Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.29 @ 15:41:59 Player: Man of Plasma Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (34) 170 Value Destroyed (926) 926 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 4696 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/550 Matter 218/300 Energy 240/240 System Corruption 10% Temperature Cool (-95) Movement Treading (158) Location -8/Scraptown Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Light Treads Armored Treads Advanced Treads > --- UTILITY (5) ------ Large Storage Unit Particle Charger Medium Reactive Plating > --- WEAPON (2) ------- Magnetic Acceleration Cannon > --- INVENTORY (15) --- Improved Ion Engine Nuclear Core Light Treads Light Treads Improved Heat Sink Improved Light Armor Plating Precision Beam Rifle Precision Beam Rifle High-powered Shotgun Gauss Rifle Rocket Launcher Improved Datajack CPS Tube (2) Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- Cryofiber Web Large Storage Unit Improved Targeting Computer Particle Charger Medium Reactive Plating > --- WEAPON ----------- Gauss Rifle Heavy Pick > --- INVENTORY -------- Improved Ion Engine Nuclear Core Light Treads Light Treads Improved Heat Sink Improved Light Armor Plating Precision Beam Rifle Precision Beam Rifle High-powered Shotgun Magnetic Acceleration Cannon Rocket Launcher Improved Datajack Mining Laser CPS Tube [Rating: 35] Favorites ----------- Power Nuclear Core Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Particle Charger Storage Large Storage Unit Processor Improved Targeting Computer Protection Medium Reactive Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Slots Evolved 4 | . . . . . 4 . . . Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 3 | . . . . . 3 . . . Weapon . | . . . . . . . . . Parts Attached 50 | 7 4 1 1 4 1 20 . 12 Power 6 | 1 . 1 . . . 3 . 1 Engine 4 | 1 . . . . . 3 . . Core 2 | . . 1 . . . . . 1 Reactor . | . . . . . . . . . Propulsion 10 | 2 . . . . . 5 . 3 Treads 10 | 2 . . . . . 5 . 3 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | 1 1 . 1 2 1 9 . 2 Device 9 | . . . . 2 1 5 . 1 Storage 2 | 1 . . 1 . . . . . Processor 2 | . . . . . . 2 . . Hackware . | . . . . . . . . . Protection 4 | . 1 . . . . 2 . 1 Artifact . | . . . . . . . . . Weapon 17 | 3 3 . . 2 . 3 . 6 Energy Gun 7 | 3 1 . . 1 . 2 . . Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 1 | . . . . . . . . 1 Ballistic Cannon 3 | . 2 . . . . . . 1 Launcher 2 | . . . . . . 1 . 1 Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes 2 | . . . . . . 2 . . Corrupted Parts 5 | . . . . 4 . 1 . . System Corruption 20 | . . . . 17 . 3 . . Parts Lost 15 | . . . . 1 . 10 . 4 Power 2 | . . . . . . 2 . . Propulsion 3 | . . . . . . 3 . . Utility 5 | . . . . 1 . 2 . 2 Weapon 5 | . . . . . . 3 . 2 Highest Loss Streak 8 | . . . . 1 . 8 . 4 To Critical Strikes . | . . . . . . . . . Average Backups 10 | . 4 5 6 7 8 8 11 13 Power 1 | . 1 1 1 1 1 . 1 1 Propulsion 1 | . . . . . . . 3 3 Utility 1 | . . . 1 2 1 1 1 1 Weapon 5 | . 3 4 4 4 6 5 6 5 Tool/Special . | . . . . . . . . . Unused Backups 8 | . . . . . . 1 . 7 Power 2 | . . . . . . 1 . 1 Propulsion 1 | . . . . . . . . 1 Utility 1 | . . . . . . . . 1 Weapon 3 | . . . . . . . . 3 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 93 | . 98 100 100 84 72 72 100 99 Engine 4 | . 14 6 . . . 7 9 1 Core 5 | . . 8 14 14 9 . . 7 Treads 23 | . 28 28 28 20 18 12 27 27 Device 14 | . . . . 4 18 19 18 18 Storage 10 | . 14 14 14 14 9 8 9 9 Processor 5 | . . . . . . 4 9 9 Protection 8 | . 12 14 14 2 . 2 9 8 Energy Gun 11 | . 17 14 14 14 9 15 18 7 Ballistic Gun 3 | . . . . . . . . 7 Ballistic Cannon 3 | . 10 14 14 10 . . . 1 Peak Build Rating 35 | 6 9 12 12 19 22 26 26 35 Average Rating 23 | 4 8 10 12 12 22 19 26 31 On Entrance 14 | . 