Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.22 @ 17:08:29 Player: derk Result: Destroyed by as-79801 with Assembled F-torch Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (91) 455 Value Destroyed (2589) 2589 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (2413) 2413 TOTAL SCORE: 9157 Bonus ------- High Alert Combat Kills 48 Follower Combat Kills 65 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 100/100 System Corruption 10% Temperature Cool (20) Movement Flying (35) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved VTOL Module > --- UTILITY (6) ------ Machine Analyzer Makeshift Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Zionite Light DM Reactor Improved Trap Extractor (3/6 Dirty Bomb) Supersonic Drone Bay GOLEM Unit Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Cesium-ion Thruster Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- High-capacity Storage Unit Machine Analyzer Active Sensor Suite Hacking Suite > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Deuterium Engine Advanced Treads Small Storage Unit Trap Scanner Experimental Sensor Array Improved Signal Interpreter Weapon Cycler Improved Light Armor Plating Improved Light Armor Plating Trap Extractor Improved Trap Extractor Proton Missile Launcher Datajack Spear [Rating: 65] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Proton Missile Launcher Special Weapon Mining Laser Slashing Weapon Scythe Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . Utility 4 | . . . . . 2 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 115 | 7 17 2 1 2 36 29 2 . 1 18 Power 10 | 1 2 . . 1 3 2 . . . 1 Engine 7 | 1 2 . . 1 2 1 . . . . Core 3 | . . . . . 1 1 . . . 1 Reactor . | . . . . . . . . . . . Propulsion 26 | 2 3 1 . 1 9 8 . . 1 1 Treads 17 | . 3 1 . 1 9 3 . . . . Leg 2 | 2 . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 7 | . . . . . . 5 . . 1 1 Utility 47 | 2 4 1 1 . 13 13 2 . . 11 Device 18 | 1 2 . . . 3 6 1 . . 5 Storage 4 | 1 1 . 1 . . 1 . . . . Processor 4 | . . . . . 1 2 . . . 1 Hackware 4 | . . . . . 2 1 . . . 1 Protection 17 | . 1 1 . . 7 3 1 . . 4 Artifact . | . . . . . . . . . . . Weapon 32 | 2 8 . . . 11 6 . . . 5 Energy Gun 2 | 1 1 . . . . . . . . . Energy Cannon 1 | . . . . . 1 . . . . . Ballistic Gun 16 | 1 6 . . . 7 2 . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 5 | . . . . . 2 . . . . 3 Special Weapon 1 | . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . Piercing Weapon 3 | . . . . . . 2 . . . 1 Special Melee Weapon 3 | . . . . . . 2 . . . 1 Unidentified Prototypes 8 | . 2 . . . 2 1 . . . 3 Corrupted Parts 2 | . . . . . . 1 . . . 1 System Corruption 7 | . . . . . . 4 . . . 3 Parts Lost 15 | . . . . . 1 1 . . . 13 Power 3 | . . . . . 1 . . . . 2 Propulsion 3 | . . . . . . . . . . 3 Utility 6 | . . . . . . 1 . . . 5 Weapon 3 | . . . . . . . . . . 3 Highest Loss Streak 12 | . . . . . 1 1 . . . 12 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 99 | . 99 100 100 100 98 99 100 100 100 94 Engine 9 | . 14 14 14 14 8 5 . . . . Core 1 | . . . . . . 1 7 7 7 6 Treads 24 | . 19 28 28 28 35 20 . . . . Leg 1 | . 8 . . . . . . . . . Flight 5 | . . . . . . 9 30 30 30 29 Device 5 | . 13 11 . . 3 10 7 7 7 7 Storage 11 | . 14 14 14 14 9 7 7 7 7 6 Processor 3 | . . . . . 4 5 15 15 15 14 Hackware 3 | . . . . . 5 9 7 7 7 6 Protection 9 | . . 2 14 14 12 10 6 7 7 5 Ballistic Gun 18 | . 21 28 28 28 15 7 . . . . Piercing Weapon 1 | . . . . . . 3 7 7 7 6 Special Melee Weapon 1 | . . . . . . 2 7 7 7 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 72 | 13 25 27 57 58 69 72 18 18 18 22 Greatest Support 84 | 20 40 40 40 40 80 84 21 21 23 23 Greatest Overweight (x) 2 | 2 . . 1 1 . . . . . . Average Overweight (x) . | . . . . 1 . . . . . . Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 8 8 8 8 Average Capacity 14 | 7 8 10 16 20 20 16 8 8 8 7 Most Carried 20 | 5 10 10 14 20 20 20 8 8 8 8 Average Carried 13 | 2 7 9 11 16 19 15 7 7 7 7 Final Capacity 20 | 8 10 10 20 20 20 8 8 8 8 5 Final Carried 20 | 4 10 10 14 20 20 8 8 8 8 5 Class Distribution -------------------- 74% | Mutant 8% | Hacker-Mutant 8% | Trapper-Scout 6% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scout | -7/Lower Caves Trapper-Scout | -7/Lower Caves Trapper-Scout | -7/Zion Scout | -7/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 2941 | 273 309 135 10 120 1420 434 29 25 16 170 Remotely . | . . . . . . . . . . . Salvage Created 3533 | 100 498 248 . 204 1882 513 25 . . 63 Parts 214 | 4 37 19 . 17 101 25 3 . . 8 Haulers Intercepted 6 | . 2 . . . 4 . . . . . Recyclers Shooed 3 | . 1 . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . 3 . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 66 | . 10 7 . 6 31 11 . . . 1 Melee 6 | . . . . . 3 3 . . . . Guns 51 | . 10 7 . 6 20 8 . . . . Cannons 3 | . . . . . 3 . . . . . AOE 6 | . . . . . 5 . . . . 1 Classes Destroyed 16 | 2 4 . . . 7 1 1 . . 1 Worker 4 | . . . . . 3 1 . . . . Tunneler 3 | 1 . . . 2 . . . . . . Hauler 6 | . 2 . . . 4 . . . . . Recycler 4 | 1 1 1 . . 1 . . . . . Minesweeper 1 | . . . . . . . 1 . . . Operator 2 | . . . . . . 2 . . . . Watcher 5 | . 3 . . . 2 . . . . . Swarmer 22 | . 6 5 . 3 3 5 . . . . Grunt 28 | . 4 2 . 3 13 6 . . . . Brawler 1 | . . . . . 1 . . . . . Duelist 1 | . . . . . 1 . . . . . Sentry 9 | . . . . . 9 . . . . . Specialist 2 | . . . . . 2 . . . . . Hunter 1 | . . . . . 1 . . . . . Heavy 1 | . . . . . 1 . . . . . Z-Light 1 | . . . . . . . . . . 1 Best Kill Streak 8 | 1 3 3 . 3 4 8 1 . . 1 Combat Bots Only 7 | . 3 3 . 3 3 7 . . . 1 Max Kills in Single Turn 3 | 1 1 2 . 1 3 2 1 . . 1 Gunslinging 1 | . . 1 . . . . . . . . Exploded 3 | . . . . . 3 . . . . 1 Melee 1 | . . . . . 1 1 . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Damage Taken 4525 | . 269 126 . 225 2046 490 . . . 1369 Core 974 | . 52 22 . 42 157 23 . . . 678 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 19 | . . . . . . . . . 19 . Core Remaining (%) 74 | 100 . . . 53 71 . . . . . Volleys Fired 243 | 2 41 14 . 20 149 15 . . . 2 Largest 2 | 2 2 2 . 2 2 2 . . . 1 Hottest 100 | 60 100 46 . 46 96 50 . . . 39 Shots Fired 465 | 3 80 28 . 40 283 29 . . . 2 Gun 435 | 3 78 28 . 40 257 29 . . . . Cannon 24 | . . . . . 24 . . . . . Launcher 4 | . . . . . 2 . . . . 2 Special 2 | . 2 . . . . . . . . . Kinetic 427 | 1 72 28 . 40 257 29 . . . . Thermal 26 | . 2 . . . 24 . . . . . Explosive 2 | . . . . . 2 . . . . . Electromagnetic 10 | 2 6 . . . . . . . . 2 Robot Hit Streak 25 | 1 7 11 . 15 25 9 . . . . Robot Miss Streak 13 | 1 3 1 . 2 13 1 . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 7 | . 1 2 . 1 2 1 . . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 1 . . . . Shots Hit Robots 341 | 2 47 24 . 31 200 34 1 . . 2 Core Hits 146 | 2 23 10 . 11 71 26 . . . 3 Critical Kills 1 | . . . . . 1 . . . . . Critical Parts Destroyed 3 | . . . . 1 1 1 . . . . Critical Strikes 6 | . . . . 1 2 2 1 . . . Destroy 4 | . . . . 1 2 1 . . . . Impale 2 | . . . . . . 1 1 . . . Melee Attacks 89 | . . . . . 13 25 1 30 1 19 Impact . | . . . . . . . . . . . Slashing 13 | . . . . . 13 . . . . . Piercing 76 | . . . . . . 25 1 30 1 19 Sneak Attacks 2 | . . . . . . 1 1 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6573 | 26 558 380 . 478 3926 973 71 . . 161 Guns 4711 | 26 558 380 . 478 2872 397 . . . . Cannons 415 | . . . . . 415 . . . . . Explosions 513 | . . . . . 330 107 . . . 76 Melee 934 | . . . . . 309 469 71 . . 85 Ramming . | . . . . . . . . . . . Kinetic 4662 | 11 524 380 . 478 2872 397 . . . . Thermal 415 | . . . . . 415 . . . . . Explosive 330 | . . . . . 330 . . . . . Electromagnetic 232 | 15 34 . . . . 107 . . . 