Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.28 @ 22:40:08 Player: Qirby Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (63) 315 Value Destroyed (1298) 1298 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (16) 16 TOTAL SCORE: 3289 Bonus ------- High Alert Combat Kills 16 Cogmind --------- Core Integrity 0/550 Matter 70/300 Energy 98/100 System Corruption 0% Temperature Cool (46) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (2) -------- Backup Power I > --- PROPULSION (4) --- Light Treads > --- UTILITY (3) ------ Large Storage Unit Weight Redist. System Particle Charger > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Cooled Ion Engine Advanced Heat Sink Cooling System Cooling System High-capacity Storage Unit High-capacity Matter Pod (200) Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Cooling System High-capacity Storage Unit Salvage Targeting Computer > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Ion Engine Improved Ion Engine Aluminum Leg Cooling System High-capacity Matter Pod Shotgun Shotgun Rocket Launcher Mining Claw [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Signal Interpreter Weapon Small Laser Energy Gun Small Laser Ballistic Gun Shotgun Launcher Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Mining Claw Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 90 | 8 7 38 37 Power 15 | 1 . 5 9 Engine 13 | 1 . 5 7 Core 2 | . . . 2 Reactor . | . . . . Propulsion 14 | 2 1 6 5 Treads 3 | . . . 3 Leg 11 | 2 1 6 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 17 | 3 1 4 9 Device 12 | 2 1 2 7 Storage 3 | 1 . 1 1 Processor 2 | . . 1 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 44 | 2 5 23 14 Energy Gun 13 | 2 . 6 5 Energy Cannon . | . . . . Ballistic Gun 14 | . 2 7 5 Ballistic Cannon . | . . . . Launcher 7 | . 2 3 2 Special Weapon 2 | . 1 1 . Impact Weapon . | . . . . Slashing Weapon 8 | . . 6 2 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 21 | . 4 2 15 Power 4 | . . 1 3 Propulsion 9 | . 1 1 7 Utility 2 | . 2 . . Weapon 6 | . 1 . 5 Highest Loss Streak 6 | . 4 1 6 To Critical Strikes . | . . . . Average Slot Usage (%) 87 | . 90 94 68 Engine 10 | . 14 11 8 Treads 1 | . . . 4 Leg 32 | . 25 40 17 Device 8 | . 22 4 10 Storage 7 | . . 7 9 Processor 5 | . . 8 1 Energy Gun 6 | . 6 7 4 Ballistic Gun 9 | . 12 9 8 Launcher 2 | . 8 . 1 Slashing Weapon 2 | . . 3 1 Naked Turns . | . . . . Heaviest Build 56 | 13 12 56 54 Greatest Support 60 | 20 20 60 56 Greatest Overweight (x) 4 | 1 . 1 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 8 5 20 20 Average Capacity 11 | 6 5 15 16 Most Carried 13 | 3 5 13 12 Average Carried 5 | 1 3 8 10 Final Capacity 20 | 5 5 20 15 Final Carried 9 | 3 3 9 6 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1467 | 280 6 731 450 Remotely . | . . . . Salvage Created 1937 | 204 79 1074 580 Parts 124 | 15 12 70 27 Haulers Intercepted 5 | . . 3 2 Recyclers Shooed 4 | . . 1 3 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 31 | . 1 18 12 Melee 3 | . . 3 . Guns 22 | . 1 11 10 AOE 4 | . . 4 . Classes Destroyed 12 | 3 3 5 1 Worker 8 | 4 1 2 1 Builder 4 | . . 4 . Tunneler 3 | 3 . . . Hauler 5 | . . 3 2 Recycler 3 | 1 . 1 1 Operator 2 | . 1 1 . Watcher 7 | . 2 5 . Swarmer 6 | . . 3 3 Grunt 18 | . 1 12 5 Brawler 2 | . . 2 . Sentry 4 | . . 1 3 Hunter 1 | . . . 1 Best Kill Streak 7 | 2 2 7 3 Combat Bots Only 4 | . 1 4 3 Max Kills in Single Turn 4 | 1 1 4 1 Gunslinging . | . . . . Exploded 2 | . . 