Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.01 @ 19:34:49 // AFD2020/Player2 Player: CreepyD Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (43) 215 Value Destroyed (1621) 1621 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (828) 828 TOTAL SCORE: 4684 Bonus ------- High Alert Combat Kills 406 Follower Combat Kills 475 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -753 Cogmind --------- Core Integrity 0/550 Matter 261/300 Energy 136/160 System Corruption 11% Temperature Cool (0) Movement Hovering (116) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Improved Hover Unit Airjet > --- UTILITY (3) ------ Cooling System Improved Targeting Computer > --- WEAPON (4) ------- Heavy Laser Flak Gun Flak Gun Flak Gun > --- INVENTORY (4) ---- Carbon-fiber Leg Improved Heat Sink Hardened Medium Armor Plating Medium Insulated Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Advanced Heat Sink Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Improved EM Shotgun Plasma Cannon Plasma Cannon Plasma Cannon > --- INVENTORY -------- Carbon-fiber Leg Large Storage Unit Light Armor Plating Particle Gun [Rating: 40] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Gravmag System Utility Hacking Suite Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Flak Gun Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 1 | . . . 1 . . Weapon 2 | . . 2 . . . Parts Attached 55 | 7 1 5 25 14 3 Power 4 | 1 . . 1 2 . Engine 2 | 1 . . . 1 . Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 14 | 2 . . 4 6 2 Treads 3 | 2 . . 1 . . Leg 6 | . . . . 6 . Wheel . | . . . . . . Hover 5 | . . . 3 . 2 Flight . | . . . . . . Utility 12 | 1 1 1 8 . 1 Device 5 | . . . 4 . 1 Storage 3 | 1 1 . 1 . . Processor 1 | . . . 1 . . Hackware 1 | . . 1 . . . Protection 2 | . . . 2 . . Artifact . | . . . . . . Weapon 25 | 3 . 4 12 6 . Energy Gun 9 | . . 3 5 1 . Energy Cannon 7 | . . . 6 1 . Ballistic Gun 9 | 3 . 1 1 4 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 8 | . . . 1 7 . Power 1 | . . . . 1 . Propulsion 3 | . . . . 3 . Utility . | . . . . . . Weapon 4 | . . . 1 3 . Highest Loss Streak 4 | . . . 1 4 . Average Slot Usage (%) 94 | . 85 95 97 93 91 Engine 5 | . 14 11 6 . . Core 2 | . . . 2 5 9 Treads 13 | . 28 22 23 . . Leg 10 | . . . . 24 20 Hover 2 | . . . 3 2 6 Device 5 | . . . 6 9 9 Storage 4 | . 14 11 2 . . Processor 4 | . . . . 9 9 Hackware 7 | . . 7 9 9 1 Protection 1 | . . . 5 . . Energy Gun 9 | . . 13 14 6 9 Energy Cannon 6 | . . . 15 4 . Ballistic Gun 19 | . 28 30 6 23 27 Naked Turns . | . . . . . . Heaviest Build 37 | 11 23 28 37 30 23 Greatest Support 60 | 40 40 40 60 40 40 Greatest Overweight (x) 2 | 2 . . 2 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 12 | 6 12 10 10 4 4 Average Capacity 5 | 5 6 10 5 4 4 Most Carried 6 | 4 4 2 6 4 4 Average Carried 2 | 1 1 1 3 3 3 Final Capacity 10 | 6 10 10 4 4 4 Final Carried 4 | 1 3 2 4 3 4 Class Distribution -------------------- 36% | Scavenger-Gunner 30% | Gunner 19% | Mutant 7% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Matter Collected 1397 | 208 36 138 315 664 36 Remotely . | . . . . . . Salvage Created 1497 | . 79 119 433 830 36 Parts 82 | . 5 4 20 49 4 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Combat Hostiles Destroyed 33 | . . 2 9 22 . Guns 25 | . . 2 5 18 . Cannons 8 | . . . 4 4 . Classes Destroyed 9 | . 2 3 2 2 . Worker 4 | . 3 . 1 . . Builder 1 | . 1 . . . . Operator 3 | . . . 3 . . Watcher 2 | . . 1 . . 1 Swarmer 12 | . . . 3 9 . Grunt 17 | . . 1 6 10 . Brawler 1 | . . . . 1 . Duelist 1 | . . . . 1 . Sentry 2 | . . 