Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.18 @ 22:23:42

Player: Terminus

Result: Escaped singularity!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (33)       6600
Robots Destroyed (652)     3260
Value Destroyed (35280)    35280
Prototype IDs (298)        5960
Alien Tech Used (13)       2600
Bonus (55124)              55124
              TOTAL SCORE: 113324

 Bonus
-------
High Alert Combat Kills    8055
Follower Combat Kills      1492
Entered Garrisons          200
Network Hubs Disabled      200
Met Data Miner             300
Met Imprinter              300
Met Zhirov                 300
Built Enhanced Grunts      300
Met R17 at Cetus           500
Used Core Reset Matrix     3000
Met R17 at Research        2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Destroyed A8               300
Destroyed A6               400
Destroyed A5               500
Destroyed Architect        15000
Win                        3000
Friendly Fire              -1523

 Cogmind 
---------
Core Integrity             192/1600
Matter                     290/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   Near Former Tau Ceti IV

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (12) -----
                   (None)
>              --- WEAPON (6) -------
                   (None)
>              --- INVENTORY (5) ----
  Experimental Biometal Heavy Treads
               Centrium Heavy Armor Plating

 Peak State 
------------
>              --- POWER ------------
               Zero-point Reactor
               Vortex Chain Reactor
>              --- PROPULSION -------
  Experimental Biometal Heavy Treads
  High-density Centrium Heavy Treads
>              --- UTILITY ----------
  Experimental Power Amplifier
               Huge Storage Unit
  Experimental Terrain Scan Processor
  Experimental Targeting Computer
  Experimental Targeting Computer
  Experimental Core Analyzer
  Experimental Core Analyzer
      Improved Particle Charger
      Advanced Weapon Cycler
               Centrium Heavy Armor Plating
               AEGIS Remote Shield
>              --- WEAPON -----------
         Heavy Quantum Rifle
         Heavy Quantum Rifle
         Heavy Quantum Rifle
         Heavy Quantum Rifle
               Sigix Sheargun
               Sigix Sheargun
>              --- INVENTORY --------
               Zero-point Reactor
               Zero-point Reactor
               Zero-point Reactor
      Improved Heavy Siege Treads
  Experimental Biometal Heavy Treads
      Enhanced Armored Heavy Treads
  Experimental Energy Well
  Experimental Energy Well
  Experimental Energy Well
      Advanced Terrain Scanner
  Experimental Targeting Computer
               Centrium Heavy Armor Plating
               AEGIS Remote Shield
               Integrity Redistributor
      Enhanced Quantum Rifle
         Heavy Quantum Rifle
               Sigix Sheargun
               Sigix Sheargun
               Sigix Sheargun
               Sigix Sheargun
               Null Cannon
[Rating: 259]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Improved Deuterium Engine
  Power Core               Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Myomer Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Improved Sensor Array
  Storage                  Huge Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Insulated Plating
  Artifact                 Spacefold Activator
Weapon                     Gauss Rifle
  Energy Gun               Sigix Sheargun
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Subdweller Shrapnel Launcher
  Special Weapon           Multitool
  Impact Weapon            Core Stripper

 Build                          | -11 -10 -10 -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Jun Mat Sub Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 
Slots Evolved              18   | .   .   .   4   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   .   2   .   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   2   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   1   .   1   .   .   
  Weapon                   4    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
Parts Attached             702  | 6   15  10  38  37  15  24  5   1   3   17  31  6   5   10  .   22  10  13  10  30  24  8   22  7   8   29  41  80  11  42  31  55  36  
  Power                    47   | 1   2   .   1   1   4   1   .   .   .   .   1   1   .   .   .   2   .   1   1   2   1   3   4   .   .   .   2   .   1   6   2   6   4   
    Engine                 12   | 1   2   .   1   1   4   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                30   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   1   4   .   .   .   2   .   1   6   2   6   4   
  Propulsion               66   | 2   3   1   11  3   2   6   .   .   .   .   5   .   .   1   .   6   .   1   .   6   4   1   2   1   .   .   3   1   .   .   1   6   .   
    Treads                 59   | 2   3   1   11  3   2   6   .   .   .   .   5   .   .   1   .   4   .   1   .   1   4   1   2   1   .   .   3   1   .   .   1   6   .   
    Leg                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  351  | 1   5   2   14  15  6   11  4   1   .   10  13  2   3   7   .   6   3   4   5   12  7   3   10  3   8   25  30  56  10  32  22  16  5   
    Device                 240  | .   2   1   7   6   2   5   2   .   .   4   7   1   2   1   .   4   2   2   2   8   4   3   2   2   6   20  24  49  9   28  20  11  4   
    Storage                8    | 1   2   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
    Processor              19   | .   .   .   1   .   1   1   .   .   .   1   1   .   .   3   .   1   .   .   .   .   1   .   2   .   .   .   .   2   .   1   2   2   .   
    Hackware               11   | .   .   .   1   1   1   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   1   .   .   .   
    Protection             69   | .   1   1   4   8   2   4   2   1   .   5   3   1   1   1   .   1   1   2   2   4   1   .   5   1   2   5   6   1   .   1   .   2   1   
    Artifact               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Weapon                   238  | 2   5   7   12  18  3   6   1   .   3   7   12  3   2   2   .   8   7   7   4   10  12  1   6   3   .   4   6   23  .   4   6   27  27  
    Energy Gun             52   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   4   .   .   .   19  26  
    Energy Cannon          61   | .   3   5   4   5   .   3   .   .   .   2   6   .   .   1   .   3   1   1   .   2   .   .   .   .   .   1   .   5   .   4   6   8   1   
    Ballistic Gun          111  | 2   1   .   6   12  3   3   1   .   3   4   6   3   1   1   .   5   4   5   4   8   8   1   6   2   .   3   5   14  .   .   .   .   .   
    Ballistic Cannon       5    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   1   2   .   .   .   .   .   .   1   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  46   | .   .   .   1   .   1   1   .   .   .   .   1   .   .   4   .   .   .   .   4   .   .   .   3   .   1   3   6   7   1   6   1   5   1   
  Corrupted Parts          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   2   .   .   .   .   .   .   .   .   .   .   
    System Corruption      39   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   31  .   .   8   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 126  | .   .   3   4   14  4   3   .   .   .   5   8   .   1   .   .   7   4   7   .   24  2   2   1   .   .   .   4   7   .   2   1   8   15  
  Power                    14   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   1   .   .   .   .   1   1   .   1   .   3   2   
  Propulsion               27   | .   .   .   3   3   1   1   .   .   .   .   3   .   .   .   .   5   2   1   .   4   .   .   .   .   .   .   1   1   .   .   1   .   1   
  Utility                  38   | .   .   2   1   6   .   1   .   .   .   3   3   .   1   .   .   .   1   1   .   8   .   1   1   .   .   .   1   .   .   1   .   4   3   
  Weapon                   47   | .   .   1   .   4   3   1   .   .   .   2   2   .   .   .   .   2   1   4   .   9   2   .   .   .   .   .   1   5   .   .   .   1   9   
  Highest Loss Streak      9    | .   .   3   3   8   1   2   .   .   .   4   6   .   1   .   .   3   4   5   .   9   1   1   1   .   .   .   2   2   .   1   1   3   5   
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   97  98  99  98  99  99  100 100 78  99  96  100 99  99  100 99  88  87  64  79  91  92  87  89  90  91  90  80  82  80  83  83  83  
  Engine                   3    | .   14  14  9   8   8   7   7   7   7   7   2   1   6   6   6   10  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   7   9   9   6   9   13  13  12  11  5   8   10  12  9   8   
  Treads                   15   | .   27  28  26  26  27  22  23  23  23  23  19  20  20  20  20  20  5   10  11  1   4   13  9   12  13  12  9   8   8   8   8   7   7   
  Device                   11   | .   3   7   14  11  6   6   9   7   7   6   6   13  13  12  13  7   16  7   11  9   14  9   9   8   11  14  12  11  13  12  15  15  14  
  Storage                  6    | .   14  14  9   9   9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   4   4   4   4   4   4   4   4   4   4   4   
  Processor                14   | .   .   .   1   1   2   15  15  15  15  15  13  13  13  13  13  15  17  17  17  17  21  21  25  21  21  20  20  19  17  17  16  18  20  
  Hackware                 3    | .   .   .   1   3   9   7   7   7   7   7   11  6   6   6   6   1   .   .   .   .   4   5   .   4   4   4   3   .   3   4   4   .   .   
  Protection               5    | .   8   4   8   10  8   7   5   7   7   7   6   6   5   6   6   8   .   5   4   5   .   5   4   3   1   1   2   4   4   4   4   3   5   
  Energy Gun               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  23  
  Energy Cannon            3    | .   12  20  12  .   .   3   1   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   15  19  3   .   
  Ballistic Gun            17   | .   14  .   14  26  27  19  21  23  2   20  21  26  25  25  26  21  23  22  1   21  13  21  20  20  21  23  24  22  17  1   .   .   .   
Naked Turns                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
Heaviest Build             251  | 12  33  42  118 111 103 112 112 106 107 116 123 116 118 117 111 132 136 144 152 152 150 152 184 190 185 198 208 206 205 228 241 251 221 
  Greatest Support         195  | 40  40  40  62  84  84  84  84  84  84  84  84  60  60  60  60  112 26  51  51  100 131 145 160 188 188 188 188 180 180 180 180 195 175 
  Greatest Overweight (x)  47   | .   .   1   2   1   1   1   1   1   1   1   2   1   1   1   1   12  13  14  2   47  1   1   1   1   .   1   1   1   1   1   1   2   1   
  Average Overweight (x)   1    | .   .   .   1   1   1   1   1   1   1   1   1   1   1   1   1   1   11  9   2   7   1   1   .   .   .   .   1   .   1   1   1   1   .   
Largest Inventory Capacity 25   | 8   15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | 7   12  15  24  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  24  
  Most Carried             25   | 2   15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  24  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Carried          23   | .   11  14  21  21  24  24  24  24  24  23  23  24  24  24  25  24  23  20  22  21  19  24  24  24  24  24  24  24  24  24  24  24  21  
  Final Capacity           25   | 8   15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 2   15  15  25  25  24  25  25  25  24  20  23  25  25  25  25  25  24  20  25  17  25  25  23  25  25  25  24  25  25  25  25  24  4   

