Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.26 @ 23:44:39

Player: blerp

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (24)      120
Value Destroyed (488)      488
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2208

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (9)
Location                   -8/Materials

 Parts 
-------
Power (1)
Propulsion (3)
Utility (5)
  Small Storage Unit
  Medium Storage Unit
Weapon (2)
Inventory (10)
  Light Ion Engine
  Light Nuclear Core
  Improved Heat Sink
  Small Storage Unit
  Medium Storage Unit
  Improved Signal Interpreter

 Peak State 
------------
Power
  Light Nuclear Core
Propulsion
  Aluminum Leg
  Aluminum Leg
  Aluminum Leg
Utility
  Small Storage Unit
  Medium Storage Unit
  Transport Network Coupler
  ECM Suite
Weapon
  Small Laser
  Particle Gun
Inventory
  Light Ion Engine
  Improved Heat Sink
  Small Storage Unit
  Medium Storage Unit
  Improved Signal Interpreter
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Processor                Transport Network Coupler
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  3    | .   .   2   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             32   | 6   7   5   14  
  Power                    5    | 1   1   .   3   
    Engine                 3    | 1   1   .   1   
    Core                   2    | .   .   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               12   | 2   3   1   6   
    Treads                 .    | .   .   .   .   
    Leg                    4    | .   .   .   4   
    Wheel                  8    | 2   3   1   2   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   1   2   .   
    Device                 1    | .   .   1   .   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   2   2   5   
    Energy Gun             8    | .   2   1   5   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   
    Ballistic Cannon       1    | .   .   1   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 22   | .   3   1   18  
  Power                    3    | .   1   .   2   
  Propulsion               10   | .   2   .   8   
  Utility                  2    | .   .   .   2   
  Weapon                   7    | .   .   1   6   
  Highest Loss Streak      18   | .   1   1   18  
Average Slot Usage (%)     89   | .   95  99  75  
  Engine                   9    | .   11  11  6   
  Leg                      2    | .   .   .   6   
  Wheel                    21   | .   26  22  14  
  Device                   5    | .   .   11  8   
  Storage                  22   | .   27  22  18  
  Processor                5    | .   .   11  7   
  Energy Gun               11   | .   4   20  13  
  Ballistic Gun            8    | .   23  .   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             24   | 12  22  24  22  
  Greatest Support         32   | 20  32  26  30  
  Greatest Overweight (x)  2    | 2   1   2   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 6   10  10  10  
  Average Capacity         9    | 5   9   10  10  
  Most Carried             10   | 4   10  10  10  
  Average Carried          7    | 3   7   9   7   
  Final Capacity           10   | .   .   .   10  
  Final Carried            6    | .   .   .   6   