1 . 1 . Best Kill Streak 6 | . 3 2 3 6 1 Combat Bots Only 6 | . . 1 3 6 . Max Kills in Single Turn 2 | . 1 2 2 2 1 Gunslinging 1 | . . 1 . 1 . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Damage Taken 2111 | . 88 76 724 1202 21 Core 280 | . 24 . 13 235 8 Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 58 97 . . . Volleys Fired 102 | . 9 9 36 45 3 Largest 4 | . 2 4 4 4 4 Hottest 285 | . 40 155 285 285 153 Shots Fired 312 | . 18 36 108 138 12 Gun 257 | . 18 36 72 119 12 Cannon 55 | . . . 36 19 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 173 | . 18 25 27 94 9 Thermal 120 | . . 11 67 39 3 Explosive . | . . . . . . Electromagnetic 19 | . . . 14 5 . Robot Hit Streak 12 | . 6 11 12 9 5 Robot Miss Streak 12 | . 3 3 4 12 4 Penetration Max . | . . . . . . Secondary Targets 4 | . . 1 . 3 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 207 | . 12 25 68 93 9 Core Hits 113 | . 4 5 30 67 7 Critical Hits 1 | . . . 1 . . Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3277 | . 182 242 1356 1427 70 Guns 2361 | . 182 240 779 1090 70 Cannons 820 | . . . 483 337 . Explosions 79 | . . . 79 . . Melee . | . . . . . . Ramming 17 | . . 2 15 . . Kinetic 1422 | . 182 188 174 808 70 Thermal 1482 | . . 52 905 525 . Explosive . | . . . . . . Electromagnetic 356 | . . . 262 94 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . . . . 11 11 Average Corruption 11 | . . . . 11 11 Corruption Purged . | . . . . . . Effects 61 | . . . . 53 8 Message Errors 12 | . . . . 10 2 Matter Fused 4 | . . . . 4 . Heat Flow Errors 4 | . . . . 4 . Energy Discharges 3 | . . . . 3 . Parts Rejected 1 | . . . . 1 . Data Loss (minor) 6 | . . . . 6 . Misfires 2 | . . . . 2 . Alerts 1 | . . . . 1 . Misdirections 4 | . . . . 4 . Targeting Errors 20 | . . . . 14 6 Weapon Failures 4 | . . . . 4 . Overload Shots . | . . . . . . Overflow Damage 47 | . . . 28 19 . Projectiles 47 | . . . 28 19 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 18 | . . . 18 . . Shots 1 | . . . 1 . . Rammed 11 | . . 2 9 . . Targets Rammed 11 | . . 2 9 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 371 | . . 118 266 371 15 Average Temperature 92 | . . 45 111 87 10 Received Heat Transfer 672 | . . 33 378 252 9 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . 1 4 . . Heat Transferred 2426 | . . 148 1401 877 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 2 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Peak Influence 1397 | . 53 178 728 1397 704 Average Influence 526 | . 7 84 418 961 686 Maximum Alert Level 4 | . . . 3 4 3 Low Security (%) 30 | 100 100 100 5 . . Level 1 14 | . . . 48 . . Level 2 25 | . . . 40 27 75 Level 3 17 | . . . 4 39 25 Level 4 12 | . . . . 32 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . 1 5 . . Investigation 2 | . . . 2 . . Extermination . | . . . . . . Reinforcement 4 | . . 1 3 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Distress Signals 3 | . . . 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 75 | . 1 8 33 28 5 Peak Tracking Total 7 | . 1 3 6 7 1 Tactical Retreats 2 | . . . 2 . . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Traps Triggered 5 | . 3 . 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Machines Disabled 5 | . . . 3 2 . Max in Single Turn 1 | . . . 1 1 . Garrison Relay 2 | . . . . 2 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Machines Accessed 10 | . 1 2 6 . 1 Terminals 7 | . 1 1 4 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 1 . . Garrison Access 1 | . . . 1 . . Total Hacks 24 | . 1 4 18 . 1 Successful 17 | . 