Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.12 @ 07:58:41 Player: Peregrine Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (55) 275 Value Destroyed (1373) 1373 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (243) 243 TOTAL SCORE: 3491 Bonus ------- High Alert Combat Kills 43 Entered Garrisons 200 Cogmind --------- Core Integrity 0/400 Matter 221/300 Energy 96/100 System Corruption 0% Temperature Cool (2) Movement Walking (120) Location -9/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Small Storage Unit Improved Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (8) ---- Aluminum Leg Cooling System Improved Terrain Scanner Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Cooling System Small Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Improved EM Shotgun Spread Laser > --- INVENTORY -------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Heat Sink Light Armor Plating Light EM Pulse Cannon Light EM Pulse Cannon Rocket Launcher [Rating: 21] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Flight Unit Improved Flight Unit Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 ------- Run | Jun Mat Min Mat Sto Gar Slots Evolved 2 | . . . 2 . . Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 65 | 7 8 4 15 17 14 Power 5 | 1 1 . 1 1 1 Engine 4 | 1 1 . 1 . 1 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 15 | 2 4 . 4 3 2 Treads . | . . . . . . Leg 13 | 2 2 . 4 3 2 Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . 2 . . . . Utility 25 | 2 2 . 4 9 8 Device 13 | 1 1 . 3 5 3 Storage 1 | 1 . . . . . Processor 5 | . 1 . . 1 3 Hackware . | . . . . . . Protection 6 | . . . 1 3 2 Artifact . | . . . . . . Weapon 20 | 2 1 4 6 4 3 Energy Gun 10 | 2 . . 5 3 . Energy Cannon 2 | . . . . 1 1 Ballistic Gun 1 | . . . . . 1 Ballistic Cannon 2 | . 1 . 1 . . Launcher 5 | . . 4 . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 10 | . . . . 3 7 Power 3 | . . . . . 3 Propulsion 1 | . . . . 1 . Utility 1 | . . . . . 1 Weapon 5 | . . . . 2 3 Highest Loss Streak 4 | . . . . 2 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 100 100 96 100 93 Engine 14 | . 14 14 20 11 8 Core 4 | . . . . 10 9 Leg 22 | . 26 28 20 22 21 Device 12 | . 5 14 21 11 2 Storage 11 | . 14 14 11 11 11 Processor 4 | . 8 . . 3 14 Protection 2 | . . . . 6 4 Energy Gun 13 | . 27 . 16 20 1 Energy Cannon 2 | . . . . 1 12 Launcher 6 | . . 26 5 . 2 Naked Turns . | . . . . . . Heaviest Build 28 | 15 18 20 23 28 28 Greatest Support 26 | 20 20 20 26 26 26 Greatest Overweight (x) 2 | . . . 2 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 Most Carried 8 | 5 8 8 8 8 8 Average Carried 6 | 2 6 7 7 7 5 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 5 6 8 8 7 3 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Jun Mat Min Mat Sto Gar Matter Collected 936 | 270 . 109 242 164 151 Remotely . | . . . . . . Salvage Created 1738 | 129 18 80 266 787 458 Parts 118 | 12 . 4 31 45 26 Haulers Intercepted 4 | . . . 1 3 . Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Jun Mat Min Mat Sto Gar Combat Hostiles Destroyed 42 | . . 4 10 15 13 Guns 25 | . . 1 10 13 1 Cannons 6 | . . 1 . 1 4 AOE 9 | . . 2 . . 7 Classes Destroyed 12 | 3 1 2 4 2 . Worker 2 | 2 . . . . . Builder 2 | . . . . 2 . Tunneler 2 | 2 . . . . . Hauler 4 | . . . 1 3 . Recycler 1 | 1 . . . . . Operator 1 | . 1 . . . . Watcher 3 | . . . 1 2 . Swarmer 11 | . . . 7 . 4 Grunt 15 | . . 2 . 8 5 Duelist 3 | . . . . 1 2 Sentry 11 | . . . 3 6 2 Assembled 2 | . . 2 . . . Best Kill Streak 7 | 3 1 2 3 7 7 Combat Bots Only 7 | . . 2 3 7 7 Max Kills in Single Turn 2 | 2 1 1 2 2 2 Gunslinging 1 | . . . 1 . . Exploded 2 | . . 1 . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Jun Mat Min Mat Sto Gar Damage Taken 1801 | . . 127 155 589 930 Core 417 | . . 11 33 127 246 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 48 | . . . 28 20 . Core Remaining (%) 97 | 100 . 95 . . . Volleys Fired 131 | 13 2 7 26 47 36 Largest 2 | 2 2 2 2 2 2 Hottest 130 | 90 90 75 130 130 112 Shots Fired 232 | 19 4 14 52 93 50 Gun 181 | 19 4 4 50 87 17 Cannon 36 | . . 4 2 6 24 Launcher 15 | . . 6 . . 9 Special . | . . . . . . Kinetic 18 | . . 4 2 . 12 Thermal 117 | 13 2 . 48 54 . Explosive 15 | . . 6 . . 9 Electromagnetic 82 | 6 2 4 2 39 29 Robot Hit Streak 18 | 5 7 11 13 18 16 Robot Miss Streak 5 | 1 . 