Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.27 @ 00:19:25 Player: Blaze Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (107) 535 Value Destroyed (3536) 3536 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (287) 287 TOTAL SCORE: 9298 Bonus ------- High Alert Combat Kills 72 Follower Combat Kills 410 Friendly Fire -195 Cogmind --------- Core Integrity 0/1000 Matter 156/300 Energy 388/400 System Corruption 12% Temperature Cool (9) Location -5/Extension Parts ------- Power (3) Propulsion (3) Improved VTOL Module Utility (6) Large Storage Unit Compact Battery Targeting Computer Weapon (5) Makeshift Axe Inventory (10) Micro Fission Core Carbon-fiber Leg Advanced Heat Sink Drone Bay (0/2) Peak State ------------ Power Light Angular Momentum Engine Neutrino Core Micro Fission Core Propulsion Carbon-fiber Leg Flexi-carbon Leg Armored Leg Utility Large Storage Unit Large Storage Unit Makeshift Terrain Scanner Advanced Terrain Scan Processor Targeting Computer Weapon Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon Flak Gun Inventory Light Treads Carbon-fiber Leg Wheel Improved VTOL Module Large Storage Unit Compact Battery Drone Bay Autogun Makeshift Axe Makeshift Axe [Rating: 67] Favorites ----------- Power Neutrino Core Engine Light Angular Momentum Engine Power Core Neutrino Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Advanced Terrain Scan Processor Protection Improved Light Armor Plating Weapon Autogun Energy Gun Precision Shock Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Scatter Rocket Array Special Weapon Remote Datajack Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Fac Ext Slots Evolved 10 | . . . 2 2 . 2 2 . . 2 . Power 2 | . . . . 1 . 1 . . . . . Propulsion 1 | . . . . 1 . . . . . . . Utility 4 | . . . 1 . . 1 1 . . 1 . Weapon 3 | . . . 1 . . . 1 . . 1 . Parts Attached 107 | 5 3 4 14 3 16 13 3 18 5 10 13 Power 17 | 1 . . 3 1 4 . . 3 1 1 3 Engine 9 | 1 . . 2 1 4 . . 1 . . . Core 8 | . . . 1 . . . . 2 1 1 3 Reactor . | . . . . . . . . . . . . Propulsion 29 | 2 . 2 2 . 4 8 1 4 1 3 2 Treads 4 | 2 . . . . . . . . . 1 1 Leg 15 | . . 2 2 . 1 4 1 3 1 1 . Wheel 4 | . . . . . 3 . . . . 1 . Hover 1 | . . . . . . . . 1 . . . Flight 5 | . . . . . . 4 . . . . 1 Utility 15 | 1 1 . 2 . . 3 1 3 1 . 3 Device 6 | . . . 1 . . 2 1 1 1 . . Storage 5 | 1 1 . 1 . . . . . . . 2 Processor 2 | . . . . . . 1 . 1 . . . Hackware . | . . . . . . . . . . . . Protection 2 | . . . . . . . . 1 . . 1 Artifact . | . . . . . . . . . . . . Weapon 46 | 1 2 2 7 2 8 2 1 8 2 6 5 Energy Gun 16 | 1 2 1 2 1 3 2 . 2 . . 2 Energy Cannon 7 | . . . 2 . 1 . . . 1 3 . Ballistic Gun 9 | . . . 1 . . . . 5 1 1 1 Ballistic Cannon 2 | . . . . . 1 . . . . . 1 Launcher 8 | . . 1 2 1 3 . . 1 . . . Special Weapon 1 | . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . 2 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 3 2 . 3 . . . Parts Lost 75 | . . 1 8 1 14 1 2 18 . 17 13 Power 13 | . . . 1 . 4 . . 2 . 3 3 Propulsion 18 | . . . 2 1 4 . . 5 . 4 2 Utility 9 | . . . . . . 1 1 3 . 2 2 Weapon 35 | . . 1 5 . 6 . 1 8 . 8 6 Highest Loss Streak 8 | . . 1 7 1 3 1 2 6 . 6 8 Average Slot Usage (%) 83 | . 92 100 95 90 86 82 83 74 92 80 67 Engine 8 | . 14 14 6 9 12 15 13 5 6 4 . Core 5 | . . . 4 9 2 . . 4 11 9 13 Treads 3 | . 28 23 . . . . . . . . 6 Leg 12 | . . 4 20 18 5 11 20 15 18 12 . Wheel 1 | . . . . . 14 . . . . . . Device 4 | . . . 10 9 9 10 6 1 3 3 . Storage 15 | . 21 28 22 18 18 15 13 13 13 8 11 Processor 5 | . . . . . . 3 6 9 13 11 8 Energy Gun 6 | . 28 15 11 4 2 14 13 3 . . 4 Energy Cannon 3 | . . . 