Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.06 @ 13:42:39 Player: gammafunk Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (173) 865 Value Destroyed (4526) 4526 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (507) 507 TOTAL SCORE: 9558 Bonus ------- High Alert Combat Kills 244 Follower Combat Kills 263 Cogmind --------- Core Integrity 850/850 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Treading (181) Ox1 Location -6/Factory Parts ------- > --- POWER (3) -------- Light Nuclear Core > --- PROPULSION (3) --- Armored Treads Armored Treads Advanced Treads > --- UTILITY (5) ------ Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit Transmission Jammer Improved Medium Armor Plating > --- WEAPON (4) ------- Arc Projector Flak Gun Flak Gun > --- INVENTORY (20) --- Heavy Ion Engine Light Angular Momentum Engine Improved Treads Advanced Treads Improved Cooling System High-capacity Storage Unit Compact Matter Pod (150) Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Transmission Jammer Advanced EMP Blaster Proton Missile Launcher Missile Launcher Power Maul Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit Bomb Drone Bay > --- WEAPON ----------- Improved Medium Laser High-powered Shotgun High-powered Shotgun Flak Gun > --- INVENTORY -------- Light Angular Momentum Engine Improved Treads Advanced Treads High-capacity Storage Unit Compact Matter Pod Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Transmission Jammer Transmission Jammer Improved Medium Armor Plating Arc Projector Flak Gun Advanced EMP Blaster Rocket Launcher Missile Launcher Power Maul [Rating: 51] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 2 | . . . . . . . 2 Propulsion 1 | . . . . . . 1 . Utility 3 | . . . 1 . 2 . . Weapon 2 | . . . 1 . . 1 . Parts Attached 125 | 7 10 5 22 34 16 31 . Power 8 | 1 . . 2 3 . 2 . Engine 7 | 1 . . 2 3 . 1 . Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 24 | 2 3 . 10 4 2 3 . Treads 24 | 2 3 . 10 4 2 3 . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 32 | 2 2 1 4 8 7 8 . Device 10 | . . . . 1 4 5 . Storage 6 | 2 1 . 1 . 2 . . Processor . | . . . . . . . . Hackware 2 | . . . . 2 . . . Protection 14 | . 1 1 3 5 1 3 . Artifact . | . . . . . . . . Weapon 61 | 2 5 4 6 19 7 18 . Energy Gun 7 | . . . 3 . . 4 . Energy Cannon . | . . . . . . . . Ballistic Gun 38 | 2 4 2 3 14 4 9 . Ballistic Cannon 2 | . . . . 1 . 1 . Launcher 10 | . 1 2 . . 3 4 . Special Weapon . | . . . . . . . . Impact Weapon 4 | . . . . 4 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 1 1 1 2 . Parts Lost 9 | . . . 1 1 1 6 . Power 1 | . . . . . . 1 . Propulsion . | . . . . . . . . Utility 1 | . . . . . . 1 . Weapon 7 | . . . 1 1 1 4 . Highest Loss Streak 2 | . . . 1 1 1 2 . Average Slot Usage (%) 99 | . 100 100 97 99 99 99 . Engine 10 | . 14 14 11 11 9 5 . Treads 22 | . 28 28 22 21 18 22 . Device 6 | . . . . . 17 15 . Storage 19 | . 25 14 21 22 18 15 . Protection 8 | . 2 14 11 9 9 6 . Energy Gun 2 | . . . 5 . . 6 . Ballistic Gun 25 | . 27 20 25 29 25 23 . Naked Turns . | . . . . . . . . Heaviest Build 99 | 17 30 30 53 54 94 99 . Greatest Support 62 | 40 40 40 45 45 45 62 . Greatest Overweight (x) 2 | . . . 1 2 2 1 . Average Overweight (x) . | . . . . 