6 9 12 12 19 22 26 26 Naked Turns . | . . . . . . . . . Heaviest Build 59 | 14 19 18 33 39 40 40 40 59 Greatest Support 62 | 40 40 40 40 40 40 60 60 62 Greatest Overweight (x) 11 | . . . . 1 . 11 . . Average Overweight (x) . | . . . . . . 2 . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 Average Capacity 13 | 6 8 8 9 15 15 14 15 15 Most Carried 15 | 2 5 6 7 9 8 11 11 15 Average Carried 10 | . 4 5 6 7 8 8 11 13 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 Final Carried 13 | 2 5 6 7 9 8 11 11 13 Class Distribution -------------------- 69% | Mutant 30% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Mutant | -8/Scraptown Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Matter Collected 978 | 188 91 80 . 21 . 480 18 100 Remotely . | . . . . . . . . . Salvage Created 1085 | . 107 75 . 15 . 802 50 36 Parts 76 | . 17 6 . 8 . 37 1 7 Haulers Intercepted 2 | . . . . . . 2 . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Combat Hostiles Destroyed 27 | . 6 2 . 3 . 14 1 1 Melee 1 | . . . . . . . . 1 Guns 19 | . 6 . . 1 . 11 1 . Cannons 7 | . . 2 . 2 . 3 . . Classes Destroyed 11 | . 2 1 . . . 6 1 1 Hauler 2 | . . . . . . 2 . . Recycler 1 | . . . . . . 1 . . Mechanic 1 | . . . . . . 1 . . Operator 1 | . . . . . . 1 . . Watcher 2 | . 2 . . . . . . . Swarmer 11 | . 6 . . 3 . 2 . . Grunt 9 | . . 2 . . . 7 . . Sentry 4 | . . . . . . 4 . . Hunter 1 | . . . . . . 1 . . Programmer 1 | . . . . . . . 1 . Guru 1 | . . . . . . . . 1 Best Kill Streak 3 | . 3 2 . 3 . 3 1 1 Combat Bots Only 3 | . 3 2 . 3 . 3 1 1 Max Kills in Single Turn 2 | . 1 1 . 1 . 2 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Hostile Shots Fired 187 | . 28 . . 17 . 136 . 6 Missed 44 | . 7 . . 8 . 25 . 4 Hits 143 | . 21 . . 9 . 111 . 2 Projectile 143 | . 21 . . 9 . 111 . 2 AOE 1 | . . . . . . . 1 . Critical Strikes 3 | . . . . . . 3 . . Damage Taken 2599 | . 172 . . 123 . 1486 134 684 Core 628 | . 29 . . . . 400 12 187 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 310 | . . . . . . 310 . . Core Remaining (%) 94 | 100 . . . 88 . . . . Volleys Fired 91 | 1 14 2 . 6 . 53 1 14 Largest 2 | 1 2 2 . 2 . 2 2 1 Hottest 149 | 50 98 98 . 98 . 149 126 100 Shots Fired 149 | 1 27 4 . 12 . 89 2 14 Gun 100 | 1 13 2 . 6 . 76 2 . Cannon 39 | . 14 2 . 6 . 12 . 5 Launcher 3 | . . . . . . 1 . 2 Special 7 | . . . . . . . . 7 Kinetic 27 | . 14 2 . 6 . . . 5 Thermal 119 | 1 13 2 . 6 . 88 2 7 Explosive 2 | . . . . . . . . 2 Electromagnetic 1 | . . . . . . 1 . . Robot Hit Streak 12 | . 6 7 . 3 . 12 2 . Robot Miss Streak 8 | . 8 1 . 5 . 7 2 . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . 1 . . Shots Hit Robots 107 | . 16 4 . 9 . 75 2 1 Core Hits 114 | . 17 5 . 8 . 79 4 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 1 | . . . . . . 1 . . Burn 1 | . . . . . . 1 . . Melee Attacks 11 | . . . . . . . . 11 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 11 | . . . . . . . . 11 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1832 | . 188 85 . 133 . 1344 43 39 Guns 1303 | . 126 38 . 47 . 1049 43 . Cannons 429 | . 62 44 . 86 . 237 . . Explosions 55 | . . . . . . 55 . . Melee 39 | . . . . . . . . 39 Ramming 6 | . . 3 . . . 3 . . Kinetic 192 | . 62 44 . 86 . . . . Thermal 1540 | . 126 38 . 47 . 1286 43 . Explosive . | . . . . . . . . . Electromagnetic 55 | . . . . . . 55 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 39 | . . . . . . . . 39 Highest Corruption 17 | . . . . 17 1 4 4 7 Average Corruption 3 | . . . . 14 1 1 4 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 41 | . . . . 6 . 21 13 1 Message Errors 8 | . . . . 2 . 4 2 . Matter Fused 7 | . . . . 1 . 4 2 . Heat Flow Errors 5 | . . . . . . 4 1 . Energy Discharges 10 | . . . . 3 . 3 4 . Parts Fused 2 | . . . . . . 2 . . Data Loss (minor) 2 | . . . . . . 2 . . Data Loss (major) 4 | . . . . . . 1 3 . Misfires 1 | . . . . . . 1 . . Alerts 2 | . . . . . . . 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 2 | . . . . 