Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.09 @ 23:08:15 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (146) 730 Value Destroyed (4175) 4175 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (171) 171 TOTAL SCORE: 7456 Bonus ------- High Alert Combat Kills 171 Cogmind --------- Core Integrity 438/700 Matter 290/300 Energy 16/100 System Corruption 2% Temperature Cool (0) Movement Core (500) Ox9 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Advanced Heat Sink Large Storage Unit Improved Targeting Computer Core Analyzer > --- WEAPON (3) ------- Field Laser Field Laser > --- INVENTORY (15) --- Reinforced Ion Engine Aluminum Leg Aluminum Leg Carbon-fiber Leg High-capacity Storage Unit High-capacity Battery (250) Improved Sensor Array Seismic Detector Hardened Medium Armor Plating Improved Light Armor Plating Enhanced Autogun Enhanced Autogun Enhanced Autogun Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Field Laser Pulse Rifle Enhanced Autogun > --- INVENTORY -------- Reinforced Ion Engine Aluminum Leg Aluminum Leg Carbon-fiber Leg High-capacity Storage Unit High-capacity Battery Improved Sensor Array Seismic Detector Core Analyzer Hardened Medium Armor Plating Field Laser Pulse Rifle Enhanced Autogun Enhanced Autogun [Rating: 42] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 3 | . . . 1 2 Weapon 1 | . . . 1 . Parts Attached 104 | 9 17 19 40 19 Power 13 | 1 3 4 4 1 Engine 12 | 1 3 4 4 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 34 | 2 7 8 9 8 Treads . | . . . . . Leg 34 | 2 7 8 9 8 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 30 | 4 4 3 11 8 Device 21 | 3 3 1 10 4 Storage 4 | 1 1 2 . . Processor 2 | . . . . 2 Hackware . | . . . . . Protection 3 | . . . 1 2 Artifact . | . . . . . Weapon 27 | 2 3 4 16 2 Energy Gun 8 | . . 2 4 2 Energy Cannon . | . . . . . Ballistic Gun 15 | 2 3 2 8 . Ballistic Cannon 4 | . . . 4 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 2 2 . Parts Lost 18 | . 2 4 2 10 Power 3 | . . 2 . 1 Propulsion 7 | . . 1 1 5 Utility 4 | . 1 1 1 1 Weapon 4 | . 1 . . 3 Highest Loss Streak 8 | . 1 1 2 8 To Critical Strikes 1 | . . . . 1 Average Backups 13 | 2 8 13 14 14 Power 1 | . 1 . 1 1 Propulsion 3 | . 2 5 2 2 Utility 5 | . 3 5 6 6 Weapon 3 | . 1 1 4 4 Tool/Special . | . . . . . Unused Backups 14 | . 1 . 7 6 Power 3 | . 1 . 1 1 Propulsion . | . . . . . Utility 4 | . . . . 4 Weapon 7 | . . . 6 1 Tool/Special . | . . . . . Average Slot Usage (%) 98 | . 98 96 98 99 Engine 9 | . 14 11 8 5 Leg 35 | . 28 43 35 29 Device 13 | . 12 8 15 16 Storage 9 | . 14 11 9 7 Processor 1 | . . . . 7 Protection 2 | . . . 2 5 Energy Gun 10 | . . 7 10 18 Ballistic Gun 11 | . 28 14 11 3 Ballistic Cannon 2 | . . . 5 . Peak Build Rating 42 | 7 8 16 34 42 Average Rating 24 | 6 7 12 28 38 On Entrance 12 | . 7 8 16 33 Naked Turns . | . . . . . Heaviest Build 49 | 14 20 35 49 46 Greatest Support 60 | 20 20 40 55 60 Greatest Overweight (x) 11 | . . 11 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 Average Capacity 14 | 7 9 14 15 15 Most Carried 15 | 4 10 15 15 15 Average Carried 13 | 2 8 13 14 14 Final Capacity 15 | 8 10 15 15 15 Final Carried 15 | 3 10 15 15 13 Class Distribution -------------------- 52% | Scavenger-Gunner 23% | Mutant 14% | Scavenger-Mutant 4% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 3331 | 398 458 619 1489 367 Remotely . | . . . . . Salvage Created 5290 | 297 458 996 1979 1560 Parts 297 | 32 31 77 98 59 Haulers Intercepted 7 | . . 1 5 1 Recyclers Shooed 4 | . 1 1 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 93 | . 10 19 36 28 Melee 1 | . . . 1 . Guns 83 | . 