Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2023.12.26 @ 13:04:46 Player: alice_fexa Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (289) 1445 Value Destroyed (14524) 14524 Prototype IDs (297) 5940 Alien Tech Used (13) 2600 Bonus (39476) 39476 TOTAL SCORE: 74885 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2671 Follower Combat Kills 5746 Network Hubs Disabled 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1866 Built Enhanced Grunts 300 Met R17 at Cetus 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Friendly Fire -707 Cogmind --------- Core Integrity 1445/1850 Matter 290/300 Energy 1883/1889 System Corruption 0% Temperature Cool (2) Movement Walking (34) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- ZP-Quantum Reactor > --- PROPULSION (5) --- Biometal Exoskeleton > --- UTILITY (14) ----- Armored Scrap Engine High-capacity Storage Unit Advanced Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Armor Integrity Analyzer Improved Weapon Cycler Experimental Reaction Control System Experimental Phase Shifter SHELL Armor AEGIS Remote Shield > --- WEAPON (4) ------- Hypervelocity Multirail Hvy. Phasic Linear Construct/C > --- INVENTORY (22) --- Zero-point Reactor Zero-point Reactor Experimental Energy Well (600) Experimental Energy Well (600) Zionite Biocell (600) Experimental Matter Compressor (500) Experimental Matter Compressor (500) Long-range Sensor Array Advanced Phase Shifter Advanced Phase Shifter Centrium Light Armor Plating Centrium Medium Armor Plating Centrium Medium Armor Plating Makeshift Ablative Armor Medium Regenerative Plating Medium Regenerative Plating Advanced Remote Shield Long-range Tractor Beam Hacking Drone Bay (1/1) Fusion Bomb Launcher Ragnarok Missile Launcher Peak State ------------ > --- POWER ------------ ZP-Quantum Reactor > --- PROPULSION ------- Biometal Exoskeleton > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Advanced Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Armor Integrity Analyzer Improved Weapon Cycler Experimental Reaction Control System Experimental Phase Shifter SHELL Armor AEGIS Remote Shield > --- WEAPON ----------- Hypervelocity Multirail Hvy. Phasic Linear Construct/C > --- INVENTORY -------- Zero-point Reactor Zero-point Reactor Experimental Energy Well Experimental Energy Well Zionite Biocell Experimental Matter Compressor Experimental Matter Compressor Long-range Sensor Array Experimental Core Analyzer Advanced Phase Shifter Advanced Phase Shifter Centrium Light Armor Plating Centrium Medium Armor Plating Centrium Medium Armor Plating Makeshift Ablative Armor Advanced Remote Shield Long-range Tractor Beam Hacking Drone Bay Integrity Redistributor Fusion Bomb Launcher Ragnarok Missile Launcher Plasma Sword [Rating: 240] Favorites ----------- Power Constructs Engine Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Constructs Treads Light Treads Leg Constructs Wheel Wheel Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Regenerative Plating Weapon Constructs Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Hypervelocity Multirail Ballistic Cannon Constructs Launcher Heavy Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon 1C-UTU's Sword "Choppy" Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . 2 . . 4 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 3 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Utility 12 | . . . 1 . . 3 . . . . 1 . . . . 1 . . . . 1 . . . . 2 . 1 . . 2 . Weapon 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Attached 409 | 6 5 8 5 19 4 19 8 14 2 1 16 9 . 2 9 11 14 13 . 3 10 5 1 16 5 26 20 7 32 39 29 51 Power 10 | 1 . 1 . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 3 1 Engine 2 | 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 1 Propulsion 9 | 2 1 2 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 4 | 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 5 | 1 1 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 290 | 1 3 1 1 5 3 7 2 5 2 1 8 7 . 1 6 10 10 4 . 3 7 3 1 14 3 24 18 6 28 35 23 48 Device 181 | . 1 1 . 3 1 3 1 1 1 . 5 5 . . 4 6 6 . . 2 4 1 1 8 3 17 15 4 24 23 14 27 Storage 17 | 1 1 . . 1 . . 1 . . . . . . . 1 3 1 1 . . . . . . . . . . 1 2 1 3 Processor 21 | . . . . . 1 1 . . . . 1 1 . . . 1 . . . . . . . 2 . 3 . 1 . 2 4 4 Hackware 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Protection 68 | . 1 . 1 1 1 3 . 4 1 1 2 1 . 1 1 . 3 3 . 1 3 2 . 4 . 4 3 1 3 8 4 11 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 100 | 2 1 4 2 11 1 10 6 9 . . 8 2 . 1 3 1 4 9 . . 3 2 . 2 2 2 2 1 4 3 3 2 Energy Gun 13 | 2 . 2 . 3 . 2 . . . . 1 . . . . . . 1 . . . . . . . . . . 1 . 1 . Energy Cannon 12 | . . 1 . 7 . . 1 . . . 1 . . . . . . 1 . . . . . . . 1 . . . . . . Ballistic Gun 14 | . 1 . 2 . . 1 . 1 . . . . . . . . . 4 . . . . . . . . 1 . 1 1 1 1 Ballistic Cannon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 21 | . . 1 . 1 1 2 1 5 . . 1 1 . 1 2 . 1 . . . . 1 . 1 1 . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 24 | . . . . . . 4 4 3 . . 5 1 . . 1 1 2 3 . . . . . . . . . . . . . . Slashing Weapon 13 | . . . . . . . . . . . . . . . . . . . . . 2 1 . 1 1 1 1 1 2 2 1 . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 59 | . . . 1 5 . 1 . . 1 . 4 . . . 1 1 1 5 . 1 2 . . 7 . 4 3 . 9 3 5 5 Corrupted Parts 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . System Corruption 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Lost 10 | . . . . . . 4 . 1 . . . . . . . . . . . . . . . . . 1 1 . . 3 . . Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Utility 5 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . Weapon 3 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Highest Loss Streak 4 | . . . . . . 4 . 1 . . . . . . . . . . . . . . . . . 1 1 . . 2 . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 66 | . 100 99 100 100 58 68 60 57 53 57 64 65 66 66 65 63 63 63 64 63 62 63 63 62 63 65 65 64 64 63 68 66 Engine 1 | . 14 12 . 9 10 3 . . . . . . . . . . 1 5 5 5 . . . . . . . . . . . . Core 1 | . . 1 11 1 . 3 7 7 7 6 2 . . . . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . 3 6 6 6 6 5 3 . . . 4 5 5 5 5 4 4 4 4 4 6 5 Treads 3 | . 14 14 22 22 11 . 1 7 7 1 . . . . . . . . . . . 3 5 5 5 3 . . . . . . Leg 2 | . . . . . . 3 . . . 5 6 6 6 6 6 . 2 . . . 4 1 . . . . 3 . 4 4 2 3 Wheel 1 | . 14 14 11 11 3 4 5 . . . . . . . . . . . . . . . . . . . . . . . . . Device 16 | . 3 14 11 11 11 14 15 15 15 15 14 18 20 20 19 18 16 11 11 11 15 14 15 14 15 22 23 25 25 21 22 17 Storage 6 | . 14 14 11 11 11 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 3 Processor 11 | . . . . . . 7 7 7 7 7 11 13 13 13 13 15 17 17 17 17 15 15 15 15 15 14 13 13 13 12 14 16 Protection 4 | . 10 . 11 11 . 7 3 . . 4 4 . . . . . . 4 5 4 5 5 5 4 5 3 3 4 4 7 6 8 Energy Gun 1 | . 25 16 8 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . 1 11 20 2 . 7 6 . . 3 . . . . . . . . . . 3 5 5 5 2 . . 1 3 . . Ballistic Cannon 3 | . . . . . 4 8 . . 6 6 2 6 6 6 6 5 5 5 5 5 5 1 . . . 1 4 4 2 . 3 3 Impact Weapon 1 | . . . . . . 4 2 2 . . 5 5 6 6 2 5 4 4 5 5 . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 4 4 5 3 4 3 4 3 3 3 2 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 144 | 12 32 33 40 62 62 65 64 63 59 66 73 63 63 73 73 64 73 76 73 74 82 94 88 92 91 90 105 104 119 134 135 144 Greatest Support 236 | 20 16 10 10 12 43 61 61 59 59 69 69 69 69 69 69 73 127 113 113 113 113 175 175 175 175 175 136 148 190 190 236 173 Greatest Overweight (x) 5 | . 2 3 3 5 5 1 1 1 . 1 1 . . 1 1 1 . . . . . . . . . . 2 1 . . . . Average Overweight (x) . | . 