Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.19 @ 11:53:38 Player: btmk16 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (126) 630 Value Destroyed (3910) 3910 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (1241) 1241 TOTAL SCORE: 12661 Bonus ------- High Alert Combat Kills 34 Follower Combat Kills 951 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -344 Cogmind --------- Core Integrity 0/1000 Matter 216/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Heavy Treads > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Hardened Heavy Armor Plating Hardened Heavy Armor Plating Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Lightpack 2.0 Machine Analyzer Transport Network Coupler Advanced Targeting Computer Layered Light Armor Plating Makeshift Hacking Suite Combat Drone Bay > --- WEAPON ----------- Coil Gun Thunder Hammer > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Advanced Heat Sink Improved Cooling System Advanced Cooling System Huge Storage Unit Advanced Visual Processing Unit Advanced Terrain Scanner 0b10 Decoder Chip [Generic] Recoil Stabilizer Launcher Loader Microactuators Advanced ECM Suite Phase Shifter Improved Propulsion Shielding Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Reactive Plating Improved Shield Generator Improved System Restoration Module Drone Bay Combat Drone Bay Combat Drone Bay Hacking Drone Bay Heavy Riot Gun Thermic Laser Heavy Beamcaster Heavy Battle Rifle Heavy Battle Rifle Flak Cannon Gauss Cannon Gauss Cannon Thunder Hammer Axe [Rating: 114] Favorites ----------- Power Neutrino Core Engine Light Ion Engine Power Core Neutrino Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Utility Lightpack 2.0 Device Improved Shield Generator Storage Lightpack 2.0 Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Heavy Battle Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Impact Weapon Great Maul Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 Propulsion 1 | . . . . . . . . . . . . . . . . . . 1 Utility 8 | . . . 2 . . . 2 2 . . . . 2 . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 169 | . 9 1 7 5 2 6 9 24 7 7 2 10 23 15 1 6 1 34 Power 13 | . . . 1 1 . . . 3 . . . . 3 1 . . . 4 Engine 8 | . . . 1 1 . . . 2 . . . . 3 . . . . 1 Core 5 | . . . . . . . . 1 . . . . . 1 . . . 3 Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion 30 | . 3 1 1 2 . 3 . 2 2 . . 2 4 3 1 1 . 5 Treads 3 | . . . 1 1 . . . . . . . . . . . . . 1 Leg 17 | . . . . . . . . 2 2 . . 2 2 3 1 1 . 4 Wheel 10 | . 3 1 . 1 . 3 . . . . . . 2 . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 54 | . 3 . 3 . 1 3 4 10 3 3 . 2 4 3 . 2 . 13 Device 21 | . 2 . 2 . . 1 . 3 1 1 . 1 2 2 . 2 . 4 Storage 5 | . 1 . . . . 2 1 . . 1 . . . . . . . . Processor 11 | . . . 1 . 1 . . 1 1 . . 1 1 . . . . 5 Hackware 2 | . . . . . . . . . . . . . 1 . . . . 1 Protection 15 | . . . . . . . 3 6 1 1 . . . 1 . . . 3 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 72 | . 3 . 2 2 1 . 5 9 2 4 2 6 12 8 . 3 1 12 Energy Gun 8 | . . . . . . . 1 2 . . . . 3 . . . 1 1 Energy Cannon 3 | . . . . . . . . 1 . 1 1 . . . . . . . Ballistic Gun 23 | . 2 . 2 1 1 . 2 1 . . . . 2 3 . 2 . 7 Ballistic Cannon 10 | . . . . . . . . 2 1 1 1 3 2 . . . . . Launcher 13 | . 1 . . . . . 2 2 1 2 . 3 1 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 11 | . . . . 1 . . . 1 . . . . 4 1 . . . 4 Slashing Weapon 4 | . . . . . . . . . . . . . . 3 . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . 1 1 . . . . . . . 1 . 2 Corrupted Parts 1 | . . . . . . . . 1 . . . . . . . . . . System Corruption 1 | . . . . . . . . 1 . . . . . . . . . . Parts Lost 48 | . 2 1 3 2 . . 2 5 2 2 . 5 4 1 . . . 19 Power 7 | . . . 1 . . . . 1 . . . . 