Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.27 @ 18:15:40 Player: Rainynight Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (35) 175 Value Destroyed (935) 935 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (471) 471 TOTAL SCORE: 2881 Bonus ------- Follower Combat Kills 171 Aligned with FarCom 300 Cogmind --------- Core Integrity 302/400 Matter 274/300 Energy 150/150 System Corruption 5% Temperature Cool (0) Movement Treading (225) Ox1 Location -9/Exiles Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Advanced Treads Advanced Treads > --- UTILITY (3) ------ Heat Sink High-capacity Storage Unit > --- WEAPON (2) ------- Assault Rifle Shotgun > --- INVENTORY (20) --- Fission Core Light Treads Light Treads Advanced Treads High-capacity Matter Pod (200) Heavy Armor Plating Heavy Armor Plating Heavy Armor Plating Improved Light Armor Plating Improved Light Armor Plating Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Light Cannon Improved Light Cannon Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Heavy Armor Plating > --- WEAPON ----------- Shotgun Shotgun > --- INVENTORY -------- Light Treads Light Treads Advanced Treads High-capacity Matter Pod Light Armor Plating Heavy Armor Plating Heavy Armor Plating Heavy Armor Plating Improved Light Armor Plating Improved Light Armor Plating Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Light Cannon Improved Light Cannon Datajack [Rating: 29] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Heavy Armor Plating Weapon Shotgun Energy Gun EM Pulse Gun Ballistic Gun Shotgun Build | -11 -10 -9 -9 -9 ------- Run | Jun Mat Mat Min Exi Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 33 | 6 12 10 5 . Power 7 | 1 3 2 1 . Engine 7 | 1 3 2 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 3 3 . . Treads 5 | 2 . 3 . . Leg 3 | . 3 . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 2 3 3 . Device 1 | . . . 1 . Storage 2 | 1 . 1 . . Processor 2 | . 1 1 . . Hackware . | . . . . . Protection 4 | . 1 1 2 . Artifact . | . . . . . Weapon 9 | 2 4 2 1 . Energy Gun 2 | 2 . . . . Energy Cannon . | . . . . . Ballistic Gun 7 | . 4 2 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 3 | . 1 . 1 1 Power 1 | . 1 . . . Propulsion . | . . . . . Utility 2 | . . . 1 1 Weapon . | . . . . . Highest Loss Streak 1 | . 1 . 1 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 92 87 88 99 Engine 11 | . 12 11 11 11 Treads 30 | . 24 30 33 32 Device 1 | . . . . 11 Storage 11 | . 14 11 11 11 Processor 2 | . 11 1 . . Protection 8 | . . 9 10 11 Ballistic Gun 22 | . 23 22 22 22 Naked Turns . | . . . . . Heaviest Build 70 | 13 16 68 70 58 Greatest Support 66 | 40 40 66 66 66 Greatest Overweight (x) 5 | . 5 1 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 8 20 20 20 Average Capacity 16 | 6 8 17 20 20 Most Carried 20 | 1 8 20 20 20 Average Carried 15 | . 5 16 19 19 Final Capacity 20 | 8 8 20 20 20 Final Carried 20 | 1 8 20 19 20 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Resources | -11 -10 -9 -9 -9 ----------- Run | Jun Mat Mat Min Exi Matter Collected 1130 | 189 277 328 336 . Remotely . | . . . . . Salvage Created 1150 | . 394 433 298 25 Parts 74 | . 24 33 17 . Haulers Intercepted 1 | . 1 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Jun Mat Mat Min Exi Combat Hostiles Destroyed 32 | . 10 13 7 2 Guns 32 | . 10 13 7 2 Classes Destroyed 8 | . 4 1 2 1 Worker 1 | . 1 . . . Tunneler 3 | . . . 3 . Hauler 1 | . 1 . . . Swarmer 8 | . 3 4 1 . Grunt 17 | . 7 5 5 . Duelist 1 | . . . 1 . Sentry 4 | . . 4 . . Assembled 2 | . . . . 2 Best Kill Streak 5 | . 5 5 4 2 Combat Bots Only 5 | . 5 5 4 2 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Jun Mat Mat Min Exi Damage Taken 1436 | . 471 552 175 238 Core 211 | . 113 50 . 