Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.10 @ 00:53:29 Player: Dadrick Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (27) 5400 Robots Destroyed (147) 735 Value Destroyed (3977) 3977 Prototype IDs (78) 1560 Alien Tech Used (4) 800 Bonus (10809) 10809 TOTAL SCORE: 26781 Bonus ------- High Alert Combat Kills 272 Follower Combat Kills 2537 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 500 Cogmind --------- Core Integrity 0/1300 Matter 231/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Biometal Leg > --- UTILITY (11) ----- Spectral Analyzer Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Melee Analysis Suite Deep Network Scanner Improved Trap Extractor (0/6) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Zionite Light DM Reactor > --- PROPULSION ------- Cooled VTOL Module Nuclear Pulse Array Impulse Thruster Field Propulsion Array Q-thruster > --- UTILITY ---------- Experimental Heat Sink Medium Storage Unit Spectral Analyzer Improved Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Melee Analysis Suite Deep Network Scanner System Shield Improved Trap Extractor > --- WEAPON ----------- Advanced Datajack Centrium Greatsword > --- INVENTORY -------- Zionite Light DM Reactor Nuclear Pulse Array Authchip [Propulsion] Transdimensional Reconstructor Hypervelocity EM Gauss Rifle Enhanced Nova Cannon Fusion Bomb Launcher Enhanced Force Lance [Rating: 147] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Biometal Leg Hover Unit Linear Gravjet Flight Unit Improved Cesium-ion Thruster Utility Improved Sensor Array Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Makeshift Hacking Suite Protection Hardened Medium Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Makeshift Sword Piercing Weapon Enhanced Force Lance Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Slots Evolved 14 | . . . . . 4 2 . . . . 2 . . . . . . 2 . . . . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 5 | . . . . . 1 1 . . . . 1 . . . . . . 1 . . . . . . . 1 . Utility 8 | . . . . . 3 1 . . . . 1 . . . . . . . . . . . 2 . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 237 | 8 8 . 1 2 21 36 4 11 2 . 4 1 14 9 1 . 2 17 1 4 7 2 28 12 3 38 1 Power 25 | 1 1 . . . 3 3 . . . . . . 2 1 . . . 3 . 1 2 . 5 . . 3 . Engine 8 | 1 1 . . . 1 1 . . . . . . 1 1 . . . 2 . . . . . . . . . Core 11 | . . . . . 2 2 . . . . . . 1 . . . . 1 . 1 1 . 3 . . . . Reactor 6 | . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . 3 . Propulsion 51 | 2 . . . 1 5 9 . 4 1 . 1 1 7 . . . . 1 . . . . 5 1 1 11 1 Treads 10 | 2 . . . 1 4 2 . . . . . . . . . . . . . . . . . . . 1 . Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . 2 . Flight 35 | . . . . . 1 7 . 2 1 . 1 1 7 . . . . . . . . . 5 1 1 8 . Utility 91 | 2 3 . 1 1 6 12 . 4 . . 3 . 3 2 1 . . 10 1 2 5 . 11 5 1 18 . Device 52 | 1 1 . . 1 2 7 . 2 . . 3 . 2 1 1 . . 5 1 1 1 . 6 3 . 14 . Storage 7 | 1 2 . 1 . . 1 . . . . . . . . . . . 1 . . 1 . . . . . . Processor 11 | . . . . . 2 1 . 1 . . . . 1 . . . . 1 . . . . 2 1 . 2 . Hackware 7 | . . . . . . 1 . 1 . . . . . . . . . 1 . . . . 1 . 1 2 . Protection 14 | . . . . . 2 2 . . . . . . . 1 . . . 2 . 1 3 . 2 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 70 | 3 4 . . . 7 12 4 3 1 . . . 2 6 . . 2 3 . 1 . 2 7 6 1 6 . Energy Gun 16 | 2 . . . . 5 5 . 1 . . . . . . . . . . . . . . . . 1 2 . Energy Cannon 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Ballistic Gun 3 | 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 7 | . . . . . . . . . . . . . . . . . . . . . . 2 4 . . 1 . Launcher 18 | . . . . . 1 3 3 2 . . . . . 2 . . 1 1 . 1 . . 1 3 . . . Special Weapon 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact Weapon 8 | . . . . . 1 4 1 . . . . . . . . . . . . . . . 2 . . . . Slashing Weapon 8 | . . . . . . . . . 1 . . . 1 3 . . . 2 . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Special Melee Weapon 4 | . . . . . . . . . . . . . 1 1 . . 1 . . . . . . 1 . . . Unidentified Prototypes 19 | . . . . . 3 . . . . . . . 2 . 1 . . 1 . . 4 . 3 . 3 2 . Corrupted Parts 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . System Corruption 7 | . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 53 | . 2 . . 1 1 6 . 1 . . . . . . . . . 2 1 2 . . 5 4 2 26 . Power 5 | . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . 3 . Propulsion 19 | . . . . . 1 4 . 1 . . . . . . . . . . . . . . 1 . 2 10 . Utility 18 | . 1 . . 1 . 2 . . . . . . . . . . . . 1 . . . 2 2 . 9 . Weapon 11 | . . . . . . . . . . . . . . . . . . 2 . 1 . . 2 2 . 4 . Highest Loss Streak 14 | . 2 . . 1 1 3 . 1 . . . . . . . . . 1 1 2 . . 4 2 2 14 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 98 100 100 90 94 93 76 79 97 100 97 100 100 96 97 93 96 91 99 94 93 94 88 87 82 76 28 Engine 5 | . 14 14 14 14 7 5 . . . . . . 1 4 6 6 6 8 5 1 . . . . . . . Core 2 | . . . . . 1 1 7 7 7 7 6 6 4 . . . . 1 5 8 11 11 8 . . . . Treads 12 | . 28 28 28 28 27 22 . . . . . . . . . . . . . . . . . . . . . Flight 15 | . . . . . . 7 30 26 30 30 31 33 33 33 32 31 31 27 27 27 27 27 23 21 19 17 . Device 14 | . 11 14 14 5 13 8 7 12 23 23 24 26 26 18 18 18 18 16 15 12 13 16 17 18 16 12 4 Storage 6 | . 14 14 14 14 9 7 7 3 . . . . . . . . . 1 5 5 5 5 5 5 4 2 . Processor 12 | . . . . . 13 20 15 17 15 15 13 13 13 13 12 12 12 11 11 11 11 11 14 16 19 19 17 Hackware 3 | . . . . . . . . . 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 2 1 9 4 Protection 1 | . . . . . 4 3 . . . . . . . 5 6 6 6 3 . 3 2 . . 2 . . . Energy Gun 5 | . 2 . . . 16 10 . 2 7 7 6 6 6 6 6 6 6 . . . . . . . . . . Energy Cannon 2 | . 11 14 14 14 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 2 | . 14 14 14 14 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 5 7 6 6 5 5 6 6 6 5 11 11 11 11 7 4 . . . Peak Build Rating 147 | 7 9 11 15 17 44 70 74 74 46 46 56 59 67 65 61 61 64 83 83 87 88 94 108 127 131 147 45 Average Rating 54 | 5 8 10 13 14 38 53 70 53 44 46 52 57 61 60 60 61 61 68 81 81 85 87 95 111 117 122 42 On Entrance 56 | . 