Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.29 @ 23:43:31 Player: Basil Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (55) 275 Value Destroyed (1837) 1837 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (750) 750 TOTAL SCORE: 6042 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 142 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (9) Location -6/Proximity Caves Parts ------- Power (2) Propulsion (3) Utility (5) Weapon (3) Inventory (4) Component Analysis Suite Recalibrator Self-destruct Interrupter (50) Peak State ------------ Power Heavy Deuterium Engine Light Fission Core Propulsion Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Utility Improved Cooling System Small Storage Unit Enhanced Optical Array Transmission Jammer Phase Shifter Weapon Lightning Gun Gauss Rifle KE Penetrator Inventory Power Shielding Component Analysis Suite Dynamic Insulation System Recalibrator Mini Grenade Launcher Self-destruct Interrupter [Rating: 57] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Fission Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Aerolev Unit Utility Small Storage Unit Device Transmission Jammer Storage Small Storage Unit Processor Enhanced Optical Array Protection Power Shielding Weapon Mini Grenade Launcher Energy Gun Arc Projector Energy Cannon EM Pulse Cannon Ballistic Gun High-powered Shotgun Launcher Mini Grenade Launcher Impact Weapon Mace Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . Power 1 | . . . . 1 . . . . Propulsion 1 | . . . . . 1 . . . Utility 3 | . . . 2 . 1 . . . Weapon 1 | . . . . 1 . . . . Parts Attached 82 | 6 . 2 14 25 17 . 1 17 Power 12 | 1 . . 3 2 4 . . 2 Engine 11 | 1 . . 3 2 4 . . 1 Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 17 | 2 . . 3 6 3 . . 3 Treads 3 | 2 . . 1 . . . . . Leg 10 | . . . . 4 3 . . 3 Wheel 3 | . . . 2 1 . . . . Hover 1 | . . . . 1 . . . . Flight . | . . . . . . . . . Utility 26 | 1 . 1 4 8 5 . 1 6 Device 17 | . . 1 1 6 3 . 1 5 Storage 3 | 1 . . 2 . . . . . Processor 2 | . . . . 1 1 . . . Hackware . | . . . . . . . . . Protection 4 | . . . 1 1 1 . . 1 Artifact . | . . . . . . . . . Weapon 27 | 2 . 1 4 9 5 . . 6 Energy Gun 10 | 1 . 1 1 3 3 . . 1 Energy Cannon 4 | . . . . 2 1 . . 1 Ballistic Gun 6 | 1 . . 1 1 . . . 3 Ballistic Cannon . | . . . . . . . . . Launcher 6 | . . . 1 3 1 . . 1 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 1 . . . Parts Lost 29 | . . . 2 6 4 . . 17 Power 3 | . . . . 1 . . . 2 Propulsion 9 | . . . 1 2 3 . . 3 Utility 7 | . . . . . 1 . . 6 Weapon 10 | . . . 1 3 . . . 6 Highest Loss Streak 13 | . . . 2 4 2 . . 13 Average Slot Usage (%) 86 | . 81 100 89 86 90 84 84 85 Engine 10 | . 14 14 11 15 11 7 7 9 Treads 2 | . 28 28 15 . . . . . Leg 13 | . . . . 13 18 15 15 19 Wheel 1 | . . . 6 4 . . . . Device 16 | . . 14 16 19 17 15 15 16 Storage 7 | . 14 14 11 9 7 7 7 6 Processor 4 | . . . . 1 4 7 7 5 Protection 6 | . . . 7 5 7 7 7 4 Energy Gun 11 | . 10 14 11 6 9 15 15 11 Energy Cannon 1 | . . . . 5 . . . 4 Ballistic Gun 2 | . 14 14 3 5 4 . . 1 Launcher 4 | . . . 3 1 6 7 7 1 Naked Turns 8 | . . . . . . . . 8 Heaviest Build 46 | 12 12 13 46 34 40 27 27 44 Greatest Support 60 | 40 40 40 40 34 54 33 33 60 Greatest Overweight (x) 1 | . . . 1 1 1 . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 12 | 6 6 6 12 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 6 6 5 Most Carried 6 | 3 6 5 6 6 6 5 6 6 Average Carried 5 | 1 3 4 5 4 5 5 5 5 Final Capacity 6 | . . . . . 6 6 6 4 Final Carried 6 | . . . . . 5 5 6 3 Class Distribution -------------------- 36% | Mutant 23% | Messiah-Bomber 22% | Bomber 7% | Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Tank | -7/Lower Caves Bomber | -7/Zion Messiah-Bomber | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Matter Collected 1509 | 244 46 . 153 455 218 . 73 320 Remotely . | . . . . . . . . . Salvage Created 1906 | . 79 . 278 420 528 . . 601 Parts 114 | . 4 . 22 31 29 . . 28 Haulers Intercepted 2 | . . . . 1 1 . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . 9 Prevented 24 | . . . . . . . . 24 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 44 | . 2 . 13 10 9 . . 10 Melee 2 | . . . 2 . . . . . Guns 21 | . 