2 . . . . Projectiles 2 | . . . . 2 . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 3 | . 2 . . 1 . . . . Impact . | . . . . . . . . . Kinetic 3 | . 2 . . 1 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 25 | . . . . . . . . 25 Shots 1 | . . . . . . . . 1 Rammed 6 | . . 1 . . . 5 . . Targets Rammed 6 | . . 1 . . . 5 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 531 | 10 159 42 . 238 . 531 196 34 Average Temperature 151 | 7 67 22 . 117 . 219 72 13 Received Heat Transfer 501 | . . . . . . 459 42 . Effects 11 | . . . . . . 11 . . Shutdowns 2 | . . . . . . 2 . . Interference 1 | . . . . . . 1 . . Matter Decay 2 | . . . . . . 2 . . Short Circuit 2 | . . . . . . 2 . . Damage (minor) 4 | . . . . . . 4 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . . . 2 2 . Heat Transferred 2429 | . 155 50 . 65 . 2102 57 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 136 | . 136 69 . 60 5 85 60 . Initial 29 | . . 29 . . . . 6 . Average 19 | . 40 37 . 10 1 18 8 . Influence Increases 815 | . 200 50 . 70 5 401 89 . Destroy 0b10 Robot/C 520 | . 120 40 . 60 . 280 20 . Destroy 0b10 Robot/NC 45 | . 10 . . . . 35 . . Destroy Leader 118 | . 24 10 . 10 . 74 . . Successful Hack 51 | . 28 . . . 5 9 9 . Select Force Hacks 60 | . . . . . . . 60 . Destroy Structure 6 | . 3 . . . . 3 . . Lose Combat Pursuer 15 | . 15 . . . . . . . Influence Decreases 815 | . 124 107 19 70 5 383 107 . Entered New Map 78 | . . 47 19 . . . 12 . Time Decay 652 | . 124 60 . 60 5 308 95 . Lost Part 73 | . . . . 10 . 63 . . Purge Threat 12 | . . . . . . 12 . . Squads Dispatched 5 | . . . . . 1 4 . . Investigation 3 | . . . . . 1 2 . . Extermination . | . . . . . . . . . Reinforcement 2 | . . . . . . 2 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Distress Signals 1 | . . . . . . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 46 | . 10 2 . 3 . 26 4 1 Peak Tracking Total 5 | . 3 1 . 3 . 5 3 1 Tactical Retreats 1 | . 1 . . . . . . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Traps Triggered 3 | . . . . 3 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Machines Accessed 22 | . 4 . 1 1 1 4 4 7 Terminals 8 | . 2 . . . 1 3 2 . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . . . . 1 . . Recycling Units 3 | . 1 . . . . . 2 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 76 | . 13 . 1 1 3 15 9 34 Successful 59 | . 6 . 1 1 1 11 5 34 Failed 17 | . 7 . . . 2 4 4 . Catastrophic 5 | . 2 . . . 1 2 . . Database Lockouts . | . . . . . . . . . Manual 15 | . 6 . . . . 4 5 . Terminals 25 | . 7 . . . 3 8 7 . Fabricators . | . . . . . . . . . Repair Stations 12 | . 5 . . . . 7 . . Recycling Units 3 | . 1 . . . . . 2 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 45 | . 3 . 1 1 1 2 3 34 Record 29 | . . . 1 . . . 1 27 Part Schematic 1 | . . . . . . . 1 . Robot Analysis 9 | . . . . . 1 1 1 6 Prototype ID Bank 1 | . 1 . . . . . . . Open Door 1 | . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . Unreport Threat 1 | . . . . . . 1 . . Zone Layout 1 | . 1 . . . . . . . Proto ID Catalog 1 | . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 7 | . 1 . . . . 6 . . Scan Component 3 | . . . . . . 3 . . Repair 3 | . . . . . . 3 . . Refit 1 | . 1 . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 6 | . 1 . . . . 3 2 . Terminals 4 | . 1 . . . . 3 . . Assimilate 1 | . . . . . . 1 . . Botnet 3 | . 1 . . . . 2 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . Tunnel 2 | . . . . . . . 2 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 3 . . . 1 4 1 . Full Trace Events 4 | . . . . . 1 2 1 . Feedback Events 1 | . . . . . 1 . . . Corruption 1 | . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . . . . 3 . . Time 118 | . . . . . . 118 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Active Infowar (turns) 52 | . . . . . . 52 . . T.N.C. 52 | . . . . . . 52 . . Robot Analysis Total 9 | . . . . . 