Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.14 @ 16:57:30 Player: delto Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (74) 370 Value Destroyed (2315) 2315 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (148) 148 TOTAL SCORE: 6673 Bonus ------- High Alert Combat Kills 45 Follower Combat Kills 103 Cogmind --------- Core Integrity 0/850 Matter 68/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Scrap Engine Medium Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Improved System Shield > --- WEAPON ----------- Heavy Laser Heavy Machine Gun Gauss Cannon > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Scrap Engine Medium Storage Unit Advanced Weight Redist. System [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Utility Shielding Weapon Mini Grenade Launcher Energy Gun Heavy Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Slots Evolved 8 | . . 2 . . . 2 . . 4 Power 1 | . . . . . . . . . 1 Propulsion . | . . . . . . . . . . Utility 6 | . . 1 . . . 2 . . 3 Weapon 1 | . . 1 . . . . . . . Parts Attached 82 | 8 2 23 2 . . 23 1 2 21 Power 11 | 1 . 4 . . . 3 . . 3 Engine 7 | 1 . 2 . . . 2 . . 2 Core 4 | . . 2 . . . 1 . . 1 Reactor . | . . . . . . . . . . Propulsion 24 | 2 1 8 1 . . 7 . 1 4 Treads 12 | 1 1 6 1 . . 3 . . . Leg 10 | . . 2 . . . 3 . 1 4 Wheel 2 | 1 . . . . . 1 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 19 | 2 . 3 . . . 5 . . 9 Device 8 | 1 . . . . . 3 . . 4 Storage 3 | 1 . 1 . . . . . . 1 Processor 5 | . . 1 . . . 2 . . 2 Hackware 2 | . . 1 . . . . . . 1 Protection 1 | . . . . . . . . . 1 Artifact . | . . . . . . . . . . Weapon 28 | 3 1 8 1 . . 8 1 1 5 Energy Gun 8 | 2 . 4 . . . 1 . . 1 Energy Cannon 1 | . . . . . . 1 . . . Ballistic Gun 9 | 1 1 3 . . . 3 . . 1 Ballistic Cannon 3 | . . . . . . 1 . . 2 Launcher 5 | . . . 1 . . 1 1 1 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . 1 . . . 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 38 | . 1 6 . . . 8 1 . 22 Power 8 | . . 2 . . . 2 . . 4 Propulsion 11 | . . 2 . . . 4 . . 5 Utility 8 | . . 1 . . . . . . 7 Weapon 11 | . 1 1 . . . 2 1 . 6 Highest Loss Streak 14 | . 1 6 . . . 3 1 . 14 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 91 | . 100 97 100 100 100 98 100 100 62 Engine 5 | . 14 8 . . . 5 . . . Core 4 | . . 2 11 11 11 3 9 9 4 Treads 12 | . 25 14 22 22 22 14 . . . Leg 5 | . . 6 . . . 2 18 18 4 Device 12 | . 14 1 . . . 15 18 18 18 Storage 9 | . 14 11 11 11 11 9 9 9 6 Processor 12 | . . 11 11 11 11 18 18 18 15 Hackware 2 | . . 8 11 11 11 2 . . . Energy Gun 10 | . 19 14 16 11 11 7 9 9 2 Ballistic Gun 5 | . 8 15 . . . 2 . . 1 Ballistic Cannon 2 | . . . . . . . 9 9 5 Launcher 4 | . . . 5 11 11 8 9 9 1 Slashing Weapon 2 | . . 2 11 11 11 6 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 43 | 15 15 24 23 21 21 29 28 28 43 Greatest Support 46 | 20 40 40 43 43 43 46 36 41 41 Greatest Overweight (x) 9 | 1 1 1 . . . 9 . . 8 Average Overweight (x) . | . . . . . . . . . 2 Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 10 10 10 10 Most Carried 10 | 6 8 10 10 10 10 10 10 10 9 Average Carried 6 | 4 5 7 10 10 10 7 9 9 3 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 Final Carried 10 | 6 4 10 10 10 10 9 10 10 . Scrap Engine Consumption 4 | . . . . . . . . . 