Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.01 @ 20:47:31 Player: wojo Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (26) 130 Value Destroyed (889) 889 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (744) 744 TOTAL SCORE: 3283 Bonus ------- Follower Combat Kills 366 Met Imprinter 300 Was Imprinted 300 Friendly Fire -222 Cogmind --------- Core Integrity 0/400 Matter 221/300 Energy 53/300 System Corruption 2% Temperature Warning (319) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (3) --- Carbon-fiber Leg VTOL Module > --- UTILITY (2) ------ Improved Signal Interpreter Hacking Drone Bay (1/1) > --- WEAPON (3) ------- Battle Cannon > --- INVENTORY (5) ---- Light Nuclear Core Improved Shield Generator System Guard Small Laser Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg VTOL Module > --- UTILITY ---------- Improved Signal Interpreter Hacking Drone Bay > --- WEAPON ----------- Gauss Rifle Battle Cannon Proton Missile Launcher > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Shield Generator System Guard Small Laser [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Improved Signal Interpreter Device Hacking Drone Bay Storage Large Storage Unit Processor Improved Signal Interpreter Weapon Light Assault Rifle Energy Gun Heavy Riot Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 49 | 6 8 10 1 11 13 Power 9 | 1 1 3 . 1 3 Engine 7 | 1 1 3 . 1 1 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 13 | 2 2 5 . . 4 Treads . | . . . . . . Leg 7 | 2 2 . . . 3 Wheel . | . . . . . . Hover . | . . . . . . Flight 6 | . . 5 . . 1 Utility 7 | 1 1 . 1 4 . Device 4 | . . . 1 3 . Storage 2 | 1 1 . . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 20 | 2 4 2 . 6 6 Energy Gun 7 | 1 . . . 4 2 Energy Cannon . | . . . . . . Ballistic Gun 8 | 1 2 2 . 1 2 Ballistic Cannon 3 | . 2 . . . 1 Launcher 2 | . . . . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Corrupted Parts 1 | . . . . . 1 System Corruption 2 | . . . . . 2 Parts Lost 17 | . 2 7 1 . 7 Power 3 | . 1 1 . . 1 Propulsion 6 | . . 4 . . 2 Utility . | . . . . . . Weapon 8 | . 1 2 1 . 4 Highest Loss Streak 5 | . 1 5 1 . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 78 | . 80 64 69 78 85 Engine 9 | . 13 8 11 11 5 Core 1 | . . . . . 4 Leg 11 | . 26 8 . . 15 Flight 14 | . . 15 33 33 5 Device 5 | . . . 6 6 11 Storage 3 | . 14 6 . . . Processor 5 | . . . . 7 11 Energy Gun 8 | . 3 . . 18 10 Ballistic Gun 13 | . 19 19 18 . 15 Ballistic Cannon 3 | . 4 4 . . 5 Naked Turns . | . . . . . . Heaviest Build 29 | 11 27 29 10 14 28 Greatest Support 30 | 20 20 20 12 12 30 Greatest Overweight (x) 7 | . 7 6 . 1 6 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 5 5 5 Average Capacity 7 | 7 14 11 5 5 5 Most Carried 5 | 2 2 3 5 5 5 Average Carried 3 | 1 1 . 3 4 4 Final Capacity 15 | 8 15 5 5 5 5 Final Carried 5 | 2 2 3 5 5 4 Class Distribution -------------------- 34% | Scavenger-Mutant 25% | Mutant 24% | Gunner 15% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 923 | 260 47 218 21 16 361 Remotely . | . . . . . . Salvage Created 1024 | . 49 181 117 . 677 Parts 47 | . 5 13 3 . 26 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 19 | . . . . . 19 Prevented 11 | . . . . . 11 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 25 | . 3 6 2 . 14 Guns 15 | . 3 6 2 . 4 Cannons 4 | . . . . . 4 AOE 3 | . . . . . 3 Classes Destroyed 6 | . 1 2 . . 3 Swarmer 11 | . 3 3 . . 5 Grunt 8 | . . 1 2 . 5 Brawler 2 | . . . . . 2 Sentry 3 | . . 2 . . 1 Hunter 1 | . . . . . 1 Fireman 1 | . . . . . 1 Best Kill Streak 8 | . 3 4 1 . 8 Combat Bots Only 8 | . 3 4 1 . 8 Max Kills in Single Turn 3 | . 2 1 1 . 3 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 211 | . 49 69 9 . 84 Missed 62 | . 12 20 3 . 27 Damage Taken 2211 | . 353 637 84 . 1137 Core 482 | . 82 172 26 . 202 Absorbed by Shields . | . . . . . . Core Remaining (%) 83 | 100 67 . . . . Volleys Fired 80 | . 16 24 10 . 30 Largest 3 | . 2 3 2 . 3 Hottest 127 | . 60 75 40 . 127 Shots Fired 166 | . 25 50 16 . 75 Gun 123 | . 18 40 16 . 49 Cannon 35 | . 7 10 . . 18 Launcher 8 | . . . . . 8 Special . | . . . . . . Kinetic 137 | . 24 50 16 . 47 Thermal 4 | . . . . . 4 Explosive . | . . . . . . Electromagnetic 25 | . 