2 . 2 5 6 . . 6 Cannons 2 | . . . . 2 . . . . AOE 15 | . . . 9 3 2 . . 1 Classes Destroyed 13 | . 1 . 4 3 2 . . 3 Worker 2 | . . . 2 . . . . . Builder 1 | . . . . . 1 . . . Hauler 2 | . . . . 1 1 . . . Recycler 2 | . . . . 1 1 . . . Operator 1 | . . . 1 . . . . . Watcher 3 | . . . . 2 1 . . . Swarmer 14 | . . . 6 6 . . . 2 Grunt 16 | . 2 . 5 2 4 . . 3 Brawler 1 | . . . . . . . . 1 Sentry 9 | . . . 2 2 3 . . 2 Hunter 1 | . . . . . . . . 1 Programmer 2 | . . . . . 2 . . . Behemoth 1 | . . . . . . . . 1 Best Kill Streak 7 | . 2 . 7 3 6 . . 3 Combat Bots Only 4 | . 2 . 4 3 3 . . 3 Max Kills in Single Turn 3 | . 1 . 3 3 3 . . 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . . 3 3 2 . . 1 Melee 1 | . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Damage Taken 3773 | . 203 . 556 512 684 . . 1818 Core 861 | . . . 45 104 77 . . 635 Absorbed by Shields 360 | . . . . 174 186 . . . Core Remaining (%) 92 | 100 . 100 88 81 . . . . Volleys Fired 123 | . 10 . 26 23 34 . . 30 Largest 3 | . 2 . 2 3 3 . . 3 Hottest 173 | . 60 . 96 155 140 . . 173 Shots Fired 255 | . 20 . 37 45 81 . . 72 Gun 198 | . 20 . 24 32 67 . . 55 Cannon 25 | . . . . 9 . . . 16 Launcher 32 | . . . 13 4 14 . . 1 Special . | . . . . . . . . . Kinetic 73 | . 10 . 10 7 27 . . 19 Thermal 86 | . 10 . 14 34 28 . . . Explosive 32 | . . . 13 4 14 . . 1 Electromagnetic 64 | . . . . . 12 . . 52 Robot Hit Streak 12 | . 11 . 12 5 7 . . 12 Robot Miss Streak 9 | . 2 . 4 9 4 . . 2 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 169 | . 16 . 29 25 50 . . 49 Core Hits 106 | . 5 . 23 18 37 . . 23 Critical Hits 1 | . . . . . . . . 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 Melee Attacks 16 | . . . 16 . . . . . Impact 16 | . . . 16 . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4710 | . 201 . 1255 836 1395 . . 1023 Guns 2070 | . 201 . 155 215 819 . . 680 Cannons 356 | . . . . 175 . . . 181 Explosions 1984 | . . . 800 446 576 . . 162 Melee 300 | . . . 300 . . . . . Ramming . | . . . . . . . . . Kinetic 830 | . 114 . 84 68 324 . . 240 Thermal 1076 | . 87 . 71 484 372 . . 62 Explosive 1700 | . . . 800 284 516 . . 100 Electromagnetic 804 | . . . . . 183 . . 621 Impact 300 | . . . 300 . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . 4 4 4 . Average Corruption 3 | . . . . . 3 4 4 . Corruption Purged . | . . . . . . . . . Effects 5 | . . . . . 5 . . . Message Errors 1 | . . . . . 1 . . . Parts Rejected 1 | . . . . . 1 . . . Targeting Errors 2 | . . . . . 2 . . . Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 181 | . . . 132 47 2 . . . Projectiles 16 | . . . 16 . . . . . Explosions 102 | . . . 53 47 2 . . . Melee 63 | . . . 63 . . . . . Knockbacks 2 | . . . 2 . . . . . Impact 1 | . . . 1 . . . . . Kinetic . | . . . . . . . . . Secondary 1 | . . . 1 . . . . . Self-Inflicted Damage 223 | . . . 60 126 37 . . . Shots 6 | . . . 2 3 1 . . . Rammed 2 | . . . 2 . . . . . Targets Rammed 2 | . . . 2 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 312 | . 66 . . 312 240 . . 237 Average Temperature 85 | . 40 . . 100 93 . . 68 Received Heat Transfer 816 | . 78 . 201 174 159 . . 204 Effects 3 | . . . . . 2 . . 1 Energy Bleed 1 | . . . . . . . . 1 Interference 2 | . . . . . 2 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 4 | . . . . . 1 . . 3 Combat Hostiles 4 | . . . . . 1 . . 3 Parts Fried 1 | . . . . . . . . 1 Impact Corruptions 2 | . . . 2 . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1885 | . 200 . 162 683 740 . . 100 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . 2 . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Peak Influence 415 | . 65 25 415 327 344 . . . Average Influence 169 | . 33 25 106 193 248 . . . Maximum Alert Level 2 | . . . 2 1 1 . . . Low Security (%) 60 | . . . . . . . . . Level 1 38 | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 3 . 2 1 1 . . 1 Investigation 3 | . 2 . 1 . . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . 1 . 1 . 1 . . . Assault 1 | . . . . . . . . 1 Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Distress Signals 1 | . . . 1 . . . . . Communications Jammed 5 | . . . . . . . . 5 Distress Signals 5 | . . . . . . . . 5 Times Spotted 71 | . 