6 18 4 . . . 3 14 . Ballistic Gun 6 | . . . 2 . . . . 16 21 7 3 Launcher 4 | . . 12 10 4 12 7 5 . . . . Slashing Weapon 1 | . . . . . . . . . . 3 12 Naked Turns . | . . . . . . . . . . . . Heaviest Build 101 | 11 30 32 47 55 61 65 68 88 91 101 87 Greatest Support 51 | 40 40 40 20 20 42 43 43 49 51 51 43 Greatest Overweight (x) 15 | . . 1 3 2 4 4 2 4 1 15 12 Average Overweight (x) 1 | . . . 1 2 1 2 1 1 1 1 2 Largest Inventory Capacity 16 | 6 12 12 16 16 16 16 16 16 16 16 16 Average Capacity 14 | 5 8 12 13 16 16 16 16 16 16 13 11 Most Carried 13 | 6 7 9 11 12 11 11 12 10 13 12 9 Average Carried 7 | 3 5 7 8 9 9 8 11 6 9 9 5 Final Capacity 10 | . . . . . . . . . . . 10 Final Carried 4 | . . . . . . . . . . . 4 Class Distribution -------------------- 40% | Mutant 12% | Scavenger-Mutant 12% | Scavenger-Skirmisher 12% | Scavenger-Gunner 9% | Gunner 6% | Scavenger-Tank 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Gunner | -8/Storage Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -5/Factory Scavenger-Mutant | -5/Extension Resources | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Fac Ext Matter Collected 2628 | 165 32 134 206 43 624 97 164 661 177 132 193 Remotely . | . . . . . . . . . . . . Salvage Created 3907 | 100 48 173 532 156 739 157 182 886 197 409 328 Parts 191 | 5 4 18 31 7 39 7 13 32 8 11 16 Haulers Intercepted 2 | . . . . . 2 . . . . . . Recyclers Shooed 2 | . . . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . . 28 5 . . Prevented 9 | . . . . . . . . 8 1 . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Fac Ext Combat Hostiles Destroyed 85 | . 3 9 10 6 18 4 5 17 3 4 6 Guns 42 | . 2 5 8 2 . . 5 13 3 1 3 Cannons 14 | . . . . 2 6 . . . . 3 3 AOE 28 | . 1 4 2 2 12 4 . 3 . . . Classes Destroyed 14 | 2 1 2 4 . 1 2 . 2 . . . Worker 3 | . . . 2 . 1 . . . . . . Builder 5 | . . 1 . . 3 . 1 . . . . Tunneler 2 | 1 . . . . . . 1 . . . . Hauler 2 | . . . . . 2 . . . . . . Recycler 6 | 1 . . . . 3 1 . . . 1 . Drone 1 | . . . . . . 1 . . . . . Watcher 3 | . . . 1 . 1 . . . . 1 . Swarmer 32 | . 3 6 . 3 6 3 4 6 . . 1 Grunt 29 | . . 3 6 3 8 . . 4 2 . 3 Brawler 4 | . . . 1 . . . . 3 . . . Duelist 1 | . . . . . . . . 1 . . . Sentry 15 | . . . 3 . 4 . 1 2 1 2 2 Hunter 1 | . . . . . . . . 1 . . . Programmer 3 | . . . . . . 1 . . . 2 . Best Kill Streak 11 | 1 3 3 5 3 11 3 5 6 2 2 2 Combat Bots Only 6 | . 3 3 4 3 5 3 4 6 2 2 2 Max Kills in Single Turn 4 | 1 1 3 3 2 4 3 2 1 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . 1 3 1 1 3 3 . 1 . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Fac Ext Damage Taken 8761 | 34 178 298 824 299 1224 135 445 2156 114 1151 1903 Core 2085 | . 28 35 185 51 265 . 66 411 23 234 787 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 68 | 100 . 74 53 . 42 100 . . 41 . . Volleys Fired 262 | 6 10 34 34 10 33 11 13 57 4 21 29 Largest 5 | 1 2 2 2 3 3 3 3 4 4 5 2 Hottest 388 | 40 80 73 85 186 166 161 185 171 107 388 114 Shots Fired 535 | 6 16 38 57 29 74 22 27 125 14 82 45 Gun 346 | 6 16 34 52 7 2 21 24 116 14 20 34 Cannon 138 | . . . . 19 46 . . . . 62 11 Launcher 46 | . . 4 5 3 26 1 2 5 . . . Special 5 | . . . . . . . 1 4 . . . Kinetic 200 | . . . 15 . 25 . . 93 14 20 33 Thermal 159 | . . . . 19 22 10 12 22 . 62 12 Explosive 41 | . . 4 5 3 26 1 2 . . . . Electromagnetic 130 | 6 16 34 37 7 1 11 12 6 . . . Robot Hit Streak 19 | 1 4 9 14 5 7 8 19 14 11 13 8 Robot Miss Streak 14 | 3 4 5 6 2 14 5 4 9 . 3 3 Penetration Max 1 | . . . . . . . . 1 . . 1 Secondary Targets 4 | . 1 . 1 . . . . 1 . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . . . 1 . . 