Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.09 @ 01:53:30 Player: Cracklepappy Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (7) 3500 Regions Visited (35) 7000 Robots Destroyed (397) 1985 Value Destroyed (15450) 15450 Prototype IDs (221) 4420 Alien Tech Used (2) 400 Bonus (5505) 5505 TOTAL SCORE: 38260 Bonus ------- High Alert Combat Kills 1431 Follower Combat Kills 559 Entered Garrisons 400 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Acquired ECA 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Pursued by Intercept 1000 Friendly Fire -3085 Cogmind --------- Core Integrity 0/1300 Matter 297/300 Energy 100/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (5) ------ Enhanced Optical Array > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Light Particle Reactor Matter Compressor (250) Matter Compressor (128) Precision Matter Filter Improved Transmission Jammer Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Array Field Propulsion Array Field Propulsion Array Q-thruster Electron Diverter > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Core Analyzer Improved Transmission Jammer Advanced Hacking Suite > --- WEAPON ----------- Gamma Rifle Gamma Rifle Enhanced Nova Cannon KE Penetrator Railgun Hypervelocity Railgun > --- INVENTORY -------- Heavy Siege Treads Armored Heavy Treads Experimental Heat Sink Matter Compressor Matter Compressor Precision Matter Filter Transdimensional Reconstructor [Rating: 145] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Multireflex Exoskeleton Wheel Armored Huge Wheel Hover Unit Backup Propulsion III Flight Unit Field Propulsion Array Utility Core Analyzer Device Transmission Jammer Storage Huge Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Core Shielding Weapon Autogun Energy Gun EM Shotgun Energy Cannon Enhanced Nova Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Slots Evolved 14 | . . . 2 . 2 . . . 2 . . . . . . 2 . . . . . . 2 . . . . 2 . . . . . . 2 Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . 1 . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . 2 . . . . . . . Utility 3 | . . . . . 1 . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Weapon 4 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Attached 302 | 7 7 3 26 3 28 9 . 13 27 1 19 5 . 1 2 36 9 25 2 . 1 . 5 4 1 1 2 7 . 34 4 . 4 3 13 Power 43 | 1 . . 2 . 2 . . 2 1 . 4 . . . . 8 2 4 . . . . 1 . 1 . . . . 10 1 . . 2 2 Engine 11 | 1 . . 2 . 2 . . 2 . . . . . . . 1 . . . . . . . . . . . . . 2 . . . 1 . Core 27 | . . . . . . . . . 1 . 4 . . . . 7 2 4 . . . . 1 . 1 . . . . 6 . . . . 1 Reactor 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . 1 1 Propulsion 78 | 2 1 3 11 1 16 1 . 3 7 1 1 . . . . 4 3 3 . . . . 2 . . . 1 1 . 11 . . 1 . 5 Treads 41 | 2 1 3 11 1 16 1 . 2 . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 2 Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Wheel 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 35 | . . . . . . . . . 7 1 1 . . . . 3 3 3 . . . . 2 . . . 1 1 . 10 . . 1 . 2 Utility 60 | 2 1 . 3 1 6 . . 2 7 . 5 2 . . 2 6 . 9 . . . . 1 . . . . 4 . 4 3 . . . 2 Device 30 | 1 . . 1 . 2 . . 1 3 . 3 2 . . . 2 . 5 . . . . 1 . . . . 3 . 2 3 . . . 1 Storage 7 | 1 1 . . 1 . . . . . . . . . . 1 . . 2 . . . . . . . . . . . 1 . . . . . Processor 8 | . . . . . 1 . . . 4 . . . . . 1 2 . . . . . . . . . . . . . . . . . . . Hackware 9 | . . . . . 1 . . . . . 2 . . . . 2 . 1 . . . . . . . . . 1 . 1 . . . . 1 Protection 6 | . . . 2 . 2 . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 121 | 2 5 . 10 1 4 8 . 6 12 . 9 3 . 1 . 18 4 9 2 . 1 . 1 4 . 1 1 2 . 9 . . 3 1 4 Energy Gun 19 | 2 5 . 3 . . . . 1 1 . 1 . . . . . . . 2 . . . . . . . . . . . . . 2 . 2 Energy Cannon 5 | . . . 1 . . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . . Ballistic Gun 78 | . . . 6 1 3 7 . 5 5 . 5 3 . . . 14 4 7 . . . . 1 3 . . 1 1 . 8 . . 1 1 2 Ballistic Cannon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 4 | . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Impact Weapon 9 | . . . . . . 1 . . 3 . 1 . . 1 . 2 . . . . . . . . . 1 . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . . . . . . 1 . 1 . . 1 . . 1 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . 1 . 4 . . . . . 4 1 . . . . . . 2 . . . . . 1 . . 1 . . . 1 . . 2 . 1 Corrupted Parts 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . System Corruption 7 | . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 71 | . 2 . 1 . . 5 . 8 1 . 1 . . . . 11 . 7 . . . . . . 1 . . 1 . 14 1 . . 4 14 Power 11 | . . . . . . . . 1 . . . . . . . 3 . . . . . . . . . . . . . 6 . . . 1 . Propulsion 21 | . . . 1 . . 1 . 1 1 . . . . . . 3 . 3 . . . . . . 1 . . 1 . 4 . . . 1 4 Utility 8 | . . . . . . . . 1 . . . . . . . 2 . . . . . . . . . . . . . 1 1 . . 1 2 Weapon 31 | . 2 . . . . 4 . 5 . . 1 . . . . 3 . 4 . . . . . . . . . . . 3 . . . 1 8 Highest Loss Streak 10 | . 1 . 1 . . 3 . 3 1 . 1 . . . . 4 . 7 . . . . . . 1 . . 1 . 9 1 . . 2 10 To Critical Strikes 3 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Backups 13 | 4 13 20 19 22 23 23 24 24 5 5 4 4 4 3 4 4 3 4 9 9 8 9 7 8 9 8 9 9 9 8 8 9 8 8 7 Power . | . 1 2 1 1 1 2 3 2 . . . 1 1 . . . . . 1 1 . 1 1 1 1 1 1 . . . . . . . . Propulsion 4 | 2 6 8 7 8 8 9 9 8 1 1 1 1 1 1 1 . 1 1 3 2 2 2 1 1 1 1 1 1 1 1 1 1 . 1 1 Utility 3 | . 1 3 2 3 5 6 7 7 1 1 . . . . 1 . . . 2 2 . 3 3 3 3 2 2 2 3 3 2 4 4 4 4 Weapon 3 | 1 3 6 7 8 7 4 4 4 1 1 1 1 1 1 1 2 1 1 2 2 4 2 2 2 3 2 2 2 2 2 2 2 2 2 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 73 | . 5 4 14 1 7 3 . 6 7 1 2 . . . . 6 1 1 1 2 . . . 2 . 1 . 1 . 2 . . 1 1 4 Power 8 | . . . 2 . . . . 1 1 . 1 . . . . . . 1 . . . . . 1 . . . . . . . . . . 1 Propulsion 24 | . 3 3 4 1 3 . . 2 1 1 1 . . . . 3 . . 1 1 . . . . . . . . . . . . . . . Utility 18 | . . 1 1 . . 1 . 1 2 . . . . . . 1 1 . . . . . . 1 . 1 . 1 . 2 . . 1 1 3 Weapon 21 | . 2 . 7 . 3 2 . 1 3 . . . . . . 2 . . . 1 . . . . . . . . . . . . . . . Tool/Special 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 100 99 100 99 99 100 93 90 100 94 91 92 92 92 81 77 83 93 93 76 93 90 85 81 70 79 75 78 82 87 89 89 86 68 Engine 5 | . 14 14 11 11 9 9 9 8 . . . . . . . . . 1 6 6 6 6 4 . . . . . . 2 2 . . 2 . Core 3 | . . . . . . . . . 6 7 7 7 7 7 7 11 10 9 6 6 6 6 5 8 5 5 5 7 10 6 5 5 5 5 3 Treads 14 | . 27 28 32 33 27 27 27 19 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Flight 12 | . . . . . . . . . 29 30 25 23 23 23 23 17 18 23 26 26 26 26 25 23 22 17 21 21 21 26 31 31 30 29 18 Device 6 | . 14 14 3 . 1 2 . 3 9 15 14 14 15 15 14 10 . 3 . . . . 4 5 5 5 5 6 10 9 8 10 10 9 3 Storage 6 | . 14 14 11 11 9 9 9 9 . . . . . . . . . 1 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 3 Processor 8 | . . . . . 4 9 9 2 19 15 15 15 15 15 15 15 20 20 20 20 20 20 17 17 17 17 17 12 10 10 10 10 10 10 9 Protection 3 | . . . 7 11 7 6 9 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Gun 3 | . 27 28 7 . . . . . . . . . . . . . . . 5 6 1 6 . . . . . . . . . . . . 1 Ballistic Gun 22 | . . . 25 33 36 34 36 33 15 23 25 29 29 29 28 21 22 16 13 12 1 13 16 18 18 17 21 18 21 17 21 20 17 21 16 Impact Weapon 1 | . . . . . . 1 . . 6 7 2 . . . . 2 3 4 6 6 . . . . . . . 1 . 1 . . 2 . . Peak Build Rating 145 | 7 12 12 21 21 37 39 35 47 54 57 65 62 62 59 62 78 71 77 74 75 74 73 93 97 98 85 90 113 111 121 118 120 123 122 145 Average Rating 52 | 5 10 12 19 19 31 35 35 38 47 56 56 58 58 57 58 70 59 66 73 74 61 73 86 94 92 81 87 99 111 112 113 117 119 112 108 On Entrance 65 | . 7 12 12 19 21 36 34 35 46 54 57 57 58 58 58 60 48 70 73 74 74 73 73 93 93 81 82 90 111 111 113 117 117 121 112 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 124 | 14 52 52 62 98 104 103 102 124 22 21 24 23 23 23 29 33 29 33 34 34 34 34 39 40 38 36 38 46 46 55 50 57 55 49 65 Greatest Support 75 | 40 40 40 63 63 63 60 60 60 22 21 25 25 25 25 27 70 31 34 34 34 34 34 41 41 41 35 39 54 50 75 58 58 59 59 60 Greatest Overweight (x) 9 | . 