1 1 . . . 3 Propulsion 15 | . 1 1 1 2 . . . . 1 . . 1 1 . . . . 7 Utility 20 | . 1 . 1 . . . 2 3 1 2 . 2 1 . . . . 7 Weapon 6 | . . . . . . . . 1 . . . 2 1 . . . . 2 Highest Loss Streak 10 | . 1 1 3 1 . . 1 5 1 2 . 4 2 1 . . . 10 To Critical Strikes 1 | . . . . . . . . . . . . 1 . . . . . . Average Slot Usage (%) 80 | . 98 98 87 81 21 53 71 82 83 83 69 82 83 79 80 80 80 75 Engine 3 | . 14 14 10 8 . . . 5 . . . . 3 5 . . . 2 Core 3 | . . . . . . . . . 7 7 7 7 2 . 6 6 6 5 Leg 10 | . 2 . . . . . . 14 14 15 15 14 12 13 13 13 13 16 Wheel 4 | . 25 26 18 8 . 8 18 . . . . . . . . . . . Device 12 | . 12 14 15 17 . 4 6 4 6 5 7 6 15 20 20 20 20 4 Storage 7 | . 14 14 11 8 . 7 15 7 7 9 7 7 6 6 6 6 6 4 Processor 12 | . . . 5 8 5 11 9 7 7 15 15 20 20 13 13 13 13 21 Protection 6 | . . . . . . . 4 24 23 14 15 9 2 5 6 6 6 3 Energy Gun 1 | . . . . . . . 2 1 . . . . 3 . . . 4 1 Ballistic Gun 10 | . 27 28 22 17 5 11 14 9 . . . . 3 12 13 9 6 6 Ballistic Cannon 1 | . . . . . . . . 1 6 6 . 14 2 . . . . . Impact Weapon 1 | . . . . 1 11 11 1 . . . . . 3 . . . . 2 Naked Turns 25 | . . . . 9 . . . . . . . . . . . . . 16 Heaviest Build 90 | 11 88 88 90 90 3 10 24 38 39 37 37 41 30 48 48 49 49 58 Greatest Support 53 | 20 20 20 20 10 3 32 26 38 38 35 35 35 35 38 40 40 36 53 Greatest Overweight (x) 8 | . 4 4 8 8 . . . 1 2 1 1 1 1 1 1 1 1 1 Average Overweight (x) . | . 3 4 5 4 . . . . . . . . . . 1 1 1 . Largest Inventory Capacity 40 | . 25 25 25 25 5 8 40 40 40 40 40 40 40 40 40 40 40 40 Average Capacity 36 | . 23 25 25 21 5 6 39 40 40 40 40 40 40 40 40 40 40 39 Most Carried 40 | . 21 20 21 20 5 6 34 40 40 36 38 36 40 40 40 40 40 40 Average Carried 32 | . 16 19 18 16 4 5 23 37 39 34 37 33 37 39 40 39 39 37 Final Capacity 40 | 8 25 25 25 5 5 8 40 40 40 40 40 40 40 40 40 40 40 5 Final Carried 40 | 6 19 19 17 5 5 6 33 40 35 36 36 33 40 40 40 39 40 5 Class Distribution -------------------- 66% | Hauler-Mutant 15% | Mutant 9% | Hauler-Skirmisher 4% | Scavenger-Mutant 4% | Hauler-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Zion Hauler-Mutant | -5/Proximity Caves Hauler-Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Matter Collected 3877 | 191 252 178 175 143 . 134 157 583 317 68 . 218 601 295 10 52 48 455 Remotely 444 | . . . . . . 80 50 . . . . . 314 . . . . . Salvage Created 4805 | . 576 166 219 146 . 134 247 697 216 214 . 163 675 445 20 135 54 698 Parts 262 | . 44 12 19 15 . 8 16 33 9 18 . 9 26 17 2 2 4 28 Haulers Intercepted 5 | . 1 . . . . . 1 . . . . . 1 . . . . 2 Recyclers Shooed 3 | . . . . . . 1 . 1 . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 112 | . . . . . . . . . 10 21 . 8 . 49 9 2 13 . Prevented 9 | . . . . . . . . . 3 6 . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 92 | . 14 4 8 5 . . 6 7 4 11 . 7 11 6 1 . 1 7 Melee 4 | . . . . . . . . . . . . . . . . . . 4 Guns 51 | . 13 4 8 5 . . 2 4 . . . . 4 6 1 . 1 3 Cannons 13 | . . . . . . . . 3 2 3 . 1 4 . . . . . AOE 23 | . 1 . . . . . 3 . 2 8 . 6 3 . . . . . Classes Destroyed 14 | . 8 . 1 1 . . 1 1 . . . . 1 . . . . 1 Worker 7 | . 1 . . . . 1 1 1 . . . . 3 . . . . . Builder 5 | . 1 1 . . . . . 1 . . . . 1 . . . . 1 Tunneler 4 | . 2 . . . . 2 . . . . . . . . . . . . Hauler 5 | . 1 . . . . . 1 . . . . . 1 . . . . 2 Recycler 9 | . 1 1 . . . 1 . 4 . . . . 1 . . . . 1 Operator 1 | . . . . . . . . . . . . . . . . . . 1 Watcher 2 | . 1 . . . . . 1 . . . . . . . . . . . Swarmer 32 | . 9 2 4 3 . . . . . 6 . 4 3 . 1 . . . Grunt 33 | . 5 2 3 1 . . 2 1 3 4 . 2 4 5 . . . 1 Brawler 2 | . . . . 1 . . . . . . . 1 . . . . . . Duelist 1 | . . . . . . . . . . . . . 1 . . . . . Sentry 10 | . . . 1 . . . 3 2 1 1 . . 1 . . . . 1 Hunter 4 | . . . . . . . 1 . . . . . . 1 . . 