76 Impact . | . . . . . . . . . . . Slashing 309 | . . . . . 309 . . . . . Piercing 625 | . . . . . . 469 71 . . 85 Highest Corruption 10 | . . . . . . 4 4 4 4 10 Average Corruption 3 | . . . . . . 4 4 4 4 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 26 | . . . . . . 6 6 8 . 6 Message Errors 3 | . . . . . . 1 . 1 . 1 Matter Fused 7 | . . . . . . 1 2 3 . 1 Heat Flow Errors 5 | . . . . . . 1 1 2 . 1 Energy Discharges 4 | . . . . . . 3 . 1 . . Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . 2 1 . . Data Loss (major) 1 | . . . . . . . 1 . . . Alerts 1 | . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 306 | . . . . . 7 152 122 . . 25 Projectiles . | . . . . . . . . . . . Explosions 7 | . . . . . 7 . . . . . Melee 299 | . . . . . . 152 122 . . 25 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 291 | . 40 9 . 29 169 149 149 291 . 206 Average Temperature 54 | . 10 6 . 15 36 50 87 139 . 84 Received Heat Transfer 1640 | . 54 15 . 93 747 198 . . . 533 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . Heat Transferred 740 | . . . . . 740 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Peak Influence 493 | 10 203 166 . 70 493 451 . . . . Initial 202 | . 6 4 . . 19 202 . . . . Average 138 | 4 62 87 . 25 218 313 . . . . Maximum Alert Level 2 | . 1 . . . 2 2 . . . . Low Security (%) 71 | 100 95 100 . 100 49 5 . . . . Level 1 21 | . 4 . . . 37 70 . . . . Level 2 7 | . . . . . 13 23 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . 1 . . 1 5 4 . . . . Investigation 7 | . 1 . . 1 2 3 . . . . Extermination . | . . . . . . . . . . . Reinforcement 3 | . . . . . 2 1 . . . . Assault 1 | . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 2 | . 1 . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 160 | . 19 13 . 7 47 17 . . . 57 Peak Tracking Total 51 | . 4 3 . 3 5 5 . . . 51 Tactical Retreats 8 | . 1 1 . . . 2 . . . 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered 8 | . 2 . . 1 3 2 . . . . Indirectly 1 | . . . . . . 1 . . . . Trap Hack Attempts 17 | . . . . . . 17 . . . . Triggered . | . . . . . . . . . . . Disarmed 1 | . . . . . . 1 . . . . Reprogrammed 5 | . . . . . . 5 . . . . Reused 3 | . . . . . . 1 . . . 2 Traps Extracted 9 | . . . . . . 5 . . . 4 Installed 13 | . . . . . . 3 2 . . 8 Triggered 1 | . . . . . . 1 . . . . Most Traps Carried 7 | . . . . . . 5 7 7 7 7 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 8 | . . 1 . . . 5 . . . 2 Max in Single Turn 4 | . . . . . . 4 . . . 1 Garrison Access 1 | . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 21 | . 4 . 1 2 9 4 . 1 . . Terminals 10 | . 4 . . . 4 2 . . . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations 2 | . . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 72 | . 20 . 1 2 39 9 . 1 . . Successful 48 | . 8 . 1 2 29 7 . 1 . . Failed 24 | . 12 . . . 10 2 . . . . Catastrophic 2 | . 1 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 32 | . 11 . . . 11 4 . . 6 . Terminals 39 | . 20 . . . 14 5 . . . . Fabricators 4 | . . . . . . 4 . . . . Repair Stations 4 | . . . . . 4 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 20 | . . . . . 20 . . . . . Garrison Access 1 | . . . . . 1 . . . . . Terminal Hacks 15 | . 5 . 1 2 5 1 . 1 . . Record 2 | . . . 1 . 1 . . . . . Robot Analysis 1 | . 1 . . . . . . . . . Open Door 3 | . . . . 2 . . . 1 . . Branch Access Points 2 | . 1 . . . 1 . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . Locate Traps 4 | . 3 . . . 1 . . . . . Zone Layout 2 | . . . . . 1 1 . . . . Fabricator Hacks 4 | . . . . . . 4 . . . . Load Schematic 2 | . . . . . . 2 . . . . Build 2 | . . . . . . 2 . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . Scan Component 2 | . . . . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 20 | . . . . . 20 . . . . . Insert Component 9 | . . . . . 9 . . . . . Analyze 11 | . . . . . 