5 . 16 12 13 . . 25 Peak Tracking Total 8 | . 4 . 5 3 4 . . 8 Tactical Retreats 3 | . . . 1 . 1 . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Traps Triggered 4 | . 1 . 1 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Machines Disabled 12 | . . . 6 1 4 . . 1 Max in Single Turn 4 | . . . 2 1 4 . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Machines Accessed 4 | . . . 2 . 1 . 1 . Terminals 3 | . . . 2 . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 10 | . . . 5 . 1 . 4 . Successful 10 | . . . 5 . 1 . 4 . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 8 | . . . . . . . 8 . Terminals 6 | . . . 5 . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 10 | . . . 5 . 1 . 4 . Record 6 | . . . 5 . 1 . . . Part Schematic 4 | . . . . . . . 4 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . . . 1 . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . 4 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Total Allies 4 | . . . . . . . 4 . Largest Group 4 | . . . . . . . 4 4 Highest-Rated Group 153 | . . . . . . . 153 153 Highest-Rated Ally 39 | . . . . . . . 39 39 Total Orders . | . . . . . . . . . Ally Attacks 37 | . . . . . . . . 37 Total Damage 944 | . . . . . . . . 944 Kills 4 | . . . . . . . . 4 Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . 1 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Turns Passed 4812 | 131 108 68 550 644 830 37 1604 840 Spaces Moved 3370 | 78 47 42 319 475 497 30 1251 631 Core 137 | 7 . . . 1 . . . 129 Treads 348 | 71 47 42 188 . . . . . Legs 2630 | . . . . 350 497 30 1251 502 Wheels 254 | . . . 131 123 . . . . Hover 1 | . . . . 1 . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 80 80 120 125 125 50 Average Speed 122 | 150 160 160 128 110 127 125 125 108 Slowest Speed 180 | 160 160 160 180 150 160 125 125 125 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 5 15 22 35 42 20 6 92 77 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . . . 1 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . 2 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 251 | . . . 111 61 62 . . 17 Melee . | . . . . . . . . . Projectile 4 | . . . . 1 . . . 3 AOE 247 | . . . 111 60 62 . . 14 Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Total 3820 | 92 60 43 397 553 629 29 1292 725 Wait 103 | . . . 2 7 24 . 34 36 Move 3363 | 77 46 41 319 474 496 29 1250 631 Hop . | . . . . . . . . . Pick Up 71 | 9 3 . 9 15 27 . 4 4 Fast Attach 23 | . . . 5 4 7 . . 7 Attach 26 | 6 . 2 1 10 3 . . 4 Detach 3 | . . . 1 . 2 . . . Swap 33 | . . . 8 11 7 . 1 6 Drop 58 | . 1 . 9 9 29 . 3 7 Fire 123 | . 10 . 26 23 34 . . 30 Melee 16 | . . . 16 . . . . . Ram 1 | . . . 1 . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 132 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 11) 210 | -10/Materials | Met 8R-AWN 240 | -10/Materials | Entered Mines 241 | -10/Mines | Followed 8R-AWN into the Mines 255 | -10/Mines | Learned location of Storage (-9) 289 | -10/Mines | Discovered new exit (range 9) 300 | -10/Mines | Build established: Mutant 308 | -10/Mines | Entered Materials 308 | -9/Materials | Evolved 2 slots: Utility x2 758 | -9/Materials | Discovered new exit (range 13) 858 | -9/Materials | Entered another Materials area 858 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 954 | -8/Materials | Garrison activated, responded to threat 1045 | -8/Materials | Lost 4 parts (2n2w) 1419 | -8/Materials | Discovered new exit (range 16) 1502 | -8/Materials | Entered Factory 1502 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2244 | -7/Factory | Discovered new exit (range 17) 2332 | -7/Factory | Entered Lower Caves 2358 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2369 | -7/Lower Caves | Entered Zion 2424 | -7/Zion | System corruption cleaned by Quarantine Array 2482 | -7/Zion | Learned Factory stockpile data 2633 | -7/Zion | Learned Factory emergency access door positions 2661 | -7/Zion | Build established: Bomber 2782 | -7/Zion | Found Prototype Device 2818 | -7/Zion | Identified Bomb Factory No. 2 2992 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3026 | -7/Zion | Received a hallucinogenic algorithm 3047 | -7/Zion | Given