 Class Distribution 
--------------------
 23% | Scavenger-Skirmisher
 20% | Scavenger-Gunner
  8% | Scavenger-Executioner
  8% | Scavenger-Mutant
  7% | Mutant
  6% | Scavenger-Tank
  5% | Alien-Mutant
  5% | Alien-Executioner
  4% | Gunner
  3% | Alien-Gunner

 Dominant Class 
----------------
                Mutant | -10/Materials
                Mutant | -10/Subcaves
        Scavenger-Tank | -8/Materials
        Scavenger-Tank | -8/Garrison
        Scavenger-Tank | -8/Materials
  Scavenger-Skirmisher | -7/Factory
  Scavenger-Skirmisher | -7/Lower Caves
  Scavenger-Skirmisher | -7/Lower Caves
                Mutant | -7/Data Miner
  Scavenger-Skirmisher | -6/Proximity Caves
  Scavenger-Skirmisher | -6/Factory
  Scavenger-Skirmisher | -6/Lower Caves
  Scavenger-Skirmisher | -6/Lower Caves
  Scavenger-Skirmisher | -6/Zion
  Scavenger-Skirmisher | -5/Proximity Caves
      Scavenger-Gunner | -5/Factory
      Scavenger-Gunner | -5/Upper Caves
      Scavenger-Gunner | -5/Upper Caves
                Mutant | -5/Zhirov
                Gunner | -4/Proximity Caves
      Scavenger-Gunner | -4/Factory
      Scavenger-Gunner | -4/Extension
      Scavenger-Gunner | -4/Cetus
      Scavenger-Gunner | -4/Archives
  Scavenger-Skirmisher | -4/Hub_04(d)
 Scavenger-Executioner | -3/Research
 Scavenger-Executioner | -3/Quarantine
          Alien-Gunner | -3/Section 7
  Scavenger-Skirmisher | -2/Research
          Alien-Mutant | -2/Testing
      Alien-Skirmisher | -1/Access
     Alien-Executioner | -1/Command
     Alien-Executioner | -1/Access_0

 Resources                       | -11  -10  -10  -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
-----------                Run   | Jun  Mat  Sub  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Matter Collected           21534 | 206  201  385  1033 1643 634  372  234  83   .    308  848  537  126  79   110  880  292  310  .    1158 878  427  818  410  293  1014 2696 3638 323  453  145  555  445  
  Remotely                 3571  | .    .    .    .    .    .    .    108  .    .    .    .    .    .    .    .    110  .    .    .    .    .    .    279  .    .    634  1035 1405 .    .    .    .    .    
Salvage Created            39279 | .    889  296  2281 1686 983  423  39   173  .    318  893  611  56   12   9    1572 413  439  .    1036 1402 1094 1505 410  480  1372 4759 5406 415  1858 1291 4752 2406 
  Parts                    2029  | .    58   22   128  90   61   33   3    2    .    16   61   27   5    1    3    86   21   13   .    50   62   47   79   33   19   59   211  300  41   87   64   201  146  
Haulers Intercepted        24    | .    2    .    4    .    3    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    3    4    1    .    .    2    1    .    .    
Recyclers Shooed           9     | .    1    .    3    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    1    .    .    .    1    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      114   | .    .    10   .    .    .    .    2    .    .    12   .    10   7    .    3    .    21   12   .    37   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Jun Mat Sub Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 
Combat Hostiles Destroyed  459  | .   16  9   29  38  16  6   .   .   .   6   8   3   4   .   1   20  7   8   .   14  14  9   24  1   .   10  49  52  4   24  20  45  22  
  Guns                     340  | .   3   .   15  37  16  6   .   .   .   4   6   3   1   .   1   18  4   4   .   13  9   9   24  1   .   10  48  51  4   .   .   32  21  
  Cannons                  77   | .   13  9   9   1   .   .   .   .   .   1   2   .   .   .   .   .   .   1   .   .   5   .   .   .   .   .   .   1   .   14  13  8   .   
  AOE                      31   | .   .   .   4   .   .   .   .   .   .   1   .   .   3   .   .   2   3   2   .   .   .   .   .   .   .   .   .   .   .   8   7   1   .   
Classes Destroyed          31   | .   9   3   3   2   1   .   1   .   .   1   1   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   3   3   .   1   .   .   .   
  Worker                   45   | .   1   .   5   .   3   2   .   .   .   .   5   .   .   .   .   5   .   .   .   .   3   .   .   .   2   4   4   6   .   .   1   4   .   
  Builder                  20   | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   1   3   1   .   4   4   .   .   
  Tunneler                 3    | .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   24   | .   2   .   4   .   3   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   3   4   1   .   .   2   1   .   .   
  Recycler                 35   | .   2   .   6   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   4   3   .   .   .   2   5   4   .   2   .   1   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 5    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   
  Operator                 17   | .   1   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   9   .   .   .   .   1   1   1   .   .   
  Drone                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  33   | .   3   .   5   1   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   2   2   .   2   .   3   1   3   3   2   .   .   
  Swarmer                  53   | .   3   .   4   4   .   2   .   .   .   .   .   .   4   .   .   9   1   .   .   .   1   4   10  .   .   5   1   .   .   .   5   .   .   
  Cutter                   3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Grunt                    152  | .   13  2   16  18  8   .   .   .   .   2   1   2   .   .   .   4   2   6   .   6   4   1   4   .   .   .   22  15  .   10  9   7   .   
  Brawler                  7    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   2   1   .   .   .   .   .   
  Duelist                  14   | .   .   .   1   2   2   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   2   .   1   .   .   .   3   .   .   .   .   .   .   
  Protector                5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   2   .   
  Researcher               8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   .   1   .   .   .   
  Sentry                   37   | .   .   1   6   3   5   3   .   .   .   .   1   .   .   .   .   .   1   .   .   1   3   2   .   1   .   3   .   7   .   .   .   .   .   
  Specialist               8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   4   .   
  Hunter                   45   | .   .   .   1   4   .   .   .   .   .   3   3   .   .   .   .   1   2   .   .   4   .   1   2   .   .   1   4   .   .   .   4   15  .   
  Programmer               75   | .   .   .   .   3   .   1   .   .   .   .   3   .   .   .   .   6   .   .   .   .   4   .   .   .   .   .   14  17  4   12  2   9   .   
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Behemoth                 4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   
  Cetus Guard              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   
  S7 Guard                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Enhanced Grunt           8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Enhanced Sentry          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Enhanced Hunter          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Executioner              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Artisan                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Subdweller               6    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                11   | .   .   .   .   .   .   .   1   .   .   1   .   7   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           29   | .   5   2   6   7   4   3   .   .   .   3   4   3   3   1   1   5   7   4   .   3   4   6   11  2   5   8   9   17  3   7   10  29  3   
  Combat Bots Only         27   | .   3   2   5   7   2   2   .   .   .   3   2   3   3   .   1   4   7   4   .   3   3   5   10  1   .   4   9   15  3   5   6   27  3   
Max Kills in Single Turn   5    | .   1   1   4   1   2   1   1   1   .   1   1   1   2   1   1   4   3   3   .   1   2   2   5   1   5   3   3   3   2   4   4   3   2   
  Gunslinging              2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   .   1   1   1   .   .   .   1   1   
  Exploded                 4    | .   .   .   3   .   .   .   .   .   .   1   .   .   2   .   .   2   3   1   .   .   .   .   .   .   .   .   .   .   .   4   3   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   4   
  A7 (-4/Cetus)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  A6 (-1/Access_0)
  A5 (-1/Access_0)
  Architect (-1/Access_0)