1 2 3 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 22 22 22 Average Capacity 19 | 6 13 15 15 18 20 20 20 20 20 20 20 20 20 20 20 17 15 20 20 20 20 20 20 20 20 20 20 20 20 20 22 22 Most Carried 22 | 4 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 16 20 20 20 20 20 20 20 20 20 20 20 20 21 22 22 Average Carried 18 | 2 11 14 14 17 15 17 19 18 19 19 19 19 20 20 20 17 15 17 20 19 19 19 19 19 20 19 19 19 19 19 21 21 Final Capacity 22 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 15 20 20 20 20 20 20 20 20 20 20 20 20 20 22 22 22 Final Carried 22 | 4 15 15 15 20 17 20 20 20 20 20 20 20 20 20 20 15 16 20 20 20 20 19 20 20 20 18 20 20 20 20 22 21 Scrap Engine Consumption 238 | . . . . . 37 15 5 3 6 11 12 1 4 . . 12 26 14 2 . 7 1 . 11 . 7 20 11 8 8 10 7 Constructs Created 4 | . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Constructs Modified 101 | . . . . . 14 5 5 1 2 7 4 . . . . 8 13 . . . 4 6 . . . 5 7 5 6 1 6 2 Class Distribution -------------------- 53% | Construct 9% | Mutant 8% | Infiltrator-Construct 7% | Commander-Construct 6% | Scavenger-Construct 6% | Alien-Construct 3% | Alien-Assassin 3% | Alien-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Construct | -9/Recycling Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Zion Construct | -6/Proximity Caves Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Data Miner Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Extension Commander-Construct | -5/Cetus Commander-Construct | -5/Archives Commander-Construct | -5/Hub_04(d) Construct | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Construct | -4/Warlord Construct | -3/Proximity Caves Infiltrator-Construct | -3/Research Scavenger-Construct | -3/Testing Infiltrator-Construct | -2/Research Scavenger-Construct | -2/Quarantine Alien-Construct | -2/Section 7 Alien-Assassin | -1/Access Alien-Gunner | -1/Command Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Matter Collected 13028 | 223 222 254 56 244 167 271 100 400 45 18 228 418 166 . 70 560 270 266 42 65 148 113 10 434 209 429 287 135 919 2332 793 3134 Remotely 246 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 246 Salvage Created 14957 | . 195 220 116 593 557 663 38 538 73 . 338 131 . . 40 410 669 158 79 132 413 226 52 754 292 851 1223 286 172 2230 1539 1969 Parts 731 | . 11 19 5 43 20 30 5 18 3 . 15 9 . . 6 18 25 13 4 3 24 10 1 26 12 49 61 7 17 121 73 83 Haulers Intercepted 10 | . 1 . 2 1 . . . . . . 1 . . . . . . . . . 2 . . . . . 2 . . . 1 . Recyclers Shooed 10 | . 1 . . 1 1 4 . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 69 | . . . . . . . 4 12 3 18 . 6 . . 5 . . . . . . 9 . . 12 . . . . . . . Prevented 5 | . . . . . . . . . . 2 . . . . 1 . . . . . . . . . 2 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 203 | . 3 5 . 14 7 14 4 14 . . 3 5 . . 5 3 9 3 1 . 5 5 . 13 6 6 13 2 3 26 13 21 Melee 3 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . . . . . Guns 10 | . 3 3 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Cannons 137 | . . . . 10 2 11 . 3 . . 1 3 . . . 3 2 3 1 . 1 1 . 12 3 5 13 2 2 26 12 21 AOE 52 | . . 2 . 3 4 3 4 11 . . 2 2 . . 5 . 4 . . . 4 4 . 1 3 . . . . . . . Classes Destroyed 23 | . 3 3 . 4 2 2 . 1 . . . . . . 1 . 1 . . . . . . 2 . . 1 . . 2 . 1 Worker 13 | . 1 1 . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 1 . . 3 1 3 Builder 11 | . . . . 1 1 . . . . . 1 . . . . 3 . . . . 1 . . . . 2 . . 1 1 . . Hauler 10 | . 1 . 2 1 . . . . . . 1 . . . . . . . . . 2 . . . . . 2 . . . 1 . Recycler 21 | . . 1 . . 3 2 . . . . . . . . . 1 2 . . 1 1 . . . . 2 . 1 . 3 1 3 Mechanic 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Operator 5 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . 1 . Drone 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Watcher 19 | . . . . 2 . . . . . . 2 . . . . 1 . . . . . . . . . 2 1 1 . 3 6 1 Swarmer 41 | . . 5 . 3 . 3 4 4 . . . . . . 4 . 4 1 . . 4 4 . . 3 . . . . 2 . . Cutter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Grunt 44 | . 3 . . 9 1 2 . 8 . . 2 2 . . . . . . . . . . . 7 2 1 1 . . 1 4 1 Brawler 4 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . 1 . 1 . . . . . Duelist 4 | . . . . . . 1 . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Sentry 31 | . . . . 2 4 4 . . . . . 1 . . . . 4 . 1 . . 1 . . . 1 3 2 . 6 2 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Hunter 11 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . 2 1 5 Programmer 50 | . . . . . 1 3 . . . . . 1 . . . 3 . . . . 1 . . 4 . 4 6 . 1 11 6 9 Behemoth 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Cetus Guard 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Quarantine Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Packrat 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Samaritan 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Thug 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 11 | . 2 4 1 4 8 4 4 4 . . 4 4 . . 4 2 4 1 1 1 5 4 . 4 3 4 3 2 1 9 4 11 Combat Bots Only 9 | . 2 3 . 4 6 4 4 4 . . 3 4 . . 4 2 4 1 1 . 4 4 . 4 3 2 3 1 1 9 4 6 Max Kills in Single Turn 5 | . 1 1 1 2 3 2 2 2 . . 1 1 . . 2 1 2 1 1 1 5 3 1 2 2 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 1 . 2 2 2 2 2 . . 1 1 . . 2 . 2 . . . 4 3 . 1 2 . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Hostile Shots Fired 945 | . 13 19 2 23 27 177 4 30 . 2 15 90 . . 4 24 49 13 10 13 6 8 . 3 2 37 52 4 17 165 44 92 Missed 370 | . 3 4 1 7 10 58 3 7 . 1 6 32 . . 2 5 16 8 4 2 1 4 . 2 1 10 13 3 10 79 26 52 Damage Taken 11480 | . 136 162 37 263 224 1216 16 426 . 15 172 549 . . 31 428 690 116 169 450 221 66 . 79 21 651 886 28 246 2244 569 1369 Core 1251 | . 40 38 22 45 73 201 . 45 . . 18 114 . . 15 65 38 . 30 . . . . 10 . 82 71 . 25 85 86 148 Absorbed by Shields 301 | . . . . . 4 . . . . . . . . . . . . 52 . . . . . 10 . . . . . . . 235 Regen/Repaired (Parts) 7589 | . . . . . 29 145 174 31 297 15 94 . . . . 627 598 . . . 392 294 . 108 . 229 543 175 148 929 1253 1508 Core Remaining (%) 79 | 100 . 68 . . 65 . . . . 64 . . . . 82 . . . . 86 . . . . 99 . 88 . . 67 . 78 Volleys Fired 712 | . 22 22 3 38 19 50 3 28 5 2 17 18 1 . 6 14 13 17 6 5 6 6 . 38 20 22 35 4 24 114 48 106 Largest 2 | . 2 2 2 2 1 2 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 2 2 1 Hottest 246 | . 80 80 103 136 63 101 36 164 246 246 246 223 223 . 223 223 223 153 153 153 153 215 . 215 215 215 215 215 215 170 170 120 Shots Fired 794 | . 44 38 5 68 19 60 3 28 5 2 17 18 1 . 6 14 13 17 6 5 6 6 . 38 20 22 35 4 24 115 49 106 Gun 93 | . 44 33 2 5 3 3 . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Cannon 636 | . . . 3 60 14 52 . 13 5 2 14 11 1 . 3 14 9 17 6 5 6 4 . 28 18 22 35 4 23 114 48 105 Launcher 65 | . . 5 . 3 2 5 3 15 . . 3 7 . . 3 . 4 . . . . 2 . 10 2 . . . . . . 1 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 314 | . 2 16 . 5 2 55 . . 5 2 . 11 1 . 3 14 9 17 6 5 6 4 . 28 18 22 35 4 14 7 23 . Thermal 157 | . 42 17 2 54 15 . . 13 . . 14 . . . . . . . . . . . . . . . . . . . . . Explosive 55 | . . 5 . 3 2 5 3 15 . . 3 7 . . 3 . 4 . . . . 2 . . 2 . . . . . . 1 Electromagnetic 19 | . . . 3 6 . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . Phasic 249 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 108 26 105 Robot Hit Streak 14 | . 5 6 4 12 9 8 2 7 8 . 9 5 . . . 2 3 9 4 . 2 6 . 9 3 4 14 5 8 9 10 12 Robot Miss Streak 6 | . 3 5 1 5 2 2 . 2 . . 2 3 . . 1 3 1 1 2 1 . . . 3 3 6 2 . 3 3 2 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . . . . 1 . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 516 | . 28 18 4 34 18 41 1 22 4 . 14 9 . . . 11 16 15 4 . 7 6 1 22 5 19 36 4 11 73 34 59 Core Hits 320 | . 11 14 3 22 16 19 8 25 1 . 7 12 . . 6 7 11 6 2 1 6 7 . 26 9 10 12 4 4 31 19 21 Critical Kills 11 | . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 1 . . . 1 4 1 . Critical Parts Destroyed 12 | . . . . . . . . . . . 