1 1 1 6 Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Turns Passed 6946 | 73 522 131 716 345 43 1416 551 3149 Spaces Moved 3368 | 42 292 73 447 88 25 402 323 1676 Core 113 | 8 . . . . . 105 . . Treads 3255 | 34 292 73 447 88 25 297 323 1676 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 150 160 158 Average Speed 171 | 139 160 160 160 161 160 254 160 161 Slowest Speed 600 | 160 160 160 160 240 160 600 160 163 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 14 | . . . . . . . . 14 Cave-ins Triggered 2 | . . . . . . . . 2 Exploration Rate (%) 39 | 3 38 12 90 18 3 41 55 91 Regions Visited 8 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . 2 . Known Exits Taken 1 | . 1 . . . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . Scrap Searched 9 | . . . . . . . . 9 Spaces Dug 31 | . . . . . . . . 31 Terrain Destroyed 35 | . 1 . . . . 3 . 31 Melee 4 | . . . . . . . . 4 Projectile 16 | . 1 . . . . 3 . 12 AOE 15 | . . . . . . . . 15 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Total 4315 | 52 320 82 447 277 28 678 355 2076 Wait 730 | 1 3 5 . 174 3 172 32 340 Move 3360 | 41 291 72 446 87 24 401 322 1676 Hop . | . . . . . . . . . Pick Up 29 | 2 4 1 . 3 . 12 . 7 Fast Attach 31 | 6 3 . . 3 . 18 . 1 Attach 6 | . . . . 1 1 2 . 2 Detach 1 | . . . . . . . . 1 Swap 22 | 1 1 1 1 2 . 4 . 12 Drop 17 | . 4 . . 1 . 5 . 7 Fire 91 | 1 14 2 . 6 . 53 1 14 Melee 11 | . . . . . . . . 11 Ram 5 | . . . . . . 5 . . Kick . | . . . . . . . . . Crush 1 | . . 1 . . . . . . Escape Stasis . | . . . . . . . . . Rewire 11 | . . . . . . 6 . 5 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -10/Exiles -9/Mines -8/Materials -8/Storage -8/Recycling (discovered 2 exits: [*Fac] / *Scr) -8/Scraptown (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 7) 494 | -10/Materials | Identified exit to Mines 596 | -10/Materials | Entered Mines 719 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 720 | -10/Mines | Discovered new exit (range 5) 727 | -10/Mines | Entered Exiles 727 | -10/Exiles | Found Exiles lab abandoned 1428 | -10/Exiles | Discovered new exit (range 11) 1443 | -10/Exiles | Entered Mines 1443 | -9/Mines | Discovered new exit (range 13) 1477 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1698 | -9/Mines | System corruption reached 10% 1788 | -9/Mines | Entered Materials 1788 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1792 | -8/Materials | Discovered new exit (range 15) 1831 | -8/Materials | Entered Storage 1998 | -8/Storage | Lost 8 parts (1p3n2u2w) 2058 | -8/Storage | Core integrity fell below 50% 2482 | -8/Storage | Build established: Scavenger-Mutant 2628 | -8/Storage | Met 01-MTF 3032 | -8/Storage | Repaired Lrg. Storage Unit 3101 | -8/Storage | Repaired Spread Laser 3162 | -8/Storage | Repaired Prc. Beam Rifle 3215 | -8/Storage | Discovered new exit (range 9) 3247 | -8/Storage | Entered Recycling 3247 | -8/Recycling | Accompanied by 1 ally (01-MTF) 3591 | -8/Recycling | Discovered new exit (range 4) 3721 | -8/Recycling | Scanned before Scraplab entrance 3780 | -8/Recycling | Entered Scraplab 3794 | -8/Recycling | Discovered new exit (range 3) 3798 | -8/Recycling | Entered Scraptown 3802 | -8/Scraptown | System corruption cleaned by C-Scrubber 4054 | -8/Scraptown | Received an X-ray algorithm 4178 | -8/Scraptown | Discovered new exit (range 5) 4306 | -8/Scraptown | Visited Bundlers 4469 | -8/Scraptown | Visited Cyclists 4535 | -8/Scraptown | Visited Red Mages 4594 | -8/Scraptown | Visited SPCMW 4696 | -8/Scraptown | Visited Fellowship of the Rings 4727 | -8/Scraptown | Build established: Mutant 4733 | -8/Scraptown | Visited The Evicted 4816 | -8/Scraptown | Visited Science Testing Area 5146 | -8/Scraptown | Visited UFD Registry 5146 | -8/Scraptown | Registered with UFD as "Gearnade" 5229 | -8/Scraptown | Entered Cyclist Reading Room 5386 | -8/Scraptown | Visited