4 Class Distribution -------------------- 35% | Scavenger-Skirmisher 34% | Mutant 13% | Scavenger-Mutant 11% | Scavenger-Assassin 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Assassin | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Skirmisher | -8/Recycling Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Matter Collected 1687 | 282 106 294 . . 69 534 176 . 226 Remotely . | . . . . . . . . . . Salvage Created 2207 | 56 384 588 . . 106 705 88 . 280 Parts 142 | 5 25 43 . . 4 46 8 . 11 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Combat Hostiles Destroyed 54 | . 10 14 . . 4 15 2 . 9 Melee 1 | . . 1 . . . . . . . Guns 28 | . 9 13 . . . 3 1 . 2 Cannons 5 | . . . . . . 1 . . 4 AOE 19 | . 1 . . . 4 11 1 . 2 Classes Destroyed 13 | 1 4 1 . . 1 4 1 . 1 Worker 4 | . . . . . . 3 1 . . Tunneler 3 | 3 . . . . . . . . . Recycler 1 | . . . . . . 1 . . . Mechanic 1 | . . . . . . 1 . . . Operator 3 | . 2 1 . . . . . . . Watcher 8 | . 2 3 . . . 3 . . . Swarmer 12 | . 3 4 . . . 4 . . 1 Grunt 30 | . 7 6 . . 3 8 1 . 5 Brawler 1 | . . . . . . . 1 . . Duelist 1 | . . . . . . 1 . . . Sentry 6 | . . 4 . . . 2 . . . Hunter 3 | . . . . . 1 . . . 2 Programmer 1 | . . . . . . . . . 1 Best Kill Streak 6 | 2 4 6 . . 3 5 3 . 3 Combat Bots Only 6 | . 4 6 . . 3 4 2 . 3 Max Kills in Single Turn 3 | 1 1 2 . . 2 3 2 . 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . 1 . . . 2 2 1 . 2 Melee 1 | . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Hostile Shots Fired 416 | . 55 92 . . 16 63 7 . 183 Missed 100 | . 14 21 . . 3 15 2 . 45 Damage Taken 5226 | 6 439 860 . . 275 995 103 . 2548 Core 1503 | 6 75 130 . . 76 322 33 . 861 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 55 | . . . . . . . . . 55 Core Remaining (%) 61 | 97 67 . . . 48 . . 35 . Volleys Fired 194 | 6 52 35 . . 8 46 4 . 43 Largest 3 | 2 2 3 . . 2 3 3 . 3 Hottest 147 | 90 90 121 . . 86 147 147 . 147 Shots Fired 420 | 12 103 100 . . 16 102 10 . 77 Gun 318 | 12 103 100 . . 8 57 4 . 34 Cannon 56 | . . . . . . 11 4 . 41 Launcher 46 | . . . . . 8 34 2 . 2 Special . | . . . . . . . . . . Kinetic 179 | 2 36 57 . . . 23 4 . 57 Thermal 175 | 6 51 43 . . 8 45 4 . 18 Explosive 46 | . . . . . 8 34 2 . 2 Electromagnetic 20 | 4 16 . . . . . . . . Robot Hit Streak 10 | 3 7 9 . . 10 9 4 . 6 Robot Miss Streak 7 | 1 7 6 . . 2 5 2 . 4 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 7 | . 1 6 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 233 | 7 58 59 . . 12 45 5 . 47 Core Hits 144 | 4 25 35 . . 11 48 5 . 16 Critical Kills 1 | . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 15 | 1 3 3 . . 1 3 . . 4 Burn 10 | 1 2 3 . . 1 3 . . . Destroy 1 | . 1 . . . . . . . . Blast 4 | . . . . . . . . . 4 Melee Attacks 1 | . . 1 . . . . . . . Impact . | . . . . . . . . . . Slashing 1 | . . 1 . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5711 | 112 762 740 . . 545 1842 272 . 1438 Guns 2443 | 75 654 709 . . 100 486 59 . 360 Cannons 921 | . . . . . . 145 52 . 724 Explosions 2316 | 37 108 . . . 445 1211 161 . 354 Melee 31 | . . 31 . . . . . . . Ramming . | . . . . . . . . . . Kinetic 1700 | 13 188 375 . . . 181 52 . 891 Thermal 1943 | 74 459 334 . . 100 450 59 . 467 Explosive 1881 | . . . . . 445 1211 161 . 64 Electromagnetic 140 | 25 115 . . . . . . . . Impact 16 | . . . . . . . . . 