 Combat                           | -11   -10   -10   -8    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -1    -1    -1    
--------                   Run    | Jun   Mat   Sub   Mat   Gar   Mat   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Ext   Cet   Arc   Hub   Res   Qua   Sec   Res   Tes   Acc   Com   Ac0   
Damage Taken               36666  | .     457   771   907   2238  515   619   17    .     .     1334  1041  74    61    .     .     1170  473   920   .     2617  972   257   1426  .     661   583   1704  3887  188   327   572   5025  7850  
  Core                     3492   | .     45    126   83    244   55    83    17    .     .     142   87    .     18    .     .     62    45    139   .     259   112   9     147   .     68    11    135   386   .     .     21    311   887   
  Absorbed by Shields      18435  | .     .     .     .     502   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     582   232   863   .     .     300   1774  1766  194   344   596   3637  7645  
  Reduced by Siege Mode    1065   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     166   .     .     21    74    230   .     9     23    377   165   
  Redirected to Shielding  167    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     167   .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ignored by Resistances   291    | .     .     .     .     .     .     21    .     .     .     188   6     .     .     .     .     76    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Regen/Repaired (Parts)   5140   | .     110   .     .     .     .     268   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1489  67    147   212   423   2424  
Core Remaining (%)         57     | 100   .     31    .     .     30    .     .     .     .     65    .     .     .     .     87    .     .     .     .     49    .     .     .     .     70    .     .     34    .     100   .     .     12    
Volleys Fired              1495   | .     74    39    78    129   39    39    5     5     .     46    52    23    6     2     6     56    13    14    .     60    52    18    34    19    12    27    86    183   13    57    42    94    172   
  Largest                  6      | .     2     2     3     3     3     3     3     3     .     3     4     4     4     4     4     4     4     4     .     4     4     4     4     5     5     6     6     6     5     4     4     6     6     
  Hottest                  600    | .     80    160   240   130   79    141   90    79    .     118   174   112   112   112   112   174   122   132   .     129   146   126   138   175   175   210   215   400   258   570   490   600   600   
Shots Fired                5187   | .     79    73    212   339   115   83    7     16    .     96    133   92    9     8     24    179   46    37    .     188   141   74    137   81    60    162   505   703   49    118   103   354   964   
  Gun                      4463   | .     14    .     145   321   115   63    3     16    .     71    112   92    4     8     24    161   44    31    .     180   115   74    137   79    60    162   505   654   36    2     .     280   955   
  Cannon                   699    | .     65    68    64    18    .     20    4     .     .     21    21    .     .     .     .     18    .     2     .     8     26    .     .     .     .     .     .     49    13    116   103   74    9     
  Launcher                 23     | .     .     5     3     .     .     .     .     .     .     4     .     .     5     .     .     .     2     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     
  Kinetic                  3148   | .     21    34    148   321   115   63    3     16    .     71    112   92    4     8     24    161   44    31    .     180   141   74    137   79    60    162   505   504   36    2     .     .     .     
  Thermal                  972    | .     58    39    64    18    .     20    4     .     .     21    21    .     .     .     .     18    .     2     .     1     .     .     .     2     .     .     .     49    13    116   103   58    365   
  Explosive                15     | .     .     .     .     .     .     .     .     .     .     4     .     .     5     .     .     .     2     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          23     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     .     .     16    .     
  Slashing                 1029   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     150   .     .     .     280   599   
  Robot Hit Streak         82     | .     14    17    18    20    17    22    6     7     .     12    10    26    1     4     4     16    12    13    .     16    11    9     29    22    18    28    34    82    10    17    12    61    58    
  Robot Miss Streak        8      | .     3     2     3     4     3     2     1     1     .     3     8     2     1     2     7     5     2     2     .     3     7     4     1     1     1     3     3     4     1     2     4     1     5     
  Penetration Max          2      | .     .     .     .     1     1     1     .     .     .     .     1     1     .     .     .     2     .     1     .     .     1     1     1     .     1     1     2     2     1     .     .     1     1     
  Secondary Targets        95     | .     .     .     3     11    3     .     .     .     .     .     .     .     .     .     .     6     1     1     .     3     .     1     9     .     .     2     19    13    .     .     .     16    7     
    Max Gunslinging Chain  2      | .     .     .     1     1     1     .     .     .     .     .     .     .     .     .     .     2     1     1     .     1     .     1     2     .     .     2     2     1     .     .     .     2     1     
Shots Hit Robots           3346   | .     58    44    127   196   84    42    5     10    .     64    80    54    1     4     7     102   32    30    .     101   95    42    118   42    22    96    280   490   28    45    50    275   722   
  Core Hits                1640   | .     30    17    73    75    37    19    1     5     .     29    59    29    8     2     1     66    19    20    .     42    86    27    66    23    20    48    156   171   18    39    36    128   290   
  Critical Kills           96     | .     .     .     1     1     2     .     .     .     .     .     .     .     .     .     .     .     3     4     .     6     3     1     9     3     1     4     18    32    2     3     .     2     1     
  Critical Parts Destroyed 125    | .     .     .     .     3     1     1     .     1     .     1     .     .     .     .     .     6     3     5     .     11    4     1     7     3     4     10    33    30    1     .     .     .     .     
  Critical Strikes         241    | .     .     2     1     4     3     1     .     1     .     1     .     .     .     .     .     6     7     9     .     18    7     2     16    7     5     15    52    70    3     3     .     2     6     
    Meltdown               8      | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     3     .     2     1     
    Destroy                226    | .     .     .     .     4     3     1     .     1     .     1     .     .     .     .     .     6     7     8     .     18    7     2     16    7     5     15    52    70    3     .     .     .     .     
    Blast                  2      | .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  5      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
Melee Attacks              2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     
  Kinetic                  2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           103783 | 3     999   1051  3002  3545  1715  935   137   199   .     1717  1553  1151  209   79    71    3010  685   1167  .     1652  2461  1105  3635  1228  1368  2633  9480  12262 791   5981  4598  12277 23084 
  Guns                     80216  | .     96    .     1595  3375  1616  838   .     194   .     955   1347  1151  20    79    61    2389  427   366   .     1467  1783  1093  3635  1211  832   2613  9388  11637 490   33    .     9068  22457 
  Cannons                  15225  | .     866   874   1005  167   .     34    137   .     .     378   172   .     .     .     .     107   .     69    .     185   559   .     .     .     .     .     .     597   278   3466  3182  2522  627   
  Explosions               7856   | .     .     177   356   .     .     40    .     .     .     384   .     .     189   .     .     480   258   732   .     .     119   .     .     .     536   .     .     .     .     2482  1416  687   .     
  Melee                    38     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     38    .     .     .     .     .     .     
  Ramming                  431    | 3     37    .     46    3     99    23    .     5     .     .     34    .     .     .     10    34    .     .     .     .     .     12    .     .     .     20    54    28    23    .     .     .     .     
  Kinetic                  46208  | .     96    648   1951  3375  1616  838   .     194   .     955   1347  1151  20    79    61    2389  427   366   .     1467  2342  1093  3635  1211  832   2613  9426  7553  490   33    .     .     .     
  Thermal                  29061  | .     866   403   1005  167   .     74    137   .     .     378   172   .     .     .     .     587   .     69    .     .     .     .     .     17    .     .     .     597   278   5948  4598  2955  10810 
  Explosive                1682   | .     .     .     .     .     .     .     .     .     .     384   .     .     189   .     .     .     258   732   .     .     119   .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          975    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     185   .     .     .     .     536   .     .     .     .     .     .     254   .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 25426  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4084  .     .     .     9068  12274 
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         32     | .     3     3     2     6     6     2     2     2     2     2     .     .     .     .     .     1     1     1     1     32    2     4     12    12    6     .     13    13    .     .     .     .     .     
  Average Corruption       5      | .     2     3     2     4     6     1     2     2     2     2     .     .     .     .     .     1     1     1     1     6     2     3     9     8     5     .     5     13    .     .     .     .     .     
  Corruption Purged        7      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  589    | .     11    13    41    55    55    11    14    10    1     16    .     .     .     .     .     3     8     3     3     70    3     33    27    18    11    .     45    138   .     .     .     .     .     
    Message Errors         140    | .     5     3     7     13    16    .     5     2     1     4     .     .     .     .     .     .     2     2     1     11    2     14    9     8     .     .     13    22    .     .     .     .     .     
    Matter Fused           136    | .     2     3     10    14    15    6     1     3     .     2     .     .     .     .     .     1     1     .     .     13    1     7     8     3     4     .     10    32    .     .     .     .     .     
    Heat Flow Errors       60     | .     1     2     3     3     6     1     2     1     .     4     .     .     .     .     .     .     1     .     1     10    .     3     3     4     3     .     4     8     .     .     .     .     .     
    Energy Discharges      65     | .     1     2     7     4     5     2     4     1     .     3     .     .     .     .     .     1     1     .     .     9     .     1     1     1     1     .     5     16    .     .     .     .     .     
    Parts Rejected         2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Parts Fused            10     | .     .     .     .     .     2     .     .     1     .     .     .     .     .     .     .     .     .     .     .     2     .     .     2     .     1     .     2     .     .     .     .     .     .     
    Data Loss (minor)      71     | .     1     3     6     9     6     .     1     1     .     1     .     .     .     .     .     1     1     .     1     10    .     3     2     1     2     .     5     17    .     .     .     .     .     
    Data Loss (major)      28     | .     .     .     1     4     3     .     1     .     .     .     .     .     .     .     .     .     2     .     .     1     .     2     1     .     .     .     1     12    .     .     .     .     .     
    Misfires               28     | .     .     .     2     4     2     2     .     1     .     2     .     .     .     .     .     .     .     .     .     3     .     3     1     .     .     .     2     6     .     .     .     .     .     
    Alerts                 10     | .     1     .     2     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     4     .     .     .     .     .     
    Weapon Failures        39     | .     .     .     3     2     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     9     .     .     .     1     .     .     2     21    .     .     .     .     .     
Overload Shots             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1299   | .     .     .     30    3     .     10    16    .     .     6     .     .     .     .     7     24    .     15    .     5     .     .     .     .     2     .     .     8     34    755   221   163   .     
  Projectiles              544    | .     .     .     .     3     .     .     16    .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     34    305   85    96    .     
  Explosions               736    | .     .     .     30    .     .     10    .     .     .     6     .     .     .     .     .     20    .     15    .     .     .     .     .     .     2     .     .     .     .     450   136   67    .     
  Melee                    19     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     4     .     .     .     .     .     .     .     .     .     .     .     8     .     .     .     .     .     
Knockbacks                 18     | .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     .     .     .     .     1     1     1     .     .     .     .     .     
  Impact                   3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     .     .     .     .     
  Kinetic                  15     | .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      354    | .     .     .     33    .     .     .     .     .     .     .     .     .     43    .     .     .     .     186   .     .     .     .     .     .     92    .     .     .     .     .     .     .     .     
  Shots                    7      | .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     4     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
  Rammed                   40     | 1     6     .     7     2     6     2     .     1     .     .     3     .     .     .     1     1     .     .     .     .     .     2     .     .     .     2     3     .     3     .     .     .     .     
Targets Rammed             50     | 1     8     .     8     2     8     2     .     1     .     .     7     .     .     .     1     1     .     .     .     .     .     2     .     .     .     2     3     1     3     .     .     .     .     
  Kicked                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  10     | .     2     .     1     .     2     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
Highest Temperature        386    | .     232   255   337   199   277   220   276   275   .     277   249   386   64    104   120   300   237   197   90    299   150   243   215   260   323   366   308   311   181   181   178   178   158   
  Average Temperature      88     | .     78    38    58    53    90    55    99    65    .     66    71    101   22    55    57    75    47    77    50    100   44    79    37    68    79    117   79    113   80    96    120   127   127   
  Received Heat Transfer   4164   | .     240   216   387   621   198   126   .     .     .     150   90    18    .     .     .     162   27    225   .     394   60    12    73    .     57    20    169   594   12    20    16    169   108   
  Effects                  11     | .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     3     .     .     .     3     .     2     .     .     .     .     .     
    Shutdowns              1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
    Energy Bleed           4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     2     .     .     .     .     .     
    Interference           5      | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     3     .     .     .     .     .     .     .     .     .     .     .     
    Damage (minor)         1      | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          73     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     5     .     .     5     13    19    3     6     5     6     10    
  Total Turns              1641   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     105   .     .     72    252   372   13    102   68    518   136   
  Longest Duration         227    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     37    .     .     23    49    50    9     70    20    227   31    
Robots Corrupted           3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Combat Hostiles          3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Parts Fried              12     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     5     .     .     1     .     .     .     4     .     
  Impact Corruptions       3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
Robots Melted              8      | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     3     .     2     1     
  Combat Hostiles          7      | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     2     .     2     1     
  Parts Melted             35     | .     2     .     3     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     1     .     .     15    4     3     4     
  Heat Transferred         21055  | .     1776  814   1332  202   .     87    148   .     .     370   185   .     .     .     .     411   .     74    .     .     .     .     .     50    .     .     .     666   259   4129  3429  1711  5412  
Parts Sabotaged            .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
-------                    Run  | Jun  Mat  Sub  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Peak Influence             1585 | .    296  .    382  1429 836  335  .    .    .    .    134  .    .    .    .    740  .    .    .    .    486  340  827  662  472  499  1021 1585 965  822  944  852  .    
  Initial                  891  | .    .    .    15   248  696  211  .    .    .    .    44   .    .    .    .    300  .    .    .    .    471  174  80   330  165  247  158  573  891  270  266  521  .    
  Average                  445  | .    157  .    219  870  659  121  .    .    .    .    50   .    .    .    .    338  .    .    .    .    285  176  478  524  142  382  468  934  689  342  588  681  .    
Maximum Alert Level        4    | .    1    .    1    4    3    1    .    .    .    .    .    .    .    .    .    3    .    .    .    .    2    1    3    2    2    2    3    4    3    3    3    4    .    
  Low Security (%)         24   | 100  63   .    37   .    .    74   .    .    .    .    100  .    .    .    .    6    .    .    .    .    35   69   10   .    74   .    21   .    .    12   .    .    .    
  Level 1                  25   | .    36   .    62   12   .    25   .    .    .    .    .    .    .    .    .    62   .    .    .    .    41   30   45   7    22   54   23   .    .    71   35   .    .    
  Level 2                  18   | .    .    .    .    17   54   .    .    .    .    .    .    .    .    .    .    28   .    .    .    .    22   .    22   92   2    45   26   26   65   12   16   10   .    
  Level 3                  17   | .    .    .    .    47   45   .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    22   .    .    .    28   44   34   3    48   14   .    
  Level 4                  12   | .    .    .    .    22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    .    .    74   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          97   | .    4    .    4    .    5    6    .    .    .    .    5    .    .    .    .    5    .    .    .    .    3    .    .    .    3    8    13   23   3    7    5    3    .    
  Investigation            12   | .    3    .    .    .    2    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    1    .    1    .    .    
  Extermination            28   | .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    5    6    1    5    2    1    .    
  Reinforcement            27   | .    1    .    4    .    2    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    3    4    3    5    .    1    1    .    .    
  Assault                  18   | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    5    6    1    1    1    2    .    
  Garrison                 12   | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    6    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       12   | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    6    2    .    .    2    .    
Construction Impeded       4    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    
Haulers Reinforced         6    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    1    1    1    .    .    .    1    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
---------                  Run  | Jun Mat Sub Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 
Distress Signals           48   | .   5   .   2   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   2   2   .   1   1   .   .   .   2   1   23  .   
Communications Jammed      52   | .   .   .   .   19  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   .   2   .   16  .   .   .   
  Distress Signals         50   | .   .   .   .   19  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   .   .   .   16  .   .   .   
Times Spotted              634  | .   26  9   46  40  30  11  .   .   .   8   13  3   4   1   2   28  7   8   .   14  17  19  30  9   14  12  58  60  8   26  25  46  60  
  Peak Tracking Total      15   | .   4   2   4   6   6   3   .   .   .   4   3   3   3   1   1   6   7   4   .   3   4   5   8   1   9   4   11  8   2   5   7   15  4   
  Tactical Retreats        12   | .   1   .   2   1   .   1   .   .   .   .   .   .   .   1   .   4   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   