1 . . . . . 1 . . . 2 . . 1 . . . . 3 3 1 . Critical Strikes 32 | . . . . . . . . . . . 1 . . . . . 1 . . . 3 1 . 3 1 . 1 1 4 14 2 . Destroy 21 | . . . . . . . . . . . . . . . . . . . . . 3 1 . 3 1 . . . 4 7 2 . Smash 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Intensify 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 7 . . Melee Attacks 193 | . . . . . . 4 . 1 . . 11 3 3 . 2 18 14 . . 2 10 2 3 9 14 17 22 2 10 18 23 5 Impact 54 | . . . . . . 4 . 1 . . 11 3 3 . 2 18 10 . . 2 . . . . . . . . . . . . Slashing 135 | . . . . . . . . . . . . . . . . . . . . . 10 2 3 9 14 17 22 2 10 18 23 5 Piercing 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Sneak Attacks 36 | . . . . . . . . 1 . . 1 . . . . 4 4 . . . 3 . 1 . . 4 4 . 2 8 2 2 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 49249 | . 293 369 85 975 662 1688 220 2305 203 . 954 806 . . 332 838 1347 1054 248 97 1305 651 111 3740 708 2471 3964 382 1096 7926 5393 9026 Guns 637 | . 293 196 12 31 48 29 . . . . . . . . . . . . . . . . . . . . . . 20 . 8 . Cannons 35823 | . . . 73 730 268 1385 . 437 203 . 492 234 . . . 458 397 1054 248 68 235 182 . 2775 536 1501 2947 382 763 6679 5018 8758 Explosions 6427 | . . 173 . 214 346 274 220 1749 . . 246 572 . . 332 . 372 . . . 538 254 . 965 172 . . . . . . . Melee 6248 | . . . . . . . . 119 . . 216 . . . . 380 578 . . . 532 215 111 . . 970 1017 . 313 1162 367 268 Ramming 114 | . . . . . . . . . . . . . . . . . . . . 29 . . . . . . . . . 85 . . Kinetic 15714 | . 13 109 . 31 75 1414 . . 203 . . 234 . . . 458 397 1054 248 68 235 182 . 2775 536 1501 2947 382 459 387 2006 . Thermal 2765 | . 280 87 12 628 370 . . 437 . . 492 . . . . . . . . . . . . 459 . . . . . . . . Explosive 5302 | . . 173 . 183 217 274 220 1749 . . 246 572 . . 332 . 372 . . . 538 254 . . 172 . . . . . . . Electromagnetic 712 | . . . 73 133 . . . . . . . . . . . . . . . . . . . 506 . . . . . . . . Impact 1193 | . . . . . . . . 119 . . 216 . . . . 380 478 . . . . . . . . . . . . . . . Slashing 4955 | . . . . . . . . . . . . . . . . . . . . . 532 215 111 . . 970 1017 . 313 1162 367 268 Piercing 100 | . . . . . . . . . . . . . . . . . 100 . . . . . . . . . . . . . . . Phasic 18394 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 324 6292 3020 8758 Highest Corruption 17 | . 4 4 2 2 5 1 1 . . . . . . . 1 4 . . . . 2 2 . . . 3 17 3 3 . . . Average Corruption 3 | . 3 4 2 2 4 1 1 . . . . . . . 1 3 . . . . 2 1 . . . 2 5 2 3 . . . Corruption Purged 7 | . . . . . . . 1 . . . . . . . . 4 . . . . . 2 . . . . . . . . . . Corruption Blocked 44 | . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . 31 6 Effects 150 | . 2 24 . 18 36 3 3 . . . . . . . . 3 . . . . 3 2 . . . 16 17 9 14 . . . Message Errors 44 | . 1 9 . 3 15 . 1 . . . . . . . . 1 . . . . 2 . . . . 3 4 4 1 . . . Matter Fused 40 | . . 6 . 5 9 1 1 . . . . . . . . . . . . . . 1 . . . 5 4 2 6 . . . Heat Flow Errors 19 | . . 4 . 3 2 . . . . . . . . . . 1 . . . . . . . . . 3 1 1 4 . . . Energy Discharges 10 | . . 1 . . 5 . . . . . . . . . . 1 . . . . . . . . . . 2 . 1 . . . Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . Data Loss (minor) 17 | . 1 2 . 3 1 1 . . . . . . . . . . . . . . 1 . . . . 1 3 2 2 . . . Data Loss (major) 8 | . . . . 1 3 1 1 . . . . . . . . . . . . . . 1 . . . 1 . . . . . . Misfires 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alerts 5 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . Weapon Failures 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 8699 | . . 3 . 2 19 96 . 168 50 . 124 26 . . 10 190 302 58 . . 276 . 102 512 27 631 950 . 384 1618 940 2211 Projectiles 6608 | . . . . 1 19 53 . 44 50 . 86 7 . . . 47 64 58 . . 53 . . 482 27 432 725 . 166 1317 864 2113 Explosions 336 | . . 3 . 1 . 43 . 75 . . . 19 . . 10 . 11 . . . 144 . . 30 . . . . . . . . Melee 1755 | . . . . . . . . 49 . . 38 . . . . 143 227 . . . 79 . 102 . . 199 225 . 218 301 76 98 Knockbacks 51 | . . . . . . 8 . . . . 3 1 . . . 1 4 3 . . 1 . . 11 2 2 7 . 3 2 3 . Impact 7 | . . . . . . . . . . . 2 . . . . 1 3 . . . . . . . . . . . . 1 . . Kinetic 38 | . . . . . . 8 . . . . . 1 . . . . 1 2 . . 1 . . 8 2 2 7 . 3 . 3 . Secondary 6 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . 3 . . . . . 1 . . Self-Inflicted Damage 323 | . . 23 . 29 . 34 . 62 . . . 79 . . . . . . . 14 68 . . 14 . . . . . . . . Shots 9 | . . 1 . 1 . 1 . 1 . . . 2 . . . . . . . . 2 . . 1 . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Targets Rammed 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . Kicked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 391 | . 285 249 21 255 179 74 . 285 328 170 320 391 160 . 320 308 154 132 150 154 208 208 . 200 220 308 378 109 320 201 198 198 Average Temperature 99 | . 70 113 9 52 54 22 . 115 132 92 118 149 82 . 136 108 65 58 66 67 72 103 . 77 93 102 120 63 87 117 98 116 Received Heat Transfer 1790 | . 78 9 18 93 42 216 . 189 . . 81 132 . . . . 93 13 27 108 9 . . . 12 63 9 9 . 126 27 436 Effects 8 | . . . . . . . . . 1 . . 2 . . 3 . . . . . . . . . . . . . . 2 . . Shutdowns 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Energy Bleed 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . Interference 4 | . . . . . . . . . 1 . . . . . 3 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 14 | . . . . 3 . . . . . . . . . . . 7 4 . . . . . . . . . . . . . . . Impact Corruptions 19 | . . . . . . . . 4 . . 2 . . . . 5 7 . . . . . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 3070 | . 650 200 25 1086 87 . . 200 . . 296 . . . . . . . . . . . . 526 . . . . . . . . Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . 1 2 . . . . . . . . . . . . . . . . . . 5 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Peak Influence 2010 | . 93 190 41 311 314 393 . . . . 260 . . . . 301 320 869 502 1065 902 . . . . 160 464 297 355 974 1127 2010 Initial 602 | . . . . 16 88 264 . . . . 233 . . . . 150 11 132 267 175 486 . . . . 9 24 176 159 66 602 600 Average 304 | . 41 56 19 157 109 223 . . . . 137 . . . . 130 146 432 426 606 690 . . . . 63 259 200 190 473 888 1241 Maximum Alert Level 5 | . . . . 1 1 1 . . . . 1 . . . . 1 1 3 2 3 3 . . . . . 2 1 1 3 4 5 Low Security (%) 52 | 100 100 100 100 69 84 48 . . . . 69 . . . . 89 61 12 . 13 . . . . . 100 31 54 60 31 . . Level 1 22 | . . . . 30 15 51 . . . . 30 . . . . 10 38 46 36 5 . . . . . . 63 45 39 17 . . Level 2 7 | . . . . . . . . . . . . . . . . . . 10 63 50 60 . . . . . 5 . . 21 10 6 Level 3 11 | . . . . . . . . . . . . . . . . . . 30 . 30 39 . . . . . . . . 29 82 19 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 9 Level 5 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 65 | . 1 2 . 1 . 7 . . . 1 3 . . . . 2 2 . . 7 6 . . . . 2 5 3 1 11 5 6 Investigation 7 | . . 1 . . . . . . . 1 . . . . . . 1 . . . 1 . . . . . 2 . 1 . . . Extermination 21 | . . . . . . 3 . . . . 2 . . . . 2 . . . 1 2 . . . . 1 2 2 . 4 1 1 Reinforcement 22 | . 1 . . 1 . 1 . . . . 1 . . . . . 1 . . 5 2 . . . . 1 1 1 . 5 2 . Assault 12 | . . 1 . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . 2 2 5 Garrison 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Distress Signals 47 | . . . . 1 . 1 . . . . 2 . . . . . 1 2 . 1 1 . . . . 2 3 . . 4 . 29 Communications Jammed 54 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 18 18 12 . . Distress Signals 53 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 18 18 11 . . Times Spotted 515 | . 6 10 1 19 8 21 4 14 . 13 15 5 . . 4 7 30 17 2 22 24 5 . 84 9 17 20 8 11 63 29 47 Peak Tracking Total 12 | . 2 3 1 4 6 6 4 4 . 7 5 4 . . 2 3 5 5 1 4 7 4 . 12 4 4 3 2 4 9 6 9 Tactical Retreats 36 | . . 1 . . . . . . . 1 . . . . . 1 1 . . . 2 . . 5 4 4 1 . 