Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.14 @ 09:51:27 Player: Lintence Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (92) 460 Value Destroyed (2966) 2966 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (339) 339 TOTAL SCORE: 9285 Bonus ------- High Alert Combat Kills 39 Met Data Miner 300 Cogmind --------- Core Integrity 1000/1000 Matter 183/300 Energy 60/260 System Corruption 0% Temperature Danger (492) Movement Hovering (65) Location -5/Factory Parts ------- > --- POWER (2) -------- Light Fission Core Cold Fusion Reactor > --- PROPULSION (5) --- Combat Airjet Combat Airjet Gravmag Array (fused) Combat Gravmag System > --- UTILITY (7) ------ Advanced Heat Sink Medium Storage Unit Targeting Computer Improved Weapon Cycler Phase Shifter Hacking Suite Hacking Suite > --- WEAPON (3) ------- Lightning Gun Quantum Rifle Quantum Rifle > --- INVENTORY (10) --- Combat Airjet Makeshift Hover Unit Makeshift Hover Unit Experimental Sensor Array Advanced Melee Analysis Suite Improved System Shield High-powered Shock Rifle Great Axe Peak State ------------ > --- POWER ------------ Light Fission Core Cold Fusion Reactor > --- PROPULSION ------- Combat Airjet Combat Airjet Gravmag Array Combat Gravmag System > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Targeting Computer Improved Weapon Cycler Phase Shifter Hacking Suite Hacking Suite > --- WEAPON ----------- Lightning Gun Quantum Rifle Quantum Rifle > --- INVENTORY -------- Combat Airjet Makeshift Hover Unit Makeshift Hover Unit Experimental Sensor Array Advanced Melee Analysis Suite Improved System Shield High-powered Shock Rifle Great Axe [Rating: 85] Favorites ----------- Power Light Fission Core Engine Heavy Ion Engine Power Core Light Fission Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Combat Gravmag System Utility Hacking Suite Device Improved Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Quantum Rifle Energy Gun Quantum Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 . 2 . 2 2 . . . . 2 Power 1 | . . . . . . . . 1 . . . . . Propulsion 3 | . . . 1 . . . 1 . . . . . 1 Utility 5 | . . . 1 . 1 . 1 1 . . . . 1 Weapon 1 | . . . . . 1 . . . . . . . . Parts Attached 105 | 6 1 3 . 2 2 30 28 22 4 2 . 3 2 Power 13 | 1 . . . . . 2 5 4 . . . 1 . Engine 5 | 1 . . . . . 2 1 1 . . . . . Core 7 | . . . . . . . 4 2 . . . 1 . Reactor 1 | . . . . . . . . 1 . . . . . Propulsion 32 | 2 . . . 1 2 6 10 9 . 1 . . 1 Treads 2 | . . . . . . 2 . . . . . . . Leg 21 | 2 . . . 1 2 4 10 2 . . . . . Wheel . | . . . . . . . . . . . . . . Hover 9 | . . . . . . . . 7 . 1 . . 1 Flight . | . . . . . . . . . . . . . . Utility 29 | 1 . 1 . . . 11 5 5 3 1 . 1 1 Device 13 | . . 1 . . . 5 1 2 2 1 . . 1 Storage 3 | 1 . . . . . 1 1 . . . . . . Processor 5 | . . . . . . 2 1 . 1 . . 1 . Hackware 4 | . . . . . . . 2 2 . . . . . Protection 4 | . . . . . . 3 . 1 . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 31 | 2 1 2 . 1 . 11 8 4 1 . . 1 . Energy Gun 16 | 2 . . . . . 2 7 3 1 . . 1 . Energy Cannon 2 | . . . . . . 2 . . . . . . . Ballistic Gun 7 | . 1 2 . . . 4 . . . . . . . Ballistic Cannon 2 | . . . . . . 2 . . . . . . . Launcher 2 | . . . . 1 . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 1 . . . 7 3 1 . . . . . Corrupted Parts 2 | . . . . . . . 2 . . . . . . System Corruption 15 | . . . . . . . 15 . . . . . . Parts Lost 19 | . . . . . . 7 4 1 3 4 . . . Power 3 | . . . . . . . 1 1 . 1 . . . Propulsion 5 | . . . . . . 4 . . . 1 . . . Utility 6 | . . . . . . 2 . . 3 1 . . . Weapon 5 | . . . . . . 1 3 . . 