1 Shots Hit Robots 293 | 2 8 22 38 12 37 13 22 77 8 26 28 Core Hits 199 | 4 3 14 26 10 50 10 14 37 5 13 13 Critical Hits 12 | . . . 1 . 1 . . 3 1 . 6 Critical Kills 5 | . . . . . . . . 1 1 . 3 Critical Parts Destroyed 6 | . . . 1 . 1 . . 2 . . 2 Melee Attacks 2 | . . . . . . . . . . 1 1 Impact . | . . . . . . . . . . . . Slashing 2 | . . . . . . . . . . 1 1 Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8205 | 112 157 500 564 411 2082 596 347 1704 159 903 670 Guns 3322 | 53 78 231 404 30 16 247 271 1231 159 125 477 Cannons 1664 | . . . . 144 697 . . . . 669 154 Explosions 3059 | 59 79 269 148 237 1369 349 76 473 . . . Melee 148 | . . . . . . . . . . 109 39 Ramming 12 | . . . 12 . . . . . . . . Kinetic 2368 | . . . 99 . 493 . . 1013 159 125 479 Thermal 2042 | 59 79 21 33 144 220 263 184 218 . 669 152 Explosive 2249 | . . 248 115 237 1369 204 76 . . . . Electromagnetic 1386 | 53 78 231 305 30 . 129 87 473 . . . Impact . | . . . . . . . . . . . . Slashing 148 | . . . . . . . . . . 109 39 Piercing . | . . . . . . . . . . . . Highest Corruption 12 | . . . . . 6 . . 6 6 12 12 Average Corruption 6 | . . . . . 2 . . 5 6 11 12 Corruption Purged . | . . . . . . . . . . . . Effects 121 | . . . . . 9 . . 50 11 15 36 Message Errors 24 | . . . . . 5 . . 13 2 1 3 Matter Fused 26 | . . . . . . . . 8 2 6 10 Heat Flow Errors 8 | . . . . . . . . 5 1 1 1 Energy Discharges 16 | . . . . . . . . 8 3 2 3 Parts Rejected 1 | . . . . . . . . 1 . . . Data Loss (minor) 13 | . . . . . 1 . . 8 1 . 3 Data Loss (major) 4 | . . . . . 1 . . 2 . . 1 Misfires 3 | . . . . . . . . 2 1 . . Alerts 2 | . . . . . . . . . . 1 1 Misdirections 8 | . . . . . . . . . . 3 5 Targeting Errors 14 | . . . . . 2 . . 2 1 1 8 Weapon Failures 2 | . . . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 196 | . . . 41 . 87 42 . . . 12 14 Projectiles 12 | . . . . . . . . . . 12 . Explosions 170 | . . . 41 . 87 42 . . . . . Melee 14 | . . . . . . . . . . . 14 Knockbacks 5 | . . . . . 4 . . . . . 1 Impact . | . . . . . . . . . . . . Kinetic 5 | . . . . . 4 . . . . . 1 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 679 | 34 38 . 76 55 345 20 . 111 . . . Shots 24 | 1 1 . 2 2 12 1 . 5 . . . Rammed 1 | . . . 1 . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 1170 | 12 102 56 119 481 404 202 344 450 179 1170 647 Average Temperature 164 | 12 52 23 29 223 134 59 142 114 59 283 240 Received Heat Transfer 2022 | . 18 66 333 81 315 . 60 501 48 171 429 Effects 110 | . . . . 3 1 . . 3 . 64 39 Shutdowns 36 | . . . . 1 1 . . 2 . 22 10 Energy Bleed 3 | . . . . . . . . . . . 3 Interference 17 | . . . . 2 . . . . . 10 5 Matter Decay 8 | . . . . . . . . 1 . 5 2 Short Circuit 4 | . . . . . . . . . . 4 . Damage (minor) 5 | . . . . . . . . . . 5 . Damage (major) 34 | . . . . . . . . . . 17 17 Damage (core) 3 | . . . . . . . . . . 1 2 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Parts Fried 1 | . . . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 6 | . . . . . . . 2 1 . 3 . Heat Transferred 3544 | 100 100 50 100 259 407 387 425 457 . 1000 259 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | 1 1 1 1 . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Fac Ext Peak Influence 941 | 10 106 197 261 161 941 534 295 . . 99 93 Average Influence 170 | 3 80 81 116 40 399 400 201 . . 20 26 Maximum Alert Level 3 | . . . 1 . 3 2 1 . . . . Low Security (%) 68 | . . . . . . . . . . . . Level 1 9 | . . . . . . . . . . . . Level 2 20 | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 15 | . 1 . 3 1 4 3 2 . . 1 . Investigation 2 | . . . 1 . . . 