1 1 Programmer 10 | . . . . . . . . 4 . . . . 2 . . . . 4 Decomposer 1 | . . . . . . . . . . 1 . . . . . . . . Savage 1 | . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 7 | . 6 2 4 3 . 4 5 6 3 7 . 4 4 2 1 . 1 3 Combat Bots Only 7 | . 6 2 4 3 . . 4 1 3 7 . 4 4 2 1 . 1 3 Max Kills in Single Turn 3 | . 1 1 1 1 . 1 1 2 2 2 . 3 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . 1 . . . . . 1 . 2 2 . 3 1 . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Damage Taken 9013 | . 341 39 385 407 . . 630 1328 257 301 . 560 679 342 58 . 28 3658 Core 1971 | . 58 . 104 126 . . 126 277 23 62 . 38 128 27 . . . 1002 Absorbed by Shields 787 | . . . . . . . . 26 103 35 . 60 146 118 . . 11 288 Core Remaining (%) 69 | 100 . 76 . . . 42 77 . . . . 42 . . . . 81 . Volleys Fired 336 | . 48 9 20 15 . 14 31 61 17 14 . 12 38 24 2 . 6 25 Largest 2 | . 2 2 2 2 . 1 2 2 2 2 . 2 2 2 2 . 2 2 Hottest 115 | . 50 40 43 43 . 20 88 112 112 112 . 112 100 66 66 . 108 115 Shots Fired 608 | . 94 18 40 31 . 14 53 108 32 21 . 21 61 48 4 . 12 51 Gun 463 | . 93 18 40 31 . 14 42 79 . . . . 31 48 4 . 12 51 Cannon 109 | . . . . . . . . 24 30 11 . 18 26 . . . . . Launcher 36 | . 1 . . . . . 11 5 2 10 . 3 4 . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 493 | . 93 18 40 31 . 14 29 87 15 5 . 13 41 48 4 . 6 49 Thermal 79 | . . . . . . . 13 16 15 6 . 5 16 . . . 6 2 Explosive 36 | . 1 . . . . . 11 5 2 10 . 3 4 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 15 | . 9 13 10 12 . 9 14 11 6 7 . 9 15 9 2 . 4 6 Robot Miss Streak 5 | . 3 2 2 3 . 1 1 2 3 3 . 5 5 2 3 . 2 2 Penetration Max 1 | . . . . . . . . . . . . . . 1 . . . 1 Secondary Targets 5 | . 1 1 . 1 . . . . . . . . . . . . 1 1 Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . . . . . . 1 1 Shots Hit Robots 440 | . 65 13 28 22 . 12 39 62 17 14 . 18 53 34 2 4 8 49 Core Hits 221 | . 30 10 11 7 . 6 18 24 11 16 . 16 31 19 1 1 3 17 Critical Kills 6 | . . . . . . . . . . . . . 1 . . . . 5 Critical Parts Destroyed 9 | . 1 . 1 . . . . . . . . . 1 2 . . . 4 Critical Strikes 19 | . 1 . 1 . . . 1 1 1 . . . 3 2 . . . 9 Burn 2 | . . . . . . . 1 1 . . . . . . . . . . Destroy 8 | . 1 . 1 . . . . . . . . . . 2 . . . 4 Blast 2 | . . . . . . . . . 1 . . . 1 . . . . . Smash 7 | . . . . . . . . . . . . . 2 . . . . 5 Melee Attacks 67 | . . . . 10 . 1 1 1 . . . . 19 4 . 4 . 27 Impact 60 | . . . . 10 . 1 1 1 . . . . 19 1 . . . 27 Slashing 7 | . . . . . . . . . . . . . . 3 . 4 . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . . 1 . . . . . 4 3 . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . . . . 3 Damage Inflicted 11497 | . 921 162 354 317 . 132 1013 1089 488 1082 . 722 2041 805 65 234 168 1904 Guns 5279 | . 861 162 354 317 . 97 437 876 . . . . 450 650 65 . 168 842 Cannons 1434 | . . . . . . . . 213 352 163 . 306 400 . . . . . Explosions 2514 | . 60 . . . . . 511 . 136 919 . 416 472 . . . . . Melee 2266 | . . . . . . 35 65 . . . . . 719 155 . 234 . 1058 Ramming 4 | . . . . . . . . . . . . . . . . . . 4 Kinetic 5752 | . 861 162 354 317 . 97 270 899 169 101 . 225 679 650 65 . 82 821 Thermal 961 | . . . . . . . 167 190 183 62 . 81 171 . . . 86 21 Explosive 2514 | . 60 . . . . . 511 . 136 919 . 416 472 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact 1877 | . . . . . . 35 65 . . . . . 719 . . . . 1058 Slashing 389 | . . . . . . . . . . . . . . 155 . 234 . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . 4 4 4 . 7 7 7 7 10 . . . . . 11 Average Corruption 6 | . . . . 4 4 4 . 4 7 7 7 9 . . . . . 9 Corruption Purged 8 | . . . . . . . . 5 . . . . . . . . . 3 Corruption Blocked 3 | . . . . . . . . . . . . . 3 . . . . . Effects 117 | . . . . 11 4 5 . 22 21 9 4 11 . . . . . 30 Message Errors 27 | . . . . 1 1 . . 3 9 2 . 