines | Entered Materials 399 | -9/Materials | Reached level 3 436 | -9/Materials | Upgraded with Propulsion slot (x1) 519 | -9/Materials | Core integrity fell below 50% 559 | -9/Materials | Discovered new exit (range 5) 562 | -9/Materials | Entered Mines 564 | -9/Mines | Reached level 4 604 | -9/Mines | Learned 4 Materials zone layouts 605 | -9/Mines | Met a Derelict shopkeep closing up shop 612 | -9/Mines | Upgraded with Power slot (x1) 612 | -9/Mines | Upgraded with Propulsion slot (x1) 617 | -9/Mines | Upgraded with Utility slot (x1) 629 | -9/Mines | Learned location of 1 exit from Materials 659 | -9/Mines | Discovered new exit (range 8) 660 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 665 | -9/Mines | Entered Zion 807 | -7/Zion | Gained Derelict followers 866 | -7/Zion | Learned Factory stockpile data 923 | -7/Zion | Build established: Sprinter 1176 | -7/Zion | Imprinted 1178 | -7/Zion | Declared Zion's savior 1360 | -7/Zion | Build established: Derelict-Mutant 1460 | -7/Zion | Gained Derelict followers 1523 | -7/Zion | Given A8's code to call for help 1525 | -7/Zion | Discovered new exit (range 14) 1583 | -7/Zion | Entered Proximity Caves 1583 | -6/Proximity Caves | Accompanied by 12 allies 1584 | -6/Proximity Caves | Reached level 5 1855 | -6/Proximity Caves | Spotted B-75 Beast 1871 | -6/Proximity Caves | Upgraded with Utility slot (x1) 1882 | -6/Proximity Caves | Reached level 6 1882 | -6/Proximity Caves | Allies destroyed B-75 Beast 2154 | -6/Proximity Caves | Discovered new exit (range 12) 2170 | -6/Proximity Caves | Build established: Derelict-Sprinter 2253 | -6/Proximity Caves | Entered Factory 2253 | -6/Factory | Accompanied by 10 allies 2255 | -6/Factory | Reached level 7 2428 | -6/Factory | Upgraded with Utility slot (x1) 2565 | -6/Factory | Reached level 8 2688 | -6/Factory | Upgraded with Utility slot (x1) 2760 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 2836 | -6/Factory | Discovered new exit (range 4) 2837 | -6/Factory | Identified exit to Lower Caves 2866 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 2959 | -6/Factory | Reached level 9 3024 | -6/Factory | Build established: Scavenger-Sprinter 3044 | -6/Factory | Upgraded with Utility slot (x1) 3127 | -6/Factory | Spotted B-75 Beast 3134 | -6/Factory | Retrieved Zion intel report: Component Schematics 3203 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 3226 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 3468 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 3483 | -6/Factory | Terminal network hard line cut 3560 | -6/Factory | Reached level 10 3566 | -6/Factory | Discovered new exit (range 9) 3568 | -6/Factory | Identified exit to Factory 3568 | -6/Factory | Entered another Factory area 3570 | -5/Factory | Reached level 11 3754 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 3755 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 3841 | -5/Factory | Retrieved Zion intel report: Active Terminals 3868 | -5/Factory | First assault squad dispatched 3870 | -5/Factory | Core integrity fell below 50% 3976 | -5/Factory | Retrieved Zion intel report: Guard Positions 3981 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 4014 | -5/Factory | Identified exit to Garrison 4014 | -5/Factory | Entered Garrison 4016 | -5/Garrison | Reached level 12 4035 | -5/Garrison | Triggered checkpoint 4036 | -5/Garrison | Triggered checkpoint 4039 | -5/Garrison | Triggered checkpoint 4048 | -5/Garrison | Discovered new exit (range 12) 4052 | -5/Garrison | Identified exit to Factory 4052 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4070 | -5/Garrison | Triggered checkpoint 4094 | -5/Garrison | Core integrity fell below 20% 4103 | -5/Garrison | Build established: Mutant 4119 | -5/Garrison | Discovered exit to Factory (range 13) 4125 | -5/Garrison | Entered Factory 4126 | -4/Factory | Core integrity fell below 50% 4127 | -4/Factory | Reached level 13 4146 | -4/Factory | Discovered new exit (range 15) 4150 | -4/Factory | Identified exit to Research 4151 | -4/Factory | Entered Research 4152 | -3/Research | Core integrity fell below 50% 4153 | -3/Research | Reached level 14 4194 | -3/Research | Zion Melee Resupply teleported in 4200 | -3/Research | Found Prototype Slashing Weapon 4201 | -3/Research | Identified Molecular Scythe 4401 | -3/Research | Discovered new exit (range 16) 4408 | -3/Research | Identified exit to Quarantine 4408 | -3/Research | Entered Quarantine 4410 | -3/Quarantine | Reached level 15 4521 | -3/Quarantine | Found Alien Artifact 4522 | -3/Quarantine | Identified Core Reset Matrix 4522 | -3/Quarantine | Reached level 16 