7 9 11 15 17 44 70 71 40 46 46 56 59 64 61 61 61 63 83 79 84 87 87 108 119 102 37 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 66 | 14 36 31 51 51 66 66 14 14 15 15 15 15 19 26 21 21 22 36 36 35 35 39 43 48 48 44 3 Greatest Support 88 | 40 40 40 40 40 66 88 18 20 24 24 30 30 29 28 28 28 28 37 37 37 37 37 50 51 51 57 3 Greatest Overweight (x) 3 | 1 . . 1 1 . 1 . . . . . . . . . . . . . . . 1 . . . 3 . Average Overweight (x) . | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 40 | 8 20 15 20 20 20 40 40 40 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 5 Average Capacity 13 | 7 10 15 17 20 20 25 40 22 5 5 5 5 5 5 5 5 5 6 10 10 10 10 10 10 10 7 5 Most Carried 40 | 5 11 15 20 20 20 37 40 40 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 . Average Carried 12 | 3 8 14 17 19 19 23 37 22 4 5 4 5 4 4 5 5 4 6 10 9 9 9 9 9 9 6 . Final Capacity 40 | 8 15 15 20 20 20 40 40 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 5 5 Final Carried 40 | 5 11 15 20 19 20 37 40 5 5 5 5 5 5 5 5 5 5 10 10 9 10 10 10 10 9 . . Class Distribution -------------------- 35% | Mutant 11% | Ninja 10% | Derelict-Ninja 8% | Scavenger-Scout 6% | Hauler-Scout 3% | Skirmisher 3% | Hacker-Scout 3% | Sprinter 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Hauler-Scout | -7/Lower Caves Scout | -7/Lower Caves Derelict-Ninja | -7/Zion Derelict-Ninja | -6/Proximity Caves Derelict-Ninja | -6/Factory Derelict-Ninja | -6/Waste Ninja | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Scavenger-Ninja | -5/Factory Scavenger-Scout | -5/Upper Caves Scout | -5/Upper Caves Ninja | -5/Zhirov Ninja | -4/Proximity Caves Ninja | -4/Factory Scavenger-Scout | -4/Armory Scavenger-Scout | -4/Lab Hacker-Scout | -3/Research Alien-Mutant | -3/Quarantine Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Matter Collected 3034 | 290 27 102 . 102 287 372 123 167 . 20 40 . 137 155 6 . 84 194 . 44 121 . 364 20 . 379 . Remotely 247 | . . . . . 247 . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5760 | 196 619 . . 29 1426 1134 . . . . 224 . 313 . . . 77 669 . . 261 . 165 54 . 593 . Parts 268 | 10 26 . . 2 62 57 . . . . 16 . 17 . . . 8 32 . . . . 7 9 . 22 . Haulers Intercepted 17 | . 1 . . . 4 3 . . . . . . 2 . . . . 4 . . . . . . . 3 . Recyclers Shooed 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . 1 . 3 . . . . 3 . 6 . . 1 . . . . . . . Prevented 5 | . . . . . . . 2 . . 3 . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Combat Hostiles Destroyed 77 | . 13 . . 1 26 16 . 1 . . 1 . . . . . 5 5 . . . . 5 3 . 1 . Melee 6 | . . . . . . . . . . . 1 . . . . . . . . . . . 3 1 . 1 . Guns 34 | . 3 . . . 22 9 . . . . . . . . . . . . . . . . . . . . . Cannons 8 | . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 25 | . . . . 1 3 6 . 1 . . . . . . . . 5 5 . . . . 2 2 . . . Classes Destroyed 16 | 3 5 . . . 1 5 . 1 . . . . . . . . . . . . . . . 1 . . . Worker 5 | 1 . . . . 1 1 . . . . . . 1 . . . . . . . . . . . . 1 . Builder 13 | . 2 . . . 5 2 . . . . . . . . . . . 1 . . . . 1 . . 2 . Tunneler 7 | 4 . . . 1 . . . . . . . . 1 . . . . . . . . . . . . 1 . Hauler 17 | . 1 . . . 4 3 . . . . . . 2 . . . . 4 . . . . . . . 3 . Recycler 8 | 1 . . . . 1 3 . . . . 1 . . . . . . 1 . . . . . . . 1 . Mechanic 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Operator 7 | . . . . . . 3 . . . . 1 . 2 . . . . . . . . . . . . 1 . Watcher 12 | . 2 . . . 2 2 . . . . 1 . 1 . . . . 3 . . . . 1 . . . . Swarmer 34 | . 3 . . 1 9 7 . . . . . . . . . . 5 5 . . . . 4 . . . . Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Grunt 25 | . 10 . . . 12 3 . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Sentry 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Hunter 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Programmer 4 | . . . . . . 2 . . . . 1 . . . . . . . . . . . 1 . . . . Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Master Thief 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Best Kill Streak 15 | 3 4 . . 2 15 4 . 1 . . 2 . 2 . . . 5 7 . . . . 2 3 . 6 . Combat Bots Only 6 | . 3 . . 1 6 4 . 1 . . 1 . . . . . 5 5 . . . . 2 3 . 1 . Max Kills in Single Turn 5 | 1 1 . . 2 3 3 . 1 . . 1 . 1 . . . 5 4 . . . . 2 2 . 1 . Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . 1 3 3 . 1 . . . . . . . . 5 3 . . . . 2 2 . . . Melee 1 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Hostile Shots Fired 698 | . 57 . . 8 91 85 . 6 . . 18 . 19 12 3 . 17 23 6 28 . 1 56 52 15 177 24 Missed 283 | . 18 . . 3 30 31 . 3 . . 10 . 14 7 1 . 11 11 4 15 . . 28 33 6 48 10 Damage Taken 8216 | . 470 29 . 44 747 1397 . 33 . . 168 . 30 41 32 . 101 224 33 201 . 14 557 613 223 2987 272 Core 2112 | . 104 . . . 54 345 . . . . 90 . 10 . 16 . 13 18 . 33 . . 165 32 24 1054 154 Absorbed by Shields 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Regen/Repaired (Parts) 224 | . . . . . 31 144 . . . . . 29 . . . . . . . . . . 20 . . . . Core Remaining (%) 79 | 100 . . . 58 90 . . . . 50 . . . . . . 84 . . . . 94 . . 80 . . Volleys Fired 246 | 10 62 . . 3 77 48 3 6 2 . . . 1 3 2 . 1 3 . 1 . 5 8 5 . 6 . Largest 2 | 2 2 . . 1 2 2 1 1 1 . . . 1 1 1 . 1 1 . 1 . 1 1 1 . 1 . Hottest 120 | 70 100 . . 56 81 120 39 39 60 . . . 60 36 60 . 36 36 . 36 . 65 53 120 . 120 . Shots Fired 383 | 20 69 . . 3 153 90 3 6 2 . . . 1 4 2 . 1 3 . 1 . 5 8 5 . 7 . Gun 278 | 20 14 . . . 152 85 . . 2 . . . 1 1 2 . . . . . . . . . . 1 . Cannon 78 | . 54 . . 3 . . . . . . . . . . . . . . . . . 5 7 3 . 6 . Launcher 26 | . . . . . 1 5 3 6 . . . . . 3 . . 1 3 . 1 . . 1 2 . . . Special 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 29 | 10 7 . . . . . . . . . . . . . . . . . . . . 5 7 . . . . Thermal 271 | 10 8 . . . 152 85 . . 2 . . . 1 1 2 . . . . . . . . 3 . 7 . Explosive 23 | . . . . . 