1 1 1 1 1 1 1 4 1 . . . . . 1 . 9 1 . . . . . . . 1 . 1 . 1 . . . . 1 Average Overweight (x) . | . . 1 . . 1 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 25 25 25 25 25 25 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 14 | 7 14 20 20 23 25 25 25 25 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 25 | 8 20 20 20 25 25 25 25 25 25 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 14 | 4 13 19 19 23 24 24 25 24 5 4 4 5 5 4 5 4 4 5 10 9 9 10 8 9 10 9 10 9 9 9 9 10 9 9 8 Final Capacity 25 | 8 20 20 20 25 25 25 25 25 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 25 | 8 20 20 20 25 24 25 25 25 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Class Distribution -------------------- 25% | Sprinter 20% | Tank 17% | Scavenger-Sprinter 16% | Gunner 11% | Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Gunner | -8/Materials Gunner | -8/Garrison Gunner | -8/Materials Tank | -8/Garrison Sprinter | -7/Factory Sprinter | -7/Waste Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Scavenger-Sprinter | -6/Waste Scavenger-Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Sprinter | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Sprinter | -5/Zhirov Sprinter | -4/Proximity Caves Scavenger-Sprinter | -4/Factory Scavenger-Sprinter | -4/Waste Scavenger-Sprinter | -4/Factory Scavenger-Sprinter | -4/Upper Caves Scavenger-Sprinter | -4/Upper Caves Scavenger-Sprinter | -4/Warlord Scavenger-Sprinter | -3/Proximity Caves Scavenger-Sprinter | -3/Research Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Matter Collected 15832 | 270 355 . 1157 274 1602 858 . 1313 659 . 551 273 131 30 220 1879 410 849 135 72 . 90 130 50 72 30 161 505 . 2146 480 7 145 328 650 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 18387 | 111 726 156 1984 342 1844 858 18 1442 878 . 644 200 182 . 174 2112 672 699 60 161 . 55 142 188 139 91 201 482 . 2137 504 . . 394 791 Parts 926 | 6 42 12 122 25 105 50 1 100 25 . 37 6 10 . 4 86 14 37 1 3 . 2 12 6 10 . 11 23 . 86 23 . . 18 49 Haulers Intercepted 22 | . 2 . 5 . 3 . . . 5 . 1 . . . . 3 . 1 . . . . . . . . . 1 . . 1 . . . . Recyclers Shooed 15 | . . . 1 . 1 . . . 2 . . . . . . 7 . 1 . . . . . . . . . . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 88 | . . . . . . . . . . . . 9 10 5 4 . . . . 1 . . . 7 9 . 8 . . . 20 . . 15 . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Combat Hostiles Destroyed 265 | . 12 4 34 11 27 22 1 38 7 . 8 4 4 . 3 26 1 13 . . . . . . 2 . 6 2 . 20 5 . . 5 10 Melee 2 | . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Guns 255 | . 10 4 33 11 25 21 1 38 5 . 8 4 4 . 3 26 1 12 . . . . . . 2 . 6 2 . 20 5 . . 5 9 Cannons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 AOE 5 | . 2 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 26 | 3 6 2 2 . . 2 . 4 . . . . 1 . . . 1 1 1 . . 1 . 1 . . . . . 1 . . . . . Worker 18 | 1 2 . 2 . 2 . . . . . 1 . . . . 4 . 1 . . . . . . . . . 2 . 3 . . . . . Builder 14 | . 2 . . . 3 . . . 1 . . . . . . 1 . . . . . . . . . . . . . 6 . . . . 1 Tunneler 4 | 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hauler 22 | . 2 . 5 . 3 . . . 5 . 1 . . . . 3 . 1 . . . . . . . . . 1 . . 1 . . . . Recycler 26 | 1 2 . 2 1 6 . . . 2 . 2 . . . . 4 . 1 . . . . . . . . . . . 5 . . . . . Minesweeper 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Mechanic 4 | . . . 1 . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Operator 5 | . 1 . 1 . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Watcher 26 | . 3 . 5 . 5 . . . 2 . 2 . . . . 4 . . . . . . . . . . . 4 . 1 . . . . . Swarmer 77 | . 6 1 7 7 10 3 1 11 3 . 3 . 1 . . 15 . 5 . . . . . . . . 4 . . . . . . . . Cutter 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Grunt 89 | . 6 . 17 4 13 10 . 9 3 . 2 4 2 . 1 3 . 1 . . . . . . . . . . . 2 5 . . 3 4 Brawler 11 | . . . 1 . 1 . . 6 . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . Duelist 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Protector 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Sentry 29 | . . 2 9 . 3 2 . 2 1 . . . . . 1 3 . 1 . . . . . . . . . 1 . 3 . . . . 1 Demolisher 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 13 | . . . . . . 4 . 3 . . . . . . . 1 . . . . . . . . 2 . . . . 1 . . . 2 . Programmer 25 | . . . . . . . . 3 . . 3 . . . 1 2 . 4 . . . . . . . . 2 . . 7 . . . . 3 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Compactor 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Tracker 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 2 Combat Programmer 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Packrat 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Samaritan 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wasp 6 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . 1 . . . . . Martyr 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Infiltrator 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Best Kill Streak 8 | 2 5 2 5 4 8 7 1 7 4 . 3 2 3 . 1 5 1 3 . 1 . . . 1 2 . 3 5 . 6 2 . . 3 5 Combat Bots Only 7 | . 3 2 4 4 5 7 1 7 3 . 3 2 3 . 1 4 1 2 . . . . . . 2 . 3 1 . 3 2 . . 3 4 Max Kills in Single Turn 3 | 1 3 1 2 2 2 2 1 2 2 . 1 1 1 . 1 3 1 1 1 1 . 1 1 1 1 . 2 2 . 2 1 . . 1 1 Gunslinging 1 | . . . 1 1 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . 2 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Hostile Shots Fired 1830 | . 56 18 142 22 111 105 4 175 118 . 64 22 4 . 11 261 . 157 . 1 . . . 4 19 . 18 8 . 183 16 8 2 89 212 Missed 585 | . 12 4 26 8 28 16 1 40 63 . 28 5 3 . 5 92 . 86 . 1 . . . 2 14 . 8 1 . 46 8 4 . 31 53 Damage Taken 19728 | . 565 164 1324 153 1047 1244 23 1795 664 . 521 270 15 . 95 2283 . 1113 . . . . . 47 73 . 171 260 . 3041 159 25 38 995 3643 Core 3456 | . 126 82 216 18 42 71 . 120 242 . 65 51 . . 15 261 . 287 . . . . . . . . 13 19 . 417 23 . . 162 1226 Absorbed by Shields 49 | . . . . . . . . 49 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 301 | . . . . . . . . . . . . . . . . 43 . . . . . . . . . . . . . 150 . . . . 108 Redirected to Shielding 35 | . . . 3 4 10 7 . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 151 | . . . . . . . . 151 . . . . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 1299 | . 160 . . . . . . . 18 . 57 . . . . 126 106 127 . . . . . . . . . 43 . 14 . . 430 . 218 Core Remaining (%) 54 | 100 . 16 . 41 . . . 57 . . . . . . 46 . . . . . . 35 . . . . 98 . . . . . . 46 . Volleys Fired 911 | 6 39 8 115 19 85 52 2 95 19 . 22 16 8 . 24 85 40 41 12 5 . . 3 . 2 . 12 26 . 81 24 2 . 17 51 Largest 6 | 2 2 2 3 3 4 4 4 4 3 . 4 4 4 . 4 4 1 4 2 2 . . 1 . 4 . 4 4 . 4 4 1 . 4 6 Hottest 310 | 90 90 90 168 69 94 105 97 147 86 . 144 117 112 . 112 117 30 104 56 105 . . 105 . 129 . 129 129 . 132 132 120 . 132 310 Shots Fired 2595 | 12 67 15 343 57 334 180 8 293 38 . 62 48 29 . 48 246 39 107 18 10 . . 3 . 8 . 34 66 . 255 93 2 1 67 112 Gun 2490 | 12 67 15 343 57 332 178 8 293 36 . 61 43 28 . 32 243 39 107 18 9 . . . . 8 . 30 54 . 243 93 . 1 67 73 Cannon 98 | . . . . . . . . . 1 . 1 5 1 . 16 2 . . . 1 . . 3 . . . 4 11 . 12 . 2 . . 39 Launcher 4 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special 3 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Kinetic 2271 | . . . 232 57 332 178 8 285 36 . 59 43 28 . 32 243 39 107 18 9 . . . . 8 . 30 54 . 243 93 . 1 67 69 Thermal 239 | 12 10 . 111 . . . . 8 1 . 1 5 1 . 16 2 . . . 1 . . 3 . . . 4 11 . 12 . 2 . . 39 Explosive 4 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 78 | . 57 15 . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 4 Robot Hit Streak 26 | 5 14 8 19 6 12 8 1 14 12 . 8 5 7 . 7 26 4 8 5 2 . . . . 6 . 8 13 . 18 7 . 3 6 7 Robot Miss Streak 12 | 2 5 2 5 5 6 6 2 9 4 . 5 3 3 . 6 5 3 12 3 6 . . . . . . 2 2 . 6 10 . . 3 7 Penetration Max 2 | . . . . . . . . 1 1 . . . 1 . . 2 . 1 . 1 . . . . . . . 1 . 1 1 . . 1 1 Secondary Targets 45 | . 