2 . Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3731 | . 532 1007 2192 Core 859 | . 107 188 564 Absorbed by Shields . | . . . . Core Remaining (%) 70 | 100 57 53 . Volleys Fired 179 | 26 13 64 76 Largest 2 | 2 2 2 2 Hottest 112 | 80 100 112 112 Shots Fired 296 | 52 23 104 117 Gun 274 | 52 18 96 108 Cannon . | . . . . Launcher 15 | . 2 4 9 Special 7 | . 3 4 . Kinetic 128 | . 18 41 69 Thermal 138 | 52 3 44 39 Explosive 15 | . 2 4 9 Electromagnetic 15 | . . 15 . Robot Hit Streak 12 | 4 5 9 12 Robot Miss Streak 5 | 5 2 5 4 Penetration Max . | . . . . Secondary Targets 3 | . 1 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 184 | 20 8 66 90 Core Hits 91 | 9 6 39 37 Critical Kills 1 | . . 1 . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 8 | . . 5 3 Burn 6 | . . 4 2 Destroy 2 | . . 1 1 Melee Attacks 67 | . . 65 2 Impact . | . . . . Slashing 67 | . . 65 2 Piercing . | . . . . Sneak Attacks 7 | . . 7 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4215 | 246 191 1944 1834 Guns 2660 | 246 106 834 1474 Cannons . | . . . . Explosions 1029 | . 85 584 360 Melee 497 | . . 497 . Ramming 29 | . . 29 . Kinetic 1408 | . 106 274 1028 Thermal 1501 | 246 . 809 446 Explosive 625 | . 85 180 360 Electromagnetic 155 | . . 155 . Impact . | . . . . Slashing 497 | . . 497 . Piercing . | . . . . Highest Corruption 14 | . 14 . . Average Corruption 14 | . 14 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 4 | . 4 . . Matter Fused 1 | . 1 . . Energy Discharges 1 | . 1 . . Data Loss (minor) 1 | . 1 . . Alerts 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 196 | . . 196 . Projectiles . | . . . . Explosions 108 | . . 108 . Melee 88 | . . 88 . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 36 | . . 26 10 Shots 3 | . . 1 2 Rammed . | . . . . Targets Rammed 2 | . . 2 . Kicked 2 | . . 2 . Crushed . | . . . . Highest Temperature 291 | 108 22 168 291 Average Temperature 53 | 27 11 44 80 Received Heat Transfer 1239 | . 114 162 963 Effects 2 | . . . 2 Interference 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions . | . . . . Robots Melted 2 | . . . 2 Combat Hostiles 2 | . . . 2 Parts Melted 5 | . . 2 3 Heat Transferred 3194 | 550 . 1534 1110 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 410 | 20 61 410 306 Initial 113 | . . 25 113 Average 128 | 5 29 255 195 Maximum Alert Level 2 | . . 2 1 Low Security (%) 62 | 100 100 15 56 Level 1 37 | . . 83 43 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 1 3 2 Investigation 4 | . 1 2 1 Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 50 | . 7 27 16 Peak Tracking Total 5 | . 3 5 4 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 2 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 4 | . 4 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . . 3 . Max in Single Turn 2 | . . 2 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 9 | . 2 5 2 Terminals 7 | . 2 4 1 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 41 | . 11 22 8 Successful 28 | . 9 15 4 Failed 13 | . 2 7 4 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 33 | . 11 18 4 Fabricators . | . . . . Repair Stations 4 | . . . 4 Recycling Units 4 | . . 4 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 22 | . 9 11 2 Record 2 | . 1 1 . Prototype ID Bank 1 | . 1 . . Branch Access Points 2 | . . 1 1 Emergency Access Points 2 | . . 2 . Repair Station Index 1 | . . . 1 Alert Level 3 | . 1 2 . Locate Traps 1 | . 1 . . Disarm Traps 1 | . 