2 5 5 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 164 | 12 4 8 39 69 32 Core Hits 151 | 6 1 11 41 71 21 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . 1 . . Burn 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3415 | 164 55 195 551 1287 1163 Guns 1856 | 164 55 40 536 925 136 Cannons 646 | . . 53 15 177 401 Explosions 913 | . . 102 . 185 626 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 119 | . . 53 15 . 51 Thermal 1646 | 123 24 . 509 753 237 Explosive 491 | . . 102 . . 389 Electromagnetic 1159 | 41 31 40 27 534 486 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 69 | . . . . 29 40 Projectiles 16 | . . . . 16 . Explosions 53 | . . . . 13 40 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 234 | . . 50 . 13 171 Shots 9 | . . 2 . 1 6 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 314 | 90 60 90 24 213 314 Average Temperature 53 | 33 30 37 8 36 121 Received Heat Transfer 537 | . . 45 27 219 246 Effects 2 | . . . . . 2 Interference 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . 1 1 Combat Hostiles 2 | . . . . 1 1 Parts Fried 12 | . . . . 6 6 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 1 1 . Heat Transferred 2571 | 370 74 . 967 986 174 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . . . 2 3 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Jun Mat Min Mat Sto Gar Peak Influence 577 | 25 26 89 271 379 577 Initial 248 | . 16 9 34 114 248 Average 168 | 12 18 84 89 248 402 Maximum Alert Level 2 | . . . 1 1 2 Low Security (%) 63 | 100 100 100 92 27 . Level 1 30 | . . . 7 72 62 Level 2 6 | . . . . . 37 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . . . 1 3 . Investigation 2 | . . . 1 1 . Extermination . | . . . . . . Reinforcement 1 | . . . . 1 . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Jun Mat Min Mat Sto Gar Distress Signals 4 | . . . 3 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 56 | . 1 2 14 22 17 Peak Tracking Total 5 | . 1 1 5 4 4 Tactical Retreats 2 | . . . 1 . 1 Traps | -11 -10 -10 -9 -9 -9 ------- Run | Jun Mat Min Mat Sto Gar Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Jun Mat Min Mat Sto Gar Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Jun Mat Min Mat Sto Gar Machines Accessed 14 | . 4 . 5 3 2 Terminals 9 | . 3 . 3 1 2 Fabricators . | . . . . . . Repair Stations 2 | . . . 1 1 . Recycling Units 2 | . 1 . 1 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 36 | . 13 . 13 7 3 Successful 24 | . 7 . 11 3 3 Failed 12 | . 6 . 2 4 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 9 | . 1 . 6 1 1 Terminals 21 | . 10 . 6 2 3 Fabricators . | . . . . . . Repair Stations 7 | . . . 4 3 . Recycling Units 6 | . 3 . 3 . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 8 | . 4 . 2 . 2 Record 1 | . 1 . . . . Prototype ID Bank 2 | . 1 . 1 . . Alert Level 1 | . 1 . . . . Maintenance Status 1 | . . . 1 . . Zone Layout 1 | . 1 . . . . Garrison Registry 1 | . . . . . 1 Patrol Navigation 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . . 3 2 . Scan Component 2 | . . . 1 1 . Repair 2 | . . . 1 1 . Refit 1 | . . . 1 . . Recycling Unit Hacks 4 | . 2 . 2 . . Process 1 | . . . 1 . . Report Inventory 2 | . 1 . 1 . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 6 | . 1 . 4 . 1 Terminals 5 | . 1 . 3 . 1 Botnet 5 | . 1 . 3 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Tunnel 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 9 | . 3 . 3 3 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 1 1 . Time 64 | . . . 26 38 . Parts Recycled . | . . . . . . Recycled Matter 24 | . . . 24 . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Jun Mat Min Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Jun Mat Min Mat Sto Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Jun Mat Min Mat Sto Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Jun Mat Min Mat Sto Gar Turns Passed 2788 | 178 267 392 788 700 463 Spaces Moved 1296 | 112 195 297 285 190 217 Core 12 | 12 . . . . . Treads . | . . . . . . Legs 1284 | 100 195 297 285 190 217 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 136 | 112 120 120 158 158 136 Slowest Speed 260 | 120 120 120 260 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 7 28 76 31 22 36 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 2 | . . 2 . . . Spaces Dug . | . . . . . . Terrain Destroyed 94 | . . 55 . 11 28 Melee . | . . . . . . Projectile . | . . . . . . AOE 94 | . . 55 . 