2 . 4 4 4 6 . 8 1 . . 2 1 . . 3 . 2 . . . . . . . . 1 . . 2 . . . 1 4 Max Gunslinging Chain 2 | . 1 . 1 1 1 2 . 1 1 . . 1 1 . . 1 . 1 . . . . . . . . 1 . . 1 . . . 1 1 Shots Hit Robots 1524 | 8 52 10 208 31 163 96 2 162 53 . 46 24 16 . 14 164 31 73 7 7 1 1 7 5 5 4 19 36 . 162 37 . 1 33 46 Core Hits 755 | 4 39 10 70 17 79 47 1 76 20 . 21 9 10 . 7 75 16 63 3 7 . . 2 2 5 . 7 18 . 78 19 . . 19 31 Critical Kills 22 | . . . 1 . 1 2 . 1 2 . 1 . . . . 2 2 2 . . . . . . . . 1 . . 1 . . . 1 5 Critical Parts Destroyed 25 | . . . . . . 1 . 1 3 . . 1 1 . . 7 3 . . . . . . . . . 2 1 . 4 . . . 1 . Critical Strikes 62 | . 1 . 11 . 1 3 . 4 5 . 1 1 1 . . 9 5 2 . . . . . . . . 3 1 . 6 . . . 2 6 Burn 12 | . 1 . 10 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 37 | . . . 1 . 1 3 . 3 . . 1 1 1 . . 7 2 1 . . . . . . . . 3 1 . 4 . . . 2 6 Smash 13 | . . . . . . . . . 5 . . . . . . 2 3 1 . . . . . . . . . . . 2 . . . . . Melee Attacks 288 | . . . . . . 26 . 1 53 . 15 . . 2 . 30 7 34 6 8 29 3 11 6 2 4 . 9 . 34 . . 8 . . Impact 229 | . . . . . . 26 . 1 53 . 15 . . 2 . 23 7 33 6 8 . . . . . 4 . 9 . 34 . . 8 . . Slashing 59 | . . . . . . . . . . . . . . . . 7 . 1 . . 29 3 11 6 2 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 48 | . . . . . . . . . 8 . 4 . . . . 7 6 3 . 1 1 1 7 2 . . . . . 8 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 37208 | 93 1138 120 3359 517 2866 1507 35 3121 2303 . 1344 457 332 . 292 3765 1031 1917 179 410 77 83 564 528 109 350 636 1055 . 5709 1096 . . 818 1397 Guns 29043 | 93 802 108 3331 464 2593 1337 35 3121 647 . 799 457 332 . 292 2774 520 1544 179 102 . . . . 109 . 636 1055 . 4679 1096 . . 818 1120 Cannons 229 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229 Explosions 702 | . 313 . . . 219 170 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 7016 | . . . . . . . . . 1656 . 545 . . . . 991 511 373 . 308 77 83 564 528 . 350 . . . 1030 . . . . . Ramming 218 | . 23 12 28 53 54 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 Kinetic 26914 | . . . 2311 464 2593 1337 35 3051 647 . 799 457 332 . 292 2774 520 1544 179 102 . . . . 109 . 636 1055 . 4679 1096 . . 818 1084 Thermal 1895 | 93 483 . 1020 . . . . 70 . . . . . . . . . . . . . . . . . . . . . . . . . . 229 Explosive 389 | . . . . . 219 170 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 776 | . 632 108 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 Impact 5405 | . . . . . . . . . 1656 . 545 . . . . 686 511 319 . 308 . . . . . 350 . . . 1030 . . . . . Slashing 1611 | . . . . . . . . . . . . . . . . 305 . 54 . . 77 83 564 528 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 24 | . . 7 . . . 2 2 14 1 9 10 6 1 1 1 12 12 14 14 14 14 14 . . . . . . 5 16 16 6 6 1 24 Average Corruption 7 | . . 6 . . . 2 2 10 1 5 7 5 1 1 1 3 12 12 14 14 14 14 . . . . . . 5 6 14 6 1 1 7 Corruption Purged 25 | . . . . . . . . . . . 5 5 . . . . . 5 . . . . . . . . . . . . 10 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 396 | . . . . . . 20 1 71 . 1 42 10 1 . . 24 12 79 19 12 8 8 . . . . . . 1 43 27 2 5 2 8 Message Errors 106 | . . . . . . 4 . 23 . . 8 2 . . . 6 2 28 5 5 1 2 . . . . . . . 13 3 . 1 1 2 Matter Fused 77 | . . . . . . 6 . 11 . . 4 2 . . . 7 3 9 5 1 5 2 . . . . . . 1 8 8 2 1 . 2 Heat Flow Errors 56 | . . . . . . 2 1 13 . . 9 . 1 . . 3 3 10 4 1 1 . . . . . . . . 3 2 . 2 . 1 Energy Discharges 36 | . . . . . . 1 . 4 . . 8 1 . . . . 2 8 2 1 . 1 . . . . . . . 3 3 . . 1 1 Parts Rejected 10 | . . . . . . . . 2 . 1 2 . . . . 2 . . . . 1 . . . . . . . . 2 . . . . . Parts Fused 5 | . . . . . . . . . . . 1 1 . . . . . 1 . . . . . . . . . . . 1 1 . . . . Data Loss (minor) 43 | . . . . . . 2 . 8 . . 3 2 . . . 3 1 8 2 3 . 3 . . . . . . . 3 3 . . . 2 Data Loss (major) 7 | . . . . . . 1 . 1 . . 1 . . . . 1 . . . . . . . . . . . . . 2 1 . . . . Misfires 17 | . . . . . . 1 . 4 . . 1 1 . . . . . 4 1 1 . . . . . . . . . 2 1 . 1 . . Alerts 7 | . . . . . . 1 . 1 . . 2 . . . . 1 . 1 . . . . . . . . . . . . 1 . . . . Misdirections 10 | . . . . . . . . . . . 1 . . . . . . 8 . . . . . . . . . . . 1 . . . . . Weapon Failures 22 | . . . . . . 2 . 4 . . 2 1 . . . 1 1 2 . . . . . . . . . . . 5 4 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2631 | . 50 . . . . . . . 522 . 199 . . . . 392 355 60 . 28 . 61 28 247 . 177 . . . 512 . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 50 | . 50 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 2581 | . . . . . . . . . 522 . 199 . . . . 392 355 60 . 28 . 61 28 247 . 177 . . . 512 . . . . . Knockbacks 22 | . . . . 1 2 . . . 4 . . . . . . 3 6 . . 1 . . . . . . . . . 5 . . . . . Impact 22 | . . . . 1 2 . . . 4 . . . . . . 3 6 . . 1 . . . . . . . . . 5 . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 155 | . 105 . . . . 28 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Shots 4 | . 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 27 | . 3 2 3 5 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Targets Rammed 29 | . 3 2 3 5 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 480 | 90 246 129 226 81 372 336 265 480 63 . 238 226 237 . 226 415 289 431 237 268 270 . 192 8 63 . 72 36 . 238 198 14 75 . 415 Average Temperature 79 | 37 70 48 63 28 80 75 94 78 23 . 72 89 103 . 79 121 134 74 56 62 149 . 122 3 30 . 39 16 . 52 70 11 47 . 148 Received Heat Transfer 3090 | . 171 18 405 45 450 351 . 351 255 . 78 171 . . 9 237 . 129 . . . . . 9 9 . . 63 . 27 60 . . 63 189 Effects 28 | . . . 4 . 2 . . 3 . . . 3 . . . 3 . 10 1 . . . . . . . . . . . . . . . 2 Shutdowns 3 | . . . . . . . . 1 . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Energy Bleed 7 | . . . 1 . 1 . . 1 . . . . . . . 2 . 1 1 . . . . . . . . . . . . . . . . Interference 16 | . . . 3 . . . . 1 . . . 3 . . . . . 7 . . . . . . . . . . . . . . . . 2 Matter Decay 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Siege Activations 6 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 3 . . . . 1 Total Turns 166 | . . . . . . . . . . . . . . . . 46 . . . . . . . . . . . . . 98 . . . . 22 Longest Duration 43 | . . . . . . . . . . . . . . . . 41 . . . . . . . . . . . . . 43 . . . . 22 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 21 | . . . . . . . . . 6 . 1 . . . . 5 4 . . 1 . . . . . 1 . . . 3 . . . . . Combat Hostiles 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Parts Fried 40 | . 3 1 . . . . . . 7 . 6 . . . . 12 3 . . . . . . . . . . . . 8 . . . . . Impact Corruptions 64 | . . . . . . . . . 15 . 5 . . . . 12 7 1 . 4 . . . . . 4 . . . 16 . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 10 | . 1 . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Heat Transferred 4509 | 248 894 . 2960 . . . . 222 . . . . . . . . . . . . . . . . . . . . . . . . . . 185 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Maximum Alert Level 4 | . . . 2 1 1 4 2 4 4 2 2 . . . . 3 1 3 . . . . . . . . . 1 . 1 . . . . . Low Security (%) 46 | 100 100 100 25 87 97 7 . . . . . . . . . 28 27 . . . . . 100 . . . . 87 100 80 . . . . 100 Level 1 18 | . . . 42 12 2 19 . 5 . . 53 . . . . 44 72 6 . . . . . . . . . 12 . 19 . . . . . Level 2 15 | . . . 31 . . 25 100 17 . 100 46 . . . . 17 . 32 . . . . . . . . . . . . . . . . . Level 3 17 | . . . . . . 45 . 50 90 . . . . . . 8 . 60 . . . . . . . . . . . . . . . . . Level 4 2 | . . . . . . 2 . 26 9 . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1599 | 5 142 40 513 262 244 1193 590 1599 1235 437 542 . . . . 908 315 959 . . . . 4 . . . . 264 92 381 . . . . 182 Initial 839 | . . 12 . 192 . 82 581 364 839 437 284 . . . . . 315 108 . . . . . . . . . 75 92 57 . . . . 20 Average 355 | . 39 5 283 75 89 658 570 955 909 428 393 . . . . 303 237 690 . . . . . . . . . 141 89 156 . . . . 72 Influence Increases 13968 | 15 532 60 1142 265 997 1161 49 1315 810 . 815 120 105 . 160 1806 . 2004 75 70 . 30 8 20 75 5 200 319 . 994 165 . 54 185 412 Destroy 0b10 Robot/C 5760 | . 