3 . . . . . 8 Matter Fused 29 | . . . . 3 2 2 . 8 4 . 1 1 . . . . . 8 Heat Flow Errors 14 | . . . . 2 . 1 . 1 1 3 . 3 . . . . . 3 Energy Discharges 11 | . . . . 2 . . . 3 2 . 1 2 . . . . . 1 Data Loss (minor) 21 | . . . . 2 1 2 . 5 3 . 1 2 . . . . . 5 Data Loss (major) 5 | . . . . . . . . . 1 2 1 . . . . . . 1 Misfires 6 | . . . . 1 . . . 1 . 2 . . . . . . . 2 Alerts 2 | . . . . . . . . . 1 . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . 1 . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 674 | . . . . . . 15 28 . . 74 . 29 210 . . 86 . 232 Projectiles 36 | . . . . . . . . . . 25 . . 11 . . . . . Explosions 86 | . . . . . . . 3 . . 49 . 29 5 . . . . . Melee 552 | . . . . . . 15 25 . . . . . 194 . . 86 . 232 Knockbacks 13 | . . . . . . 1 . . 1 . . . 8 . . . . 3 Impact 5 | . . . . . . 1 . . . . . . 1 . . . . 3 Kinetic 8 | . . . . . . . . . 1 . . . 7 . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 286 | . . . . . . . 20 240 . . . 25 . . . . . 1 Shots 5 | . . . . . . . 1 3 . . . 1 . . . . . . Rammed 2 | . . . . . . . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 391 | . . . 6 201 . 241 165 288 320 247 . 391 78 29 . . 180 232 Average Temperature 85 | . . . 6 85 . 113 67 55 105 97 . 163 25 9 . . 81 94 Received Heat Transfer 1581 | . 72 9 141 18 . . 189 234 96 45 . 150 119 128 . . . 380 Effects 13 | . . . . . . . . 2 1 2 . 8 . . . . . . Shutdowns 1 | . . . . . . . . . . . . 1 . . . . . . Energy Bleed 2 | . . . . . . . . . 1 . . 1 . . . . . . Interference 9 | . . . . . . . . 2 . 2 . 5 . . . . . . Short Circuit 1 | . . . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 9 | . . . . . . 3 2 . . . . . . . . . . 4 Impact Corruptions 15 | . . . . . . 1 1 . . . . . 3 . . . . 10 Robots Melted 1 | . . . . . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . Parts Melted 2 | . . . . . . . . 2 . . . . . . . . . . Heat Transferred 2146 | . . . . . . . 481 481 333 111 . 148 407 . . . 148 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . 2 . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Peak Influence 432 | . 316 169 332 166 . 20 432 292 . . . . 403 . . . . 156 Initial 196 | . . 54 65 12 . . 7 196 . . . . 131 . . . . 23 Average 119 | . 97 111 200 92 . 8 113 207 . . . . 164 . . . . 46 Maximum Alert Level 2 | . 1 . 1 . . . 2 1 . . . . 2 . . . . . Low Security (%) 74 | . 81 100 27 100 . 100 73 40 . . . . 60 . . . . 100 Level 1 22 | . 18 . 72 . . . 15 59 . . . . 29 . . . . . Level 2 3 | . . . . . . . 10 . . . . . 9 . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 4 . 2 . . . 3 4 . . . . 6 . . . . 7 Investigation 8 | . 1 . 1 . . . 1 . . . . . 3 . . . . 2 Extermination 9 | . . . . . . . . 3 . . . . 3 . . . . 3 Reinforcement 7 | . 3 . 1 . . . 1 1 . . . . . . . . . 1 Assault . | . . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . 1 . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . 2 . . . . 1 Construction Impeded 2 | . . . . . . . 1 . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Distress Signals 8 | . 2 1 . . . . 2 1 . . . . 1 . . . . 1 Communications Jammed 1 | . . . . . . . . . . . . . . 1 . . . . Distress Signals 1 | . . . . . . . . . . . . . . 1 . . . . Times Spotted 190 | . 33 5 14 12 . . 20 9 6 10 . 8 19 19 3 . 3 29 Peak Tracking Total 14 | . 5 3 5 14 . . 13 3 3 4 . 4 4 4 3 . 2 13 Tactical Retreats 8 | . 1 1 1 1 . . 2 . . . . . . . . . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Traps Triggered 6 | . 1 . . . . . . 3 . . . . 2 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . 1 6 . . . . 1 . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Disabled 9 | . . . . . . . 2 4 . . . . 2 . . . . 1 Max in Single Turn 3 | . . . . . . . 1 3 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Accessed 42 | . 