16 Slashing 31 | . . 31 . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . 3 Average Corruption 1 | . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 6 | . . . . . . . . . 6 Message Errors 1 | . . . . . . . . . 1 Matter Fused 4 | . . . . . . . . . 4 Data Loss (minor) 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 316 | . . . . . 39 11 . . 266 Projectiles 7 | . . . . . . . . . 7 Explosions 309 | . . . . . 39 11 . . 259 Melee . | . . . . . . . . . . Knockbacks 11 | . . . . . . . . . 11 Impact . | . . . . . . . . . . Kinetic 11 | . . . . . . . . . 11 Secondary . | . . . . . . . . . . Self-Inflicted Damage 566 | 6 . . . . 67 256 18 . 219 Shots 17 | 1 . . . . 3 10 1 . 2 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 452 | 92 267 382 . . 126 452 132 . 180 Average Temperature 88 | 43 72 107 . . 61 160 52 . 55 Received Heat Transfer 1413 | . 171 405 . . 63 306 45 . 423 Effects 3 | . . . . . . 3 . . . Shutdowns 1 | . . . . . . 1 . . . Energy Bleed 1 | . . . . . . 1 . . . Interference 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | 2 2 1 . . . 1 . . . Heat Transferred 4579 | 185 1284 1073 . . 333 1110 111 . 483 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | 1 1 . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Peak Influence 546 | 15 223 220 23 . 147 546 368 148 160 Initial 167 | . 9 1 23 . . 57 167 143 2 Average 108 | 5 70 92 23 . 99 234 237 123 33 Maximum Alert Level 2 | . 1 1 . . . 2 1 . . Low Security (%) 86 | 100 95 95 100 . 100 51 33 100 100 Level 1 10 | . 4 4 . . . 33 66 . . Level 2 2 | . . . . . . 15 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 4 1 . . . 1 1 . 4 Investigation 2 | . 1 . . . . . . . 1 Extermination 2 | . . . . . . . . . 2 Reinforcement 6 | . 3 1 . . . 1 1 . . Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Distress Signals 2 | . . . . . . 2 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 90 | . 17 25 . . 3 24 7 . 14 Peak Tracking Total 6 | . 3 6 . . 2 5 4 . 3 Tactical Retreats 4 | . . . . . . 2 . . 2 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Traps Triggered 6 | . 2 2 . . . . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Machines Disabled 4 | . 1 . . . . 1 . . 2 Max in Single Turn 2 | . 1 . . . . 1 . . 2 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Machines Accessed 15 | . 5 4 . . . 2 1 3 . Terminals 13 | . 4 4 . . . 1 1 3 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . Total Hacks 26 | . 8 9 . . . 3 1 5 . Successful 12 | . 6 1 . . . 2 1 2 . Failed 14 | . 2 8 . . . 1 . 3 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 17 | . 3 9 . . . 1 1 3 . Terminals 23 | . 7 9 . . . 1 1 5 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 5 | . 3 . . . . . . 2 . Robot Analysis 1 | . . . . . . . . 1 . Alert Level 1 | . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . Zone Layout 1 | . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . Insert Component 2 | . . . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 4 | . 2 1 . . . . 1 . . Terminals 4 | . 2 1 . . . . 1 . . Assimilate 1 | . . 1 . . . . . . . Botnet 3 | . 2 . . . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . Used . | . . . . . . . . . . Hacking Detections 7 | . 3 2 . . . 1 . 1 . Full Trace Events 1 | . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Total Allies 1 | . . . . . . . 1 . . Largest Group 1 | . . . . . . . 1 1 . Highest-Rated Group 100 | . . . . . . . 100 100 . Highest-Rated Ally 100 | . . . . . . . 100 100 . Total Orders . | . . . . . . . . . . Ally Attacks 10 | . . . . . . . 10 . . Total Damage 358 | . . . . . . . 358 . . Kills 5 | . . . . . . . 5 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Robot Analysis Total 1 | . . . . . . . . 1 . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Turns Passed 4537 | 90 852 824 150 45 213 820 196 470 877 Spaces Moved 2450 | 61 467 442 92 29 119 409 140 359 332 Core 160 | 7 . . . . . 2 . . 151 Treads 1182 | 2 336 285 92 29 119 319 . . . Legs 904 | . . 157 . . . 67 140 359 181 Wheels 204 | 52 131 . . . . 21 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 95 120 160 160 160 110 125 125 120 Average Speed 149 | 89 141 147 160 160 160 154 125 125 200 Slowest Speed 500 | 160 160 240 160 160 160 500 125 125 450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 4 68 43 32 8 33 24 40 62 7 Regions Visited 9 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 405 | 2 2 . . . 53 281 21 . 46 Melee . | . . . . . . . . . . Projectile 7 | . . . . . . 1 2 . 4 AOE 398 | 2 2 . . . 53 280 19 . 42 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Total 2966 | 82 568 545 95 28 126 509 153 382 478 Wait 121 | . 23 4 . . . 2 5 15 72 Move 2441 | 60 466 441 91 28 118 408 139 358 332 Hop . | . . . . . . . . . . Pick Up 69 | 8 11 22 . . . 14 3 2 9 Fast Attach 33 | 5 1 13 2 . . 7 . 2 3 Attach 33 | 2 1 6 . . . 8 1 . 15 Detach 9 | . 1 3 . . . 5 . . . Swap 16 | 1 . 4 . . . 8 . . 3 Drop 49 | . 13 16 2 . . 11 1 5 1 Fire 194 | 6 52 35 . . 8 46 4 . 43 Melee 1 | . . 1 . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -8/Storage -8/Recycling -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 502 | -10/Materials | Discovered new exit (range 14) 943 | -10/Materials | Entered another Materials area 943 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1117 | -9/Materials | Lost 6 parts (2p2n1u1w) 1385 | -9/Materials | Build established: Scavenger-Skirmisher 1713 | -9/Materials | Discovered new exit (range 15) 1767 | -9/Materials | Entered Mines 1798 | -9/Mines | Learned Materials terminal intel 1858 | -9/Mines | Build established: Scavenger-Mutant 1911 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1911 | -9/Mines | Discovered new exit (range 5) 1917 | -9/Mines | Entered Exiles 1917 | -9/Exiles | Found Exiles lab abandoned 1938 | -9/Exiles | Discovered new exit (range 16) 1962 | -9/Exiles | Entered Mines 2146 | -8/Mines | Discovered new exit (range 5) 2156 | -8/Mines | Core integrity fell below 50% 2175 | -8/Mines | Entered Materials 2175 | -8/Materials | Evolved 2 slots: Utility x2 2176 | -8/Materials | Loaded intel: 12 terminal locations 2416 | -8/Materials | Lost 3 parts (1p1n1w) 2797 | -8/Materials | Discovered new exit (range 19) 2820 | -8/Materials | Build established: Scavenger-Assassin 2886 | -8/Materials | Core integrity fell below 50% 2993 | -8/Materials | Identified exit to Storage 2995 | -8/Materials | Entered Storage 3017 | -8/Storage | Met 01-MTF 3144 | -8/Storage | Build established: Scavenger-Skirmisher 3189 | -8/Storage | Discovered