1 . . . Highest Loss Streak 3 | . . . . . . 2 3 1 1 2 . . . To Critical Strikes 1 | . . . . . . . 1 . . . . . . Average Backups 8 | 1 2 5 8 7 7 8 9 9 9 8 8 8 7 Power 1 | . 1 1 2 2 3 2 1 . . . . . . Propulsion 2 | . . . 1 . . 1 2 4 4 3 3 3 3 Utility 2 | . . . . . 1 1 2 2 4 3 3 3 2 Weapon 2 | . 1 2 5 4 3 4 3 2 1 1 2 2 2 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 20 | . . . . 1 1 4 7 1 . . . 1 5 Power 4 | . . . . . . 3 1 . . . . . . Propulsion 3 | . . . . . . . 1 . . . . . 2 Utility 3 | . . . . . . . 1 . . . . . 2 Weapon 10 | . . . . 1 1 1 4 1 . . . 1 1 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 85 93 77 82 71 92 99 95 88 81 73 89 93 Engine 4 | . 14 14 11 11 9 9 3 4 . . . . . Core 3 | . . . . . . . 3 7 6 2 . 5 5 Reactor 1 | . . . . . . . . . 6 6 6 6 5 Treads 1 | . . . . . . 8 . . . . . . . Leg 15 | . 28 28 22 33 27 17 30 9 . . . . . Hover 8 | . . . . . . . . 13 20 19 20 20 23 Device 8 | . . 7 11 5 . 9 9 6 8 9 13 13 16 Storage 7 | . 14 14 11 11 9 9 7 6 6 6 6 6 5 Processor 5 | . . . . . . 7 10 . 3 2 . 5 5 Hackware 9 | . . . . . . . 8 22 16 13 13 13 11 Protection 1 | . . . . . . 5 . 2 . . . . . Energy Gun 13 | . 14 8 . . . 1 15 19 20 19 13 16 17 Ballistic Gun 6 | . 14 19 22 12 26 17 5 . . . . . . Ballistic Cannon 1 | . . . . . . 5 . . . . . . . Peak Build Rating 85 | 6 6 20 20 21 14 28 48 75 81 81 65 76 85 Average Rating 47 | 4 6 13 20 16 13 21 39 61 76 72 65 72 84 On Entrance 36 | . 6 6 20 20 12 14 28 41 75 78 65 65 75 Avg Prop Armor Cover (%) 3 | . . . . . . 4 3 . . 3 . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 48 | 13 14 17 17 18 18 31 31 46 47 47 36 47 48 Greatest Support 60 | 20 20 20 20 30 30 40 51 60 50 50 47 47 59 Greatest Overweight (x) 4 | 4 . . . . . 2 . 3 . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 8 8 8 10 10 10 10 10 10 10 Most Carried 10 | 2 2 8 8 8 8 10 10 10 10 10 8 10 8 Average Carried 8 | 1 2 5 8 7 7 8 9 9 10 9 8 8 7 Final Capacity 10 | 8 8 8 8 8 8 10 10 10 10 10 10 10 10 Final Carried 10 | 2 2 8 8 8 8 10 10 10 10 8 8 9 8 Class Distribution -------------------- 25% | Hacker-Gunner 14% | Scavenger-Gunner 11% | Scavenger-Skirmisher 9% | Hacker-Skirmisher 8% | Mutant 8% | Hacker-Mutant 6% | Hacker-Tank 6% | Scavenger-Tank 3% | Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Skirmisher | -6/Lower Caves Hacker-Skirmisher | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Gunner | -5/Proximity Caves Hacker-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Matter Collected 2424 | 144 . 95 . 17 102 916 657 295 65 87 . 46 . Remotely . | . . . . . . . . . . . . . . Salvage Created 4241 | . . 95 . 21 148 1131 1863 707 . 139 . 67 70 Parts 219 | . . 2 . 8 4 67 94 34 . 4 . 3 3 Haulers Intercepted 11 | . . . . . . 5 4 2 . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . 1 . . . Prevented 1 | . . . . . . . . . 1 . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 68 | . . 2 . 4 3 20 25 10 . 2 . 1 1 Guns 53 | . . 2 . . 3 15 19 10 . 2 . 1 1 Cannons 2 | . . . . . . 2 . . . . . . . AOE 9 | . . . . 4 . 3 2 . . . . . . Classes Destroyed 13 | . . 1 . 1 . 6 4 . . 1 . . . Worker 1 | . . . . . . 1 . . . . . . . Builder 3 | . . . . . . 1 2 . . . . . . Hauler 11 | . . . . . . 5 4 2 . . . . . Recycler 7 | . . . . . . 1 6 . . . . . . Operator 1 | . . . . . . . 1 . . . . . . Watcher 1 | . . . . . . 1 . . . . . . . Swarmer 22 | . . . . 4 . 6 8 4 . . . . . Grunt 27 | . . 2 . . 3 6 10 4 . 1 . . 1 Duelist 1 | . . . . . . . 1 . . . . . . Sentry 9 | . . . . . . 8 1 . . . . . . Hunter 4 | . . . . . . . 2 1 . . . 1 . Programmer 4 | . . . . . . . 