6 . 2 . 1 . 7 4 . . 3 . 9 1 . 1 1 7 Terminals 26 | . 6 . 2 . . . 5 4 . . . . 4 . . . 1 4 Fabricators 7 | . . . . . . . . . . . . . 5 . . . . 2 Repair Stations 1 | . . . . . . . 1 . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 115 | . 13 . 7 . 1 . 15 7 . . 26 . 21 1 . 6 1 17 Successful 77 | . 8 . 5 . 1 . 6 4 . . 26 . 12 1 . 6 1 7 Failed 38 | . 5 . 2 . . . 9 3 . . . . 9 . . . . 10 Catastrophic 8 | . 1 . . . . . 3 1 . . . . 1 . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 36 | . 10 . 2 . 1 . 3 4 . . . . 8 . . . . 8 Terminals 60 | . 13 . 7 . . . 13 7 . . . . 11 . . . 1 8 Fabricators 16 | . . . . . . . . . . . . . 10 . . . . 6 Repair Stations 1 | . . . . . . . 1 . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . 3 Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 55 | . 8 . 4 . 1 . 4 3 . . 26 . 1 1 . 6 1 . Record 7 | . . . . . . . . . . . 6 . . . . . 1 . Part Schematic 17 | . . . . . . . . . . . 11 . . . . 6 . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . Robot Analysis 5 | . 5 . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . . . . . Alert Level 4 | . 1 . 1 . . . 1 . . . . . 1 . . . . . Unreport Threat 3 | . 1 . 2 . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . 1 . . . 1 . . . . . . . . . . . Zone Layout 3 | . . . . . . . 2 1 . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . . . . . . . . 8 . . . . 1 Load Schematic 6 | . . . . . . . . . . . . . 5 . . . . 1 Build 3 | . . . . . . . . . . . . . 3 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . 1 Insert Component 1 | . . . . . . . . . . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 11 | . . . 1 . . . 1 1 . . . . 3 . . . . 5 Terminals 11 | . . . 1 . . . 1 1 . . . . 3 . . . . 5 Track 2 | . . . . . . . . . . . . . . . . . . 2 Botnet 8 | . . . . . . . 1 1 . . . . 3 . . . . 3 Operators 1 | . . . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . 1 Used 1 | . . . . . . . . . . . . . . . . . . 1 Hacking Detections 28 | . 3 . 2 . . . 6 3 . . . . 7 . . . 1 6 Full Trace Events 7 | . . . 1 . . . 1 . . . . . 3 . . . . 2 Feedback Events 1 | . . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . . . . . 11 . . . . 6 . . Parts Built 3 | . . . . . . . . . . . . . 3 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 337 | . . . . . . . . . . . . . 337 . . . . . Total Part Build Rating 18 | . . . . . . . . . . . . . 18 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . 3 . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total Allies 2 | . . . . . . . . . . . . 1 1 . . . . . Largest Group 1 | . . . . . . . . . . . . 1 1 . . . . . Highest-Rated Group 96 | . . . . . . . . . . . . 96 96 . . . . . Highest-Rated Ally 96 | . . . . . . . . . . . . 96 96 . . . . . Total Orders 17 | . . . . . . . . . . . . . . 6 . . 6 5 STAY 1 | . . . . . . . . . . . . . . . . . . 1 RETURN 16 | . . . . . . . . . . . . . . 6 . . 6 4 Ally Attacks 214 | . . . . . . . . . . . . 1 19 75 11 . 58 50 Total Damage 4650 | . . . . . . . . . . . . 50 800 1634 96 . 1019 1051 Kills 35 | . . . . . . . . . . . . 1 4 13 3 . 2 12 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Robot Analysis Total 5 | . 5 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . 1 . . . . 2 . . 1 . . 1 1 1 . Drone Launches 29 | . . . . . . . . . . . . . . 11 . 2 6 10 Drone Recoveries 25 | . . . . . . . . . . . . . . 7 . . 6 12 Decoded 0b10 Intel 29 | . . . . . . . . . . . . . . . . . . 29 Emergency Access 2 | . . . . . . . . . . . . . . . . . . 2 Items 27 | . . . . . . . . . . . . . . . . . . 27 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Turns Passed 12287 | . 