1 1 1 . Largest Inventory Capacity 20 | 8 12 10 16 16 20 20 . Average Capacity 15 | 7 8 10 15 16 17 20 . Most Carried 20 | 3 10 10 16 16 20 20 . Average Carried 14 | 1 7 9 13 15 16 19 . Final Capacity 20 | 8 10 10 16 16 20 20 20 Final Carried 20 | 3 10 10 16 16 20 18 18 Class Distribution -------------------- 35% | Tank 32% | Mutant 27% | Hauler-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Storage Tank | -8/Materials Hauler-Tank | -7/Factory Hauler-Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Sto Mat Fac Fac Matter Collected 4504 | 318 445 152 741 1155 603 1090 . Remotely . | . . . . . . . . Salvage Created 6315 | 109 830 166 1020 1756 1052 1382 . Parts 398 | 6 47 12 77 111 69 76 . Haulers Intercepted 16 | . 2 . 3 6 3 2 . Recyclers Shooed 4 | . 2 . . 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Combat Hostiles Destroyed 120 | . 10 12 25 25 20 28 . Melee 1 | . . . . . . 1 . Guns 95 | . 8 5 25 25 17 15 . AOE 24 | . 2 7 . . 3 12 . Classes Destroyed 13 | 2 3 1 2 2 . 3 . Worker 11 | . . . 2 9 . . . Builder 1 | . . . . . . 1 . Tunneler 3 | 2 . . . . . 1 . Hauler 16 | . 2 . 3 6 3 2 . Recycler 8 | 1 4 . . 2 . 1 . Operator 2 | . . . . 1 1 . . Watcher 12 | . 2 . 4 2 3 1 . Swarmer 40 | . . 9 14 4 6 7 . Grunt 48 | . 10 3 5 12 7 11 . Brawler 1 | . . . . . . 1 . Duelist 1 | . . . . 1 . . . Sentry 24 | . . . 6 8 7 3 . Programmer 6 | . . . . . . 6 . Best Kill Streak 14 | 1 7 3 4 6 7 14 . Combat Bots Only 9 | . 2 3 3 6 7 9 . Max Kills in Single Turn 3 | 1 2 3 2 1 2 3 . Gunslinging 1 | . . . 1 . 1 . . Exploded 3 | . 2 3 . . 2 3 . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Damage Taken 5051 | . 385 235 647 754 1060 1970 . Core 439 | . 55 22 41 79 88 154 . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 80 | 100 . 69 . 70 84 78 . Volleys Fired 354 | 8 68 13 63 93 54 55 . Largest 4 | 2 2 2 3 3 3 4 . Hottest 136 | 40 40 46 102 102 82 136 . Shots Fired 938 | 16 135 18 183 245 156 185 . Gun 914 | 16 134 10 183 243 152 176 . Cannon 2 | . . . . 2 . . . Launcher 22 | . 1 8 . . 4 9 . Special . | . . . . . . . . Kinetic 845 | 16 134 10 154 240 152 139 . Thermal 70 | . . . 29 5 . 36 . Explosive 13 | . 1 8 . . 3 1 . Electromagnetic 10 | . . . . . 1 9 . Robot Hit Streak 36 | 7 11 6 21 36 22 29 . Robot Miss Streak 8 | 2 7 1 8 3 2 4 . Penetration Max . | . . . . . . . . Secondary Targets 16 | . . 2 9 1 3 1 . Max Gunslinging Chain 2 | . . 1 2 1 1 1 . Shots Hit Robots 622 | 11 82 10 110 165 112 132 . Core Hits 281 | 3 34 16 46 64 43 75 . Critical Hits 4 | . . . . 1 1 2 . Critical Kills . | . . . . . . . . Critical Parts Destroyed 4 | . . . . 1 1 2 . Melee Attacks 14 | . . . . 14 . . . Impact 14 | . . . . 14 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11100 | 152 1091 609 1574 2529 1690 3455 . Guns 8922 | 152 990 89 1571 2456 1420 2244 . Cannons . | . . . . . . . . Explosions 1990 | . 80 509 . . 270 1131 . Melee 24 | . . . . 24 . . . Ramming 164 | . 21 11 3 49 . 80 . Kinetic 7986 | 152 990 89 1201 2388 1420 1746 . Thermal 1090 | . . . 370 68 . 652 . Explosive 1039 | . 80 509 . . 234 216 . Electromagnetic 797 | . . . . . 36 761 . Impact 24 | . . . . 24 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . 5 5 . 4 . Average Corruption 4 | . . . 5 5 . 2 . Corruption Purged . | . . . . . . . . Effects 130 | . . . 35 72 . 23 . Message Errors 24 | . . . 5 13 . 6 . Matter Fused 22 | . . . 6 13 . 3 . Heat Flow Errors 14 | . . . 6 6 . 