1 . . Maintenance Status 1 | . . 1 . Security Status 1 | . . 1 . Patrol Status 1 | . . 1 . Transport Status 1 | . 1 . . Investigation Status 1 | . 1 . . Reinforcement Status 1 | . 1 . . Hauler Manifests 1 | . 1 . . Zone Layout 2 | . . 2 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Refit 1 | . . . 1 Recycling Unit Hacks 4 | . . 4 . Recycle Component 1 | . . 1 . Process 1 | . . 1 . Report Inventory 1 | . . 1 . Retrieve Matter 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used . | . . . . Hacking Detections 8 | . 2 4 2 Full Trace Events 3 | . . 2 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 1 | . . 1 . Recycled Matter 263 | . . 263 . Retrieved Matter 401 | . . 401 . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 4299 | 1712 348 1606 633 Spaces Moved 2003 | 831 179 779 214 Core 28 | 12 . . 16 Treads 15 | . . . 15 Legs 1960 | 819 179 779 183 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 123 | 119 120 121 150 Slowest Speed 250 | 120 120 190 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 2 | . 1 1 . Exploration Rate (%) 38 | 54 29 51 20 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 30 | . 3 26 1 Terrain Destroyed 135 | . 15 73 47 Melee 27 | . . 26 1 Projectile 3 | . 3 . . AOE 105 | . 12 47 46 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 3393 | 1497 282 1204 410 Wait 958 | 629 76 202 51 Move 2000 | 830 178 778 214 Hop . | . . . . Pick Up 40 | 4 4 24 8 Fast Attach 28 | 6 3 13 6 Attach 36 | 1 2 9 24 Detach 23 | . . 7 16 Swap 26 | 1 2 16 7 Drop 34 | . 4 24 6 Fire 179 | 26 13 64 76 Melee 67 | . . 65 2 Ram . | . . . . Kick 2 | . . 2 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 1713 | -11/Scrapyard | Entered Materials 1714 | -10/Materials | Build established: Mutant 1947 | -10/Materials | Discovered new exit (range 15) 1949 | -10/Materials | Discovered new exit (range 16) 1997 | -10/Materials | Crushed by falling debris 1997 | -10/Materials | System corruption reached 10% 2028 | -10/Materials | Lost 4 parts (1n2u1w) 2061 | -10/Materials | Entered another Materials area 2061 | -9/Materials | Evolved 2 slots: Propulsion x2 2966 | -9/Materials | Discovered new exit (range 10) 3106 | -9/Materials | Identified exit to Mines 3331 | -9/Materials | Crushed by falling debris 3590 | -9/Materials | Discovered new exit (range 10) 3667 | -9/Materials | Entered another Materials area 3667 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4159 | -8/Materials | Core integrity fell below 50% 4179 | -8/Materials | Lost 6 parts (1p3n2w) 4201 | -8/Materials | Core integrity fell below 20% 4250 | -8/Materials | Garrison activated, responded to threat 4300 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04278_ U-05 Engineer lays Concrete. 04286_ The unstable cave ceiling collapses. 04286_ U-05 Engineer lays Concrete. 04287_ The unstable cave ceiling collapses. 04287_ U-05 Engineer lays Concrete. 04289_ Lgt. Treads destroyed. 04290_ Critical hit (Burn: +37). 04290_ U-05 Engineer lays Concrete. 04291_ U-05 Engineer builds a Wall. 04291_ U-05 Engineer lays Concrete. 04291_ Shotgun destroyed. 04292_ The unstable cave ceiling collapses. 04293_ U-05 Engineer builds a Wall. 04295_ Acquired 12 matter. 04297_ U-05 Engineer lays Concrete. 04298_ Imp. Ion Engine destroyed. 04299_ U-05 Engineer lays Concrete. 04300_ Critical hit (Burn: +37). 04300_ U-05 Engineer builds a Wall. 04300_ U-05 Engineer lays Concrete. 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