 Traps                          | -11 -10 -10 -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Jun Mat Sub Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 
Traps Triggered            21   | .   4   .   1   4   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   .   .   1   .   3   1   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                8    | .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   3   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
----------                 Run  | Jun Mat Sub Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 
Machines Disabled          100  | .   1   1   3   3   1   4   .   .   .   .   1   .   .   .   .   14  .   .   .   .   3   .   .   4   11  1   10  17  .   16  3   2   5   
  Max in Single Turn       10   | .   1   1   1   1   1   4   .   .   .   .   1   .   .   .   .   10  .   .   .   .   2   .   .   1   5   1   1   1   .   2   1   1   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Garrison Relay           2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
---------                  Run  | Jun Mat Sub Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 
Machines Accessed          84   | .   10  1   5   2   6   7   .   .   4   .   7   1   .   1   .   7   2   .   4   .   2   .   .   .   3   1   5   1   3   6   3   3   .   
  Terminals                54   | .   7   .   3   2   6   6   .   .   .   .   5   1   .   .   .   2   .   .   .   .   .   .   .   .   3   1   5   1   3   4   2   3   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          3    | .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Total Hacks                297  | .   25  9   25  4   17  25  .   .   29  .   23  1   .   6   .   21  2   .   17  .   7   .   .   .   6   5   24  3   12  20  11  5   .   
  Successful               168  | .   14  9   10  2   7   13  .   .   29  .   12  1   .   6   .   9   2   .   17  .   5   .   .   .   2   1   8   1   5   10  4   1   .   
  Failed                   127  | .   10  .   14  2   10  12  .   .   .   .   11  .   .   .   .   12  .   .   .   .   2   .   .   .   4   4   16  2   7   10  7   4   .   
    Catastrophic           33   | .   3   .   1   .   4   1   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   3   1   7   .   2   3   1   1   .   
  Database Lockouts        2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   116  | .   20  .   19  .   16  15  .   .   .   .   5   .   .   .   .   7   .   .   .   .   1   .   1   .   1   .   11  .   6   9   3   2   .   
  Terminals                179  | .   21  .   19  4   17  19  .   .   .   .   14  1   .   .   .   6   .   .   .   .   .   .   .   .   6   5   24  3   12  14  9   5   .   
  Fabricators              21   | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   11  .   .   .   .   4   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          11   | .   2   .   3   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   5   2   .   .   
Terminal Hacks             116  | .   7   9   5   2   5   6   .   .   29  .   4   1   .   6   .   1   2   .   17  .   .   .   .   .   1   1   7   1   4   5   2   1   .   
  Record                   25   | .   .   8   .   .   .   .   .   .   11  .   .   1   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           24   | .   1   .   .   .   1   .   .   .   11  .   1   .   .   6   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           10   | .   2   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        11   | .   4   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Branch Access Points     3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           6    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   
  Alert Level              5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   
  Unreport Threat          12   | .   .   .   1   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   3   .   .   .   
  Hauler Manifests         5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   
  Zone Layout              4    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           11   | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   5   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   
  Network Status           3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   2   .   1   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           5    | .   1   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         23   | .   5   .   3   .   2   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   1   3   2   .   .   
  Terminals                21   | .   3   .   3   .   2   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   1   3   2   .   .   
    Assimilate             2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 19   | .   3   .   3   .   2   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   1   3   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacking Detections         63   | .   8   .   5   .   6   7   .   .   .   .   6   .   .   .   .   7   .   .   .   .   1   .   .   .   3   1   5   .   3   6   3   2   .   
  Full Trace Events        8    | .   1   .   1   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   45   | .   1   .   .   .   1   .   .   .   11  .   1   .   .   6   .   1   .   .   4   .   1   .   .   .   .   .   11  8   .   .   .   .   .   
  Parts Built              8    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   323  | .   .   .   .   .   .   .   .   .   .   .   53  .   .   .   .   223 .   .   .   .   47  .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  48   | .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   26  .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     70   | .   26  .   .   .   .   44  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
------------               Run  | Jun Mat Sub Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    18   | .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   
  Machine Destruction      11   | .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Programmers              7    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             17   | .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
--------                   Run  | Jun  Mat  Sub  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Total Allies               29   | .    .    .    .    8    .    2    .    .    .    1    .    .    .    .    .    2    1    .    .    .    .    10   5    .    .    .    .    .    .    .    .    .    .    
  Largest Group            8    | .    .    .    .    8    8    2    1    .    .    1    .    .    .    .    .    2    1    .    .    .    .    8    5    5    5    .    .    .    .    .    .    .    .    
  Highest-Rated Group      480  | .    .    .    .    124  124  20   9    .    .    96   .    .    .    .    .    61   49   .    .    .    .    448  480  473  459  .    .    .    .    .    .    .    .    
  Highest-Rated Ally       159  | .    .    .    .    16   16   10   9    .    .    96   .    .    .    .    .    49   49   .    .    .    .    159  133  96   96   .    .    .    .    .    .    .    .    
Total Orders               8    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    2    .    .    .    .    .    .    .    .    .    .    
  STAY                     3    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   3    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               269  | .    .    .    .    .    85   .    .    .    .    6    .    .    .    .    .    7    .    .    .    .    .    88   23   14   46   .    .    .    .    .    .    .    .    
  Total Damage             7953 | .    .    .    .    .    1352 .    .    .    .    357  .    .    .    .    .    689  .    .    .    .    .    2525 1085 538  1407 .    .    .    .    .    .    .    .    
  Kills                    45   | .    .    .    .    .    14   .    .    .    .    2    .    .    .    .    .    4    .    .    .    .    .    8    6    3    8    .    .    .    .    .    .    .    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Jun Mat Sub Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 
Robot Analysis Total       10   | .   2   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    12   | .   .   1   .   .   .   .   2   1   .   1   .   2   1   1   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
-------------              Run   | Jun  Mat  Sub  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Turns Passed               48826 | 51   1694 1125 2488 2230 2142 1552 956  1060 205  1174 1700 1267 734  3062 802  1348 1334 903  490  3216 1406 1546 788  574  423  863  2292 3034 518  2067 1026 3354 1402 
Spaces Moved               16185 | 33   758  497  846  681  717  542  320  431  84   409  568  477  253  1119 324  477  479  283  146  517  549  558  203  153  201  282  673  859  179  682  347  1140 398  
  Core                     81    | 13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    59   .    .    .    .    .    .    .    .    .    .    .    .    9    
  Treads                   14624 | 20   758  497  846  681  717  542  320  431  84   409  568  477  253  1119 324  345  .    104  146  177  149  558  203  153  201  282  673  850  179  682  347  1140 389  
  Legs                     681   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    281  400  .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   790   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    132  479  179  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  235  235  240  240  240  240  240  240  240  240  240  240  240  150  150  290  320  120  190  240  160  160  160  160  240  160  240  240  227  215  50   
  Average Speed            242   | 116  160  193  240  237  240  240  240  240  240  240  244  240  240  240  240  218  254  301  320  546  203  240  238  225  160  232  240  239  240  240  231  230  222  
  Slowest Speed            2400  | 160  160  240  320  240  240  240  240  240  240  240  320  240  240  240  240  320  275  320  320  2400 240  240  240  240  160  240  240  240  240  240  240  295  227  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    1    1    
  Spacefolds               4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    
Exploration Rate (%)       48    | 4    99   32   73   68   61   18   56   60   70   57   15   60   46   82   58   14   60   43   60   57   10   71   58   85   37   15   65   55   7    75   10   37   35   
  Regions Visited          33
    Branch Regions         22
  Pre-discovered Areas     8     | .    2    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        26    | .    .    .    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      6     | 1    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Scrap Searched             31    | .    .    5    .    .    .    .    3    4    .    1    .    2    3    4    2    .    4    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 167   | .    .    .    20   .    .    17   .    .    .    4    7    5    11   .    .    5    .    .    .    11   .    .    .    .    11   1    5    7    3    21   13   8    18   
Terrain Destroyed          1396  | .    .    63   63   1    2    62   .    .    .    37   16   5    30   1    2    45   23   25   .    24   29   8    9    25   192  3    11   36   8    110  58   44   464  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               782   | .    .    1    23   1    2    20   .    .    .    11   16   3    2    1    2    13   5    .    .    22   5    8    9    25   19   1    5    31   8    36   34   15   464  
  AOE                      596   | .    .    62   40   .    .    42   .    .    .    26   .    .    28   .    .    32   18   25   .    .    24   .    .    .    172  .    .    .    .    74   24   29   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
---------                  Run   | Jun  Mat  Sub  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Total                      23131 | 42   1157 591  1187 1107 1050 723  502  447  89   513  766  562  374  1496 338  662  569  313  170  776  726  724  426  334  268  403  1093 1507 233  1010 520  1774 679  
  Wait                     3913  | 1    282  26   146  163  240  101  167  4    .    41   85   44   106  351  6    78   53   2    .    159  73   66   138  148  42   43   265  331  21   192  60   415  64   
  Move                     16146 | 33   757  496  845  678  716  541  319  430  83   408  567  476  252  1118 323  476  478  282  145  516  548  557  202  152  200  281  672  853  179  681  346  1139 397  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  296   | 2    14   11   37   15   14   9    3    3    .    1    14   6    3    5    1    8    1    2    4    8    20   12   9    4    2    7    8    24   3    7    11   22   6    
  Fast Attach              213   | 6    5    .    2    6    4    3    .    .    2    .    6    3    .    5    .    3    2    2    11   10   9    3    10   4    2    9    8    16   2    26   21   20   13   
  Attach                   155   | .    .    3    8    15   4    5    .    .    1    5    9    1    1    1    .    7    2    6    .    13   9    2    3    .    .    2    7    13   2    3    5    16   12   
  Detach                   14    | .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    9    .    
  Swap                     350   | .    10   7    28   16   7    16   5    1    .    12   16   2    4    4    .    12   6    5    .    7    6    3    9    3    6    18   27   61   7    13   5    21   13   
  Drop                     341   | .    7    9    35   7    18   7    3    3    3    .    8    7    2    10   1    1    2    .    9    3    8    14   21   4    4    14   15   23   4    31   30   36   2    
  Fire                     1495  | .    74   39   78   129  39   39   5    5    .    46   52   23   6    2    6    56   13   14   .    60   52   18   34   19   12   27   86   183  13   57   42   94   172  
  Melee                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    48    | .    8    .    8    2    8    2    .    1    .    .    7    .    .    .    1    1    .    .    .    .    .    2    .    .    .    2    3    1    2    .    .    .    .    
  Escape Stasis            13    | .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    2    .    .    .    2    .    
  Rewire                   145   | .    .    .    .    71   .    .    .    .    .    .    .    .    .    .    .    20   12   .    .    .    .    42   .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub)
-10/Subcaves
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 4 exits: *Fac / Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Ext x2)
-4/Extension (discovered 2 exits: *Res / *Cet)
-4/Cetus (discovered 2 exits: *Res / *Arc)
-4/Archives (discovered 3 exits: *Res / *Hub x2)
-4/Hub_04(d) (discovered 2 exits: *Res x2)
-3/Research
-3/Quarantine
-3/Section 7
-2/Research (discovered 2 exits: *Tes x2)
-2/Testing
-1/Access
-1/Command (discovered 3 exits: [*Sur x2] / [*Ac0])
-1/Access_0
Near Former Tau Ceti IV