48 Absorbed by Shields . | . . . . . Core Remaining (%) 77 | 100 54 . . . Volleys Fired 74 | . 34 21 15 4 Largest 2 | . 2 2 2 2 Hottest 80 | . 80 46 46 43 Shots Fired 134 | . 52 43 30 9 Gun 134 | . 52 43 30 9 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 128 | . 46 43 30 9 Thermal 3 | . 3 . . . Explosive . | . . . . . Electromagnetic 3 | . 3 . . . Robot Hit Streak 18 | . 8 17 18 2 Robot Miss Streak 4 | . 3 4 2 2 Penetration Max . | . . . . . Secondary Targets 3 | . 1 2 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 100 | . 36 34 25 5 Core Hits 69 | . 19 24 20 6 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1617 | 1 471 581 462 102 Guns 1616 | . 471 581 462 102 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 1 | 1 . . . . Kinetic 1594 | . 449 581 462 102 Thermal 12 | . 12 . . . Explosive . | . . . . . Electromagnetic 10 | . 10 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . 1 1 5 Average Corruption 1 | . . 1 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 11 | . . 3 6 2 Message Errors 1 | . . . 1 . Matter Fused 1 | . . . 1 . Energy Discharges 4 | . . 1 3 . Parts Rejected 1 | . . . . 1 Data Loss (minor) 1 | . . . 1 . Data Loss (major) 1 | . . 1 . . Misfires 2 | . . 1 . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | 1 . . . . Targets Rammed 1 | 1 . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 115 | . 54 115 5 . Average Temperature 30 | . 23 37 3 . Received Heat Transfer 432 | . 156 210 66 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 25 | . 25 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -9 ------- Run | Jun Mat Mat Min Exi Peak Influence 304 | . 304 237 272 . Initial 97 | . . 43 97 . Average 121 | . 159 127 107 . Maximum Alert Level 1 | . 1 1 1 . Low Security (%) 86 | 100 73 92 89 . Level 1 13 | . 26 7 10 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 4 3 1 . Investigation 6 | . 4 2 . . Extermination . | . . . . . Reinforcement 1 | . . 1 . . Assault 1 | . . . 1 . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Jun Mat Mat Min Exi Distress Signals 5 | . . 5 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 52 | . 13 23 10 6 Peak Tracking Total 8 | . 4 8 4 8 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -9 -9 -9 ------- Run | Jun Mat Mat Min Exi Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Jun Mat Mat Min Exi Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Jun Mat Mat Min Exi Machines Accessed 7 | . 4 3 . . Terminals 5 | . 3 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 25 | . 9 16 . . Successful 15 | . 5 10 . . Failed 9 | . 4 5 . . Catastrophic 2 | . 1 1 . . Database Lockouts 1 | . . 1 . . Manual 15 | . 4 10 . 1 Terminals 19 | . 7 12 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers 4 | . . 4 . . Garrison Access . | . . . . . Terminal Hacks 7 | . 2 5 . . Robot Analysis 1 | . . 1 . . Branch Access Points 1 | . . 1 . . Locate Traps 1 | . . 1 . . Assault Status 1 | . 1 . . . Zone Layout 3 | . 1 2 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer 4 | . . 4 . . Insert Component 2 | . . 2 . . Analyze 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 2 1 . . Terminals 2 | . 1 1 . . Sabotage 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Tunnel 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 2 3 . . Full Trace Events 2 | . 1 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter 54 | . 54 . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Jun Mat Mat Min Exi Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Jun Mat Mat Min Exi Total Allies 3 | . . . 3 . Largest Group 2 | . . . 2 1 Highest-Rated Group 45 | . . . 45 31 Highest-Rated Ally 31 | . . . 31 31 Total Orders . | . . . . . Ally Attacks 23 | . . . 23 . Total Damage 395 | . . . 395 . Kills 9 | . . . 