Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.01 @ 21:07:25 Player: User Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (36) 180 Value Destroyed (912) 912 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (81) 81 TOTAL SCORE: 2833 Bonus ------- High Alert Combat Kills 81 Cogmind --------- Core Integrity 390/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (291) Movement Hovering (51) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Airjet Aerolev Unit Aerolev Unit > --- UTILITY (4) ------ Signal Interpreter Improved Propulsion Shielding Insulated Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Nuclear Core Hover Unit Improved Terrain Scan Processor Advanced Beam Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Airjet Aerolev Unit Aerolev Unit > --- UTILITY ---------- Small Storage Unit Signal Interpreter Improved Propulsion Shielding Improved Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Hover Unit Hover Unit Core Shielding Insulated Plating Advanced Beam Rifle [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Hover Unit Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Small Storage Unit Storage Small Storage Unit Processor Signal Interpreter Protection Improved Propulsion Shielding Weapon Grenade Launcher Energy Gun Advanced Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 33 | . 9 4 20 Power 3 | . . 1 2 Engine 2 | . . 1 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 13 | . 4 1 8 Treads . | . . . . Leg . | . . . . Wheel 2 | . 2 . . Hover 10 | . 2 1 7 Flight 1 | . . . 1 Utility 5 | . 1 1 3 Device . | . . . . Storage . | . . . . Processor 1 | . 1 . . Hackware . | . . . . Protection 4 | . . 1 3 Artifact . | . . . . Weapon 12 | . 4 1 7 Energy Gun 6 | . 1 1 4 Energy Cannon 1 | . . . 1 Ballistic Gun 1 | . . . 1 Ballistic Cannon . | . . . . Launcher 2 | . 1 . 1 Special Weapon 1 | . 1 . . Impact Weapon 1 | . 1 . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . . 3 Parts Lost 13 | . 4 1 8 Power 5 | . 1 . 4 Propulsion 2 | . 1 1 . Utility 1 | . . . 1 Weapon 5 | . 2 . 3 Highest Loss Streak 5 | . 3 1 5 Average Slot Usage (%) 80 | . 62 83 94 Engine 8 | . 4 14 9 Core 2 | . . . 4 Wheel 6 | . 17 . . Hover 15 | . . 20 27 Storage 11 | . 14 11 9 Processor 6 | . 1 11 9 Protection 9 | . . 4 17 Energy Gun 8 | . 10 7 6 Energy Cannon 1 | . . . 2 Ballistic Gun 2 | . . . 6 Launcher 4 | . 4 11 1 Special Weapon 2 | . 5 . . Impact Weapon 1 | . 2 3 . Naked Turns . | . . . . Heaviest Build 30 | 10 10 14 30 Greatest Support 31 | 20 20 12 31 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | . 6 6 6 Average Capacity 5 | . 6 6 5 Most Carried 6 | . 6 6 6 Average Carried 5 | . 5 5 5 Final Capacity 6 | 6 6 6 4 Final Carried 6 | 6 6 6 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 811 | 191 62 117 441 Remotely . | . . . . Salvage Created 1073 | . 157 172 744 Parts 63 | . 10 13 40 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . 1 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 30 | . 6 6 18 Guns 16 | . 2 1 13 Cannons 2 | . . . 2 AOE 12 | . 4 5 3 Classes Destroyed 7 | . 4 2 1 Tunneler 2 | . 1 1 . Recycler 3 | . . . 3 Watcher 1 | . 1 . . Swarmer 13 | . 3 . 10 Grunt 11 | . 3 3 5 Duelist 1 | . . 1 . Sentry 5 | . . 2 3 Best Kill Streak 6 | . 4 5 6 Combat Bots Only 6 | . 3 4 6 Max Kills in Single Turn 3 | . 2 2 3 Gunslinging . | . . . . Exploded 3 | . 2 2 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1716 | . 404 280 1032 Core 238 | . 10 68 160 Absorbed by Shields . | . . . . Core Remaining (%) 93 | 100 96 83 . Volleys Fired 113 | . 35 17 61 Largest 2 | . 1 1 2 Hottest 122 | . 100 40 122 Shots Fired 148 | . 35 17 96 Gun 95 | . 14 5 76 Cannon 18 | . . . 18 Launcher 19 | . 5 12 2 Special 16 | . 