11 . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 6 | . 3 . . . 1 2 . . . . Terminals 6 | . 3 . . . 1 2 . . . . Track 3 | . 2 . . . 1 . . . . . Botnet 1 | . . . . . . 1 . . . . Operators 2 | . 1 . . . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 16 | . 4 . . . 8 4 . . . . Full Trace Events 3 | . . . . . . 3 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . 9 . . . 15 . Parts Built 2 | . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . Time 160 | . . . . . . 160 . . . . Total Part Build Rating 11 | . . . . . . 11 . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 9 | . . . . . 9 . . . . . Part Schematics Acquired 9 | . . . . . 9 . . . . . Parts Damaged 1 | . . . . . 1 . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies 9 | . . 2 . . . . . . 7 . Largest Group 7 | . . 2 . . . . . . 7 7 Highest-Rated Group 324 | . . 54 . . . . . . 324 324 Highest-Rated Ally 96 | . . 31 . . . . . . 96 96 Total Orders . | . . . . . . . . . . . Ally Attacks 68 | . . 12 . . . . . . . 56 Total Damage 1515 | . . 149 . . . . . . . 1366 Kills 15 | . . 4 . . . . . . . 11 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 1 . . 2 2 3 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 9584 | 79 1354 824 1166 1559 2455 789 172 313 387 486 Spaces Moved 7418 | 52 809 473 571 618 1130 703 565 857 922 718 Core 6 | 6 . . . . . . . . . . Treads 3546 | . 484 473 571 618 1130 270 . . . . Legs 371 | 46 325 . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 3495 | . . . . . . 433 565 857 922 718 Fastest Speed 26 | 50 120 160 160 240 160 26 27 27 27 29 Average Speed 107 | 115 143 160 203 240 167 77 27 27 29 30 Slowest Speed 240 | 150 160 160 240 240 170 170 27 27 31 35 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 15 | . . . . . . . . . . 15 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 69 | 3 94 86 85 86 89 12 69 75 84 78 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 4 | . . 1 1 . . . . . 2 . Known Exits Taken 5 | . 1 . . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . . . Scrap Searched 11 | . . 1 . 2 . . 2 4 2 . Spaces Dug 37 | . 2 . . . . 5 . 24 . 6 Terrain Destroyed 53 | . 2 . . . 16 5 . 24 . 6 Melee 35 | . . . . . . 5 . 24 . 6 Projectile 2 | . 2 . . . . . . . . . AOE 16 | . . . . . 16 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Total 8592 | 65 927 518 576 657 1507 896 581 895 1034 936 Wait 485 | . 27 17 . 2 103 50 9 1 106 170 Move 7385 | 51 808 472 570 617 1129 702 564 856 921 695 Hop 8 | . . . . . . . . . . 8 Pick Up 93 | 5 14 6 4 10 32 10 1 4 2 5 Fast Attach 32 | 6 6 . . 1 9 4 . . 1 5 Attach 29 | 1 . 1 . . 8 13 1 . . 5 Detach 10 | . . . . . 3 3 1 . . 3 Swap 54 | . 11 1 1 1 19 12 1 . . 8 Drop 116 | . 20 7 1 6 42 24 1 4 3 8 Fire 243 | 2 41 14 . 20 149 15 . . . 2 Melee 89 | . . . . . 13 25 1 30 1 19 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 18 | . . . . . . 18 . . . . Rewire . | . . . . . . . . . . . Trap 30 | . . . . . . 20 2 . . 8 Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 3) 640 | -10/Materials | Identified exit to Mines 822 | -10/Materials | Discovered new exit (range 10) 1310 | -10/Materials | Discovered new exit (range 16) 1434 | -10/Materials | Entered Mines 1781 | -10/Mines | Discovered new exit (range 14) 1895 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1995 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1999 | -10/Mines | Found Prototype Device 2019 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2019 | -10/Mines | Discovered new exit (range 5) 2088 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2209 | -10/Mines | Discovered new exit (range 4) 2258 | -10/Mines | Entered Exiles 2300 | -10/Exiles | Met 8R-AWN 2326 | -10/Exiles | Met EX-HEX 2407 | -10/Exiles | Met EX-DEC 2440 | -10/Exiles | Visited The Gauntlet 2618 | -10/Exiles | Learned location of Zion (-7) 3232 | -10/Exiles | Met EX-BIN 3402 | -10/Exiles | Discovered new exit (range 11) 3424 | -10/Exiles | Entered Mines 4109 | -9/Mines | Discovered new exit (range 12) 4160 | -9/Mines | Discovered new exit (range 5) 4190 | -9/Mines | Met a Derelict shopkeep closing up shop 4771 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4983 | -9/Mines | Entered Materials 4983 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 5222 | -8/Materials | Discovered new exit (range 16) 5979 | -8/Materials | Discovered new exit (range 6) 6423 | -8/Materials | Identified Exp. Sensor Array 6723 | -8/Materials | Build established: Hacker-Mutant 6919 | -8/Materials | Discovered new exit (range 4) 7082 | -8/Materials | Found Prototype Device 7338 | -8/Materials | Build established: Mutant 7383 | -8/Materials | First assault squad dispatched 7438 | -8/Materials | Entered Factory 7438 | -7/Factory | Evolved 2 slots: Utility x2 7829 | -7/Factory | Fabricated Imp. VTOL Module? 7926 | -7/Factory | Destroyed 7 combat bots 7983 | -7/Factory | Identified Active Sensor Suite 8154 | -7/Factory | Fabricated Exp. Sensor Array (x1) 8182 | -7/Factory | Discovered new exit (range 16) 8227 | -7/Factory | Identified exit to Lower Caves 8227 | -7/Factory | Entered Lower Caves 8306 | -7/Lower Caves | Identified exit to Lower Caves 8369 | -7/Lower Caves | Learned location of 1 exit from Lower Caves 8399 | -7/Lower Caves | Entered another Lower Caves area 8400 | -7/Lower Caves | Identified exit to Factory 8465 | -7/Lower Caves | Encountered a Warlord checkpoint 8465 | -7/Lower Caves | Learned Factory stockpile data 8630 | -7/Lower Caves | Build established: Trapper-Scout 8683 | -7/Lower Caves | Learned location of 1 exit from Factory 8693 | -7/Lower Caves | Discovered new exit (range 10) 8711 | -7/Lower Caves | Identified exit to Zion 8712 | -7/Lower Caves | Entered Zion 8724 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 8738 | -7/Zion | Learned Factory emergency access door positions 8745 | -7/Zion | Discovered new exit (range 16) 8759 | -7/Zion | Visited the Megawrench Repair Shop 8759 | -7/Zion | Megawrench repaired 2 parts 8766 | -7/Zion | System corruption cleaned by Quarantine Array 8823 | -7/Zion | Given A8's code to call for help 8889 | -7/Zion | Gained Derelict followers 8899 | -7/Zion | Learned Factory security intel 8985 | -7/Zion | Opened final containment barrier to the Deep Caves 8990 | -7/Zion | Enhanced Grunt warped into view, answering call for help 8999 | -7/Zion | Enhanced Grunt warped into view, answering call for help 9080 | -7/Zion | Discovered new exit (range 5) 9081 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 9082 | -7/Zion | Identified exit to Deep Caves 9099 | -7/Zion | Entered Deep Caves 9099 | -7/Deep Caves | Accompanied by 7 allies 9167 | -7/Deep Caves | Z-Facility disabled 9184 | -7/Deep Caves | Attacked by Z-Imprinter 9207 | -7/Deep Caves | Allies destroyed Z-Imprinter 9211 | -7/Deep Caves | Found Prototype Protection 9211 | -7/Deep Caves | Identified Zio. Weapon Casing 9410 | -7/Deep Caves | Build established: Scout 9530 | -7/Deep Caves | Spotted as-04650 9535 | -7/Deep Caves | Triggered Deep Caves wall 9535 | -7/Deep Caves | Found Prototype Device 9537 | -7/Deep Caves | Exposed GOLEM chamber 9539 | -7/Deep Caves | Spotted AS-88976 9542 | -7/Deep Caves | Found GOLEM Unit 9543 | -7/Deep Caves | Spotted AS-64651 9547 | -7/Deep Caves | Spotted as-57867 9548 | -7/Deep Caves | Core integrity fell below 50% 9570 | -7/Deep Caves | Core integrity fell below 20% 9577 | -7/Deep Caves | System corruption reached 10% 9585 | -7/Deep Caves | Destroyed by as-79801 with Assembled F-torch Last Messages --------------- 09543_ Mic. Nuclear Core destroyed. 09544_ Exp. Sensor Array destroyed. 