1190 132 291 407 113 254 718 895 600 402 99 314 1802 847 439 1457 769 1558 Spaces Moved 7559 | 1 714 70 129 235 219 359 646 491 355 219 77 199 1142 391 222 746 393 951 Core 641 | . . . . 96 219 269 . . . . . . . . . . . 57 Treads . | . . . . . . . . . . . . . . . . . . . Legs 5121 | 1 80 . . . . . . 468 355 219 77 199 1076 391 222 746 393 894 Wheels 1797 | . 634 70 129 139 . 90 646 23 . . . . 66 . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 140 140 50 50 50 90 105 125 125 125 125 95 120 195 190 190 50 Average Speed 136 | 120 137 140 157 138 50 60 90 124 148 161 126 134 121 185 195 190 190 130 Slowest Speed 260 | 120 140 140 200 200 50 100 90 125 260 195 195 200 190 195 195 195 190 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 1 97 21 15 43 62 72 43 14 60 40 68 44 23 67 55 82 63 21 Regions Visited 18 Branch Regions 12 Pre-discovered Areas 4 | . . . . 1 . . . . . . 1 . . . . 2 . . Known Exits Taken 7 | . . . . . 1 1 1 1 . . . 1 1 . . . 1 . Unknown Exits Taken 11 | 1 1 1 1 1 . . . . 1 1 1 . . 1 1 1 . . Scrap Searched 17 | . . 1 . . . . . . 2 2 . 1 . 1 2 5 3 . Spaces Dug 27 | . . . . 3 . . 6 1 . . . . 11 1 . . . 5 Terrain Destroyed 325 | . 6 . . 3 . . 69 80 30 83 . 28 19 2 . . . 5 Melee 18 | . . . . 3 . . . 1 . . . . 11 1 . . . 2 Projectile 7 | . . . . . . . . . 3 . . 1 . 1 . . . 2 AOE 299 | . 6 . . . . . 69 79 27 83 . 27 8 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total 8786 | . 824 86 177 266 222 379 728 663 395 244 80 221 1451 458 225 786 403 1178 Wait 422 | . 36 6 21 . . . 2 52 9 . . . 184 12 . . 1 99 Move 7541 | . 713 69 128 234 218 358 645 490 354 218 76 198 1141 390 221 745 392 951 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 154 | . 15 1 1 2 1 . 37 22 4 5 . 1 24 3 . 16 3 19 Fast Attach 40 | . 2 . . 1 . 5 2 5 . . . 1 5 6 . . . 13 Attach 49 | . 2 1 5 2 2 . 4 7 4 2 2 4 4 2 . . . 8 Detach 11 | . 1 . . . . . 2 . . . 2 . . 2 . . . 4 Swap 80 | . 5 . 2 2 . 1 3 12 3 5 . 5 14 7 1 6 1 13 Drop 59 | . 2 . . . 1 . 1 5 2 . . . 8 7 1 14 . 18 Fire 336 | . 48 9 20 15 . 14 31 61 17 14 . 12 38 24 2 . 6 25 Melee 63 | . . . . 10 . 1 1 1 . . . . 19 4 . 4 . 23 Ram 2 | . . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 24 | . . . . . . . . 8 2 . . . 14 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous 5 | . . . . . . . . . . . . . . 1 . 1 . 3 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Discovered new exit (range 12) 145 | -10/Materials | Discovered new exit (range 3) 272 | -10/Materials | Discovered new exit (range 6) 315 | -10/Materials | Build established: Mutant 463 | -10/Materials | Discovered new exit (range 14) 1053 | -10/Materials | Discovered new exit (range 16) 1191 | -10/Materials | Entered Mines 1302 | -10/Mines | Discovered new exit (range 9) 1323 | -10/Mines | Entered Materials 1323 | -9/Materials | Evolved 2 slots: Utility x2 1560 | -9/Materials | Lost 3 parts (1p1n1u) 1578 | -9/Materials | Discovered new exit (range 12) 1614 | -9/Materials | Entered Mines 1887 | -9/Mines | Discovered new exit (range 10) 1926 | -9/Mines | Assembled infested the area 1944 | -9/Mines | Released all parts (9) 1965 | -9/Mines | Core integrity fell below 50% 2019 | -9/Mines | Discovered new exit (range 5) 2021 | -9/Mines | Entered Exiles 2029 | -9/Exiles | Discovered new exit (range 15) 2035 | -9/Exiles | Met 8R-AWN 2042 | -9/Exiles | Met EX-HEX 2057 | -9/Exiles | Met EX-BIN 2063 | -9/Exiles | Aligned with FarCom system 2064 | -9/Exiles | Given EX-Vault access code 2077 | -9/Exiles | Opened EX-Vault 2084 | -9/Exiles | Found Lightpack 2.0 2095 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2112 | -9/Exiles | Met EX-DEC 2130 | -9/Exiles | Discovered new exit (range 10) 2134 | -9/Exiles | Identified exit to Mines 2134 | -9/Exiles | Left Exiles lab with Lightpack 2.0 2134 | -9/Exiles | Entered Mines 2262 | -8/Mines | Discovered new exit (range 8) 2361 | -8/Mines | Identified exit to Materials 2388 | -8/Mines | Entered Materials 2388 | -8/Materials | Evolved 2 slots: Utility x2 2606 | -8/Materials | Discovered new exit (range 3) 2700 | -8/Materials | Build established: Hauler-Mutant 2790 | -8/Materials | Garrison activated, responded to threat 3105 | -8/Materials | Identified exit to Factory 3106 | -8/Materials | Entered Factory 3106 | -7/Factory | Evolved 2 slots: Utility x2 3410 | -7/Factory | Build established: Hauler-Skirmisher 3543 | -7/Factory | Lost 5 parts (1p3u1w) 3589 | -7/Factory | Identified exit to Storage 3589 | -7/Factory | Identified exit to Lower Caves 3772 | -7/Factory | Build established: Hauler-Mutant 4001 | -7/Factory | Entered Lower Caves 4162 | -7/Lower Caves | Learned location of 2 exits from Factory 4227 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4256 | -7/Lower Caves | Learned location of 1 exit from Factory 4536 | -7/Lower Caves | Discovered new exit (range 8) 4601 | -7/Lower Caves | Entered another Lower Caves area 4663 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4696 | -7/Lower Caves | Destroyed 7 combat bots 4720 | -7/Lower Caves | Core integrity fell below 50% 4831 | -7/Lower Caves | Encountered a Warlord checkpoint 4993 | -7/Lower Caves | Discovered new exit (range 6) 5003 | -7/Lower Caves | Entered Data Miner 5003 | -7/Data Miner | Discovered new exit (range 8) 5031 | -7/Data Miner | Met Data Miner 5054 | -7/Data Miner | Learned location of Section 7 (-2) 5054 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5074 | -7/Data Miner | Received God Mode back door access code from Data Miner 5102 | -7/Data Miner | Entered Proximity Caves 5118 | -6/Proximity Caves | System corruption reached 10% 5149 | -6/Proximity Caves | Lost 4 parts (1n1u2w) 5180 | -6/Proximity Caves | Escorted by Enhanced Grunt 5264 | -6/Proximity Caves | Identified exit to Factory 5416 | -6/Proximity Caves | Entered Factory 5416 | -6/Factory | Accompanied by 1 ally 5416 | -6/Factory | Evolved 2 slots: Utility x2 5417 | -6/Factory | Identified exit to Lower Caves 5417 | -6/Factory | Identified exit to Factory 5773 | -6/Factory | Incoming investigation squad redirected 5926 | -6/Factory | Fabricated Combat Drone Bay (x1) 6121 | -6/Factory | Incoming investigation squad redirected 6138 | -6/Factory | Found Launcher Loader 6177 | -6/Factory | Fabricated Combat Drone Bay (x1) 6634 | -6/Factory | Fabricated Combat Drone Bay? 7218 | -6/Factory | Entered Lower Caves 7962 | -6/Lower Caves | Discovered new exit (range 6) 8065 | -6/Lower Caves | Entered another Lower Caves area 8065 | -6/Lower Caves | Accompanied by 4 allies 8149 | -6/Lower Caves | Learned Factory interactive machine intel 8463 | -6/Lower Caves | Discovered new exit (range 10) 8504 | -6/Lower Caves | Entered Zion 8504 | -6/Zion | Accompanied by 4 allies 8686 | -6/Zion | Discovered new exit (range 23) 8769 | -6/Zion | Learned Factory security intel 9151 | -6/Zion | Learned location of Armory (-4) 9739 | -6/Zion | Given the Hacking Drone Bay 9743 | -6/Zion | Found Prototype Device 9756 | -6/Zion | Identified Hacking Drone Bay 9961 | -6/Zion | Entered Proximity Caves 9961 | -5/Proximity Caves | Accompanied by 6 allies 9984 | -5/Proximity Caves | Learned Factory trap positions 10577 | -5/Proximity Caves | Spotted B-75 Beast 10587 | -5/Proximity Caves | Discovered exit to Factory (range 21) 10593 | -5/Proximity Caves | Allies destroyed B-75 Beast 10730 | -5/Proximity Caves | Entered Factory 10730 | -5/Factory | Accompanied by 5 allies 10730 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 10731 | -5/Factory | Loaded intel: 