1 9 2 4 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Traps Triggered 25 | . 2 . . 5 . . . . . . . . . . . . . . . 1 5 . . . . . 1 5 . 1 4 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . 2 . 1 . . . . . . 1 . . . . . . . . 7 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Disabled 60 | . . . . 6 1 4 . . . 2 1 . . . . . 3 3 2 3 5 . . 4 . . 5 . 5 7 1 8 Max in Single Turn 4 | . . . . 1 1 2 . . . 1 1 . . . . . 1 1 1 1 4 . . 1 . . 2 . 1 1 1 2 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Network Hub 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Accessed 58 | . 2 1 3 5 11 7 1 . . 1 . 1 1 2 . 2 . . . . 1 . . 4 . 1 4 2 1 3 3 2 Terminals 24 | . 1 . 3 5 6 2 . . . 1 . . . . . . . . . . . . . . . . 1 1 . 3 . 1 Fabricators 6 | . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . 1 1 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . 1 . . . 5 2 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access 6 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 . 3 . Total Hacks 138 | . 6 1 10 9 36 15 1 . . 4 . 1 1 10 . 2 . . . . 2 . . 12 . 2 4 5 2 7 5 3 Successful 81 | . 4 1 4 8 19 6 1 . . 4 . 1 1 10 . . . . . . 1 . . 12 . . 2 1 . 3 2 1 Failed 56 | . 2 . 6 1 16 9 . . . . . . . . . 2 . . . . 1 . . . . 2 2 4 2 4 3 2 Catastrophic 9 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 2 . 1 1 3 . Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 254 | . 4 . 8 4 23 8 . . . . 10 . . . . 16 6 1 . 28 10 . . 1 . 22 19 8 23 31 20 12 Terminals 68 | . 4 . 10 9 22 6 . . . 4 . . . . . . . . . . . . . . . . 1 3 . 7 . 2 Fabricators 10 | . . . . . . 4 . . . . . . . . . 1 . . . . . . . . . 2 1 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 24 | . 2 . . . 14 4 . . . . . . . . . 1 . . . . 2 . . . . . . . . . . 1 Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access 9 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 2 . 5 . Terminal Hacks 55 | . 1 1 2 7 8 1 1 . . 4 . 1 1 10 . . . . . . . . . 12 . . 1 1 . 3 . 1 Record 12 | . . . . . . . . . . 4 . . . 1 . . . . . . . . . 7 . . . . . . . . Part Schematic 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Robot Analysis 3 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 12 | . . . . . 4 . . . . . . . . 3 . . . . . . . . . 5 . . . . . . . . Open Door 12 | . . 1 . 3 . . 1 . . . . 1 1 . . . . . . . . . . . . . 1 1 . 3 . . Branch Access Points 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 10 | . 2 . . . 5 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Retrieve Components 10 | . 2 . . . 5 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Unauthorized Hacks 13 | . 1 . 2 1 6 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 8 | . 1 . 2 1 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 7 | . 1 . 1 1 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . 1 . 3 4 6 6 . . . 1 . . . . . 2 . 1 . . . . . . . 1 3 1 1 1 1 1 Full Trace Events 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 124 | . . . . . . . . . 16 . 15 . . 6 . . . . . 9 . . . . . 9 15 . 34 20 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 28 | . . . . . 15 11 . . . . . . . . . . . . . . 2 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Fabnet Peak Effective % 3 | . . . . . . . . . . 3 3 3 3 3 1 1 1 1 1 1 . . . . . . . . . . . . Autooverrided 3 | . . . . . . . . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . Robots Rewired 20 | . . . . . 5 . . . . . . . . . . . 9 . . . 1 . . 5 . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total Allies 102 | . . 2 . . 5 . . . 13 1 3 1 1 . . 3 20 5 . 3 5 . . 5 . 5 . 2 . . 4 24 Largest Group 16 | . . 2 . . 5 1 . . 13 13 5 1 . . . 3 13 7 5 7 4 . . 5 3 2 1 2 2 . 3 16 Highest-Rated Group 1461 | . . 62 . . 89 34 . . 408 408 210 37 . . . 210 561 659 535 695 161 . . 300 195 206 103 244 244 . 243 1461 Highest-Rated Ally 192 | . . 31 . . 34 34 . . 51 51 70 37 . . . 70 159 159 151 141 47 . . 65 65 103 103 122 122 . 81 192 Zionite Dispatches 13 | . . . . . . . . . . . 1 . . . . 1 2 . . 2 1 . . . . 3 . 1 . . 2 . Heavy 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . 1 . . . . Light 3 | . . . . . . . . . . . 1 . . . . 1 1 . . . . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hero 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 35 | . . . . . . 2 . . . . . . . . . . 3 . . . . . . 8 . 5 1 . 1 1 3 11 STAY 16 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . 6 . 1 . . . . 1 6 FOLLOW 7 | . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . . . . 4 DROP 4 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . . . 1 . RETURN 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . 1 1 1 1 Ally Attacks 770 | . . 25 . . 7 12 . . . 70 19 . . . . . 166 74 25 68 33 . . 15 . 13 1 12 1 . 24 205 Total Damage 30591 | . . 441 . . 136 715 . . . 2322 463 . . . . . 4067 2284 1241 2709 535 . . 547 . 1146 109 1228 128 . 381 12139 Kills 153 | . . 5 . . 1 5 . . . 19 4 . . . . . 25 18 4 19 8 . . 2 . 1 . 4 1 . 2 35 Allies Corrupted 7 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 . . . . . 3 Allies Melted 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Robot Analysis Total 3 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 15 | . . 2 . . . . 1 2 2 2 . 1 2 . 1 . . . . . . 2 . . . . . . . . . . Drone Launches 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . 1 1 1 1 Drone Recoveries 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . 1 1 1 1 Zionite Intel Received 41 | . . . . . . . . . . . 2 . . . . 3 . . . 6 1 . . . . 3 5 . 6 9 3 3 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Branch Access 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . Emergency Access 4 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . 1 1 . . Guard Positions 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . . 1 . . Component Stockpiles 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 . 1 Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Component Schematics 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . . . Prototype Schematics 6 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 2 2 . . Unaware Analyses 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Trap Installations 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Depthwide Sectors/0 4 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . 1 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Turns Passed 27646 | 60 479 860 174 960 1422 1734 560 856 1381 693 1138 391 681 84 552 1050 1702 425 90 363 908 709 215 1328 943 993 855 577 1397 1469 1020 1577 Spaces Moved 23493 | 40 317 614 118 475 470 762 375 464 808 272 864 284 508 79 457 888 1205 204 89 435 971 567 259 1121 968 684 784 480 2283 2100 1751 1797 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 5216 | 1 . . . . 359 . 65 464 808 54 . . . . . . . . . . . 509 259 1121 968 553 . . . . 55 . Legs 13162 | . . . . . . 353 . . . 218 864 284 508 79 457 15 516 . . . 870 58 . . . 131 762 171 2283 2100 1696 1797 Wheels 2390 | 36 317 614 118 475 111 409 310 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2116 | . . . . . . . . . . . . . . . . 873 414 204 89 435 101 . . . . . . . . . . . Flight 606 | . . . . . . . . . . . . . . . . . 275 . . . . . . . . . 22 309 . . . . Fastest Speed 34 | 50 100 110 125 125 150 128 81 156 156 103 103 103 103 103 103 75 53 53 53 53 53 73 73 73 73 63 34 34 34 34 34 34 Average Speed 80 | 97 113 112 125 151 210 199 117 158 156 219 105 103 103 104 103 86 84 53 53 53 70 73 73 73 73 71 65 97 34 34 34 34 Slowest Speed 320 | 160 115 125 125 165 320 208 208 236 156 270 183 103 103 183 183 167 126 53 53 53 73 73 73 73 73 73 194 143 34 34 34 34 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . Exploration Rate (%) 56 | 4 37 96 11 68 98 16 55 63 88 50 21 46 65 72 69 22 97 59 86 40 25 78 61 84 76 19 88 13 90 72 42 50 Regions Visited 32 Branch Regions 23 Pre-discovered Areas 30 | . . . . . 