1 5 3 4 . . . . . 3 . . 1 3 . 1 . . 1 1 . . . Electromagnetic 60 | . 54 . . 3 . . . 2 . . . . . . . . . . . . . . . 1 . . . Robot Hit Streak 19 | 3 5 . . 5 17 19 . . . . . . . . . . 1 4 . . . . . . . 1 . Robot Miss Streak 5 | 1 4 . . 1 3 3 . 3 . . . . . 5 . . . . . . . . 1 5 . 2 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 332 | 11 43 . . 2 115 73 . 1 . . 9 . 15 3 . . 1 22 . . 6 . 6 1 . 24 . Core Hits 173 | 8 20 . . 2 50 40 . 4 . . 3 . 6 . . . 4 14 . . 1 . 6 3 . 12 . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . Critical Strikes 25 | 1 2 . . . 12 4 . . . . 1 . 1 . . . . 1 . . . . . . . 3 . Burn 15 | 1 1 . . . 11 2 . . . . . . . . . . . . . . . . . . . . . Corrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . Sever 4 | . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . 1 . Impale 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Melee Attacks 254 | . . . . . 5 20 6 2 . . 18 . 46 12 3 . . 43 9 1 6 5 28 21 3 26 . Impact 39 | . . . . . 5 20 6 2 . . . . . . . . . . . . . . 2 4 . . . Slashing 189 | . . . . . . . . . . . 18 . 46 8 3 . . 43 9 1 6 5 26 14 . 10 . Piercing 22 | . . . . . . . . . . . . . . . . . . . . . . . . 3 3 16 . Sneak Attacks 32 | . . . . . 2 4 . . . . 4 . 7 . . . . 5 . . . . 2 . . 8 . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Damage Inflicted 13723 | 132 1234 . . 96 2600 2687 . 287 . . 518 . 944 173 . . 329 1550 . . 529 . 496 137 . 2001 10 Guns 3830 | 132 84 . . . 2266 1348 . . . . . . . . . . . . . . . . . . . . . Cannons 1113 | . 946 . . 42 . . . . . . . . . . . . . . . . . . . . . 125 . Explosions 2487 | . 204 . . 53 137 737 . 229 . . . . . 135 . . 329 504 . . . . 87 72 . . . Melee 6250 | . . . . . 194 602 . 58 . . 518 . 944 38 . . . 1046 . . 529 . 409 65 . 1847 . Ramming 43 | . . . . 1 3 . . . . . . . . . . . . . . . . . . . . 29 10 Kinetic 55 | 33 22 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 4175 | 99 99 . . 53 2266 1519 . . . . . . . . . . . . . . . . . 14 . 125 . Explosive 2102 | . 167 . . . 137 566 . 177 . . . . . 135 . . 329 504 . . . . 87 . . . . Electromagnetic 1098 | . 946 . . 42 . . . 52 . . . . . . . . . . . . . . . 58 . . . Impact 908 | . . . . . 194 602 . 58 . . . . . . . . . . . . . . 54 . . . . Slashing 4266 | . . . . . . . . . . . 518 . 944 38 . . . 1046 . . 529 . 355 . . 836 . Piercing 1076 | . . . . . . . . . . . . . . . . . . . . . . . . 65 . 1011 . Highest Corruption 7 | . . . . 7 . . . . . . . . 5 5 5 5 5 . . . . . 1 4 4 4 4 Average Corruption 3 | . . . . 7 . . . . . . . . 5 5 5 5 5 . . . . . 1 1 3 3 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 31 | . . . . . . . . . . . . . 4 8 5 . 2 . . . . . 1 3 2 4 2 Message Errors 5 | . . . . . . . . . . . . . 1 2 . . . . . . . . 1 . 1 . . Matter Fused 11 | . . . . . . . . . . . . . 1 4 1 . 1 . . . . . . 2 1 1 . Heat Flow Errors 4 | . . . . . . . . . . . . . 1 1 1 . . . . . . . . . . . 1 Energy Discharges 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . . Parts Fused 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . Data Loss (minor) 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Misfires 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Overload Shots 10 | . . . . . . 6 . . 1 . . . 1 . 2 . . . . . . . . . . . . Effects 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1960 | . 121 . . . 174 367 . 43 . . 68 . 168 31 . . 20 185 . . 246 . 72 7 . 458 . Projectiles 26 | . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 173 | . 95 . . . . . . 9 . . . . . 31 . . 20 11 . . . . . 7 . . . Melee 1761 | . . . . . 174 367 . 34 . . 68 . 168 . . . . 174 . . 246 . 72 . . 458 . Knockbacks 4 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . Impact 4 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 215 | . . . . . . . . 33 . . . . . . . . . . . . . . . 164 . 13 5 Shots 6 | . . . . . . . . 1 . . . . . . . . . . . . . . . 5 . . . Rammed 8 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 5 1 Targets Rammed 8 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 5 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 350 | 60 166 . . 16 9 35 . . 16 . . . 102 112 183 2 12 64 37 350 93 229 199 333 . 330 187 Average Temperature 59 | 26 45 . . 12 3 22 . . 8 . . . 14 37 70 2 2 18 14 131 38 69 27 113 . 149 101 Received Heat Transfer 1376 | . 228 . . . 324 114 . . . . 6 . 6 . . . . 63 . 36 . . 93 451 . 18 37 Effects 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Interference 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . 3 . . . 2 2 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 18 | . 8 . . . 6 4 . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 17 | . . . . . 6 10 . 1 . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Parts Melted 25 | . . . . . 16 9 . . . . . . . . . . . . . . . . . . . . . Heat Transferred 8703 | 370 309 . . 50 5106 2707 . . . . . . . . . . . . . . . . . 50 . 111 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 6 | . . . . . . . . 3 . . . . . 3 . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Peak Influence 1011 | 30 460 31 . 186 402 652 . . . . 170 23 527 . . . . 594 . . . . 713 803 . 1011 501 Initial 471 | . 19 31 . . . 155 . . . . 27 . 16 . . . . 78 . . . . . 329 . . 471 Average 296 | 10 220 31 . 109 193 416 . . . . 86 15 350 . . . . 382 . . . . 218 496 . 641 473 Maximum Alert Level 3 | . 2 . . . 2 2 . . . . . . 2 . . . . 2 . . . . 3 3 . 3 2 Low Security (%) 38 | 100 29 100 . 100 50 11 . . . . 100 100 14 . . . . 28 . . . . 48 . . 15 . Level 1 29 | . 65 . . . 49 26 . . . . . . 49 . . . . 27 . . . . 29 17 . 5 . Level 2 26 | . 4 . . . . 61 . . . . . . 36 . . . . 43 . . . . 19 80 . 19 100 Level 3 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 60 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 44 | . 3 . . . 6 8 . . . . 1 . 3 . . . . 3 . . . . 7 3 . 9 1 Investigation 16 | . 2 . . . 1 3 . . . . . . 1 . . . . 2 . . . . 