Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.06 @ 13:01:12 Player: Cinder Result: Destroyed by exploding Power Conduit Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (17) 85 Value Destroyed (410) 410 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4915 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 166/300 Energy 99/100 System Corruption 0% Temperature Cool (72) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter Improved Transmission Jammer Improved System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Myomer Leg Wheel ECM Suite Improved Force Field High-powered Shock Rifle Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Linear Gravjet Combat Gravmag System > --- UTILITY ---------- Improved Coolant Injector Advanced Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Improved Transmission Jammer Improved Focal Shield System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- Myomer Leg ECM Suite High-powered Shock Rifle [Rating: 50] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Xenon Bombardment Thruster Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Gravmag System Flight Unit Xenon Bombardment Thruster Utility Improved Signal Interpreter Device ECM Suite Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Improved Datajack Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 2 | . . . . 1 . 1 . Propulsion 4 | . . 2 . . 1 . 1 Utility 5 | . . . 1 1 1 1 1 Weapon 1 | . . . 1 . . . . Parts Attached 53 | 6 3 5 13 7 5 8 6 Power 7 | 1 . . . 2 2 1 1 Engine 4 | 1 . . . 2 1 . . Core 3 | . . . . . 1 1 1 Reactor . | . . . . . . . . Propulsion 17 | 2 . 2 7 . 1 3 2 Treads 2 | . . . 2 . . . . Leg 4 | 2 . 2 . . . . . Wheel 1 | . . . 1 . . . . Hover 3 | . . . . . . 1 2 Flight 7 | . . . 4 . 1 2 . Utility 16 | 1 2 . 3 2 1 4 3 Device 8 | . 1 . . 1 1 4 1 Storage 1 | 1 . . . . . . . Processor 3 | . 1 . 1 1 . . . Hackware 3 | . . . 1 . . . 2 Protection 1 | . . . 1 . . . . Artifact . | . . . . . . . . Weapon 13 | 2 1 3 3 3 1 . . Energy Gun 4 | 2 1 1 . . . . . Energy Cannon 1 | . . 1 . . . . . Ballistic Gun 2 | . . . . 2 . . . Ballistic Cannon 2 | . . . 2 . . . . Launcher 2 | . . 1 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . . 1 1 . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 32 | . . 9 9 1 1 2 10 Power 4 | . . 1 . 1 . . 2 Propulsion 13 | . . 4 4 . 1 . 4 Utility 6 | . . . 1 . . 1 4 Weapon 9 | . . 4 4 . . 1 . Highest Loss Streak 8 | . . 5 8 1 1 2 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 61 | . 95 66 44 71 60 49 41 Engine 4 | . 14 8 . 8 1 . . Core 1 | . . . . . 4 4 2 Leg 7 | . 28 21 . . . . . Flight 7 | . . . 3 23 13 10 1 Device 8 | . 9 . . 6 12 12 18 Storage 4 | . 14 11 7 . . . . Processor 9 | . . 11 9 15 13 11 9 Hackware 3 | . . . 7 7 6 3 3 Energy Gun 5 | . 28 9 . . . . . Energy Cannon 1 | . . 3 3 . . . . Special Melee Weapon 2 | . . . . 5 4 3 . Peak Build Rating 50 | 6 7 9 22 31 35 39 50 Average Rating 20 | 4 6 6 12 27 29 30 40 On Entrance 16 | . 6 7 4 18 28 30 38 Naked Turns . | . . . . . . . . Heaviest Build 17 | 11 13 12 17 12 17 12 12 Greatest Support 40 | 20 20 40 22 18 18 12 23 Greatest Overweight (x) 3 | 2 . 2 3 . . 3 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 Average Capacity 6 | 7 8 8 7 5 5 5 5 Most Carried 8 | 5 8 8 8 5 5 5 5 Average Carried 5 | 3 7 5 6 4 4 4 3 Final Capacity 8 | 8 8 8 5 5 5 5 5 Final Carried 7 | 5 7 5 5 5 5 5 5 Class Distribution -------------------- 82% | Mutant 14% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Scout | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 520 | 260 20 20 118 . . 73 29 Remotely . | . . . . . . . . Salvage Created 378 | . 166 98 114 . . . . Parts 34 | . 