Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.16 @ 21:49:53 // AFD2020/Player2 Player: daniels1231 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (19) 95 Value Destroyed (531) 531 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (46) 46 TOTAL SCORE: 2492 Bonus ------- Follower Combat Kills 219 Friendly Fire -173 Cogmind --------- Core Integrity 7/550 Matter 83/300 Energy 16/100 System Corruption 1% Temperature Warning (363) Movement Core (900) Ox17 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Compact Wheel > --- UTILITY (3) ------ High-capacity Storage Unit Core Shielding > --- WEAPON (4) ------- Shock Rifle Particle Gun Ion Cannon > --- INVENTORY (20) --- Small Storage Unit Medium Matter Pod (16) Seismic Detector Beam Cannon SUBCON Basin (Empty) Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Core Shielding > --- WEAPON ----------- Particle Gun Particle Gun Light EM Pulse Cannon Ion Cannon > --- INVENTORY -------- Small Storage Unit Medium Matter Pod Seismic Detector Shock Rifle Beam Cannon SUBCON Basin [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Wheel Compact Wheel Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Protection Core Shielding Weapon Beam Cannon Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved 4 | . . . . 4 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 1 | . . . . 1 Weapon 2 | . . . . 2 Parts Attached 20 | 6 3 3 1 7 Power 2 | 1 . . . 1 Engine 2 | 1 . . . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 2 | 2 . . . . Treads . | . . . . . Leg . | . . . . . Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 1 1 3 . . Device 1 | . . 1 . . Storage 3 | 1 1 1 . . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 11 | 2 2 . 1 6 Energy Gun 4 | . . . . 4 Energy Cannon 3 | . 1 . . 2 Ballistic Gun 2 | 2 . . . . Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Corrupted Parts 1 | . . . . 1 System Corruption 1 | . . . . 1 Parts Lost 6 | . . . . 6 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon 4 | . . . . 4 Highest Loss Streak 3 | . . . . 3 To Critical Strikes . | . . . . . Average Backups 4 | 2 2 7 5 3 Power . | . . . . . Propulsion . | 1 . . . . Utility 3 | . 1 4 4 3 Weapon 1 | . 1 3 1 . Tool/Special . | . . . . . Unused Backups 14 | . 6 . 1 7 Power 2 | . 1 . . 1 Propulsion 8 | . 4 . . 4 Utility 2 | . . . . 2 Weapon 2 | . 1 . 1 . Tool/Special . | . . . . . Average Slot Usage (%) 91 | . 91 100 100 74 Engine 12 | . 14 14 14 7 Wheel 24 | . 28 28 28 17 Storage 21 | . 21 27 28 10 Protection 2 | . . . . 9 Energy Gun 3 | . . . . 12 Energy Cannon 12 | . 5 14 14 15 Ballistic Gun 1 | . 11 . . . Launcher 8 | . 11 14 11 . Slashing Weapon 1 | . . . 2 1 Peak Build Rating 34 | 6 7 15 25 34 Average Rating 17 | 4 6 7 20 29 On Entrance 9 | . 6 7 7 25 Avg Prop Armor Cover (%) 7 | . . . . 7 Naked Turns . | . . . . . Heaviest Build 62 | 12 56 56 55 62 Greatest Support 26 | 26 26 26 26 26 Greatest Overweight (x) 17 | 3 2 2 2 17 Average Overweight (x) 1 | . . 2 2 2 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 18 | 7 14 20 20 20 Most Carried 20 | 6 7 8 20 20 Average Carried 12 | 2 2 7 16 18 Final Capacity 20 | 8 20 20 20 20 Final Carried 19 | 6 7 7 19 19 Class Distribution -------------------- 80% | Mutant 19% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Tank | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected 466 | 223 73 . 69 101 Remotely . | . . . . . Salvage Created 536 | . 81 11 10 434 Parts 42 | . 6 3 1 32 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed 13 | . 2 3 1 7 Guns 6 | . 1 . . 5 Cannons 3 | . . 1 . 2 AOE 4 | . 1 2 1 . Classes Destroyed 9 | . 2 1 1 5 Builder 2 | . . . . 2 Tunneler 1 | . 1 . . . Mechanic 1 | . . . . 1 Operator 1 | . . . . 1 Watcher 1 | . . . . 1 Swarmer 4 | . . 3 . 1 Grunt 7 | . 2 . . 5 Heavy 1 | . . . . 