4 . . 1 1 . . 1 1 . . 8 . . . 8 . . . . . . 2 . . 2 2 . Known Exits Taken 20 | . . . 1 . . 1 . . . . . 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 12 | 1 1 1 . 1 1 . 1 1 1 1 1 . . 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 25 | . . 1 . . . . 2 3 2 2 . 3 3 . 2 . . . . . . 4 2 . 1 . . . . . . . Spaces Dug 153 | . . . . . . 6 . . . . 5 3 3 . 2 9 4 . . 6 9 1 2 5 18 6 5 2 5 13 25 24 Terrain Destroyed 940 | . . 35 . 15 17 31 31 182 . 1 22 75 4 . 45 16 23 4 4 8 31 20 2 12 52 27 27 4 18 51 63 120 Melee 87 | . . . . . . 3 . . . . 3 3 3 . 2 9 1 . . 1 5 . 2 5 14 5 4 2 2 6 16 1 Projectile 275 | . . . . . . 20 . 5 . 1 6 3 1 . 3 7 5 4 4 7 7 3 . 7 26 22 23 2 16 45 27 31 AOE 578 | . . 35 . 15 17 8 31 177 . . 13 69 . . 40 . 17 . . . 19 17 . . 12 . . . . . 20 88 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total 31306 | 57 392 751 143 657 894 914 495 557 927 365 1072 359 659 80 522 1125 1846 503 125 560 1174 851 281 1584 1167 1145 1067 581 2881 2756 2115 2701 Wait 5736 | 8 30 96 9 62 349 50 97 42 103 90 137 35 148 . 49 177 526 251 30 106 167 270 18 323 161 384 194 47 445 441 222 669 Move 23461 | 39 316 613 117 474 469 762 374 463 807 271 863 283 507 78 456 887 1202 203 88 435 970 566 258 1120 967 683 783 479 2282 2100 1750 1796 Hop 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Pick Up 201 | 4 13 4 4 12 6 14 2 1 3 1 9 4 . . . 7 4 5 . 3 4 . 1 10 . 2 3 3 34 14 12 22 Fast Attach 195 | 6 3 2 2 6 3 5 2 2 1 . 9 3 . . 2 2 2 13 . 2 5 . . 12 . 10 10 4 19 21 23 26 Attach 57 | . . . 2 . 1 9 5 7 1 1 1 1 . . . 3 . . . . 1 . . 1 . 2 1 2 2 8 3 6 Detach 23 | . . . . 1 2 3 6 6 2 . . . . . . . . . . . . . . . . . 1 . . 1 . 1 Swap 173 | . 2 6 1 13 . 5 1 5 . . 6 5 . 2 7 6 12 . . 1 4 5 1 3 5 14 9 1 19 17 3 20 Drop 341 | . 6 8 5 19 19 12 5 2 4 . 19 7 . . . 11 6 14 . 5 5 1 . 22 . 11 9 3 46 21 31 50 Fire 712 | . 22 22 3 38 19 50 3 28 5 2 17 18 1 . 6 14 13 17 6 5 6 6 . 38 20 22 35 4 24 114 48 106 Melee 193 | . . . . . . 4 . 1 . . 11 3 3 . 2 18 14 . . 2 10 2 3 9 14 17 22 2 10 18 23 5 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 69 | . . . . 32 . . . . . . . . . . . . . . . 1 . . . . . . . 36 . . . . Rewire 143 | . . . . . 26 . . . 1 . . . . . . . 66 . 1 . 2 1 . 46 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Min / *Sto x2) -9/Storage -9/Recycling -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Upp / *Ext) -5/Extension (discovered 2 exits: *Fac / *Cet) -5/Cetus (discovered 2 exits: *Fac / *Arc) -5/Archives (discovered 3 exits: *Fac / *Hub x2) -5/Hub_04(d) (discovered 3 exits: *Fac x3) -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 6 exits: Res x3 / Arm / *Tes x2) -3/Testing -2/Research -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 2 exits: *Sur x2) To Fleet Rendezvous History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 423 | -10/Materials | Discovered new exit (range 9) 540 | -10/Materials | Entered Mines 559 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 582 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 807 | -10/Mines | Met a Derelict testing a Signal Generator 960 | -10/Mines | Received a Mining Laser from a helpful Derelict 1016 | -10/Mines | Discovered new exit (range 15) 1190 | -10/Mines | Learned Materials non-interactive machine intel 1191 | -10/Mines | Discovered new exit (range 15) 1265 | -10/Mines | Learned 2 Materials zone layouts 1268 | -10/Mines | Met a Derelict shopkeep closing up shop 1400 | -10/Mines | Entered Materials 1400 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1402 | -9/Materials | Loaded intel: 41 non-interactive machine locations 1435 | -9/Materials | Discovered new exit (range 9) 1513 | -9/Materials | Identified exit to Mines 1513 | -9/Materials | Identified exit to Storage 1574 | -9/Materials | Entered Storage 2527 | -9/Storage | Used back door to open Recycling access 2527 | -9/Storage | Discovered new exit (range 5) 2534 | -9/Storage | Entered Recycling 2546 | -9/Recycling | Found Scrap Engine 3190 | -9/Recycling | Build established: Commander-Construct 3296 | -9/Recycling | Lost 4 allies 3551 | -9/Recycling | Build established: Construct 3843 | -9/Recycling | Discovered new exit (range 16) 3956 | -9/Recycling | Entered Factory 3956 | -7/Factory | Accompanied by 1 ally 3956 | -7/Factory | Evolved 4 slots: Utility x3, Weapon x1 3990 | -7/Factory | Discovered new exit (range 12) 4794 | -7/Factory | Lost 4 parts (1p2u1w) 4906 | -7/Factory | Identified exit to Lower Caves 5226 | -7/Factory | Cargo convoy interrupted 5301 | -7/Factory | Garrison activated, responded to threat 5690 | -7/Factory | Entered Lower Caves 5691 | -7/Lower Caves | Encountered a Warlord checkpoint 6077 | -7/Lower Caves | Learned Factory terminal intel 6156 | -7/Lower Caves | Spotted B-75 Beast 6205 | -7/Lower Caves | Discovered new exit (range 8) 6250 | -7/Lower Caves | Entered another Lower Caves area 6277 | -7/Lower Caves | Learned location of Zion (-7) 7093 | -7/Lower Caves | Discovered new exit (range 5) 7106 | -7/Lower Caves | Entered Zion 7266 | -7/Zion | Learned Factory trap positions 7662 | -7/Zion | Imprinted 7664 | -7/Zion | Declared Zion's savior 7770 | -7/Zion | Visited the Megawrench Repair Shop 7771 | -7/Zion | Megawrench repaired 6 parts 7812 | -7/Zion | Learned 4 Factory zone layouts 7860 | -7/Zion | Given the Hacking Drone Bay 7881 | -7/Zion | Found Prototype Device 7881 | -7/Zion | Identified Hacking Drone Bay 8040 | -7/Zion | Gained Derelict followers 8071 | -7/Zion | Gained Derelict followers 8092 | -7/Zion | Identified exit to Deep Caves 8286 | -7/Zion | Found CR-A16's Pointy Stick 8316 | -7/Zion | Discovered new exit (range 9) 8487 | -7/Zion | Entered Proximity Caves 8487 | -6/Proximity Caves | Accompanied by 13 allies 8560 | -6/Proximity Caves | Learned Factory stockpile data 8936 | -6/Proximity Caves | Attracted the attention of an 0b10 base 8980 | -6/Proximity Caves | Lost 4 allies 9004 | -6/Proximity Caves | Learned Factory security intel 9004 | -6/Proximity Caves | Learned Factory emergency access door positions 9004 | -6/Proximity Caves | Learned location of 2 exits from Lower Caves 9079 | -6/Proximity Caves | Lost 3 allies 9095 | -6/Proximity Caves | Discovered new exit (range 15) 9180 | -6/Proximity Caves | Entered Factory 9180 | -6/Factory | Accompanied by 5 allies 9180 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9182 | -6/Factory | Loaded intel: 88 trap records 9186 | -6/Factory | Loaded intel: 26 terminal locations 9318 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 9437 | -6/Factory | Lost 4 allies 9464 | -6/Factory | Retrieved Zion intel report: Component Schematics 9465 | -6/Factory | Zion Light squad teleported in 9519 | -6/Factory | Found Prototype Protection 9519 | -6/Factory | Identified Zio. Weapon Casing 10104 | -6/Factory | Discovered new exit (range 5) 10318 | -6/Factory | Entered Lower Caves 10319 | -6/Lower Caves | Identified exit to Lower Caves 10382 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10709 | -6/Lower Caves | Entered another Lower Caves area 10710 | -6/Lower Caves | Identified exit to Data Miner 10710 | -6/Lower Caves | Discovered new exit (range 11) 11190 | -6/Lower Caves | Encountered a Warlord checkpoint 11277 | -6/Lower Caves | Learned Factory trap positions 11390 | -6/Lower Caves | Entered Data Miner 11390 | -6/Data Miner | Discovered new exit (range 6) 11406 | -6/Data Miner | Met Data Miner 11431 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11446 | -6/Data Miner | Received God Mode back door access code from Data Miner 11474 | -6/Data Miner | Entered Proximity Caves 