1 3 13 . . Failed 7 | . . 1 5 . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 15 | . 1 2 11 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 7 | . . 2 5 . . Garrison Access 2 | . . . 2 . . Terminal Hacks 8 | . 1 1 6 . . Level Access Points 1 | . . . 1 . . Emergency Access Points 1 | . . . 1 . . Locate Traps 1 | . . . 1 . . Dispatch Records 2 | . 1 1 . . . Recall Investigation 1 | . . . 1 . . Zone Layout 2 | . . . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 7 | . . 2 5 . . Insert Component 4 | . . 1 3 . . Analyze 3 | . . 1 2 . . Garrison Access Hacks 2 | . . . 2 . . Unlock Access 1 | . . . 1 . . Coupler Status 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . 1 1 . . Used . | . . . . . . Hacking Detections 7 | . . 2 5 . . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 1 2 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 1 2 . . Part Schematics Acquired 3 | . . 1 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 9 | . . . . 9 . Machine Destruction 9 | . . . . 9 . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Total Allies 1 | . 1 . . . . Largest Group 1 | . 1 1 1 1 1 Highest-Rated Group 75 | . 57 61 64 75 71 Highest-Rated Ally 75 | . 57 61 64 75 71 Total Orders . | . . . . . . Ally Attacks 122 | . 6 8 60 48 . Total Damage 1773 | . 64 210 1070 429 . Kills 24 | . 1 3 17 3 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Turns Passed 2484 | 49 277 399 729 950 80 Spaces Moved 1391 | 25 145 215 404 549 53 Core 7 | 7 . . . . . Treads 657 | 18 145 215 279 . . Legs 515 | . . . . 464 51 Wheels . | . . . . . . Hover 212 | . . . 125 85 2 Flight . | . . . . . . Fastest Speed 50 | 50 160 160 52 52 116 Average Speed 128 | 141 160 160 127 110 119 Slowest Speed 180 | 160 160 160 180 150 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 28 | 3 29 30 36 63 12 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 19 | . . . 19 . . Melee . | . . . . . . Projectile 10 | . . . 10 . . AOE 9 | . . . 9 . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Total 1860 | 38 174 247 537 798 66 Wait 210 | . 12 12 25 161 . Move 1383 | 24 144 214 403 545 53 Hop . | . . . . . . Pick Up 59 | 7 5 3 21 20 3 Fast Attach . | . . . . . . Attach 33 | 6 1 4 10 11 1 Detach 2 | . . 1 1 . . Swap 22 | 1 . 1 15 3 2 Drop 38 | . 3 1 17 13 4 Fire 102 | . 9 9 36 45 3 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 11 | . . 2 9 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 12) 180 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 327 | -10/Materials | Entered another Materials area 327 | -9/Materials | Accompanied by 1 ally 327 | -9/Materials | Evolved 2 slots: Weapon x2 645 | -9/Materials | Build established: Gunner 696 | -9/Materials | Discovered new exit (range 15) 726 | -9/Materials | Entered another Materials area 726 | -8/Materials | Accompanied by 1 ally 726 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 850 | -8/Materials | Identified exit to Factory 1429 | -8/Materials | Identified exit to Garrison 1455 | -8/Materials | Entered Garrison 1455 | -8/Garrison | Accompanied by 1 ally 1478 | -8/Garrison | Triggered checkpoint 1520 | -8/Garrison | Crushed by falling debris 1520 | -8/Garrison | Core integrity fell below 50% 1520 | -8/Garrison | System corruption reached 10% 1551 | -8/Garrison | Lost 4 parts (2n2w) 1713 | -8/Garrison | Triggered checkpoint 1840 | -8/Garrison | Triggered checkpoint 1872 | -8/Garrison | Triggered checkpoint 1872 | -8/Garrison | Build established: Scavenger-Gunner 1896 | -8/Garrison | Triggered checkpoint 1943 | -8/Garrison | Garrison Relay