Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.31 @ 17:45:00 // Halloween2019/Abominations Player: octapi Result: Destroyed by Minor Abomination with Heavy Machine Gun Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (27) 135 Value Destroyed (1655) 1655 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4830 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 3% Temperature Cool (12) Location -6/Factory Parts ------- Power (1) Propulsion (4) Utility (7) Core Analyzer Weapon (3) Power Sword Inventory (4) Large Storage Unit Remote Force Field Flak Gun Powered Hammer Peak State ------------ Power Ion Engine Propulsion Medium Treads Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Utility Core Analyzer Weapon Powered Hammer Power Sword Power Sword Inventory Large Storage Unit Remote Force Field Flak Gun [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility Improved Signal Interpreter Device Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Medium Insulated Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 5 | . . 1 1 2 1 Weapon 1 | . . . . . 1 Parts Attached 76 | 6 6 12 17 27 8 Power 4 | 1 . 1 . 1 1 Engine 4 | 1 . 1 . 1 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 26 | 2 2 4 7 7 4 Treads 6 | . . . 2 3 1 Leg 3 | . . . . . 3 Wheel 17 | 2 2 4 5 4 . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 1 1 3 3 9 . Device 3 | . 1 . 1 1 . Storage 3 | 1 . 1 . 1 . Processor 5 | . . . 1 4 . Hackware . | . . . . . . Protection 6 | . . 2 1 3 . Artifact . | . . . . . . Weapon 29 | 2 3 4 7 10 3 Energy Gun 3 | . . 2 . 1 . Energy Cannon 1 | . . . 1 . . Ballistic Gun 19 | 2 3 2 4 8 . Ballistic Cannon 2 | . . . 1 1 . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon 2 | . . . . . 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 45 | . 2 4 21 10 8 Power 2 | . . . 1 . 1 Propulsion 19 | . 1 2 8 3 5 Utility 10 | . . . 4 5 1 Weapon 14 | . 1 2 8 2 1 Highest Loss Streak 17 | . 2 3 17 4 6 Average Slot Usage (%) 61 | . 89 82 76 53 20 Engine 7 | . 14 11 6 5 . Treads 1 | . . . 2 1 . Wheel 14 | . 25 26 23 6 1 Device 3 | . 5 11 6 . . Storage 6 | . 14 11 8 4 . Processor 10 | . . . 7 19 8 Protection 2 | . . 1 5 3 . Energy Gun 1 | . . 2 5 . . Ballistic Gun 10 | . 28 18 4 8 . Naked Turns . | . . . . . . Heaviest Build 37 | 12 14 34 35 37 14 Greatest Support 54 | 26 26 38 54 20 54 Greatest Overweight (x) 11 | . . 1 1 11 . Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 12 | 6 6 12 10 10 4 Average Capacity 7 | 5 6 8 9 8 4 Most Carried 10 | 6 6 9 10 8 4 Average Carried 5 | 3 5 6 7 4 3 Final Capacity 10 | 6 6 10 4 4 4 Final Carried 9 | 6 6 9 4 4 4 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1716 | 200 240 277 241 678 80 Remotely . | . . . . . . Salvage Created 1489 | . 241 266 341 452 189 Parts 78 | . 12 18 19 22 7 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 1 . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 25 | . 4 6 6 7 2 Melee 3 | . . . 1 . 2 Guns 18 | . 4 5 2 7 . Cannons 3 | . . . 3 . . AOE 1 | . . 1 . . . Classes Destroyed 5 | . 3 2 . . . Watcher 2 | . 1 1 . . . Swarmer 2 | . . 2 . . . Grunt 2 | . 2 . . . . Sentry 1 | . . 1 . . . Abomination 20 | . 2 3 6 7 2 Best Kill Streak 2 | . 1 1 1 2 1 Combat Bots Only 2 | . 1 1 1 2 1 Max Kills in Single Turn 1 | . 1 1 1 1 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 . . . Melee 1 | . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 7785 | . 376 597 2160 2840 1812 Core 2086 | . 115 76 441 601 853 Absorbed by Shields . | . . . . . . Core Remaining (%) 53 | 100 54 81 19 14 . Volleys Fired 173 | . 28 41 48 56 . Largest 2 | . 2 2 2 2 . Hottest 119 | . 40 73 119 108 . Shots Fired 323 | . 56 80 84 103 . Gun 297 | . 56 80 63 98 . Cannon 26 | . . . 21 5 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 279 | . 56 71 54 98 . Thermal 44 | . . 9 30 5 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 25 | . 12 16 25 19 . Robot Miss Streak 7 | . 3 5 4 7 . Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 241 | . 37 46 64 84 10 Core Hits 81 | . 13 14 18 33 3 Critical Hits 1 | . . . 1 . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Melee Attacks 10 | . . . . . 10 Impact 1 | . . . . . 1 Slashing 9 | . . . . . 9 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks 3 | . . . . . 3 Damage Inflicted 4295 | . 397 645 1071 1818 364 Guns 3487 | . 395 645 679 1768 . Cannons 425 | . . . 