2 . Energy Discharges 20 | . . . 8 9 . 3 . Parts Rejected 1 | . . . . 1 . . . Data Loss (minor) 10 | . . . 2 6 . 2 . Data Loss (major) 2 | . . . . 2 . . . Misfires 4 | . . . . 4 . . . Targeting Errors 29 | . . . 8 16 . 5 . Weapon Failures 4 | . . . . 2 . 2 . Overload Shots . | . . . . . . . . Overflow Damage 51 | . . 7 . . 17 27 . Projectiles . | . . . . . . . . Explosions 34 | . . 7 . . 17 10 . Melee 17 | . . . . . . 17 . Knockbacks 1 | . . . . . . 1 . Impact 1 | . . . . . . 1 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 153 | . . 72 . . 21 60 . Shots 7 | . . 2 . . 1 4 . Rammed 24 | . 4 2 1 10 1 6 . Targets Rammed 25 | . 4 2 1 10 1 7 . Kicked . | . . . . . . . . Crushed 1 | . . . . . . 1 . Highest Temperature 280 | . 8 12 256 280 8 166 . Average Temperature 58 | . 2 8 72 50 8 33 . Received Heat Transfer 1608 | . 222 39 147 264 459 477 . Effects 1 | . . . 1 . . . . Energy Bleed 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . . . 3 . Impact Corruptions 1 | . . . . . . 1 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . 1 . 2 2 . Heat Transferred 2185 | . . . 888 148 . 1149 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . . 3 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Peak Influence 616 | 15 278 240 490 344 589 616 . Initial 300 | . 9 . 27 59 102 193 300 Average 209 | 6 107 95 248 168 421 204 . Maximum Alert Level 2 | . 1 1 2 1 2 2 . Low Security (%) 58 | 100 87 93 28 68 1 71 . Level 1 25 | . 12 6 58 31 43 4 . Level 2 15 | . . . 12 . 54 23 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . 2 . 1 4 3 8 . Investigation 1 | . . . . 1 . . . Extermination 5 | . . . . . . 5 . Reinforcement 10 | . 2 . 1 3 2 2 . Assault 2 | . . . . . 1 1 . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Distress Signals 13 | . 1 . 5 2 3 2 . Communications Jammed 28 | . . . . . 12 16 . Distress Signals 27 | . . . . . 12 15 . Times Spotted 196 | . 24 12 35 40 41 44 . Peak Tracking Total 8 | . 4 3 6 5 8 5 . Tactical Retreats 10 | . 2 . 2 1 1 4 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Traps Triggered 3 | . . . . 2 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Sto Mat Fac Fac Machines Disabled 16 | . 1 2 . 5 1 7 . Max in Single Turn 3 | . 1 1 . 1 . 3 . Garrison Access 2 | . . . . 1 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Machines Accessed 43 | . 7 1 6 15 10 4 . Terminals 32 | . 5 . 6 12 8 1 . Fabricators . | . . . . . . . . Repair Stations 7 | . 1 . . 2 1 3 . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 1 . . Total Hacks 120 | . 21 1 17 41 27 13 . Successful 71 | . 12 1 12 25 13 8 . Failed 49 | . 9 . 5 16 14 5 . Catastrophic 10 | . 1 . 2 2 4 1 . Database Lockouts . | . . . . . . . . Manual 44 | . 11 1 10 11 11 . . Terminals 86 | . 15 . 17 31 21 2 . Fabricators . | . . . . . . . . Repair Stations 28 | . 3 . . 9 5 11 . Recycling Units 3 | . 3 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 1 . . Terminal Hacks 35 | . 6 1 9 12 7 . . Part Schematic 1 | . 1 . . . . . . Robot Analysis 2 | . . . 1 . 1 . . Prototype ID Bank 5 | . 2 . 1 1 1 . . Open Door 7 | . . 1 . 6 . . . Branch Access Points 2 | . . . 1 . 1 . . Terminal Index 4 | . 1 . 1 1 1 . . Alert Level 4 | . 1 . 1 1 1 . . Unreport Threat 3 | . . . 2 1 . . . Locate Traps 3 | . . . . 1 2 . . Dispatch Records 1 | . . . 1 . . . . Hauler Manifests 2 | . . . 