 History 
---------
  Turn | Location           | Event
     3 | -11/Junkyard       | Discovered new exit (range 15)
    52 | -11/Junkyard       | Entered Materials
   321 | -10/Materials      | Build established: Mutant
   519 | -10/Materials      | Discovered new exit (range 13)
   706 | -10/Materials      | Discovered new exit (range 7)
  1059 | -10/Materials      | Discovered new exit (range 16)
  1094 | -10/Materials      | Central database locked down
  1244 | -10/Materials      | Repaired Lgt. Treads
  1308 | -10/Materials      | Discovered new exit (range 9)
  1741 | -10/Materials      | Discovered new exit (range 3)
  1746 | -10/Materials      | Entered Subcaves
  1747 | -10/Subcaves       | Shifting Twisted Machinery released Battle Cannon
  1748 | -10/Subcaves       | Shifting Twisted Machinery released Battle Rifle
  2124 | -10/Subcaves       | Core integrity fell below 50%
  2160 | -10/Subcaves       | Lost 3 parts (2u1w)
  2242 | -10/Subcaves       | Ambushed by angry Subdweller bent on revenge
  2310 | -10/Subcaves       | Shifting Twisted Machinery released Piercing Trap
  2312 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Power Source
  2530 | -10/Subcaves       | Learned Materials garrison access intel
  2619 | -10/Subcaves       | Discovered new exit (range 10)
  2731 | -10/Subcaves       | Visited 4L-MR0's lab
  2760 | -10/Subcaves       | Found Rainbow Chip
  2871 | -10/Subcaves       | Entered Materials
  2871 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  2872 | -8/Materials       | Loaded intel: 1 garrison access location
  3161 | -8/Materials       | Build established: Scavenger-Gunner
  3265 | -8/Materials       | Lost 3 parts (2n1u)
  3425 | -8/Materials       | Discovered new exit (range 16)
  3922 | -8/Materials       | Build established: Scavenger-Tank
  4312 | -8/Materials       | Discovered new exit (range 16)
  4733 | -8/Materials       | Central database locked down
  4959 | -8/Materials       | Discovered new exit (range 15)
  5162 | -8/Materials       | Build established: Gunner
  5356 | -8/Materials       | Identified exit to Garrison
  5359 | -8/Materials       | Entered Garrison
  5450 | -8/Garrison        | Triggered checkpoint
  5630 | -8/Garrison        | Garrison Relay disabled
  5697 | -8/Garrison        | Triggered checkpoint
  5866 | -8/Garrison        | Garrison Relay disabled
  5964 | -8/Garrison        | Spotted B-75 Beast
  5973 | -8/Garrison        | Spotted B-75 Beast
  5997 | -8/Garrison        | Build established: Tank
  6015 | -8/Garrison        | Triggered checkpoint
  6071 | -8/Garrison        | Destroyed 7 combat bots
  6078 | -8/Garrison        | Triggered checkpoint
  6444 | -8/Garrison        | Core integrity fell below 50%
  6509 | -8/Garrison        | Lost 8 parts (1p3n1u3w)
  6634 | -8/Garrison        | Discovered new exit (range 8)
  6651 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
  6738 | -8/Garrison        | Triggered checkpoint
  6906 | -8/Garrison        | Discovered new exit (range 8)
  6930 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
  6964 | -8/Garrison        | Triggered checkpoint
  7072 | -8/Garrison        | Discovered new exit (range 62)
  7072 | -8/Garrison        | Discovered new exit (range 18)
  7072 | -8/Garrison        | Discovered new exit (range 25)
  7200 | -8/Garrison        | Triggered checkpoint
  7589 | -8/Garrison        | Entered Materials
  7589 | -8/Materials       | Accompanied by 8 allies
  7793 | -8/Materials       | Build established: Commander-Tank
  8389 | -8/Materials       | First assault squad dispatched
  8514 | -8/Materials       | Discovered new exit (range 16)
  8663 | -8/Materials       | Build established: Scavenger-Tank
  9006 | -8/Materials       | Discovered new exit (range 13)
  9609 | -8/Materials       | Build established: Scavenger-Gunner
  9731 | -8/Materials       | Entered Factory
  9731 | -7/Factory         | Evolved 2 slots: Utility x2
 10019 | -7/Factory         | Discovered new exit (range 10)
 10066 | -7/Factory         | Identified exit to Factory
 10072 | -7/Factory         | Build established: Scavenger-Mutant
 10089 | -7/Factory         | Garrison activated, responded to threat
 10295 | -7/Factory         | Identified exit to Storage
 10295 | -7/Factory         | Identified exit to Lower Caves
 10454 | -7/Factory         | Build established: Scavenger-Skirmisher
 10972 | -7/Factory         | Cargo convoy interrupted
 11164 | -7/Factory         | Repaired Gauss Rifle
 11175 | -7/Factory         | Build established: Scavenger-Mutant
 11187 | -7/Factory         | Repaired Med. Treads
 11283 | -7/Factory         | Entered Lower Caves
 11283 | -7/Lower Caves     | Accompanied by 1 ally
 11291 | -7/Lower Caves     | Met a Warlord Commander
 11292 | -7/Lower Caves     | Learned location of Warlord (-4)
 11296 | -7/Lower Caves     | Found Encrypted Comm Array
 11624 | -7/Lower Caves     | Learned Factory emergency access door positions
 11778 | -7/Lower Caves     | Build established: Scavenger-Skirmisher
 12154 | -7/Lower Caves     | Encountered a Warlord checkpoint
 12187 | -7/Lower Caves     | Discovered new exit (range 5)
 12237 | -7/Lower Caves     | Identified exit to Lower Caves
 12239 | -7/Lower Caves     | Entered another Lower Caves area
 12263 | -7/Lower Caves     | Discovered exit to Factory (range 12)
 12893 | -7/Lower Caves     | Encountered a Warlord checkpoint
 13060 | -7/Lower Caves     | Discovered new exit (range 14)
 13276 | -7/Lower Caves     | Identified exit to Data Miner
 13299 | -7/Lower Caves     | Entered Data Miner
 13299 | -7/Data Miner      | Discovered new exit (range 6)
 13311 | -7/Data Miner      | Identified exit to Proximity Caves
 13347 | -7/Data Miner      | Met Data Miner
 13397 | -7/Data Miner      | Learned location of Section 7 (-3)
 13397 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 13431 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 13504 | -7/Data Miner      | Entered Proximity Caves
 13681 | -6/Proximity Caves | Learned 8 Factory zone layouts
 13847 | -6/Proximity Caves | Escorted by Enhanced Grunt
 14340 | -6/Proximity Caves | Spotted B-75 Beast
 14427 | -6/Proximity Caves | Destroyed B-75 Beast
 14440 | -6/Proximity Caves | Lost 4 parts (2u2w)
 14514 | -6/Proximity Caves | Discovered exit to Factory (range 14)
 14678 | -6/Proximity Caves | Entered Factory
 14678 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 14679 | -6/Factory         | Identified exit to Factory
 15698 | -6/Factory         | Hacking Suite fried by hacking feedback
 15764 | -6/Factory         | Identified exit to Lower Caves
 16024 | -6/Factory         | Incoming investigation squad redirected
 16050 | -6/Factory         | Fabricated Imp. Weapon Cycler?
 16085 | -6/Factory         | Lost 6 parts (2n2u2w)
 16378 | -6/Factory         | Entered Lower Caves
 17494 | -6/Lower Caves     | Encountered a Warlord checkpoint
 17506 | -6/Lower Caves     | Learned Factory terminal intel
 17607 | -6/Lower Caves     | Discovered new exit (range 7)
 17619 | -6/Lower Caves     | Identified exit to Lower Caves
 17645 | -6/Lower Caves     | Entered another Lower Caves area
 17724 | -6/Lower Caves     | Spotted B-75 Beast
 18109 | -6/Lower Caves     | Learned location of 1 exit from Proximity Caves
 18262 | -6/Lower Caves     | Discovered new exit (range 8)
 18274 | -6/Lower Caves     | Identified exit to Zion
 18379 | -6/Lower Caves     | Entered Zion
 18433 | -6/Zion            | Given A8's code to call for help
 18553 | -6/Zion            | Discovered new exit (range 16)
 19233 | -6/Zion            | Learned Factory stockpile data
 19380 | -6/Zion            | Found Prototype Processor
 19380 | -6/Zion            | Identified Exp. Armor Integrity Analyzer
 19384 | -6/Zion            | Found Prototype Processor
 19384 | -6/Zion            | Identified Exp. Terrain Scan Processor
 19391 | -6/Zion            | Found Exp. Terrain Scan Processor
 19394 | -6/Zion            | Found Prototype Hackware
 19394 | -6/Zion            | Identified Exp. System Shield
 19401 | -6/Zion            | Found Prototype Processor
 19401 | -6/Zion            | Identified Spectral Analyzer
 20090 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 20712 | -6/Zion            | Identified exit to Proximity Caves
 20842 | -6/Zion            | Attacked by Zionites
 21167 | -6/Zion            | Build established: Scavenger-Mutant
 21441 | -6/Zion            | Entered Proximity Caves
 21469 | -5/Proximity Caves | Build established: Scavenger-Skirmisher
 21656 | -5/Proximity Caves | Spotter reported a threat
 21743 | -5/Proximity Caves | Spotter reported a threat
 22243 | -5/Proximity Caves | Entered Factory
 22243 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 22244 | -5/Factory         | Identified exit to Upper Caves
 22246 | -5/Factory         | Loaded intel: 26 terminal locations
 22395 | -5/Factory         | Fabricated Particle Reactor?
 22543 | -5/Factory         | Search patrols dispatched
 23039 | -5/Factory         | Fabricated Hyp. Gauss Rifle?
 23331 | -5/Factory         | Lost 3 parts (2n1w)
 23436 | -5/Factory         | Spotted B-75 Beast
 23443 | -5/Factory         | First assault squad dispatched
 23528 | -5/Factory         | Build established: Scavenger-Gunner
 23578 | -5/Factory         | Found Imp. Powered Armor
 23591 | -5/Factory         | Entered Upper Caves
 23634 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 23698 | -5/Upper Caves     | Destroyed 7 combat bots
 23699 | -5/Upper Caves     | Lost 4 parts (2n1u1w)
 24639 | -5/Upper Caves     | Learned Factory security intel
 24795 | -5/Upper Caves     | Encountered a Warlord checkpoint
 24886 | -5/Upper Caves     | Discovered new exit (range 11)
 24907 | -5/Upper Caves     | Identified exit to Upper Caves
 24925 | -5/Upper Caves     | Entered another Upper Caves area
 24925 | -5/Upper Caves     | Accompanied by 1 ally
 24936 | -5/Upper Caves     | Discovered new exit (range 5)
 24970 | -5/Upper Caves     | Lost 5 parts (1p1u3w)
 24993 | -5/Upper Caves     | Identified exit to Factory
 25780 | -5/Upper Caves     | Discovered new exit (range 12)
 25819 | -5/Upper Caves     | Identified exit to Zhirov
 25828 | -5/Upper Caves     | Entered Zhirov
 25828 | -5/Zhirov          | Discovered new exit (range 3)
 25838 | -5/Zhirov          | Identified exit to Proximity Caves
 25888 | -5/Zhirov          | Met Zhirov
 25946 | -5/Zhirov          | Learned location of Quarantine (-3)
 25946 | -5/Zhirov          | Learned location of Testing (-2)
 25946 | -5/Zhirov          | Learned location of Command (-1)
 25974 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 26023 | -5/Zhirov          | Found Alien Artifact
 26023 | -5/Zhirov          | Identified Integrated Reactor
 26023 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 26064 | -5/Zhirov          | Found Alien Artifact
 26161 | -5/Zhirov          | Build established: Mutant
 26318 | -5/Zhirov          | Entered Proximity Caves
 26320 | -4/Proximity Caves | Spotter reported a threat
 26321 | -4/Proximity Caves | Spotter reported a threat
 26410 | -4/Proximity Caves | Learned 4 Research zone layouts
 26458 | -4/Proximity Caves | Spotter reported a threat
 26490 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 26534 | -4/Proximity Caves | Lost 3 parts (2n1u)
 26799 | -4/Proximity Caves | Build established: Machinist-Gunner
 26892 | -4/Proximity Caves | Learned location of 1 exit from Research
 27240 | -4/Proximity Caves | Lost 4 parts (1n2u1w)
 27480 | -4/Proximity Caves | Build established: Gunner
 28632 | -4/Proximity Caves | Lost 9 parts (1p3u5w)
 28704 | -4/Proximity Caves | System corruption reached 10%
 29001 | -4/Proximity Caves | Build established: Scavenger-Gunner
 29234 | -4/Proximity Caves | System corruption reached 30%
 29274 | -4/Proximity Caves | Lost 3 parts (1n1u1w)
 29453 | -4/Proximity Caves | Core integrity fell below 50%
 29483 | -4/Proximity Caves | Lost 5 parts (2p1u2w)
 29534 | -4/Proximity Caves | Entered Factory
 29534 | -4/Factory         | Evolved 2 slots: Utility x2
 29535 | -4/Factory         | Identified exit to Extension
 29581 | -4/Factory         | Identified Transdimensional Reconstructor
 29729 | -4/Factory         | Build established: Scavenger-Mutant
 29784 | -4/Factory         | Search patrols dispatched
 29965 | -4/Factory         | Found Quantum Capacitor
 29990 | -4/Factory         | Discovered exit to Extension (range 19)
 30220 | -4/Factory         | Fabricated Coil Gun?
 30446 | -4/Factory         | Build established: Scavenger-Gunner
 30940 | -4/Factory         | Entered Extension
 31153 | -4/Extension       | Rescued A7
 31184 | -4/Extension       | Rescued a captive Derelict
 31184 | -4/Extension       | Rescued a captive Derelict
 31489 | -4/Extension       | Rescued a captive Derelict
 32082 | -4/Extension       | Spotted B-86 Titan
 32092 | -4/Extension       | Allies destroyed B-86 Titan
 32095 | -4/Extension       | Spotted B-86 Titan
 32141 | -4/Extension       | Destroyed B-86 Titan
 32445 | -4/Extension       | Discovered new exit (range 16)
 32445 | -4/Extension       | Discovered new exit (range 16)
 32483 | -4/Extension       | Identified exit to Cetus
 32486 | -4/Extension       | Entered Cetus
 32486 | -4/Cetus           | Accompanied by 2 allies (A7)
 32491 | -4/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 32518 | -4/Cetus           | Spotted Cetus Guard
 32518 | -4/Cetus           | Spotted Cetus Guard
 32518 | -4/Cetus           | Spotted Cetus Guard
 32525 | -4/Cetus           | Destroyed A7
 32529 | -4/Cetus           | Allies destroyed Cetus Guard
 32536 | -4/Cetus           | Destroyed Cetus Guard
 32539 | -4/Cetus           | Destroyed Cetus Guard
 32540 | -4/Cetus           | Spotted Cetus Guard
 32550 | -4/Cetus           | Destroyed Cetus Guard
 32558 | -4/Cetus           | Extracted ID and sensor layout for unrecognized location from A7's data core
 32628 | -4/Cetus           | Destroyed 10 combat bots
 32693 | -4/Cetus           | System corruption reached 10%
 32812 | -4/Cetus           | Destroyed 9 combat bots
 32814 | -4/Cetus           | Started Cetus Manufacturing Module
 32839 | -4/Cetus           | Manufactured an Enhanced Grunt
 32864 | -4/Cetus           | Manufactured an Enhanced Grunt
 32889 | -4/Cetus           | Manufactured an Enhanced Grunt
 32914 | -4/Cetus           | Manufactured an Enhanced Grunt
 32939 | -4/Cetus           | Manufactured an Enhanced Grunt
 33003 | -4/Cetus           | Discovered new exit (range 15)
 33089 | -4/Cetus           | Spotted Cetus Guard
 33091 | -4/Cetus           | Spotted Cetus Guard
 33091 | -4/Cetus           | Spotted Cetus Guard
 33092 | -4/Cetus           | Destroyed Cetus Guard
 33093 | -4/Cetus           | Spotted Cetus Guard
 33099 | -4/Cetus           | Destroyed Cetus Guard
 33099 | -4/Cetus           | Destroyed Cetus Guard
 33103 | -4/Cetus           | Destroyed Cetus Guard
 33128 | -4/Cetus           | Discovered new exit (range 15)
 33140 | -4/Cetus           | Met Revision 17
 33169 | -4/Cetus           | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon
 33266 | -4/Cetus           | Identified exit to Archives
 33274 | -4/Cetus           | Entered Archives
 33274 | -4/Archives        | Accompanied by 5 allies