1 Subdweller 1 | . . . 1 . Best Kill Streak 4 | . 3 3 1 4 Combat Bots Only 3 | . 2 3 1 2 Max Kills in Single Turn 2 | . 1 2 1 2 Gunslinging . | . . . . . Exploded 1 | . 1 1 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 65 | . 4 5 3 53 Missed 22 | . 2 1 2 17 Hits 43 | . 2 4 1 36 Projectile 43 | . 2 4 1 36 Critical Strikes 4 | . 1 . . 3 Actively Blocked 1 | . . . . 1 Damage Taken 897 | . 41 73 18 765 Core 183 | . 13 12 . 158 Absorbed by Shields . | . . . . . Redirected to Shielding 36 | . . . . 36 Core Remaining (%) 95 | 100 . . 90 . Volleys Fired 49 | . 6 2 3 38 Largest 4 | . 2 2 2 4 Hottest 246 | . 50 90 90 246 Shots Fired 103 | . 8 4 7 84 Gun 47 | . 6 . . 41 Cannon 49 | . . 2 4 43 Launcher 7 | . 2 2 3 . Special . | . . . . . Kinetic 6 | . 6 . . . Thermal 68 | . . 2 4 62 Explosive 7 | . 2 2 3 . Electromagnetic 22 | . . . . 22 Robot Hit Streak 7 | . 4 1 2 7 Robot Miss Streak 5 | . 1 2 1 5 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 56 | . 6 1 5 44 Core Hits 39 | . 6 3 2 28 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks 8 | . . . 8 . Impact . | . . . . . Slashing 8 | . . . 8 . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1668 | . 125 258 136 1149 Guns 450 | . 39 . . 411 Cannons 631 | . . 17 34 580 Explosions 495 | . 86 180 102 127 Melee . | . . . . . Ramming 92 | . . 61 . 31 Kinetic 39 | . 39 . . . Thermal 823 | . . 17 34 772 Explosive 368 | . 86 180 102 . Electromagnetic 346 | . . . . 346 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . 2 2 1 Average Corruption 1 | . . 2 2 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 9 | . . 1 7 1 Message Errors 2 | . . . 1 1 Matter Fused 3 | . . 1 2 . Heat Flow Errors 2 | . . . 2 . Parts Fused 1 | . . . 1 . Misfires 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 15 | . . 14 . 1 Projectiles 1 | . . . . 1 Explosions 14 | . . 14 . . Melee . | . . . . . Knockbacks 1 | . . 1 . . Impact 1 | . . 1 . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 45 | . . 30 . 15 Shots . | . . . . . Rammed 5 | . . 3 . 2 Targets Rammed 5 | . . 3 . 2 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 628 | . 19 193 216 628 Average Temperature 214 | . 9 72 100 242 Received Heat Transfer 345 | . 42 . 6 297 Effects 13 | . . . . 13 Shutdowns 2 | . . . . 2 Energy Bleed 2 | . . . . 2 Interference 1 | . . . . 1 Matter Decay 5 | . . . . 5 Short Circuit 2 | . . . . 2 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . . 2 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 1575 | . . 37 74 1464 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 179 | . 81 98 . 179 Initial 4 | . . 4 . . Average 52 | . 29 23 . 98 Influence Increases 657 | . 81 98 . 478 Destroy 0b10 Robot/C 380 | . 40 60 . 280 Destroy 0b10 Robot/NC 45 | . 10 . . 35 Destroy Leader 76 | . 12 10 . 54 Allied During Kill 118 | . 14 17 . 87 Destroy Structure 23 | . 5 11 . 7 Lose Combat Pursuer 15 | . . . . 15 Influence Decreases 525 | . 70 51 58 346 Entered New Map 38 | . . 7 31 . Time Decay 317 | . 70 44 27 176 Lost Part 170 | . . . . 170 Squads Dispatched 4 | . . . . 4 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 2 | . . . . 2 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals 2 | . 1 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 29 | . 3 3 1 22 Peak Tracking Total 8 | . 3 3 1 8 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed 4 | . 1 . 2 1 Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 6 | . 3 . 2 1 Successful 3 | . . . 2 1 Failed 3 | . 3 . . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 3 | . 3 . . . Terminals 3 | . 3 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Terminal Hacks 2 | . . . 2 . Open Door 1 | . . . 1 . Release Object 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies 1 | . 1 . . . Largest Group 1 | . 1 1 1 1 Highest-Rated Group 68 | . 