 Class Distribution 
--------------------
 68% | Mutant
 31% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           634  | 260 251 17  106 
  Remotely                 .    | .   .   .   .   
Salvage Created            935  | .   608 167 160 
  Parts                    58   | .   36  12  10  
Haulers Intercepted        3    | .   2   .   1   
Recyclers Shooed           4    | .   3   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  13   | .   9   2   2   
  Guns                     13   | .   9   2   2   
Classes Destroyed          7    | .   6   1   .   
  Worker                   4    | .   2   2   .   
  Hauler                   3    | .   2   .   1   
  Recycler                 2    | .   2   .   .   
  Watcher                  2    | .   1   1   .   
  Swarmer                  3    | .   3   .   .   
  Grunt                    9    | .   6   1   2   
  Brawler                  1    | .   .   1   .   
Best Kill Streak           6    | .   6   3   2   
  Combat Bots Only         3    | .   3   2   2   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               2307 | .    470  223  1614 
  Core                     710  | .    128  28   554  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         80   | 100  48   93   .    
Volleys Fired              94   | .    51   24   19   
  Largest                  2    | .    2    2    2    
  Hottest                  105  | .    85   105  90   
Shots Fired                175  | .    102  45   28   
  Gun                      168  | .    102  38   28   
  Cannon                   7    | .    .    7    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  101  | .    94   7    .    
  Thermal                  14   | .    8    3    3    
  Explosive                .    | .    .    .    .    
  Electromagnetic          60   | .    .    35   25   
  Robot Hit Streak         13   | .    13   5    6    
  Robot Miss Streak        9    | .    5    7    9    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           97   | .    60   21   16   
  Core Hits                52   | .    30   7    15   
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1292 | .    701  312  279  
  Guns                     1169 | .    701  213  255  
  Cannons                  59   | .    .    59   .    
  Explosions               40   | .    .    40   .    
  Melee                    .    | .    .    .    .    
  Ramming                  24   | .    .    .    24   
  Kinetic                  702  | .    643  59   .    
  Thermal                  98   | .    58   40   .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          468  | .    .    213  255  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    .    .    2    
  Average Corruption       1    | .    .    .    1    
  Corruption Purged        .    | .    .    .    .    
  Effects                  3    | .    .    .    3    
    Message Errors         2    | .    .    .    2    
    Targeting Errors       1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            3    | .    .    3    .    
  Projectiles              .    | .    .    .    .    
  Explosions               3    | .    .    3    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      44   | .    .    37   7    
  Shots                    1    | .    .    1    .    
  Rammed                   15   | .    .    .    15   
Targets Rammed             17   | .    .    .    17   
  Kicked                   2    | .    .    .    2    
  Crushed                  .    | .    .    .    .    
Highest Temperature        108  | .    70   108  94   
  Average Temperature      28   | .    19   22   53   
  Received Heat Transfer   564  | .    210  57   297  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    1    .    .    
  Heat Transferred         198  | .    148  50   .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             257  | .   257 235 126 
  Average Influence        106  | .   113 155 88  
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         86   | .   .   .   .   
  Level 1                  13   | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   .   .   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           4    | .   2   1   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              34   | .   13  10  11  
  Peak Tracking Total      4    | .   4   4   4   
  Tactical Retreats        2    | .   1   1   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            1    | .   .   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          1    | .   1   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          5    | .   1   2   2   
  Terminals                4    | .   1   2   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                17   | .   3   8   6   
  Successful               13   | .   2   7   4   
  Failed                   4    | .   1   1   2   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   9    | .   3   4   2   
  Terminals                15   | .   3   8   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   .   2   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   1   4   .   
  Record                   1    | .   .   1   .   
  Robot Analysis           1    | .   .   1   .   
  Terminal Index           1    | .   1   .   .   
  Locate Traps             2    | .   .   2   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   
  Scan Component           1    | .   .   .   1   
  Repair                   1    | .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         13   | .   3   6   4   
  Terminals                6    | .   1   3   2   
    Botnet                 3    | .   .   2   1   
    Operators              3    | .   1   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   1   2   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   .   1   
  Time                     26   | .   .   .   26  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       1    | .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               886  | 78  303 232 273 
Spaces Moved               502  | 78  137 162 125 
  Core                     13   | 13  .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     32   | .   .   .   32  
  Wheels                   457  | 65  137 162 93  
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  80  90  80  
  Average Speed            90   | 82  88  90  96  
  Slowest Speed            180  | 150 110 100 180 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       15   | 5   24  19  15  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          3    | .   .   3   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      3    | .   .   3   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      754  | 89  226 203 236 
  Wait                     75   | .   13  5   57  
  Move                     499  | 77  136 161 125 
  Hop                      .    | .   .   .   .   
  Pick Up                  24   | 6   11  5   2   
  Fast Attach              18   | 4   5   1   8   
  Attach                   13   | 2   2   3   6   
  Detach                   2    | .   2   .   .   
  Swap                     1    | .   .   1   .   
  Drop                     11   | .   6   3   2   
  Fire                     94   | .   51  24  19  
  Melee                    .    | .   .   .   .   
  Ram                      10   | .   .   .   10  
  Kick                     7    | .   .   .   7   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 15)
   79 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Discovered new exit (range 14)
  328 | -10/Materials | Build established: Mutant
  330 | -10/Materials | Core integrity fell below 50%
  382 | -10/Materials | Entered another Materials area
  382 | -9/Materials  | Evolved 2 slots: Utility x2
  580 | -9/Materials  | Discovered new exit (range 16)
  614 | -9/Materials  | Entered another Materials area
  614 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  673 | -8/Materials  | Repaired EM Pulse Gun
  864 | -8/Materials  | Core integrity fell below 50%
  879 | -8/Materials  | Core integrity fell below 20%
  887 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
00869_ Slug penetrates A-02 Transporter.
00870_ Slammed into H-55 Commando.
00872_ Penetrated by Slug.
00872_ Slammed into H-55 Commando.
00872_ Destabilizing: Core damaged (-5).
00872_ Penetrated by Slug.
00874_ Slammed into H-55 Commando.
00875_ Penetrated by Slug. <x2>
00876_ Slammed into H-55 Commando. <x2>
00878_ Slug penetrates Wall.
00880_ Slammed into H-55 Commando.
00881_ Penetrated by Slug.
00882_ Slammed into H-55 Commando.
00884_ Penetrated by Slug.
00884_ Slammed into H-55 Commando.
00884_ R-06 Scavenger inserts Lgt. Treads into recycling unit.
00885_ Penetrated by Slug.
00885_ U-05 Engineer destroyed.
00886_ Slammed into H-55 Commando.
00886_ K-01 Serf collects debris.

 Map 
-----
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| ????????#           ############ #???????????????? |
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| ?????????#  k  "Y"  #????????????????????????????? |
| ########## %   """  #????????????????????????????? |
| #        +  %       #????????????????????????????? |
| #        #          #????????????????????????????? |
| #       =#   #####+##????????????????????????????? |
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| #      ! +   #???????????????????????????????????? |
| #  !]   !#   #???????????????????????????????????? |
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| # #??????#   #???????????????????????????????????? |
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| # #??????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                44

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GatlingFusionDriver
  Manual?         0
Play Time         00:27:41
  Cumulative      31.8 hours
  Start           2019.10.26 @ 23:18:54
  End             2019.10.26 @ 23:44:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          25
  Rogue           25
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             12
Gallery%          26
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a563f8cc-7ab3-442d-afd0-9f287ccdb160