 33380 | -4/Archives        | Discovered new exit (range 15)
 33413 | -4/Archives        | Discovered new exit (range 16)
 33793 | -4/Archives        | Discovered new exit (range 15)
 33839 | -4/Archives        | Identified exit to Hub_04(d)
 33848 | -4/Archives        | Entered Hub_04(d)
 33848 | -4/Hub_04(d)       | Accompanied by 5 allies
 34059 | -4/Hub_04(d)       | Discovered new exit (range 16)
 34136 | -4/Hub_04(d)       | Spotted B-86 Titan
 34152 | -4/Hub_04(d)       | Allies destroyed B-86 Titan
 34187 | -4/Hub_04(d)       | Discovered new exit (range 18)
 34260 | -4/Hub_04(d)       | Network Hub disabled
 34270 | -4/Hub_04(d)       | Identified exit to Research
 34271 | -4/Hub_04(d)       | Entered Research
 34271 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 34272 | -3/Research        | Identified exit to Quarantine
 34325 | -3/Research        | Garrison activated, responded to threat
 34374 | -3/Research        | Spotted B-86 Titan
 34389 | -3/Research        | Destroyed B-86 Titan
 34471 | -3/Research        | Revision forces began assault on 0b10
 34494 | -3/Research        | Met up with Revision 17++
 34568 | -3/Research        | Build established: Scavenger-Executioner
 34737 | -3/Research        | Found Exp. System Shield
 34919 | -3/Research        | Spotted B-86 Titan
 34971 | -3/Research        | Research terminal network offline
 35134 | -3/Research        | Entered Quarantine
 35526 | -3/Quarantine      | Found Transdimensional Reconstructor
 35600 | -3/Quarantine      | Found Alien Artifact
 35600 | -3/Quarantine      | Identified Core Reset Matrix
 35600 | -3/Quarantine      | Used Core Reset Matrix
 35604 | -3/Quarantine      | Detected hypermatrix surge
 35604 | -3/Quarantine      | Sensed 15 artifacts in vicinity
 35981 | -3/Quarantine      | Found Core Stripper
 36343 | -3/Quarantine      | Found Subatomic Replicator
 36565 | -3/Quarantine      | Cryocooling Duct disabled
 36580 | -3/Quarantine      | Ambient heat levels rising (+20)
 36580 | -3/Quarantine      | Non-combat units ordered to evacuate
 36683 | -3/Quarantine      | First assault squad dispatched
 36811 | -3/Quarantine      | Destroyed 9 combat bots
 36838 | -3/Quarantine      | System corruption reached 10%
 37101 | -3/Quarantine      | Spotted Fortress
 37114 | -3/Quarantine      | Destroyed Fortress
 37131 | -3/Quarantine      | Found Prototype Device
 37131 | -3/Quarantine      | Identified Exp. Force Field
 37138 | -3/Quarantine      | Found Prototype Reactor
 37138 | -3/Quarantine      | Identified Vortex Chain Reactor
 37152 | -3/Quarantine      | Incoming assault squad redirected
 37163 | -3/Quarantine      | Found Prototype Protection
 37163 | -3/Quarantine      | Identified Centrium Heavy Armor Plating
 37346 | -3/Quarantine      | Destroyed 7 combat bots
 37415 | -3/Quarantine      | Discovered new exit (range 5)
 37422 | -3/Quarantine      | Identified exit to Section 7
 37426 | -3/Quarantine      | Entered Section 7
 37427 | -3/Section 7       | Sensed 22 artifacts in vicinity
 37439 | -3/Section 7       | Spotted S7 Guard
 37466 | -3/Section 7       | Destroyed S7 Guard
 37477 | -3/Section 7       | Found Prototype Protection
 37477 | -3/Section 7       | Identified Hvy. Regenerative Plating
 37493 | -3/Section 7       | Found Core Regenerator
 37549 | -3/Section 7       | Warped through subspace
 37579 | -3/Section 7       | Found Integrated Dissipator
 37579 | -3/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 37678 | -3/Section 7       | Found Integrated Reactor
 37678 | -3/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 37862 | -3/Section 7       | Spotted S7 Guard
 37896 | -3/Section 7       | Destroyed S7 Guard
 37947 | -3/Section 7       | Found Integrated Thermoelectric Network
 37947 | -3/Section 7       | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential
 37952 | -3/Section 7       | Warped through subspace
 38012 | -3/Section 7       | Found Integrated Reactor
 38012 | -3/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 38058 | -3/Section 7       | Found Spacefold Activator
 38176 | -3/Section 7       | First assault squad dispatched
 38200 | -3/Section 7       | Incoming assault squad redirected
 38265 | -3/Section 7       | Spotted S7 Guard
 38301 | -3/Section 7       | Destroyed S7 Guard
 38320 | -3/Section 7       | Found Core Membrane
 38320 | -3/Section 7       | Installed Core Membrane, gained immunity to corruption
 38445 | -3/Section 7       | Spotted Executioner
 38445 | -3/Section 7       | Spotted Executioner
 38467 | -3/Section 7       | Destroyed Executioner
 38467 | -3/Section 7       | Destroyed Executioner
 38497 | -3/Section 7       | Found Prototype Processor
 38497 | -3/Section 7       | Identified Exp. Core Analyzer
 38502 | -3/Section 7       | Found Prototype Processor
 38502 | -3/Section 7       | Identified Exp. Targeting Computer
 38522 | -3/Section 7       | Found Exp. Core Analyzer
 38528 | -3/Section 7       | Found Exp. Targeting Computer
 38640 | -3/Section 7       | Found Transdimensional Reconstructor
 38648 | -3/Section 7       | Found Transdimensional Reconstructor
 38893 | -3/Section 7       | Used Subatomic Replicator to replicate Sigix Sheargun
 38894 | -3/Section 7       | Found Sigix Sheargun
 38905 | -3/Section 7       | Found Sigix Sheargun
 38908 | -3/Section 7       | Found Sigix Sheargun
 39005 | -3/Section 7       | Warped through subspace
 39005 | -3/Section 7       | Spotted Executioner
 39005 | -3/Section 7       | Spotted Executioner
 39008 | -3/Section 7       | Warped through subspace
 39009 | -3/Section 7       | Core integrity fell below 50%
 39103 | -3/Section 7       | Found Transdimensional Reconstructor
 39199 | -3/Section 7       | Incoming assault squad redirected
 39202 | -3/Section 7       | Build established: Alien-Gunner
 39378 | -3/Section 7       | Destroyed Executioner
 39378 | -3/Section 7       | Destroyed Executioner
 39449 | -3/Section 7       | Incoming assault squad redirected
 39541 | -3/Section 7       | Found Sigix Sheargun
 39544 | -3/Section 7       | Found Sigix Sheargun
 39700 | -3/Section 7       | Incoming assault squad redirected
 39893 | -3/Section 7       | Build established: Scavenger-Gunner
 39996 | -3/Section 7       | Incoming assault squad redirected
 40232 | -3/Section 7       | Incoming assault squad redirected
 40296 | -3/Section 7       | Destroyed 15 combat bots
 40407 | -3/Section 7       | Discovered new exit (range 20)
 40455 | -3/Section 7       | Identified exit to Research
 40460 | -3/Section 7       | Entered Research
 40460 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 40515 | -2/Research        | Identified exit to Testing
 40535 | -2/Research        | Incoming investigation squad redirected
 40960 | -2/Research        | First assault squad dispatched
 40977 | -2/Research        | Incoming assault squad redirected
 40978 | -2/Research        | Entered Testing
 41044 | -2/Testing         | Found Prototype Energy Cannon
 41044 | -2/Testing         | Identified Imp. Potential Cannon
 41154 | -2/Testing         | Found Prototype Hackware
 41154 | -2/Testing         | Identified System Mapper
 41355 | -2/Testing         | Found Prototype Device
 41355 | -2/Testing         | Identified Exp. Hardlight Generator
 41561 | -2/Testing         | Build established: Alien-Skirmisher
 41867 | -2/Testing         | Found Prototype Energy Cannon
 41867 | -2/Testing         | Identified Null Cannon
 41902 | -2/Testing         | Found Exp. Signal Interpreter
 42102 | -2/Testing         | Discovered new exit (range 20)
 42319 | -2/Testing         | Build established: Alien-Mutant
 42478 | -2/Testing         | First assault squad dispatched
 42503 | -2/Testing         | Identified exit to Access
 42999 | -2/Testing         | Spotted Alpha 7
 43001 | -2/Testing         | Destroyed Alpha 7
 43045 | -2/Testing         | Entered Access
 43045 | -1/Access          | Evolved 2 slots: Utility x1, Weapon x1
 43169 | -1/Access          | Found Unknown Device
 43169 | -1/Access          | Identified Quantum Capacitor
 43863 | -1/Access          | Discovered new exit (range 20)
 44071 | -1/Access          | Entered Command
 44321 | -1/Command         | First assault squad dispatched
 44339 | -1/Command         | Incoming assault squad redirected
 44427 | -1/Command         | Spotted M Guard
 44427 | -1/Command         | Spotted Combat Programmer
 44428 | -1/Command         | Spotted Combat Programmer
 44430 | -1/Command         | Spotted M Guard
 44435 | -1/Command         | Destroyed Combat Programmer
 44440 | -1/Command         | Destroyed Combat Programmer
 44456 | -1/Command         | Destroyed M Guard
 44467 | -1/Command         | Destroyed M Guard
 44467 | -1/Command         | All MAIN.C guards destroyed
 44482 | -1/Command         | Lost 3 parts (2u1w)
 44500 | -1/Command         | Found Corrupted Hvy. Regenerative Plating
 44505 | -1/Command         | Found Corrupted Prototype Energy Cannon
 44505 | -1/Command         | Identified Cld. Nova Cannon
 44513 | -1/Command         | Found Corrupted Cld. Nova Cannon
 44528 | -1/Command         | Found Corrupted Prototype Device
 44528 | -1/Command         | Identified AEGIS Remote Shield
 44535 | -1/Command         | Found Corrupted Prototype Reactor
 44540 | -1/Command         | Found Corrupted Prototype Reactor
 44541 | -1/Command         | Identified Zero-point Reactor (x2)
 44621 | -1/Command         | Incoming assault squad redirected
 44709 | -1/Command         | Met MAIN.C
 44719 | -1/Command         | 0b10 Conduit disabled
 44736 | -1/Command         | Destroyed MAIN.C Shell
 44738 | -1/Command         | MAIN.C activated Command garrisons
 44751 | -1/Command         | Destroyed MAIN.C
 44763 | -1/Command         | Found Zero-point Reactor
 44766 | -1/Command         | Found Zero-point Reactor
 44769 | -1/Command         | Discovered new exit (range 46)
 44769 | -1/Command         | Discovered new exit (range 94)
 44769 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 44779 | -1/Command         | Lost 3 parts (2p1u)
 44885 | -1/Command         | Spotted B-99 Colossus
 44887 | -1/Command         | Destroyed B-99 Colossus
 44968 | -1/Command         | Destroyed 27 combat bots
 45179 | -1/Command         | Build established: Alien-Executioner
 45310 | -1/Command         | Found Centrium Heavy Armor Plating
 45318 | -1/Command         | Found Centrium Heavy Armor Plating
 45500 | -1/Command         | Found AEGIS Remote Shield
 45512 | -1/Command         | Found Exp. Core Analyzer
 45524 | -1/Command         | Found Vortex Chain Reactor
 45531 | -1/Command         | Found Zero-point Reactor
 45540 | -1/Command         | Used Core Regenerator, restored core integrity (+332)
 45793 | -1/Command         | Build established: Alien-Mutant
 46860 | -1/Command         | Found Exp. Targeting Computer
 46899 | -1/Command         | Build established: Alien-Executioner
 47415 | -1/Command         | Warped through subspace to slip node
 47415 | -1/Command         | Discovered new exit (range 5)
 47425 | -1/Command         | Entered Access_0
 47426 | -1/Access_0        | Sensed 4 artifacts in vicinity
 47428 | -1/Access_0        | Met Architect
 47435 | -1/Access_0        | Architect warped through subspace
 47449 | -1/Access_0        | Destroyed A8
 47541 | -1/Access_0        | Found Integrity Redistributor
 47552 | -1/Access_0        | Architect warped through subspace
 47560 | -1/Access_0        | Used Integrity Redistributor, redistributed integrity from core (-409)
 47591 | -1/Access_0        | Found Exp. Weapon Cycler
 47602 | -1/Access_0        | Found Exp. Weapon Cycler
 47611 | -1/Access_0        | Architect warped through subspace
 47622 | -1/Access_0        | Found Exp. Phase Shifter
 47662 | -1/Access_0        | Architect warped through subspace
 47700 | -1/Access_0        | Architect warped through subspace
 47731 | -1/Access_0        | Architect warped through subspace
 47759 | -1/Access_0        | Architect warped through subspace
 47760 | -1/Access_0        | Subspace Access Node disabled
 47789 | -1/Access_0        | Architect warped through subspace
 47811 | -1/Access_0        | Architect warped through subspace
 47842 | -1/Access_0        | A6 warped into view
 47857 | -1/Access_0        | Architect warped through subspace
 47875 | -1/Access_0        | Destroyed A6
 47900 | -1/Access_0        | Architect warped through subspace
 47940 | -1/Access_0        | Architect warped through subspace
 47985 | -1/Access_0        | Architect warped through subspace
 48033 | -1/Access_0        | Architect warped through subspace
 48069 | -1/Access_0        | Architect warped through subspace
 48109 | -1/Access_0        | Architect warped through subspace
 48135 | -1/Access_0        | Core integrity fell below 50%
 48140 | -1/Access_0        | Architect warped through subspace
 48189 | -1/Access_0        | Architect warped through subspace
 48212 | -1/Access_0        | Architect warped through subspace
 48254 | -1/Access_0        | Architect warped through subspace
 48299 | -1/Access_0        | Architect warped through subspace
 48333 | -1/Access_0        | Subspace Access Node disabled
 48338 | -1/Access_0        | Architect warped through subspace
 48376 | -1/Access_0        | Architect warped through subspace
 48414 | -1/Access_0        | Architect warped through subspace
 48441 | -1/Access_0        | Found Exp. Powered Armor
 48447 | -1/Access_0        | Lost 3 parts (1u2w)
 48454 | -1/Access_0        | Architect warped through subspace
 48489 | -1/Access_0        | Architect warped through subspace
 48522 | -1/Access_0        | Architect warped through subspace
 48551 | -1/Access_0        | A5 warped into view
 48570 | -1/Access_0        | Architect warped through subspace
 48577 | -1/Access_0        | Destroyed A5
 48579 | -1/Access_0        | Build established: Scavenger-Executioner
 48604 | -1/Access_0        | Architect warped through subspace
 48616 | -1/Access_0        | Subspace Access Node disabled
 48632 | -1/Access_0        | Architect warped through subspace
 48650 | -1/Access_0        | Found Exp. Targeting Computer
 48656 | -1/Access_0        | Architect warped through subspace
 48683 | -1/Access_0        | Architect warped through subspace
 48709 | -1/Access_0        | Architect warped through subspace
 48733 | -1/Access_0        | Architect warped through subspace
 48738 | -1/Access_0        | Lost 3 parts (1p2w)
 48743 | -1/Access_0        | Architect warped through subspace
 48755 | -1/Access_0        | Architect warped through subspace
 48763 | -1/Access_0        | Architect warped through subspace
 48777 | -1/Access_0        | Core integrity fell below 20%
 48795 | -1/Access_0        | Subspace Access Node disabled
 48819 | -1/Access_0        | Destroyed Architect
 48820 | -1/Access_0        | Architect triggered a singularity event
 48820 | -1/Access_0        | Extracted unknown sensor trigger ID from Architect's data core
 48821 | -1/Access_0        | Released all parts (19)
 48822 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 48822 | -1/Access_0        | Warped through subspace to slip node
 48822 | -1/Access_0        | Discovered new exit (range 8)
 48827 | ***                | Escaped singularity!