3 1 . . . . . Mutant 1 | . . . . . . . . . . 1 . . . Best Kill Streak 9 | . . 2 . 4 3 5 9 6 . 1 . 1 1 Combat Bots Only 8 | . . 2 . 4 3 5 8 6 . 1 . 1 1 Max Kills in Single Turn 3 | . . 1 . 3 1 2 1 2 . 1 . 1 1 Gunslinging 1 | . . . . . . . . 1 . . . . . Exploded 3 | . . . . 3 . 2 1 . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Hostile Shots Fired 458 | . . 17 . 10 13 116 142 58 47 46 . 6 3 Missed 147 | . . 8 . 3 2 30 61 16 17 9 . . 1 Hits 311 | . . 9 . 7 11 86 81 42 30 37 . 6 2 Melee 6 | . . . . . . . 6 . . . . . . Projectile 305 | . . 9 . 7 11 86 75 42 30 37 . 6 2 Critical Strikes 10 | . . . . . 2 3 2 1 1 1 . . . Part Disruptions 2 | . . . . . . . . 1 . 1 . . . Damage Taken 4906 | . . 138 . 58 172 1294 1252 618 573 656 . 108 37 Core 956 | . . . . 9 31 213 235 35 192 224 . 17 . Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 241 | . . . . . . 20 36 185 . . . . . Core Remaining (%) 77 | 100 . 100 . 97 . 55 66 . . . . 44 . Volleys Fired 213 | . . 11 . 2 11 61 75 26 2 15 . 4 6 Largest 3 | . . 2 . 1 3 3 3 3 3 3 . 3 3 Hottest 263 | . . 70 . 33 70 134 165 200 258 263 . 243 243 Shots Fired 544 | . . 22 . 2 33 170 181 73 6 31 . 10 16 Gun 494 | . . 22 . . 33 122 181 73 6 31 . 10 16 Cannon 46 | . . . . . . 46 . . . . . . . Launcher 4 | . . . . 2 . 2 . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 242 | . . 11 . . 33 156 42 . . . . . . Thermal 205 | . . 11 . . . 12 85 39 6 31 . 9 12 Explosive 4 | . . . . 2 . 2 . . . . . . . Electromagnetic 93 | . . . . . . . 54 34 . . . 1 4 Robot Hit Streak 21 | . . 6 . . 8 14 21 13 2 11 . 2 5 Robot Miss Streak 4 | . . 2 . 2 4 3 3 3 2 2 . 1 1 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 8 | . . . . . . 2 1 3 . 1 . . 1 Max Gunslinging Chain 1 | . . . . . . 1 1 1 . 1 . . 1 Shots Hit Robots 334 | . . 16 . . 24 95 116 44 2 22 . 3 12 Core Hits 158 | . . 5 . 5 8 47 56 23 . 7 . 2 5 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 17 | . . 3 . . . 1 9 4 . . . . . Burn 15 | . . 3 . . . . 8 4 . . . . . Blast 1 | . . . . . . 1 . . . . . . . Corrupt 1 | . . . . . . . 1 . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 7408 | . . 197 . 177 388 1928 2682 972 49 625 . 82 308 Guns 6227 | . . 197 . . 388 1165 2441 972 49 625 . 82 308 Cannons 581 | . . . . . . 581 . . . . . . . Explosions 600 | . . . . 177 . 182 241 . . . . . . Melee . | . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . Kinetic 2424 | . . 98 . . 388 1561 377 . . . . . . Thermal 3210 | . . 99 . . . 185 1390 555 49 625 . 82 225 Explosive 359 | . . . . 177 . 182 . . . . . . . Electromagnetic 1415 | . . . . . . . 915 417 . . . . 83 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . . 3 17 1 1 3 3 3 . Average Corruption 2 | . . . . . . 2 2 1 1 2 3 3 . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 58 | . . . . . . 16 19 . 1 12 . 10 . Message Errors 11 | . . . . . . 1 4 . 1 4 . 1 . Matter Fused 13 | . . . . . . 3 5 . . 3 . 2 . Heat Flow Errors 9 | . . . . . . 3 2 . . 1 . 3 . Energy Discharges 8 | . . . . . . 1 4 . . 2 . 1 . Parts Rejected 1 | . . . . . . 1 . . . . . . . Parts Fused 1 | . . . . . . . . . . . . 1 . Data Loss (minor) 5 | . . . . . . 3 1 . . . . 1 . Misfires 4 | . . . . . . 1 1 . . 1 . 1 . Alerts 2 | . . . . . . 1 1 . . . . . . Misdirections 1 | . . . . . . . 1 . . . . . . Weapon Failures 3 | . . . . . . 2 . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 64 | . . . . . . 40 24 . . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions 64 | . . . . . . 40 24 . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 2 | . . . . . . 2 . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 2 | . . . . . . 