16 . . Kinetic 44 | . . . 44 Thermal 80 | . 30 . 50 Explosive 19 | . 5 12 2 Electromagnetic 5 | . . 5 . Robot Hit Streak 9 | . 9 5 9 Robot Miss Streak 5 | . 3 2 5 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 74 | . 12 13 49 Core Hits 56 | . 14 13 29 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 2 | . 2 . . Impact 2 | . 2 . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2257 | . 467 473 1317 Guns 1029 | . 126 46 857 Cannons 299 | . . . 299 Explosions 913 | . 325 427 161 Melee 16 | . 16 . . Ramming . | . . . . Kinetic 337 | . . . 337 Thermal 945 | . 126 . 819 Explosive 913 | . 325 427 161 Electromagnetic 46 | . . 46 . Impact 16 | . 16 . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 7 | . 7 . . Average Corruption 7 | . 7 . . Corruption Purged . | . . . . Effects 9 | . 9 . . Message Errors 2 | . 2 . . Matter Fused 1 | . 1 . . Heat Flow Errors 3 | . 3 . . Energy Discharges 1 | . 1 . . Targeting Errors 2 | . 2 . . Overload Shots . | . . . . Overflow Damage 19 | . . . 19 Projectiles 2 | . . . 2 Explosions 17 | . . . 17 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 78 | . 29 18 31 Shots 3 | . 1 1 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 369 | . 290 7 369 Average Temperature 117 | . 64 3 141 Received Heat Transfer 612 | . 57 96 459 Effects 2 | . . . 2 Short Circuit 1 | . . . 1 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 1813 | . 370 . 1443 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 766 | . 148 267 766 Initial 112 | . . 62 112 Average 239 | . 47 178 413 Maximum Alert Level 3 | . . 1 3 Low Security (%) 46 | . 100 42 5 Level 1 27 | . . 57 38 Level 2 22 | . . . 47 Level 3 3 | . . . 8 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . . 2 5 Investigation 3 | . . 1 2 Extermination . | . . . . Reinforcement 2 | . . 1 1 Assault 2 | . . . 2 Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 55 | . 8 7 40 Peak Tracking Total 9 | . 4 4 9 Tactical Retreats 5 | . . . 5 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . . 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 4 | . 4 . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 10 | . 5 4 1 Terminals 7 | . 4 3 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 1 | . 1 . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 32 | . 10 18 4 Successful 17 | . 5 10 2 Failed 15 | . 5 8 2 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 8 | . 2 6 . Terminals 23 | . 9 14 . Fabricators . | . . . . Repair Stations 4 | . . 4 . Recycling Units 1 | . 1 . . Scanalyzers 4 | . . . 4 Garrison Access . | . . . . Terminal Hacks 9 | . 4 5 . Branch Access Points 1 | . . 1 . Emergency Access Points 2 | . . 2 . Alert Level 1 | . 1 . . Locate Traps 1 | . 1 . . Reprogram Traps 1 | . 1 . . Transport Status 1 | . . 1 . Hauler Manifests 1 | . . 1 . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . . 3 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Refit 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . 1 2 . Terminals 3 | . 1 2 . Track 1 | . . 1 . Operators 2 | . 1 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 4 2 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1035 | . 388 163 484 Spaces Moved 728 | 1 254 124 349 Core . | . . . . Treads . | . . . . Legs 11 | 1 10 . . Wheels 236 | . 236 . . Hover 481 | . 8 124 349 Flight . | . . . . Fastest Speed 45 | 120 56 56 45 Average Speed 73 | 120 80 75 67 Slowest Speed 136 | 120 120 136 124 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . 1 . . Exploration Rate (%) 23 | 2 38 20 35 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug 16 | . 16 . . Terrain Destroyed 138 | . 53 70 15 Melee . | . . . . Projectile 16 | . 16 . . AOE 122 | . 