 Last Messages 
---------------
48821_ Released Exp. Terrain Scan Processor.
48821_ Released Huge Storage Unit.
48821_ Released Exp. Targeting Computer.
48821_ Released AEGIS Remote Shield.
48821_ Released Hdn. Centrium Heavy Treads.
48821_ Released Exp. Core Analyzer.
48821_ Released Exp. Weapon Cycler.
48821_ Released Hvy. Quantum Rifle.
48821_ Released Exp. Powered Armor.
48821_ Released Hvy. Quantum Rifle.
48821_ Acquired 41 matter.
48822_ A0_COM: 9.
48822_ Acquired Hpw. Transdimensional Reconstructor.
48822_ Warped through subspace, drawn to slip node.
48822_ EXIT=FOUND
48823_ A0_COM: 8.
48824_ A0_COM: 7.
48825_ A0_COM: 6.
48826_ A0_COM: 5.
48827_ A0_COM: 4.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????# <  #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
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| ???????????????????????####??????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           104
Energy Generation          152
Energy Capacity            950
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       1010
Jamming Range              16
Power Amplification        40
Additional Mass Support    20
Armor Coverage             2000
Resistance: KI             20
Resistance: EM             15
Core Shielding             30
Weapon Shielding           90
Weapon Cycling             30
Phase Shifting             20
Evasion (%)                60
Targeting Accuracy         24
Core Analysis              12
Recoil Reduction           5
Particle Charging          20
Salvage Targeting          2
Offensive Hacking          20
Defensive Hacking          14