240 60 680 220 540 440 20 740 140 . 160 80 80 . 60 520 . 740 . . . . . . 40 . 120 40 . 400 100 . 40 100 200 Destroy 0b10 Robot/NC 665 | 15 60 . 80 5 105 . . 5 65 . 40 . . . . 80 . 40 . 10 . . . 20 . 5 . 35 . 75 5 . . 5 15 Destroy Leader 1210 | . 60 . 210 40 126 20 10 30 24 . 46 10 10 . 10 144 . 168 . . . . . . 20 . 20 30 . 162 . . . 20 50 Allied During Kill 391 | . . . . . . . . . . . . . . . . . . 377 . . . . . . . . . . . . . . 14 . . Trap Triggered on 0b10 10 | . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . Successful Hack 499 | . 28 . 34 . 34 . 4 . 66 . 61 . . . . 53 . 105 . . . . . . . . . 36 . 41 . . . . 37 Select Force Hacks 80 | . 30 . 30 . . . . . . . 20 . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 360 | . 60 . 45 . 90 . . 15 15 . 15 . . . . 15 . 15 . . . . . . . . . . . 75 . . . . 15 Anti-Garrison Action 1150 | . . . . . . 650 . 500 . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy Structure 483 | . 54 . 3 . 12 51 . 25 20 . 8 . . . . 24 . 34 . . . . 8 . . . . 58 . 136 . . . . 50 Partial Spotted 585 | . . . . . . . . . 105 . 165 . . . . 90 . 75 . . . . . . . . . 45 . 105 . . . . . Lose Combat Pursuer 2775 | . . . 60 . 90 . 15 . 375 . 300 30 15 . 90 870 . 450 75 60 . 30 . . 15 . 60 75 . . 60 . . 60 45 Influence Decreases 9144 | 15 500 72 649 457 870 50 70 80 400 30 784 254 110 . 160 904 160 1276 214 130 . 30 8 20 75 5 80 130 10 674 296 40 54 155 382 Time Decay 6944 | 15 480 72 639 457 620 . 70 . 380 10 474 254 110 . 160 474 160 586 214 130 . 30 8 20 75 5 80 120 10 534 286 40 54 135 242 Search Patrol Dispatched 300 | . . . . . . . . . . . 150 . . . . 150 . . . . . . . . . . . . . . . . . . . Lost Part 680 | . 20 . 10 . . 50 . 80 10 . 10 . . . . 110 . 70 . . . . . . . . . 10 . 140 10 . . 20 140 Lost Ally 230 | . . . . . 10 . . . 10 20 . . . . . 20 . 170 . . . . . . . . . . . . . . . . . Purge Threat 990 | . . . . . 240 . . . . . 150 . . . . 150 . 450 . . . . . . . . . . . . . . . . . Squads Dispatched 75 | . 1 . 5 1 3 . . . 7 . 6 . . . . 14 . 17 . . . . . . . . . 4 . 9 . . . . 8 Investigation 28 | . 1 . 1 1 . . . . 1 . 5 . . . . 7 . 8 . . . . . . . . . 2 . . . . . . 2 Extermination 10 | . . . . . . . . . 1 . 1 . . . . 1 . 3 . . . . . . . . . . . 3 . . . . 1 Reinforcement 21 | . . . 4 . 3 . . . 2 . . . . . . 4 . 3 . . . . . . . . . 2 . 1 . . . . 2 Assault 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 5 | . . . . . . . . . . . . . . . . 2 . 3 . . . . . . . . . . . . . . . . . Intercept 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . 3 Searches Triggered 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Haulers Reinforced 5 | . . . . . . . . . 2 . . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Distress Signals 18 | . . . 4 . 2 . . 1 1 . . . . . . 2 . 1 . . . . . . . . . 1 . 2 . . 3 . 1 Communications Jammed 25 | . . . . . . . . . 8 . . . . . . 10 . 5 . . . . . . . . . . . 2 . . . . . Distress Signals 17 | . . . . . . . . . 8 . . . . . . 4 . 5 . . . . . . . . . . . . . . . . . Times Spotted 630 | . 16 6 61 11 47 22 2 39 48 6 36 6 6 . 8 98 1 61 5 4 4 2 . 3 3 . 9 15 6 31 9 1 24 9 31 Peak Tracking Total 18 | . 3 3 4 4 5 4 2 8 17 6 5 3 3 . 4 18 . 11 3 4 4 2 . 3 2 . 5 7 6 5 5 1 5 4 14 Tactical Retreats 86 | . . 2 3 . 4 . 1 . 9 . 11 1 1 . 2 20 . 16 2 1 . 2 . . 1 . 2 3 . . 2 . . 2 1 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Traps Triggered 31 | . 1 . . . . 11 . 7 1 . 5 . . . . 1 . 3 . . . . . . . . . 1 . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Machines Disabled 37 | . 4 . 3 . 6 6 . 7 1 . 1 . . . . 1 . 1 . . . . . . . . . . . 5 . . 1 . 1 Max in Single Turn 2 | . 2 . 1 . 1 1 . 1 1 . 1 . . . . 1 . 1 . . . . . . . . . . . 1 . . . . 1 Garrison Access 4 | . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . 1 Garrison Relay 12 | . . . . . . 6 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Machines Accessed 160 | . 10 . 12 1 9 1 2 2 11 . 22 2 . . . 24 . 32 1 . 4 . . 1 . 6 . 5 . 6 . . 2 . 7 Terminals 73 | . 8 . 9 . 5 1 1 2 6 . 8 . . . . 9 . 13 . . . . . . . . . 3 . 4 . . . . 4 Fabricators 21 | . . . . . . . . . 2 . 5 . . . . 4 . 6 . . . . . . . . . 1 . 2 . . . . 1 Repair Stations 16 | . 1 . . . 1 . . . 1 . 2 . . . . 5 . 4 . . . . . . . . . 1 . . . . . . 1 Recycling Units 11 | . 1 . 2 . . . . . 1 . 2 . . . . 1 . 4 . . . . . . . . . . . . . . . . . Scanalyzers 12 | . . . 1 . 2 . . . 1 . 4 . . . . 2 . 2 . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . 1 . 1 . . . 1 . . . . 3 . 3 . . . . . . . . . . . . . . . . 1 Total Hacks 420 | . 27 . 31 1 25 4 3 2 25 . 46 2 . . . 55 . 87 1 . 27 . . 1 . 32 . 12 . 19 . . 3 . 17 Successful 218 | . 12 . 12 1 15 . 2 1 12 . 23 2 . . . 24 . 29 1 . 27 . . 1 . 32 . 6 . 7 . . 3 . 8 Failed 202 | . 15 . 19 . 10 4 1 1 13 . 23 . . . . 31 . 58 . . . . . . . . . 6 . 12 . . . . 9 Catastrophic 60 | . 4 . 6 . 4 1 1 . 7 . 7 . . . . 8 . 16 . . . . . . . . . . . 5 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 122 | . 10 . 19 . 11 . 2 . 4 . 12 . . . . 20 . 19 . . . . . . . . . 7 . 11 . . 1 . 6 Terminals 180 | . 22 . 23 . 14 4 2 2 13 . 14 . . . . 19 . 36 . . . . . . . . . 6 . 14 . . . . 11 Fabricators 49 | . . . . . . . . . 3 . 11 . . . . 11 . 14 . . . . . . . . . 3 . 5 . . . . 2 Repair Stations 51 | . 4 . . . 4 . . . 2 . 7 . . . . 15 . 13 . . . . . . . . . 3 . . . . . . 3 Recycling Units 24 | . 1 . 5 . . . . . 3 . 3 . . . . 3 . 9 . . . . . . . . . . . . . . . . . Scanalyzers 34 | . . . 3 . 6 . . . 4 . 10 . . . . 3 . 8 . . . . . . . . . . . . . . . . . Garrison Access 15 | . . . . . 1 . 1 . . . 1 . . . . 4 . 7 . . . . . . . . . . . . . . . . 1 Terminal Hacks 121 | . 7 . 7 1 6 . 1 1 3 . 4 2 . . . 5 . 10 1 . 27 . . 1 . 32 . 3 . 3 . . 3 . 4 Record 37 | . . . . . . . . . . . . . . . . . . . . . 11 . . . . 24 . . . . . . 2 . . Part Schematic 17 | . 2 . 1 . 1 . . . . . . . . . . 1 . . . . 7 . . . . 4 . . . 1 . . . . . Robot Schematic 7 | . . . 1 . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 13 | . 2 . . . 1 . . . . . 1 . . . . 1 . 1 . . 3 . . . . 4 . . . . . . . . . Open Door 6 | . . . . 1 . . . . . . . 2 . . . . . . 1 . . . . 1 . . . . . . . . 1 . . Branch Access Points 6 | . . . 1 . . . . . 1 . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . 1 Terminal Index 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 7 | . . . . . 2 . . . . . 1 . . . . 1 . 3 . . . . . . . . . . . . . . . . . Locate Traps 14 | . 1 . 1 . 1 . . . 1 . 2 . . . . 2 . 2 . . . . . . . . . 2 . . . . . . 2 Hauler Manifests 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . 1 Garrison Registry 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 25 | . . . . . . . . . 2 . 6 . . . . 7 . 6 . . . . . . . . . 1 . 3 . . . . . Network Status 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Load Schematic 13 | . . . . . . . . . 1 . 3 . . . . 4 . 3 . . . . . . . . . 1 . 1 . . . . . Build 10 | . . . . . . . . . 1 . 3 . . . . 2 . 2 . . . . . . . . . . . 2 . . . . . Repair Station Hacks 15 | . 4 . . . 1 . . . 2 . 2 . . . . . . 4 . . . . . . . . . . . . . . . . 2 Scan Component 10 | . 2 . . . 1 . . . 1 . 2 . . . . . . 3 . . . . . . . . . . . . . . . . 1 Repair 5 | . 2 . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks 8 | . . . 2 . . . . . . . 2 . . . . 1 . 3 . . . . . . . . . . . . . . . . . Retrieve Components 8 | . . . 2 . . . . . . . 2 . . . . 1 . 3 . . . . . . . . . . . . . . . . . Scanalyzer 21 | . . . 2 . 6 . . . 3 . 5 . . . . 2 . 3 . . . . . . . . . . . . . . . . . Insert Component 12 | . . . 1 . 3 . . . 2 . 3 . . . . 1 . 2 . . . . . . . . . . . . . . . . . Analyze 9 | . . . 1 . 3 . . . 1 . 2 . . . . 1 . 1 . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . 1 . 1 . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . 1 Unlock Access 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 4 | . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 22 | . 1 . 1 . 1 . . . 2 . 3 . . . . 7 . 3 . . . . . . . . . 2 . 