4 2 . . 1 Extermination 6 | . . . . . . 3 . . . . . . . . . . . . . . . . 1 . . 2 . Reinforcement 14 | . 1 . . . 3 2 . . . . 1 . 2 . . . . 1 . . . . 2 1 . 1 . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Intercept 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Distress Signals 14 | . . . . . 4 . . . . . 1 . 2 . . . . 1 . . . . 1 1 . 3 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 322 | . 22 . . 6 39 29 . 4 . 3 7 5 18 4 8 . 8 19 2 15 . 4 46 34 1 36 12 Peak Tracking Total 12 | . 3 . . 4 8 4 . 4 . 3 3 4 4 3 4 . 8 7 2 8 . 4 8 10 1 12 11 Tactical Retreats 39 | . 2 . . 1 2 1 . 1 . . 1 1 2 . . . 1 4 . 4 . . 5 11 . 2 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Traps Triggered 15 | . 1 1 . . 1 3 . . . . 4 . 1 . . . . . . . . . 2 2 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Traps Extracted 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Triggered 6 | . . . . . . . 2 . . . . . . . . . . . . 1 . . 1 2 . . . Most Traps Carried 4 | . . . . . . . . . . . . . 1 1 1 1 1 4 4 4 4 4 4 3 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Machines Disabled 43 | . 2 . . 1 1 16 . . . . . . . . . . . 7 . . . . 4 10 1 1 . Max in Single Turn 15 | . 1 . . . 1 15 . . . . . . . . . . . . . . . . 1 2 1 . . Garrison Access 3 | . . . . . 1 . . . . . . . 1 . . . . 1 . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Machines Accessed 75 | . 8 1 2 . 10 17 1 . . . 2 . 3 . . 4 . 6 1 . 7 . 7 2 2 2 . Terminals 24 | . 7 . . . 7 6 . . . . . . . . . . . . 1 . . . . 1 . 2 . Fabricators 14 | . . . . . . 4 . . . . 1 . 1 . . . . 4 . . . . 3 1 . . . Repair Stations 5 | . . . . . 1 3 . . . . . . . . . . . . . . . . 1 . . . . Recycling Units 9 | . 1 . . . 1 2 . . . . 1 . 1 . . . . 1 . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 2 . . . . . . 1 . . . . 1 . . . . 1 . . . . Total Hacks 233 | . 26 1 2 . 21 47 1 . . . 3 . 3 . . 26 . 12 2 . 46 . 17 5 19 2 . Successful 168 | . 16 1 2 . 12 20 1 . . . 1 . 2 . . 26 . 7 2 . 46 . 10 1 19 2 . Failed 65 | . 10 . . . 9 27 . . . . 2 . 1 . . . . 5 . . . . 7 4 . . . Catastrophic 12 | . 1 . . . 2 7 . . . . . . 1 . . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 139 | . 11 . 1 . 9 23 . . . . 7 . 36 . . . . 16 . . . . 16 11 1 5 3 Terminals 73 | . 24 . . . 16 25 . . . . . . . . . . . . 2 . . . . 4 . 2 . Fabricators 29 | . . . . . . 6 . . . . 2 . 1 . . . . 10 . . . . 9 1 . . . Repair Stations 11 | . . . . . 3 6 . . . . . . . . . . . . . . . . 2 . . . . Recycling Units 15 | . 2 . . . 1 5 . . . . 1 . 1 . . . . 1 . . . . 4 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . 1 5 . . . . . . 1 . . . . 1 . . . . 2 . . . . Terminal Hacks 128 | . 11 1 2 . 7 11 1 . . . . . . . . 26 . . 2 . 46 . . . 19 2 . Record 67 | . . . 1 . . . . . . . . . . . . 11 . . 2 . 34 . . . 19 . . Part Schematic 12 | . . . . . . . . . . . . . . . . 8 . . . . 4 . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Robot Analysis 7 | . 2 . . . . 1 . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 9 | . 1 . . . 1 . . . . . . . . . . 3 . . . . 4 . . . . . . Open Door 3 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Level Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Registered Components 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . 2 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . 1 . . . . . . . . . . . 4 . . . . 3 1 . . . Network Status 3 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . 1 . . . Load Schematic 5 | . . . . . . . . . . . . . . . . . . 2 . . . . 3 . . . . Build 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 4 | . . . . . 2 . . . . . . . . . . . . . . . . . 2 . . . . Scan Component 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Repair 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 12 | . 2 . . . 1 3 . . . . 1 . 1 . . . . 1 . . . . 3 . . . . Report Inventory 7 | . 1 . . . 1 2 . . . . 1 . 1 . . . . 1 . . . . . . . . . Retrieve Components 5 | . 1 . . . . 1 . . . . . . . . . . . . . . . . 3 . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . . . . . . 1 . . . . 1 . . . . . . . . . Seal Access 3 | . . . . . 1 . . . . . . . 1 . . . . 1 . . . . . . . . . Unauthorized Hacks 12 | . 3 . . . 1 5 . . . . . . . . . . . 1 . . . . 2 . . . . Terminals 7 | . 3 . . . 1 3 . . . . . . . . . . . . . . . . . . . . . Botnet 6 | . 2 . . . 1 3 . . . . . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . Prioritize 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Recompile 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Repair Stations 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Patch 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 44 | . 7 . . . 8 14 . . . . 2 . 2 . . . . 4 . . . . 6 1 . . . Full Trace Events 7 | . 1 . . . . 1 . . . . . . . . . . . 1 . . . . 3 1 . . . Feedback Events 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 15 | . . . . . . . . . 4 . . . 3 . . 4 . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 58 | . . . . . . . . . 14 . . . 23 . . 8 . 9 . . 4 . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 36 | . . . . . . . . . . . . . . . . . . 36 . . . . . . . . . Total Part Build Rating 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . Parts Repaired 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Time 76 | . . . . . 38 . . . . . . . . . . . . . . . . . 38 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 14 | . 3 . . . . 10 . . . . . . . . . . . . . . . . 1 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . parse_system 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Allies Hacked 3 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Total Allies 65 | . . 3 . . . . . . 8 . . 18 1 1 . . . 4 . . . . 9 10 . 11 . Largest Group 18 | . . 3 3 3 2 . . . 8 8 8 18 17 1 1 . . 2 . . . . 8 4 . 7 . Highest-Rated Group 776 | . . 40 40 40 32 . . . 282 282 277 656 631 85 85 . . 170 . . . . 776 243 . 