1 . . . 24 Robot Hit Streak 9 | . 6 9 5 . 5 Robot Miss Streak 15 | . 2 5 2 . 15 Penetration Max 1 | . . . . . 1 Secondary Targets 3 | . . . . . 3 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 88 | . 17 28 10 . 33 Core Hits 52 | . 3 15 5 . 29 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . 1 . . . 1 Burn 1 | . . . . . 1 Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1946 | . 206 279 86 . 1375 Guns 967 | . 103 222 86 . 556 Cannons 368 | . 103 57 . . 208 Explosions 611 | . . . . . 611 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1093 | . 194 279 86 . 534 Thermal 235 | . . . . . 235 Explosive . | . . . . . . Electromagnetic 618 | . 12 . . . 606 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . . . . 8 Message Errors 3 | . . . . . 3 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 12 | . . . . . 12 Projectiles . | . . . . . . Explosions 12 | . . . . . 12 Melee . | . . . . . . Knockbacks 5 | . 2 . . . 3 Impact . | . . . . . . Kinetic 4 | . 2 . . . 2 Secondary 1 | . . . . . 1 Self-Inflicted Damage 99 | . . . . . 99 Shots 4 | . . . . . 4 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 321 | . 46 37 5 . 321 Average Temperature 94 | . 24 10 3 . 128 Received Heat Transfer 736 | . 132 201 51 . 352 Effects 2 | . . . . . 2 Shutdowns 1 | . . . . . 1 Interference 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 5 | . . . 1 . 4 Heat Transferred 423 | . . . . . 423 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . . . 4 Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 207 | . 99 207 205 . . Initial 80 | . . 37 80 . . Average 79 | . 61 95 148 . . Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 99 | 100 100 99 94 . . Level 1 . | . . . 5 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 . . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . . 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 57 | . 5 13 7 . 32 Peak Tracking Total 7 | . 3 6 5 . 7 Tactical Retreats 5 | . . 1 2 . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 2 | . 2 . . . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 6 | . 6 . . . . Successful 3 | . 3 . . . . Failed 3 | . 3 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . 5 . . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 2 . . . . Emergency Access Points 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . 1 . . . . Scan Component 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 11 | . . . 2 9 . Largest Group 9 | . . . 2 9 8 Highest-Rated Group 285 | . . . 45 285 260 Highest-Rated Ally 40 | . . . 31 40 40 Total Orders . | . . . . . . Ally Attacks 96 | . . . 14 . 82 Total Damage 1832 | . . . 209 . 1623 Kills 14 | . . . 2 . 12 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 2 . 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 1768 | 61 282 318 72 428 607 Spaces Moved 1829 | 44 129 289 133 826 408 Core 16 | 5 1 2 . . 8 Treads . | . . . . . . Legs 609 | 39 128 55 . . 387 Wheels . | . . . . . . Hover . | . . . . . . Flight 1204 | . . 232 133 826 13 Fastest Speed 34 | 50 120 34 34 34 34 Average Speed 74 | 112 180 82 34 37 119 Slowest Speed 440 | 120 400 440 34 114 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 2 | . . 2 . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 4 31 15 21 87 49 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 4 | . . . . 3 1 Spaces Dug . | . . . . . . Terrain Destroyed 18 | . . . . . 18 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE 15 | . . . . . 15 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2087 | 53 154 323 145 944 468 Wait 103 | . . . . 98 5 Move 1820 | 43 128 284 132 825 408 Hop 2 | . . 2 . . . Pick Up 16 | 4 1 2 2 3 4 Fast Attach 28 | 4 5 7 1 4 7 Attach 10 | 2 1 2 . 2 3 Detach 2 | . . . . 2 . Swap 11 | . 2 1 . 5 3 Drop 15 | . 1 1 . 5 8 Fire 80 | . 16 24 10 . 