11511 | -5/Proximity Caves | Spotted B-75 Beast 11652 | -5/Proximity Caves | Learned Factory terminal intel 11828 | -5/Proximity Caves | Spotter reported a threat 11904 | -5/Proximity Caves | Discovered new exit (range 5) 12026 | -5/Proximity Caves | Entered Factory 12026 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12027 | -5/Factory | Identified exit to Upper Caves 12027 | -5/Factory | Identified exit to Extension 12028 | -5/Factory | Loaded intel: 76 trap records 12029 | -5/Factory | Loaded intel: 28 terminal locations 12152 | -5/Factory | Retrieved Zion intel report: Guard Positions 12316 | -5/Factory | Build established: Infiltrator-Construct 12344 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 12610 | -5/Factory | Retrieved Zion intel report: Emergency Access 12611 | -5/Factory | Zion Light squad teleported in 12657 | -5/Factory | Build established: Construct 13076 | -5/Factory | Entered Extension 13076 | -5/Extension | Accompanied by 3 allies 13390 | -5/Extension | Zion Light squad teleported in 13398 | -5/Extension | Zion Kinetic Resupply teleported in 13472 | -5/Extension | Lost 5 allies 13486 | -5/Extension | Rescued a captive Derelict 13517 | -5/Extension | Rescued a captive Derelict 13517 | -5/Extension | Rescued a captive Derelict 13649 | -5/Extension | Build established: Commander-Construct 13861 | -5/Extension | Spotted B-75 Beast 13885 | -5/Extension | Allies destroyed B-75 Beast 13889 | -5/Extension | Spotted B-75 Beast 13953 | -5/Extension | Destroyed B-75 Beast 13974 | -5/Extension | Lost 10 allies 14008 | -5/Extension | Rescued a captive Derelict 14213 | -5/Extension | Build established: Construct 14237 | -5/Extension | Discovered new exit (range 20) 14237 | -5/Extension | Discovered new exit (range 20) 14256 | -5/Extension | Identified exit to Cetus 14290 | -5/Extension | Terminal network hard line cut 14309 | -5/Extension | Rescued A7 14372 | -5/Extension | Rescued a captive Derelict 14456 | -5/Extension | Rescued a captive Derelict 14778 | -5/Extension | Entered Cetus 14778 | -5/Cetus | Accompanied by 3 allies (A7) 14783 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 14794 | -5/Cetus | Spotted Cetus Guard 14794 | -5/Cetus | Spotted Cetus Guard 14795 | -5/Cetus | Spotted Cetus Guard 14801 | -5/Cetus | Spotted Cetus Guard 14809 | -5/Cetus | Allies destroyed Cetus Guard 14814 | -5/Cetus | Destroyed Cetus Guard 14829 | -5/Cetus | Allies destroyed Cetus Guard 14832 | -5/Cetus | Allies destroyed Cetus Guard 14883 | -5/Cetus | Started Cetus Manufacturing Module 14908 | -5/Cetus | Manufactured an Enhanced Grunt 14933 | -5/Cetus | Manufactured an Enhanced Grunt 14958 | -5/Cetus | Manufactured an Enhanced Grunt 14983 | -5/Cetus | Manufactured an Enhanced Grunt 15008 | -5/Cetus | Manufactured an Enhanced Grunt 15046 | -5/Cetus | Discovered new exit (range 19) 15084 | -5/Cetus | Spotted Cetus Guard 15084 | -5/Cetus | Spotted Cetus Guard 15086 | -5/Cetus | Spotted Cetus Guard 15090 | -5/Cetus | Spotted Cetus Guard 15094 | -5/Cetus | Allies destroyed Cetus Guard 15097 | -5/Cetus | Allies destroyed Cetus Guard 15100 | -5/Cetus | Destroyed Cetus Guard 15104 | -5/Cetus | Allies destroyed Cetus Guard 15121 | -5/Cetus | Discovered new exit (range 19) 15128 | -5/Cetus | Scared off Revision 17 15175 | -5/Cetus | Identified exit to Archives 15203 | -5/Cetus | Entered Archives 15203 | -5/Archives | Accompanied by 5 allies (A7) 15245 | -5/Archives | Discovered new exit (range 20) 15250 | -5/Archives | Discovered new exit (range 20) 15270 | -5/Archives | Discovered new exit (range 15) 15283 | -5/Archives | Build established: Commander-Construct 15283 | -5/Archives | Identified exit to Hub_04(d) 15293 | -5/Archives | Entered Hub_04(d) 15293 | -5/Hub_04(d) | Accompanied by 4 allies 15294 | -5/Hub_04(d) | Discovered new exit (range 10) 15300 | -5/Hub_04(d) | Zion hero teleported in (1C-UTU) 15306 | -5/Hub_04(d) | Identified exit to Factory 15324 | -5/Hub_04(d) | Retrieved Zion intel report: Active Terminals 15326 | -5/Hub_04(d) | Retrieved Zion intel report: Emergency Access 15372 | -5/Hub_04(d) | Retrieved Zion intel report: Depthwide Sectors/0 15379 | -5/Hub_04(d) | Retrieved Zion intel report: Trap Installations 15447 | -5/Hub_04(d) | Retrieved Zion intel report: Prototype Schematics 15470 | -5/Hub_04(d) | Discovered exit to Factory (range 17) 15494 | -5/Hub_04(d) | Retrieved Zion intel report: Component Stockpiles 15495 | -5/Hub_04(d) | Zion Heavy squad teleported in 15585 | -5/Hub_04(d) | Discovered exit to Factory (range 17) 15587 | -5/Hub_04(d) | Found Prototype Device 15587 | -5/Hub_04(d) | Identified Exp. Thermal Shield 15593 | -5/Hub_04(d) | First assault squad dispatched 15633 | -5/Hub_04(d) | Network Hub disabled 15652 | -5/Hub_04(d) | Found Prototype Slashing Weapon 15656 | -5/Hub_04(d) | Entered Factory 15656 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 15657 | -4/Factory | Identified 1C-UTU's Sword "Choppy" 15674 | -4/Factory | Lost 6 allies 15900 | -4/Factory | Build established: Construct 16183 | -4/Factory | First assault squad dispatched 16302 | -4/Factory | Retrieved Zion intel report: Branch Access 16302 | -4/Factory | Identified exit to Upper Caves 16303 | -4/Factory | Zion Fire squad teleported in 16564 | -4/Factory | Entered Upper Caves 16580 | -4/Upper Caves | Encountered a Warlord checkpoint 16592 | -4/Upper Caves | Lost 4 allies 16618 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 16841 | -4/Upper Caves | Learned 4 Research zone layouts 17258 | -4/Upper Caves | Discovered new exit (range 18) 17272 | -4/Upper Caves | Identified exit to Upper Caves 17273 | -4/Upper Caves | Entered another Upper Caves area 17280 | -4/Upper Caves | Discovered new exit (range 17) 17441 | -4/Upper Caves | Discovered new exit (range 11) 17453 | -4/Upper Caves | Identified exit to Warlord 17488 | -4/Upper Caves | Entered Warlord 17875 | -4/Warlord | Learned Research emergency access door positions 17876 | -4/Warlord | Learned 4 Armory zone layouts 17876 | -4/Warlord | Learned 4 Armory zone layouts 17876 | -4/Warlord | Learned 4 Quarantine zone layouts 17876 | -4/Warlord | Learned 4 Quarantine zone layouts 17877 | -4/Warlord | Learned Factory fabricator intel 17877 | -4/Warlord | Learned Research recycling unit intel 17893 | -4/Warlord | Build established: Commander-Construct 17897 | -4/Warlord | Rebuked by Warlord 17904 | -4/Warlord | Opened Warlord's prototype stash 17908 | -4/Warlord | Found Prototype Device 17908 | -4/Warlord | Identified Exp. Focal Shield 17916 | -4/Warlord | Found Prototype Device 17916 | -4/Warlord | Identified Exp. Phase Shifter 17922 | -4/Warlord | Warlord's base attacked by MAIN.C 18125 | -4/Warlord | Warlord forces counterattacked 18169 | -4/Warlord | P-70 Sage assimilated allied PE-JQA(g) 18211 | -4/Warlord | Lost 9 allies 18233 | -4/Warlord | Spotted Striker 18291 | -4/Warlord | Lost 11 allies 18322 | -4/Warlord | Spotted Executioner 18361 | -4/Warlord | Lost 3 allies 18376 | -4/Warlord | Found Prototype Processor 18473 | -4/Warlord | Build established: Construct 18488 | -4/Warlord | Spotted Executioner 18560 | -4/Warlord | Spotted Striker 18597 | -4/Warlord | Warlord base infiltrated, sounded retreat 18602 | -4/Warlord | Spotted Executioner 18614 | -4/Warlord | Spotted Executioner 18645 | -4/Warlord | Spotted Striker 18645 | -4/Warlord | Spotted Executioner 18670 | -4/Warlord | Discovered new exit (range 12) 18677 | -4/Warlord | Identified exit to Proximity Caves 18754 | -4/Warlord | Found Prototype Processor 18754 | -4/Warlord | Identified Exp. Melee Analysis Suite 18767 | -4/Warlord | Lost 6 allies 18816 | -4/Warlord | Entered Proximity Caves 18816 | -3/Proximity