1 . . . . Extermination 4 | . . . . . . 2 1 . . 1 . Reinforcement 9 | . 1 . 2 1 4 1 . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Fac Ext Distress Signals 2 | . . . 2 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 139 | . 5 12 19 17 28 9 5 20 3 7 14 Peak Tracking Total 7 | . 3 3 4 4 6 3 4 7 2 2 7 Tactical Retreats 14 | . . 2 5 3 3 . . 1 . . . Traps | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Fac Ext Traps Triggered 4 | . . . . . 3 . . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Fac Ext Machines Disabled 25 | . 2 3 1 . 10 7 . 1 . . 1 Max in Single Turn 2 | . 1 2 1 . 2 1 . 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Fac Ext Machines Accessed 20 | . 1 1 5 1 2 2 2 . 1 2 3 Terminals 16 | . 1 1 4 1 1 1 2 . . 2 3 Fabricators 1 | . . . . . . 1 . . . . . Repair Stations 1 | . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 50 | . 3 3 20 3 4 5 5 . 1 3 3 Successful 29 | . 1 3 10 2 3 3 1 . 1 2 3 Failed 21 | . 2 . 10 1 1 2 4 . . 1 . Catastrophic 3 | . . . . . . 1 2 . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 40 | . 3 3 17 3 2 1 5 . . 3 3 Fabricators 4 | . . . . . . 4 . . . . . Repair Stations 2 | . . . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 3 | . . . 3 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 22 | . 1 3 8 2 1 . 1 . 1 2 3 Record 9 | . . 2 4 . 1 . . . . 1 1 Prototype ID Bank 2 | . . . 1 1 . . . . . . . Open Door 4 | . . . . . . . . . 1 1 2 Emergency Access Points 1 | . . . 1 . . . . . . . . Locate Traps 3 | . 1 . 1 1 . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . Maintenance Status 1 | . . . . . . . 1 . . . . Assault Status 1 | . . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . . 3 . . . . . Network Status 1 | . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . 1 . . . . . Build 1 | . . . . . . 1 . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . Scan Component 1 | . . . . . 1 . . . . . . Repair 1 | . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 11 | . . 1 3 1 2 1 1 . . 1 1 Full Trace Events 2 | . . . 1 . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Built 2 | . . . . . . 2 . . . . . Matter 102 | . . . . . . 102 . . . . . Time 51 | . . . . . . 51 . . . . . Total Part Build Rating 2 | . . . . . . 2 . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . Time 32 | . . . . . 32 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Fac Ext Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . . . Non-combat . | . . . . . . . . . . . . Combat 1 | . . . . . . . 1 . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . . parse_system 1 | . . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . Allies Hacked 1 | . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Fac Ext Total Allies 14 | . . . . . 10 . . 2 . . 2 Largest Group 10 | . . . . . 10 6 . 2 . . 2 Highest-Rated Group 173 | . . . . . 173 109 . 50 . . 50 Highest-Rated Ally 30 | . . . . . 29 29 . 30 . . 25 Total Orders 8 | . . . . . 5 1 . 2 . . . ROAM 1 | . . . . . . 1 . . . . . GUARD 7 | . . . . . 5 . . 2 . . . Ally Attacks 90 | . . . . . 53 19 . 16 . . 2 Total Damage 1827 | . . . . . 802 606 . 381 . . 38 Kills 16 | . . . . . 7 6 . 3 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Fac Ext Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . 2 . . . Drone Launches 2 | . . . . . . 2 . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Fac Ext Turns Passed 7610 | 90 219 540 803 353 794 946 258 1592 416 965 634 Spaces Moved 3503 | 44 109 236 372 149 435 458 130 851 211 304 204 Core 16 | 10 . . . . . . . . . 5 1 Treads 564 | 34 109 208 . . . . . . . 