56 56 56 68 Highest-Rated Ally 68 | . 56 56 56 68 Total Orders . | . . . . . Ally Attacks 45 | . 2 . . 43 Total Damage 864 | . 25 . . 839 Kills 10 | . 1 . . 9 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 1 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 1444 | 83 235 275 457 394 Spaces Moved 1044 | 67 199 217 344 217 Core 24 | 23 . . . 1 Treads . | . . . . . Legs . | . . . . . Wheels 1020 | 44 199 217 344 216 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 120 120 120 Average Speed 116 | 102 104 120 120 124 Slowest Speed 900 | 200 120 120 120 900 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 4 28 52 21 22 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 46 | . 9 14 16 7 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 45 | . 9 14 16 6 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 1165 | 78 222 227 370 268 Wait . | . . . . . Move 1040 | 66 198 216 343 217 Hop . | . . . . . Pick Up 21 | 6 7 1 6 1 Fast Attach 12 | 6 2 . . 4 Attach 5 | . . 2 1 2 Detach 3 | . 1 1 1 . Swap 4 | . 1 1 . 2 Drop 17 | . 7 1 7 2 Fire 49 | . 6 2 3 38 Melee 8 | . . . 8 . Ram 5 | . . 3 . 2 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 1 | . . . 1 . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -8/Materials History --------- Turn | Location | Event 46 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 319 | -10/Materials | Entered Mines 360 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 363 | -10/Mines | Found Prototype Device 368 | -10/Mines | Identified Exp. Sensor Array 398 | -10/Mines | Identified exit to Subcaves 594 | -10/Mines | Entered Subcaves 595 | -10/Subcaves | Approached by a straggling Scientist 604 | -10/Subcaves | Learned location of Storage (-9) 707 | -10/Subcaves | Found SUBCON Basin 742 | -10/Subcaves | Released subatomizers from SUBCON Basin 865 | -10/Subcaves | Discovered new exit (range 11) 901 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 930 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1051 | -10/Subcaves | Entered Materials 1051 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 1148 | -8/Materials | Lost 3 parts (1u2w) 1161 | -8/Materials | Garrison activated, responded to threat 1390 | -8/Materials | Core integrity fell below 50% 1420 | -8/Materials | Core integrity fell below 20% 1445 | -8/Materials | Self-destructed Last Messages --------------- 01436_ Overheating: Matter decay (-20). 01436_ G-47 Trooper destroyed. 01437_ Player 2 attaches Imp. Targeting Computer. 01438_ Overheating: System interference. 01438_ Particle Gun temporarily disabled. 01438_ Player 2 suffers critical hit (Burn). 01443_ Overheating: Broken Ion Cannon damaged (-15). 01443_ Chain reaction triggered in Lgt. Ion Engine. 01443_ M-13 Machinist destroyed. 01443_ U-05 Engineer destroyed. 01443_ Player 2 attaches Hvy. Laser. Player 2: "All great loadouts start with a weapon." 01444_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 01444_ K-01 Serf collects debris. 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Power 1 | . . . 1 . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Parts Attached 19 | . 6 . . 13 Parts Lost 11 | . . . . 11 Damage Taken 1711 | . . . . 1711 Core 385 | . . . . 385 Player 2/Cogmind (%) 67 | . . . . 70 Absorbed by Shields . | . . . . . Damage Inflicted 864 | . 25 . . 839 Player 2/Cogmind (%) 34 | . 16 . . 42 Combat Hostiles Destroyed 7 | . . . . 7 Player 2/Cogmind (%) 35 | . . . . 50 Game ------ Seed BiometalStasisCutter Manual? 0 Play Time 00:14:10 Cumulative 11.3 hours Start 2025.11.16 @ 20:47:00 End 2025.11.16 @ 21:49:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 24 Rogue 20 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 1 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b5b3ad55-fe5c-49fc-a2f4-853d47dac964