Caves | Accompanied by 3 allies 19751 | -3/Proximity Caves | Discovered new exit (range 14) 19759 | -3/Proximity Caves | Identified exit to Research 19759 | -3/Proximity Caves | Entered Research 19759 | -3/Research | Evolved 2 slots: Utility x2 19760 | -3/Research | Identified exit to Testing 19763 | -3/Research | Loaded intel: 4 recycling unit locations 19782 | -3/Research | Identified exit to Research 19924 | -3/Research | Identified exit to Armory 19983 | -3/Research | Retrieved Zion intel report: Branch Access 20060 | -3/Research | Retrieved Zion intel report: Prototype Schematics 20061 | -3/Research | Zion Infowar Resupply teleported in 20130 | -3/Research | Found Fusion Bomb Launcher 20241 | -3/Research | Build established: Infiltrator-Construct 20426 | -3/Research | Retrieved Zion intel report: Guard Positions 20427 | -3/Research | Zion Heavy squad teleported in 20517 | -3/Research | Found Prototype Protection 20517 | -3/Research | Identified Zio. Weapon Casing 20521 | -3/Research | Found Prototype Protection 20521 | -3/Research | Identified Zio. Heavy Carapace 20714 | -3/Research | Zion Heavy squad teleported in 20752 | -3/Research | Entered Testing 20752 | -3/Testing | Accompanied by 1 ally 20759 | -3/Testing | Build established: Scavenger-Construct 20854 | -3/Testing | Found Prototype Ballistic Gun 20854 | -3/Testing | Identified Hyp. Multirail 20866 | -3/Testing | Spotted Striker 20867 | -3/Testing | Spotted Striker 21070 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 21076 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 21116 | -3/Testing | Discovered exit to Research (range 21) 21152 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 21155 | -3/Testing | Retrieved Zion intel report: Guard Positions 21213 | -3/Testing | Found Prototype Protection 21213 | -3/Testing | Identified Med. Regenerative Plating 21215 | -3/Testing | Found Med. Regenerative Plating 21246 | -3/Testing | Retrieved Zion intel report: Component Schematics 21376 | -3/Testing | Identified Exp. Core Analyzer 21512 | -3/Testing | System corruption reached 10% 21607 | -3/Testing | Entered Research 21607 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 21650 | -2/Research | Build established: Infiltrator-Construct 21869 | -2/Research | Zion Heavy squad teleported in 22157 | -2/Research | Discovered new exit (range 8) 22166 | -2/Research | Identified exit to Quarantine 22184 | -2/Research | Entered Quarantine 22184 | -2/Quarantine | Accompanied by 2 allies 22185 | -2/Quarantine | Identified exit to Access 22235 | -2/Quarantine | Found Alien Artifact 22260 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 22294 | -2/Quarantine | Cryocooling Duct disabled 22309 | -2/Quarantine | Ambient heat levels rising (+20) 22309 | -2/Quarantine | Non-combat units ordered to evacuate 22371 | -2/Quarantine | Found Prototype Device 22385 | -2/Quarantine | Identified Exp. Shock Absorption System 22411 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 22502 | -2/Quarantine | Cryocooling Duct disabled 22517 | -2/Quarantine | Ambient heat levels rising (+20) 22517 | -2/Quarantine | Combat units ordered to evacuate 22604 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 22614 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 22617 | -2/Quarantine | Quarantine Guard activated 22625 | -2/Quarantine | Identified Subatomic Replicator 22625 | -2/Quarantine | Used Subatomic Replicator to create Alien Artifact 22627 | -2/Quarantine | Identified Supercharged TR 22627 | -2/Quarantine | Warped through subspace 22638 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 22671 | -2/Quarantine | Found Alien Artifact 22671 | -2/Quarantine | Identified Transdimensional Reconstructor 22671 | -2/Quarantine | Warped through subspace 22683 | -2/Quarantine | Found Alien Artifact 22683 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 22683 | -2/Quarantine | Warped through subspace 22688 | -2/Quarantine | Spotted Quarantine Guard 22716 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 22723 | -2/Quarantine | Found Alien Artifact 22723 | -2/Quarantine | Identified Dimensional Node Initializer 22723 | -2/Quarantine | Initialized slip node 22758 | -2/Quarantine | Destroyed Quarantine Guard 22795 | -2/Quarantine | Spotted Quarantine Guard 22820 | -2/Quarantine | Build established: Scavenger-Construct 22822 | -2/Quarantine | Destroyed Quarantine Guard 22844 | -2/Quarantine | Retrieved Zion intel report: Branch Access 22908 | -2/Quarantine | Found Alien Artifact 22908 | -2/Quarantine | Identified Core Reset Matrix 22908 | -2/Quarantine | Used Core Reset Matrix 22912 | -2/Quarantine | Detected hypermatrix surge 22912 | -2/Quarantine | Sensed 8 artifacts in vicinity 23182 | -2/Quarantine | Found Dimensional Node Initializer 23182 | -2/Quarantine | Initialized slip node 23184 | -2/Quarantine | Found Dimensional Node Initializer 23184 | -2/Quarantine | Initialized slip node 23286 | -2/Quarantine | Spotted Quarantine Guard 23294 | -2/Quarantine | Spotted Quarantine Guard 23350 | -2/Quarantine | Spotted Quarantine Guard 23549 | -2/Quarantine | Spotted Fortress 23572 | -2/Quarantine | Discovered new exit (range 5) 23572 | -2/Quarantine | Spotted Quarantine Guard 23577 | -2/Quarantine | Identified exit to Section 7 23581 | -2/Quarantine | Entered Section 7 23582 | -2/Section 7 | Sensed 23 artifacts in vicinity 23614 | -2/Section 7 | Found Integrated Mediator 23614 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 23650 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 23656 | -2/Section 7 | Spotted S7 Guard 23671 | -2/Section 7 | Found Core Membrane 23676 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 23689 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 23821 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/0 23830 | -2/Section 7 | Spotted S7 Guard 23835 | -2/Section 7 | Spotted S7 Guard 23847 | -2/Section 7 | Found Integrated Thermoelectric Network 23850 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 23901 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 23950 | -2/Section 7 | Found Integrity Redistributor 23962 | -2/Section 7 | Destroyed S7 Guard 23989 | -2/Section 7 | Build established: Alien-Construct 24058 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 24059 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 24066 | -2/Section 7 | Spotted B-90 Cyclops 24217 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 24374 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 24382 | -2/Section 7 | Destroyed 9 combat bots 24416 | -2/Section 7 | Spotted Executioner 24417 | -2/Section 7 | Spotted Executioner 24417 | -2/Section 7 | Destroyed Executioner 24420 | -2/Section 7 | Destroyed Executioner 24427 | -2/Section 7 | Found Prototype Processor 24427 | -2/Section 7 | Identified Exp. Targeting Computer 24432 | -2/Section 7 | Found Prototype Device 24432 | -2/Section 7 | Identified Adv. Kinecellerator 24521 | -2/Section 7 | Spotted B-99 Colossus 24535 | -2/Section 7 | Found Core Expander 24535 | -2/Section 7 | Installed Core Expander, added new Power slot 24549 | -2/Section 7 | Found LRC Armor 24549 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 24553 | -2/Section 7 | Found LRC Storage 24553 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 24628 | -2/Section 7 | First assault squad dispatched 24759 | -2/Section 7 | Found Exp. Core Analyzer 24761 | -2/Section 7 | Found Exp. Core Analyzer 24836 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 24918 | -2/Section 7 | Discovered exit to Access (range 12) 24925 | -2/Section 7 | Warped through subspace 25050 | -2/Section 7 | Entered Access 25050 | -1/Access | Evolved 