10 203 Legs 2511 | . . 28 372 149 100 398 130 851 211 272 . Wheels 412 | . . . . . 335 60 . . . 17 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 150 150 180 93 140 150 120 150 100 180 Average Speed 159 | 135 160 158 160 180 123 178 150 159 150 162 201 Slowest Speed 800 | 160 160 160 210 180 240 210 180 240 150 800 650 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . 2 . Exploration Rate (%) 32 | 5 22 69 43 15 83 21 5 78 18 9 24 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . . 1 . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . . . . . 1 1 . . Spaces Dug 15 | . . . . . . . . . . 15 . Terrain Destroyed 523 | 5 2 57 43 26 301 21 30 9 . 21 8 Melee . | . . . . . . . . . . . . Projectile 42 | . . . . . 4 . . 9 . 21 8 AOE 481 | 5 2 57 43 26 297 21 30 . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Fac Ext Total 5043 | 69 137 362 526 210 613 563 161 993 302 725 382 Wait 1068 | 5 13 86 88 43 119 65 14 55 72 389 119 Move 3493 | 43 108 235 371 149 434 457 129 850 210 303 204 Hop . | . . . . . . . . . . . . Pick Up 96 | 10 3 3 13 5 11 12 2 13 11 1 12 Fast Attach 1 | . 1 . . . . . . . . . . Attach 86 | 5 1 1 11 1 13 9 2 18 4 9 12 Detach 1 | . . . 1 . . . . . . . . Swap 20 | . 1 3 3 2 3 4 1 . 1 1 1 Drop 11 | . . . 4 . . 5 . . . . 2 Fire 262 | 6 10 34 34 10 33 11 13 57 4 21 29 Melee 2 | . . . . . . . . . . 1 1 Ram . | . . . . . . . . . . . . Kick 1 | . . . 1 . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . 2 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Extension History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 285 | -10/Materials | Discovered new exit (range 11) 301 | -10/Materials | Build established: Mutant 310 | -10/Materials | Entered Mines 323 | -10/Mines | Learned location of Zion (-7) 356 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 631 | -10/Mines | Excavation squad dispatched 631 | -10/Mines | A large section of the Mines collapsed 823 | -10/Mines | Discovered new exit (range 7) 850 | -10/Mines | Entered Materials 850 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1317 | -9/Materials | Lost 7 parts (1p2n4w) 1538 | -9/Materials | Discovered new exit (range 15) 1653 | -9/Materials | Entered another Materials area 1653 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1967 | -8/Materials | Discovered new exit (range 12) 2006 | -8/Materials | Entered Storage 2068 | -8/Storage | Repaired Rocket Launcher 2087 | -8/Storage | Build established: Gunner 2291 | -8/Storage | Lost 3 parts (2n1w) 2445 | -8/Storage | Found Prototype Launcher 2450 | -8/Storage | Identified Scatter Rocket Array 2642 | -8/Storage | Core integrity fell below 50% 2754 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2785 | -8/Storage | Discovered new exit (range 12) 2800 | -8/Storage | Entered Factory 2800 | -7/Factory | Accompanied by 6 allies 2800 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3051 | -7/Factory | Build established: Commander-Mutant 3408 | -7/Factory | Build established: Mutant 3615 | -7/Factory | Fabricated Ion Engine (x2) 3714 | -7/Factory | Discovered new exit (range 19) 3746 | -7/Factory | Entered another Factory area 3746 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3959 | -6/Factory | Discovered new exit (range 14) 4004 | -6/Factory | Entered Lower Caves 4004 | -6/Lower Caves | Spotted B-75 Beast 4022 | -6/Lower Caves | Learned Factory trap positions 4042 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4108 | -6/Lower Caves | Lost 5 parts (2p3w) 4327 | -6/Lower Caves | Lost 6 parts (2n1u3w) 4667 | -6/Lower