4522 | -3/Quarantine | Used Core Reset Matrix 4526 | -3/Quarantine | Detected hypermatrix surge 4526 | -3/Quarantine | Sensed 10 artifacts in vicinity 4546 | -3/Quarantine | Discovered new exit (range 4) 4547 | -3/Quarantine | Identified exit to Research 4547 | -3/Quarantine | Entered Research 4548 | -2/Research | Core integrity fell below 50% 4549 | -2/Research | Reached level 17 4549 | -2/Research | Reached level 18 4607 | -2/Research | Discovered new exit (range 5) 4611 | -2/Research | Identified exit to Access 4611 | -2/Research | Entered Access 4613 | -1/Access | Reached level 19 4613 | -1/Access | Reached level 20 4622 | -1/Access | Energy Cycler disabled 4881 | -1/Access | Crushed by falling debris 4884 | -1/Access | Crushed by falling debris 4915 | -1/Access | Discovered new exit (range 6) 4917 | *** | Heading to fleet! Last Messages --------------- 04856_ Penetrated by Slug. 04856_ Slug penetrates Wall. 04858_ Y-72 Warden destroyed. 04861_ ALERT: Rogue bot located, Programmers report to Access Zone 5N. 04870_ Used Protomatter to restore core integrity (+186, depleted) 04881_ The unstable cave ceiling collapses. 04881_ Crushed by falling debris. 04881_ Imp. Signal Interpreter destroyed. 04881_ System corrupted by crushing effect (+2). 04881_ Mak. Power Source destroyed. 04881_ System corrupted by crushing effect (+1). 04884_ The unstable cave ceiling collapses. 04884_ Crushed by falling debris. 04884_ ALERT: Security rotation in progress. 04890_ Detecting system override signal. 04912_ System corrupted: Matter fused (-6). 04915_ The Access Shell folds into the floor. 04915_ EXIT=FOUND [Achievement: Home At Last?] [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? ?#????????? | | ?????????????????????????????????????? ?#????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????###?????? #????????? | | ????????????????????########## ####### #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" "@ #????????? | | ????????????????????" "" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" """ """ #????????? | | ????????????????????" """T""" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????# #????????? | | ?????????????????????????????????????# #????????? | | ??????????????????##########?????????# #????????? | | ??????????????????# ########### #????????? | | ??????????????????# " ? ? / +????????? | | ??????????????????# # # #????????? | | ??????????????????# # # #????????? | | ?##########???????# != # # #????????? | | ?#[ #???????# *= # # #????????? | | ?# #???????# = # # #????????? | | ?# ######### # ! # #????????? | | ?# # ! ## # # #????????? | | ?# # ##"#####+############ #????????? | | ?# + " #??????????# #????????? | | ?# # "T +????????# #????????? | | ## # ####### ###????????# #????????? | | #" # #??????? #??????????? #????????? | | ############+####???????????????????? ?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 28 Energy Capacity 240 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Phase Shifting 5 Evasion (%) 76 Melee Accuracy 8 Core Analysis 6 Force Boost 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- Alien Roots Derelict Escape Freeware Home At Last? The One Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Gar Fac Res Qua Res Acc Levels Raised 19 | . . 1 1 1 . 2 4 1 1 1 1 2 2 2 XP Earned 32043 | 3000 1135 500 2560 950 800 2030 5612 2368 600 1500 2810 3035 2750 2393 XP Spent 31145 | 3000 . . 1800 2500 120 1580 5900 2700 1705 . . 4640 4200 3000 Upgrades 78 | 6 . . 2 4 2 9 6 6 11 . . 16 10 6 Power Slot 1 | . . . . 1 . . . . . . . . . . Propulsion Slot 3 | 1 . . 1 1 . . . . . . . . . . Utility Slot 6 | 1 . . . 1 . 1 3 . . . . . . . Weapon Slot 1 | 1 . . . . . . . . . . . . . . Core Integrity 51 | . . . . . . 8 . . 11 . . 16 10 6 Heat Dissipation 4 | . . . . . 2 . 2 . . . . . . . Mass Support 2 | . . . . 1 . . 1 . . . . . . . Inventory Capacity 4 | 3 . . 1 . . . . . . . . . . . Melee Accuracy 6 | . . . . . . . . 6 . . . . . . Protomatter Created 577 | . 89 . 1 3 . . 245 81 . . 21 . . 137 Integrity Restored 2316 | . 263 . . . 144 312 829 351 . . 6 . . 411 Core 2021 | . 251 . . . 144 312 546 351 . . 6 . . 411 Parts 295 | . 12 . . . . . 283 . . . . . . . Protomatter Decayed 118 | . . . . . . . 118 . . . . . . . Game ------ Seed OmegaThrowingDatajack Manual? 0 Play Time 01:05:54 Cumulative 74.4 hours Start 2024.02.22 @ 22:19:25 End 2024.02.22 @ 23:44:46 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 53 Rogue 51 Adventurer 2 Explorer 0 Win Type 2 Total 3 Types 1/1/1/0/0/0/0/0/0 Lore% 37 Gallery% 61 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 05908328-4392-4bde-8a31-d472f8b31cdc