1 1 . . . Registered Components 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 21 | . 2 . . 8 3 8 . Scan Component 11 | . 1 . . 4 2 4 . Repair 10 | . 1 . . 4 1 4 . Recycling Unit Hacks 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . Seal Access 2 | . . . . 1 1 . . Unauthorized Hacks 12 | . 3 . 3 4 2 . . Terminals 12 | . 3 . 3 4 2 . . Botnet 12 | . 3 . 3 4 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . . Used . | . . . . . . . . Hacking Detections 35 | . 6 . 5 11 9 4 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 10 | . 1 . . 4 1 4 . Time 334 | . 26 . . 134 32 142 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 1 | . 1 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Total Allies 11 | . . 1 . 10 . . . Largest Group 10 | . . 1 1 10 10 . . Highest-Rated Group 88 | . . 31 31 88 88 . . Highest-Rated Ally 31 | . . 31 31 16 16 . . Total Orders . | . . . . . . . . Ally Attacks 110 | . . . 29 . 81 . . Total Damage 1512 | . . . 250 . 1262 . . Kills 19 | . . . 5 . 14 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Robot Analysis Total 2 | . . . 1 . 1 . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Sto Mat Fac Fac Turns Passed 10841 | 184 1324 1024 1610 2476 1602 2621 . Spaces Moved 5161 | 96 656 612 759 1117 719 1202 . Core 5 | 5 . . . . . . . Treads 5156 | 91 656 612 759 1117 719 1202 . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 165 172 181 . Average Speed 173 | 154 160 160 177 170 188 181 . Slowest Speed 210 | 160 160 160 180 185 210 181 . Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 64 | 4 95 99 60 92 69 31 . Regions Visited 7 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 2 | . . 2 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 91 | . 6 44 . . 30 11 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 91 | . 6 44 . . 30 11 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Total 6295 | 113 802 639 891 1474 852 1524 . Wait 453 | . 38 . 9 176 34 196 . Move 5154 | 95 655 611 758 1116 718 1201 . Hop . | . . . . . . . . Pick Up 73 | 3 14 3 13 11 15 14 . Fast Attach 24 | 7 . . 1 6 2 8 . Attach 19 | . 1 . 3 4 3 8 . Detach 6 | . 1 . 1 1 . 3 . Swap 82 | . 9 5 18 24 11 15 . Drop 87 | . 12 5 21 18 14 17 . Fire 354 | 8 68 13 63 93 54 55 . Melee 14 | . . . . 14 . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 25 | . 4 2 1 10 1 7 . Escape Stasis . | . . . . . . . . Rewire 4 | . . . 3 1 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 185 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 623 | -10/Materials | Discovered new exit (range 13) 749 | -10/Materials | Discovered new exit (range 6) 948 | -10/Materials | Discovered new exit (range 14) 1133 | -10/Materials | Discovered new exit (range 7) 1370 | -10/Materials | Repaired Lgt. Treads 1385 | -10/Materials | Discovered new exit (range 9) 1509 | -10/Materials | Entered Mines 1660 | -10/Mines | Found a hidden stash of uninstalled traps 1898 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1940 | -10/Mines | Learned location of Storage (-9) 2112 | -10/Mines | Discovered new exit (range 7) 2340 | -10/Mines | Learned location of Zion (-7) 2369 | -10/Mines | Escorted by a lone wolf Derelict 2468 | -10/Mines | Discovered new exit (range 15) 2476 | -10/Mines | Found the Drone Emporium 2498 | -10/Mines | Found Prototype Device 2533 | -10/Mines | Entered Materials 2533 | -9/Materials | Accompanied by 1 ally 2533 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2534 | -9/Materials | Identified exit to Mines 2673 | -9/Materials | Discovered new exit (range 15) 2952 | -9/Materials | Build established: Tank 3734 | -9/Materials | Discovered new exit (range 13) 3789 | -9/Materials | Identified exit to Storage 4143 | -9/Materials | Entered Storage 5815 | -9/Storage | Build established: Mutant 6073 | -9/Storage | Repaired Adv. Treads 6107 | -9/Storage | Repaired Imp. Treads 6140 | -9/Storage | Repaired EMP Blaster 6173 | -9/Storage | Repaired Hrd. Light Armor Plating 6209 | -9/Storage | Discovered new exit (range 16) 6479 | -9/Storage | Build established: Tank 6523 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 6619 | -9/Storage | Entered Materials 6619 | -8/Materials | Accompanied by 10 allies 6619 | -8/Materials | Evolved 2 slots: Utility x2 6973 | -8/Materials | Destroyed 7 combat bots 7005 | -8/Materials | Discovered new exit (range 8) 7382 | -8/Materials | Discovered new exit (range 4) 7707 | -8/Materials | Repaired Cooling System 7739 | -8/Materials | Discovered new exit (range 5) 8079 | -8/Materials | Build established: Hauler-Tank 8219 | -8/Materials | First assault squad dispatched 8221 | -8/Materials | Entered Factory 8221 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9155 | -7/Factory | Repaired Arm. Treads 9194 | -7/Factory | Repaired Arm. Treads 10153 | -7/Factory | Destroyed 9 combat bots 10298 | -7/Factory | Identified Bomb Drone Bay 10423 | -7/Factory | Repaired Adv. Terrain Scan Processor 10529 | -7/Factory | Found Prototype Launcher 10529 | -7/Factory | Identified Rocket Array 10621 | -7/Factory | First assault squad dispatched 10767 | -7/Factory | Discovered new exit (range 12) 10834 | -7/Factory | Repaired Imp. Medium Armor Plating? 10842 | -7/Factory | Entered another Factory area 10842 | -6/Factory | Evolved 2 slots: Power x2 10842 | -6/Factory | Self-destructed Last Messages --------------- C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. Slammed into G-47 Trooper. Hpw. Shotgun destroyed. Acquired 99 matter. K-01 Serf cleans the Fabricator. System corrupted: Heat flow error (+204). Hpw. Shotgun destroyed. I-36 Angel distress signal jammed. Slammed into G-50 Soldier. I-36 Angel distress signal jammed. >> REPAIR: Completed Imp. Medium Armor Plating? Crushed G-50 Soldier. G-50 Soldier destroyed. Acquired 5 matter. I-36 Angel distress signal jammed. PARAMETERS=POWER_2 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#######????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# ######???????????????? | | ??????????????????????# @ ????????? | | ??????????????????????# ######???????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ?????????????????????? #????????????????????? | | ?????????????????????####+###????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- No Signal Challenges ------------ None Game ------ Seed PropulsionNullNetwork Manual? 0 Play Time 01:18:17 Cumulative 35.2 hours Start 2021.03.06 @ 08:26:28 End 2021.03.06 @ 13:42:39 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 29 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 60x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: c3b5ddb2-c514-4b16-b82d-8788e63ae90e