1 . . . . 1 Terminals 6 | . . . . . 1 . . . 1 . . . . . . 2 . 1 . . . . . . . . . . . 1 . . . . . Assimilate 5 | . . . . . 1 . . . 1 . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Fabricators 6 | . . . . . . . . . 1 . 2 . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . Download 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recompile 5 | . . . . . . . . . 1 . 1 . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . Repair Stations 7 | . . . . . . . . . . . 1 . . . . 3 . 1 . . . . . . . . . 1 . . . . . . 1 Patch 7 | . . . . . . . . . . . 1 . . . . 3 . 1 . . . . . . . . . 1 . . . . . . 1 Recycling Units 3 | . 1 . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Reject 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 123 | . 9 . 10 . 8 1 1 1 8 . 19 . . . . 21 . 31 . . . . . . . . . 2 . 6 . . . . 6 Full Trace Events 13 | . . . . . . 1 . . . . 2 . . . . 3 . 6 . . . . . . . . . . . . . . . . 1 Feedback Events 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Corruption 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . 1 . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . 2 . 2 . 3 . . . 1 . 3 . . . . 2 . 1 . . 7 . . . . 4 . . . 1 . . . . . Parts Built 13 | . . . . . . . . . 2 . 4 . . . . 2 . 2 . . . . . . . . . . . 3 . . . . . Authchips 6 | . . . . . . . . . . . 2 . . . . 2 . 1 . . . . . . . . . . . 1 . . . . . Time 608 | . . . . . . . . . 84 . 155 . . . . 116 . 156 . . . . . . . . . . . 97 . . . . . Total Part Build Rating 85 | . . . . . . . . . 8 . 28 . . . . 14 . 14 . . . . . . . . . . . 21 . . . . . Parts Repaired 5 | . 2 . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Time 226 | . 52 . . . . . . . 44 . . . . . . . . 68 . . . . . . . . . . . . . . . . 62 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 27 | . . . 11 . . . . . . . 4 . . . . 2 . 10 . . . . . . . . . . . . . . . . . Parts Scanalyzed 9 | . . . 1 . 3 . . . 1 . 2 . . . . 1 . 1 . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . 1 . 2 . . . 1 . 2 . . . . 1 . 1 . . . . . . . . . . . . . . . . . Parts Damaged 2 | . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Non-combat 3 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . find_chute 3 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Relay Couplers Released 58 | . . . . . . 27 . 24 . . 4 . . . . . . 3 . . . . . . . . . . . . . . . . . Machine Destruction 48 | . . . . . . 27 . 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmers 10 | . . . . . . . . 3 . . 4 . . . . . . 3 . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Total Allies 32 | . . . . 1 1 . . . 1 1 . . . . . 2 20 1 . . . . . . . . . . . . . . 5 . . Largest Group 20 | . . . . 1 1 . . . 1 1 . . . . . 2 20 12 . . . . . . . . . . . . . . 5 . . Highest-Rated Group 722 | . . . . 31 10 . . . 10 31 . . . . . 36 722 446 . . . . . . . . . . . . . . 280 . . Highest-Rated Ally 68 | . . . . 31 10 . . . 10 31 . . . . . 26 50 46 . . . . . . . . . . . . . . 68 . . Warlord Squad Rendezvous 9 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . 5 . . . . . Dakka 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Infantry 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Muscle 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 . . . . . Ghost 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Total Orders 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 162 | . . . . . . . . . . 8 . . . . . . 4 139 . . . . . . . . . . . . . . 11 . . Total Damage 3826 | . . . . . . . . . . 63 . . . . . . 81 3389 . . . . . . . . . . . . . . 293 . . Kills 31 | . . . . . . . . . . . . . . . . . . 29 . . . . . . . . . . . . . . 2 . . Allies Corrupted 6 | . . . . . . . . . . . . . . . . . 3 3 . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Active Infowar (turns) 17466 | 57 2240 393 . . 57 558 . . 885 31 1210 553 230 469 427 1710 329 1830 450 266 161 178 114 367 267 66 191 258 24 1513 637 95 961 379 560 Optics 14147 | . . . . . . . . . 885 31 1210 539 230 469 427 1710 329 1830 450 266 161 178 114 367 267 66 191 258 24 1513 637 95 961 379 560 Sensors 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Traps 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Seismic 2690 | 57 2240 393 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Spoofing 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Jamming 7513 | . . . . . 57 558 . . 760 . 777 544 230 469 416 1520 . 737 . . . . . 170 267 64 191 67 . 256 . . . 29 401 Robot Analysis Total 152 | . 1 . . . . . . . . . . . . . . . . . . . 151 . . . . . . . . . . . . . . Derelict Logs Recovered 18 | . . . . 1 . . . . . . . . . 2 2 . . . 3 2 . 2 . 2 2 . . . . . 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Turns Passed 28613 | 151 2241 406 2932 1635 2791 2160 159 1938 894 31 1210 553 230 469 427 1710 329 1830 450 266 161 178 114 367 267 66 191 258 24 1513 637 95 961 379 590 Spaces Moved 33771 | 74 1015 141 1218 727 997 743 61 705 1963 90 3045 1120 556 1517 820 3488 474 4072 1247 746 168 605 218 1003 803 165 469 364 73 1608 795 310 1047 579 745 Core 172 | 3 . . . . . . . . . . . . . . . . 1 63 . . . . . . . . . . . . . . . . 105 Treads 5340 | 71 1015 141 1218 727 997 743 61 351 . . . . . . . 5 . . . . . . . . . . . . . 3 . . . . 8 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 354 | . . . . . . . . 354 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 6 | . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Flight 27899 | . . . . . . . . . 1963 90 3045 1120 556 1517 820 3483 467 4009 1247 746 168 605 218 1003 803 165 469 364 73 1605 795 310 1047 579 632 Fastest Speed 23 | 50 160 240 160 160 235 250 250 160 27 26 26 30 30 30 27 28 29 28 28 28 28 28 26 28 28 30 27 25 28 23 28 28 26 26 25 Average Speed 61 | 155 199 240 189 213 244 250 250 213 28 26 28 30 30 30 31 32 35 29 28 28 28 28 27 28 28 30 27 27 28 36 28 28 26 27 35 Slowest Speed 500 | 160 240 240 240 240 250 250 250 330 104 27 30 30 30 30 101 180 500 100 28 28 28 28 28 28 30 106 30 104 28 160 28 28 28 29 170 Overloaded Moves 7 | . . . . . . . . . . . . . . . 4 3 . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 176 | . . . . . . . . . 10 . 16 . 1 . . 48 1 65 . . . . . 4 . . . 3 . 23 . . 5 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 66 | 5 97 45 93 100 76 71 8 73 35 87 69 81 64 86 71 72 96 66 97 79 82 73 4 97 94 63 68 19 83 22 73 54 88 73 26 Regions Visited 35 Branch Regions 18 Pre-discovered Areas 40 | . 1 . 1 . . . . . . . . 1 . 1 . . . . 1 . 30 1 . 1 . 3 . . . . . . . . . Known Exits Taken 9 | . . . 1 . 1 . 1 . . . 1 . . . 1 . . 1 . . . 1 1 . . . . . . 1 . . . . . Unknown Exits Taken 18 | 1 1 1 . 1 . . . . . . . 1 1 1 . . . . 1 1 1 . . 1 1 1 1 . . . 1 1 1 1 . Scrap Searched 32 | . . . . 2 . . . . . . . 4 3 2 4 . . . 3 2 . 1 . 2 2 . 2 . . . 2 . . 3 . Spaces Dug 215 | . . . . . . 18 . . 20 . 5 5 1 . 15 16 . 15 8 5 . 2 6 1 2 . 4 20 . 34 . 2 7 . 29 Terrain Destroyed 424 | . 53 . . . 3 33 . 2 20 . 5 6 2 . 16 21 1 32 9 5 . 2 6 1 2 . 8 41 . 83 15 2 7 14 35 Melee 126 | . . . . . . 18 . . 19 . 4 . . . . 14 . 15 6 4 . 2 3 1 2 . . 9 . 22 . . 7 . . Projectile 221 | . . . . . . . . 2 1 . 1 6 2 . 16 5 1 17 3 1 . . 3 . . . 8 32 . 60 14 2 . 13 34 AOE 71 | . 53 . . . 3 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Total 39322 | 95 1163 193 1628 778 1211 892 63 949 2171 96 3296 1304 599 1529 953 3787 590 4493 1321 780 235 607 249 1079 835 175 504 455 76 2288 1149 314 1717 758 990 Wait 3227 | . 61 30 198 10 45 16 . 43 54 1 141 151 35 . 98 122 28 336 49 16 12 . 2 57 23 . 17 21 2 466 317 1 598 150 127 Move 33406 | 73 1014 140 1217 726 997 742 60 703 1943 89 3016 1119 553 1516 819 3394 471 3949 1246 745 167 604 217 995 802 164 468 358 72 1563 794 309 1038 578 745 Hop 157 | . . . . . . . . . 10 . 12 . 1 . . 46 1 57 . . . . . 3 . . . 3 . 21 . . 3 . . Pick Up 204 | 9 18 5 24 8 13 11 . 20 11 2 5 1 . 4 . 15 2 10 1 2 9 . 2 3 . 1 1 4 1 9 4 . 3 2 4 Fast Attach 207 | 6 9 . 