2 . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 147 | . . . . . . 96 51 . . . . . . Shots 3 | . . . . . . 2 1 . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 642 | . . 90 . . 125 335 348 468 312 642 . 252 507 Average Temperature 133 | . . 43 . . 48 94 76 168 146 297 . 103 360 Received Heat Transfer 1672 | . . 66 . . 135 531 282 69 294 277 . . 18 Effects 22 | . . . . . . . 2 3 . 15 . . 2 Shutdowns 5 | . . . . . . . . 2 . 2 . . 1 Energy Bleed 3 | . . . . . . . 1 . . 1 . . 1 Matter Decay 3 | . . . . . . . . . . 3 . . . Short Circuit 3 | . . . . . . . . . . 3 . . . Damage (minor) 4 | . . . . . . . 1 1 . 2 . . . Damage (major) 3 | . . . . . . . . . . 3 . . . Damage (core) 1 | . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . 5 . . . . . . Combat Hostiles 4 | . . . . . . . 4 . . . . . . Parts Fried 7 | . . . . . . . 7 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 19 | . . 1 . . . 1 10 7 . . . . . Heat Transferred 6035 | . . 518 . . . 333 2742 1147 74 814 . 111 296 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Maximum Alert Level 2 | . . . . . . 1 2 1 . . . . . Low Security (%) 69 | 100 100 100 100 100 100 74 56 64 . . . . 100 Level 1 28 | . . . . . . 25 39 35 . . . . . Level 2 1 | . . . . . . . 3 . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 474 | . . 55 1 102 60 269 474 270 . . . . 24 Initial 230 | . . . 1 . 4 16 105 230 . . . . . Average 133 | . . 26 1 47 24 149 139 181 . . . . 2 Influence Increases 2473 | . . 65 . 102 70 723 833 321 270 35 . 30 24 Destroy 0b10 Robot/C 1340 | . . 40 . 80 60 400 500 200 . 20 . 20 20 Destroy 0b10 Robot/NC 125 | . . . . . . 50 65 10 . . . . . Destroy Leader 324 | . . 10 . 10 10 132 108 44 . . . 10 . Successful Hack 46 | . . . . . . 7 33 6 . . . . . Disable Machine 135 | . . . . . . 75 30 30 . . . . . Destroy Structure 68 | . . . . 12 . 44 7 1 . . . . 4 Partial Spotted 30 | . . . . . . 15 15 . . . . . . Lose Combat Pursuer 405 | . . 15 . . . . 75 30 270 15 . . . Influence Decreases 2459 | . . 60 4 91 42 530 596 660 240 179 17 30 10 Entered New Map 504 | . . . 4 1 8 24 128 240 50 32 17 . . Time Decay 1795 | . . 60 . 90 34 436 428 410 160 137 . 30 10 Lost Part 160 | . . . . . . 70 40 10 30 10 . . . Squads Dispatched 12 | . . . . . 1 2 7 2 . . . . . Investigation 5 | . . . . . 1 2 2 . . . . . . Extermination 4 | . . . . . . . 3 1 . . . . . Reinforcement 3 | . . . . . . . 2 1 . . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Distress Signals 3 | . . . . . . 2 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 121 | . 1 3 . 4 3 29 39 13 18 7 . 1 3 Peak Tracking Total 8 | . 1 2 . 4 3 6 8 3 4 5 . 1 2 Tactical Retreats 12 | . . 1 . . . . 4 1 5 1 . . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Traps Triggered 6 | . . 1 . . . 2 1 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Machines Disabled 10 | . . . . . . 5 2 2 . 1 . . . Max in Single Turn 1 | . . . . . . 1 1 1 . 1 . . . Garrison Access 1 | . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Machines Accessed 24 | . . 1 . . 1 5 5 7 1 . 4 . . Terminals 6 | . . . . . . 3 2 1 . . . . . Fabricators 3 | . . . . . . . . 3 . . . . . Repair Stations 4 | . . . . . . 2 1 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . 1 . 2 1 . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . Total Hacks 78 | . . 1 . . 3 15 15 17 1 . 26 . . Successful 55 | . . 1 . . 1 5 10 11 1 . 26 . . Failed 21 | . . . . . 2 10 4 5 . . . . . Catastrophic 2 | . . . . . . 1 1 . . . . . . Database Lockouts 2 | . . . . . . . 1 1 . . . . . Manual 7 | . . . . . . 