12 6 16 . . . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 15 | . 5 6 4 . . . . Guns 6 | . 4 2 . . . . . Cannons 4 | . . . 4 . . . . AOE 5 | . 1 4 . . . . . Classes Destroyed 6 | . 4 1 1 . . . . Worker 1 | . 1 . . . . . . Operator 1 | . 1 . . . . . . Swarmer 8 | . 3 3 2 . . . . Grunt 4 | . 2 2 . . . . . Duelist 1 | . . 1 . . . . . Sentry 2 | . . . 2 . . . . Best Kill Streak 5 | . 4 5 3 . . . . Combat Bots Only 5 | . 3 5 3 . . . . Max Kills in Single Turn 2 | . 2 1 2 . . . . Gunslinging . | . . . . . . . . Exploded 1 | . 1 1 . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 422 | . 25 135 82 22 34 14 110 Missed 150 | . 5 42 21 10 19 3 50 Damage Taken 4887 | . 214 1056 1067 171 432 188 1759 Core 2241 | . 28 352 265 72 231 76 1217 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 44 | . . . . . . . 44 Regen/Repaired (Parts) 54 | . . . . . . 54 . Core Remaining (%) 72 | 100 88 12 51 89 72 92 . Volleys Fired 36 | . 20 12 4 . . . . Largest 3 | . 2 2 3 . . . . Hottest 118 | . 90 100 118 . . . . Shots Fired 72 | . 40 22 10 . . . . Gun 57 | . 40 17 . . . . . Cannon 9 | . . 1 8 . . . . Launcher 6 | . . 4 2 . . . . Special . | . . . . . . . . Kinetic 8 | . . . 8 . . . . Thermal 38 | . 20 18 . . . . . Explosive 6 | . . 4 2 . . . . Electromagnetic 20 | . 20 . . . . . . Robot Hit Streak 13 | . 9 13 5 . . . . Robot Miss Streak 3 | . 3 2 2 . . . . Penetration Max . | . . . . . . . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 48 | . 23 15 6 1 3 . . Core Hits 27 | . 10 13 4 . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . 4 . . . . . . Burn 3 | . 3 . . . . . . Corrupt 1 | . 1 . . . . . . Melee Attacks 4 | . . . . 1 3 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . 1 2 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1100 | . 330 573 197 . . . . Guns 432 | . 280 152 . . . . . Cannons 117 | . . . 117 . . . . Explosions 534 | . 50 408 76 . . . . Melee . | . . . . . . . . Ramming 17 | . . 13 4 . . . . Kinetic 117 | . . . 117 . . . . Thermal 348 | . 196 152 . . . . . Explosive 484 | . . 408 76 . . . . Electromagnetic 134 | . 134 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 38 | . . 35 3 . . . . Projectiles 3 | . . . 3 . . . . Explosions 35 | . . 35 . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 168 | . 26 98 44 . . . . Shots 6 | . 1 4 1 . . . . Rammed 3 | . . 2 1 . . . . Targets Rammed 5 | . . 4 1 . . . . Kicked 2 | . . 2 . . . . . Crushed . | . . . . . . . . Highest Temperature 342 | . 302 180 33 . 342 . . Average Temperature 111 | . 128 72 14 . 166 . . Received Heat Transfer 552 | . 63 183 144 18 105 18 21 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1136 | . 692 444 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Peak Influence 298 | . 213 296 298 187 138 104 62 Initial 133 | . . 89 124 133 91 67 50 Average 116 | . 99 177 185 158 120 76 37 Maximum Alert Level 1 | . 1 1 1 . . . . Low Security (%) 86 | 100 88 47 65 100 100 100 100 Level 1 13 | . 11 52 34 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . 1 1 . . . 2 . Investigation 1 | . . . . . . 1 . Extermination 1 | . . . . . . 1 . Reinforcement 2 | . 1 1 . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 10 | . 1 5 3 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 110 | . 12 20 18 24 10 9 17 Peak Tracking Total 17 | . 3 10 10 9 6 6 17 Tactical Retreats 14 | . . 2 3 4 2 3 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 2 | . . . . 1 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled 4 | . 2 1 1 . . . . Max in Single Turn 1 | . 1 1 1 . . . . Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 19 | . 2 . 3 6 2 4 2 Terminals 9 | . 2 . 2 4 . 1 . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . 1 . 2 . Recycling Units 3 | . . . 1 . . 1 1 Scanalyzers 3 | . . . . 1 1 . 1 Garrison Access 1 | . . . . . 1 . . Total Hacks 42 | . 5 . 9 8 5 12 3 Successful 23 | . 3 . 5 4 3 6 2 Failed 19 | . 2 . 4 4 2 6 1 Catastrophic 2 | . . . 1 . . 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 18 | . 5 . 7 4 . 2 . Fabricators . | . . . . . . . . Repair Stations 9 | . . . . 1 . 8 . Recycling Units 5 | . . . 2 . . 2 1 Scanalyzers 9 | . . . . 3 4 . 2 Garrison Access 1 | . . . . . 1 . . Terminal Hacks 11 | . 3 . 3 4 . 1 . Record 1 | . . . . 1 . . . Open DSF 2 | . . . . 1 . 1 . Emergency Access Points 2 | . 1 . . 1 . . . Dispatch Records 1 | . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . Registered Components 2 | . 1 . 1 . . . . Zone Layout 2 | . . . 1 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . . . . . 5 . Scan Component 3 | . . . . . . 3 . Repair 2 | . . . . . . 2 . Recycling Unit Hacks 3 | . . . 2 . . . 1 Report Inventory 1 | . . . 1 . . . . Retrieve Matter 1 | . . . . . . . 1 Retrieve Components 1 | . . . 1 . . . . Scanalyzer 3 | . . . . . 2 . 1 Insert Component 2 | . . . . . 1 . 1 Analyze 1 | . . . . . 1 . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 1 . 2 4 1 3 1 Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . . 2 . Time 94 | . . . . . . 94 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . . . 2 . . . . Parts Scanalyzed 2 | . . . . . 1 . 1 Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 3 | . . . . 1 2 . . Non-combat 3 | . . . . 1 2 . . Combat . | . . . . . . . . Robot Hacks Applied 3 | . . . . 1 2 . . parse_system 1 | . . . . 1 . . . no_distress 1 | . . . . . 1 . . find_chute 1 | . . . . . 1 . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 1622 | 72 246 197 232 247 143 320 165 Spaces Moved 2236 | 52 137 117 266 643 343 440 238 Core 90 | 19 . 22 7 . . 24 18 Treads 19 | . . . 19 . . . . Legs 265 | 33 137 95 . . . . . Wheels 157 | . . . 157 . . . . Hover 148 | . . . . . . . 148 Flight 1557 | . . . 83 643 343 416 72 Fastest Speed 34 | 50 120 120 34 34 34 37 37 Average Speed 56 | 112 120 125 72 36 36 45 62 Slowest Speed 200 | 150 120 150 200 37 37 200 80 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . . . 1 1 . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 20 | 4 34 24 32 28 17 17 10 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 47 | . 3 25 19 . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 47 | . 3 25 19 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 2500 | 62 178 144 290 655 360 558 253 Wait 119 | . 13 4 1 . . 99 2 Move 2225 | 51 136 116 263 640 342 439 238 Hop 2 | . . . 1 1 . . . Pick Up 36 | 5 4 3 6 4 5 3 6 Fast Attach 24 | 6 1 . 7 2 1 6 1 Attach 22 | . . 5 5 4 2 2 4 Detach 5 | . . . 1 1 . 3 . Swap 7 | . 2 . 1 1 2 . 1 Drop 15 | . 2 . . 1 5 6 1 Fire 36 | . 20 12 4 . . . . Melee 4 | . . . . 1 3 . . Ram 2 | . . 2 . . . . . Kick 2 | . . 2 . . . . . Crush 1 | . . . 1 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 73 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Discovered new exit (range 11) 309 | -10/Materials | Build established: Mutant 318 | -10/Materials | Identified exit to Materials 319 | -10/Materials | Entered another Materials area 319 | -9/Materials | Evolved 2 slots: Propulsion x2 447 | -9/Materials | Lost 5 parts (2n3w) 478 | -9/Materials | Core integrity fell below 50% 507 | -9/Materials | Core integrity fell below 20% 507 | -9/Materials | Discovered new exit (range 7) 510 | -9/Materials | Lost 3 parts (1p2n) 515 | -9/Materials | Identified exit to Materials 516 | -9/Materials | Entered another Materials area 516 