375 50 . Explosions . | . . . . . . Melee 363 | . . . . . 363 Ramming 20 | . 2 . 17 . 1 Kinetic 3280 | . 395 583 636 1666 . Thermal 632 | . . 62 418 152 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 18 | . . . . . 18 Slashing 345 | . . . . . 345 Piercing . | . . . . . . Highest Corruption 14 | . . 3 . 14 3 Average Corruption 7 | . . 2 . 9 2 Corruption Purged . | . . . . . . Effects 38 | . . 1 . 36 1 Message Errors 8 | . . 1 . 6 1 Matter Fused 7 | . . . . 7 . Heat Flow Errors 1 | . . . . 1 . Energy Discharges 8 | . . . . 8 . Parts Rejected 1 | . . . . 1 . Data Loss (minor) 2 | . . . . 2 . Misdirections 4 | . . . . 4 . Targeting Errors 4 | . . . . 4 . Weapon Failures 3 | . . . . 3 . Overload Shots . | . . . . . . Overflow Damage 60 | . . . 26 . 34 Projectiles 26 | . . . 26 . . Explosions . | . . . . . . Melee 34 | . . . . . 34 Knockbacks 3 | . . . 2 1 . Impact 1 | . . . 1 . . Kinetic 2 | . . . 1 1 . Secondary . | . . . . . . Self-Inflicted Damage 1 | . 1 . . . . Shots . | . . . . . . Rammed 15 | . 1 . 13 . 1 Targets Rammed 15 | . 1 . 13 . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 521 | . 15 314 68 521 254 Average Temperature 129 | . 7 150 21 156 150 Received Heat Transfer 908 | . 102 108 189 326 183 Effects 11 | . . 6 . 4 1 Shutdowns 2 | . . . . 2 . Energy Bleed 2 | . . 1 . . 1 Interference 6 | . . 5 . 1 . Damage (minor) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 374 | . . 36 272 66 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 106 | . 50 106 59 31 35 Average Influence 21 | . 20 78 21 4 15 Maximum Alert Level . | . . . . . . Low Security (%) 100 | . . . . . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 60 | . 3 3 7 32 15 Investigation 14 | . 1 . 1 7 5 Extermination . | . . . . . . Reinforcement 12 | . 2 2 1 3 4 Assault 16 | . . 1 3 10 2 Garrison 18 | . . . 2 12 4 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 2 | . . . . . 2 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 22 | . 3 7 4 4 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 109 | . 10 23 15 23 38 Peak Tracking Total 14 | . 5 7 4 9 14 Tactical Retreats 19 | . 1 3 . 8 7 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 2 | . . . 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 12 | . 3 3 1 4 1 Terminals 10 | . 3 3 1 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 1 1 Total Hacks 24 | . 6 6 2 9 1 Successful 11 | . 3 4 . 3 1 Failed 13 | . 3 2 2 6 . Catastrophic 2 | . . 1 . 1 . Database Lockouts . | . . . . . . Manual 3 | . 1 2 . . . Terminals 21 | . 6 6 2 7 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 2 1 Terminal Hacks 7 | . 2 2 . 3 . Robot Schematic 1 | . . . . 1 . Alert Level 1 | . . . . 1 . Locate Traps 2 | . 1 . . 1 . Investigation Status 1 | . . 1 . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Unlock Access 1 | . . . . . 1 Unauthorized Hacks 6 | . 2 4 . . . Terminals 3 | . 1 2 . . . Track 3 | . 1 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 3 3 1 4 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . 1 . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies 3 | . . . . . 3 Largest Group 3 | . . . . . 3 Highest-Rated Group 93 | . . . . . 93 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 17 | . . . . . 17 Total Damage 359 | . . . . . 359 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 2542 | 56 310 394 388 1074 320 Spaces Moved 2020 | 46 226 236 208 835 469 Core 519 | 1 . . 21 136 361 Treads 55 | . . . 8 47 . Legs 29 | . . . . . 29 Wheels 1417 | 45 226 236 179 652 79 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 86 50 50 50 Average Speed 85 | 88 90 90 88 97 59 Slowest Speed 600 | 90 100 105 160 600 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 27 | 3 45 29 37 33 20 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 3 | . . . 2 1 . Melee . | . . . . . . Projectile 3 | . . . 2 1 . AOE . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2424 | 58 277 333 307 958 491 Wait 97 | 1 11 37 14 29 5 Move 2013 | 45 224 235 207 833 469 Hop . | . . . . . . Pick Up 27 | 6 4 6 6 5 . Fast Attach 52 | 6 5 8 6 20 7 Attach 23 | . 1 3 11 7 1 Detach 6 | . . . 1 4 1 Swap 1 | . . 1 . . . Drop 10 | . 3 2 1 4 . Fire 173 | . 28 41 48 56 . Melee 7 | . . . . . 7 Ram 2 | . 1 . . . 1 Kick . | . . . . . . Crush 13 | . . . 