3 2 2 . . . . . Terminals 14 | . . . . . . 5 7 2 . . . . . Fabricators 4 | . . . . . . . . 4 . . . . . Repair Stations 21 | . . . . . . 10 4 7 . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 9 | . . . . . 3 . 4 2 . . . . . Garrison Access 2 | . . . . . . . . 2 . . . . . Terminal Hacks 34 | . . 1 . . . 2 4 . 1 . 26 . . Record 12 | . . . . . . . 1 . . . 11 . . Part Schematic 8 | . . . . . . . . . . . 8 . . Robot Schematic 4 | . . . . . . . . . . . 4 . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . Open Door 3 | . . 1 . . . 1 . . 1 . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . Registered Prototypes 1 | . . . . . . . 1 . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . Fabricator Hacks 3 | . . . . . . . . 3 . . . . . Network Status 1 | . . . . . . . . 1 . . . . . Build 2 | . . . . . . . . 2 . . . . . Repair Station Hacks 13 | . . . . . . 3 4 6 . . . . . Scan Component 7 | . . . . . . 2 2 3 . . . . . Repair 6 | . . . . . . 1 2 3 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . 1 . 2 1 . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . Retrieve Study 3 | . . . . . . . 2 1 . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 13 | . . . . . 1 4 2 6 . . . . . Full Trace Events 4 | . . . . . 1 2 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . . . 8 . . Parts Built 4 | . . . . . . . . 4 . . . . . Authchips . | . . . . . . . . . . . . . . Time 117 | . . . . . . . . 117 . . . . . Total Part Build Rating 28 | . . . . . . . . 28 . . . . . Part Studies Acquired 3 | . . . . . . . 2 1 . . . . . Parts Repaired 6 | . . . . . . 1 2 3 . . . . . Time 364 | . . . . . . 136 108 120 . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 . . . . . Machine Destruction 1 | . . . . . . . . 1 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Active Infowar (turns) 2848 | . . 89 11 112 . 866 1222 . 190 358 . . . Optics 1554 | . . . . . . 332 1222 . . . . . . Sensors 1229 | . . 89 11 112 . 469 . . 190 358 . . . T.N.C. 723 | . . . . . . 547 176 . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Turns Passed 5917 | 47 61 152 11 231 83 1094 1541 995 323 792 59 421 107 Spaces Moved 4786 | 30 50 91 10 178 27 522 1016 779 466 801 89 608 119 Core 11 | 11 . . . . . . . . . . . . . Treads 228 | . . . . . . 228 . . . . . . . Legs 1872 | 19 50 91 10 178 27 294 1016 187 . . . . . Wheels . | . . . . . . . . . . . . . . Hover 2675 | . . . . . . . . 592 466 801 89 608 119 Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 90 66 66 66 66 66 65 Average Speed 93 | 122 120 120 120 120 120 145 108 78 66 86 66 66 65 Slowest Speed 290 | 250 120 120 120 120 120 260 120 290 66 147 66 66 65 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 36 | 4 16 23 2 50 3 60 27 14 74 92 75 71 5 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 3 | . . . . 1 . 1 . . . . 1 . . Known Exits Taken 3 | . . . . . . . 1 . 1 . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . 1 . 1 1 . . Scrap Searched 14 | . . . . . . . . . 3 7 . 4 . Spaces Dug 1 | . . . . . . . . . . . . 1 . Terrain Destroyed 71 | . . . . 12 . 42 4 . 1 5 . 5 2 Melee . | . . . . . . . . . . . . . . Projectile 14 | . . . . . . 1 . . 1 5 . 5 2 AOE 57 | . . . . 12 . 41 4 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Total 5845 | 37 50 111 9 194 58 748 1336 1107 474 873 88 621 139 Wait 552 | . . . . 10 12 86 170 220 . 51 . . 3 Move 4773 | 29 49 90 9 177 26 521 1015 778 465 800 88 607 119 Hop . | . . . . . . . . . . . . . . Pick Up 58 | 2 . 6 . 1 2 13 15 13 . 1 . 4 1 Fast Attach 60 | 6 . 1 . . . 23 10 13 3 1 . 