8 . 4 4 . 5 17 1 13 5 . . 2 26 16 26 3 . 1 . 3 2 1 2 2 1 . 26 3 . 4 3 14 Attach 97 | 1 1 . 8 . 4 6 . 10 14 . 3 . . 1 . 12 1 4 . . 6 . 2 . . 1 . 3 . 9 . . 1 2 8 Detach 29 | . 2 . . . 1 . . 2 2 . 2 . . . . 5 . 4 . . 2 . . 2 . 1 . . . 2 . . 1 . 3 Swap 243 | . 6 3 14 3 23 9 1 8 5 1 11 6 2 2 8 19 3 8 . 2 . . 4 3 3 . 3 25 . 51 2 2 6 3 7 Drop 376 | . 10 5 41 7 33 6 . 16 43 2 20 6 . 4 2 33 21 24 4 2 9 . 5 8 2 2 1 5 1 26 5 . 9 3 21 Fire 911 | 6 39 8 115 19 85 52 2 95 19 . 22 16 8 . 24 85 40 41 12 5 . . 3 . 2 . 12 26 . 81 24 2 . 17 51 Melee 288 | . . . . . . 26 . 1 53 . 15 . . 2 . 30 7 34 6 8 29 3 11 6 2 4 . 9 . 34 . . 8 . . Ram 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 19 | . 3 2 3 5 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 102 | . . . . . . 20 . 46 . . 36 . . . . . . . . . . . . . . . . . . . . . . . . Rewire 46 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x2 / Sto x2 / *Low x2) -7/Waste -7/Factory (discovered 6 exits: *Fac x3 / *Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Waste -6/Factory (discovered 7 exits: *Fac x3 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Upp x2) -4/Waste -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: [*Res] / Arm / Qua x2) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 152 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 443 | -10/Materials | Discovered new exit (range 12) 491 | -10/Materials | Repaired Lgt. Treads 553 | -10/Materials | Discovered new exit (range 16) 640 | -10/Materials | Discovered new exit (range 15) 1616 | -10/Materials | Core integrity fell below 50% 1688 | -10/Materials | Discovered new exit (range 15) 2120 | -10/Materials | Repaired Lgt. Treads 2393 | -10/Materials | Entered Mines 2482 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2567 | -10/Mines | Assembled infested the area 2746 | -10/Mines | Core integrity fell below 20% 2758 | -10/Mines | Discovered new exit (range 8) 2799 | -10/Mines | Entered Materials 2799 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2885 | -9/Materials | Discovered new exit (range 16) 3078 | -9/Materials | Build established: Gunner 3325 | -9/Materials | Discovered new exit (range 13) 3713 | -9/Materials | Discovered new exit (range 13) 3989 | -9/Materials | Build established: Tank 4743 | -9/Materials | Core integrity fell below 50% 4829 | -9/Materials | Identified exit to Mines 5019 | -9/Materials | Discovered new exit (range 5) 5414 | -9/Materials | Discovered new exit (range 9) 5731 | -9/Materials | Entered Mines 5795 | -9/Mines | Discovered new exit (range 8) 5989 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6084 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 6092 | -9/Mines | Learned Materials garrison access intel 6298 | -9/Mines | Received a Mining Laser from a helpful Derelict 6403 | -9/Mines | Discovered new exit (range 8) 6858 | -9/Mines | Met a Derelict shopkeep closing up shop 7366 | -9/Mines | Entered Materials 7366 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 7367 | -8/Materials | Loaded intel: 1 garrison access location 7905 | -8/Materials | Discovered new exit (range 16) 8284 | -8/Materials | Build established: Scavenger-Tank 9008 | -8/Materials | Build established: Gunner 9703 | -8/Materials | Discovered new exit (range 13) 10157 | -8/Materials | Identified exit to Garrison 10157 | -8/Materials | Entered Garrison 10221 | -8/Garrison | Triggered checkpoint 10283 | -8/Garrison | Garrison Relay disabled 10464 | -8/Garrison | Triggered checkpoint 10557 | -8/Garrison | Triggered checkpoint 10686 | -8/Garrison | Discovered new exit (range 14) 10732 | -8/Garrison | Lost 3 parts (3w) 10749 | -8/Garrison | Destroyed 7 combat bots 10934 | -8/Garrison | Garrison Relay disabled 10938 | -8/Garrison | Garrison Relay disabled 11003 | -8/Garrison | Build established: Scavenger-Gunner 11233 | -8/Garrison | Triggered checkpoint 11269 | -8/Garrison | Garrison Relay disabled 11314 | -8/Garrison | Discovered new exit (range 14) 11615 | -8/Garrison | Triggered checkpoint 11754 | -8/Garrison | Discovered new exit (range 11) 11785 | -8/Garrison | Build established: Gunner 11879 | -8/Garrison | Triggered checkpoint 11944 | -8/Garrison | Garrison Relay disabled 11982 | -8/Garrison | Garrison Relay disabled 12317 | -8/Garrison | Entered Materials 12381 | -8/Materials | Identified exit to Garrison 12476 | -8/Materials | Entered Garrison 12514 | -8/Garrison | Triggered checkpoint 12579 | -8/Garrison | Garrison Relay disabled 12594 | -8/Garrison | Garrison Relay disabled 12822 | -8/Garrison | Triggered checkpoint 12957 | -8/Garrison | Destroyed 7 combat bots 12960 | -8/Garrison | System corruption reached 10% 12990 | -8/Garrison | Lost 3 parts (1p1u1w) 13061 | -8/Garrison | Discovered new exit (range 67) 13061 | -8/Garrison | Discovered new exit (range 36) 13061 | -8/Garrison | Discovered new exit (range 14) 13202 | -8/Garrison | Garrison Relay disabled 13221 | -8/Garrison | Triggered checkpoint 13229 | -8/Garrison | Build established: Tank 13265 | -8/Garrison | Triggered checkpoint 13511 | -8/Garrison | Triggered checkpoint 13903 | -8/Garrison | Triggered checkpoint 13951 | -8/Garrison | Garrison Relay disabled 13986 | -8/Garrison | Triggered checkpoint 14143 | -8/Garrison | Triggered checkpoint 14207 | -8/Garrison | Garrison Relay disabled 14260 | -8/Garrison | Garrison Relay disabled 14272 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 14414 | -8/Garrison | Entered Factory 14414 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14505 | -7/Factory | Repaired Transmission Jammer 14806 | -7/Factory | Discovered new exit (range 10) 14814 | -7/Factory | First assault squad dispatched 14920 | -7/Factory | Identified exit to Storage 14920 | -7/Factory | Identified exit to Lower Caves 14975 | -7/Factory | Build established: Sprinter 15081 | -7/Factory | Discovered new exit (range 15) 15115 | -7/Factory | Fabricated Powered Hammer? 15172 | -7/Factory | Cargo convoy interrupted 15214 | -7/Factory | Discovered new exit (range 20) 15308 | -7/Factory | Manually triggered Chute Trap 15308 | -7/Factory | Sucked down chute 15308 | -7/Factory | Entered Waste 15309 | -7/Waste | Met a frightened Derelict 15313 | -7/Waste | Spotted C-40 Crusher 15314 | -7/Waste | Spotted C-40 Crusher 15317 | -7/Waste | Spotted C-40 Crusher 15321 | -7/Waste | Spotted C-40 Crusher 15323 | -7/Waste | EMP discharged 15325 | -7/Waste | Spotted C-40 Crusher 15325 | -7/Waste | Spotted C-40 Crusher 15333 | -7/Waste | Discovered new exit (range 10) 15339 | -7/Waste | Entered Factory 15380 | -7/Factory | Discovered exit to Lower Caves (range 8) 15399 | -7/Factory | System corruption reached 10% 15401 | -7/Factory | Discovered new exit (range 10) 15641 | -7/Factory | Fabricated Matter Neutralizer? 15650 | -7/Factory | Fabricated Field Propulsion Array? 15739 | -7/Factory | Search patrols dispatched 15754 | -7/Factory | Discovered exit to Storage (range 14) 15794 | -7/Factory | Discovered exit to Lower Caves (range 9) 15942 | -7/Factory | Fabricated Field Propulsion Array (x1) 16094 | -7/Factory | Discovered new exit (range 20) 16227 | -7/Factory | Discovered new exit (range 14) 16549 | -7/Factory | Entered Lower Caves 16555 | -7/Lower Caves | Met a Warlord Commander 16556 | -7/Lower Caves | Learned location of Warlord (-4) 16557 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 16561 | -7/Lower Caves | Found Encrypted Comm Array 16748 | -7/Lower Caves | Core integrity fell below 50% 16931 | -7/Lower Caves | Discovered new exit (range 8) 16933 | -7/Lower Caves | Encountered a Warlord checkpoint 16944 | -7/Lower Caves | Found DCF Scrap (11 items) 17102 | -7/Lower Caves | Entered another Lower Caves area 17212 | -7/Lower Caves | Encountered a Warlord checkpoint 17225 | -7/Lower Caves | Spotted B-75 Beast 17290 | -7/Lower Caves | Discovered new exit (range 20) 17332 | -7/Lower Caves | Entered Zion 17343 | -7/Zion | System corruption cleaned by Quarantine Array 17403 | -7/Zion | Learned 4 Factory zone layouts 17409 | -7/Zion | Given A8's code to call for help 17420 | -7/Zion | Learned 4 Factory zone layouts 17450 | -7/Zion | Learned Factory garrison access intel 17530 | -7/Zion | Met Imprinter 17796 | -7/Zion | Discovered new exit (range 19) 17801 | -7/Zion | Entered Proximity Caves 17896 | -6/Proximity Caves | Identified exit to Factory 17930 | -6/Proximity Caves | Spotted B-75 Beast 18199 | -6/Proximity Caves | Learned Factory trap positions 18228 | -6/Proximity Caves | Entered Factory 18228 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 18230 | -6/Factory | Loaded intel: 95 trap records 18231 | -6/Factory | Loaded intel: 4 garrison access locations 18454 | -6/Factory | Discovered new exit (range 9) 18617 | -6/Factory | Spotted B-75 Beast 18661 | -6/Factory | Fabricated Field Propulsion Array? 