09546_ Acquired Unknown Power Core. 09546_ Identified Lgt. Nuclear Core. 09548_ Acquired Ripper. 09548_ Imp. Signal Interpreter destroyed. 09548_ System corrupted by crushing effect (+4). 09549_ as-04190 released from Mobile Assembly Unit. 09549_ as-57867: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 09549_ GOLEM Unit springs to life. 09551_ Lgt. Nuclear Core destroyed. 09561_ Hacking Suite destroyed. 09576_ as-14219 destroyed. 09576_ Imp. VTOL Module destroyed. 09576_ System corrupted by crushing effect (+3). 09578_ Sml. Storage Unit destroyed. 09578_ Acquired Mak. Hacking Suite. 09580_ System corrupted: Imp. VTOL Module rejected. 09580_ Critical hit (Burn: +80). 09584_ as-09501 destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????? #?????????????????????????????????????????? | | ????? #???????????????????????????????????????? | | ????? #??????????????????????????????????????? | | ?????? #?????????????????????????????????????# | | #? ???? ###????????????????????????????????? # | | # ? ??? ? ?????#########??????????????????? | | ### ?? ##???# / ##?????????????? | | #???? ###?# != #????????????? | | " #?????# ### ## ##??###??????## | | ? """ #??????# ## ## ### ##??#### | | ?? "" #??????# # % ### #??#"## | | ???? ##?????# ### #?## #?## # | | #???## ##????# #?# ###??## ##?# | | #???# ###### #?# #?????# ###??#!!" = | | ##??# ### #?????## ###????##"##%/ | | #### a ##?????# ##???????##"#* | | ## aa #?????# #?????????## | | a a aa #######%#???????###"# | | a a a aaaa a #???????#"#"# | | ### a a@aa #???????## # | | #######?## a #######???????# | | # ###????????## ##?????????###?# | | ####???????????# ##?????????## #?# | | ####??????????# ###?????????## #?## | | #?????????# ##?????????### #??### | | #????????# ##?????????## #????# | | # #????????# #??????????# ##????## | | # #????????# #??????##### ##??????# | | # #######??## ##??????# #????##### | | # #???####????????# ## ##???## ## | | # #???????????????# ## ##????# ## | | ######## #?????########### ## ###?????# # | | ???????# #?????# ## #??????## | | ???????# #?????# ############ ######## | | ###????# ##????# #?????????# | | #???## ##???# #?????????# | | # ##### #?### ###???????## | | # #?# #????????### ## ## | | ?##### ### "" #??????????# ###### | | ?????# ## """ #??????????# #????### | | #????### " ##?????????# #??????# | | #?????## # ######## #??????## | | ##??????## #???????# | | ?????????# #???????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 550 Resistance: KI 20 Resistance: EM 15 Weapon Cycling 15 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 20 Trap Extractor Capacity 6 Item Schematics ----------------- Imp. VTOL Module | -8/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Sml. Storage Unit | -8/Materials | Scanalyzed Plasma Cannon | -8/Materials | Scanalyzed Lgt. Deuterium Engine | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Scythe | -8/Materials | Scanalyzed System Restoration Module | -8/Materials | Scanalyzed Mak. Terrain Scanner | -8/Materials | Scanalyzed Hvy. Plasma Cannon | -7/Zion | Archive Arc Projector | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Adv. System Restoration Module | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Beamcaster | -7/Zion | Archive Recalibrator | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive H-88 Terminator | -7/Zion | Archive Fabricated ------------ Imp. VTOL Module | x1 | -7/Factory Exp. Sensor Array | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GammaCombatExtractor Manual? 0 Play Time 01:56:46 Cumulative 325.9 hours Start 2022.03.22 @ 14:44:42 End 2022.03.22 @ 17:08:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 123 Rogue 123 Adventurer 0 Explorer 0 Win Type - Total 12 Types 10/0/1/1/0/0/0/0/0 Lore% 64 Gallery% 81 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d2b78194-96da-4778-9fe3-381e79c31ca0