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 742 | -8/Materials | Discovered new exit (range 16) 747 | -8/Materials | Identified exit to Factory 748 | -8/Materials | Entered Factory 748 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 751 | -7/Factory | Lost 8 parts (4n1u3w) 872 | -7/Factory | Identified exit to DSF 990 | -7/Factory | Discovered new exit (range 12) 994 | -7/Factory | Identified exit to Factory 995 | -7/Factory | Entered another Factory area 995 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 999 | -6/Factory | Spotted B-75 Beast 1133 | -6/Factory | Discovered new exit (range 15) 1138 | -6/Factory | Identified exit to Factory 1138 | -6/Factory | Entered another Factory area 1138 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 1140 | -5/Factory | Identified exit to DSF 1209 | -5/Factory | Repaired Xenon Bombardment Thruster 1260 | -5/Factory | Repaired Lgt. Fission Core 1386 | -5/Factory | Spotted B-75 Beast 1453 | -5/Factory | Discovered new exit (range 11) 1457 | -5/Factory | Identified exit to Factory 1458 | -5/Factory | Entered another Factory area 1458 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1519 | -4/Factory | Lost 3 parts (1p2n) 1618 | -4/Factory | Core integrity fell below 50% 1623 | -4/Factory | Destroyed by exploding Power Conduit Last Messages --------------- 01594_ Slug penetrates H-77 Assassin. 01596_ Penetrated by Slug. 01596_ Slug penetrates Wall. 01604_ Penetrated by Slug. 01607_ Slug penetrates Wall. 01610_ Penetrated by Slug. 01610_ Adv. Visual Processing Unit destroyed. 01610_ Penetrated by Slug. 01612_ U-05 Engineer destroyed. 01612_ W-44 Eye sends out distress signal. 01613_ Acquired 29 matter. 01613_ Cmb. Gravmag System destroyed. 01615_ Adv. Sensor Array destroyed. 01615_ Acquired Wheel. 01618_ K-01 Serf collects debris. 01618_ Imp. Coolant Injector destroyed. 01621_ K-01 Serf collects debris. 01623_ Power Conduit explodes. 01623_ P-70 Sage destroyed. 01623_ Power Conduit explodes. Map ----- +----------------------------------------------------+ | ?????????????????????????# #????# """ """ #???? | | ?????????????????????????# #????# """ """ #???? | | ?????????????????????????# #????# """ """ #???? | | ????????????? ???????????# #????# #???? | | ????????????? ??????????# #????# """ """ #???? | | ??????????#####+###??????# #????# """ """ #???? | | ?????????? ?????# #????# """ """ #???? | | ????????? ###### ###### #???? | | ????????? ^ ! + #???? | | ????????? ! = ###### #???? | | ?????????? """"" !/ #????# ! #???? | | ?????????? ""T"" !/ #????##+###########???? | | ?????????? #?????????????????????? | | ????????????# #???????#?????????????? | | ???????????"" s ####### ####??????????? | | ???????????F" s #??????????? | | ??????????" s s #??????????? | | ???????????"" g s s #??????????? | | ???????????"" 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""" #?????????????????? | | ???????????????????????" ??? #?????????????????? | | ???????????????????????" ???? #?????????????????? | | ???????????????????????? ???? ???????????????????? | | ???????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Coolant Potential 80 Energy Generation 18 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Resistance: KI 25 Evasion (%) 63 Recoil Reduction 1 Defensive Hacking 12 Item Schematics ----------------- Flak Gun | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed RestorationLaserWings Manual? 0 Play Time 00:45:38 Cumulative 32.7 hours Start 2024.08.06 @ 11:58:33 End 2024.08.06 @ 13:01:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 29 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8cdf50f2-6a91-4742-a943-b83f41304b5a