18708 | -6/Factory | Discovered new exit (range 14) 19468 | -6/Factory | Fabricated Hvy. Siege Treads? 19628 | -6/Factory | Search patrols dispatched 19682 | -6/Factory | System corruption reached 10% 19788 | -6/Factory | Garrison activated, responded to threat 19803 | -6/Factory | Lost 4 parts (1p1n1u1w) 19938 | -6/Factory | Manually triggered Chute Trap 19938 | -6/Factory | Sucked down chute 19938 | -6/Factory | Entered Waste 19939 | -6/Waste | Joined by Warlord forces that had cleared the area 20063 | -6/Waste | Murdered 8 allies 20108 | -6/Waste | A Compactor rumbled back to life 20108 | -6/Waste | Spotted C-40 Crusher 20110 | -6/Waste | Destroyed C-40 Crusher 20152 | -6/Waste | Discovered new exit (range 14) 20267 | -6/Waste | Entered Factory 20267 | -6/Factory | Accompanied by 12 allies 20314 | -6/Factory | Build established: Scavenger-Sprinter 20485 | -6/Factory | Discovered new exit (range 19) 20557 | -6/Factory | Joined by Warlord Infantry squad 20574 | -6/Factory | Discovered new exit (range 14) 20756 | -6/Factory | Repaired Broken Imp. Diametric Drive? 20884 | -6/Factory | Garrison activated, responded to threat 20937 | -6/Factory | Discovered new exit (range 15) 20994 | -6/Factory | Fabricated Imp. Heavy Treads? 21272 | -6/Factory | Cargo convoy interrupted 21392 | -6/Factory | Core integrity fell below 50% 21427 | -6/Factory | Lost 7 parts (3n4w) 21581 | -6/Factory | Discovered new exit (range 17) 21689 | -6/Factory | Joined by Warlord Muscle squad 21693 | -6/Factory | Fabricated Field Propulsion Array? 21793 | -6/Factory | Identified exit to Lower Caves 21793 | -6/Factory | Identified exit to Extension 21833 | -6/Factory | Build established: Sprinter 22097 | -6/Factory | Entered Lower Caves 22196 | -6/Lower Caves | Encountered a Warlord checkpoint 22430 | -6/Lower Caves | Discovered new exit (range 5) 22458 | -6/Lower Caves | Learned location of 1 exit from Lower Caves 22547 | -6/Lower Caves | Entered another Lower Caves area 22548 | -6/Lower Caves | Identified exit to Factory 22663 | -6/Lower Caves | Learned Factory trap positions 22722 | -6/Lower Caves | Learned location of 1 exit from Factory 22730 | -6/Lower Caves | Encountered a Warlord checkpoint 22737 | -6/Lower Caves | Discovered new exit (range 13) 22754 | -6/Lower Caves | Entered a destroyed Warlord outpost 22813 | -6/Lower Caves | Entered Data Miner 22813 | -6/Data Miner | Discovered new exit (range 6) 22832 | -6/Data Miner | Met Data Miner 22848 | -6/Data Miner | Learned location of Section 7 (-2) 22848 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 22853 | -6/Data Miner | Received God Mode back door access code from Data Miner 22870 | -6/Data Miner | Interfaced with the Data Conduit 22974 | -6/Data Miner | Entered Proximity Caves 23031 | -5/Proximity Caves | Spotted B-75 Beast 23082 | -5/Proximity Caves | Discovered exit to Factory (range 9) 23152 | -5/Proximity Caves | Entered Factory 23152 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 23153 | -5/Factory | Identified exit to Upper Caves 23154 | -5/Factory | Loaded intel: 96 trap records 23155 | -5/Factory | Loaded intel: 259 machine locations 23163 | -5/Factory | Joined by Warlord Ghost squad 23187 | -5/Factory | Discovered exit to Upper Caves (range 13) 23266 | -5/Factory | Entered Upper Caves 23379 | -5/Upper Caves | Learned Factory terminal intel 23584 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 23584 | -5/Upper Caves | Encountered a Warlord checkpoint 23627 | -5/Upper Caves | Discovered new exit (range 11) 23633 | -5/Upper Caves | Entered another Upper Caves area 23637 | -5/Upper Caves | Discovered new exit (range 21) 23638 | -5/Upper Caves | Encountered a Warlord checkpoint 23714 | -5/Upper Caves | Spotted B-75 Beast 23770 | -5/Upper Caves | Learned Factory garrison access intel 23773 | -5/Upper Caves | Learned Factory stockpile data 23870 | -5/Upper Caves | Discovered new exit (range 12) 23900 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 23900 | -5/Upper Caves | Entered Zhirov 23900 | -5/Zhirov | Discovered new exit (range 3) 23906 | -5/Zhirov | Met Zhirov 23919 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 23924 | -5/Zhirov | Found Alien Artifact 23924 | -5/Zhirov | Identified Integrated Dissipator 23924 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 23937 | -5/Zhirov | Found Alien Artifact 23966 | -5/Zhirov | Entered Proximity Caves 24153 | -4/Proximity Caves | Discovered new exit (range 14) 24157 | -4/Proximity Caves | Entered Factory 24157 | -4/Factory | Evolved 2 slots: Propulsion x2 24159 | -4/Factory | Loaded intel: 257 machine locations 24160 | -4/Factory | Loaded intel: 26 terminal locations 24161 | -4/Factory | Loaded intel: 4 garrison access locations 24169 | -4/Factory | Identified exit to Upper Caves 24186 | -4/Factory | Joined by Warlord Ghost squad 24415 | -4/Factory | Sucked down chute 24415 | -4/Factory | Entered Waste 24418 | -4/Waste | Spotted C-40 Crusher 24419 | -4/Waste | Spotted C-40 Crusher 24421 | -4/Waste | Spotted C-40 Crusher 24423 | -4/Waste | Spotted C-40 Crusher 24427 | -4/Waste | Spotted C-40 Crusher 24430 | -4/Waste | EMP discharged 24430 | -4/Waste | Spotted C-40 Crusher 24431 | -4/Waste | Discovered new exit (range 14) 24439 | -4/Waste | Entered Factory 24440 | -4/Factory | Loaded intel: 300 machine locations 24507 | -4/Factory | Joined by Warlord Muscle squad 24541 | -4/Factory | Build established: Scavenger-Sprinter 24571 | -4/Factory | Joined by Warlord Dakka squad 24666 | -4/Factory | Joined by Warlord Muscle squad 24716 | -4/Factory | Spotted B-86 Titan 24758 | -4/Factory | Destroyed B-86 Titan 24773 | -4/Factory | Joined by Warlord Infantry squad 24777 | -4/Factory | Discovered new exit (range 15) 24825 | -4/Factory | Fabricated Field Propulsion Array (x1) 24881 | -4/Factory | Lost 3 allies 24981 | -4/Factory | Joined by Warlord Muscle squad 25007 | -4/Factory | Fabricated Impulse Thruster? 