 Item Schematics 
-----------------
         Prc. Energy Filter | -3/Quarantine | Archive
 Adv. Thermal Defense Suite | -3/Quarantine | Archive
              Energy Mantle | -3/Quarantine | Archive
        Cld. Gravmag System | -3/Quarantine | Archive
          Stealth Drone Bay | -3/Quarantine | Archive
 Enh. Armored Medium Treads | -3/Section 7  | Archive
       Tri-rail Accelerator | -3/Section 7  | Archive
    Exp. Signal Interpreter | -3/Section 7  | Archive
      Centrium Heavy Treads | -3/Section 7  | Archive
     Lgt. Antimatter Cannon | -3/Section 7  | Archive
       Imp. Diametric Drive | -3/Section 7  | Archive
   Adv. Variable Charge Gun | -3/Section 7  | Archive
   Com. Tesla Bomb Launcher | -3/Section 7  | Archive

 Robot Schematics 
------------------
 T-07 Excavator | -3/Section 7 | Archive

 Fabricated
------------
 Imp. Weapon Cycler | x2 | -6/Factory 
   Particle Reactor | x2 | -5/Factory | Preloaded
   Hyp. Gauss Rifle | x2 | -5/Factory 
           Coil Gun | x2 | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Reactor
Core Reset Matrix
Core Stripper
Transdimensional Reconstructor
Integrated Dissipator
Integrated Thermoelectric Network
Core Membrane
Spacefold Activator
Subatomic Replicator
Sigix Sheargun
Core Regenerator
Integrity Redistributor
High-powered Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ClaymoresMetaMembrane
  Manual?         0
Play Time         05:18:47
  Cumulative      1750.0 hours
  Start           2023.07.18 @ 16:03:26
  End             2023.07.18 @ 22:23:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          617
  Rogue           617
  Adventurer      0
  Explorer        0
Win Type          6
  Total           135
  Types           28/13/59/7/1/2/23/1/1
Lore%             96
Gallery%          96
Achievement%      88
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 59e61928-41b2-4e71-ad69-307557037c09