13 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 57 | -11/Scrapyard | Entered Materials 57 | -10/Materials | Discovered new exit (range 15) 252 | -10/Materials | Discovered new exit (range 8) 301 | -10/Materials | Discovered new exit (range 10) 315 | -10/Materials | Build established: Mutant 367 | -10/Materials | Entered another Materials area 367 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 698 | -9/Materials | Lost 3 parts (1n2w) 713 | -9/Materials | Discovered new exit (range 4) 761 | -9/Materials | Entered another Materials area 761 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 813 | -8/Materials | Garrison activated, responded to threat 886 | -8/Materials | Lost 4 parts (1n2u1w) 1009 | -8/Materials | Build established: Scavenger-Mutant 1061 | -8/Materials | Core integrity fell below 50% 1082 | -8/Materials | Garrison activated, responded to threat 1126 | -8/Materials | Discovered new exit (range 5) 1128 | -8/Materials | Identified exit to Factory 1146 | -8/Materials | Core integrity fell below 20% 1149 | -8/Materials | Entered Factory 1149 | -7/Factory | Evolved 2 slots: Utility x2 1164 | -7/Factory | Lost 17 parts (1p7n2u7w) 1196 | -7/Factory | Garrison activated, responded to threat 1340 | -7/Factory | Build established: Mutant 1500 | -7/Factory | Crushed by falling debris 1525 | -7/Factory | Garrison activated, responded to threat 1544 | -7/Factory | Lost 3 parts (3u) 1592 | -7/Factory | Garrison activated, responded to threat 1636 | -7/Factory | Garrison activated, responded to threat 1762 | -7/Factory | Core integrity fell below 50% 1823 | -7/Factory | Lost 4 parts (2u2w) 1868 | -7/Factory | System corruption reached 10% 1890 | -7/Factory | Garrison activated, responded to threat 1975 | -7/Factory | Discovered new exit (range 13) 1975 | -7/Factory | Garrison activated, responded to threat 2003 | -7/Factory | Identified exit to Lower Caves 2063 | -7/Factory | Core integrity fell below 20% 2200 | -7/Factory | Discovered new exit (range 11) 2212 | -7/Factory | Identified exit to Factory 2223 | -7/Factory | Entered another Factory area 2223 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2245 | -6/Factory | Identified exit to Garrison 2252 | -6/Factory | Garrison activated, responded to threat 2370 | -6/Factory | Core integrity fell below 50% 2425 | -6/Factory | Garrison activated, responded to threat 2500 | -6/Factory | Core integrity fell below 20% 2525 | -6/Factory | Lost 6 parts (1p4n1w) 2543 | -6/Factory | Destroyed by Minor Abomination with Heavy Machine Gun Last Messages --------------- 02445_ Penetrated by Slug. 02448_ ALERT: Dispatching additional forces to engage threats. 02454_ EM Anomaly zaps G-50 Soldier with an electromagnetic arc. 02454_ Imp. Light Armor Plating severed. 02457_ Greater Abomination feeds off Hungry Anomaly, taking Terrain Scanner. 02460_ Power Sword destroyed. 02462_ Greater Abomination destroyed. 02464_ Unstable Anomaly suddenly flashes brightly. 02464_ Violent ripples tear at the fabric of space around G-50 Soldier. 02466_ Greater Abomination absorbs Prototype Reactor. 02466_ Greater Abomination suffers critical hit. 02466_ Knocked back. 02466_ Med. Treads destroyed. 02468_ Greater Abomination feeds off Hungry Anomaly, taking Energy Well. 02483_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F016. 02491_ Greater Abomination absorbs Adv. Heat Sink, Gauss Rifle. 02492_ Forced to warp away. 02494_ Imp. Carbon-fiber Leg destroyed. 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" """""+#### ##?? | | ??????????????????????# "% % %%% =## # | | ????????????????????### "% ""######/##"" | | """ ? ???????????????# " " # # | | "?? ???????????##### " " ### | | """ " ???????### ## " """""### | | """ "???????## " " # | | #????#### """"""% % " # | | #????# " " # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 10 Resistance: EM 20 Evasion (%) 50 Targeting Accuracy 18 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ Y-54 Guardian | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FortressKineticSuite Manual? 0 Play Time 00:46:43 Cumulative 178.9 hours Start 2019.10.31 @ 16:59:09 End 2019.10.31 @ 17:45:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 103 Rogue 103 Adventurer 0 Explorer 0 Win Type - Total 7 Types 6/0/1/0/0/0/0 Lore% 60 Gallery% 72 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4d8822e3-4875-4475-bd89-5397dcb4bada