336 . Highest-Rated Ally 138 | . . 16 16 16 16 . . . 41 41 41 50 50 85 85 . . 85 . . . . 103 81 . 138 . Zionite Dispatches 13 | . . . . . . . . . . . . . 2 . . . . 3 . . . . 4 2 . 2 . Heavy 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . Light 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Recon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Demo 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Total Orders 3 | . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . DROP 3 | . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . Ally Attacks 413 | . . . . 18 31 . . . . 36 4 75 98 . 9 . . 2 . . . . 68 16 . 56 . Total Damage 17980 | . . . . 143 390 . . . . 821 37 3515 2876 . 433 . . 115 . . . . 3328 414 . 5908 . Kills 93 | . . . . 5 4 . . . . 6 . 6 20 . 4 . . 2 . . . . 20 2 . 24 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Robot Analysis Total 7 | . 2 . . . . 1 . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 8 | . . . . 1 . . . . 1 1 . . . . 1 . 1 . . 1 . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 12 | . . . . . . . . . . . 1 . 7 . . . . 2 . . . . 1 1 . . . Component Stockpiles 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Component Schematics 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Prototype Schematics 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Unaware Schematics 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Unaware Analyses 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Depthwide Sectors/0 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Turns Passed 12092 | 189 1111 375 443 491 1349 1807 282 132 423 473 403 162 673 223 108 19 91 487 464 148 73 168 627 543 74 689 65 Spaces Moved 15269 | 92 569 213 225 196 589 1681 587 308 704 354 645 232 1547 434 364 80 292 1152 318 573 177 489 1114 728 107 1377 122 Core 166 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . 41 122 Treads 2607 | 89 569 213 225 196 589 726 . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Flight 12495 | . . . . . . 955 587 308 704 354 645 232 1547 434 364 80 292 1152 318 573 177 489 1114 728 107 1335 . Fastest Speed 22 | 50 160 160 160 240 145 26 26 26 27 32 29 26 23 23 23 23 23 23 23 23 23 23 22 26 29 27 50 Average Speed 49 | 157 160 160 196 240 148 78 26 27 29 32 29 28 24 23 23 23 23 23 23 23 23 23 25 28 29 31 50 Slowest Speed 280 | 160 160 160 240 240 155 148 26 29 32 32 32 29 32 23 23 23 23 23 23 23 23 88 30 29 32 280 50 Overloaded Moves 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 55 | . . . . . . 2 . . . . 4 . 14 . . . 3 19 . . . . 5 1 . 7 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 56 | 6 92 52 60 58 65 51 67 53 87 60 21 95 45 62 48 74 55 38 48 71 63 72 34 51 95 28 24 Regions Visited 27 Branch Regions 18 Pre-discovered Areas 28 | . . . 1 1 . . . . . 1 10 . 4 . . 1 . . . . 3 1 6 . . . . Known Exits Taken 19 | . . . . . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 21 | . . 1 . 2 . . 3 4 2 4 . . . 2 . . 1 . . 1 . 1 . . . . . Spaces Dug 176 | . 1 . . . 2 14 50 8 . . 8 . 21 5 5 . . 9 8 1 . 10 20 10 . 4 . Terrain Destroyed 385 | . 15 . . 5 9 57 50 41 . . 8 . 21 35 5 . 9 18 8 14 . 10 24 49 . 7 . Melee 110 | . . . . . 2 14 6 . . . 8 . 20 5 3 . . 9 8 1 . 5 16 9 . 4 . Projectile 17 | . 1 . . . . . . . . . . . 1 . 2 . . . . . . 5 4 1 . 3 . AOE 258 | . 14 . . 5 7 43 44 41 . . . . . 30 . . 9 9 . 13 . . 4 39 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Total 18943 | 114 701 248 227 215 902 2028 701 344 918 713 836 327 1772 540 382 79 311 1305 695 585 199 530 1409 1030 142 1565 125 Wait 2639 | . 45 28 . 9 180 202 94 7 208 360 147 94 166 76 11 . 18 89 369 5 . 26 215 171 23 96 . Move 15141 | 91 568 212 224 195 588 1676 586 307 703 353 637 231 1520 433 363 79 286 1118 317 572 176 488 1103 725 106 1362 122 Hop 47 | . . . . . . 2 . . . . 4 . 12 . . . 2 14 . . . . 5 1 . 7 . Pick Up 112 | 5 10 6 2 2 12 34 5 3 1 . 2 . 1 4 . . 1 8 . 1 2 1 6 3 . 3 . Fast Attach 126 | 7 4 . . . 9 4 . 7 2 . 2 1 9 2 2 . . 11 . . 7 1 21 4 5 26 2 Attach 54 | . 1 . . 1 4 10 3 3 . . . . . 2 . . 2 1 . 3 1 1 5 7 1 9 . Detach 22 | . 1 . . . 2 1 3 1 . . . . . . . . 1 1 . 1 . 1 3 5 2 . . Swap 65 | 1 3 . 1 1 8 22 1 1 . . 2 . 5 5 . . . 6 1 1 . . 2 1 . 4 . Drop 130 | . 7 2 . 3 16 9 . 7 2 . 4 1 11 3 1 . . 11 . . 7 2 17 4 2 21 . Fire 246 | 10 62 . . 3 77 48 3 6 2 . . . 1 3 2 . 1 3 . 1 . 5 8 5 . 6 . Melee 244 | . . . . . 5 20 6 2 . . 18 . 46 12 3 . . 43 8 1 6 5 23 17 3 26 . Ram 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . . . . . . 20 . . . . . . . . . . . . . . . . Rewire 85 | . . . . . . . . . . . . . . . . . . . . . . . . 85 . . . Trap 4 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 2 . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Fac x3 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / *Upp / *Arm) -4/Armory (discovered 2 exits: Res / *Lab) -4/Lab -3/Research -3/Quarantine History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 190 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 585 | -10/Materials | Discovered new exit (range 7) 743 | -10/Materials | Discovered new exit (range 9) 833 | -10/Materials | Discovered new exit (range 4) 1110 | -10/Materials | Discovered new exit (range 14) 1175 | -10/Materials | Discovered new exit (range 15) 1301 | -10/Materials | Entered Mines 1310 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1404 | -10/Mines | Met a Derelict bent on vengeance 1517 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1584 | -10/Mines | Discovered new exit (range 10) 1663 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1663 | -10/Mines | Discovered new exit (range 5) 1676 | -10/Mines | Entered Exiles 1676 | -10/Exiles | Accompanied by 3 allies 1721 | -10/Exiles | Met 8R-AWN 1748 | -10/Exiles | Met EX-HEX 1796 | -10/Exiles | Met EX-BIN 1827 | -10/Exiles | Aligned with FarCom system 1828 | -10/Exiles | Given EX-Vault