Analyses Database 5430 | -8/Scraptown | Visited Curators Association 5494 | -8/Scraptown | Visited Junk Repository 5647 | -8/Scraptown | Discovered new exit (range 5) 5699 | -8/Scraptown | Visited Junk Repository 5768 | -8/Scraptown | Visited Scrap Suit Storage 5821 | -8/Scraptown | Visited DA-N13 Charitable Foundation 5835 | -8/Scraptown | Found DCF Scrap (29 items) 5918 | -8/Scraptown | Visited Research Penetration Think Tank 5964 | -8/Scraptown | Visited Abandonware Association 5984 | -8/Scraptown | Learned abandonware demo "HACKBUD.EXE" 5984 | -8/Scraptown | Learned abandonware demo "REBOOT5.EXE" 6027 | -8/Scraptown | Visited Science Guys 6096 | -8/Scraptown | Visited Scrapoid Pod Storage 6409 | -8/Scraptown | Met Optimus 6409 | -8/Scraptown | Accepted into 0bPrime 6809 | -8/Scraptown | Civil war broke out across Scraptown 6927 | -8/Scraptown | Crushed by falling debris 6927 | -8/Scraptown | Core integrity fell below 20% 6948 | -8/Scraptown | Crushed by falling debris 6948 | -8/Scraptown | Smashed by cave-in Last Messages --------------- 06925_ Attempting to rewire G-34 Mercenary. 06925_ G-34 Mercenary is broken beyond repair. 06926_ Attempting to rewire G-34 Mercenary. 06926_ G-34 Mercenary is broken beyond repair. 06927_ The unstable cave ceiling collapses. 06927_ Crushed by falling debris. 06927_ Mining Laser destroyed. 06927_ System corrupted by crushing effect (+2). 06927_ Hvy. Pick destroyed. 06927_ System corrupted by crushing effect (+5). 06927_ Attempting to rewire G-34 Mercenary. 06927_ G-34 Mercenary is broken beyond repair. 06930_ System corrupted: IFF burst signal emitted. 06948_ The unstable cave ceiling collapses. 06948_ Crushed by falling debris. 06948_ Imp. Targeting Computer destroyed. 06948_ System corrupted by crushing effect (+1). 06948_ Cryofiber Web destroyed. 06948_ System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | "## !!//*#??????????????????????? | | "##!=!|###??????????????????????? | | ![/=###??????????????????????? | | "## =*![ #??????????????????????? | | "##== %! #??????????????????????? | | "## !/ #??????????????????????? | | "##########?????????????????????? | | "##"""""""#?????????????????????? | | "## """"""#?????????????????????? | | "## ""#?????????????????????? | | "## ""#?????????????????????? | | ""#?????????????????????? | | "## "#?????????????????????? | | "## ""#?????????????????????? | | "## " """"#?????????????????????? | | ##########?????????????????????? | | #?????????????????????????????? | | ##?????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #????#######???????????????????? | | #????# #=!!####????????????????? | | #????# #%#[#?????####???????? | | ###### ###"#????## ##??????? | | # ###?## ##@#??????? | | ## ### #### #?????? | | # # #??g#?????? | | # #####???#?????? | | # #####?????????????? | | ####### # ##??????????????????? | | #####?######???????????????????? | | """"#??????????????????????????? | | "" "#??????????????????????????? | | "#??????????????????????????? | | " "#??????????????????????????? | | """"#??????????????????????????? | | ######??????????????????????????? | | ##???????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Base Temperature (-) 100 Armor Coverage 225 Resistance: KI 30 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Energy Filtering 30 Particle Charging 15 Trap Extractor Capacity 6 Item Schematics ----------------- Power Sword | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lrg. Storage Unit | 58% | -8/Storage Spread Laser | 5% | -8/Storage Prc. Beam Rifle | 18% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed HybridAmuletCannon Manual? 0 Play Time 00:46:00 Cumulative 26.8 hours Start 2025.05.29 @ 14:47:35 End 2025.05.29 @ 15:41:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 30 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 35b10eed-c87e-4bf0-ad53-9633d76cab07