10 18 28 27 Cannons 6 | . . . 6 . AOE 1 | . . 1 . . Classes Destroyed 15 | 3 3 4 3 2 Worker 13 | 2 1 2 5 3 Builder 9 | . 2 6 1 . Tunneler 9 | 9 . . . . Hauler 7 | . . 1 5 1 Recycler 7 | 1 . 1 3 2 Operator 2 | . . 1 1 . Watcher 6 | . 1 2 2 1 Swarmer 16 | . . 9 4 3 Grunt 48 | . 10 4 20 14 Brawler 4 | . . . 1 3 Duelist 1 | . . . 1 . Sentry 16 | . . 6 8 2 Specialist 1 | . . . . 1 Hunter 3 | . . . 2 1 Programmer 4 | . . . . 4 Best Kill Streak 8 | 8 6 7 5 7 Combat Bots Only 5 | . 3 4 5 5 Max Kills in Single Turn 2 | 1 1 2 2 2 Gunslinging 1 | . . . 1 . Exploded 1 | . . 1 . . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 494 | . 68 94 171 161 Missed 142 | . 18 30 44 50 Hits 352 | . 50 64 127 111 Melee 17 | . . 8 6 3 Projectile 335 | . 50 56 121 108 Critical Strikes 13 | . . 2 7 4 Damage Taken 5199 | . 616 915 1947 1721 Core 744 | . 138 119 225 262 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 184 | . . . 7 177 Core Remaining (%) 68 | 100 44 70 59 . Volleys Fired 347 | 27 50 83 112 75 Largest 3 | 2 2 2 3 3 Hottest 189 | 40 40 68 151 189 Shots Fired 862 | 54 99 161 334 214 Gun 781 | 54 99 161 253 214 Cannon 81 | . . . 81 . Launcher . | . . . . . Special . | . . . . . Kinetic 517 | 54 99 121 210 33 Thermal 305 | . . . 124 181 Explosive . | . . . . . Electromagnetic 40 | . . 40 . . Robot Hit Streak 22 | 11 16 16 15 22 Robot Miss Streak 8 | 2 4 6 8 3 Penetration Max . | . . . . . Secondary Targets 13 | . . 1 3 9 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 599 | 36 67 117 216 163 Core Hits 266 | 19 27 48 104 68 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 16 | . 1 . 8 7 Burn 14 | . . . 7 7 Destroy 1 | . 1 . . . Blast 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 10205 | 403 869 1940 4138 2855 Guns 8507 | 403 864 1613 2837 2790 Cannons 1260 | . . . 1260 . Explosions 305 | . . 305 . . Melee . | . . . . . Ramming 133 | . 5 22 41 65 Kinetic 5260 | 403 864 1085 2553 355 Thermal 4284 | . . 305 1544 2435 Explosive . | . . . . . Electromagnetic 528 | . . 528 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 15 | . . . . 15 Message Errors 4 | . . . . 4 Matter Fused 1 | . . . . 1 Heat Flow Errors 2 | . . . . 2 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Misfires 2 | . . . . 2 Alerts 1 | . . . . 1 Weapon Failures 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 34 | . . 15 13 6 Projectiles 13 | . . . 13 . Explosions 15 | . . 15 . . Melee 6 | . . . . 6 Knockbacks 23 | . . . 22 1 Impact 1 | . . . . 1 Kinetic 20 | . . . 20 . Secondary 2 | . . . 2 . Self-Inflicted Damage 61 | . . 61 . . Shots 2 | . . 2 . . Rammed . | . . . . . Targets Rammed 20 | . 3 2 9 6 Kicked 20 | . 3 2 9 6 Crushed . | . . . . . Highest Temperature 340 | . 6 31 340 198 Average Temperature 31 | . 2 6 37 33 Received Heat Transfer 1893 | . 357 234 828 474 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted 1 | . . 1 . . Combat Hostiles . | . . . . . Robots Corrupted 2 | . . . . 2 Combat Hostiles . | . . . . . Parts Fried 4 | . . 1 . 3 Impact Corruptions 2 | . . . . 2 Robots Melted 2 | . . . 1 1 Combat Hostiles 2 | . . . 1 1 Parts Melted 18 | . . 1 2 15 Heat Transferred 10120 | . . 500 3885 5735 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . 4 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . 1 2 2 Low Security (%) 63 | 100 100 98 37 46 Level 1 22 | . . 1 26 50 Level 2 13 | . . . 35 3 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 637 | 10 107 206 637 445 Initial 285 | . . . 62 285 Average 188 | 1 35 99 295 213 Influence Increases 3129 | 60 314 697 1241 817 Destroy 0b10 Robot/C 1860 | . 200 380 720 560 Destroy 0b10 Robot/NC 265 | 60 20 65 85 35 Destroy Leader 496 | . 