3 . Attach 16 | . . . . 1 1 1 5 4 . 2 . . 2 Detach 11 | . . . . 1 . 6 3 1 . . . . . Swap 51 | . 1 2 . 1 3 9 16 14 3 2 . . . Drop 90 | . . 1 . 1 3 28 27 25 1 1 . 3 . Fire 213 | . . 11 . 2 11 61 75 26 2 15 . 4 6 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 21 | . . . . . . . . 13 . . . . 8 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Discovered new exit (range 16) 109 | -10/Materials | Entered Mines 160 | -10/Mines | Discovered new exit (range 15) 170 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 172 | -10/Mines | Found Prototype Device 172 | -10/Mines | Identified Exp. Sensor Array 184 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 232 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 243 | -10/Mines | Discovered new exit (range 11) 261 | -10/Mines | Entered Materials 261 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 261 | -9/Materials | Discovered new exit (range 8) 272 | -9/Materials | Entered Mines 282 | -9/Mines | Learned location of Storage (-8) 330 | -9/Mines | Build established: Mutant 495 | -9/Mines | Discovered new exit (range 8) 503 | -9/Mines | Entered Materials 503 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 507 | -8/Materials | Discovered new exit (range 14) 586 | -8/Materials | Entered Storage 1181 | -8/Storage | Learned location of Armory (-3) 1512 | -8/Storage | Discovered new exit (range 8) 1661 | -8/Storage | Repaired Broken Exp. Sensor Array 1680 | -8/Storage | Entered Factory 1680 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1740 | -7/Factory | Build established: Scavenger-Skirmisher 2140 | -7/Factory | Build established: Scavenger-Gunner 2336 | -7/Factory | Central database locked down 2994 | -7/Factory | Repaired Prc. Shock Rifle 3034 | -7/Factory | Repaired Lgt. Nuclear Core 3107 | -7/Factory | Identified exit to Factory 3169 | -7/Factory | System corruption reached 10% 3178 | -7/Factory | Lost 3 parts (1p2w) 3185 | -7/Factory | Destroyed 8 combat bots 3221 | -7/Factory | Entered another Factory area 3221 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3455 | -6/Factory | Repaired VSS Leg 3495 | -6/Factory | Repaired VSS Leg 3540 | -6/Factory | Repaired Lightning Gun 3795 | -6/Factory | Fabricated Cmb. Gravmag System (x2) 3938 | -6/Factory | Central database locked down 4009 | -6/Factory | Build established: Hacker-Gunner 4090 | -6/Factory | Fabricated Quantum Rifle (x2) 4201 | -6/Factory | Discovered new exit (range 5) 4216 | -6/Factory | Entered Lower Caves 4512 | -6/Lower Caves | Discovered new exit (range 13) 4520 | -6/Lower Caves | Learned Factory terminal intel 4539 | -6/Lower Caves | Identified exit to Lower Caves 4539 | -6/Lower Caves | Entered another Lower Caves area 4636 | -6/Lower Caves | Build established: Hacker-Skirmisher 4637 | -6/Lower Caves | Discovered new exit (range 7) 4640 | -6/Lower Caves | Encountered a Warlord checkpoint 4640 | -6/Lower Caves | Identified exit to Factory 4866 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 5158 | -6/Lower Caves | Discovered new exit (range 5) 5231 | -6/Lower Caves | Build established: Hacker-Gunner 5311 | -6/Lower Caves | Core integrity fell below 50% 5331 | -6/Lower Caves | Entered Data Miner 5331 | -6/Data Miner | Discovered new exit (range 6) 5344 | -6/Data Miner | Met Data Miner 5363 | -6/Data Miner | Learned location of Section 7 (-3) 5363 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5376 | -6/Data Miner | Received God Mode back door access code from Data Miner 5390 | -6/Data Miner | Entered Proximity Caves 5568 | -5/Proximity Caves | Build established: Hacker-Mutant 5575 | -5/Proximity Caves | Found DCF Scrap (13 items) 5732 | -5/Proximity Caves | Discovered exit to Factory (range 5) 5784 | -5/Proximity Caves | Spotted B-75 Beast 5811 | -5/Proximity Caves | Entered Factory 5811 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5812 | -5/Factory | Loaded intel: 28 terminal locations 5871 | -5/Factory | Build established: Hacker-Gunner 5918 | -5/Factory | Self-destructed Last Messages --------------- 05882_ Field strength at 45. 