25433 | -4/Factory | Intercept squad dispatched 25451 | -4/Factory | Spotted Tracker 25455 | -4/Factory | Destroyed Tracker 25466 | -4/Factory | Spotted Combat Programmer 25474 | -4/Factory | Destroyed Combat Programmer 25658 | -4/Factory | Intercept squad dispatched 25680 | -4/Factory | Spotted Tracker 25680 | -4/Factory | Spotted Tracker 25695 | -4/Factory | Destroyed Tracker 25707 | -4/Factory | Destroyed Tracker 25714 | -4/Factory | Spotted Combat Programmer 25725 | -4/Factory | Spotted Combat Programmer 25726 | -4/Factory | System corruption reached 10% 25736 | -4/Factory | Destroyed Combat Programmer 25744 | -4/Factory | Destroyed Combat Programmer 25763 | -4/Factory | Lost 9 parts (1p4n1u3w) 25952 | -4/Factory | Entered Upper Caves 25961 | -4/Upper Caves | Encountered a Warlord checkpoint 26040 | -4/Upper Caves | Learned Research security intel 26042 | -4/Upper Caves | Discovered new exit (range 15) 26589 | -4/Upper Caves | Entered another Upper Caves area 26590 | -4/Upper Caves | Discovered new exit (range 3) 26654 | -4/Upper Caves | Spotted B-86 Titan 26681 | -4/Upper Caves | Discovered new exit (range 8) 26684 | -4/Upper Caves | Entered Warlord 26694 | -4/Warlord | System corruption cleaned by Quarantine Array 26835 | -4/Warlord | Opened Warlord's prototype stash 26906 | -4/Warlord | Warlord's base attacked by MAIN.C 26918 | -4/Warlord | Found Prototype Energy Gun 26918 | -4/Warlord | Identified Vortex Shotgun 26921 | -4/Warlord | Found Prototype Energy Gun 26921 | -4/Warlord | Identified Vortex Rifle 27084 | -4/Warlord | Build established: Commander-Sprinter 27256 | -4/Warlord | Warlord forces counterattacked 27271 | -4/Warlord | Met Warlord 27302 | -4/Warlord | Spotted Executioner 27318 | -4/Warlord | Found Exp. Targeting Computer 27335 | -4/Warlord | Lost 6 allies 27386 | -4/Warlord | Build established: Scavenger-Sprinter 27408 | -4/Warlord | Spotted Striker 27458 | -4/Warlord | Lost 5 allies 27536 | -4/Warlord | Spotted Executioner 27581 | -4/Warlord | Warlord base infiltrated, sounded retreat 27603 | -4/Warlord | Spotted Striker 27610 | -4/Warlord | Spotted Striker 27621 | -4/Warlord | Spotted Striker 27642 | -4/Warlord | Discovered new exit (range 12) 27645 | -4/Warlord | Entered Proximity Caves 27706 | -3/Proximity Caves | Core integrity fell below 50% 27734 | -3/Proximity Caves | Spotted B-86 Titan 27968 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 27997 | -3/Proximity Caves | Discovered new exit (range 19) 28024 | -3/Proximity Caves | Entered Research 28024 | -3/Research | Evolved 2 slots: Weapon x2 28025 | -3/Research | Identified exit to Armory 28027 | -3/Research | Loaded intel: 116 machine locations 28109 | -3/Research | Discovered new exit (range 17) 28123 | -3/Research | Spotted B-86 Titan 28226 | -3/Research | Repaired Field Propulsion Array 28364 | -3/Research | Identified exit to Quarantine 28416 | -3/Research | Lost 3 parts (3w) 28451 | -3/Research | Intercept squad dispatched 28461 | -3/Research | Spotted Tracker 28462 | -3/Research | Spotted Tracker 28473 | -3/Research | Destroyed Tracker 28479 | -3/Research | Spotted Combat Programmer 28482 | -3/Research | Destroyed Tracker 28488 | -3/Research | Spotted Combat Programmer 28490 | -3/Research | Identified Transdimensional Reconstructor 28490 | -3/Research | Warped through subspace 28519 | -3/Research | Lost 10 parts (3n2u5w) 28563 | -3/Research | System corruption reached 10% 28579 | -3/Research | Core integrity fell below 50% 28599 | -3/Research | Core integrity fell below 20% 28614 | -3/Research | Destroyed by Combat Programmer with EMDS Last Messages --------------- 28586_ Acquired 20 matter. 28588_ EMDS Slug penetrates Wall. 28588_ U-05 Engineer destroyed. 28592_ Penetrated by EMDS Slug. 28592_ EMDS Slug penetrates Combat Programmer. 28594_ Penetrated by EMDS Slug. 28595_ U-05 Engineer builds a Door. 28596_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 28596_ Penetrated by EMDS Slug. 28597_ System corrupted: Component data lost. 28608_ W-44 Eye sends out distress signal. 28612_ System corrupted: Matter fused (-7). 28612_ Penetrated by EMDS Slug. 28613_ EMDS Slug penetrates A-15 Conveyor. 28613_ A-15 Conveyor destroyed. 28613_ Slammed into C-35 Carver. 28613_ Core Analyzer severed. 28613_ K-01 Serf collects debris. 28614_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ?????????????????????""??????????????????????????? | | ?????????????????????""?>????????????????????????? | | ?????????????????????"???????????????????????????? | | ?????????????????????""?""???????????????????????? | | ?????????????????????"""""?"?"?"?????????????????? | | ???????????????????????????"?"?"?????????????????? | | ???????????????????????????"?"?"?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????H?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????###?##?????????????????????????? | | ?????????????#?? #?????????????????????????? | | ?????????????# #?????????????????????????? | | ?????????????# #???????????????????""T""?? | | ?????????????# """"" #???????????????????"""""?? | | ?????????????# """"" #??????????##?????????????? | | ?????????????# """"" #??#####? ??????????????? | | ??????????????? #?? + ??????????""????? | | ????????????????? ???? #????????????""????? | | ????###+###########+###### u#????????????""????? | | ??? c==k #?????????????S????? | | ??? p g !!c@ #????????????""????? | | ??? pg =c! ; ??????""????? | | ??? p A # ??""????? | | ?????+#############/###### T# #?? ?????????? | | ???????????????# #?### #????? ?????????? | | ???????????????# #???# #??????????????????? | | ???????????????# """#???# #??????????????????? | | ????"""????????# """#???# #??#+#?######??????? | | ????"""????????# """#???# #??# #? ???????? | | ????"""????????# #???# #?## ## ! ???????? | | ???????????????# ##### ### [ # ????????? | | ???????????????# [! + + ?????????? | | ???????????????# [ ## ### # ?????????? | | ???????????????########### #?## ## ??????????? | | ?????????????????????????# #??# ##+#??????????? | | ?????????????????????????# #??# #??????????? | | ?????????????????????????# #??# #??????????? | | ?????????????????????????+ #??# #??????????? | | ?????????????????????????######??# #########??? | | ?????????????????????????????????# !! #### | | ?????????????????????????????????# ! ## | | ?????????????????????????????????# ## | | ?????????????????????????????????# ## | | ?????????????????????????????????# ## | | ?????????????????????????????????# *][ ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 550 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 225 Resistance: KI 30 Core Shielding 20 Weapon Cycling 15 Evasion (%) 74 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 8 Offensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Adv. Visual Processing Unit | -9/Materials | Scanalyzed Huge Storage Unit | -9/Materials | Hacked Recoil Stabilizer | -8/Materials | Hacked Core Analyzer | -8/Materials | Scanalyzed Imp. Flight Unit | -8/Materials | Scanalyzed Mak. Shrapnel Gun | -7/Factory | Scanalyzed Field Propulsion Array | -7/Factory | Downloaded Imp. Fusion Compressor | -7/Factory | Scanalyzed Cld. VTOL Module | -7/Factory | Scanalyzed Hvy. Siege Treads | -6/Factory | Hacked Transmission Jammer | -6/Factory | Scanalyzed Imp. Diametric Drive | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Adv. EM Disruption Field | -6/Data Miner | Free Adv. Trap Scanner | -6/Data Miner | Free Railgun | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Matter Filter | -4/Factory | Hacked Robot Schematics ------------------ M-13 Machinist | -9/Materials | Hacked L-41 Fighter | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Powered Hammer | x2 | -7/Factory | Preloaded Matter Neutralizer | x2 | -7/Factory | Preloaded Field Propulsion Array | x1 | -7/Factory | Authchip Field Propulsion Array | x1 | -7/Factory | Authchip Field Propulsion Array | x1 | -6/Factory | Authchip Hvy. Siege Treads | x1 | -6/Factory | Authchip Imp. Heavy Treads | x1 | -6/Factory | Preloaded Field Propulsion Array | x1 | -6/Factory | Authchip Field Propulsion Array | x1 | -4/Factory | Authchip Impulse Thruster | x2 | -4/Factory | Preloaded Repaired ---------- Lgt. Treads | 70% | -10/Materials Lgt. Treads | 15% | -10/Materials Transmission Jammer | 10% | -7/Factory Imp. Diametric Drive | 50% | -6/Factory | Broken Field Propulsion Array | 15% | -3/Research Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ReflectiveTechArmor Manual? 0 Play Time 07:09:00 Cumulative 734.6 hours Start 2025.03.08 @ 15:17:07 End 2025.03.09 @ 01:53:30 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 443 Rogue 443 Adventurer 0 Explorer 0 Win Type - Total 20 Types 9/3/2/0/1/1/2/2/0/0 Lore% 66 Gallery% 82 Achievement% 82 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 17b9e9f2-20f5-414d-8be2-15ea3207df89