2 slots: Utility x2 25083 | -1/Access | Zion Zionite Resupply teleported in 25220 | -1/Access | Found Prototype Launcher 25300 | -1/Access | First assault squad dispatched 25404 | -1/Access | Retrieved Zion intel report: Active Garrisons 25405 | -1/Access | Zion Hacker squad teleported in 25482 | -1/Access | Lost 3 allies 25561 | -1/Access | Build established: Alien-Assassin 25584 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/0 25752 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 26058 | -1/Access | Door terminal overloaded 26068 | -1/Access | Discovered new exit (range 7) 26070 | -1/Access | Identified exit to Command 26070 | -1/Access | Entered Command 26154 | -1/Command | Retrieved Zion intel report: Trap Installations 26158 | -1/Command | Retrieved Zion intel report: Main Access 26158 | -1/Command | Identified exit to Surface 26179 | -1/Command | Phase Generator disabled 26361 | -1/Command | Retrieved Zion intel report: Component Stockpiles 26507 | -1/Command | Disengaged cave seal 26507 | -1/Command | Zionites emerged from the dark tunnel 26570 | -1/Command | First assault squad dispatched 26716 | -1/Command | Spotted Combat Programmer 26716 | -1/Command | Spotted Combat Programmer 26717 | -1/Command | Build established: Alien-Gunner 26720 | -1/Command | Allies destroyed Combat Programmer 26721 | -1/Command | High security lockdown imminent 26721 | -1/Command | Allies destroyed Combat Programmer 26722 | -1/Command | Spotted M Guard 26722 | -1/Command | Spotted M Guard 26726 | -1/Command | Allies destroyed M Guard 26733 | -1/Command | Destroyed M Guard 26733 | -1/Command | All MAIN.C guards destroyed 26740 | -1/Command | Found Prototype Launcher 26753 | -1/Command | Found Prototype Device 26753 | -1/Command | Identified AEGIS Remote Shield 26757 | -1/Command | Lost 5 allies 26758 | -1/Command | Found Prototype Reactor 26758 | -1/Command | Identified Zero-point Reactor 26760 | -1/Command | Found Zero-point Reactor 26801 | -1/Command | High security lockdown engaged 26834 | -1/Command | Met MAIN.C 26846 | -1/Command | 0b10 Conduit disabled 26852 | -1/Command | Allies destroyed MAIN.C Shell 26852 | -1/Command | MAIN.C activated Command garrisons 26860 | -1/Command | Destroyed MAIN.C 26864 | -1/Command | Identified Ragnarok Missile Launcher 26864 | -1/Command | Discovered exit to Surface (range 31) 26864 | -1/Command | Discovered exit to Surface (range 107) 26864 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 26867 | -1/Command | Found Zero-point Reactor 26876 | -1/Command | Lost 4 allies 26879 | -1/Command | Found Prototype Protection 26879 | -1/Command | Identified Zio. Weapon Casing 26976 | -1/Command | Spotted B-99 Colossus 26983 | -1/Command | Destroyed B-99 Colossus 27358 | -1/Command | Found Exp. Armor Integrity Analyzer 27374 | -1/Command | Found SHELL Armor 27597 | -1/Command | Build established: Alien-Construct 27643 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-171) 27647 | *** | Heading to fleet! Last Messages --------------- 27554_ ALERT: Alarm triggered, dispatching investigation squad. 27555_ Wave Inhibitor disabled. 27613_ Acquired 12 matter. 27620_ Acquired 4 matter. 27625_ Acquired 33 matter. 27625_ Acquired 31 matter. 27625_ Acquired 29 matter. 27625_ Acquired 34 matter. 27625_ Acquired 4 matter. 27625_ Acquired 9 matter. 27625_ Acquired 32 matter. 27625_ Acquired 16 matter. 27625_ Acquired 7 matter. 27625_ Acquired 4 matter. 27625_ Acquired 43 matter. 27634_ Acquired 5 matter. 27643_ Dropped SHELL Armor. 27643_ Integrity redistributed from core (-171). 27644_ Acquired SHELL Armor. Map ----- +----------------------------------------------------+ | ??????######### # """" #????#########?????????? | | ??????# + # """" #????# #?????????? | | ??????# # # """" ###### !!#?????????? | | ??????# # + """" + # !!#?????????? | | ??????# # # #### # #?????????? | | ####### [ #= # #??# # #?######### | | ""# ## +%=#* #??# # #?#???????? | | + ## #* ##########??# # #?#?####### | | + ## # #???# #### # #?#?#"""""" | | + ## # #???# # #?#?#"" | | ""# ## # #???# + = #?#?#""""" | | ### ## # #???# ###### #?#?#"""""" | | ??# ##########%%#???## ###########+###?#?#" " | | ??# ##########!%#????# # # #??#?#"" "" | | ??# ## ##%%#????# + # #??#?#"" "" | | ?## ## ##= ###### # # #??#?# " "" | | ?# = # #[% % #! # #??#?# " | | ?# # # ########## #??#?# " | | ?# !=+ " #??####### #??#?#"""""" | | ?# !%# # #??# + #??#?#"" | | ?## =## # =%* #??# # #??#?# | | ??# ## # [% #??# # ###### | | ### ####+#### ## #??# ]*= =%#"##% | | #??# ## #### !|%!%=[%!*=!! | | % % % #??# ##z ## !%!!!!![=%!%[[% | | ###"##### #??# ## @ ## !!!*[ = != | | # #??# =##Z ## !=]%=!"""##### """ | | # #??# * ########=!%!|! ##?#?# " " | | """"" # #??# !###### !*=*= " ###??#?# " | | ""T"" !#%#### ##"##"=!%=|%!###????#?####### | | #==!=![= !%*=%%!!* ! =#??????#???????? | | ! ####### * #!"=!""=!=/######???######### | | !#?????# ## !%=* #???????????? | | #?????# ## [! #???????????? | | +####+######### ## ] #???????????? | | ## ## #???????????? | | ## ## #???????????? | | ## ## * #???????????? | | /= #" #"##%!"""/#################?? | | /= + ! = #?? | | # =[%=* T#?? | | # ! *%%%! #######" ##?? | | # [[== *#??####"" ##?? | | # = % *=####[]]/ =#?? | | # %%*%!##]]]!! =#?? | | #+########### =% =% %=%/ ## ! =#?? | | # #??# !||# #######"%^^ * #"%"[####!!! *==#?? | | # #??# !| # # #^^%= #################?? | | # #### !| # + ! #* ! = # #?????????? | | # + ! # # #^ # #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 162 Coolant Potential 120 Energy Generation 104 Energy Capacity 1889 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 900 Weapon Shielding 100 Weapon Cycling 20 Phase Shifting 20 Evasion (%) 95 Targeting Accuracy 20 Target Analysis 5 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 5 Matter Filtering 50 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Exp. Melee Analysis Suite | -2/Section 7 | Z-intel Exp. Coolant Injector | -2/Section 7 | Z-intel Exp. Myomer Leg | -2/Section 7 | Z-intel Cld. Antigrav System | -2/Section 7 | Z-intel Cld. Phase Gun | -2/Section 7 | Z-intel Shock Maul | -2/Section 7 | Z-intel Exp. System Shield | -2/Section 7 | Z-intel Exp. Biometal Heavy Treads | -2/Section 7 | Z-intel Exp. Thermal Shield | -2/Section 7 | Z-intel Imp. KE Penetrator | -2/Section 7 | Z-intel Exp. Terrain Scan Processor | -2/Section 7 | Z-intel Adv. Plasma Rifle | -2/Section 7 | Z-intel Hvy. Proton Missile Launcher | -2/Section 7 | Z-intel Exp. Energy Well | -2/Section 7 | Z-intel Lgt. Antimatter Cannon | -2/Section 7 | Z-intel Spectral Analyzer | -2/Section 7 | Z-intel Com. Mass Driver | -2/Section 7 | Z-intel Hvy. Wave Gun | -2/Section 7 | Archive Adv. Gravity Neutralizer | -2/Section 7 | Archive Thermal Barrier | -2/Section 7 | Archive Robot Schematics ------------------ G-67 Veteran | -2/Section 7 | Archive H-77 Assassin | -2/Section 7 | Archive M-36 Artificer | -2/Section 7 | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Subatomic Replicator Supercharged TR Transdimensional Reconstructor High-powered Transdimensional Reconstructor Dimensional Node Initializer Core Reset Matrix Integrated Mediator Core Membrane Integrated Thermoelectric Network Core Expander LRC Armor LRC Storage Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed StormEfficiencyClaymores Manual? 0 Play Time 04:08:41 Cumulative 1338.0 hours Start 2023.12.25 @ 18:21:00 End 2023.12.26 @ 13:04:46 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 968 Rogue 928 Adventurer 40 Explorer 0 Win Type 2 Total 164 Types 77/7/54/2/1/4/16/2/1 Lore% 93 Gallery% 97 Achievement% 86 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 97183e16-87ac-48bb-b5e8-d4f0b3a02386