37 70 15 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1042 | . 367 176 499 Wait 117 | . 50 29 38 Move 724 | . 252 123 349 Hop . | . . . . Pick Up 32 | . 11 3 18 Fast Attach . | . . . . Attach 12 | . 4 3 5 Detach . | . . . . Swap 21 | . 5 1 15 Drop 20 | . 7 . 13 Fire 113 | . 35 17 61 Melee 2 | . 2 . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis 1 | . 1 . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Crushed by falling debris 160 | -10/Materials | Lost 3 parts (1p1n1w) 302 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 8) 389 | -10/Materials | Identified exit to Materials 389 | -10/Materials | Entered another Materials area 389 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 408 | -9/Materials | Identified exit to Mines 530 | -9/Materials | Repaired Hover Unit 535 | -9/Materials | Discovered new exit (range 9) 549 | -9/Materials | Identified exit to Materials 552 | -9/Materials | Entered another Materials area 552 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 677 | -8/Materials | Lost 3 parts (2p1w) 952 | -8/Materials | First assault squad dispatched 1036 | -8/Materials | Self-destructed Last Messages --------------- 00978_ Acquired Imp. Terrain Scan Processor. 00998_ K-01 Serf collects debris. 01016_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01016_ C-30 ARC bursts open, deploying its payload. 01016_ G-50 Soldier unfolds itself. 01016_ G-47 Trooper unfolds itself. 01016_ M-28 Smith unfolds itself. 01017_ Electrolysis Chamber disabled. 01019_ K-01 Serf collects debris. 01020_ Imp. Ion Engine destroyed. 01023_ Hvy. Assault Rifle destroyed. 01028_ Adv. Beam Rifle destroyed. 01032_ Aerolev Unit permanently disabled. 01032_ Overheating: Short circuit. 01032_ Sml. Storage Unit destroyed. 01034_ Lgt. Nuclear Core destroyed. 01035_ C-30 ARC bursts open, deploying its payload. 01035_ G-50 Soldier unfolds itself. 01035_ L-31 Rogue unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###########??????????????? | | ????????????????????????# * #??????????????? | | ????????????????????????# #??????????????? | | ?????????################mlg #??????????????? | | ???????? " # gg #??????????????? | | ???????? "%" bgg"" """????????????????? | | ???????? " #gg""g"""????????????????? | | ????????????########+##+#@""" ""?????????????????? | | ??????????????# #= #???############ | | ?????????????# " """ ###########???# ! | | ????????????# T """ #######???????#""" """ | | ????????????# " """ # #???????#""" """ | | ????????????# """ # #???????#"S """ | | ????????????# """ # #???????#""" | | ????????????# [ # #??????## "" [ | | ?#########?# # #??????# ! | | ?# ########/#### #??????##########+## | | ?# ! "" # ## #??# = #?????????????# | | ?# """# ## ######/####???????###### | | ?# S"# ## %%% % % #???????# | | ## ??# ??# #########=# ###### #### | | ###/######+##### #???????#!# # #??# = | | % % ###?????#=# #??## # | | T #?????#%######### #???# # | | %#### #?????#=* #???# # | | ########### %#??? #?????#############???# # | | ## #???# # #????#?????????????????????# # | | ?#! ???# # #????????????????###???????# # | | ?#! ???# + #?????????????? ######## # | | ?##!!???# ] # #?????????????????# # | | ??###???# # #?????????????????# + | | ????????#######[%[#?????????????????# """# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 15 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 56 Item Schematics ----------------- Core Shielding | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GreatPoweredBoregun Manual? 0 Play Time 00:20:34 Cumulative 28.9 hours Start 2021.10.01 @ 20:46:21 End 2021.10.01 @ 21:07:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 34 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f2ab5923-0de2-49d3-a934-cacc1d21e03a