05883_ Field strength at 34. 05884_ Field strength at 23. 05885_ Field strength at 12. 05886_ Field strength at 1. 05887_ Stasis field depleted. 05901_ ALERT: All DSF locations entering lockdown mode. 05905_ G-50 Soldier destroyed. 05905_ Switching to secondary target: B-60 Warrior. 05907_ K-01 Serf collects debris. 05910_ U-05 Engineer builds a Wall. 05911_ K-01 Serf collects debris. 05911_ K-01 Serf cleans the Fusion Modulator. 05913_ Overheating: Energy bleed (-37). 05913_ U-05 Engineer builds a Wall. 05915_ Power failure, Lgt. Fission Core shutdown. 05916_ K-01 Serf cleans the Fusion Modulator. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????*%k??? ?????????????????? | | ????????????????????????? =""? ""????????????????? | | ????????????????????????? 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""" "?????????????????? | | ????????????????????????# ?????????????????? | | ????????????????????????#m ??????????????????? | | ????????????????????????# ???????????????????? | | ????????????????????????#ug #???????????????????? | | ????????????????????????#u u #??T????????????????? | | ????????????????????????# b #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ??????????????###########@ #???????????????????? | | ??????????????# # #???????????????????? | | ??????????????# # #???????????????????? | | ??????????????# # #???????????????????? | | ??????????????# # #???????????????????? | | ??????????????# + ##################### | | ??????????????# # | | ??????????????# # | | ??????????????# + | | ??????????????############+##################+#### | | ????????????????????# ! #??????# | | ????????????????????# #??????# """"""""" | | ????????????????????# #??????# | | ????????????????????# !#??????# """"""""" | | ????????????????????# #??????# | | ????????????????????# #??????# """"""""" | | ????????????????????#! #??????# | | ????????????????????#############??????#???####### | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 57 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 40 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Hvy. Proton Missile Launcher | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free Fabricated ------------ Cmb. Gravmag System | x2 | -6/Factory | Preloaded Quantum Rifle | x2 | -6/Factory | Preloaded Repaired ---------- Exp. Sensor Array | 31% | -8/Storage | Broken Prc. Shock Rifle | 81% | -7/Factory Lgt. Nuclear Core | 58% | -7/Factory VSS Leg | 10% | -6/Factory VSS Leg | 16% | -6/Factory Lightning Gun | 51% | -6/Factory Studied --------- Mic. Nuclear Core | -7/Factory | Hacked Aluminum Leg | -7/Factory | Hacked Cmb. Gravmag System | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeatNetworkHammerchucker Manual? 0 Play Time 01:23:25 Cumulative 75.6 hours Start 2026.02.14 @ 08:26:50 End 2026.02.14 @ 09:51:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 140 Rogue 140 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 34 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d91b84b0-696b-43e8-9cc4-b52801e885b0