disabled 1990 | -8/Garrison | Discovered new exit (range 8) 2017 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2026 | -8/Garrison | Installed Relay Interface Framework 2128 | -8/Garrison | Core integrity fell below 20% 2193 | -8/Garrison | Discovered new exit (range 12) 2286 | -8/Garrison | Triggered checkpoint 2341 | -8/Garrison | Garrison Relay disabled 2405 | -8/Garrison | Entered Materials 2405 | -8/Materials | Accompanied by 1 ally 2485 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02428_ JOXHDBBT L4Y%YPS4TC0W Player 2: "You and your Flak Gun are inseparable..." 02449_ Connecting with Terminal... 02449_ Current location identified: Materials [Achievement: Novice Programmer] 02461_ LH&VSI4GXRX7:RAVXR/1FYBXAC 02461_ System corrupted: Hvy. Laser targeting data glitched. 02461_ System corrupted: Flak Gun targeting data glitched. 02465_ W-25 Informer destroyed. 02466_ K-01 Serf collects debris. 02479_ Dropped Carbon-fiber Leg. 02480_ Acquired Imp. Hover Unit. 02480_ U-05 Engineer builds a Door. 02481_ K-01 Serf collects debris. 02482_ Dropped Aluminum Leg. 02483_ Acquired 36 matter. 02485_ System corrupted: Flak Gun targeting data glitched. 02485_ K-01 Serf collects debris. 02485_ C-30 ARC bursts open, deploying its payload. 02485_ S-10 Pest unfolds itself. Map ----- +----------------------------------------------------+ | ??????????????????# """"" # """ """?????? | | ??????????????????# """"" ### """"" """??????? | | ??????????????????# #?# """"" """??????? | | ??????????????????############ """"" """"?????? | | ?????????????????###### ## """ """ ?? | | ???????????????? ?? | | ???????????????? ?? | | ???????????????? "T" ?? | | ??????????????????##### ###+###########+###??? | | ??????????????????????## ## #?????????????? | | ???????????????????????# @## #?????????????? | | ???????????????????????# ## #?????????????? | | ???????????????????????+ ## #?????????????? | | ???????????????????????# ## #?????????????? | | ???????????????????????# + #?????????????? | | ???????????????????????# #########?????????????? | | ????????????????######?# #?????????????????????? | | ????????????????#= # #?????????????????????? | | ????????????????# ! # #?????????????????????? | | ????????????????# + k?????????????????????? | | ????????????????# #u #?????????????????????? | | ????????????????# # #?????????????????????? | | ????????????????# ?# #?????????????????????? | | ????????????????####+#?#== #?????????????????????? | | ??????????????????## ### ! #######???????????????? | | ??????????????????# a@ "T" ??????????????? | | ??????????????????# #????????????? | | ??????????????????#!= """ #????????????? | | ??????????????????#![ """ ua +????????????? | | ??????????????????#! g""" #????????????? | | ??????????????????# #????????????? | | ??????????????????# #????????????? | | ????????????????? ? ????????????? | | ???????????????? sss ???? ?????????????? | | ??????????????? % ????????????????????? | | ??????????????###########+###????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 54 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Med. Laser | -9/Materials | Scanalyzed Pulse Rifle | -8/Materials | Scanalyzed EM Pulse Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() More Dakka Please Novice Programmer Risk Taker System Compromised Challenges ------------ None Game ------ Seed HardenedUtilityRedirector Manual? 0 Play Time 01:13:30 Cumulative 4.4 hours Start 2020.04.01 @ 18:03:26 End 2020.04.01 @ 19:34:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4779942e-4e6f-42f0-be53-9fd6b3b4d6c9