A8's code to call for help 3305 | -7/Zion | Learned location of Quarantine (-2) 3434 | -7/Zion | Imprinted 3436 | -7/Zion | Declared Zion's savior 3721 | -7/Zion | Build established: Messiah-Bomber 3818 | -7/Zion | Discovered new exit (range 18) 3973 | -7/Zion | Entered Proximity Caves 3973 | -6/Proximity Caves | Accompanied by 4 allies 4314 | -6/Proximity Caves | Spotted B-75 Beast 4350 | -6/Proximity Caves | Destroyed B-75 Beast 4395 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4455 | -6/Proximity Caves | Learned Factory emergency access door positions 4580 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4735 | -6/Proximity Caves | Core integrity fell below 50% 4761 | -6/Proximity Caves | Core integrity fell below 20% 4792 | -6/Proximity Caves | Lost 13 parts (2p3n5u3w) 4813 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Imp. Titanium Leg destroyed. Penetrated by Slug. Lgt. Fission Core destroyed. I-36 Angel distress signal jammed. Slug penetrates Wall. I-36 Angel distress signal jammed. Penetrated by Slug. KE Penetrator destroyed. Penetrated by Slug. Flexi-carbon Leg destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Dynamic Insulation System destroyed. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. G-50 Soldier unfolds itself. Slug penetrates Wall. Transmission Jammer destroyed. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | #??## ##????????????????????????????????????????? | | #?## #????????????????????????????????????????? | | ### #????????????????????????????????????????? | | [* ##????????????????????????????????????????? | | ####%!##?????????????????????????????????????????? | | ???#|!#??????????????????????????????????????????? | | ???##%#######????????????????????????????????????? | | ???##[= #????????????????????????????????????? | | ???# #????????????????????????????????????? | | ???#=% #????????????????????????????????????? | | ???# #????????????????????????????????????? | | ???## #??????????????##????????????????????? | | ????#% #??????????#### #????????????????????? | | ##### #?????????## #????????????????????? | | #########??????# ##???????????????????? | | #?## ##?????# #???????????????????? | | ## ##?# ##????# #???????????????????? | | ?######??# ####### #????????????????????? | | ??????#### ###????????????????????? | | ??????# #??????????????????????? | | ??????## ####### ##?????????##??????????? | | ???????## #?????# ##????? #?????????? | | ????##### ##????## #### #?????????? | | ???## ####### #??????????? | | ??## h g g ##????????????? | | ### ### g g @ ## ##?????????????? | | #?## ###### ##??# #??????????????? | | ## #??# #????# ##?????#??????????????? | | ## #?## ##????# % ##?????????????????????? | | ## ####??###?????# #??????????????????????? | | #????????????? #??????????????????????? | | #???????????? ??????????????????????? | | ##???????????? ?????????????????????? | | ## ##???????????? ????????????????????? | | ?## ##???????????? #????????????????????? | | ######????????????? ##????????????????????? | | ##?????????????? ??????????????????????? | | #?????????????? ??????????????????????? | | ######????????? ??????????????????????? | | #???????????? ### ??????????????????????? | | #????????????????# ??????????????????????? | | #????????????????????????????????????????? | | ##????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ##?????????????????????????????????????????? | | ##??????????????????????????????????????????? | | #####???????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 41 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 85 Jamming Range 8 Additional Mass Support 9 EM Shielding 2 Power Shielding 33 Phase Shifting 5 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Loot Pinata Made in Tau Ceti IV Power Corrupts Remodeling Serviceable Loadout Storm Trooper Troublemaker Challenges ------------ None Game ------ Seed WeaponDeliveryFlamer Manual? 0 Play Time 02:56:20 Cumulative 11.0 hours Start 2019.10.25 @ 19:30:41 End 2019.10.29 @ 23:43:31 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 9 Gallery% 10 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 96e6d524-a431-401b-a0a0-b4bdfd7ace2b