62 106 194 134 Successful Hack 50 | . . 8 4 38 Disable Machine 105 | . . 15 75 15 Destroy Structure 38 | . 2 18 13 5 Partial Spotted 15 | . . . 15 . Lose Combat Pursuer 300 | . 30 105 135 30 Influence Decreases 2707 | 60 314 548 761 1024 Entered New Map 431 | . . . 87 344 Time Decay 2111 | 60 304 513 654 580 Lost Part 165 | . 10 35 20 100 Squads Dispatched 24 | . 3 2 7 12 Investigation 6 | . 1 . 2 3 Extermination 3 | . . . . 3 Reinforcement 9 | . 2 2 3 2 Assault 1 | . . . 1 . Garrison 5 | . . . 1 4 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . 1 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 14 | . 1 3 7 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 156 | . 22 37 62 35 Peak Tracking Total 6 | . 5 4 6 6 Tactical Retreats 15 | . 1 5 7 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 1 1 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 7 | . . 1 5 1 Max in Single Turn 1 | . . 1 1 1 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 25 | . 2 7 7 9 Terminals 19 | . 2 7 5 5 Fabricators . | . . . . . Repair Stations 4 | . . . 1 3 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 1 1 Total Hacks 41 | . 3 12 11 15 Successful 20 | . 2 5 7 6 Failed 21 | . 1 7 4 9 Catastrophic 6 | . . 2 . 4 Database Lockouts . | . . . . . Manual 29 | . 1 12 9 7 Terminals 30 | . 3 12 8 7 Fabricators . | . . . . . Repair Stations 8 | . . . 1 7 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 3 | . . . 2 1 Terminal Hacks 1 | . 1 . . . Locate Traps 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . . . . 5 Scan Component 3 | . . . . 3 Repair 2 | . . . . 2 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks 13 | . 1 5 6 1 Terminals 12 | . 1 5 5 1 Skim 12 | . 1 5 5 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Patch 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 1 3 3 8 Full Trace Events 2 | . . . . 2 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . . 2 Time 57 | . . . . 57 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 831 | 231 129 . 54 417 Sensors 417 | . . . . 417 Seismic 506 | 231 129 . 54 92 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 7060 | 294 786 1615 2577 1788 Spaces Moved 3962 | 108 448 860 1387 1159 Core 50 | 5 . 45 . . Treads . | . . . . . Legs 3912 | 103 448 815 1387 1159 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 133 | 116 120 145 140 121 Slowest Speed 600 | 120 120 600 190 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 50 | 4 67 68 86 28 Regions Visited 4 Branch Regions . Pre-discovered Areas 3 | . . 2 1 . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 26 | . . 16 10 . Melee . | . . . . . Projectile 10 | . . . 10 . AOE 16 | . . 16 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 5087 | 224 600 1070 1810 1383 Wait 496 | 77 63 61 197 98 Move 3958 | 107 447 859 1386 1159 Hop . | . . . . . Pick Up 40 | 3 6 10 18 3 Fast Attach 15 | 6 1 3 2 3 Attach 15 | 1 1 4 4 5 Detach 1 | . . 1 . . Swap 103 | 2 16 20 44 21 Drop 78 | 1 13 13 38 13 Fire 347 | 27 50 83 112 75 Melee . | . . . . . Ram . | . . . . . Kick 20 | . 3 2 9 6 Crush . | . . . . . Escape Stasis . | . . . . . Rewire 14 | . . 14 . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: Fac x2 / Sto / *Low x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 295 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 653 | -10/Materials | Discovered new exit (range 14) 795 | -10/Materials | Build established: Scavenger-Mutant 902 | -10/Materials | Core integrity fell below 50% 974 | -10/Materials | Discovered new exit (range 15) 1081 | -10/Materials | Entered another Materials area 1081 | -9/Materials | Evolved 2 slots: Propulsion x2 1095 | -9/Materials | Discovered new exit (range 16) 1615 | -9/Materials | Build established: Mutant 1680 | -9/Materials | Discovered new exit (range 16) 2038 | -9/Materials | Discovered new exit (range 8) 2308 | -9/Materials | Learned Storage emergency access door positions 2352 | -9/Materials | Identified exit to Materials 2352 | -9/Materials | Learned location of 1 exit from Materials 2387 | -9/Materials | Learned location of 1 exit from Recycling 2412 | -9/Materials | Loaded intel: 17 trap records 2429 | -9/Materials | Learned location of 1 exit from Recycling 2444 | -9/Materials | Learned location of Zion (-6) 2488 | -9/Materials | Learned 2 Storage zone layouts 2522 | -9/Materials | Learned location of 1 exit from Recycling 2696 | -9/Materials | Entered another Materials area 2696 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2697 | -8/Materials | Identified exit to Factory 3006 | -8/Materials | Garrison activated, responded to threat 3028 | -8/Materials | Build established: Tank 3592 | -8/Materials | Build established: Scavenger-Gunner 4066 | -8/Materials | Discovered exit to Factory (range 16) 4605 | -8/Materials | Learned location of Extension (-6) 4619 | -8/Materials | Learned Storage trap positions 4623 | -8/Materials | Learned location of 1 exit from Storage 4625 | -8/Materials | Learned location of 3 exits from Factory 4630 | -8/Materials | Learned location of 1 exit from Recycling 5096 | -8/Materials | First assault squad dispatched 5273 | -8/Materials | Entered Factory 5273 | -7/Factory | Evolved 2 slots: Utility x2 5274 | -7/Factory | Identified exit to Lower Caves 5275 | -7/Factory | Identified exit to Factory 5275 | -7/Factory | Identified exit to Storage 6006 | -7/Factory | Repaired Carbon-fiber Leg 6543 | -7/Factory | Garrison activated, responded to threat 6845 | -7/Factory | Cargo convoy interrupted 6867 | -7/Factory | Garrison activated, responded to threat 6972 | -7/Factory | Repaired Field Laser 7061 | -7/Factory | Self-destructed Last Messages --------------- 07033_ Adv. Heat Sink destroyed. 07039_ G-47 Trooper suffers critical hit (Burn). 07039_ G-47 Trooper destroyed. 07044_ Pulse Rifle destroyed. 07049_ Nuclear Core destroyed. 07049_ Pulse Rifle destroyed. 07052_ Hvy. Machine Gun melted. 07052_ X-67 Chaingunner destroyed. 07052_ Switching to secondary target: G-47 Trooper. 07056_ Aluminum Leg destroyed. 07056_ M-28 Smith repairs M-28 Smith. 07058_ Carbon-fiber Leg destroyed. 07058_ Imp. Heat Sink melted. 07058_ G-47 Trooper destroyed. 07058_ Switching to secondary target: X-67 Chaingunner. 07060_ Carbon-fiber Leg destroyed. 07060_ Critical hit (Destroy). 07060_ Aluminum Leg destroyed. 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" " "???????????? | | ?????########?# [mmx " " "???????????? | | ??????????????# =%= " " "???????????? | | ??????????????# " " " " "???????????? | | ??????????????# "R" ??????????? | | ??????????????# """ ??????????? | | ??????????????# ??????????? | | ??????????????# ?????????? | | ??????????????# ?????????? | | ??????????????#########################??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Carbon-fiber Leg | 7% | -7/Factory Field Laser | 6% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChipDiametricCompactor Manual? 0 Play Time 00:45:02 Cumulative 149.5 hours Start 2025.10.09 @ 15:21:12 End 2025.10.09 @ 23:08:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 263 Rogue 261 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 54 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cfdc74c7-cfa0-4210-b74a-22fbc4fa101f