new exit (range 4) 3190 | -8/Storage | Identified exit to Recycling 3191 | -8/Storage | Entered Recycling 3191 | -8/Recycling | Accompanied by 1 ally (01-MTF) 3195 | -8/Recycling | Found Scrap Engine 3196 | -8/Recycling | 01-MTF left 3634 | -8/Recycling | Discovered new exit (range 14) 3660 | -8/Recycling | Identified exit to Factory 3661 | -8/Recycling | Entered Factory 3661 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 3939 | -6/Factory | Lost 5 parts (2n1u2w) 4048 | -6/Factory | Lost 14 parts (4p3n4u3w) 4200 | -6/Factory | Build established: Mutant 4443 | -6/Factory | Garrison activated, responded to threat 4459 | -6/Factory | Core integrity fell below 50% 4524 | -6/Factory | Core integrity fell below 20% 4538 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04457_ G-50 Soldier overheating. 04459_ G-50 Soldier heat short circuits Carbon-fiber Leg. 04460_ G-50 Soldier overheating. 04463_ G-50 Soldier heat spikes uncontrollably. 04464_ G-50 Soldier overheating. 04465_ G-50 Soldier heat spikes uncontrollably. 04465_ G-50 Soldier overheating. 04469_ Acquired 11 matter. 04470_ G-50 Soldier heat spikes uncontrollably. 04470_ G-50 Soldier overheating. 04471_ G-50 Soldier heat spikes uncontrollably. 04471_ G-50 Soldier overheating. 04471_ Acquired 10 matter. 04472_ G-50 Soldier overheating. 04474_ G-50 Soldier heat damages core (-13). 04508_ System corrupted: Matter fused (-5). 04512_ Scrap Engine consumes Hrd. Medium Armor Plating. 04523_ Imp. Terrain Scanner destroyed. 04532_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 04534_ Med. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????#???############## | | ?????????????????????######????????## ] | | ????????????#???????## #???####??# ""G"" | | ?????????????????#???# ########### " " """ | | ??????????????????#??# @g ##? " " ! """ | | ????????????????###### p# #??? ""?? | | ???????########## # # ###?? ? ???? | | ??????# # ###### # #######+#####+ | | ??????# # #??# # #### | | ??????# """"""" # #### ######## | | ????#?# """"""" # + | | ?#????# """"""" # # ######## """ | | ??????# """"""" # # ######## """ | | ??????# # # ####+###### # """ | | ??????# # # #?## ##?# """" # | | ??????#####+########## #??# #??# """" + % | | ???????# #?????# ##?# #??# """" " #### | | ???????# #??##?# ##?# =#### """" # ### | | ???????# #?????# #### #### ### ### # | | ???????# #?????# #??# #??########?# #?# # | | ???????# #?????# #??# #?#?#??#???## #?### | | ???????# ###?????# ########???????????# #?### | | ???????# #???????# ##?#??#??#?#??#??#?# #?# # | | ???????# #???????# #??????#??#??????#?# #?### | | ??##???# #########+####???????#???????# #####+ | | ????#??# # ##?????##?#?????# ## | | ??????## # #??????????#??#?? ## | | ???????# # #?#???##########?+?# | | ???????# # #????# ???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 31 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 100 Utility Shielding 66 Evasion (%) 55 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulationPlasmaFlightbrick Manual? 0 Play Time 00:56:07 Cumulative 42.6 hours Start 2024.06.12 @ 17:44:04 End 2024.06.14 @ 16:57:30 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 37 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ace3bc78-e35f-4ff7-ae06-d6873cb43608