11 28 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Jun Mat Min Mat Sto Gar Total 2088 | 145 225 318 571 492 337 Wait 506 | 2 4 5 218 218 59 Move 1292 | 111 194 296 284 190 217 Hop . | . . . . . . Pick Up 52 | 12 9 4 11 10 6 Fast Attach 7 | . . . 5 2 . Attach 20 | 7 1 1 1 3 7 Detach 3 | . . . 1 . 2 Swap 39 | . 7 3 9 13 7 Drop 38 | . 8 2 16 9 3 Fire 131 | 13 2 7 26 47 36 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Storage -9/Garrison (discovered 3 exits: [*Mat x3]) History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 14) 179 | -11/Junkyard | Entered Materials 307 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 7) 413 | -10/Materials | Discovered new exit (range 15) 446 | -10/Materials | Entered Mines 469 | -10/Mines | Assembled infested the area 608 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 797 | -10/Mines | Learned Materials stockpile data 809 | -10/Mines | Discovered new exit (range 11) 838 | -10/Mines | Entered Materials 838 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 942 | -9/Materials | Repaired Aluminum Leg 1580 | -9/Materials | Discovered new exit (range 10) 1626 | -9/Materials | Entered Storage 1726 | -9/Storage | Destroyed 7 combat bots 1914 | -9/Storage | Repaired Imp. Terrain Scanner 2215 | -9/Storage | Garrison activated, responded to threat 2326 | -9/Storage | Identified exit to Garrison 2326 | -9/Storage | Entered Garrison 2342 | -9/Garrison | Triggered checkpoint 2411 | -9/Garrison | Discovered new exit (range 32) 2411 | -9/Garrison | Discovered new exit (range 68) 2411 | -9/Garrison | Discovered new exit (range 61) 2547 | -9/Garrison | Core integrity fell below 50% 2604 | -9/Garrison | Triggered checkpoint 2647 | -9/Garrison | Destroyed 7 combat bots 2654 | -9/Garrison | Lost 3 parts (1p2w) 2722 | -9/Garrison | Triggered checkpoint 2729 | -9/Garrison | Core integrity fell below 20% 2768 | -9/Garrison | Lost 4 parts (2p1u1w) 2789 | -9/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 02625_ Acquired 11 matter. 02626_ S-10 Pest destroyed. 02627_ Acquired 11 matter. 02629_ Acquired 10 matter. 02629_ Dropped Lgt. Armor Plating. 02634_ Acquired Ion Engine. 02654_ Acquired Lgt. Assault Rifle. 02673_ Acquired 30 matter. 02677_ ALERT: Dispatching investigation squad to Materials. 02722_ Beams of light sweep through the air. An alarm sounds. 02724_ G-34 Mercenary destroyed. 02727_ Ion Engine destroyed. 02731_ Critical hit (Burn: +37). 02734_ Rocket Launcher destroyed. 02735_ Lgt. Armor Plating destroyed. 02737_ Lgt. Nuclear Core destroyed. 02757_ Connecting with Garrison Terminal... >>Download(Navigation) Retrieving Materials patrol records... Downloaded protocol data. Map ----- +----------------------------------------------------+ | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | ## ###?????????????????????????????????????? | | ## ##########??????????????#######?????????? | | ################ """"#?????????? | | + "#?????????? | | ##+## ########### #### """"#?????????? | | # =% ## ## #?????????# #??#######?????????? | | # ## ## #?????????# #??????????????????? | | ##### ## ## #????????##+##?????????????????? | | ????# # ## #????????# #??????####???????? | | ????# ## ##########"""######## #???????? | | ????# ##### + + + ^+ #???????? | | ????## #???#### ##### #########^########???????? | | ?????# ######## #???# #???????#^#"#????????????? | | ?????# ^ ##### #???????#^ "#????????????? | | ?????# ^ #???????#^ "#????????????? | | ?????########### #######???????#^ "#????????????? | | ???????????????# #####?????????# #"#????????????? | | ???????????????# #"T"#?????????#####????????????? | | ???????????????# "#??????????????????????????? | | ???????????????# #####??????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# Y##############?????????????????? | | ???????????????# Y @ #?????????????????? | | ???????????????# #?????????????????? | | ???????????????############# < #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????#####?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Challenges ------------ None Game ------ Seed SpreadEncryptedExoskeleton Manual? 0 Play Time 01:00:15 Cumulative 23.5 hours Start 2023.03.12 @ 06:38:17 End 2023.03.12 @ 07:58:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 46 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 27 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4457df52-45ae-422e-8af7-ee7591caa95d