30 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: Mat / [*Zio]) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 14) 62 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 14) 318 | -10/Materials | Build established: Mutant 344 | -10/Materials | Entered another Materials area 344 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 510 | -9/Materials | Lost 5 parts (1p2n2w) 653 | -9/Materials | Discovered new exit (range 14) 662 | -9/Materials | Entered Mines 670 | -9/Mines | Learned Materials trap positions 679 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 681 | -9/Mines | Identified exit to Materials 691 | -9/Mines | Met a Derelict bent on vengeance 734 | -9/Mines | Entered Zion 812 | -7/Zion | Learned Factory emergency access door positions 829 | -7/Zion | Gained Derelict followers 844 | -7/Zion | Build established: Scavenger-Mutant 890 | -7/Zion | Given A8's code to call for help 913 | -7/Zion | Imprinted 915 | -7/Zion | Declared Zion's savior 967 | -7/Zion | Given the Hacking Drone Bay 967 | -7/Zion | Found Prototype Device 967 | -7/Zion | Identified Hacking Drone Bay 1037 | -7/Zion | Discovered new exit (range 15) 1061 | -7/Zion | Identified exit to Proximity Caves 1162 | -7/Zion | Entered Proximity Caves 1162 | -6/Proximity Caves | Accompanied by 8 allies 1273 | -6/Proximity Caves | Learned Factory trap positions 1292 | -6/Proximity Caves | Core integrity fell below 50% 1459 | -6/Proximity Caves | Build established: Gunner 1529 | -6/Proximity Caves | Identified exit to Factory 1710 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1742 | -6/Proximity Caves | Core integrity fell below 20% 1769 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Chain reaction triggered in Corrupted Lgt. Nuclear Core. Critical hit (Burn: +50). Gauss Rifle destroyed. Carbon-fiber Leg fries itself beyond repair. B-48 Gladiator destroyed. Chain reaction triggered in Corrupted Neutrino Core. Carbon-fiber Leg destroyed. G-50 Soldier misfires. G-50 Soldier system terminally corrupted. G-50 Soldier misfires. G-50 Soldier system terminally corrupted. Adv. Heat Sink fried. G-67 Veteran knocked back. Power failure, Angular Momentum Engine shutdown. M-28 Smith knocked back. Proton Missile Launcher destroyed. Destroyed Proton Missile Launcher. G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ????????????????? | | ??????????????????????????????? ????????????????? | | ??????????????????????????????? ""??????????????? | | ??????????????????????????????? """?????????????? | | ??????????????????????????????? "??????????????? | | ??????????????????????????????? ??????????????? | | ????????????????#?????###?????? ????????? ????? | | ???????????????? #???# ####?? #??????? ????? | | ???????????????? ??# ??? #????## ???? | | ????????????????? ## ??? #??? ???? | | ????????????????? #??? #?? ???? | | ???????????????????? #???# ## #????? | | ???????????????????????# #####! #????? | | ????????????????????????# % [%# #????? | | ???????????????????????## *=!==%g #????? | | ??????????????????????## @ % %=m* #???? | | ???????????????????#### # # %%=%=#### #???? | | ??????????????###### ## #" #* #??????????? | | ?????????????## ## #" / # ???????? | | ????????????## # #" ####? ????? | | ????????? #" ????? ?????? | | ????????? ## # ?????% ##????? | | ??????????? ???## ## # "????? #?????? | | ????????????????# #?## ######## ????? | | ????????????????#######???# #???? ????? | | ??????????###???####??????## ## ###??? ???????? | | ?????????## #?## ####???# #???????? ??????? | | ?????????# ## ##??# ##???## ???? | | ?????????# #?## ### ???? | | ??????????# #?# #??????? | | ???????????# #?## ###??????????? | | ????????????# #### ###????????????? | | ????????????## ### = ##??????????????? | | ?????????????# #?## %/ #???????????????? | | ?????????????# #??###### #???????????????? | | ?????????????# #???????### ####???????????????? | | ?????????????# ##?????????###??????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????## ###?????????????????????????????? | | ??????????????# #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 63 Item Schematics ----------------- Lyr. Medium Armor Plating | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Matter Filter | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Coil Gun | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FrostCoordinationFragment Manual? 0 Play Time 00:33:20 Cumulative 10.4 hours Start 2024.06.01 @ 17:09:08 End 2024.06.01 @ 20:47:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: 08dd40d0-d50f-4e23-8430-e1faa87ace87