access code 1867 | -10/Exiles | Opened EX-Vault 1880 | -10/Exiles | Found Lightpack 2.0 1883 | -10/Exiles | Found AWS/Thermal 1934 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2004 | -10/Exiles | Met EX-DEC 2016 | -10/Exiles | Learned location of Zion (-7) 2086 | -10/Exiles | Discovered new exit (range 14) 2119 | -10/Exiles | Stole two prototypes: Lightpack 2.0, AWS/Thermal 2119 | -10/Exiles | Entered Mines 2119 | -9/Mines | Accompanied by 3 allies 2182 | -9/Mines | Learned Materials terminal intel 2221 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2592 | -9/Mines | Discovered new exit (range 7) 2593 | -9/Mines | Learned location of Storage (-9) 2610 | -9/Mines | Entered Materials 2610 | -8/Materials | Accompanied by 2 allies 2610 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2611 | -8/Materials | Loaded intel: 12 terminal locations 2904 | -8/Materials | Garrison activated, responded to threat 3021 | -8/Materials | Garrison activated, responded to threat 3260 | -8/Materials | Repaired Lgt. Nuclear Core 3288 | -8/Materials | Discovered new exit (range 4) 3903 | -8/Materials | Discovered new exit (range 19) 3959 | -8/Materials | Entered Factory 3959 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3961 | -7/Factory | FarCom data flow suspended 5426 | -7/Factory | Identified exit to Factory 5480 | -7/Factory | Lost 3 parts (2n1u) 5628 | -7/Factory | Build established: Hauler-Scout 5717 | -7/Factory | Identified exit to Lower Caves 5766 | -7/Factory | Entered Lower Caves 6026 | -7/Lower Caves | Discovered new exit (range 17) 6048 | -7/Lower Caves | Identified exit to Lower Caves 6048 | -7/Lower Caves | Entered another Lower Caves area 6065 | -7/Lower Caves | Encountered a Warlord checkpoint 6103 | -7/Lower Caves | Spotted 7S-4H3(f) 6105 | -7/Lower Caves | Encountered a Master Thief 6106 | -7/Lower Caves | AWS/Thermal stolen by Master Thief 6110 | -7/Lower Caves | Spotted TQ-JVS(f) 6111 | -7/Lower Caves | Encountered a Master Thief 6111 | -7/Lower Caves | Spotted E8-9LY(f) 6112 | -7/Lower Caves | Encountered a Master Thief 6115 | -7/Lower Caves | Lightpack 2.0 stolen by Master Thief 6115 | -7/Lower Caves | Power Maul stolen by Master Thief 6119 | -7/Lower Caves | Destroyed 7S-4H3(f) 6170 | -7/Lower Caves | Found DCF Scrap (13 items) 6171 | -7/Lower Caves | Discovered new exit (range 5) 6179 | -7/Lower Caves | Identified exit to Zion 6180 | -7/Lower Caves | Entered Zion 6189 | -7/Zion | Found CR-A16's Pointy Stick 6192 | -7/Zion | Discovered new exit (range 20) 6197 | -7/Zion | Received a hallucinogenic algorithm 6202 | -7/Zion | Gained Derelict followers 6231 | -7/Zion | Learned 4 Factory zone layouts 6332 | -7/Zion | Met Imprinter 6338 | -7/Zion | Imprinted 6340 | -7/Zion | Declared Zion's savior 6395 | -7/Zion | Identified exit to Proximity Caves 6599 | -7/Zion | Build established: Derelict-Ninja 6603 | -7/Zion | Entered Proximity Caves 6603 | -6/Proximity Caves | Accompanied by 8 allies 6818 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6985 | -6/Proximity Caves | Discovered exit to Factory (range 19) 7076 | -6/Proximity Caves | Entered Factory 7076 | -6/Factory | Accompanied by 8 allies 7076 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7077 | -6/Factory | Identified exit to Lower Caves 7314 | -6/Factory | Lost 4 allies 7441 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 7479 | -6/Factory | Sucked down chute 7479 | -6/Factory | Entered Waste 7480 | -6/Waste | Spotted C-40 Crusher 7482 | -6/Waste | Spotted C-40 Crusher 7500 | -6/Waste | Spotted C-40 Crusher 7500 | -6/Waste | Spotted C-40 Crusher 7501 | -6/Waste | Spotted C-40 Crusher 7504 | -6/Waste | Warlord forces began an assault 7520 | -6/Waste | Allies destroyed C-40 Crusher 7527 | -6/Waste | Spotted C-40 Crusher 7528 | -6/Waste | Allies destroyed C-40 Crusher 7534 | -6/Waste | Allies destroyed C-40 Crusher 7539 | -6/Waste | Allies destroyed C-40 Crusher 7543 | -6/Waste | Allies destroyed C-40 Crusher 7549 | -6/Waste | Allies destroyed C-40 Crusher 7559 | -6/Waste | Discovered new exit (range 20) 7628 | -6/Waste | Identified exit to Factory 7641 | -6/Waste | Entered Factory 7641 | -6/Factory | Accompanied by 17 allies 7667 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 7673 | -6/Factory | Discovered new exit (range 19) 7691 | -6/Factory | Identified exit to Factory 7694 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 7786 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 7787 | -6/Factory | Zion Hacking Resupply teleported in 7870 | -6/Factory | Build established: Ninja 7884 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 7885 | -6/Factory | Zion Recon squad teleported in 7895 | -6/Factory | Discovered exit to Factory (range 9) 7988 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 8243 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 8246 | -6/Factory | Retrieved Zion intel report: Component Schematics 8311 | -6/Factory | Discovered exit to Lower Caves (range 10) 8312 | -6/Factory | Discovered exit to Factory (range 21) 8314 | -6/Factory | Entered Lower Caves 8314 | -6/Lower Caves | Spotted LJ-T0V(f) 8314 | -6/Lower Caves | Spotted WD-RG1(f) 8316 | -6/Lower Caves | Encountered a Master Thief 8316 | -6/Lower Caves | Encountered a Master Thief 8319 | -6/Lower Caves | Spotted UZ-DZ8(f) 8320 | -6/Lower Caves | Encountered a Master Thief 8355 | -6/Lower Caves | Lgt. Angular Momentum Engine stolen by Master Thief 8356 | -6/Lower Caves | Z-Drone Bay stolen by Master Thief 8358 | -6/Lower Caves | Adv. Sensor Array stolen by Master Thief 8472 | -6/Lower Caves | Spotted B-75 Beast 8479 | -6/Lower Caves | Befriended a Behemoth using the annoying Tinkerer's hack 8488 | -6/Lower Caves | Discovered new exit (range 7) 8489 | -6/Lower Caves | Identified exit to Lower Caves 8537 | -6/Lower Caves | Entered another