9 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Jun Mat Mat Min Exi Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Jun Mat Mat Min Exi Turns Passed 2146 | 58 439 524 936 189 Spaces Moved 893 | 31 205 241 297 119 Core 4 | 2 2 . . . Treads 825 | 29 161 219 297 119 Legs 64 | . 42 22 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 145 145 Average Speed 167 | 152 154 170 184 145 Slowest Speed 300 | 160 300 225 225 145 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 4 30 27 37 41 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 2 | . 1 . 1 . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Jun Mat Mat Min Exi Total 1416 | 38 280 316 655 127 Wait 359 | . 5 15 336 3 Move 890 | 31 204 240 296 119 Hop . | . . . . . Pick Up 28 | 1 10 16 . 1 Fast Attach 20 | 6 6 5 3 . Attach 5 | . 1 2 2 . Detach 7 | . 3 3 1 . Swap 8 | . 5 3 . . Drop 25 | . 12 11 2 . Fire 74 | . 34 21 15 4 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles History --------- Turn | Location | Event 38 | -11/Junkyard | Discovered new exit (range 13) 59 | -11/Junkyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 10) 305 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 14) 498 | -10/Materials | Entered another Materials area 498 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 900 | -9/Materials | Discovered new exit (range 16) 908 | -9/Materials | Identified exit to Mines 908 | -9/Materials | Central database locked down 1022 | -9/Materials | Entered Mines 1023 | -9/Mines | Learned location of Storage (-7) 1105 | -9/Mines | Met a Derelict testing a Signal Generator 1421 | -9/Mines | Excavation squad dispatched 1421 | -9/Mines | A large section of the Mines collapsed 1671 | -9/Mines | Excavation squad dispatched 1921 | -9/Mines | Excavation squad dispatched 1948 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1948 | -9/Mines | Discovered new exit (range 5) 1958 | -9/Mines | Entered Exiles 1958 | -9/Exiles | Accompanied by 1 ally 1988 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1996 | -9/Exiles | Met 8R-AWN 2022 | -9/Exiles | Met EX-HEX 2062 | -9/Exiles | Met EX-BIN 2083 | -9/Exiles | Aligned with FarCom system 2084 | -9/Exiles | Given EX-Vault access code 2104 | -9/Exiles | Attacked by the Exiles 2129 | -9/Exiles | Opened EX-Vault 2147 | -9/Exiles | Self-destructed Last Messages --------------- EX-BIN: All done! Way to be a champ, here's the access code as promised: \\XLHW. Only take ONE, mind you, and sorry we don't have much left to pick from. A bunch of our other prototypes were already given to Derelicts out handling other tasks for us. I haven't taken inventory for a while and I'm not sure what's in there now, but if there are more than one of the same prototype you can choose to take all of those and it just counts as your one! 02103_ System corrupted: FCS attempts to trigger Assault Rifle. 02103_ System corrupted: Assault Rifle misfires. 02104_ EXILES: Hostile robot within lab perimeter. Defensive protocols time, folks! 02106_ EX-BIN: "I just want to science!" 02129_ Connecting with EX-Vault Access... 02129_ Current location identified: Exiles 02138_ System corrupted: Adv. Treads rejected. 02138_ as-15494 destroyed. 02144_ Lgt. Armor Plating destroyed. 02144_ System corrupted by crushing effect (+4). 02144_ as-68353 destroyed. 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Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalBiometalUnit Manual? 0 Play Time 00:14:38 Cumulative 290.0 hours Start 2023.10.27 @ 18:01:19 End 2023.10.27 @ 18:15:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 323 Rogue 296 Adventurer 2 Explorer 25 Win Type - Total 19 Types 16/1/0/2/0/0/0/0/0 Lore% 75 Gallery% 80 Achievement% 78 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f37120e5-08a3-4b29-b3ec-0b52e0a830c0