104 trap records 10733 | -5/Factory | Loaded intel: 51 interactive machine locations 11126 | -5/Factory | Build established: Hauler-Assassin 11343 | -5/Factory | Lost 9 parts (2p3n4u) 11646 | -5/Factory | System corruption reached 10% 11687 | -5/Factory | Build established: Hauler-Skirmisher 12075 | -5/Factory | Incoming investigation squad redirected 12218 | -5/Factory | Garrison activated, responded to threat 12254 | -5/Factory | Core integrity fell below 50% 12255 | -5/Factory | Released all parts (7) 12261 | -5/Factory | Core integrity fell below 20% 12286 | -5/Factory | Lost 10 parts (1p4n3u2w) 12288 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 12255_ Released Lightpack 2.0. 12255_ Gauss Cannon crushed and broken. 12255_ Com. Wheel crushed and broken. 12255_ Hrd. Heavy Armor Plating crushed and broken. 12255_ Released Mic. Fission Core. 12255_ Mic. Fission Core crushed and broken. 12255_ Released Hrd. Heavy Armor Plating. 12255_ Hrd. Heavy Armor Plating crushed and broken. 12256_ Penetrated by Slug. 12257_ Acquired Hacking Drone Bay. 12258_ Penetrated by Slug. 12260_ U-05 Engineer builds a Door. 12260_ Penetrated by Slug. 12261_ G-50 Soldier destroyed. 12263_ Slug penetrates Combat Drone. 12265_ G-50 Soldier destroyed. 12271_ Acquired Unknown Treads. 12271_ Identified Hvy. Treads. 12275_ System corrupted: Substantial component data lost. 12283_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ???????????????????!????????????? | | ???????????????????????????? ### | | ???????????????????????????? | | ????????????^????????????????^ | | ????????????????????^????????? | | ???????????? ????????????????^ | | ?????????^""" """?"""?"""?""" """ | | ??????????""" """?"""?"""?""" """ | | ???????# """ """?"""?""" """ """ | | ???##### ??? | | ?# ? ??? | | ?# ######+######## | | ?# ##=!! #???# | | ?# """"" ##=!! #???# | | ?# ""T"" ##=! #???# | | ?# !! ## #???# | | ?# ! ## #???# | | ?# # #???# | | ?#! ! ; ##### | | ??????# # + | | ??????# # ####### | | ??????# s #############??? | | ??????# s ?? | | ??????# s ?? | | ??????# @##### s ?? | | ??????# #?####/#############???? | | ????? #?# #???????????? | | ????# ####?# "" #???????????? | | ????# ?????# "" #???????????? | | ????#??????# """ #???????????? | | ???????????# """ #???????????? | | ???????????# """ #???????????? | | ???????????# #???????????? | | ???????????# #???????????? | | ???????????# #???????????? | | ???????????##########???????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 33 Energy Capacity 530 Matter Stores 350 Matter Capacity 350 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 12 Corruption Block 4 Armor Coverage 600 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 1 Offensive Hacking 11 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Imp. Remote Shield | -7/Data Miner | Free Hvy. Gauss Cannon | -7/Data Miner | Free Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Enh. Flamer | -6/Zion | Free Plasma Flamer | -6/Zion | Free Ripper | -6/Zion | Free Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-67 Chaingunner | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free C-35 Carver | -7/Data Miner | Free Fabricated ------------ Combat Drone Bay | x1 | -6/Factory Combat Drone Bay | x1 | -6/Factory Combat Drone Bay | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpectralDecoderProcessor Manual? 0 Play Time 01:27:04 Cumulative 414.1 hours Start 2022.07.19 @ 10:00:19 End 2022.07.19 @ 11:53:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 474 Rogue 473 Adventurer 0 Explorer 1 Win Type - Total 9 Types 6/0/1/2/0/0/0/0/0 Lore% 76 Gallery% 87 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 775ca70b-571d-49ac-8a1a-6eaa46fb753c