Lower Caves area 8537 | -6/Lower Caves | Accompanied by 1 ally 8600 | -6/Lower Caves | Learned 4 Factory zone layouts 8618 | -6/Lower Caves | Found Alien Artifact 8618 | -6/Lower Caves | Identified Core Expander 8618 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 8639 | -6/Lower Caves | Discovered new exit (range 20) 8642 | -6/Lower Caves | Spotted AU-YZ3(f) 8642 | -6/Lower Caves | Spotted SG-P6O(f) 8642 | -6/Lower Caves | Spotted V6-SCY(f) 8644 | -6/Lower Caves | Encountered a Master Thief 8644 | -6/Lower Caves | Encountered a Master Thief 8644 | -6/Lower Caves | Encountered a Master Thief 8644 | -6/Lower Caves | Spotted A1-0B2(f) 8645 | -6/Lower Caves | Encountered a Master Thief 8645 | -6/Lower Caves | Identified exit to Data Miner 8645 | -6/Lower Caves | Entered Data Miner 8645 | -6/Data Miner | Discovered new exit (range 6) 8648 | -6/Data Miner | Met Data Miner 8654 | -6/Data Miner | Learned location of Section 7 (-2) 8654 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8658 | -6/Data Miner | Received God Mode back door access code from Data Miner 8663 | -6/Data Miner | Identified exit to Proximity Caves 8664 | -6/Data Miner | Entered Proximity Caves 8684 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8687 | -5/Proximity Caves | Spotted B-75 Beast 8690 | -5/Proximity Caves | Learned Factory terminal intel 8698 | -5/Proximity Caves | Build established: Sprinter 8754 | -5/Proximity Caves | Discovered exit to Factory (range 7) 8755 | -5/Proximity Caves | Entered Factory 8755 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 8756 | -5/Factory | Identified exit to Factory 8757 | -5/Factory | Loaded intel: 26 terminal locations 8796 | -5/Factory | Spotted B-75 Beast 8821 | -5/Factory | Incoming investigation squad redirected 8840 | -5/Factory | Discovered new exit (range 19) 8900 | -5/Factory | Zion Heavy squad teleported in 9021 | -5/Factory | Fabricated Imp. Light Armor Plating? 9048 | -5/Factory | Retrieved Zion intel report: Active Terminals 9049 | -5/Factory | Zion Trap Resupply teleported in 9126 | -5/Factory | Discovered new exit (range 5) 9128 | -5/Factory | Identified exit to Upper Caves 9152 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 9211 | -5/Factory | Zion Melee Resupply teleported in 9242 | -5/Factory | Entered Upper Caves 9398 | -5/Upper Caves | Build established: Scavenger-Scout 9705 | -5/Upper Caves | Discovered new exit (range 8) 9706 | -5/Upper Caves | Identified exit to Upper Caves 9706 | -5/Upper Caves | Entered another Upper Caves area 9706 | -5/Upper Caves | Spotted HJ-KL3(f) 9706 | -5/Upper Caves | Spotted G0-BGX(f) 9708 | -5/Upper Caves | Encountered a Master Thief 9708 | -5/Upper Caves | Encountered a Master Thief 9738 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9748 | -5/Upper Caves | Spotted B-75 Beast 9806 | -5/Upper Caves | Learned Factory garrison access intel 9851 | -5/Upper Caves | Discovered new exit (range 11) 9854 | -5/Upper Caves | Identified exit to Zhirov 9854 | -5/Upper Caves | Entered Zhirov 9854 | -5/Zhirov | Discovered new exit (range 3) 9859 | -5/Zhirov | Met Zhirov 9866 | -5/Zhirov | Learned location of Testing (-2) 9866 | -5/Zhirov | Learned location of Quarantine (-3) 9866 | -5/Zhirov | Learned location of Command (-1) 9868 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9872 | -5/Zhirov | Found Alien Artifact 9872 | -5/Zhirov | Identified Integrated Reactor 9872 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 9878 | -5/Zhirov | Found Alien Artifact 9927 | -5/Zhirov | Identified exit to Proximity Caves 9927 | -5/Zhirov | Entered Proximity Caves 9969 | -4/Proximity Caves | Learned location of 2 exits from Research 10085 | -4/Proximity Caves | Discovered exit to Factory (range 14) 10095 | -4/Proximity Caves | Entered Factory 10095 | -4/Factory | Evolved 2 slots: Utility x2 10096 | -4/Factory | Loaded intel: 4 garrison access locations 10182 | -4/Factory | Build established: Ninja 10333 | -4/Factory | Discovered new exit (range 10) 10342 | -4/Factory | Zion Demo squad teleported in 10344 | -4/Factory | Spotted B-86 Titan 10370 | -4/Factory | Identified exit to Research 10438 | -4/Factory | Repaired Imp. Sensor Array 10454 | -4/Factory | Found Prototype Processor 10454 | -4/Factory | Identified Spectral Analyzer 10470 | -4/Factory | Lost 4 parts (1n1u2w) 10481 | -4/Factory | Zion Light squad teleported in 10492 | -4/Factory | Zion Heavy squad teleported in 10527 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 10532 | -4/Factory | Zion Light squad teleported in 10578 | -4/Factory | Discovered new exit (range 4) 10590 | -4/Factory | Identified exit to Upper Caves 10621 | -4/Factory | Discovered exit to Research (range 21) 10685 | -4/Factory | Discovered new exit (range 18) 10689 | -4/Factory | Lost 4 allies 10721 | -4/Factory | Identified exit to Armory 10722 | -4/Factory | Entered Armory 10751 | -4/Armory | Lost 3 allies 10897 | -4/Armory | Found Fusion Bomb Launcher 11008 | -4/Armory | Adv. Hacking Suite fried by hacking feedback 11020 | -4/Armory | Lost 3 allies 11084 | -4/Armory | Zion Demo squad teleported in 11109 | -4/Armory | Zion Hacker squad teleported in 11118 | -4/Armory | Found Gamma Bomb Array 11156 | -4/Armory | Discovered exit to Research (range 17) 11195 | -4/Armory | Energy Cycler disabled 11202 | -4/Armory | Spotted B-86 Titan 11222 | -4/Armory | Search patrols dispatched 11233 | -4/Armory | Retrieved Zion intel report: Unaware Schematics 11263 | -4/Armory | Discovered new exit (range 5) 11264 | -4/Armory | Identified exit to Lab 11265 | -4/Armory | Entered Lab 11265 | -4/Lab | Discovered exit to Research (range 9) 11269 | -4/Lab | Unable to decrypt terminal 11269 | -4/Lab | Opened the door to a hidden lab 11270 | -4/Lab | Gained access to the hidden lab's interior 11293 | -4/Lab | Unable to decrypt terminal 11296 | -4/Lab | Found Alien Artifact 11296 | -4/Lab | Identified Core Reset Matrix 11296 | -4/Lab | Identified Transdimensional Reconstructor 11296 | -4/Lab | Used Core Reset Matrix 11298 | -4/Lab | Detected by scanners 11300 | -4/Lab | Sensed 3 artifacts in vicinity 11307 | -4/Lab | Confronted by A5 11307 | -4/Lab | Found Integrated Reactor 11307 | -4/Lab | Installed Integrated Reactor, increased core energy generation (+10) 11313 | -4/Lab | Found Core Expander 11313 | -4/Lab | Installed Core Expander, added new Utility slot 11319 | -4/Lab | Found Prototype Hackware 11319 | -4/Lab | Identified Deep Network Scanner 11322 | -4/Lab | Found Prototype Energy Gun 11322 | -4/Lab | Identified Hyp. EM Gauss Rifle 11327 | -4/Lab | Unable to decrypt terminal 11327 | -4/Lab | Unable to decrypt terminal 11338 | -4/Lab | Discovered exit to Research (range 6) 11339 | -4/Lab | Entered Research 11339 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11366 | -3/Research | Zion hero teleported in (99-TNT) 11464 | -3/Research | Spotted B-86 Titan 11649 | -3/Research | Zion Heavy squad teleported in 11665 | -3/Research | Intercept squad dispatched 11685 | -3/Research | Spotted Tracker 11685 | -3/Research | Spotted Tracker 11695 | -3/Research | Allies destroyed Tracker 11695 | -3/Research | Allies destroyed Tracker 11743 | -3/Research | Lost 3 parts (1n2u) 11780 | -3/Research | Spotted Combat Programmer 11780 | -3/Research | Spotted Combat Programmer 11818 | -3/Research | Destroyed Combat Programmer 11846 | -3/Research | Spotted B-86 Titan 11849 | -3/Research | Warped through subspace 11877 | -3/Research | Lost 7 parts (2p2n1u2w) 11940 | -3/Research | Intercept squad dispatched 11976 | -3/Research | Spotted Tracker 11976 | -3/Research | Spotted Tracker 12005 | -3/Research | Core integrity fell below 50% 12017 | -3/Research | Emitted hypermatrix ping 12019 | -3/Research | Core integrity fell below 20% 12022 | -3/Research | Assembled emerged from beneath the floor 12026 | -3/Research | Discovered new exit (range 7) 12028 | -3/Research | Identified exit to Quarantine 12028 | -3/Research | Entered Quarantine 12029 | -3/Quarantine | Detected hypermatrix surge 12029 | -3/Quarantine | Sensed 7 artifacts in vicinity 12049 | -3/Quarantine | Lost 14 parts (1p6n5u2w) 12080 | -3/Quarantine | Found Core Reset Matrix 12082 | -3/Quarantine | Sensed 6 artifacts in vicinity 12093 | -3/Quarantine | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- [ 4 : Branch Access ] >>\\ZION-SEEK-1 [ Targeting Guard Positions... ] 12045_ Acquired Unknown Leg. 12045_ Identified Biometal Leg. 12046_ System corrupted: Substantial component data lost. 12052_ Penetrated by Slug. 12052_ Slug penetrates Wall. 12067_ Penetrated by Slug. 12067_ Critical hit (Burn: +50). 12077_ System corrupted: Heat flow error (+273). 12080_ Acquired Core Reset Matrix. 12080_ Wiping memory... 12081_ CORE RESET 12082_ Sensed 6 artifacts in vicinity. 12086_ W-44 Eye sends out distress signal. 12089_ Detecting system override signal. 12089_ K-01 Serf cleans the Cryocooling Duct. 12089_ K-01 Serf destroyed. 12090_ Slammed into S-43 Plague. Map ----- +----------------------------------------------------+ | ??????# #???????????? #????????????????????? | | ??????# #???????????? #????????????????????? | | ??????# #???????????# #????????????????????? | | ??????# #???????????# #????????????????????? | | ??????# #???????????# #????????????????????? | | ??????# +???????????# #????????????????????? | | ??????# #???????????# +????????????????????? | | ??????# #???*???????# #????????????????????? | | ??????# #???????????# #?????????????????!??? | | ??????# #???????????# #????????????????????? | | ??????# #???????????# #????????????????????? | | ??????# #???????????#R #????????????????????? | | ??????+ #???????????# #????????????????????? | | ??????# #???????????# #????????????????????? | | ??????# ############# #????????????????????? | | ??????# / # #????????????????????? | | ??????##+######## # #????????????????????? | | ???????# #??# # #????????????????????? | | ???????# #??# # #?????#??????????????? | | ???????#"" ""#??# " # ##### #??????????????? | | ???????#"""""#??# "" # #??????????????? | | ???????#"""""#??# "" Rss ^ #??????????????? | | ???????#######??# "" = # s """ #??????????????? | | ????????????????# "!%=# ""T"" +??????????????? | | ????????????????# "" # "" "" #??????????????? | | ????????????????# "" # @ #??????????????? | | ????????????????# "" s +??????????????? | | ????????????????# " ## ######??????????????? | | ????????????????# ## #???????????????????? | | ????????????????###+##### #???????????????????? | | ?????????????????? ???? ???????????????????? | | ?????????????????## ????#######??????????????????? | | ??????????????????#+?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????!???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????/? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 67 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 400 Evasion (%) 73 Targeting Accuracy 8 Melee Accuracy 24 Recoil Reduction 4 Offensive Hacking 35 Defensive Hacking 10 Authchip Count 1 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Light Armor Plating | x2 | -5/Factory Alien Tech Used ----------------- Core Expander Integrated Reactor Core Reset Matrix Transdimensional Reconstructor Achievements -------------- Anyone Home? Freeware Friend Of Zion Generalissimo Heroic Deeds Overkill Packrat Challenges ------------ None Game ------ Seed ConcussiveTargetMediator Manual? 0 Play Time 03:36:07 Cumulative 175.8 hours Start 2024.11.09 @ 21:10:53 End 2024.11.10 @ 00:53:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 75 Adventurer 21 Explorer 0 Win Type - Total 8 Types 6/0/1/1/0/0/0/0/0 Lore% 43 Gallery% 64 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b043497-4695-4959-b54a-c4bb753cdb89