Caves | Build established: Scavenger-Tank 4894 | -6/Lower Caves | Lost 3 parts (2n1u) 5016 | -6/Lower Caves | Core integrity fell below 50% 5189 | -6/Lower Caves | Build established: Scavenger-Gunner 5276 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5542 | -6/Lower Caves | Discovered new exit (range 7) 5596 | -6/Lower Caves | Entered another Lower Caves area 5650 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5994 | -6/Lower Caves | Discovered new exit (range 12) 6012 | -6/Lower Caves | Entered Factory 6012 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6013 | -5/Factory | Loaded intel: 93 trap records 6090 | -5/Factory | Build established: Scavenger-Skirmisher 6315 | -5/Factory | Discovered new exit (range 15) 6621 | -5/Factory | Crushed by falling debris 6640 | -5/Factory | Crushed by falling debris 6640 | -5/Factory | System corruption reached 10% 6671 | -5/Factory | Lost 3 parts (1n2u) 6712 | -5/Factory | Lost 6 parts (1p1n4w) 6946 | -5/Factory | Lost 3 parts (1n2w) 6977 | -5/Factory | Entered Extension 7285 | -5/Extension | Core integrity fell below 50% 7315 | -5/Extension | Lost 5 parts (1n2u2w) 7387 | -5/Extension | Rescued a captive Derelict 7469 | -5/Extension | Build established: Scavenger-Mutant 7564 | -5/Extension | Rescued a captive Derelict 7606 | -5/Extension | Core integrity fell below 20% 7611 | -5/Extension | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- KE Penetrator destroyed. System corrupted: Hvy. Laser targeting data glitched. R-10 Processor collects Imp. Deuterium Engine. 1K-IIH(l) destroyed. S-27 Virus destroyed. Slug penetrates R-10 Processor. Hvy. Laser destroyed. Wave Gun destroyed. Ripper destroyed. Lgt. Treads destroyed. R-10 Processor collects VTOL Module. Penetrated by Slug. Critical hit. Neutrino Core destroyed. Mic. Fission Core destroyed. Slug penetrates Wall. R-10 Processor collects Ripper. Destroyed VTOL Module. Penetrated by Slug. R-10 Processor collects Lgt. Nuclear Core. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######???????????????????????????####???????????? | | ########################## ???????????? | | Ru%+ ]??????????????? | | ^ =YY% #?????????????????? | | =%[ss #?????????????????? | | =*@%s + / ???????????? | | ################### ;#######?????????????????? | | #########?????????# #????????????????????????? | | "## #?????????# #????????????????????????? | | #"#! #?????????# #????????????????????????? | | % #?????????# #????????????????????????? | | #"# #?????????# #????????????????????????? | | #### #?????????# ###??????????????????????? | | ######+#######?????# #T###????????????????????? | | #?????# #????????????????????? | | * #?????##########????????????????????? | | #???????????????????????????????????? | | [ ! #???????????????????????????????????? | | ##############???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 46 Energy Capacity 755 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Ion Engine | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Backstab Just What I Needed Leap Before You Look Loot Pinata More Dakka Please Omniscient Cartographer Part-time Mechanic Please Form A Line Power Corrupts Remodeling Storm Trooper The More The Merrier Unlikely Earthworm What Is This Thing? Challenges ------------ None Game ------ Seed HypercooledFusionShredder Manual? 0 Play Time 01:19:26 Cumulative 5.0 hours Start 2019.10.26 @ 22:59:30 End 2019.10.27 @ 00:19:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 7 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7aa8d7d6-3538-43c6-b54a-7312c0dfd179